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Kaerishiel Neirenar

Valkenr's page

Goblin Squad Member. 1,274 posts. No reviews. No lists. No wishlists. 2 aliases.


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Goblin Squad Member

The game needs a clean wipe to start well.

The biggest hurdle to getting gear is finding an organization. The beginning is going to be rough. Solo is always going to be rough, so beginning solo is going to be extremely rough.

I don't expect the AHs to see a ton of action until after the WoT, as most organizations are going to be crafting their own items, and/or trading bulk with other organizations. Until people need coin for upkeep type things, and coin has a stable market value, there is not a lot of incentive to put things up.

Backdating xp is proof that GW does not want to create a 'launch rush' pre-loading the AH will create a 'launch rush'.

Goblin Squad Member

I admit it is bad game mechanics and I am not one to gimp myself. I hope it changes before EE.

It doesn't matter that it is only 130 xp, a player should never be put in that position.

Goblin Squad Member

@Nightdrifter, I know this particular case isn't a worry. The OP is mistaken in their assessment. The compulsion to take lesser cure is to revive allies, I think everyone I play with is has a focus in their inventory and lesser cure trained. I started a post on that over at the GW forums.

Goblin Squad Member

Nobody dips into the role of clubber, it is base knowledge. If everyone needs to take lesser cure, it should also be base knowledge.

In order for there to be a "dip" xp has to be spent. You do not spend xp on your racial bonus, clothing armor proficiency, light armor proficiency, basic attacks, basic exploits, or club proficiency.

Goblin Squad Member

Racial bonuses and club proficiency have nothing to do with this. It is entirely about bad game design. You can't have a free-form system when every role is forced to dip into another role to remain competetive. It also leads to stagnation, when everyone is using the same combat strategy.

Goblin Squad Member

You can only get to rank 10 now in crafting before you are attribute-gated.

Goblin Squad Member

Generally, and stated by Ryan a long time ago, if the community ever feels that a single feat is compulsory(aside from base things, like hp, power, defensive bonuses, etc.), it should just be given to everyone automatically, or it needs serious change.

So if you ever suggest that everyone buys a feat, it is either in dire need of change, or you are about to get your ass handed to you by someone who understands the game better and has a counter to your strategy.

Goblin Squad Member

If th OP strategy works in any respect, there is a serious issue with combat balance. You should never be your own in-combat dedicated healer. The only type of self in-combat healing should be single combat use things like Augment.

It was annoying as hell during that first pvp event to have half of the people take 50% damage, then turn tail and run away healing.

I would say, for the time being, minor cure, and all heals should provoke opprotunity and be stationary. Once ranged rooting is gone, and these people can be chased down and cc'd more than they can remove, then it can be changed back.
Yes, this impacts PvE, but as much as I like using full-sprint circle-kiting with no use of cc, i dont want to see it.

Goblin Squad Member

KotC Carbon D. Metric wrote:

Perhaps I am mistaken, but from what I've seen the only recipes that can benefit from the random boost are the +3 ones.

Guess I'll do some more digging to see if I indeed am tasting my own shoe.

Edit: Yup, a size 11 Sketcher in fact.

Refined components have a small chance to get an extra +1 and an even smaller chance to get an extra +2. This chance is improved by facility quality and skill. Theres a dev post on it somewhere.

Valkenr uses a scroll of Summon Nihimon.

Goblin Squad Member

Diego Rossi wrote:
Nihimon wrote:

I am quite concerned about the fact that it will be mathematically impossible to craft Wizard Weapons before the start of the real War of Towers if that starts as scheduled in the 2nd week of Early Enrollment.

  • Hunger's Longbow +2 - 5 days
  • Apprentice's Wand +2 - 10 days
  • Apprentice's Staff +2 - 17 days

From the point of view of someone that has entered the alpha only the last 2 weeks:

1) We are speaking of a single character training all the needed skills or of several characters making a concentrated effort, with each one training a different set of crafting skills?
2) that/those characters will be viable in any other role or they will be simply a crafting machine?

