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First contact customer service, they may reset your account. If you don't hear back from them, or they say no, if you have a Destiny's Twin add-on (If you pledged through the kickstarter), create a 2nd character, and set it as training, Otherwise you are effectively losing 30 days of xp on that character.
Come back when you want to, and your characters will be sitting there with a month of experience.
I would also consider using the game as an investment, if you can afford it, keep the xp flowing. When you come back spend a little bit, see if the game is to your liking. If you ever decide the game is definitely not for you, you have a account that is potentially worth thousands of dollars to sell.
To add to this, the game really isn't developed enough to have griefing in some respects. Right now, spawn camping is a great strategy for locking down an attacker, and you can't blame anybody for using the best strategy available. So for now, there's not much outside of being rude, offensive and/or obnoxious in chat that could reasonably get you punished.
If GW doesn't want every fight turning into "AoE fest at the enemy spawn point" they would be wise to getting a better respawn system ASAP.
I don't think it's really a problem with the crafting settlements. I think the problem is we have 4x as many hexes and 2x as many settlements as we should have started with. A crafting settlement can't really get off the ground until the population density increases, right now it's pretty low except for a few spots on the map.
I've pointed this out a few times, it's not a great system, and is very exploitable. It is purely a numbers game, but that's how "control" type fights work. (except in Destiny, where the TDM component seems to have a bigger impact over control points)
Taking a tower/POI/Settlement should be a multi step attack, with objectives based on the configuration of the target (not so much towers). It needs to be something that takes long enough that a response is possible, but still be not so taxing that it is impossible with a defending force. Though the defenders should get an advantage
IMO capture points is a horrible system for any sustainable gameplay. The key to keep people coming back is objective based play. I use this example a lot (pretty much for every game I beta), mostly because no game has come close since, but Return to Castle Wolfenstein: Enemy Territory is the most enjoyable FPS I have played. There was no TDM, no CTF, no Control, every map had a series of objectives. I played that game 30-40 hours a week for 3 years(95% of the time on 8 maps). To compare, COD games held my attention for a month or two (which is really how long they expect most people to play their games, thus there is a new one every year). I know why the objective model isn't used anymore, they fps community is less refined now and just wants to mindlessly kill people, Splash Damage and ID tried doing the ET style with Quake Wars and Brink, but they were flops. But I think the sandbox MMO community, especially this community, would appreciate more of a thought-driven, strategy based battle.
Drakhan Valane wrote:
If I recall correctly (feel free to correct me if I'm wrong), 100% video card usage is typical even if it isn't being particularly taxed by the graphics. If the graphics are still smooth and the frame rate high, you're fine.
It's typical, yes, but not good to do, most people want to run at the best graphics possible. If your graphics card is constantly running at 100% that means that it is constantly at peak temperature, which is bad, and reduces the life of the card. I did that with my last GPU and after a while I ended up having to turn down the clock speed by half to keep it from overheating and faulting.
Ryan Dancey wrote:
We are having some lengthy conversations this morning about helping to get the economy bootstrapped in the NPC Settlements.... :)
There are too many NPC settlements.
The initial rush is over, we don't need that big of a buffer. Before an NPC-city economy is attempted Fort Inevitable should be finished, it and Thornkeep should be the two starter towns, and the player should choose which one to start with. I'm pretty sure the groups around these two cities are there because they though that's where the new players would be coming from, and/or most of the lower-tier activities would be taking place.
Existing organizations also can't be expected to have characters sitting in each starting settlement looking for new players to help/recruit. If we only had to be in two places, you would probably see more help from us.
I don't think the NPC zones will see much use until all those white triangles on the map are patrolled by something equivalent to EVE's CONCORD. And the players that want to play 'safe' stick around there.
It's just going to take a while for a coin based economy to kick off.
IMO, PFO is starting with a much larger game world than it should have, and it's a little late to downsize now that people have 'their' settlements. People are too spread out to facilitate good trade. Not many people are looking to log into a game that requires about a hour of travel every time you want to gear up, so groups like TEO, T7V and PAX, that can craft everything, are quite attractive right now.
Also encumbrance is an issue, we're not going to see a flourishing economy until we have the PFO equivalent of EVE's industrial haulers. And a better auction system with global browsing would help.
I really don't see a good economy starting until after the cataclysm, when we have access to full(isn) settlements, and are more limited in what we can do (hopefully, I don't think that 3 settlements should be able to work together to cover all the bases, should be more like 10)
Here is a link that will take you directly to the #PFO channel. All you have to do is enter a username. Give it a few seconds to load the channel.
