Kaerishiel Neirenar

Valkenr's page

Goblin Squad Member. 1,361 posts. No reviews. No lists. No wishlists. 2 aliases.


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Goblin Squad Member

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Just do what I do, ignore them. No special setting, every time you see their name, ignore what follows.

Goblin Squad Member

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Nihimon wrote:


On the subject of Spawn Camping, I will say that holding the position around the Attackers' Shrine during a Tower battle is good strategy, and the Attackers do not deserve, and probably should not be given, a free rally point to consolidate their forces for another push at the Tower - especially with the current difficulty in defending a Tower.

To add to this, the game really isn't developed enough to have griefing in some respects. Right now, spawn camping is a great strategy for locking down an attacker, and you can't blame anybody for using the best strategy available. So for now, there's not much outside of being rude, offensive and/or obnoxious in chat that could reasonably get you punished.

If GW doesn't want every fight turning into "AoE fest at the enemy spawn point" they would be wise to getting a better respawn system ASAP.

Goblin Squad Member

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Ryan Dancey wrote:
We are having some lengthy conversations this morning about helping to get the economy bootstrapped in the NPC Settlements.... :)

There are too many NPC settlements.

The initial rush is over, we don't need that big of a buffer. Before an NPC-city economy is attempted Fort Inevitable should be finished, it and Thornkeep should be the two starter towns, and the player should choose which one to start with. I'm pretty sure the groups around these two cities are there because they though that's where the new players would be coming from, and/or most of the lower-tier activities would be taking place.

Existing organizations also can't be expected to have characters sitting in each starting settlement looking for new players to help/recruit. If we only had to be in two places, you would probably see more help from us.

I don't think the NPC zones will see much use until all those white triangles on the map are patrolled by something equivalent to EVE's CONCORD. And the players that want to play 'safe' stick around there.

Goblin Squad Member

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It's just going to take a while for a coin based economy to kick off.

IMO, PFO is starting with a much larger game world than it should have, and it's a little late to downsize now that people have 'their' settlements. People are too spread out to facilitate good trade. Not many people are looking to log into a game that requires about a hour of travel every time you want to gear up, so groups like TEO, T7V and PAX, that can craft everything, are quite attractive right now.

Also encumbrance is an issue, we're not going to see a flourishing economy until we have the PFO equivalent of EVE's industrial haulers. And a better auction system with global browsing would help.

I really don't see a good economy starting until after the cataclysm, when we have access to full(isn) settlements, and are more limited in what we can do (hopefully, I don't think that 3 settlements should be able to work together to cover all the bases, should be more like 10)

Goblin Squad Member

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Here is a link that will take you directly to the #PFO channel. All you have to do is enter a username. Give it a few seconds to load the channel.

Goblin Squad Member

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irc.mibbit.com
#PFO, #PFOhelp, #PFOtrade

I made a post earlier today that I realize now wasn't very informative to those with no idea what IRC is.

IRC, or Internet Relay Chat is an archaic mode of communication developed in the days of dialup, before the time of VOIP.

For socially based MMOs it can be an invaluable tool, especially when the game does not support global communication. It allows players who are not in-game to connect with the community in a real-time way. This is great for help and trade channels, because someone offline may have the answer to your question, or the rare item you are looking for.

I have set up 3 channels: #PFO, #PFOhelp, and #PFOtrade.
In IRC the # designates that the following word is the name of a channel.
What they are for, should be apparent.

The easiest way to connect to these channels is through the mibbit web-based irc client.
Step 1: Go here.
Step 2: Click "Launch Mibbit Client"
Step 3: Choose a Nick (Nickname)
Step 4: Enter: "#PFO" into the channel entry box
Step 5: Click Connect
and now you can chat

From there you can type "/join #PFOhelp, and/or "/join #PFOtrade"

If you want to learn more about the mibbit client or IRC in general, google it.

On the channels I operate, there is a zero-tolerance policy on impersonation If I find out you are pretending to be another member of the community, you will get an un-repealable lifetime ban.

---

If any GW employees want to identify themselves in the channel, message me(/msg) or anyone with a star* by their name, we'll do some email conformation to verify your identity, and identify you in the channel.
For future reference, if any GW employees are in the channel and have been verified, there will be half a star* by their name, and they will have a "GW_" prefix.

