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Kaerishiel Neirenar

Valkenr's page

Goblin Squad Member. 1,344 posts. No reviews. No lists. No wishlists. 2 aliases.


1 to 50 of 1,344 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Goblin Squad Member

Welcome to being a prominent member of the community! You aren't anyone until people start impersonating you!

Goblin Squad Member

4 people marked this as a favorite.

Just do what I do, ignore them. No special setting, every time you see their name, ignore what follows.

Goblin Squad Member

Arkobla Conn wrote:

Hi - I'm a MMO veteran (EQ, EQ2, DAOC, Conan, Rifts, Guild Wars, WOW, Star Wars). I'm also a Kickstarter backer, with a 100 dollar pledge.

My first foray into Early enrollment has not been positive. Using a top line Lap top, I have not been impressed with anything. Understanding its a sandbox, I went into this expecting different...but not what I found.

1. Movement is so difficult. I can't take a few steps without the camera angle changing. Just moving across the world is nearly impossible and trying to have a combat is really dangerous given I can't control where I'm facing.

First, "Top line laptop" doesn't help much. As I don't know what you consider "Top line" or how long ago it was "Top line" or in what country it was considered "Top line", so what are the specs?

More Specifically:
What model and how fast is the CPU?
What model and how much memory does the Graphics card have?
How much RAM do you have?

The movement issues you describe are exactly what you expect from someone using the mouse-look controls on a system that can't handle the game. Is it choppy? is there graphical lag? Is it still there while playing on the lowest graphics pre-set? Is it still there while playing on the highest graphics pre-set? (some games play better with high graphics, as it moves more load on the GPU)

If you can, take video of your screen (not screen capture, use a camera, screen capture reduces performance [unless you have a dedicated capture device]), and throw it on youtube for us to see.

Goblin Squad Member

Damn auto-correct...

Goblin Squad Member

First contact customer service, they may reset your account. If you don't hear back from them, or they say no, if you have a Destiny's Twin add-on (If you pledged through the kickstarter), create a 2nd character, and set it as training, Otherwise you are effectively losing 30 days of xp on that character.

Come back when you want to, and your characters will be sitting there with a month of experience.

I would also consider using the game as an investment, if you can afford it, keep the xp flowing. When you come back spend a little bit, see if the game is to your liking. If you ever decide the game is definitely not for you, you have a account that is potentially worth thousands of dollars to sell.

Goblin Squad Member

1 person marked this as a favorite.
Nihimon wrote:

On the subject of Spawn Camping, I will say that holding the position around the Attackers' Shrine during a Tower battle is good strategy, and the Attackers do not deserve, and probably should not be given, a free rally point to consolidate their forces for another push at the Tower - especially with the current difficulty in defending a Tower.

To add to this, the game really isn't developed enough to have griefing in some respects. Right now, spawn camping is a great strategy for locking down an attacker, and you can't blame anybody for using the best strategy available. So for now, there's not much outside of being rude, offensive and/or obnoxious in chat that could reasonably get you punished.

If GW doesn't want every fight turning into "AoE fest at the enemy spawn point" they would be wise to getting a better respawn system ASAP.

Goblin Squad Member

I don't think it's really a problem with the crafting settlements. I think the problem is we have 4x as many hexes and 2x as many settlements as we should have started with. A crafting settlement can't really get off the ground until the population density increases, right now it's pretty low except for a few spots on the map.

Goblin Squad Member

I've pointed this out a few times, it's not a great system, and is very exploitable. It is purely a numbers game, but that's how "control" type fights work. (except in Destiny, where the TDM component seems to have a bigger impact over control points)

Taking a tower/POI/Settlement should be a multi step attack, with objectives based on the configuration of the target (not so much towers). It needs to be something that takes long enough that a response is possible, but still be not so taxing that it is impossible with a defending force. Though the defenders should get an advantage

IMO capture points is a horrible system for any sustainable gameplay. The key to keep people coming back is objective based play. I use this example a lot (pretty much for every game I beta), mostly because no game has come close since, but Return to Castle Wolfenstein: Enemy Territory is the most enjoyable FPS I have played. There was no TDM, no CTF, no Control, every map had a series of objectives. I played that game 30-40 hours a week for 3 years(95% of the time on 8 maps). To compare, COD games held my attention for a month or two (which is really how long they expect most people to play their games, thus there is a new one every year). I know why the objective model isn't used anymore, they fps community is less refined now and just wants to mindlessly kill people, Splash Damage and ID tried doing the ET style with Quake Wars and Brink, but they were flops. But I think the sandbox MMO community, especially this community, would appreciate more of a thought-driven, strategy based battle.

