Alchemist

Van Vische's page

95 posts. Organized Play character for DM Livgin.


Full Name

Van Vische

Race

Human Bard 7| AC18 T13 F16 | HP 52/59 | CMD:18 | F:+6 R:+8 W:+6 | Init:+8 | Perception: +3

Classes/Levels

| Spells: 3rd-0/2 2nd-0/4 1st-5/5, Bardic Performance 16/19, Lore Master 1/1 | Active Effects:Flagbearer (+1)

About Van Vische

This ustalavic man nods, "Yes, that v'ould be the logical conclusion"
Human Bard 7
N Medium humanoid (human)
Init +8; Senses Perception +3
Defense
AC 17, touch 12, flat-footed 16 (+5 armor, +1 deflection, +1 dex)
hp 59 (7d8+21)
Fort +6, Ref +8, Will +6; +4 vs. bardic performance, language-dependent, and sonic
Offense
Speed 30 ft.
Melee +1 cruel longspear +9 (1d8+4/x3) or;
..masterwork cold iron longsword +8 (1d8+2) or;
..masterwork whip +8 (1d3+2) or;
Ranged heavy crossbow +6 (1d10+0)
Special Attacks bardic performance 19 rounds/day (move action (DC 16); countersong, distraction, fascinate, inspire competence +3, inspire courage +2, suggestion)
Bard Spells Known (CL 7th; concentration +10)
3rd (2/day)—haste, jesters jaunt
2nd (4/day)—alter self, gallant inspiration, heroism, investigative mind
1st (5/day)—feather fall, liberating command, saving finale, unseen servant, vanish
0 (at will)— create water, detect magic, light, mending, message, read magic
Statistics
Str 14, Dex 12, Con 14, Int 14, Wis 8, Cha 17
Base Atk +5; CMB +7; CMD 18
Feats Dazzling Display, Flagbearer, Improved Initiative, Lingering Performance, Weapon Focus (longspear)
Traits Analytical, Reactionary
Skills Acrobatics +9, Climb +6, Diplomacy +14, Disguise +7, Fly +9, Intimidate +13, Knowledge (arcane, dungeoneering, engineering, geography, history) +12, Knowledge (local, nature, nobilty, planes, religion) +11, Linguistics +10, Perception +3, Perform (dance) +9, Perform (oratory) +14, Sense Motive +14, Sleight of Hand +5, Spellcraft +6, Stealth +5, Use Magic Device +7
Armor Check Penalty -1
Languages Hallit, Kelish, Osiriani, Polygot, Skald, Taldane, Tien, Varisian
SQ bardic knowledge +3, lore master 1/day, versatile performance (dance, oratory)
Combat Gear acid (2), alchemists fire (2), allnight (3), antitoxin, bottled sunlight, impact foam (2), potion of resist energy, scroll of comprehend languages (5 4 charges), scroll of detect secret doors (6 charges), scroll of locate object (1 charges), scroll of remove blindness/deafness (2 charges), scroll of remove fear (6 charges), scroll of see invisibility (2 charges), scroll of speak with animals (6 charges),scroll of tongues/i] (2 charges), [i]scroll of versatile weapon (2 charges), twitch tonic (3),
wand of air bubble (40 charges),
wand of cure light wounds (19 18 charges),
wand of heightened awareness (23 19 charges), wismuth salix (3)
Other Gear bedroll, bolts (regular 10, silver 10, cold iron 10), cloak of resistance +2, cold weather outfit, chain shirt +1, disguise kit, dusty rose prism (cracked) ioun stone, flint and steel, Grand Lodge banner, grapple hook, heavy crossbow, hot weather outfit, inkwell, longspear +1, cruel, masterwork cold iron longsword, masterwork backpack, masterwork whip, mnemonic vestment, notebook, pink and green sphere (cracked) ioun stone, quills, rations (10), ring of protection +1, silk rope (50ft, knotted), smelling salts, torch (4), wayfinder,

Tactics (how to bot):
Starts performance as a move action, and moves into an optimal position. Later rounds he will attempt to demoralize foes and stab them with his cruel long spear.

[*ooc]Behind you the Glyph of the Open Road is flying from Van's spear, you know you are backed by the entire might and weight of the Society; +1 to hit, +1 damage, morale bonus if you are within 30ft and can see the flag.[/ooc]
[*ooc]Van orates some combat advice, it would be irritating if it wasn't so damn useful; +2 to hit, +2 damage, competence bonus.[/ooc]
[*ooc]You are hasted by arcane magic; +1 to hit, +1 dodge bonus to AC and Reflex, +30 ft movement, +1 attack.[/ooc]

[dice=Intimidate]1d20+13[/dice][*ooc] vs 10+HD+Wis[/ooc]

[dice=to hit, longspear]1d20+9+3[/dice]
[dice=damage, longspear]1d8+4+3[/dice]

[dice=fortitude]1d20+6[/dice]

[dice=diplomacy]1d20+14[/dice]
[dice=heal]1d20-1[/dice]
[dice=knowledge(arcane)]1d20+12[/dice]
[dice=knowledge(engineering)]1d20+12[/dice]
[dice=knowledge(local)]1d20+11[/dice]
[dice=knowledge(planes)]1d20+11[/dice]
[dice=knowledge(religion)]1d20+11[/dice]
[dice=perception]1d20+3[/dice]

Alter Self (Bugbear, darkvision, scent),

Temporary Gear:
Cure Moderate Wounds Potion

Pathfinder Agent Dossier:
Agent No.: 156828-7
Faction: Grand Lodge:
Experience: 20.5
Prestige: 9
Fame: 37