*The full star represents an Operator, this may be different if you are using another irc client.
**The half star represents the "half-op" permission set, this may be different if you are using another irc client.

Goblin Squad Member

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#PFO
#PFOhelp

I tried this back a while and it didn't catch on, and there was a recent push in T7V to give it a go again now that things are more active, so I thought I would try the community channels again too.

I set up two channels on the mibbit IRC servers: #PFO and #PFOhelp

Mibbit is a browser based IRC client that can be found here, it should be pretty straight forward.

Please idle on the server, and do not leave if you see nothing happening. You have no idea how many times I have scrolled up in chat to seen a bunch of people join and leave within minutes of eachother. I'd really like to see the #PFOhelp channel catch on, as it is very useful to have a non-forum where people OOG can help people in-game instantly.

***Impersonation is a zero tolerance offense and will result in a lifetime ban.***
...Seriously, don't even do it jokingly.

If any GW employees want to identify themselves in the channel, message me(/msg) or anyone with a star* by their name, we'll do some email conformation to verify your identity and identify you in the channel.
For future reference, if any GW employees are in the channel and have been verified, there will be half a star* by their name, and they will have a "GW_" prefix.

I know not everyone uses these forums, so please spread the word in your own channels if you want this to catch on.

For now this will be administered by T7V, if necessary we will identify members of the community to help with moderation. Please don't ask for moderator permissions, that only makes me suspicious of your intentions.

*The full star represents an Operator, this may be different if you are using another irc client.
**The half star represents the "half-op" permission set, this may be different if you are using another irc client.

Goblin Squad Member

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They just need a dps boost. Their survivability should be in killing their target quickly. Fighters shouldn't get both the best defense and highest damage in melee.

I'd say that the 'sneak attacks' should give 50-70 base damage if using light weapons. Out of all the classes they should be more combo driven, and able to set themselves up for big attacks, not having to rely as much on debuffs from party members.

TT/Single-player-game rogues are a different thing than MMO/pvp rogues. They are spike damage, quick movement and stealth classes, not pickpocketing, lockpicking, smooth-talking thieves.

Goblin Squad Member

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None of these are MVP, but they would all be nice to have. And why are you posting this again? It seems like I have seen you post a variation on this list every week.

Ryan made it pretty clear to me what the MVP is, and as a Software guy, I know what it's like having a bunch of people with basically zero experience telling you how do do things. We play game, very few members of this community have any development experience.

MVP:
- Characters can log in
- There are static monsters to kill and loot
- There are static nodes to harvest
- You can craft upgrades
- Basic grouping mechanics
- You can progress your character (buy feats)

Influence shouldn't be turned on until there are things to spend it on, the UNC doesn't need to amass influence you you have a huge surplus to spend on feuding.

Company storage is nice and all, but needs a lot of customizable access controls, something that will need to be thoroughly focus tested on Zog after EE starts.

I'll give you the settlement sponsorship point, but I would hope that is in the patch they've pushed back 2 weeks now. Although, I would prefer settlements to be the base organization until companies can help other companies defend towers, without capturing them.

Goblin Squad Member

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I was planning on making some videos when EE starts and the game mechanics are a little less prone to change.

We're not going to know what the "last build before EE" will be, we're just getting 48 hours notice.

Goblin Squad Member

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I think EE is starting once they get the desync issues fixed. Feature wise, the game is ready for EE to start.

Goblin Squad Member

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Ryan Dancey wrote:
I am absolutely not surprised that server population is low. I think we have been in Alpha a month too long. The initial rush of "how does this work" is over. Now most people are just waiting for the "real game" to begin. The stuff that is hard to do will be wasted when we start Early Enrollment. And the benefits of having a lot of people logged in and playing won't materialize until the results of all that work is persistent.

I'm holding off playing and waiting for 2 announcements:

1. "Towers are working!" or "We've increased crafting trainers level for T2 training!"
2. The character TP/desync/db corruption issues are resolved.

If you want to do a high traffic test, you should give everyone 2.5 million experience, turn all the crafting facilities up to 11*, add a factor of 10 to the drop rates, and let us go crazy.

I'm probably not alone in getting burned out, because I wasn't progressing. It was getting boring slowly fighting through goblin ghouls, when I knew my character was ready for T2 gear that would make a good impact on the difficulty.