To me having empty auction houses and discovering that even crafting a replacement +0 apprentice wand will require a long training time was frustrating.
Being forced to farm starting goblins to get starting gear that allow me to kill weak enemies isn't much satisfying. Knowing that even if I increase my skill I will get almost nothing unless I get matching gear leave me spinning in place.

It is more a AH failure than anything, but until it is ameliorated I see a large number of people trying PFO, say "meh" and move on.

In EVE you felt that you were growing in those first weeks, here I feel that after acquiring a few basic skills I am at an impasse until someone craft and put in AH the gear I need. Or, as an alternative I have to make a dedicated crafting character, hope to buy the recipes I need as I can't fight anything large than a starting goblin, and then make a more all around character for playing.

1) 17 days is the time it takes to train the ability to make pine poles with a + (sawyer 6). So not a single character.

I'll point out that they get shafted even harder for getting T2+0 staffs, which require ~130 days, where most other T2 weapons are out within 60 days.
2.) If you want to maximize crafting, the first 74 days are going to be spent exclusively on one skill to level 10. After that you need to start branching off to raise attributes to increase your main crafting skill.

Only the first players in the game will have to farm goblins, after that if you are part of a settlement like Phaeros, or Brighthaven, there are going to be people to give you gear. Also, you aren't meant to be soloing, group-play is a key part of PFO.

Until the Expert and Commoner professions get fleshed out, the most efficient crafters are likely to be alts. There is always the option to set yourself back a few days and pick up some basic adventuring skills. I'm guessing the 100% dedicated crafting characters are going to be people's alts.

If you're needing gear now, hit me up in teamspeak, I'm providing the gear for most of Phaeros right now.

Goblin Squad Member

T7V Avari wrote:

Actually, instead of encumbrance, what I'd like to see day 1 that I'm really surprised nobody is mentioning: falling damage.

I think that has to be in ASAP, but I don't consider it a game breaker for day 1.

And the elevation changes need to be fixed so it is impossible to go up or down aside from a few small and narrow paths at transition hexes.

And until husks are in, you shouldn't be able to re-spawn to a shrine at a different elevation level.

Goblin Squad Member

Does the "Healer" feat actually increase healing magnitude? I assumed the +Regeneration increased the speed your character heals naturally.

Goblin Squad Member

Game's running fine for me. When you post a complaint about performance, it's a good ideate to include your PC Specs (CPU, RAM, Graphics Card make/model).

Goblin Squad Member

If you need to do the quest, grab a free short-bow, or some friends, and venture beyond the settlement hex, Goblins spawn regularly in non-escilation hexes about 1/3 of the camps. Grab the goblins on the edge one by one.

it's the easy 1 packs that don't really exist right now.

Goblin Squad Member

1 person marked this as a favorite.

Loot drop rates are fine, the beginning is going to be rough. If your desire to be 'first' isn't greater than your willpower to deal with a slow starting economy, you probably should wait to activate your account.

Goblin Squad Member

albadeon wrote:
Is it intended that everyone in the party gets a recipe/spell/etc.? Or does one player get a working original and everyone else gets defective copies?

Coppies are not supposed to happen, the current looting system is a placeholder. The end product is you looting the corpse, which is a timed action that leaves you vulnerable.

Goblin Squad Member

Cheatle brought this to my attention and Nihimon and I did a small test. If someone has evidence to the contrary please share it.

When you get a recipe drop in a group you will not be able to learn it.

Doing a 'prereq check' is not verification, that check appears to happen regardless if the recipe works or not.

So,
Don't form parties, until it is fixed.

Goblin Squad Member

KarlBob wrote:

I wonder if GW might limit clerics to "Choose any two domains," before adding deities. Come to think of it, I wonder when OR functionality will arrive, so that all clerics won't need the Glory domain any more.

