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Captain Elreth

Valkur's page

Pathfinder Society Member. 65 posts (1,457 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 6 aliases.


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Yeah I got one from Mr. Bill as well.


Still working on a backstory and stats.

But I will be submitting a Human Inquisitor (Witch Hunter).


Dotting for interest, I've been wanting to get in on a RoW game. I'll post up a PC tomorrow. Not sure what yet...


Grats on getting your copy. I just got mine a month ago and it is killing me not read it, looks very interesting.

But as a consolation I'm running Tsar for my ftf group. Going great so far.


That is cool on the Brawler, I can certainly think of something else.

Too bad about your RA, but I'm sure you get it within the week. I just got my pdf from the Sword of Air Kickstarter, only paged through it, wow looks epic.


Unruly would you allow the Advanced Class Guide Classes? I'd be interested in doing a Brawler.

(This is Rex BTW)


Link to Rex Kayn:
Rex Kayn, Gunslinger

Still have a little bit of work to do but I'm about 80% done.


Kyra Banior wrote:
Dorotea. wrote:
Valkur wrote:
Mythic will be interesting. I play tested with my regular group, and I think the reactions were mixed towards it. Hopefully the official version is a bit more toned down. I did see the initiative bonus was nerfed, that was crazy good. Now it is just good.
Part of why I am trying to play through the AP is so I have a good in-game feel for how the new systems work.
Me too. I want to know if it is worth if before I commit to running a whole AP or campaign with it for my players.

Pretty much the same for me. As a matter of fact my regular group is taking a D&D break for the next six months and playing board and card games. I must say the Pathfinder Card game was a hit during the last session.


Mythic will be interesting. I play tested with my regular group, and I think the reactions were mixed towards it. Hopefully the official version is a bit more toned down. I did see the initiative bonus was nerfed, that was crazy good. Now it is just good.


The Unruly GM wrote:
Just know that I intend to enforce the "Only early firearms unless you craft them" bit. I don't necessarily have an issue with gunslingers, but I want firearms to be placed into the Emerging Guns category. So advanced firearms should basically be considered on the level of minor magic items in my game.

Yeah, I think emerging should be okay play wise. That was the hardest part of the background to try to figure out how to exactly get a gun and the the gunsmith feat. I think using the Chance Encounter background made it work.


I know doing a Gunslinger is a bit out of the norm. But I really wanted
to try something a bit different.

I'll work up a character page and stats tomorrow. Only had time for the background.

Thanks for your consideration.

Character Name: Rex Kayn
Race: Human
Class: Gunslinger, Pistolero (Archetype)
Campaign Traits: Chance Encounter, [other trait]

Background:

Rex grew up in the bleak fortress city of Kenabres. He grew up in the outer Gate District with his parents and four siblings of which he was the youngest. His oldest brother had been killed during the fourth crusade as a soldier in the service of Kenabres. Rex was proud that his brother died a hero. His sacrifice along with his fellow crusader brothers allowed Kenabres to survive another day.

Rex was determined to join the crusaders once he became of age, however he was told by recruiters that because of his lack of raw strength, he would not be able to join. They advised him to serve the cause in another capacity such as a servant, cook or a quartermaster. None of these occupations however were likely to find any glory for the young Rex.

An undeterred Rex trained on his own, never giving up his dream to join the crusaders. However time after time he was turned away. It was then Rex came up with a plan to show the recruiters just how brave and resourceful we was. He devised a plan to sneak out of the city, under the cover of night and reconnoiter an enemy camp undetected to gather vital intelligence. He would then return to the city and present his findings to the crusaders. With such valuable information, Rex was sure he would be accepted with open arms.

Rex's plan did not turn out as he expected. Once outside the safety of the city, Rex was set upon by a band of cultists. After a brief struggle, Rex was captured and drug back to their camp for an integration and worse horrors. However fate intervened for the young Rex, just as the cultists were ready to start the interrogation, a young woman appeared amongst the cultists. She quickly barked orders at them and a few minutes later Rex was untied. The woman told the cultists names he did not recognize and that he was under their protection. The cultists bowed in supplication to the mysterious woman and quickly left camp. The woman then gave Rex a mischievous grin and told him they should be on their way back to the city. After a few miles with the city walls in sight, she stopped and clasped he pendant that Rex had not noticed before. It was the symbol of the goddess Desna. She told Rex that it was time for he r take her leave, but told him to fear not, a patrol would be by soon to escort him back to the city. Before she left, she handed him a small mahogany box and told Rex to take it, learn its ways, and fulfill his destiny.

Later that day back in the safely back in his home, Rex opened the box. The box contained several small lead balls, a bag of black powder, a thick leather bound tome, and a strange arcane device. Rex had no idea what the device or the items were used for. He quickly read through the manual and learned that the strange device was called a pistol and using a substance called gunpowder the device would discharge one of the lead balls. The wounds it could cause were as deadly as any sword. Finally Rex had a weapon that would make him equal to any swordsman or bowman. Within a few months Rex had mastered the training exercises in the book. He was ready to join the crusade. Again he presented himself and his new arcane device to the recruiters. Rex found disappointment again, as the recruiters laughed at his “toy” and told him to return to his home.