*not 11 quality, Spinal Tap reference, turn them beyond what we will ever see in the game.

Goblin Squad Member

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Saiph wrote:
Found this ASUS cpu on Newegg for 969.00. Was curious what you all think? Would it be able to stream?

At first glance, I wouldn't buy it. It looks like they took a fast processor and filled out the rest of it with sub par components. I doubt it could stream well. Keep in mind, most residential internet plans aren't setup for large upload speed as they are mostly used for downloading/browsing, so you need to have a plan a few rungs up the ladder to get reasonable streaming speeds, if you want to stream above 480p.

Here's my recommended setup, this is very similar, and a bit better in some respects than what I am running.

Total Cost: $1013.93

CPU - $239
Intel Core i5 3.5GHz

Motherboard -$164.99
ASUS GRYPHEN Z97

GPU - $189.99
Nvidia Geforce GTX 760 2GB

RAM -$159.99
Patriot Viper 3 16GB (2x8)

HDD - $103.99
Seagate 2TB, 64MB Cache

Power Supply - $59.99
Corsair CX600 600W

Case - $59.99
Cooler Master HAF 912

Disk drive
I'm not going to make a recommendation, as I never use mine (DL everything) and you can get one that "works" for pretty cheap.

Monitor
Again, not going to make a suggestion, just go on Amzon, You can get a 22' 1080p monitor for just over $100. Just make sure it says 1080p and has the 1920x1080 resolution listed somewhere. Some sellers either are trying to cheat people or don't know what they are listing.

If you want to expand your budget:
I would up the graphics card to the model with 4GB of VRAM, which will run you $249.99. (this really helps with PFO)
You can also double the RAM. (you can do this whenever, you can't easily mix/match ram, make sure it's the same model, if you can't find the same model find someone that knows what they are doing)
You can also upgrade the hard drive to have a larger cache, which will cost $159.99
I'm using pretty much the same setup, with those additions, and can run two clients simultaneously and stream. You are more likely to run into bandwidth problems than graphical ones.

Goblin Squad Member

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In my experience the test is: (for electronics)

1. Turn it on
2. Is smoke coming out of it?
3. if yes, fail, if no, pass.

The smoke test is more exciting when it fails. I see a failure a few times a year.

Now the "pop" and "flash" tests are much more exciting.

Goblin Squad Member

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Some high-def super realistic looking battle using absolutely zero game mechanics or movement that is possible in-game. Don't forget to add something like an attack that kills 200 goblins at once so people feel envious of the trailer.

...jk.

Goblin Squad Member

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We don't need invulnerability, the mobs just need to not spawn near shrines.

Goblin Squad Member

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Bringslite wrote:

Val's guide indicates a RAB for archer armor. I have archer 5. I don't see any difference to my character sheet listed "ranged attack bonus" with the armor on or off. It stays the same. I am wearing soldier's chain +3. Is that right?

Yes, I have "archer" slotted on my PD. Yes, I did try closing and reopening my character sheet. :)

The armor feat passives are not tied to keywords, you get them for just equipping the feat. The keywords increase power, defenses, physical resistance, recovery and hp, and for cloth armor, energy resistances.

Goblin Squad Member

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Generally, you don't want to go out and download individual dlls, unless you know exactly what you are doing.

Goblin Squad Member

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Loot drop rates are fine, the beginning is going to be rough. If your desire to be 'first' isn't greater than your willpower to deal with a slow starting economy, you probably should wait to activate your account.

Goblin Squad Member

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The download usually goes up a few hours before.

I'm guessing it can't be any earlier. They probably finalize the build Wednesday night, then fire it up Thursday, do internal testing, then release the new client for download.

It's just over 1GB so it's not that big of a download. Pretty small by today's standards. It's not like you have to fire it up the night before.

Goblin Squad Member

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I am impressed, in any other game this thread would be past 100 posts by now.

Goblin Squad Member

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TEO Cheatle wrote:
We got another group together (Valk, Nihimon, Carbon, Avari, Decius, and Myself) and tried to finish off the last of them!

And we did!

Turns out that Nihimon is a great tank!