Goblin Squad Member

Drakhan Valane wrote:
If I recall correctly (feel free to correct me if I'm wrong), 100% video card usage is typical even if it isn't being particularly taxed by the graphics. If the graphics are still smooth and the frame rate high, you're fine.

It's typical, yes, but not good to do, most people want to run at the best graphics possible. If your graphics card is constantly running at 100% that means that it is constantly at peak temperature, which is bad, and reduces the life of the card. I did that with my last GPU and after a while I ended up having to turn down the clock speed by half to keep it from overheating and faulting.

Goblin Squad Member

1 person marked this as a favorite.
Ryan Dancey wrote:
We are having some lengthy conversations this morning about helping to get the economy bootstrapped in the NPC Settlements.... :)

There are too many NPC settlements.

The initial rush is over, we don't need that big of a buffer. Before an NPC-city economy is attempted Fort Inevitable should be finished, it and Thornkeep should be the two starter towns, and the player should choose which one to start with. I'm pretty sure the groups around these two cities are there because they though that's where the new players would be coming from, and/or most of the lower-tier activities would be taking place.

Existing organizations also can't be expected to have characters sitting in each starting settlement looking for new players to help/recruit. If we only had to be in two places, you would probably see more help from us.

I don't think the NPC zones will see much use until all those white triangles on the map are patrolled by something equivalent to EVE's CONCORD. And the players that want to play 'safe' stick around there.

Goblin Squad Member

A 4GB VRAM graphics card also helps of you are about to upgrade.

I recommend a 4x8GB configuration, and RAM-driving the game. If you have $400 to spend.

Goblin Squad Member

2 people marked this as a favorite.

It's just going to take a while for a coin based economy to kick off.

IMO, PFO is starting with a much larger game world than it should have, and it's a little late to downsize now that people have 'their' settlements. People are too spread out to facilitate good trade. Not many people are looking to log into a game that requires about a hour of travel every time you want to gear up, so groups like TEO, T7V and PAX, that can craft everything, are quite attractive right now.

Also encumbrance is an issue, we're not going to see a flourishing economy until we have the PFO equivalent of EVE's industrial haulers. And a better auction system with global browsing would help.

I really don't see a good economy starting until after the cataclysm, when we have access to full(isn) settlements, and are more limited in what we can do (hopefully, I don't think that 3 settlements should be able to work together to cover all the bases, should be more like 10)

Goblin Squad Member

Yeah, I have to agree with what is being said. Once the GW forums have private messaging, and a good search function, then it may get some mainstream use.

But I think the only real way to move people over there, is to shut down these forums.

Goblin Squad Member

Thank you to everyone keeping the channel going, it may take a while to catch on, but IRC channels like these are a great resource for games like PFO.

I would like to hear from some people that aren't using the IRC channels: Why aren't you?

Goblin Squad Member

I would just like to note that I want this thread to die, and the other thread to keep going, it has more information.

Goblin Squad Member

I'm not sure what happened with that link, maybe paizo is using custom bbcode that pushes their url onto anything with out a full url.

Yes, idling is automatic, I think it kicks on in 5 minutes. There is also an auto-AFK notification if you are gone longer, not sure how long it takes(30min?).

Goblin Squad Member

Kill stuff faster?

Goblin Squad Member

1 person marked this as a favorite.

Here is a link that will take you directly to the #PFO channel. All you have to do is enter a username. Give it a few seconds to load the channel.

Goblin Squad Member

1 person marked this as a favorite.
#PFO, #PFOhelp, #PFOtrade

I made a post earlier today that I realize now wasn't very informative to those with no idea what IRC is.

IRC, or Internet Relay Chat is an archaic mode of communication developed in the days of dialup, before the time of VOIP.

For socially based MMOs it can be an invaluable tool, especially when the game does not support global communication. It allows players who are not in-game to connect with the community in a real-time way. This is great for help and trade channels, because someone offline may have the answer to your question, or the rare item you are looking for.

