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About Vandis4E D&D stats Spoiler:
Vandis, level 2
Human, Fighter Fighter Talents: Tempest Technique Background: Geography - Forest (+2 to Perception) XP: 1075
Passive Perception: 14
FINAL ABILITY SCORES
STARTING ABILITY SCORES
AC: 18 Fort: 18 Reflex: 14 Will: 13
TRAINED SKILLS
UNTRAINED SKILLS
FEATS
CLASS FEATURES Combat Challenge Tempest Technique
POWERS
AT-WILL Cleave
Dual Strike
Knockdown Assault
ENCOUNTER Lunging Strike
DAILY Knee Breaker
UTILITY
ITEMS
Barbarians of Lemuria stats Spoiler:
Origin: Valgard
Attributes: Strength 2; Agility 1; Mind 1; Appeal 0 Combat: Brawl 1; Melee 2; Ranged 1; Defense 0 Careers: Barbarian 2; Blacksmith 0; Hunter 1; Thief 1 Lifeblood 12; Hero Points 3; Armour 2 Traits: Valgardian Blade, Snow Tracker Flaws: Illiterate Equipment: Valgardian Long sword (Damage D6+2, use an extra die), Dagger (Damage D3), Hand Axe (Damage D6), Boots (1 Armour), Greaves (1 Armour) Languages – Spoken: Lemurian and Valgardish Languages – Written: N/A (Illiterate) Vandis wanted more challenges and excitement than his barbaric lifestyle held. His determination and impressive physique lent itself well to the hunt, surviving the bitter Valgardish snowstorms and beasts. Keen weapon skills and great strength led Vandis to study metal smith work within his clan. He forged his own Valgardian Long sword! His interests piqued during recent trades with foreign merchants. Seizing this opportunity, Vandis stole gear and supplies, and some rich silks from the merchant caravan. He re-traced the Tyr merchants’ trail, but broke off towards the Axos Mountains. Something about the lavish wilderness still calls him. Near the Tower of Jesharek,Vandis met a group of disgruntled loggers. An apprentice wizard, Alyssi Serpenthelm from the tower seeks Urld wood for her alchemical studies. Rumors of a large untamed beast roving the northern wildnerness keeps many simple workers tending their home fires. Vandis is no simple worker – he is a Barbarian and a Hunter! Losing himself among some braver loggers, with chances for grand adventure, avoid the Tyr merchants, and meet an otherworldly sorceress sets his heart afire! Fantastic dreams filled your mind while you have slept since leaving home. Yrzlak the Godsmith visited images into your mind. Alongside his massive, blue, sinewy frame, you two destroyed many vile beasts that you recognize…some you do not know. With your superb blade, you rent a sluggish Winter Worm, felled a Snow Man, and brought light into darkness as a beacon across the land. For some unknown reason, the god Yrzlak appears to favor you, and his smile grants you the following benefit(s): +1 Lifeblood after resting and having a dream sent by Yrzlak, +1 heat-based damage against creatures of the snows, and roll an extra die whenever issues arise about travels (i.e.: being lost, finding North, etc.). The fire that burns in your chest must be the home forge of the Godsmith…now you must ask yourself why he favors you, Valgardian warrior! The most recent vision today showed a large Andrak prowling the land, and taking with it a small boy ("Cat-Face's" son?) from this encampment near nightfall...tonight! |
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