Dejected Rex returned home, not sure what the future will hold for him.


Interested! I'll work up a character tomorrow.


I'll have my character done today. Sorry it has been a crazy week at work and just have not had time to go through the character build options.

As for my character I getting to Neverwinter, he went straight through the Neverwinter woods (from the Netherese outpost) to the city. Not sure if I would have met anybody before getting to the city.


Still working on my character stats...I've only played a few 4e games. Sorry for the delay.


Okay I've worked up a background!

Is it okay to play the Shade race?

Background:

Sebastian Mornthune

Sebastian grew up a in a minor noble family in the city of Thultanthar better known as the City of Shade. With his family's long exile in the plane of shadow (shadowfell) they became more than just human, they became Shades, true denizens of the plane. Shades were an offshoot of humanity, people who had adapted to living in the shadow over several generations.

During Sebastian's adolescence he had no need for want. He had all the money he needed and lorded over his own personal slaves that were assigned to him by his father. Of course all Shadovar must serve the empire in some capacity, his family determined that Sebastian would make an excellent acolyte to the temple of Shar.

Sebastian took to the training of Shar with zeal. He realized that Shar would lead him to great knowledge, which he would horde and then use to gain power amongst his fellow Shadovar. When his training was nearly complete he was assigned to survey team in the Neverwinter Woods far from Thultanthar. Sebastian at first was dismayed at a posting so far from the capitol. How would he gain power in some back woods digging up old junk. He was certain he was sent by his superiors because they were jealous of his talent.So be it he thought, he would gather his strength and plot their downfall for a later time. After all the teachings of Shar taught patience when hatching a plot. And besides he might find something useful in the old ruins they were searching in.

It did not take long for the young Sebastian to find something. However it was no great item of arcane power it was simply a book. A book called The Way of the Binder. Curious to its contents and to see if it held any great secrets, the young Sebastian took the book back to his quarters. He began studying the book in earnest, what he found amazed him, it was a book about Oghma the god of Knowledge. Oghma taught that knowledge should be shared and no idea squelched. Every man and woman should have their say when making a plan. To Sebastian it was a profound way of thinking, he had been drilled to horde knowledge and lord over your underlings. At first he put the book down in rejection, for Shar was the true path to glory, not some some old god who willing give away his knowledge. However over the next few weeks he found himself going back the book and rereading passages. He knew the actions his people took were not right, they only sought to rule and conquer. They had no interest in fairness only power. All others were to serve.

After a few more weeks of soul searching Sebastian slipped out of camp and made his way to the City of Neverwinter. There perhaps he could start his life over and spread the world of the Binder. He also hoped that his fellow Shadovar never found him for his punishment would be painful indeed.

I'll work up stats tomorrow.


DM Ashman wrote:
Need a leader type & if you can run background such as scion of shadow or Delzoun heir that would be good.

Great, I'll run a Cleric Scion of Shadow. I'll work up the background today.


I would be interested, if you still have room. I'm a huge FR fan and the Neverwinter book is one of the best new sourcebooks for FR in a long time. I'm open to running anything you need.


Interested, I've always thought this AP looked cool, never had a chance to run or play it. Hope I'm not to late to the party.

4d6 ⇒ (5, 3, 5, 2) = 15 13
4d6 ⇒ (3, 5, 4, 1) = 13 12
4d6 ⇒ (6, 4, 4, 5) = 19 15
4d6 ⇒ (6, 6, 3, 6) = 21 18
4d6 ⇒ (5, 1, 3, 3) = 12 11
4d6 ⇒ (1, 5, 4, 5) = 15 14
4d6 ⇒ (2, 3, 6, 2) = 13 11<--Dump

Human Rogue
Name: Haussam el'Asad

I'll work up the stats and background.


GM Singer, many thanks.

I'll have my character finalized tonight and ready to roll.


GM Singer:

You can find Engir Wolfeye here.

I did add a bit to my background about having Sandru offering a caravan guard job, but not taking one as of yet.

The only things I need to finish are calculating skills and buy equipment.

Thanks for looking.


Looks like a fun game to be a part of. I'm a little late to the party, but I would like to submit a character.

Presenting: Engir Wolfeye.
Human (Ulfen) Male Fighter

I'll post my stats tomorrow.

Campaign Trait: Caravan Guard

Background:

Engir grew up in a small fortified steading just north of Jol in the Land of the Linnorm Kings. He spent his youth apprenticed to the town smith, Kjell Forkbeard, who gave him his nickname of wolfeye for his attention to detail in his work. Kjell had hoped Engir would take his place at the forge. Unfortunately Engir was determined to make his life by the blade not the forge.

