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Kaerishiel Neirenar

Valkenr's page

Goblin Squad Member. 1,262 posts. No reviews. No lists. No wishlists. 2 aliases.


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Goblin Squad Member

Game's running fine for me. When you post a complaint about performance, it's a good ideate to include your PC Specs (CPU, RAM, Graphics Card make/model).

Goblin Squad Member

If you need to do the quest, grab a free short-bow, or some friends, and venture beyond the settlement hex, Goblins spawn regularly in non-escilation hexes about 1/3 of the camps. Grab the goblins on the edge one by one.

it's the easy 1 packs that don't really exist right now.

Goblin Squad Member

1 person marked this as a favorite.

Loot drop rates are fine, the beginning is going to be rough. If your desire to be 'first' isn't greater than your willpower to deal with a slow starting economy, you probably should wait to activate your account.

Goblin Squad Member

albadeon wrote:
Is it intended that everyone in the party gets a recipe/spell/etc.? Or does one player get a working original and everyone else gets defective copies?

Coppies are not supposed to happen, the current looting system is a placeholder. The end product is you looting the corpse, which is a timed action that leaves you vulnerable.

Goblin Squad Member

Cheatle brought this to my attention and Nihimon and I did a small test. If someone has evidence to the contrary please share it.

When you get a recipe drop in a group you will not be able to learn it.

Doing a 'prereq check' is not verification, that check appears to happen regardless if the recipe works or not.

So,
Don't form parties, until it is fixed.

Goblin Squad Member

KarlBob wrote:

I wonder if GW might limit clerics to "Choose any two domains," before adding deities. Come to think of it, I wonder when OR functionality will arrive, so that all clerics won't need the Glory domain any more.

Switching from "Train as many domains as you like, but slot one at a time," to "Train two domains, and slot one or the other," will be a huge change. It seems better to make that change before OE, even if deities themselves are added after OE.

I highly doubt it. That goes against the "do anything you want" philosophy of a sandbox.

I'd like to see Deities come in like factions.

Goblin Squad Member

Tyncale wrote:

I use Paypal a lot, but what I never could understand is why you still only need a password to get into your account. No authenticator, or coin-lock thing or anything. I feel that my SWtOR account (with authenticator) is safer then my Paypal account.

Or am I seeing this wrong?

And those authenticators don't work well, I used a key for SWTOR, and a year an a half after I quit I decided to check it out again, come to find some Ukrainian hacked my account a few months after I left, and changed my security questions and language settings. Got the BioWare side fixed, but for some reason the EA side didn't change, but I hate EA and don't use that account so it is sitting there, because I care less about the account than my desire to deal with EA customer support.

Goblin Squad Member

You will get an email when they release the details about this weeks test.

Goblin Squad Member

Did you follow the instructions and create an account or redeem it?

Goblin Squad Member

All you need to know should be in the email.

Goblin Squad Member

1 person marked this as a favorite.

The download usually goes up a few hours before.

I'm guessing it can't be any earlier. They probably finalize the build Wednesday night, then fire it up Thursday, do internal testing, then release the new client for download.

It's just over 1GB so it's not that big of a download. Pretty small by today's standards. It's not like you have to fire it up the night before.

Goblin Squad Member

It has recording services(they didn't impress me, I use Fraps) and facebook linkups, along with teamspeak integration and some other junk. They also have potential for custom plugins.

It's really useless to someone with 2 screens or the ability to alt-tab.

Goblin Squad Member

I don't like Overwolf, it lagged the hell out of me, and I don't like bundled software.

Try this.

Goblin Squad Member

SSD isn't really necessary, but good for load times if you are impatient. I uses a standard 7500 RPM 3TB drive.

I wouldn't try and transfer anything. Pull your current harddrive out, and install windows on the SSD, then only install games on the SSD. Plug in the other drive, and delete everything that isn't documents/media.

You may not be able to run 2 instances until you upgrade to 16GB of RAM.

Unless you are going to try and actively use both instances, I wouldn't worry about only using one screen. I run two windowed instances of the game on one screen, and stagger them so I can see the my crafter;s chat when on my adventurer, and the minimap on my adventurer when I'm on my crafter. The 2nd screen is for Netflix/Prime/Teamspeak chat. As for screens, amazon has some nice cheap 1080p asus 21-24in screens, I just convinced my boss to get me one for work.

if you wanna go crazy with SSDs...

Goblin Squad Member

Mbando wrote:

Lam-My-Man! You love to overthink this :) Three things:

1) Get an i5 core. It's that simple.
2) Video Card is pretty simple as well--just pick one:
-Budget ($80): GeForce GT 730 2GB GDDR5 64bit
-Midrange ($151): GeForce GTX 750 Ti (no power input needed, 300W system requirement)
-High End ($200-$240): GeForce GTX 760 2GB
3) Get 4 or 8 GB of memory. Anything beyond 4 GB offers improvements in performance, but the improvements are marginal, with diminishing returns.