Goblin Squad Member

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Wasn't there a huge discussion about this about a year ago, where all the casual people and hardcore people were yelling back and fourth? I think I started it, and I think it was along the lines of having sleepers like Rust, for logged out players.

If it couldn't be exploited, I would suggest players are returned to their bind point when logging out.

Goblin Squad Member

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@Adding to Tycale

There are two types of DT accounts. The $35 one is for Open Enrollment, which will start some time in 2016.

Then there are the Early Enrollment DT accounts, that retailed at $100, but I doubt anyone will sell them for close to that price now.

The EE DT accounts will always be a much higher value because they will have 1-2 years over the OE DT accounts. They also come with a few hundred dollars worth of goodies.

Goblin Squad Member

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Tyncale wrote:
I am also curious if GW is thinking about putting a certain limit on the amount of achievements you can get per 24 hours.

Everything in this game doesn't need to be time-limited. There have to be some things that people can grind away.

There are these gamers, they have lots of money, they have lots of time. If GW makes a game they can only enjoy for an hour or two a day, they will not give GW their money.

I'll say again, there is no good reason to limit how much someone can load a character with unused xp.

Goblin Squad Member

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I have some. I'm not committing to selling to anyone, or even sure If I'm selling them yet, unless someone shocks me with an offer. I don't really know what they are worth to people, as Destiny's Twin doesn't have a known value.

I'm torn between selling them now, or increasing my investment and cooking them for a year or two. An DT account with 2 blank 2-year-old characters could be worth a lot of money.

Goblin Squad Member

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Bluddwolf wrote:


Now, will a settlement benefit if everyone can PvP at a basic level, yes, and they should. If a settlement needs everyone to PvE at a basic level, should the pvpers.... Yes they should. Settlements not only need both , but they may have times when "all hands" need to do both.

Sorry to lump the whole company in, but you have to admit that the UNC doesn't have a great track record interacting with people with aversions to PvP.

There is a basic level that everyone has to follow if they are going to last in the game: Turn and attack your attacker. No build with be 0% effective against other players.

Goblin Squad Member

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I'm contemplating selling some extra Guild-Pack invites from the Kickstarter and wanted clarification on a few things, so if I do, I can list everything.

1. Can the invite be attached to a current GW account? if it can, are there any limitations?

2. Can the account be linked back to Paizo for the PDF Super Pack and other digital material? If so, how?

Goblin Squad Member

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You can watch my stream here!

There's construction going on up my street, and they don't have a good track record with my ISP(they pulled the fiber line and smashed our box once), and they seem to be having fun bandwidth fluctuations the last few weeks, so I may go in and out.

I won't be talking much if at all over the stream, hop on T7V's Teamspeak Server if you want to chat.

Thank you Nihimon for being the only one paying attention to the Alpha contest and getting me an invite!

Goblin Squad Member

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So, when this tread gets locked, can we not delete so much? Those of us that check these forums constantly know, but everyone else isn't seeing the true colors of a few posters here. They get saved by the delete and their public image isn't as damaged.

I know that this may be against Paizo's policy, so I would urge GW to ease up on the editing practices when their forums are public.

Goblin Squad Member

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If you want PFO to succeed, there needs to be items like these in the game. Period.

I challenge anyone to create a single server game that can survive and prosper with only a $15/mo subscription and a shop full of fluff items.

There is a large untapped mass of gamers: People who don't want to spend 40 hours a week grinding out cash. A lot of these people are more than willing to pay a higher price, to not have to spend as much time in the game, and stay competitive both functionally and mechanically.

There are two things I want to never see, and believe GW will never put in the shop:

1. Items of equal or more power (in magnitude not function) to those that require Max crafting skills.

2. A way to speed up XP generation.

Everything else is fair game. I don't care if they create a magical box that disguises its self as a tree and acts as a fully functioning settlement, that sells for $20,000.

It will get annoying if these items don't have a high price point, otherwise they become will get spammed. And because they have a high price point, people will always cry about them.

Goblin Squad Member

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Pay to win Examples(not sure if these are still happening):

World of Tanks - Best ammo in game obtainable only through shop

Star Trek Online - Best ships only purchasable through shop.

Pathfinder Online - Item combines use of... some other.... items, and provides...no mechanical advantage.... wait, this doesn't belong on the list!