Engir eagerly participated in raids sponsored by the Chief of their settlement against other nearby settlements for food and livestock.
During one of the raids, Engir accidentally killed the son of the chief whose settlement they were raiding in an unarmed brawl. The chief of the settlement demanded a blood payment for the loss of his son. Engir knowing that his days were numbered, quickly slipped out of town before justice was delivered. He arrived in Jol a few days later quickly finding work as a caravan guard. It was the perfect way to slip out of town quickly with the caravan heading south to Magnimar.

The journey south was rather uneventful until they were just outside of the town of Sandpoint when a large goblin force stuck the small caravan. The caravan guards, along with Engir, were quickly overwhelmed and the caravan was sacked. Engir awoke the next day some how overlooked by the goblins. He made his way into Sandpoint downtrodden and sullen. He felt he was cursed and not even close to being warrior king like he dreamed of as a boy. Since he has arrived in Sandpoint, Engir found a room at the Rusty Dragon. He quickly began drinking his way down to his last copper piece.

Personality:

Engir wants desperately to be a warrior of renown. Unfortunately he hasn't amounted to much more than a down on his luck caravan guard. Engir at this point only finds happiness in the bottom of his mug. Of course the happiness is fleeting when the drink is no more. At the best of times he is a sullen lout, prone to feeling sorry for himself. Engir truly has lost his proud Ulfen warrior spirit. Perhaps with a bit of heroics, Engir could indeed become a Ulfen warrior of myth and legend.

Appearance:

Engir before drowning is sorrows in his ale mug, cut an imposing figure at 6'4". His once mighty frame is now a bit on the flabby side. He once had tied his straw blonde hair in neat braids. Now his hair is just a tangled mess. Because of his dishonor in fighting and living the cowards life, he has also shaved his beard, which all Ulfen traditionally wear. Engir could certainly be imposing again, if he was to again gain self confidence and find glory in battle.


@GM Idyll

I made this character for another Shattered Star game. It was a 25 point buy. I changed the stats around, they should equal 20 now. I will need to go through my character sheet again and check the numbers, take another feat and buy equipment. But for the most part it is complete.

You can find my character submission here Brodrick Leafgreen, Cleric (Cloistered) of Erastil.

Background:

Brodrick was expected to be a great woodsman like his Father. His Father, Brodrick “the Bold” was a member of an well known adventuring company called the Seven Swords. The Seven Swords roamed up and down the hinterlands of Varisia, saving village and thorpe alike, culminating in a fierce battle with a green dragon known as Chalroxistalix. The Seven Swords slayed the mighty dragon, but the cost had been high, four of the seven companions lay dead. After the battle Brodrick “the Bold” retired and returned home to Magnimar. Brodrick and his new wife Jannia had a son named Brodrick shortly thereafter.

Brodrick “the Younger” was trained in swordsmanship, forestry and hunting by his overly eager Father. Brodrick however had no real interest in any martial or ranger skills. He would rather read about nature in a dusty old tome. He enjoyed any subject no matter how obscure or trivial. Brodrick sensed his Father was disappointed and would make an attempt to please him. Of course it never went well and they spent many hours arguing why Brodrick did not enjoy the life of a woodsman. After a few years of impasse, Brodrick's Father found a new person to train, his younger sister Eliza. Eliza took to the skills of a ranger, like a fish takes to water. Finally Brodrick had found peace from his overly eager Father. He was free to study has much as he pleased.

However Brodrick's life of quite study did not last long after Eliza completed her training. Shortly thereafter she left Magnimar with fellow companions to seek adventure and fortune. Once again his Father tried to persuade him to train. Brodrick would not hear of it and decided he himself would pack his bags and leave like his Sister.

After leaving, Brodrick realized that he had little chance of survival without companions. He rejected the notion of returning home and being even more of a failure to his Father. It was then Brodrick noticed, that he was standing at the doors of the Deadeye Lodge, a temple dedicated to Erastil. Brodrick took the event as a divine sign from Erastil. His family had worshiped Erastil for generations. He presented himself to the church staff and petitioned to become a member. At first the church staff were a bit leery of taking on Brodrick, due to his dislike of being outdoors. They soon realized that Brodrick loved to do any sort of paperwork that the church needed done. Brodrick's love of books allowed the church staff to spend more time in the wilds outside of Magnimar. Brodrick was then initiated into the clergy of Erastil as an Acolyte. Finally Brodrick had found his place in the world.

Personality:

Brodrick is a rather mild mannered sort. He is reserve and quiet. However around close friends and family he does loosen up a bit and enjoys telling others of what he has read no matter how trivial. Of course trivial tidbits tend to get groans from others in the conversation. Secretly he wishes that he would have enjoyed the outdoors a bit more and leaned to swing a sword, so that he could have been a great ranger like his Father.

Appearance:

Brodrick is a young man of 22 winters. He stands a lanky 5'11”. His facial features are unassuming, with sandy brown hair and matching brown eyes. Brodrick can certainly blend into a crowd and not be noticed.


Dotting for interest.


Indeed, gratz to group 1.


DM Bigrin:

Character link here Genji Starchild

I did a small update to my background on how Genji decided on a last name. Basically to honor the stars and Desna.

And I swapped my Dex and Str.

