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Is it intended that everyone in the party gets a recipe/spell/etc.? Or does one player get a working original and everyone else gets defective copies?
Coppies are not supposed to happen, the current looting system is a placeholder. The end product is you looting the corpse, which is a timed action that leaves you vulnerable.
Cheatle brought this to my attention and Nihimon and I did a small test. If someone has evidence to the contrary please share it.
When you get a recipe drop in a group you will not be able to learn it.
Doing a 'prereq check' is not verification, that check appears to happen regardless if the recipe works or not.
I highly doubt it. That goes against the "do anything you want" philosophy of a sandbox.
I'd like to see Deities come in like factions.
And those authenticators don't work well, I used a key for SWTOR, and a year an a half after I quit I decided to check it out again, come to find some Ukrainian hacked my account a few months after I left, and changed my security questions and language settings. Got the BioWare side fixed, but for some reason the EA side didn't change, but I hate EA and don't use that account so it is sitting there, because I care less about the account than my desire to deal with EA customer support.
The download usually goes up a few hours before.
I'm guessing it can't be any earlier. They probably finalize the build Wednesday night, then fire it up Thursday, do internal testing, then release the new client for download.
It's just over 1GB so it's not that big of a download. Pretty small by today's standards. It's not like you have to fire it up the night before.
SSD isn't really necessary, but good for load times if you are impatient. I uses a standard 7500 RPM 3TB drive.
I wouldn't try and transfer anything. Pull your current harddrive out, and install windows on the SSD, then only install games on the SSD. Plug in the other drive, and delete everything that isn't documents/media.
You may not be able to run 2 instances until you upgrade to 16GB of RAM.
Unless you are going to try and actively use both instances, I wouldn't worry about only using one screen. I run two windowed instances of the game on one screen, and stagger them so I can see the my crafter;s chat when on my adventurer, and the minimap on my adventurer when I'm on my crafter. The 2nd screen is for Netflix/Prime/Teamspeak chat. As for screens, amazon has some nice cheap 1080p asus 21-24in screens, I just convinced my boss to get me one for work.
Gonna change perspective on that GPU list.
-No-Gaming($80): GT 730 (these are for running post-xp windows with Aero, and getting HDMI connections)
And get at least 8gb of memory, 2x4GB, and plan on getting another pair, they aren't that expensive. Windows eats up a lot of resources(I think 3gb), and the alpha takes about 3gb. And websites are starting to use a lot of ram nowadays. Yeah, getting more RAM won't help a single application*, but it lets you run more at once.
Yes, i5 is good, as long as it is 3.0GHZ or higer.
I'm running an i5 3.3GHz, with a Geforce 760 GTX 4GB, and 16GB of ram and can run 2 alpha instances just fine, with Netflix, Teamspeak and a bunch of websites running in the background.
*unless that application is Minecraft.
Assume everything is Server Time, Pacific Standard Time, GMT-8.
KoTC Edam Neadenil wrote:
That's a lie, I have it set to all platforms. "Youtube has for some hidden reason decided to make this not available on mobile devices"
The only flag I got was for Germany. Universal Music Group doesn't seem to want Germans to hear peaceful music.
I have noticed that youtube has been making a lot of videos non-mobile though.
Just looking for an update on what's happening with these.
When can we see them, how will they compare to other times, and what kind of functionality will be around them?
Before we were told they were unlootable, because nothing pisses off a customer like getting ganked and losing something you gave money for. We were also told that they wouldn't be the best items, but they also wouldn't be the worst.
What I don't want to see is them coming into the game after everyone is 'leveled' above them, there seems to be a lot getting pushed back to make this sept 15th release. Perhaps they should be re-chargeable 'spells' that enchant current gear to give/replace some keywords for a set amount of time. I would like to see them useful through the life of a character, I hate special items that you only end up using for a week or so, then you stick them in your bank forever.
Daily Deals(30 low-mid-? level flashy items, if you pledged 30 days before end date)
I think EvE has it almost right for logout timers, and general unsanctioned pvp flags. 5 minutes from the last PvE action(from or against you), 15 minutes from the last hostile player action (from or against you). Bottom line, your character is in the game until things cool down. But there should be a global logout of at least a few minutes. If you want a safe logout, do it in a location with a soulbinding point, otherwise roll the dice.