Unless GW is selling T3+6 items, PFO is not pay to win.

Goblin Squad Member

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The current plan is you get one race change per character. So if there is a race you are waiting for, you don't have to wait to create the character.

Goblin Squad Member

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Company names should be publicly registered, and accessible by everyone. The name history should be visible, and easily navigated, there should be no cap to the list length.

Unique names are necessary, otherwise you have one company that does really well, then a bunch of people copy their name. Limiting uniqueness to companies of a settlement will lead to problems when companies move, and the people that get scammed by the copy-cats aren't paying enough attention to know what settlement to use.

Name changes are a great way to get extra $, they are rare, and when people want to do them, they are usually willing to drop $15-25. Real money is also a great way to prevent frequent changing. You can never make something costly enough in-game to not be spammed, and still be fair to honest people.

Goblin Squad Member

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They may call it something different, but in our hearts, they will always be Goblin Balls.

And it is only vulgar if you have a sick mind.

Goblin Balls are trinkets that grant us insight into the world. They are about two inches in diameter, and composed of small trinkets and bits of shiny stuff goblins find and bind together. They are then taken by wizards and enchanted.

Goblin Squad Member

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FMS Trippic wrote:
TEO Cheatle wrote:

Totally disagree with you on that one Valkenr.

If you want more than just one character logged in you should buy time for them, or at least buy an extra character slot.

Also, they have mentioned more than once that you can't play your main/DT at the same time. You have to log in with either one or the other.

I think I remember (of course i have horrible memory) reading that you will be able to select which character is the Main getting xp and the twin that gets xp. Would that mean by turning off the twins xp he is no longer considered a twin and may log in with the main until such time as you turn his twin XP back on?

Last I heard, the Twin and Main are permanently linked. The Twin gains when the Main in gaining. They are either both on, or both off.

Goblin Squad Member

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Q3 = Q4 in game development announcements. If something comes out on time, that usually means it was rushed, and this isn't a release game, so no reason to try and hit the holiday shopping season.

When I thought they would start in September, I was expecting them to have already given out the first two rounds of invites to the alpha backers by now, and have at least half the EE map open. Unless there is some mega-update next week, I'm hoping for late October, and expecting November.

After watching every other MMO I've played from beta crash and burn due to rushed development, I want this one to take its time. I've already been waiting 2 and a half years, whats another six months?

---

Back to the matter at hand,

I still think the Landrush should end at an undisclosed time. Force people to put up all the votes they can accumulate, and put in their real pick-lists.

At very least, I think they should lock the top 10 spots early.

Goblin Squad Member

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I think GW should either shorten or extend the Landrush, and not tell us when it is going to end.

Just kill the looming uncertainty of last minute upsets. I see no reason why each guild shouldn't be submitting honest pick-lists and having their full membership listed now.

Goblin Squad Member

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Here's a multiview for use tonight:

I've left the bottom 3 views open so you can select which other streams you would like to view.
To add a stream to one of the blocks:
1. Click on the block
2. Select the appropriate service from the "Service Name" drop down.
-- Make sure the other drop-down is on "video" unless you want to add another channels chat.
3. Type in the name of the stream you wish to view. (list of current known alpha streamers below)
4. Click "Add Multiview Block"

The current alpha streamer channel names: (All use Twitch.TV)
alexander-damocles
cbdunkerson
dakcenturi
dariotashavan
deciusbrutus
kitsune_aou
morbismia
nihimon
oncallgm
sdshannons

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48°52.6'S 123°23.6'W

Goblin Squad Member

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Meh, game mechanics matter more now. Everyone has played "The Theampark" and now it's just a competition to make the newest shiniest one for people to throw money at.

Basic Graphics + Awesome Mechanics = Largest Audience

People aren't used to seeing alpha footage. Most of the times alpha's are behind very closed doors, and the only visual releases are high quality renderings.

Goblin Squad Member

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What happens a year down the road when a new patch comes out introducing a new role or two?

Settlements aren't going to be saving space, that's a waste of DI. They aren't going to be advertising that "rogue support is dead when monks come out" because that either creates community members with no real stake, or simply drives people away.

---

Here is the main problem:

Guild Land Rush

Guild.

Go find 200 guilds that are all interested in this game, and have a community that is only planning to cover 1/4th of the roles.