Still need to finish gear, but I'll do that if picked. And make any other adjustments you may want.

Thanks!


@DM Bigrin

The more I've been thinking about the character, I would be primary be ranged. Which means I probably should swap str for dex.

I don't have much experience with Oracles yet, so I'm excited for the chance to speak in tongues during combat.


Presenting Genji! I have a few things to do such as buy additional equipment, but other than that, I'm pretty much done.

General:

Genji
Female Aasimars Oracle (Stargazer) 1
NG Medium Outsider (Native)
Age:80
Height: 5'2"
Weight:105lbs
Init: +5; Senses: Darkvision 60' Perception +x
Languages: Common, Celestial, Draconic
Str 13, Dex 10, Con 14, Int 12, Wis 15, Cha 17

Feats: Improved Initiative (Lvl 1)
Traits: Exchange Agent, Stoic Optimism
Favored Class: Oracle (+1 HitPoint)
Skills Purchased (5): 1 Rank each in Heal, Knowledge (Religion),Knowledge Geography, Perception, Spellcraft
Spells Known: 0th Level x 4, 1st Level x2,
Spells per Day: 0 Level x Unlimited, 1st Level x4

Combat:

DEFENSE

AC:15, Touch 10, Flat-footed 15 (+5 armor, +0 Dex)
hp 11 (1d8+2)
Fort +2, Ref +0, Will +4 (+2 vs fear effects)
CMD 11
Acid Resistance 5, Cold Resistance 5, Electricity Resistance 5

OFFENSE

BAB +0; CMB 11;
Spd 30 ft.

Melee Weapons:
Light Mace: +1 1d8+1/x2 B [4lbs] (5gp)

Missile Weapons:
Sling: +0 1d4+1/x2 50ft B

Equipment:

In Hand:Heavy Mace
Worn:Scale Mail Armor [30lbs] (50gp)

other tbd
Cleric Vestments [6lbs] (free)
Gold: 125
Capacity: 50/51-100/101-150

Skills:

4+1 Ranks per level
Acrobatics*: -4(dex)
Appraise: +1 (int)
Bluff: +3 (chr)
Climb*: -3 (str)
[c]Craft(any) +1 (int)
[c]Diplomacy: +5 (chr)
Disguise: +3 (chr)
Escape Artist*: -4 (dex)
Fly*: -4 (dex)
[c]Heal:+7 (wis)
Intimidate: +3 (chr)
[c]Knowledge Geography: +6
[c]Knowledge: History: 0
[c]Knowledge: Nature: 0
[c]Knowledge: Planes: 0
[c]Knowledge: Religion: +5
[c]Perception: +8 (wis)
Perform: +3 (chr)
[c]Profession: 0 (int)
Ride*: -4 (dex)
[c]Sense Motive:+3 (wis)
[c]Spellcraft: +5 (int)
Stealth*: -4 (dex)
[c]Survival:+3 (wis)
Swim*: -3 (Str)
* Armor Check Penalty (-4)

[spoiler=Spells Known]
Level 0:
Detect Magic,
Create Water,
Read Magic,
Stabilize,

Level 1:
Bless,
Protection From Evil,
Cure Light Wounds (Bonus)

Special Abilities:

Class:
Mystery (Heavens)
Bonus Spells:
Bonus Spells: faerie fire (2nd), glitter dust (4th), guiding star (6th), wandering star motes (8th), overland flight (10th), chain lightning (12th), prismatic spray (14th), sunburst (16th), meteor swarm (18th).
Revelation 1st:
Guiding Star (Su): Whenever you can see the open sky at night, you can determine your precise location. When the night sky is visible to you, you may also add your Charisma modifier to your Wisdom modifier on all Wisdom-based checks. In addition, once per night while outdoors, you can cast one spell as if it were modified by the Empower Spell, Extend Spell, Silent Spell, or Still Spell feat without increasing the spell’s casting time or level.

Aasimar:
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.

Skilled: Aasimar have a +2 racial bonus on Diplomacy and Perception checks.

Spell-Like Ability (Sp): Aasimars can use daylight once per day as a spell-like ability (caster level equal to the aasimar's class level).

Traits and Feats:
Exchange Agent: Knowledge Geography, gain a +1 bonus trait and is a class skill.
Stoic Optimism: +2 trait bonus on saving throws vs. fear effects.
Improved Initiative: +4 Bonus to Initiative Checks.

Background:

The fist came at her, smashing into face, knocking her back into the wall of the damp cell.
“Damn ye, I don't understand ye,” snarled her jailer.
She did not know his name, but she named him “Beard” due to his scraggy black beard, often with bits of his last few meals entangled in it.
She spit blood through her lips as she spoke softly, "क्या, दाढ़ी? तुम क्या चाहते हो"
Beard screamed back at her,“by the dark ones ye shall speak.” Which was followed with a quick and
vicious punch to the her stomach.
“Bah curse you.”
She knew by the sound of his voice, Beard was at the edge of rage, the beating would be even more severe if she continued to defy him. Just a little more defiance to push him over the edge.
She spoke calmly and softly, "आप नाराज दाढ़ी हैं"
And then it came, a roar from the man and then several hammering blows from his meaty fists. She was grasping, her mind slipping, the darkness closing, how did she even get here, then it all faded to black. She awoke in a strange city.