Switching from "Train as many domains as you like, but slot one at a time," to "Train two domains, and slot one or the other," will be a huge change. It seems better to make that change before OE, even if deities themselves are added after OE.

I highly doubt it. That goes against the "do anything you want" philosophy of a sandbox.

I'd like to see Deities come in like factions.

Goblin Squad Member

Tyncale wrote:

I use Paypal a lot, but what I never could understand is why you still only need a password to get into your account. No authenticator, or coin-lock thing or anything. I feel that my SWtOR account (with authenticator) is safer then my Paypal account.

Or am I seeing this wrong?

And those authenticators don't work well, I used a key for SWTOR, and a year an a half after I quit I decided to check it out again, come to find some Ukrainian hacked my account a few months after I left, and changed my security questions and language settings. Got the BioWare side fixed, but for some reason the EA side didn't change, but I hate EA and don't use that account so it is sitting there, because I care less about the account than my desire to deal with EA customer support.

Goblin Squad Member

You will get an email when they release the details about this weeks test.

Goblin Squad Member

Did you follow the instructions and create an account or redeem it?

Goblin Squad Member

All you need to know should be in the email.

Goblin Squad Member

1 person marked this as a favorite.

The download usually goes up a few hours before.

I'm guessing it can't be any earlier. They probably finalize the build Wednesday night, then fire it up Thursday, do internal testing, then release the new client for download.

It's just over 1GB so it's not that big of a download. Pretty small by today's standards. It's not like you have to fire it up the night before.

Goblin Squad Member

It has recording services(they didn't impress me, I use Fraps) and facebook linkups, along with teamspeak integration and some other junk. They also have potential for custom plugins.

It's really useless to someone with 2 screens or the ability to alt-tab.

Goblin Squad Member

I don't like Overwolf, it lagged the hell out of me, and I don't like bundled software.

Try this.

Goblin Squad Member

SSD isn't really necessary, but good for load times if you are impatient. I uses a standard 7500 RPM 3TB drive.

I wouldn't try and transfer anything. Pull your current harddrive out, and install windows on the SSD, then only install games on the SSD. Plug in the other drive, and delete everything that isn't documents/media.

You may not be able to run 2 instances until you upgrade to 16GB of RAM.

Unless you are going to try and actively use both instances, I wouldn't worry about only using one screen. I run two windowed instances of the game on one screen, and stagger them so I can see the my crafter;s chat when on my adventurer, and the minimap on my adventurer when I'm on my crafter. The 2nd screen is for Netflix/Prime/Teamspeak chat. As for screens, amazon has some nice cheap 1080p asus 21-24in screens, I just convinced my boss to get me one for work.

if you wanna go crazy with SSDs...

Goblin Squad Member

Mbando wrote:

Lam-My-Man! You love to overthink this :) Three things:

1) Get an i5 core. It's that simple.
2) Video Card is pretty simple as well--just pick one:
-Budget ($80): GeForce GT 730 2GB GDDR5 64bit
-Midrange ($151): GeForce GTX 750 Ti (no power input needed, 300W system requirement)
-High End ($200-$240): GeForce GTX 760 2GB
3) Get 4 or 8 GB of memory. Anything beyond 4 GB offers improvements in performance, but the improvements are marginal, with diminishing returns.

Gonna change perspective on that GPU list.

-No-Gaming($80): GT 730 (these are for running post-xp windows with Aero, and getting HDMI connections)
-Budget ($150-$250): GeForce GTX 750 (these run games at moderate quality)
-Mid-range($250-$400): Geforce 760, 770, more VRAM=higher prices. (These are really all you need to run anything well)(if you want to run 2 instances of the game, spring for a 4GB card)
-High End($600-$3000): GeForce 780, 790, Titan. (Overkill for most people)

And get at least 8gb of memory, 2x4GB, and plan on getting another pair, they aren't that expensive. Windows eats up a lot of resources(I think 3gb), and the alpha takes about 3gb. And websites are starting to use a lot of ram nowadays. Yeah, getting more RAM won't help a single application*, but it lets you run more at once.