GW explicitly set to target guilds from the start, now they are expecting those guilds to lower their total fun-factor, even more than alignment does, by limiting what classes the guild can play. I'm guessing that most guilds are/were planning to dip into every role, so they could cover all the bases.

---

I'm going to say this again:

If every settlement cannot support every role, then every role needs to be perfectly PvP balanced at all times

Having a Rogue/Wizard settlement needs to be just as viable in PvP as a Fighter/Cleric settlement. A settlement needs to be able to fight for itself.

Now you have created a system for cookie-cutter nations, everyone will use the most optimized setup to cover the entire spectrum in as few settlements as possible.

I do not think there is a group of developers out there that can create a 24/7/365.25 balanced system. The best option is to give each side the exact same toolset, so they can both be OP in the same way.

---

The only reason I see for limiting what roles can live in a settlement, is to force high reputation for high rank skill usage. A much better alternative is to require high reputation to slot high rank skills. Blame it on Phrasma.

Training, and Markets are all the forced interaction you need to create. And alignment restrictions limit what a guild can do more that most people would like.

Role support is a great idea, don't get me wrong, but something like that needs to be one of the listed features in the game's first press release.

Goblin Squad Member

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KarlBob wrote:


Regarding playing with friends, don't forget that you don't have to party with people from your settlement, or your guild, or your company. Sure, it's more convenient to play with people who usually log in on the same side of the map you do, but having to meet at the dungeon entrance...

If you have to travel for 20-40 minutes, just to play with friends, there is an issue. That adds about an hour of wasted time.

The settlement you 'live' in should have nothing to do with it's functionality, it should be about the people in it. The functionality of a settlement should just be its source of income.

The alignment system already limits current groups of friends enough. I'm guessing 10-15% of most gaming group's members are having to change their play style if they want to stay with the group.

The system as described would work great if everyone came into the game with no prior associations, and no friends.

Goblin Squad Member

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Remember, it takes 2.5 years to fully train a role, ignoring everything else. It's not like GW doesn't have time to think up better ways to make us interact.

Since i am wholeheartedly against reputation limiting power potential, I can't support that reasoning for keeping role support.

People are already organized into groups, most of them are called guilds. Its already been enough of a headache mapping into company/settlement. We don't need another headache splitting up groups so they don't have to compromise their play style just to stay together.

There are people that want to play together, and they want to play largely different roles. This idea GW has would be great if everyone was coming into the game with no friends.

Goblin Squad Member

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If you are running things outside your own group/clan/guild/whatever, it is a hassle to get everyone on some 3rd party VOIP. Voice chat makes running with PUG's much easier.

Just whatever you do, don't even look at how SOE does their in-game VOIP, It had bugs when DCUO came out, then they used the same system in PS2, and signals were still getting misdirected years later. It's great playing for an hour with someone else's voice comms coming into your channel.

My guess is that hosting it in the game would be a bad idea(and probably why some games have such poor quality), it should probably be some external system that plugs into the game.

Goblin Squad Member

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Here are some examples of what you can do with our stream watching tool.

T7V's 3 Alpha streamers with the Goblinworks stream on one page, no chat.

Here's T7V's 3 alpha streamers, with their chat below them.

Nihimon and Decius with chat

This is using our mutliview tool.

Goblin Squad Member

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I would also suggest that people stop asking about when EE starts. You DO NOT want GW to feel rushed. If you have spent any time with other games during the Beta-to-Release phase, you should know how stupid it is to try and make a launch date. I think every AAA MMO has had a game-breaking bug or two, that was known, make it into launch.

To GW: Take your time, we can wait.

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KarlBob wrote:

Less than two hours later, my decision to lurk moar has been totally reinforced. Lacking a game to discuss, the forum remains a hotbed of speculation, opinions, and (mostly) personality clashes.

Have fun arguing! I'll see you when I enter the beta.

This is why I don't follow these boards much at the moment.

The level of anticipation is to high, and people are getting antsy.

Goblin Squad Member

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If anything I would say that the game has become less catering to the PvPers since it was announced.

Way back when, we were told that if you stepped out of protected territory it was a lawless anything-goes area.

Now we have these PvP windows, reputation, and alignment shifts

Goblin Squad Member

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We can call them Marklar?

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