Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search

Links
Shop
Recent Reviews

Pathfinder Society Scenario #3–24: The Golden Serpent (PFRPG) PDF
***( )( ) by pathar

Pathfinder Society Scenario #4–19: The Night March of Kalkamedes (PFRPG) PDF
***** by pathar

Pathfinder Society Scenario #4–18: The Veteran's Vault (PFRPG) PDF
***( )( ) by pathar

Pathfinder Society Scenario #4–11: The Disappeared (PFRPG) PDF
***** by pathar

Pathfinder Society Scenario #4–09: The Blakros Matrimony (PFRPG) PDF
***** by pathar

Paizo People
RSS RSS RSS RSS Facebook Twitter Email

Kaerishiel Neirenar

Valmoon's page

Pathfinder Society Member. 87 posts (971 including aliases). No reviews. No lists. No wishlists. 5 aliases.

RSS

Search Posts
Search Valmoon's posts:

1 to 50 of 87 << first < prev | 1 | 2 | next > last >>
Silver Crusade

Gunslingers are great fun.
I played one in Pathfinder society and had a lot of fun doing so.
Pros:
You do a lot of damage at 5th level and up.
your first range increment is against touch.
you can build all the main gear you need without an extra feat. (gunsmithing)

Cons:
You have to keep track of all your funds and shots used.
There is a large fallowing of anti guns in fantasy.
A gunslinger if not used nicely can easily take the fun away from the group.

Over all if your groups ok with it, I would say look into builds and try it out.

Silver Crusade

Seriphim84 wrote:

I am hoping to find something more uncontrolled/unplanned than the alchemist (at least from the characters perspective. I like the flavor of the mutagens but its to planned.

"Oh no! my companion in lying in a heap on the ground!"
*spontanious transformation*
"YOU SHALL ALL SUFFER!"

Is kinda along the lines of what I was thinking.
As a note, he doesn't need to be able to do this at first level, though it would be cool, level 5-7 is acceptable.

Thanks for the input so far!

Depending on what you face a lot of Oracles (of life) can do this.

PRD wrote:


Energy Body (Su): As a standard action, you can transform your body into pure life energy, resembling a golden-white fire elemental. In this form, you gain the elemental subtype and give off a warm, welcoming light that increases the light level within 10 feet by one step, up to normal light. Any undead creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of positive energy damage + 1 point per oracle level. Creatures wielding melee weapons with reach are not subject to this damage if they attack you. If you grapple or attack an undead creature using unarmed strikes or natural weapons, you may deal this damage in place of the normal damage for the attack. Once per round, if you pass through a living allied creature's square or the ally passes through your square, it heals 1d6 hit points + 1 per oracle level. You may use this ability to heal yourself as a move action. You choose whether or not to heal a creature when it passes through your space. You may return to your normal form as a free action. You may remain in energy body form for a number of rounds per day equal to your oracle level.

Silver Crusade

Hello,
First I would like to point out you are comparing three different groups of things.

The groups you are comparing are Race, Class and, Feats.

Looking at the book the Tieflings, the "evil" version of Aasimar, don't get a Demon Wings feat. So why should an Aasimar get a angelic version?

As you stated your Aasimar's wings never go away! There are no minimum cast times or maximum cast times. Meaning you can fly whenever you want without worrying about how many minutes you have used them today.

The witch and Oracle ability to fly per the hex spell or Revelations maxes out at 20 min. Adding to this using their ability forces them to use AT LEST 1 min of the spell per casting that is a minimum of 20 casts.

Combat isn't the only time you may find yourself using your wings. Climbing? - why bother? you can fly up that cliff at no negative impact to you.

That Oracle or witch they have to burn 1 minute of their hex / revelation to do the same thing. That is 1 less minute they will not have for later on.

So I feel that the feat is very balanced.

Silver Crusade

Byrdology wrote:
Valmoon wrote:
I'm in that kind of situation as well. I like numbers but, the rest of the group is more roleplay based. Long run to me it's fine because, I just like hearing the story. So being asked to town down my power is no big deal. When it comes to handing out items / gold I pass up on items i may need for others to get them with the understanding that they give me a little extra gold. This lets them get good items to match my numbers but, also lets me get gold for when we get to towns. works out well.
Have you considered optimizing your survivability or ability to maximize the potential of your team mates. RP wise it would translate into a paternal/maternal like way of reacting to your party and those who threaten them.

