Kaerishiel Neirenar

Valmoon's page

Organized Play Member. 108 posts (1,131 including aliases). No reviews. 1 list. 3 wishlists. 5 aliases.



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I believe this will be very helpful? Though its not a grappling method...

Lantern Lodge

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prd wrote:

Invisible Blade (Su): Whenever a ninja uses the vanishing trick ninja trick, she is treated as if she were under the effects of greater invisibility. The ninja must have the vanishing trick ninja trick before selecting this ninja trick.

INVISIBILITY
The creature or object touched becomes invisible. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so.

Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible.

Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving. The spell ends if the subject attacks any creature.

INVISIBILITY, GREATER
This spell functions like invisibility, except that it doesn't end if the subject attacks.

Assassinate (Ex): A ninja with this master trick can kill foes that are unable to defend themselves. To attempt to assassinate a target, the ninja must first study her target for 1 round as a standard action. On the following round, if the ninja makes a sneak attack against the target and the target is denied its Dexterity bonus to AC, the sneak attack has the additional effect of possibly killing the target. This attempt automatically fails if the target recognizes the ninja as an enemy. If the sneak attack is successful and the target of this attack fails a Fortitude save, it dies. The DC of this save is equal to 10 + 1/2 the ninja's level + the ninja's Charisma modifier. If the save is successful, the target still takes the sneak attack damage as normal, but it is immune to that ninja's assassinate ability for 1 day.

Do they see the ninja to recognize the ninja as an enemy? Depends on the perception check and active spells in area.

They may know their is a enemy in the area but, they don't know who or what they are facing to recognize the pc as an enemy "yet". This is because of greater invisibility. The act of attacking doesn't stop greater invisibility from working. So the orcs in this case have to beat the ninjas "passive" stealth. (stealth skill total + 20/40) Once that is done by any one of the orcs then the assassinate skill can't be used. For the orcs have now recognized the enemy.


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bookrat wrote:
MassivePauldrons wrote:
If you don't play with those people, then why in gods name do you care what they do with the setting and classes.

For me, and I'm pretty sure for wraithstrike as well, it's academic.

It's a discussion of thoughts and ideas as well as back and forth banter to invoke more ideas. I've learned some reasons to ban certain classes (some I feel are valid, others not), and I have hopefully given other GMs and players ideas on how to alter class flavor to use a mechanic that normally would not be used because of a ban.

As a just starting out GM and experienced player I learn far more from these types of forums then I do playing. So I hope this continues in as friendly way as possible. I know it sucks to have people "attack" your ideals but, thats what makes them stronger ideals or they fall away as silly.

Lantern Lodge

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TheWarriorPoet519 wrote:
Sometimes I don't want to eat avocados.

Or drink cool-aid?


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Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

You mean the gunpower in the hold Duo's been rigging has been for nothing?


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It is a wonderful red sky-ed early evening in Port Peril. The fishermen rushing there boats out for the long knight ahead of them, the sounds from the taverns in the area just starting to pick up business as the sailors(pirates / navy), merchants and visitors gather for the evening. A halfling woman playing a fiddle and loudly singing vulgar tunes, in the corner. The bartender, stands behind the bar, wiping the glasses with a cloth that is filthier than the clothing he wears. He greats the "normal's as they come in. Two men seem to be having a chat with him as you come in before slipping of to a corner in the shadows...

(Welcome I figure well have some small RP in here to get to know the group before, we get truly going. That way to have some knowledge as to who each other are.)

Lantern Lodge 2/5

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http://paizo.com/pathfinderRPG/prd/advanced/baseClasses/oracle.html

under the spells section

PRD wrote:


Unlike a cleric, an oracle need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level. Oracles do not need to provide a divine focus to cast spells that list divine focus (DF) as part of the components.