Genji knew little of her past except a for few fighting moments being held against her will in a dark and damp cell. Did her jailers want her because her eyes were made of gold. Or because she had the ability to heal the sick with the force of her own will. They had called her Starchild. If she had been of the stars, she was certainly earth bound now.

The man known as Zenarch found her soon after she awoke in the strange city. She found it odd, the man could understand her. And he did not beat her when she spoke. After she recovered and gained strength, Zenarch taught her the language of the earth bound and named her Genji. The name struck her like a lightning bolt and she remembered something pleasant for the first time since her awakening, she was devoted to the Lady of the Stars, Desna. Of course it was so clear now, Genji was one of the stars in the constellation named after Desna. It was as if she always had this name. Perhaps she had.

After some time, Zenarch told her that she was well and must forge her destiny, but he would give her no clues. She of course pleaded and prodded, but Zenarch would say nothing. Only that soon she would know. He told her to look to the stars for guidance, Desna would show the way for it was not for him to say. The next day Zenarch said his goodbyes and took his leave, he pressed some coins into her hand as he left.

For the next several days Genji stayed in the room not sure what to do. At night she would open a window and peer at the stars looking for a sign. None came. She then decided it was time to go and seek her destiny.

She wandered for a few months until she found the Pathfinder Society. At last she felt like she belonged somewhere. After a few training assignments, she was told to report to the Pathfinder Lodge in Magnimar. Weeks later she arrived on the docks of Magnimar ready to seek her destiny.

Personality:

Genji is calm and quiet. Because she remembers little of her past life prior to Zenarch finding her. The world at large can be puzzling to her. She is kind to those who show kindness and respect. However she is quick to anger at evil acts, her eyes glow like the sun and beings to speak only in Celestial as she brings the wrath of the heavens upon those committing the act.

Appearance:

Genji is small and lithe, it is almost hard to believe some one so small can get as furious as she does. Her golden eyes when happy and content shine like the sun on a warm summer day. But when angry, flare like a vengeful sun god ready to smite her enemies. Her skin is pale and contrasts with her black hair that hangs down to her waits when not worn up.

For everyday wear, Genji wears her cleric vestments of Desna, a rich deep purple and blood red gown. When she is expecting battle she dressed in scale mail and welds her mace. She wears little for adornment, only a golden necklace in the shape of Swallowtail Butterfly, the holy symbol of Desna.


Interesting combo, I'll have a character tomorrow.


Genji Female Aasimar Oracle
Archetypes:
Stargazer, Planar Oracle, Purifier, Seer


Hey this looks interesting...

Randomize:
Bard,Ranger
Inquisitor,Rogue
Druid,Oracle
Alchemist,Wizard

Human,Sylph,Aasimar,Elf


Belle Mythix wrote:
Grand Moff Vixen wrote:

And where does this perception come from? Surely the GM did not give any indication that they don't want to or not have the time to run it.

I perceive that this perception came from you. Your lack of patience is not the GM's fault.

25 PB, 3 trait and not asking much for background is a good way to get a lot of attention, showing up on an erratic shedule with no explanations doesn't help either.

I think that is a bit of a leap to say he has a lack of interest. Perhaps today he was simply just busy.


Here as well!


DM Bound Shade wrote:
You may take them if you wish, but it is not mandatory. It's 1 campaign trait + 2 other traits, which can be Pathfinder traits, but do not have to be.

Thanks, wasn't 100% sure.


Should we be taking a Pathfinder Society trait as one of our three traits?
In other words, one campaign, one pathfinder and one other?


@DM Bound Shade.

You can find my alias here for Brodrick.

He is pretty much done. I just have to buy some additional equipment and pick spells.


Here is my character background for Brodrick "the Younger" Leafgreen, Human Cleric (Cloistered) of Erastil.

I'll do the stats tomorrow or Monday.

Background:

Brodrick was expected to be a great woodsman like his Father. His Father, Brodrick “the Bold” was a member of an well known adventuring company called the Seven Swords. The Seven Swords roamed up and down the hinterlands of Varisia, saving village and thorpe alike, culminating in a fierce battle with a green dragon known as Chalroxistalix. The Seven Swords slayed the mighty dragon, but the cost had been high, four of the seven companions lay dead. After the battle Brodrick “the Bold” retired and returned home to Magnimar. Brodrick and his new wife Jannia had a son named Brodrick shortly thereafter.

Brodrick “the Younger” was trained in swordsmanship, forestry and hunting by his overly eager Father. Brodrick however had no real interest in any martial or ranger skills. He would rather read about nature in a dusty old tome. He enjoyed any subject no matter how obscure or trivial. Brodrick sensed his Father was disappointed and would make an attempt to please him. Of course it never went well and they spent many hours arguing why Brodrick did not enjoy the life of a woodsman. After a few years of impasse, Brodrick's Father found a new person to train, his younger sister Eliza. Eliza took to the skills of a ranger, like a fish takes to water. Finally Brodrick had found peace from his overly eager Father. He was free to study has much as he pleased.