For the character in question optimizing his survivability started up after level 5. As the Gm found ways to push my character into melee as a ranged character. I didn't think of it that way, Thank You. I will have to start playing/acting that up when RP is going on.

Silver Crusade

I'm in that kind of situation as well. I like numbers but, the rest of the group is more roleplay based. Long run to me it's fine because, I just like hearing the story. So being asked to town down my power is no big deal. When it comes to handing out items / gold I pass up on items i may need for others to get them with the understanding that they give me a little extra gold. This lets them get good items to match my numbers but, also lets me get gold for when we get to towns. works out well.

Silver Crusade

um.

Pathfinder Campaign Setting: Book of the Damned—Volume 3: Horsemen of the Apocalypse (PFRPG)

I own all three and they are well worth the money.

Apollyon Horseman of Pestilende
Charon Horseman of Death
Szuriel Horseman of War
Trelmarixian Horseman of Famine

Are the four listed and have several pages dedicated to them.

Pathfinder wiki has a very small amount of info on them but, should help present you with ideas. For example who there worshipers are.

Silver Crusade

I never did post what the chest piece was...

Chest piece of faith = 5DR/evil

Silver Crusade

james maissen wrote:
Aelryinth wrote:

The rule about using the mu or cleric list is errata. Certainly not PFS, which has no crafting.

It's done to prevent rules abuse and leveraging of spell lists against one another. Always use the MU/C pricing if lists conflict.

==Aelryinth

I'm not seeing it, which errata is it in and could you just give a link or copy paste?

-James

Yes please post a link.

It's the best way to support what your saying.

(MU/C?)

Silver Crusade

prd wrote:


A wand is a thin baton that contains a single spell of 4th level or lower. A wand has 50 charges when created—each charge allows the use of the wand's spell one time. A wand that runs out of charges is just a stick. The price of a wand is equal to the level of the spell × the creator's caster level × 750 gp. If the wand has a material component cost, it is added to the base price and cost to create once for each charge (50 × material component cost). Table: Wands gives sample prices for wands created at the lowest possible caster level for each spellcasting class. Note that some spells appear at different levels for different casters. The level of such spells depends on the caster crafting the wand.

link to wand creation rules.

So it does come into play.

However, I would still talk it over with your GM.

Silver Crusade

Choon wrote:


I wasn't able to find the Shirt of Faith, but the Seducer's bane gauntlets looked fun. Can I tell my DM I failed when I didn't to maintain the illusion? :P

I'll work on getting another build iteration up tomorrow, but no promises as its a busy day.

I will have to get back to you on the shirt. I didn't look up were ts from. as I didn't when I built it. So I can't directly look it up until I get access to that pc again.

PRD wrote:


Revelations:
Enhanced Cures (Su): Whenever you cast a cure spell, the maximum number of hit points healed is based on your oracle level, not the limit based on the spell. For example, an 11th-level oracle of life with this revelation may cast cure light wounds to heal 1d8+11 hit points instead of the normal 1d8+5 maximum.

Also,

PRD wrote:


The creator must have prepared the spell to be stored (or must know the spell, in the case of a sorcerer or bard) and must provide any focuses the spell requires. Fifty of each needed material component are required (one for each charge). Material components are consumed when work begins, but focuses are not. A focus used in creating a wand can be reused. The act of working on the wand triggers the prepared spell, making it unavailable for casting during each day devoted to the wand's creation. (That is, that spell slot is expended from the caster's currently prepared spells, just as if it had been cast.)

Crafting a wand requires 1 day per each 1,000 gp of the base price.

Item Creation Feat Required: Craft Wand.

Skill Used in Creation: Spellcraft, Craft (jewelry), Craft (sculptures), or Profession (woodcutter).

So because He is the creator and his cure spells are effected by Enhanced Cures, I would say the wand is also effected. (Only because he crafted it). Perhaps make sure your gm feels the same way after a polite talk would be best.

The only thing I found against what I said is that the spells are normally cast at lowest form but, again he is the creator and there for can set spell level to his liking.

Silver Crusade

Choon wrote:

James: I hadn't thought about an intelligent item. I'll have to look into that.

As for ring cost: would I just tack 50% of the cost of the required level ring onto my existing one? That could mean several useful revelations all in one slot.