I often have to abruptly step away, I accept this as part of my playtime, and it factors into what risks I'm going to take. Unless I know I have a solid hour, I'm not going to go do some hour long activity in my best gear.
There's not much that can be done for someone who doesn't know how long they have to play, catering to this crowd just presents ways to exploit escape. I'm guessing it won't be a huge deal for someone to step away for a minute or two, as long as their group is willing to hold up, some groups may even be willing to hold up for log-off timers.
I agree with Wyspr.
If the game was in First-Person-Perspective, I would support more realistic terrain, like in Rust, but when your camera is flying 30 feet above your character, that is a lot of screen crowding. I would love for the game to be like that, but that idea was shot down pretty hard early on.
Wasn't there a huge discussion about this about a year ago, where all the casual people and hardcore people were yelling back and fourth? I think I started it, and I think it was along the lines of having sleepers like Rust, for logged out players.
If it couldn't be exploited, I would suggest players are returned to their bind point when logging out.
2. Depends, you shouldn't be making macros that are 'fire and forget' type things. If you macro isn't more than a few seconds long, and doesn't loop, you should be safe
Stop trying to think of a way to play multiple characters at once and slave them together.
Lord Regent: Deacon Wulf wrote:
Bonny was handing them out to Adventure Time participants, among other gear appropriate for the level of training. No way the escalation could have been done without them.
I think that number is coincidental. I think the red triangle signifies that you are at your maximum bonus, because that's when my rep started skyrocketing. I think I finished my first night around 4k rep, and got the bonus an hour or so before logging off. A lack of icon seemed to indicate high rep, an icon was neutral rep, and a red icon was low rep.
If you are going to play the game, just not right at launch, I would hold onto the account. If you are going to start playing within the first four months, I would consider starting your character from day 1, and letting them accumulate xp with the free subscription time you were given.
To sell at the current time, someone gives you money, and you give them your login details, then they can go change them. The trouble here is with the Paizo account, since they are kind of linked, and all the digital content is through that account, so you either have to lower your asking price, or give them your paizo account too.
Then the buyer has to hope that you never try and retrieve your account details from Paizo or GW, and claim someone stole your account.
Unless you are selling an invite from a guild/buddy pack, in which they get to create their own account. All the buyer has to worry about is actually getting the email. The buyer could request to use Ebay, but they should also expect to cover the associated costs of using Ebay.
Ryan has told us that down the road they will be providing a safe way to sell accounts, but who knows how far out that is.
If you are buying a pre-made account, yes, you can't tell what kind of account it is. But if you have someone like me, with unused invites, you can be positive it is for a kickstarter Crowdforger Pioneer account.
@Adding to Tycale
There are two types of DT accounts. The $35 one is for Open Enrollment, which will start some time in 2016.
Then there are the Early Enrollment DT accounts, that retailed at $100, but I doubt anyone will sell them for close to that price now.
The EE DT accounts will always be a much higher value because they will have 1-2 years over the OE DT accounts. They also come with a few hundred dollars worth of goodies.
Perhaps players should be able to pick-up smallholdings at a reduced cool down (24-48 hours), inventory in-tact(but inaccessible until it is placed again). When a hex is claimed, after 48 hours all smallholdings not aligned with the POI are despawned with this reduced cool down.
POI's should take precedence, players shouldn't be able to place items in a hex that increase the time to claim. Claiming a hex is a PvE activity. Raiding or taking the hex is the PvP.
After seeing that Base Attack Bonus 4 (or 5?) was upwards of 50.000 XP, I wanted to start a discussion on how people feel about these large cost feats.
My first experience in EvE lasted between 1-2 months. The moment I queued up Carrier V, I lost all interest when I saw a 60 day training time.
Keeping people interested is very important, from my experience in gaming, this means that they are actively advancing their character in a very obvious way for a long period of time. I would like to be see people able to pick up at least a feat every two days that moves them towards maxing their role. And for the first few months, people should be able to pick up multiple feats a day.
So instead of having something that costs tens of thousands of experience, you give it lots of requirements, or trickle down that xp into the required feats.