About Valoria GrundmireValoria Grundmire Levels: Wizard 2 Race: Human
Statistics:
Ability Scores
STR 12 (+1) DEX 12 (+1) CON 12 (+1) INT 16 (+3) WIS 13 (+1) CHA 11 (+0) Speed: 30' Currently: 20'
Deity: None
Skills:
Acrobatics -2
Appraise 3 Bluff 0 Climb -1 Craft (Jewelry) 7 Diplomacy 0 Disguise 0 Escape Artist -2 Fly -2 Heal 1 Intimidate 0 Knowledge (Arcana) 8 Knowledge (Dungeoneering) 8 Knowledge (Engineering) 7 Knowledge (History) 7 Knowledge (Planes) 7 Linguistics (Draconic) 7 Perception 3 Perform (Untrained) 0 Ride -2 Sense Motive 1 Spellcraft 8 Stealth -2 Survival 1 Swim -2 Special qualities and feats:
Racial abilities
Bonus feat: extra feat at first level Skilled: additional skill rank at each level Class abilities
Feats
Traits
Defenses:
HP: 12
AC: 11; FF: 10; Touch: 11 Initiative: +3 Fort: +1, Ref: +1, Will: +4 CMD: 13 Offense:
BAB: +1
CMB: +2 Unarmed attack: +2; 1d3+1; x2; 5' Quarterstaff: +2; 1d6+1; 20/x2; 0' Crossbow, Light: +2; 1d8; 19-20/x2; range 80' Dagger: +2; 1d4+1; 19-20/x2; 5'
Equipment:
Encumbrance
Light: 43 Medium: 86 Heavy/Overhead: 130 Max lift: 260 Push/Pull: 650 Body: 14 lbs
Outfit: 8.5 lbs
Backpack: 27.5 lbs
Pouch: 0.65 lbs
Sack: 0.0 lbs Total weight carried: 50.65 lbs
Storage (camp, room, etc): 0 lbs
Special items
Spells:
Prepared spells
Level 0 DC: 13 (unlimited uses per day)
Level 1 DC: 14
Known spells Spellbook Level 0
Level 1
Description:
Height: 5' 9"
Weight: 175 lbs Gender: Female Eyes: Black Hair: Black,Long Skin: Tan Dominant Hand: Right Age: 17 Background:
Valoria was born to Malnad and Catnila Grundmire in Sirathua, a small village close to Kaer Maga, Varisia’s most notorious city. The city is built into the ruins of an immense, mysterious fortress that predates Thassilon, and its denizens enjoy anarchy in its purest form. All manner of strange factions hold court in Kaer Maga’s halls, from the bloodthirsty bloatmages to the militant monks of the Brothers of the Seal and the grisly augurs—troll soothsayers who use their own entrails to prophesize with questionable accuracy. Her parents owned a small shop, where they sold the meat, furs and jewellery. Malnad was known as a very skilled hunter, who hunted in the nearby forests and plains. He was often away for a few days at a time, and on the odd occasion brought home small valuable or interesting items he found in the wilds. Catnila made jewelry as she looked after the shop and their only child Valoria.
The Grundmire family was a very well respected family in the city and known to honour their agreements. During her young child years, Valoria learnt how to make jewellery and took delight in helping her mother making jewellery when she was not out playing with her friends. She often day dreamt of magical treasure hunting adventures inspired by the interesting items her father found and gave to her. Sadly when she was eleven years old tragedy took place, tragedy struck her family. While travelling to Kaer Maga, the small supplies caravan was attack by raiders. The raiders thought the caravan was an easy target, only to discover once the battle began that a powerful mage was present in the caravan. Her father fought bravely and managed to take down three more raiders before impaled by a raider's sword. Even though Ferren managed to killed the remaining raiders, her mother was unlucky to be struck by an arrow in the lung killing her quickly. After the battle, Ferren discovered Valoria crying behind her mother holding a small dragon figurine in her hands. The old mage took pity on Valoria after discovering she lost all the family she ever knew, by staying with Valoria in the wagon as the caravan continued the journey to Kaer Maga. During the remainder days of the journey, Valoria was fascinated by the display of simple magic Ferren used to entertain her so to take away the pain of loosing her parents. She asked many questions about the magical tricks and what the seemingly impossible acts the powerful mages could do. By the time the caravan reached Kaer Maga, Ferren was intriged by Valoria's interest in the arcane magic, and under the correct guidance Valoria could be moulded in carrying on his legacy. Ferren took her to his home in Kaer Maga to be his apprentice, where he began in earnest with her training, firstly improving her writing and reading skills. Years passed and Valoria's knowledge grew with ever greater thirst for knowledge, not just the arcane, but other fields. Her skill at casting spells improved with time. She always had the lure of adventure burning inside her, ever since her father inspired her with her hunting stories. She increasing pestered Ferren to go on trips, and after a year of nagging Ferren had enough. He was no longer young with plenty energy to roam about the world, instead he decided to settle down making magical items for mages and those in need of magical items. Ferren thought for a few days on whom would be suitable to take care of Valoria and her adventurous spirit. Eventually Ferren settled on the name of Hissarion, his paladin friend he could trust, for they fought together in various battles years earlier and helped Hissarion escape from Cheliax. Verren gave Veloria a letter to give Hissarion upon arriving in Magnimar. In the letter Verren explained why he sent Valoria to him. He organized secure passage for Veloria from Kaer Maga to Magnimar on a caravan run by one of his trusted merchants who transports rare materials he requires. Before arriving in Magnimar, the merchant caravan has made a stopover in the small seaside town of Sandpoint. Local news speaks of a raid by vicious goblins only a few days before your arrival, on the night of the local festival. There is still a smell of smoke in the air. Adventure history:
Experience: 500 / 2000
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