Valmoon: Thanks for the build! It has many similarities to the current iteration which must be a good thing. You have some items I've never heard of. I'll be sure to look those up.
Also, I've seen Still Spell come up a couple times. It just struck me that the ability to ignore Somatic components mIght be useful.
I also ignored life link because it's just 5 damage. Will it make that much difference at level 21?

Well a Somatic component is something you hold in your hand some undead can paralyze you. So you can't exactly grab or use components if you can't get at them correct? Still spell removes that issue.

Honestly no probably not but, if they get hit and drop below 0 but, are not dead dead. Then you auto stabilize them without moving, on your turn with that ability as they received healing.

Also self made wands are amazing, because you made them the normal + cap doesn't exist for healing spells. so even your cure light wounds heals for a minimum of 21 points of damage!

Silver Crusade

First I would like to say I have never gotten to 20 let alone 20+ but, If I did this would be my 20 level character.
Please feel free to change it around as you see fit but, this should do GREAT against undead not to mention keep the team alive.

I believe I only spent 305820 GP.

Magic item list:

Ring of Protection +5
Seducer's Bane
Headband of alluring Charisma +6
Neckless of Natural Armor +5
clock of resistance +5
shirt of Faith
Belt of incredible Dexterity
Boot's of Levitation
Celestial Armor (Mithral)
Shield, Heavy Steal (Mithral)

skills:

Heal = max
Knowledge(Religion) = max
Knowledge(Plains) = max
Spellcraft = max
That leaves 2 skill points per level.

Traits:
Reactionary +2 init
Magical Knack - I left as you posted it. (perhaps a trait to reduce spell level slot used for cure spells would be better?)

Curses (Duel):
Deaf(progresses)
Haunted

Revelations:

Safe Curing
Channel (Positive)
Energy Body
Enhanced Cures
Life Link
Spirit boost
Lifesense
Misfortune

Feats:

Extra Channel
Piercing Spell
Reach Spell
Selective Channeling
Still Spell
Toughness
Versatile Channeler
(3 left over)

The build results:

Str: 14 Dex: 22 Con: 16 Int: 14 Wis: 16 Cha: 33

HP: 180 (max first level, average(4) the rest, +1 per level (except 4 that were +1/2's to revelation effect))
AC: 34 = 6 armor + 2 shield + 6 Dex + 5 natural armor + 5 deflection + 10 misc
Touch: 21
Flat Footed: 28
init +8

BAB: 15
Speed: 20ft

spell fail: 10%
energy resistance + 5 (acid, cold, electricity, evil)
+ 5 saves against enchantments
dark vision 60ft

fort: 14 = 6 + 3 + 5
Ref: 17 = 6 + 6 + 5
Will: 20 = 12 + 3 + 5

CMB: 17 = 15 + 2
CMD: 38 = 15 + 8 + 15

as for weapons a wand (perhaps you created!) of cure X wounds should be your weapon as well as your spells.

The basics of this build make you a healing beam of awesome. The basic idea is to make it so you do not require movement, speech, or a divine focus to cast spells. (At lest until this point as Oracles don't require a divine focus.) With Safe Curing, Channel (Positive) Energy, Energy Body, Enhanced Cures and, life link as revelations you will be healing massive amounts of damage. Safe curing makes any cure spell you cast NOT provoke and Enhanced Cures makes that cure _____ wounds heal for the dice + Your Oracle level! You will find that helpful as your teammates take damage (with life link attached to them) you'll be taking 5 damage for them a round until they are only missing 4 hit points. Then when you cast channel positive energy to heal, the over all amount of damage healed is a lot greater. Then lastly energy body this is just pure win for hurting any undead. If you haven't read it I'll post it its that good.

PRD wrote:
Energy Body (Su): As a standard action, you can transform your body into pure life energy, resembling a golden-white fire elemental. In this form, you gain the elemental subtype and give off a warm, welcoming light that increases the light level within 10 feet by one step, up to normal light. Any undead creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of positive energy damage + 1 point per oracle level. Creatures wielding melee weapons with reach are not subject to this damage if they attack you. If you grapple or attack an undead creature using unarmed strikes or natural weapons, you may deal this damage in place of the normal damage for the attack. Once per round, if you pass through a living allied creature's square or the ally passes through your square, it heals 1d6 hit points + 1 per oracle level. You may use this ability to heal yourself as a move action. You choose whether or not to heal a creature when it passes through your space. You may return to your normal form as a free action. You may remain in energy body form for a number of rounds per day equal to your oracle level.

