|Brian Minhinnick RPG Superstar Season 9 Top 16 , Star Voter Season 8|
This vaguely canine creature skitters forward on eight segmented, rootlike legs, accompanied by a gurgling growl issuing from its fanged, mandibled maw. Bulbous fungal pustules covering the mongrel’s deformed body leak clouds of musty-smelling spores as it attacks.
Phase Mongrel (Jumm-Vubburath) CR 7
NE Medium plant
Init +7; Senses darkvision 60 ft., scent; Perception +11
----- Defense -----
AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 85 (9d8+45)
Fort +11, Ref +6, Will +5
Defensive Abilities reactive escape; Immune plant traits
----- Offense -----
Speed 40 ft., climb 30 ft.
Melee bite +13 (1d8+10 plus grab)
Special Attacks colonize victim, paralytic spores
Spell-Like Abilities (CL 13th; concentration +15)
At will—ethereal jaunt (self only)
----- Statistics -----
Str 24, Dex 16, Con 20, Int 7, Wis 15, Cha 9
Base Atk +6; CMB +13 (+15 grapple); CMD 26 (28 vs. grapple, trip)
Feats Improved Grapple, Improved Initiative, Power Attack, Skill Focus (Stealth), Step Up
Skills Climb +16, Perception +11, Stealth +15, Survival +10; Racial Modifiers +8 Climb, +7 Stealth, +8 Survival
Languages Aklo, Mi-Go, telepathy 100 ft.
----- Ecology -----
Environment any non-cold land
Organization solitary, pair, or pack (2–12)
----- Special Abilities -----
Colonize Victim (Ex)
A phase mongrel can inject a mycelium-egg into the body of a living, corporeal, non-plant creature of at least small size that is pinned or helpless through its fanged mandibles as a standard action. The creature may become infected with an embryonic phase mongrel:
Disease (Ex) (parasite) Embryonic Phase Mongrel: Injury; save Fort DC 19; onset immediate; frequency 1/round for 6 rounds; effect 1d2 Con damage. An infected creature who dies from the disease bursts open 1d3 days later, producing a phase mongrel; cure 2 saves. The save DC is Constitution-based.
Reactive Escape (Su)
Whenever a phase mongrel is hit by a melee or ranged weapon it may choose to teleport up to 30 feet in any direction as an immediate action. Phase mongrels typically attempt to take grappled opponents with them. This ability otherwise functions as the spell dimension door (DC 15).
Paralytic Spores (Ex)
When a phase mongrel is hit by a melee or ranged weapon it can release a cloud of paralytic spores in a 5-foot-radius around itself as a free action. Any creature within range when the cloud is released must succeed at a DC 19 Fortitude save or be paralyzed for 1d3 rounds. This is a poison effect.
A phase mongrel looks like a cross between a large dog, a humanoid spider and a bloom of puff-ball fungus. Mi-Go scientists created these intelligent predators during a visit to Golarion. The aliens combined some features of two natural enemies—blink dogs and phase spiders, with some of their own bio-magical engineering. Phase mongrels are designed to kill and reproduce as quickly as possible, in an act of homage to the fecund goddess Shub-Niggurath. Phase mongrels have an instinctive fondness for Mi-Go and often willingly live with them as pets or guardians.
Without Mi-Go guidance, a lone phase mongrel feels driven to stalk and colonize an immature, elderly, or ill target. Once its offspring emerges from the first victim, the pair of mongrels work together to infect more creatures with their young. The group then forms a pack and coordinates their hunts, stalking, surrounding, and ambushing prey. When a pack grows to around a dozen mongrels, the members typically splinter off and go their own way to start new packs. Once introduced to an area, phase mongrels can easily eradicate a region’s animal and sentient life if not quickly exterminated.