Gonna change perspective on that GPU list.

-No-Gaming($80): GT 730 (these are for running post-xp windows with Aero, and getting HDMI connections)
-Budget ($150-$250): GeForce GTX 750 (these run games at moderate quality)
-Mid-range($250-$400): Geforce 760, 770, more VRAM=higher prices. (These are really all you need to run anything well)(if you want to run 2 instances of the game, spring for a 4GB card)
-High End($600-$3000): GeForce 780, 790, Titan. (Overkill for most people)

And get at least 8gb of memory, 2x4GB, and plan on getting another pair, they aren't that expensive. Windows eats up a lot of resources(I think 3gb), and the alpha takes about 3gb. And websites are starting to use a lot of ram nowadays. Yeah, getting more RAM won't help a single application*, but it lets you run more at once.

Yes, i5 is good, as long as it is 3.0GHZ or higer.

I'm running an i5 3.3GHz, with a Geforce 760 GTX 4GB, and 16GB of ram and can run 2 alpha instances just fine, with Netflix, Teamspeak and a bunch of websites running in the background.

*unless that application is Minecraft.

Goblin Squad Member

1 person marked this as a favorite.

I am impressed, in any other game this thread would be past 100 posts by now.

Goblin Squad Member

Gotta wait for a GW employee that wants to play, so they can see they can't connect, then yells at the server monkey to go switch the router off, then on.

Goblin Squad Member

Wyspr wrote:
Lam wrote:
Wyspr wrote:
I'd love to join you Cheatle but it's smack in the middle of Friday down under :(
Maybe use tomorrow to start character and use Adventure Time without Bonny: Friday 6 Pacific Daylight Time for the stripping. That would be Saturday morning down under, 11 a. m. (sorry the daylight vs standard and ACT vs Australian east coast confuses me. I believe that Canberra is +16 hours off PST).
So ATwB is on Saturday in AU being 2 days from now, but strip mining tomorrow night is Friday for AU. Unless when Cheatle said tomorrow he meant Friday night, I guess "tomorrow" can be quite subjective in different time zones. Alpha servers open at 8am Friday for Australia, anyway I'm now quite confused.

Assume everything is Server Time, Pacific Standard Time, GMT-8.

Goblin Squad Member

KoTC Edam Neadenil wrote:

I have a friend who may be interested but will not talk to her until the weekend( she is more likely to want to just pay for a month and try the game first - and hopefully you will have it sold by then anyway :D but if not we will see).

The other question is - is this offer open to everyone regardless of country ? Because payment may be an issue. International bank transfers from Australia to overseas accounts can cost $50 or more in fees.

Use Paypal.

Goblin Squad Member

Wyspr wrote:
Valkenr wrote:
TEO Cheatle wrote:
We got another group together (Valk, Nihimon, Carbon, Avari, Decius, and Myself) and tried to finish off the last of them!

And we did!

Turns out that Nihimon is a great tank!

Boo "the poster has not made this video available on mobile devices".

That's a lie, I have it set to all platforms. "Youtube has for some hidden reason decided to make this not available on mobile devices"

The only flag I got was for Germany. Universal Music Group doesn't seem to want Germans to hear peaceful music.

I have noticed that youtube has been making a lot of videos non-mobile though.

Goblin Squad Member

Being wrote:
Hmm... Installer .exe still says it is version 6_0

That is because you aren't supposed to download it yet.

Goblin Squad Member

For the final cycle, which I believe is 5 days long.

This weekend and next weekend will probably see random invites, or a large amount of invites handed to alpha participants.

Goblin Squad Member

Kemedo wrote:

But still, the minis are nice for RPG TT game. Still waiting the juicy PDF already...

If you're talking about the Emerald Spire, that was released a while ago, and all the PDF's were given out shortly after the kickstarter ended. Check your paizo downloads.

Goblin Squad Member

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Goblin Squad Member

1 person marked this as a favorite.
TEO Cheatle wrote:
We got another group together (Valk, Nihimon, Carbon, Avari, Decius, and Myself) and tried to finish off the last of them!

And we did!

Turns out that Nihimon is a great tank!

Goblin Squad Member

There is no such thing as a well painted mass-produced item. Also the way they were packaged caused deformations. But I don't expect much from foam rubber miniatures worth ~$2.50 a piece.

Goblin Squad Member

Oh yeah. Is shield-mate part of the MVP?

Goblin Squad Member

Just looking for an update on what's happening with these.

When can we see them, how will they compare to other times, and what kind of functionality will be around them?