If you have any questions regarding the build please let me know and I will do my best to answer them. As a final note the level 7 Oracle I had was able to heal over 300 points of damage in one day of combat when I played him.

Silver Crusade

I have played an oracle before they can be quite fun.
A few questions for you though.
wealth for the character to start with?
Any objection slight changes in the build?
Whats the other group members building?
hp rolled or max?

With a little more information I don't mind posting a build I would use in a undead heavy campaign.

Silver Crusade

I'll put it in my calendar.
Its been a while from the last time i was able to play/

Any thoughts to running Adventure paths as well?

Silver Crusade

Gabrial what store was/is running the elgin game if I can ask?
I'm in the area also looking to play.

Silver Crusade

I'm here just been a tad busy with the seasons events.

Silver Crusade

Yea sorry life just keeps poping into the way XD.
Sending a pm

Silver Crusade

I'm here just re working my original idea.

Silver Crusade

andersen wrote:

deadly aim does work with guns.

you might want to stay gunslinger to at least 13th level where you no longer misfire. if you are twf using double barrel pistol misfires will probably be more common then you'd like

Thats true or he could enchant the weapons with:

RELIABLE GREATER enchantment. Lowers the mis fire chance (can be found in the firearms section. )

Silver Crusade

Azelyn and chaoseffect are incorrect.

prd wrote:


When firing an early firearm, the attack resolves against the target's touch AC when the target is within the first range increment of the weapon, but this type of attack is not considered a touch attack for the purposes of feats and abilities such as Deadly Aim.

So with the above in mind take Deadly Aim then rapid shot.

Silver Crusade

Valmoon wrote:
will be posting my character and background by Friday.

got very bogged down I know what I want the character to play like though so building it tomorrow shouldn't be hard. :)

Silver Crusade

I'll have at lest my stats up by monday.

Silver Crusade

Hello Nemesis Az

Have you looked into the ninja class?
Its much like the rogue class but, with some unique twists.

Your main stats could be Dex/str and cha.

I could/will post a build I used a little later on. So you can see if you like the build.

level 6 ninja / level 3 shadowdancer

Silver Crusade

will be posting my character and background by Friday.

Silver Crusade

GM DarkLightHitomi wrote:

@Valmoon

The dragons are a mysterious lot. They live usually alone or as mates, but they do socialize and identify with each other in a loose clan structure (generally corresponding to the color types) However each color type doesn't always get the same energy type, this usually happens with mixes however. Also good and evil has nothing to do with color, but the metallics are generally less harsh but more subtle then the chromatics, and the other colors are generally unique. The metallics are more common however.

No one knows what the world they came from was but some wonder if they came from somewhere else at all and the dragons don't comment on their history, and few of them bother to study or even try to keep some form of history. They tend to focus more on the now. They do use slaves, but how they are treated varies and the dragons use them to keep ranches of food animals. Dragons don't stop growing and as they get bigger they need more food. If they don't die in a conflict with another dragons they usually die from starvation as they eventually can't get enough food to sustain themselves. Their attempts to do so have ravaged many a village however.

The slaves of dragons are usually dragonborn, and some scholars wonder if the dragons created them for that purpose, however dragonborn can be found out in the world and for all their rarity, they seem evenly spread out across the known world.

Ok i can work out a good background based on that.

Silver Crusade

Sounds good I look forward to gaming with the group :)

Silver Crusade

I think str and dex fit the best. so +2 str, +2 dex.

I haven't thought that far ahead for a backstory quite yet as, I'm not sure what kind of lore dragons have to begin with in your setting.

An Idea for a back story is forming but, before I think to much I should probably find out what kind of lore you have for dragons.

Silver Crusade

Krumthi wrote:

---------------------------------------------

my Information:
PLEASE PM ME IF ANY QUESTIONS ABOUT MY GAME OR CHAR CONCEPTS
rpgramen - RotRL (No Information yet)
Valmoon - CARRION CROWN (Char Concept approved by GM)
Krumthi - Badger Clan Trails (GM)
Tiessa LOF (Char Concept,Thinking)
DarkLightHitomi Maginexus (Char Concept not approved or submitted yet)
---------------------------------------------

no activity here eh?