Yes, i5 is good, as long as it is 3.0GHZ or higer.

I'm running an i5 3.3GHz, with a Geforce 760 GTX 4GB, and 16GB of ram and can run 2 alpha instances just fine, with Netflix, Teamspeak and a bunch of websites running in the background.

*unless that application is Minecraft.

Goblin Squad Member

1 person marked this as a favorite.

I am impressed, in any other game this thread would be past 100 posts by now.

Goblin Squad Member

Gotta wait for a GW employee that wants to play, so they can see they can't connect, then yells at the server monkey to go switch the router off, then on.

Goblin Squad Member

Wyspr wrote:
Lam wrote:
Wyspr wrote:
I'd love to join you Cheatle but it's smack in the middle of Friday down under :(
Maybe use tomorrow to start character and use Adventure Time without Bonny: Friday 6 Pacific Daylight Time for the stripping. That would be Saturday morning down under, 11 a. m. (sorry the daylight vs standard and ACT vs Australian east coast confuses me. I believe that Canberra is +16 hours off PST).
So ATwB is on Saturday in AU being 2 days from now, but strip mining tomorrow night is Friday for AU. Unless when Cheatle said tomorrow he meant Friday night, I guess "tomorrow" can be quite subjective in different time zones. Alpha servers open at 8am Friday for Australia, anyway I'm now quite confused.

Assume everything is Server Time, Pacific Standard Time, GMT-8.

Goblin Squad Member

KoTC Edam Neadenil wrote:

I have a friend who may be interested but will not talk to her until the weekend( she is more likely to want to just pay for a month and try the game first - and hopefully you will have it sold by then anyway :D but if not we will see).

The other question is - is this offer open to everyone regardless of country ? Because payment may be an issue. International bank transfers from Australia to overseas accounts can cost $50 or more in fees.

Use Paypal.

Goblin Squad Member

Wyspr wrote:
Valkenr wrote:
TEO Cheatle wrote:
We got another group together (Valk, Nihimon, Carbon, Avari, Decius, and Myself) and tried to finish off the last of them!

And we did!

Turns out that Nihimon is a great tank!

Boo "the poster has not made this video available on mobile devices".

That's a lie, I have it set to all platforms. "Youtube has for some hidden reason decided to make this not available on mobile devices"

The only flag I got was for Germany. Universal Music Group doesn't seem to want Germans to hear peaceful music.

I have noticed that youtube has been making a lot of videos non-mobile though.

Goblin Squad Member

Being wrote:
Hmm... Installer .exe still says it is version 6_0

That is because you aren't supposed to download it yet.

Goblin Squad Member

For the final cycle, which I believe is 5 days long.

This weekend and next weekend will probably see random invites, or a large amount of invites handed to alpha participants.

Goblin Squad Member

Kemedo wrote:

But still, the minis are nice for RPG TT game. Still waiting the juicy PDF already...

If you're talking about the Emerald Spire, that was released a while ago, and all the PDF's were given out shortly after the kickstarter ended. Check your paizo downloads.

Goblin Squad Member

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Goblin Squad Member

1 person marked this as a favorite.
TEO Cheatle wrote:
We got another group together (Valk, Nihimon, Carbon, Avari, Decius, and Myself) and tried to finish off the last of them!

And we did!

Turns out that Nihimon is a great tank!

Goblin Squad Member

There is no such thing as a well painted mass-produced item. Also the way they were packaged caused deformations. But I don't expect much from foam rubber miniatures worth ~$2.50 a piece.

Goblin Squad Member

Oh yeah. Is shield-mate part of the MVP?

Goblin Squad Member

Just looking for an update on what's happening with these.

When can we see them, how will they compare to other times, and what kind of functionality will be around them?