I made a post earlier today that I realize now wasn't very informative to those with no idea what IRC is.
IRC, or Internet Relay Chat is an archaic mode of communication developed in the days of dialup, before the time of VOIP.
For socially based MMOs it can be an invaluable tool, especially when the game does not support global communication. It allows players who are not in-game to connect with the community in a real-time way. This is great for help and trade channels, because someone offline may have the answer to your question, or the rare item you are looking for.
I have set up 3 channels: #PFO, #PFOhelp, and #PFOtrade.
The easiest way to connect to these channels is through the mibbit web-based irc client.
From there you can type "/join #PFOhelp, and/or "/join #PFOtrade"
If you want to learn more about the mibbit client or IRC in general, google it.
On the channels I operate, there is a zero-tolerance policy on impersonation If I find out you are pretending to be another member of the community, you will get an un-repealable lifetime ban.
If any GW employees want to identify themselves in the channel, message me(/msg) or anyone with a star* by their name, we'll do some email conformation to verify your identity, and identify you in the channel.
*The full star represents an Operator, this may be different if you are using another irc client.
How to connect:
I'm assuming anyone with IRC experience has the knowledge to connect by other means if they want.
I tried this back a while and it didn't catch on, and there was a recent push in T7V to give it a go again now that things are more active, so I thought I would try the community channels again too.
I set up two channels on the mibbit IRC servers: #PFO and #PFOhelp
Mibbit is a browser based IRC client that can be found here, it should be pretty straight forward.
Please idle on the server, and do not leave if you see nothing happening. You have no idea how many times I have scrolled up in chat to seen a bunch of people join and leave within minutes of eachother. I'd really like to see the #PFOhelp channel catch on, as it is very useful to have a non-forum where people OOG can help people in-game instantly.
***Impersonation is a zero tolerance offense and will result in a lifetime ban.***
If any GW employees want to identify themselves in the channel, message me(/msg) or anyone with a star* by their name, we'll do some email conformation to verify your identity and identify you in the channel.
I know not everyone uses these forums, so please spread the word in your own channels if you want this to catch on.
For now this will be administered by T7V, if necessary we will identify members of the community to help with moderation. Please don't ask for moderator permissions, that only makes me suspicious of your intentions.
*The full star represents an Operator, this may be different if you are using another irc client.
Honestly, I would go for the 760 4GB over the 770 2GB, I think they're around the same price. It's only a marginal increase in processors, but the extra 2GB of memory will be very helpful for PFO, and is we've been told that more Vram will help by Ryan.
I'd 2nd the 2400mhz ram thing, I use the Patriot Viper series. You may get a good deal on it over the next few days.
I would actually watch places like new egg over the weekend and early next week, there are probably going to be some good deals for things similar to what you are using.
And if you're using liquid cooling, I would invest in some leak detection, frankly, unless you plan on overclocking, liquid cooling isn't necessary.
They just need a dps boost. Their survivability should be in killing their target quickly. Fighters shouldn't get both the best defense and highest damage in melee.
I'd say that the 'sneak attacks' should give 50-70 base damage if using light weapons. Out of all the classes they should be more combo driven, and able to set themselves up for big attacks, not having to rely as much on debuffs from party members.
TT/Single-player-game rogues are a different thing than MMO/pvp rogues. They are spike damage, quick movement and stealth classes, not pickpocketing, lockpicking, smooth-talking thieves.
Support: A yet to be determined upkeep style mechanic, to prevent people from jumping companies to temporarily use their benefits, and curb the maximum effectiveness of low rep players(low rep = lower maximum level of settlement facilities = lower level support facilities).
Basically, a place you need to visit every so often to enable your feats.
We were told a while ago that the we are looting the camp not the corpses. So if you clear wolves off of an abandoned bandit camp, copper pieces make sense.
None of these are MVP, but they would all be nice to have. And why are you posting this again? It seems like I have seen you post a variation on this list every week.
Ryan made it pretty clear to me what the MVP is, and as a Software guy, I know what it's like having a bunch of people with basically zero experience telling you how do do things. We play game, very few members of this community have any development experience.
Influence shouldn't be turned on until there are things to spend it on, the UNC doesn't need to amass influence you you have a huge surplus to spend on feuding.
Company storage is nice and all, but needs a lot of customizable access controls, something that will need to be thoroughly focus tested on Zog after EE starts.
I'll give you the settlement sponsorship point, but I would hope that is in the patch they've pushed back 2 weeks now. Although, I would prefer settlements to be the base organization until companies can help other companies defend towers, without capturing them.