However Brodrick's life of quite study did not last long after Eliza completed her training. Shortly thereafter she left Magnimar with fellow companions to seek adventure and fortune. Once again his Father tried to persuade him to train. Brodrick would not hear of it and decided he himself would pack his bags and leave like his Sister.

After leaving, Brodrick realized that he had little chance of survival without companions. He rejected the notion of returning home and being even more of a failure to his Father. It was then Brodrick noticed, that he was standing at the doors of the Deadeye Lodge, a temple dedicated to Erastil. Brodrick took the event as a divine sign from Erastil. His family had worshiped Erastil for generations. He presented himself to the church staff and petitioned to become a member. At first the church staff were a bit leery of taking on Brodrick, due to his dislike of being outdoors. They soon realized that Brodrick loved to do any sort of paperwork that the church needed done. Brodrick's love of books allowed the church staff to spend more time in the wilds outside of Magnimar. Brodrick was then initiated into the clergy of Erastil as an Acolyte. Finally Brodrick had found his place in the world.

Personality:

Brodrick is a rather mild mannered sort. He is reserve and quiet. However around close friends and family he does loosen up a bit and enjoys telling others of what he has read no matter how trivial. Of course trivial tidbits tend to get groans from others in the conversation. Secretly he wishes that he would have enjoyed the outdoors a bit more and leaned to swing a sword, so that he could have been a great ranger like his Father.

Appearance:

Brodrick is a young man of 22 winters. He stands a lanky 5'11”. His facial features are unassuming, with sandy brown hair and matching brown eyes. Brodrick can certainly blend into a crowd and not be noticed.

Campaign Trait:

Monument Scholar


I'll have my character's background completed sometime today.

Brodrick(the IV) Leafgreen, Human Cleric (Cloistered) of Erastil.


Dotting for interest. My concept for a character would be a Human Cleric (Cloistered) of Erastil. I'm not tied to the deity at the point.


Wow that was quick!


Dotting for interest. Who doesn't love Pirates?

Avast, this here game may be a fine port o call.

I am thinking maybe a Gunslinger...


I have to remove myself from consideration. Really wanted to get in this game, but getting my own pbp game off the ground took to many cycles to finish up my PC.

Good luck!


@Midori: I just saw your post, I incorporated it into my first post. I placed everybody at the festival, that way everybody could be in the same place to start things off.


And here we go...

Day 1: 22nd Rova, The Autumnal Eqquinox
You find yourself in the backwater of town of Sandpoint located on the Varisian coast. Sandpoint is the kind of place most people have never heard about. Of course that all changed about five years ago during an event to which the locals refer to as the ‘unpleasantness’. During the ‘unpleasantness’, Sandpoint’s town Church had burnt to the ground and a mad man stalked the streets at night. Of course that was over now and the town settled back into normalcy. The only excitement in Sandpooint these days are the occasional goblin raids. During this time the community rallied to build a new Church to serve the the spiritual needs of the town folk. And today celebrates the consecration of the church, as part of the yearly Swallowtail Festival.

Bel'Tanis: You find yourself slowly integrating into life in Sandpoint. Father Zantus has hired you on at the Church as a guard and general laborer. While not a glamorous life it does provide comfort and stability.

Khrondak: After arriving in Sandpoint the previous day. You quickly locate the Goblin Smash stables to meet Daviren Hosk. After striking up a quick friendship and swapping tales of your uncle Tarel the Goblin Slayer. Daviren insists you stay the night and accompany his family to the Swallowtale festival the next day to see the new town
Church.

Thaddeus: You have been living in Sandpoint the last few months working as a volunteer town guard for Sheriff Hemlock. You find yourself at the Swallowtail festival working the church square as a watchman looking for any trouble makers in the crowd.

Notick: After the death of your mother a few years ago, you came under the care of your Uncle Vhiski who lived in Sandpoint. Unfortunately for you, your Uncle quickly integrated you into his seedy criminal enterprise. His orders for you today was to attend the Swallowtail festival and help relive festival attendees of their coin.

Scoria: Finally the festival has arrived and the Church is officially complete. Of course there is still some finishing work to do, but that can wait for tomorrow. For today is a day of celebration.

Midori: Arriving the day before the Swallowtail festival. The caravan master informs you the best inn in town is the Rusty Dragon. After arriving at the inn you are shocked that your own cousin Ameiko Kaijitsu is the owner. After spending the rest of the day catching up, she invites you to the Swallowtail festival the next morning as her guest.

The Swallowtail Festival gets underway...

To begin the festival several prominent townsfolk give speeches to commemorate the day.

Mayor Deverin, welcomes everybody, townspeople and visitors. Of course the mayor for the most part drones on about doing your part and be apart of the community, for which he is grateful because Sandpoint has such a great community. The high point of his speech is jesting with the local tanner Lars Rovanky, that even he took time off to attend. Much to everyone's amusement in the crowd, but Lars.