Before we were told they were unlootable, because nothing pisses off a customer like getting ganked and losing something you gave money for. We were also told that they wouldn't be the best items, but they also wouldn't be the worst.

What I don't want to see is them coming into the game after everyone is 'leveled' above them, there seems to be a lot getting pushed back to make this sept 15th release. Perhaps they should be re-chargeable 'spells' that enchant current gear to give/replace some keywords for a set amount of time. I would like to see them useful through the life of a character, I hate special items that you only end up using for a week or so, then you stick them in your bank forever.

Goblin Squad Member

Daily Deals(30 low-mid-? level flashy items, if you pledged 30 days before end date)
Destiny's Twin
Emerald Spire Super-Dungeon PDF
PDF Super Pack(~$500 worth of pathfinder pdf's, including core rulebook)
Some poorly made miniatures (Emerald Spire Pathfinder Battles set)
Two decent pewter miniatures
Extra month of subscription time(4 total)
Exclusive access to the first month of EE

Goblin Squad Member

Tork Shaw wrote:
4) POIs are designed for companies of between 10 and 20 people to run. It will be some weeks of gathering/building to complete one.

What kind of ratio should we expect to see between the time to gather and build, and the time to capture or destroy?

Goblin Squad Member

1. The most common form will likely be taxation. Though some settlements may monitor you contributions and reward you accordingly. You don't really need game mechanics to do this.

2. Yes

3. Each character gets 1 racial change. There are no classes.

Goblin Squad Member

I think EvE has it almost right for logout timers, and general unsanctioned pvp flags. 5 minutes from the last PvE action(from or against you), 15 minutes from the last hostile player action (from or against you). Bottom line, your character is in the game until things cool down. But there should be a global logout of at least a few minutes. If you want a safe logout, do it in a location with a soulbinding point, otherwise roll the dice.

I often have to abruptly step away, I accept this as part of my playtime, and it factors into what risks I'm going to take. Unless I know I have a solid hour, I'm not going to go do some hour long activity in my best gear.

There's not much that can be done for someone who doesn't know how long they have to play, catering to this crowd just presents ways to exploit escape. I'm guessing it won't be a huge deal for someone to step away for a minute or two, as long as their group is willing to hold up, some groups may even be willing to hold up for log-off timers.

For those that don't know about the EvE system.

Goblin Squad Member

I agree with Wyspr.

If the game was in First-Person-Perspective, I would support more realistic terrain, like in Rust, but when your camera is flying 30 feet above your character, that is a lot of screen crowding. I would love for the game to be like that, but that idea was shot down pretty hard early on.

Goblin Squad Member

Ryan Dancey wrote:
You will log in at a Shrine of Pharasma you have soulbound to, not the point where you logged out.

What are you doing to keep people from using this as a 'teleport home' ability?

Goblin Squad Member

I'm pretty sure there has been an official response, because you are not the first person that wanted to make an 1-man-army. Search the boards.

Goblin Squad Member

1 person marked this as a favorite.

Wasn't there a huge discussion about this about a year ago, where all the casual people and hardcore people were yelling back and fourth? I think I started it, and I think it was along the lines of having sleepers like Rust, for logged out players.

If it couldn't be exploited, I would suggest players are returned to their bind point when logging out.

Goblin Squad Member

I meant cruiser, didn't play much, too many C-words in EvE, I always mix them up.

Goblin Squad Member

Enruel wrote:

1. Will multiboxing be a TOS violation?

2. Macros. How complex can we make them before they violate the TOS?
3. Will there be a follow command to get one character to follow another?
4. Will there be target assist options to get one character to automatically target a targeted ally's targets with hostile effects?

1. No

2. Depends, you shouldn't be making macros that are 'fire and forget' type things. If you macro isn't more than a few seconds long, and doesn't loop, you should be safe

3. Unknown

4. Unknown

Stop trying to think of a way to play multiple characters at once and slave them together.

Goblin Squad Member

Lord Regent: Deacon Wulf wrote:

All I know is my +3 Apprentice's Charged Staff is cooking....

But I have to ask... Where did all the wizards get the nice looking robes....?!

Bonny was handing them out to Adventure Time participants, among other gear appropriate for the level of training. No way the escalation could have been done without them.

Goblin Squad Member

I would hope that the tech to assign XP per character is part of the MVP. It's kinda integral to the payment system, and adds $100+$15/mo per character and requires multiple accounts.

If this is not in the MVP, I would at least give everyone 2 characters training.

Goblin Squad Member

Nihimon wrote:
-Aet- Areks wrote:
Why do some folks have a red triangle to the right of their health bar? No idea.

It indicates they're "High Rep". My guess is +2,500 or greater, but I'm not certain.