I have set up 3 channels: #PFO, #PFOhelp, and #PFOtrade.
In IRC the # designates that the following word is the name of a channel.
What they are for, should be apparent.

The easiest way to connect to these channels is through the mibbit web-based irc client.
Step 1: Go here.
Step 2: Click "Launch Mibbit Client"
Step 3: Choose a Nick (Nickname)
Step 4: Enter: "#PFO" into the channel entry box
Step 5: Click Connect
and now you can chat

From there you can type "/join #PFOhelp, and/or "/join #PFOtrade"

If you want to learn more about the mibbit client or IRC in general, google it.

On the channels I operate, there is a zero-tolerance policy on impersonation If I find out you are pretending to be another member of the community, you will get an un-repealable lifetime ban.


If any GW employees want to identify themselves in the channel, message me(/msg) or anyone with a star* by their name, we'll do some email conformation to verify your identity, and identify you in the channel.
For future reference, if any GW employees are in the channel and have been verified, there will be half a star* by their name, and they will have a "GW_" prefix.

*The full star represents an Operator, this may be different if you are using another irc client.
**The half star represents the "half-op" permission set, this may be different if you are using another irc client.

Goblin Squad Member

How to connect:
Step 1: Go here.
Step 2: Click "Launch Mibbit Client"
Step 3: Choose a Nick (Nickname)
Step 4: Enter: "#PFO" into the channel entry box (or #PFOhelp)
Step 5: Click Connect
and now you can chat

I'm assuming anyone with IRC experience has the knowledge to connect by other means if they want.

Goblin Squad Member

3 people marked this as a favorite.


I tried this back a while and it didn't catch on, and there was a recent push in T7V to give it a go again now that things are more active, so I thought I would try the community channels again too.

I set up two channels on the mibbit IRC servers: #PFO and #PFOhelp

Mibbit is a browser based IRC client that can be found here, it should be pretty straight forward.

Please idle on the server, and do not leave if you see nothing happening. You have no idea how many times I have scrolled up in chat to seen a bunch of people join and leave within minutes of eachother. I'd really like to see the #PFOhelp channel catch on, as it is very useful to have a non-forum where people OOG can help people in-game instantly.

***Impersonation is a zero tolerance offense and will result in a lifetime ban.***
...Seriously, don't even do it jokingly.

If any GW employees want to identify themselves in the channel, message me(/msg) or anyone with a star* by their name, we'll do some email conformation to verify your identity and identify you in the channel.
For future reference, if any GW employees are in the channel and have been verified, there will be half a star* by their name, and they will have a "GW_" prefix.

I know not everyone uses these forums, so please spread the word in your own channels if you want this to catch on.

For now this will be administered by T7V, if necessary we will identify members of the community to help with moderation. Please don't ask for moderator permissions, that only makes me suspicious of your intentions.

*The full star represents an Operator, this may be different if you are using another irc client.
**The half star represents the "half-op" permission set, this may be different if you are using another irc client.

Goblin Squad Member

Saiph wrote:

Whelp, I only live once so I spent a little extra and got everything I wanted. The final product is below; Merry Christmas to me! Thank you again for all the advice.

ASUS Z97-AR LGA 1150 Intel ATX Motherboard
Intel Core i7-4790K 4.0GHz LGA 1150 Boxed Processor
Corsair Hydro Series H60 High Performance Liquid Cooling
NZXT Classic Series Source 210 Mid Tower ATX Computer Case
Microsoft Windows 8.1 64-bit English
750W 20 4-pin ATX Power Supply (Black)
2TB 7200 RPM SATA 6Gb/s 3.5" Internal Hard Drive
Crucial Ballistix Sport 16GB DDR3-1600 PC3-12800) Memory
LG 16x Internal SATA Blu-Ray Rewritable Drive
Nvidia GTX 770 2GB

Honestly, I would go for the 760 4GB over the 770 2GB, I think they're around the same price. It's only a marginal increase in processors, but the extra 2GB of memory will be very helpful for PFO, and is we've been told that more Vram will help by Ryan.

I'd 2nd the 2400mhz ram thing, I use the Patriot Viper series. You may get a good deal on it over the next few days.

I would actually watch places like new egg over the weekend and early next week, there are probably going to be some good deals for things similar to what you are using.