Next up was Sheriff Belor Hemlock, who gives an even more boring speech than the Mayor with his exceptional dour mood. The good Sheriff reminds everybody to stay safe and to avoid unseemly behaviour.

Strangely the third speaker scheduled to give a speech was to be the local nobleman Lenjiku Kaijitsu. However, Mayor Deverin informs the gathered crowd that Sir Kaijitsu had taken ill and would not be able to join the festival. However speaking in his place was the well liked town resident showman Cyrdak Drokkus. Cyrdak gives a rousing speech which is similar to the mayors but with a showman’s flair and gets the crowd into cheerful mood. Of course Cyrdak can’t help to promote himself a bit and invites everyone to the Sandpoint Theater to see his new production “The Harpy’s Curse” which the lead role of Avisera the Harpy Queen will be played by none other than the famous Magnimarian diva Allishandra.

After Cyrdrak’s rousing speech, Father Zantus takes the podium to give a quick speech about the new church and gives everyone his thanks and blessings for making it possible. He then invites the crowd to games and free lunch provide by all of the local taverns and inns in Sandpoint, afterwards the church will be officially consecrated. After Zantus finishes speaking he motions a large covered wagon into the church square and gives a quick parable of how the Dena first fell to earth and was nursed back to health by a blind child whom she transformed into an immortal butterfly as reward for her aid. Afterwards the cover of the wagon is pulled back to release a thousand children of Desna, the Swallowtail Butterfly. The release of the Swallowtails gets several ohhs and ahhs from the crowd. Children for the balance of the day frantically try to catch the butterflies.

After the clamor dies down, Father Zantus speaks, “Eat and play good people, enjoy the day!”

Everybody is at the festival, please feel free to mingle and describe what you are doing during lunch, etc.


Hi Blood,

This is my character concept, Schnelthek Stonesnapper, Stone Speaker (Wizard with earth specialization). If it looks worthy, I'll stat him up.

Basic:

Spoiler:

Name:Schnelthek Stonesnapper
AL: LN
Svirfneblin Wizard (Earth Elementalist)
RP=24 (ouch!)
CP=11
Stats:
Str: 8 [10(0)-2R]
Dex: 12[10(0)+2R]
Con: 12[12(2)]
Int: 15[15(7)]
Wis: 12[10(0)+2R]
Cha: 8 [12(2)-4R]
Age: 92
Size: Small
Height:3'3"
Weight:39 pounds

Appearance and Personality
Spoiler:

Appearance:
Schnelthek is a small wiry Svirfneblin that has mottled grey skin and a bald head that gives him the appearance that he was born (or carved) from the earth itself. A deep gravely voice only reinforces the image. His only real distinguishing feature is his somewhat large pointed ears, giving him a somewhat comical look.

Personality:
Schnelthek has a rather dour no nonsense outlook on life like most of his race. As most Svirfneblin live hard lives in the deeps of the earth, battling horrors that most surface folk think are just things of nightmares and tales of old women. There is little time for mirth or play, occasionally Svirfnebin like their surface cousins can engage in merry making with close friends and so to can Schnelthek. However business is always first, be it either warfare, scouting, forging or gem cutting. Work certainly must be attended too! One thing Schnelthek is sensitive about is his large pointed ears, to which many of his peers enjoyed teasing him about while they were youths (and some still do). Which made him a bit sullen and did not make many friends in his homeland. Once others in the party chip through his dour, no nonsense and non stop work ethic, they will find Schnelthek a loyal friend. Until that time he will seem like a rock in the corner that nobody notices.


Background
Spoiler:

Background:
Schnelthek comes from the small Svirfneblin settlement of Rivenstone deep in the earth. He discovered at an early age that he had the ability to speak to the earth itself. It was decided by the community that he should be apprenticed to the town elder Stone Speaker Sojhr Granitespur. Sojhr drilled Schnelthek relentlessly in the arts of the Stone Speaker. Not because Sojhr disliked his apprentice, but to give him a chance to survive in the depths of the earth and to help defend his community. Schnelthek thought nothing of his training program for it was the Svirfneblin way, brutal and honest. After nearly 50 years of apprenticeship, Schnelthek became a Speaker of Stones with the blessing of his master. Schnelthek then settled into his role, taking his assigned shifts patrolling Rivenstone's borders and working in his family's gem cutting business. Life was full of work and occasional merry making. However that has all changed with the recent skirmishes against strange creatures coming up from the depths to prob the defenses of Rivenstone. The council of elders have determined that a nearby dungeon of horrors known as Rappan Athuk is no longer contained and threatens Rivenstone. The elders have dispatched the community's youngest Stone Speaker (Schnelthek) to investigate and scout. The council determined the best way to approach the dungeon was from the surface lands as going through the deep tunnels to the dungeon would be suicide for even the most experienced band of of adventurers. Of course even going to the surface lands to investigate the dungeon has little chance of succeeding. Schnelthek with a heavy heart packed his belongings and headed to the surface, he knows there is little hope of success, but perhaps he will be able to find some vital information and be able to report back, or at the very least buy Rivenstone some time to evacuate if need be. As Schelthek reaches the surface he has an idea to find a tall people town and see if he can get help to explore the dungeon. After recently arriving in a town of tall people known as Zelkor’s Ferry, he has yet to find any help, in fact nobody has even noticed him.