I think that number is coincidental. I think the red triangle signifies that you are at your maximum bonus, because that's when my rep started skyrocketing. I think I finished my first night around 4k rep, and got the bonus an hour or so before logging off. A lack of icon seemed to indicate high rep, an icon was neutral rep, and a red icon was low rep.

Goblin Squad Member

celestialiar wrote:
Being wrote:
Given the reputation system, from what of it I have seen in Alpha, I doubt there will be very much in the way of 'unsanctioned' PvP. The time it takes to work off a serious amount of negative reputation is going to be an effective governor of PK activity. Since the character has to be in the game and moving to regain reputation and settlement NPC guards are totally devoted to removing low rep characters even when they respawn, all the low rep will have to do are things that increase encumbrance and slow them down. They will end up having to destroy their gains just to be able to walk until their reputation recovers over time.
Yeah, well I'll have to do more research on the mechanics of war. Do you have to be tied to a settlement in order to store stuff or train? Can a settlement that declared war attack non combat characters? I do think regular pk should be harder than most games, but if you're still in a war zone getting killed, that is the same result.

Give this a read.

Goblin Squad Member

We were never supposed to see that map, so we can't assume it is accurate to what the game is going to expand into.

Goblin Squad Member

I'm pretty sure the West Sellen river is being used as a geographical wall. If the plan is to expand into the River Kingdoms, we don't cross the river. We have lots of south and east, a little north and a tiny bit of west to expand from the EE map.

Goblin Squad Member

DropBearHunter wrote:

how does selling an account work?

I'm on Early Entry Destinys Twin (Crowdforger Pioneer from pretty much day 1) but I don't think I'll have the time to play once the action starts.

Shieldmate is also still open.

If you are going to play the game, just not right at launch, I would hold onto the account. If you are going to start playing within the first four months, I would consider starting your character from day 1, and letting them accumulate xp with the free subscription time you were given.

To sell at the current time, someone gives you money, and you give them your login details, then they can go change them. The trouble here is with the Paizo account, since they are kind of linked, and all the digital content is through that account, so you either have to lower your asking price, or give them your paizo account too.

Then the buyer has to hope that you never try and retrieve your account details from Paizo or GW, and claim someone stole your account.

Unless you are selling an invite from a guild/buddy pack, in which they get to create their own account. All the buyer has to worry about is actually getting the email. The buyer could request to use Ebay, but they should also expect to cover the associated costs of using Ebay.

Ryan has told us that down the road they will be providing a safe way to sell accounts, but who knows how far out that is.

Goblin Squad Member

Tyncale wrote:

There is also the problem that you currently can not check what exactly is included with the EE account you are buying. The perks and rewards from an original KS EE account do not show yet on your account page, so no way to differentiate between an EE account that has been bought recently in the Goblinworks store, that does *not* have Destinies Twin, and the other Kickstarter goodies.

So maybe wait untill GW has sorted that out (soon, before start of EE is the expectation).

If you are buying a pre-made account, yes, you can't tell what kind of account it is. But if you have someone like me, with unused invites, you can be positive it is for a kickstarter Crowdforger Pioneer account.

Goblin Squad Member

1 person marked this as a favorite.

@Adding to Tycale

There are two types of DT accounts. The $35 one is for Open Enrollment, which will start some time in 2016.

Then there are the Early Enrollment DT accounts, that retailed at $100, but I doubt anyone will sell them for close to that price now.

The EE DT accounts will always be a much higher value because they will have 1-2 years over the OE DT accounts. They also come with a few hundred dollars worth of goodies.

Goblin Squad Member

Still? I can connect to the website.

Goblin Squad Member

Perhaps players should be able to pick-up smallholdings at a reduced cool down (24-48 hours), inventory in-tact(but inaccessible until it is placed again). When a hex is claimed, after 48 hours all smallholdings not aligned with the POI are despawned with this reduced cool down.

POI's should take precedence, players shouldn't be able to place items in a hex that increase the time to claim. Claiming a hex is a PvE activity. Raiding or taking the hex is the PvP.

Goblin Squad Member

After seeing that Base Attack Bonus 4 (or 5?) was upwards of 50.000 XP, I wanted to start a discussion on how people feel about these large cost feats.

My first experience in EvE lasted between 1-2 months. The moment I queued up Carrier V, I lost all interest when I saw a 60 day training time.

Keeping people interested is very important, from my experience in gaming, this means that they are actively advancing their character in a very obvious way for a long period of time. I would like to be see people able to pick up at least a feat every two days that moves them towards maxing their role. And for the first few months, people should be able to pick up multiple feats a day.

So instead of having something that costs tens of thousands of experience, you give it lots of requirements, or trickle down that xp into the required feats.

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