And if you're using liquid cooling, I would invest in some leak detection, frankly, unless you plan on overclocking, liquid cooling isn't necessary.

Goblin Squad Member

1 person marked this as a favorite.

They just need a dps boost. Their survivability should be in killing their target quickly. Fighters shouldn't get both the best defense and highest damage in melee.

I'd say that the 'sneak attacks' should give 50-70 base damage if using light weapons. Out of all the classes they should be more combo driven, and able to set themselves up for big attacks, not having to rely as much on debuffs from party members.

TT/Single-player-game rogues are a different thing than MMO/pvp rogues. They are spike damage, quick movement and stealth classes, not pickpocketing, lockpicking, smooth-talking thieves.

Goblin Squad Member

Support: A yet to be determined upkeep style mechanic, to prevent people from jumping companies to temporarily use their benefits, and curb the maximum effectiveness of low rep players(low rep = lower maximum level of settlement facilities = lower level support facilities).

Basically, a place you need to visit every so often to enable your feats.

Goblin Squad Member

Schedim wrote:

There is a tendency for that, but I second that I also want a stronger thematic theme ... It breaks immersion really to get copper pieces from wolves ...

... and spells from non spell casters etc etc ...

We were told a while ago that the we are looting the camp not the corpses. So if you clear wolves off of an abandoned bandit camp, copper pieces make sense.

Goblin Squad Member

2 people marked this as a favorite.

None of these are MVP, but they would all be nice to have. And why are you posting this again? It seems like I have seen you post a variation on this list every week.

Ryan made it pretty clear to me what the MVP is, and as a Software guy, I know what it's like having a bunch of people with basically zero experience telling you how do do things. We play game, very few members of this community have any development experience.

- Characters can log in
- There are static monsters to kill and loot
- There are static nodes to harvest
- You can craft upgrades
- Basic grouping mechanics
- You can progress your character (buy feats)

Influence shouldn't be turned on until there are things to spend it on, the UNC doesn't need to amass influence you you have a huge surplus to spend on feuding.

Company storage is nice and all, but needs a lot of customizable access controls, something that will need to be thoroughly focus tested on Zog after EE starts.

I'll give you the settlement sponsorship point, but I would hope that is in the patch they've pushed back 2 weeks now. Although, I would prefer settlements to be the base organization until companies can help other companies defend towers, without capturing them.

Goblin Squad Member

1 person marked this as a favorite.

I was planning on making some videos when EE starts and the game mechanics are a little less prone to change.

We're not going to know what the "last build before EE" will be, we're just getting 48 hours notice.

Goblin Squad Member

1 person marked this as a favorite.

I think EE is starting once they get the desync issues fixed. Feature wise, the game is ready for EE to start.

Goblin Squad Member

2 people marked this as a favorite.
Ryan Dancey wrote:
I am absolutely not surprised that server population is low. I think we have been in Alpha a month too long. The initial rush of "how does this work" is over. Now most people are just waiting for the "real game" to begin. The stuff that is hard to do will be wasted when we start Early Enrollment. And the benefits of having a lot of people logged in and playing won't materialize until the results of all that work is persistent.

I'm holding off playing and waiting for 2 announcements:

1. "Towers are working!" or "We've increased crafting trainers level for T2 training!"
2. The character TP/desync/db corruption issues are resolved.

If you want to do a high traffic test, you should give everyone 2.5 million experience, turn all the crafting facilities up to 11*, add a factor of 10 to the drop rates, and let us go crazy.

I'm probably not alone in getting burned out, because I wasn't progressing. It was getting boring slowly fighting through goblin ghouls, when I knew my character was ready for T2 gear that would make a good impact on the difficulty.

*not 11 quality, Spinal Tap reference, turn them beyond what we will ever see in the game.

Goblin Squad Member

Caldeathe Baequiannia wrote:
DeciusBrutus wrote:
Nihimon wrote:
Saiph wrote:
So I should get 2 sticks of 8?
Unless you can get 4.
Decius may-or-may-not have been joking, but unless you have a particular need for 32 Gigs of ram, no-one who has to worry about their computer budget should be getting it right now.

I use Chrome,

I need 32GB of RAM.

Goblin Squad Member

I should have said 'pairs'

Mixing ram requires you know the specs. Bad ram + good ram = bad ram speed + good ram space.

