Amiri

Vannik's page

3 posts. Organized Play character for Thrawn007 (RPG Superstar Season 9 Top 16).


Race

Human Female | 24/24HP| AC 18 T 12 FF 16| Fort +5 Ref +4 Will +6| Initiative +8| Perception +8| Channels 5/5

About Vannik

Vannik
Female human cleric of Shelyn 3
CG Medium humanoid (human)
Init +8; Senses Perception +8
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex; +2 deflection vs. evil)
hp 24 (3d8+6)
Fort +5, Ref +4, Will +6; +2 resistance vs. evil
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk glaive +6 (1d10+4/×3)
Ranged light crossbow +4 (1d8/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork glaive)
Special Attacks channel positive energy 5/day (DC 13, 2d6)
Domain Spell-Like Abilities (CL 3rd; concentration +5)
5/day—bit of luck, resistant touch (+1)
Cleric Spells Prepared (CL 3rd; concentration +5)
2nd—aid[D], bull's strength (2)
1st—magic weapon (2), protection from evil, true strike[D]
0 (at will)—create water, detect magic, guidance, stabilize
D Domain spell; Domains Luck, Protection
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Statistics
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Str 17, Dex 14, Con 12, Int 7, Wis 14, Cha 14
Base Atk +2; CMB +5; CMD 17
Feats Combat Reflexes, Improved Initiative, Power Attack
Traits observant, reactionary
Skills Acrobatics -2 (-6 to jump), Diplomacy +7, Perception +8, Sense Motive +6, Spellcraft +2
Languages Common
Combat Gear wand of bless (50 charges), wand of cure light wounds (48 charges), oil; Other Gear breastplate, crossbow bolts (17), light crossbow, mwk glaive, crowbar, hooded lantern, silk rope (50 ft.), trail rations (5), waterskin, wooden holy symbol of Sheylin, 448 gp, 8 sp
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Special Abilities
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Bit of Luck (5/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 2d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric Domain (Protection) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Resistant Touch +1 (5/day) (Sp) As a standard action, touch ally to grant Protection domain's resist bon for 1 min, but lose own bonus.