Dotting for interest.

I really like the concept and I have always wanted to adventure in Rappan Athuk.

Who doesn't love old school dungeon crawls?


Hey all,

I have the characters selected. Also to those who did not get selected please don't get discouraged, I could have easily made 2 or 3 more parties out of the submitted characters. So keep trying other games, I'm sure you get in a game sooner than later.

Here goes:

Bel'Tanis - Aasimar Fighter
Krondak Iron Forge - Human (Shoanti) Cleric of Gorum (Separatist)
Thaddeus Pruitt - Human Magus (Bladebound)
Notick Mostriare - Half-Elf Magus
Scoria the Stalwart - Oread Monk of the Sacred Mountain
Midori Masaki Human (Tian-Min) Bard (Songhealer)

Again thanks to all that submitted characters.

I will start up the game discussion thread.


I am officially closing the window for submissions.

I have a lot of really great concepts and backgrounds to choose from, so I will be selecting 6 PCs.

I will post the selections sometime tomorrow (6th) afternoon central time.

Thanks again everybody.


1 person marked this as a favorite.

1.5 Cleric and Bard comes from Sunshadow's character who said Ensu could be either a Bard or Cleric depending on the needs of the campaign.

Nothing scientific, I was just organizing the characters and trying to get of an idea of what was available.

As for an initiative, I am going to roll init for everybody, then post the order. That way encounters don't have to stall out waiting for an init roll.


If anybody is interested in the classes and races submitted.

Races

Spoiler:

14 Human
3 Gnome
3 Aasimar
2 Half-Orc
2 Half-Elf
1 Grippli
1 Halfling
1 Tengu
1 Goblin
1 Sylph
1 Ratfolk
1 Oread
1 Hobgoblin

Classes

Spoiler:

4 Ranger
4 Magus
4 Rogue
3 Monk
1 Samurai
2.5 Bard
2.5 Cleric
2 Barbarian
1 Summoner
1 Alchemist
1 Samurai
1 Fighter
1 Gunslinger
1 Paladin
1 Sorcerer
1 Oracle
1 Ninja


Updated submissions list. Tomorrow (5th) is the last day to submit a character for consideration. I will select PCs on the 6th.

Once we get everything set we can start the game.

Applicant's List

Spoiler:

Scranford- Hobgoblin Samurai/Order of the Tome
Pedro Coelho - Krondak Iron Forge Human (Shoanti) Cleric of Gorum/Seperatist
Aphin - Rench Half-Orc Barbarian
Kiradia - Victoria Trune Human Ranger (Sable Company Marine)
Sunshadow21 -EnsU Gnome Cleric or Bard
FuriaRi0T - Notick Mostriare Half-Elf Magus
Wesnir Mournholm - Wesnir Mournholm Human Ranger (Skirmisher)
Maveith - Indruck Niule Grippli Alchemist or Argon Tetherfall Gnome Summoner
KMBCross - Davion Tarmikos Human (Varisian) Rogue (Knife Master/Scout)
Thaddeus Pruitt - Thaddeus Pruit Magus (Bladebound)
Jib916 - Jrat Bumpkins Halfling Rogue (Acrobat)
Bel'Tanis - Bel'Tanis Aasimar Fighter
D-Kal - Kazzuk Shill Tengu Gunslinger
Blixa Gratzuldash - Blixa Gratzuldash Gnome Ranger
Birch33 Corvus Raaf - Human Rogue (playing as an assassin)
Abrar "Galde" Ajmal - Serius Aasimar Paladin (with plans to go to Sorc and Dragon Disciple)
Tae - Tae Human Monk (Zen Archer)
Midori Masaki - Midori Masaki Human (Tian-Min) Bard (Songhealer)
Bob Evil - Miera Kespin Human (Chelaxian) Sorcerer (Maestro Bloodline)
Boy Scout - Human Ranger
Tormad - Terran Goldpeak Aasimar Oracle (battle)
Tenro - Zodt Goblin Ninja
Elondor - Katarina Rogue/Ninja or Karthus Cleric or Venser Magus
Torr - Torr Human Barbarian
Akrem Stormcaller - Arem Stormcaller Sylph Magus
Alaric Morgain - Alaric Morgain Half-elf Bard (archaeologist)
Lorasaadi The Sheperd - Lorasaddi the Shepherd Half-Orc Monk
Thordan Silenttail the Neverfail - Thordan Silenttail the Neverfail Ratfolk Bard (Dawnflower Dervish, Songhealer)
Scoria the Stalwart - Scoria the Stalwart Oread Monk of the Sacred Mountain

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