Silver Crusade

half-dragon

TYPE
Dragon (10 RP)
Dragons have the darkvision 60 feet racial trait.
Dragons have the low-light vision racial trait.
Dragons are immune to magical sleep effects and paralysis effects.
Dragons breathe, eat, and sleep.
SIZE
Medium 0 rp
BASE SPEED
Normal 0 RP
ABILITY SCORE MODIFIERS
Flexible 2 RP
LANGUAGES
Standard 0 RP
RACIAL TRAITS
Defense Racial Traits
immune to magical sleep effects and paralysis effects.
Feat and Skill Racial Traits
Flight (4 RP): Prerequisites: None; Benefit: Members of this race have a fly speed of 30 feet with clumsy maneuverability. Special: This trait can be taken more than once.
(8 RP 50 ft and average maneuverability (+0 fly))
Senses Racial Traits
darkvision 60 feet
low-light vision

total 20 rp

Silver Crusade

I'm starting to form an solid idea but, would like to see what you would do to the half-dragon or what level you feel it is and if possible we could work out a playable version.

I'm thinking of using the fighter for the class (ranged crossbows).

Silver Crusade

Silver Crusade

Will post character build tomorrow after work :)

Silver Crusade

would you be apposed to a custom built class? and if allowed what rp by would there be?

Silver Crusade

---------------------------------------------
my Information:
PLEASE PM ME IF ANY QUESTIONS ABOUT MY GAME OR CHAR CONCEPTS
rpgramen - RotRL (Char Concept waiting on link)
Valmoon - CARRION CROWN (GM)
Krumthi - Homebrew (No Char Concept yet)
Tiessa LOF (Char Concept, talking with GM)
DarkLightHitomi Maginexus (Char Concept not approved or submitted yet)
---------------------------------------------

Silver Crusade

I would like to play a gunslinger if that is ok (Musket master archtype.) The class fits in nicely with the trait i have in mind and the starting location is very close to were the gunslinger class comes from. (Considering Nex is a war loving nation I'm sure the nation of Alkenstar and the starting nation ?Katapesh? would be in trades with each other to stay alive.)

Silver Crusade

Tiessa wrote:
You got a 17 and 2 15s - nice!

Yeap i got nice rolls for a change lol.

Silver Crusade

4d6 ⇒ (4, 1, 3, 2) = 10
4d6 ⇒ (6, 1, 5, 4) = 16
4d6 ⇒ (6, 6, 3, 1) = 16
4d6 ⇒ (4, 1, 2, 2) = 9
4d6 ⇒ (5, 3, 6, 6) = 20
4d6 ⇒ (2, 3, 4, 4) = 13
Theres at lest stats.
Are we able to place these were we want?

Silver Crusade

working on a concept I think its rather solid will post again soon.

Silver Crusade

Tomorrow I will try to post my CC campaign up. (Friends leaving to go back to his station in the navy Tomorrow or Saturday and I'm hoping to see him off so...)

Silver Crusade

I think it would be fun to GM Carrion Crown.

I tend to make characters around campaigns but, a a small amount of character ideas are starting to form on there own.

Silver Crusade

I own Skulls and Shackles (running two of them, a PC in one), kingmaker, Rise of the Runelords (A PC in one that seems to be dieing), Carrion Crown and, Jade Regent.

I think Rise of the Runelords, Curse of the Crimson Throne, (maybe) Second Darkness, Kingmaker, Carrion Crown, Jade Regent and, Reign of Winter sound fun to play in. Perhaps a homebrew depending on whats going on.

I plan to stick with Adventure paths for the time being as a GM because, I'm new to the GM scene.

Silver Crusade

I'm game for trying it. The supplement idea sounds like a smart idea to lessen the pressure to keep up with more then what each person thinks they could handle

Silver Crusade

GM Singer wrote:

Well, shiver me timbers! (I'm running out of pirate lingo here..) It's time to find out who will be crewin' this here adventure, Arr!

But seriously folks, this was a veritable haul of great submissions and the decisions were not easy ones. I took into account party balance, potential personality/alignment synergy and those players who showed interest in Jade Regent instead of S&S (That PbP recruitment goes up in a day or so btw).

A big thanks to everyone who showed interest in this humble pirate adventure!

With that being said, the party consists of the following-

Sjurd
Asmodios
Lorelei
Malack the Accursed
Urk the Green

Ye' swabs finalize your characters and get ready to hoist the sails!