Ryan Dancey wrote:
I am absolutely not surprised that server population is low. I think we have been in Alpha a month too long. The initial rush of "how does this work" is over. Now most people are just waiting for the "real game" to begin. The stuff that is hard to do will be wasted when we start Early Enrollment. And the benefits of having a lot of people logged in and playing won't materialize until the results of all that work is persistent.
I'm holding off playing and waiting for 2 announcements:1. "Towers are working!" or "We've increased crafting trainers level for T2 training!"
2. The character TP/desync/db corruption issues are resolved.
If you want to do a high traffic test, you should give everyone 2.5 million experience, turn all the crafting facilities up to 11*, add a factor of 10 to the drop rates, and let us go crazy.
I'm probably not alone in getting burned out, because I wasn't progressing. It was getting boring slowly fighting through goblin ghouls, when I knew my character was ready for T2 gear that would make a good impact on the difficulty.
*not 11 quality, Spinal Tap reference, turn them beyond what we will ever see in the game.
Caldeathe Baequiannia wrote:
I use Chrome,
I need 32GB of RAM.
Is this a pre-built? 12GB is an odd number nowadays, usually it's multiples of 4 or 8.
If you're wanting to eventually max out your ram. (32GB) then you'll want to start with 16GB with 2, 8GB sticks.
You also need a little more detail for comparison, prominently the clock speeds on the processor and ram. Also the size of the Cache on the HDD. Also the Read/Write speeds of the Bluray drive.
$30-40 Linksys, don't need anything complicated or expensive unless you know what you are doing and have a reason to get one.
Are you talking about connecting to the box your ISP had installed in you home? Depends on what they installed. A lot of ISP's install router/modems which is fine to hook into. But if you just have a box with a single Ethernet cable coming out of it, get a router.
TEO Alexander Damocles wrote:
I wouldn't say barely, it's enough to run those exact components and not be at 100% power consumption all the time.
That Graphics card is one of those tiny ones that only needs a 1 inch fan. It hardly takes any power.
That's the thing about pre-builts, they have the minimum support for the chosen components.
Found this ASUS cpu on Newegg for 969.00. Was curious what you all think? Would it be able to stream?
At first glance, I wouldn't buy it. It looks like they took a fast processor and filled out the rest of it with sub par components. I doubt it could stream well. Keep in mind, most residential internet plans aren't setup for large upload speed as they are mostly used for downloading/browsing, so you need to have a plan a few rungs up the ladder to get reasonable streaming speeds, if you want to stream above 480p.
Here's my recommended setup, this is very similar, and a bit better in some respects than what I am running.
Total Cost: $1013.93
CPU - $239
GPU - $189.99
HDD - $103.99
Power Supply - $59.99
Case - $59.99
If you want to expand your budget:
Pyronous Rath wrote:
how do ppl trade/buy accounts anyways arn't they attached to your personal email or somthing?
There are two options:
1. Trade login details, and prey that the person doesn't claim they were hacked and try and recover the account. You then change the password, email and display name.(use a paypal invoice for some legal protection)
2. Guild and Buddy packs come with invites, all you have to hope is that you actually get the email invite once you give the money. Once you get the invite the account is 100% yours forever. (use a paypal invoice for some legal protection)
EvE is a series of rooms. And there are some globally accessible databases. There is no looking between shards. I highly doubt that the Jita shard holds all the data on the items there, it probably has a pointer/redirect of some sort that connects the client to an external database.
PFO is a seamless world.
Huge difference from a tech perspective. Sharding is not a solution for PFO.
Ryan Dancey wrote:
This doesn't really impact anything, I'm just curious.
Is the time from client-server really part of the 300ms?
If Player A has a 200ms latency, and Player B has a 50ms latency, and they both send an attack action at 4:45.000, the server will execute both actions at 4:45.300. Or does Player A's action happen at 4:45.500, and player B's action happen at 4:45.350? In other words is the server subtracting the client's ping from the time until attack will execute.
PFO will not have a beta phase, it doesn't fall into any paradigm, so don't try to fit it to one. Games in general don't fit into what most would consider alpha/beta, it is really up to the developer to classify the stage of their game. GW has decided to name and describe their own development phases: Alpha, EE and OE.
3 players in T1+2 weapons and armor should be able to clear 10-15% an hour. And from what we've seen the escalations grow somewhere between 1-3% at the top of the hour.
I think there have been some ill-fated attempts to run escalations with partially geared fresh characters, without a core of higher-'level' characters.
Nihimon(most), Myself, and a few others throughout the day cleared a hex from 100% to 0% with what I'll call 8 hours of focused play. The escilation was Ripping Chains.
And the shrines get still covered in non-escilation hexes.