Before we were told they were unlootable, because nothing pisses off a customer like getting ganked and losing something you gave money for. We were also told that they wouldn't be the best items, but they also wouldn't be the worst.

What I don't want to see is them coming into the game after everyone is 'leveled' above them, there seems to be a lot getting pushed back to make this sept 15th release. Perhaps they should be re-chargeable 'spells' that enchant current gear to give/replace some keywords for a set amount of time. I would like to see them useful through the life of a character, I hate special items that you only end up using for a week or so, then you stick them in your bank forever.

Goblin Squad Member

Daily Deals(30 low-mid-? level flashy items, if you pledged 30 days before end date)
Destiny's Twin
Emerald Spire Super-Dungeon PDF
PDF Super Pack(~$500 worth of pathfinder pdf's, including core rulebook)
Some poorly made miniatures (Emerald Spire Pathfinder Battles set)
Two decent pewter miniatures
Extra month of subscription time(4 total)
Exclusive access to the first month of EE

Goblin Squad Member

Tork Shaw wrote:
4) POIs are designed for companies of between 10 and 20 people to run. It will be some weeks of gathering/building to complete one.

What kind of ratio should we expect to see between the time to gather and build, and the time to capture or destroy?

Goblin Squad Member

1. The most common form will likely be taxation. Though some settlements may monitor you contributions and reward you accordingly. You don't really need game mechanics to do this.

2. Yes

3. Each character gets 1 racial change. There are no classes.

Goblin Squad Member

I think EvE has it almost right for logout timers, and general unsanctioned pvp flags. 5 minutes from the last PvE action(from or against you), 15 minutes from the last hostile player action (from or against you). Bottom line, your character is in the game until things cool down. But there should be a global logout of at least a few minutes. If you want a safe logout, do it in a location with a soulbinding point, otherwise roll the dice.

I often have to abruptly step away, I accept this as part of my playtime, and it factors into what risks I'm going to take. Unless I know I have a solid hour, I'm not going to go do some hour long activity in my best gear.

There's not much that can be done for someone who doesn't know how long they have to play, catering to this crowd just presents ways to exploit escape. I'm guessing it won't be a huge deal for someone to step away for a minute or two, as long as their group is willing to hold up, some groups may even be willing to hold up for log-off timers.

For those that don't know about the EvE system.

Goblin Squad Member

I agree with Wyspr.

If the game was in First-Person-Perspective, I would support more realistic terrain, like in Rust, but when your camera is flying 30 feet above your character, that is a lot of screen crowding. I would love for the game to be like that, but that idea was shot down pretty hard early on.

Goblin Squad Member

Ryan Dancey wrote:
You will log in at a Shrine of Pharasma you have soulbound to, not the point where you logged out.

What are you doing to keep people from using this as a 'teleport home' ability?

Goblin Squad Member

I'm pretty sure there has been an official response, because you are not the first person that wanted to make an 1-man-army. Search the boards.

Goblin Squad Member

1 person marked this as a favorite.

Wasn't there a huge discussion about this about a year ago, where all the casual people and hardcore people were yelling back and fourth? I think I started it, and I think it was along the lines of having sleepers like Rust, for logged out players.

If it couldn't be exploited, I would suggest players are returned to their bind point when logging out.

Goblin Squad Member

I meant cruiser, didn't play much, too many C-words in EvE, I always mix them up.

Goblin Squad Member

Enruel wrote:

1. Will multiboxing be a TOS violation?

2. Macros. How complex can we make them before they violate the TOS?
3. Will there be a follow command to get one character to follow another?
4. Will there be target assist options to get one character to automatically target a targeted ally's targets with hostile effects?

1. No

2. Depends, you shouldn't be making macros that are 'fire and forget' type things. If you macro isn't more than a few seconds long, and doesn't loop, you should be safe

3. Unknown

4. Unknown

Stop trying to think of a way to play multiple characters at once and slave them together.

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