Congrats to all who got in!

Silver Crusade

So to be fair. The basic opinion is it should/shouldn't be allowed because, as GM/Player feels entitled to it. When it should be will my players and I be able to have a good time as a group if x class is aloud? (Even if said class probably not be in the campaign, perhaps there the first of there kind revolutionizing and adding new adventurers to the roster and the need for supplies why not make a group quest out of it?)

Silver Crusade

1 person marked this as a favorite.
TheWarriorPoet519 wrote:
Sometimes I don't want to eat avocados.

Or drink cool-aid?

Silver Crusade

I'll play it. probably

Silver Crusade

danielc wrote:
Valmoon wrote:
perhaps this is why, REASON. It would be a little silly to have two classes named the same yes? (on another note Cavalier = Samurai)
Then there was no reason to have the Ninja at all, right? The argument given was people should see the Ninja as just an assassin not as a Japanese character.

That is true based on the argument. Perhaps it was an alignment issue? I like the ninja for the most part but, it could/should have been an archtype or the rogue in my opinion same with the samurai.

Silver Crusade

danielc wrote:
Ashiel wrote:
Drejk wrote:
Ashiel wrote:
Quatar wrote:

Golarion is not medieval Europe. Do you ban all magic as well?

Would the Ninja class (not the concept) fit your world if it wasn't called Ninja, but something less "asian"?

Behold the power of racism. :P
I would rather say culturalism in this particular case :P
Well the world english dictionary defines cultural discrimination as a form of racism as well. For example, I could be racist vs Norwegians, Japanese, Chinese, Arabians, etc. Honestly, it astounds me when people ban mechanics based on racisms. It's one thing bad a class or mechanic because it's mechanically poor. It's another thing to ban clerics because the iconic cleric looks somewhat Arab, or because you cannot see past your own bias to realized that "Ninja" is just a title given to a set of mechanics that could represent anything from a feudal japanese ninja to an elite elven stalker or gnomish Indiana Jones wannabe.

I am curious then, if they did not want me to see the "Ninja" as just a Japanese figure and wanted me to see then as "anything from a feudal japanese ninja to an elite elven stalker or gnomish Indiana Jones wannabe" why didn't they name the class something like assassin?

Words do have meaning and names even more. By the name they selected it would seem they did want me to see the class in a particular light and with a particular flavor.

perhaps this is why, REASON. It would be a little silly to have two classes named the same yes? (on another note Cavalier = Samurai)

Silver Crusade

Belle Mythix wrote:
Valmoon wrote:
TriOmegaZero wrote:
TheRonin wrote:
In this mystical land of internet free face to face tabletop printers don't exist?
If someone is already unwilling or unable to purchase the book, what makes you think they have the money to print the book themselves?
If its the player with that mentality then they can suck it up and play a core class but, if I would like to play a gunslinger for example in "your" kill the undead invasion campaign. You can be sure I will bring any and all information on the class and guns with me each time so the group has access to them. I would even go so far as to give you the characters magic item wish list. As to take away as much work on your part to fit the character and concept into the game.

It is called making survival choices; housing, food, clothes, medicines are important, game rule-books, not really...

so if I had to make a choice between feeding my kids and pleasing a peculiar player, I would chose my kids's lives.

Yes, Yes, it is. I would hope as a parent if the choice was buy a book or put food on the table, you would pick food.

I myself have to make those kinds of choices, not for my kids lives but, for my own. Being in debt has that effect. So I understand others situations are different or just like mine.

So if you look at my post again. I hope you will find I am not expecting you to do much more then read and work with me to see if you could fit my character, in any way, into the game as is.

As I would be allowing access to the required sources.

Silver Crusade

TriOmegaZero wrote:
TheRonin wrote:
In this mystical land of internet free face to face tabletop printers don't exist?
If someone is already unwilling or unable to purchase the book, what makes you think they have the money to print the book themselves?

If its the player with that mentality then they can suck it up and play a core class but, if I would like to play a gunslinger for example in "your" kill the undead invasion campaign. You can be sure I will bring any and all information on the class and guns with me each time so the group has access to them. I would even go so far as to give you the characters magic item wish list. As to take away as much work on your part to fit the character and concept into the game.

1 to 50 of 87 << first < prev | 1 | 2 | next > last >>



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.