You may have had better performance if you took out the 256 sticks, unless the 1meg's were the same speed.

It's not a good idea just to add more sticks into open slots.

Goblin Squad Member

Saiph wrote:

Just curious, I'm getting a 2 TB HDD, an i7 490k processor, 12GB memory, anti virus and a blue ray rewritable drive for 283.00 more than that system. Also a Z97 motherboard. Are those upgrades worth 283.00?

Is this a pre-built? 12GB is an odd number nowadays, usually it's multiples of 4 or 8.

If you're wanting to eventually max out your ram. (32GB) then you'll want to start with 16GB with 2, 8GB sticks.

You also need a little more detail for comparison, prominently the clock speeds on the processor and ram. Also the size of the Cache on the HDD. Also the Read/Write speeds of the Bluray drive.

Goblin Squad Member

$30-40 Linksys, don't need anything complicated or expensive unless you know what you are doing and have a reason to get one.

Are you talking about connecting to the box your ISP had installed in you home? Depends on what they installed. A lot of ISP's install router/modems which is fine to hook into. But if you just have a box with a single Ethernet cable coming out of it, get a router.

Goblin Squad Member

Twice marked will be available again, last heard it will be required for creating bind-points.

Goblin Squad Member

Saiph wrote: 8849&skuId=5818083&ref=06&loc=01&ci_src=14110944&ci_sku =5818083&extensionType=pla:g&s_kwcid=PTC!pla!!!80819144119!g!M!5259 8531839&kpid=5818083&k_clickid=1180a421-065c-bd49-727c-00006c33c8c1 &kpid=5818083&lsft=ref:212,loc:1&ksid=1180a421-065c-bd49-727c-0 0006c33c8c1&ksprof_id=8&ksaffcode=150&ksdevice=m

Decent monitor, no?


Goblin Squad Member

TEO Alexander Damocles wrote:
Nihimon wrote:
Saiph wrote:
Found this ASUS cpu on Newegg for 969.00. Was curious what you all think? Would it be able to stream?

I think the i7 CPU and the 16GB RAM should make it easy to stream even with multiple PFO clients running and other multi-tasking.

I'm a tad worried about the GTX 740 and the 300W Power Supply, though. It seems like those are in the "just barely enough" category, and you might find yourself upgrading them sooner than you'd want to. Still, budgets are budgets and it'll probably work fine.

Upgrade to a GTX 760. Its a huge step up in performance for not that much of a price hike. I'll second Nihimon's worry on that power supply. That's *barely* enough to run that computer, I'm actually surprised it does run it tbh. If you ever go to upgrade your computer later, that PSU just won't cut it.

I wouldn't say barely, it's enough to run those exact components and not be at 100% power consumption all the time.

That Graphics card is one of those tiny ones that only needs a 1 inch fan. It hardly takes any power.

That's the thing about pre-builts, they have the minimum support for the chosen components.

Goblin Squad Member

2 people marked this as a favorite.
Saiph wrote:
Found this ASUS cpu on Newegg for 969.00. Was curious what you all think? Would it be able to stream?

At first glance, I wouldn't buy it. It looks like they took a fast processor and filled out the rest of it with sub par components. I doubt it could stream well. Keep in mind, most residential internet plans aren't setup for large upload speed as they are mostly used for downloading/browsing, so you need to have a plan a few rungs up the ladder to get reasonable streaming speeds, if you want to stream above 480p.

Here's my recommended setup, this is very similar, and a bit better in some respects than what I am running.

Total Cost: $1013.93

CPU - $239
Intel Core i5 3.5GHz

Motherboard -$164.99

GPU - $189.99
Nvidia Geforce GTX 760 2GB

RAM -$159.99
Patriot Viper 3 16GB (2x8)

HDD - $103.99
Seagate 2TB, 64MB Cache

Power Supply - $59.99
Corsair CX600 600W

Case - $59.99
Cooler Master HAF 912

Disk drive
I'm not going to make a recommendation, as I never use mine (DL everything) and you can get one that "works" for pretty cheap.

Again, not going to make a suggestion, just go on Amzon, You can get a 22' 1080p monitor for just over $100. Just make sure it says 1080p and has the 1920x1080 resolution listed somewhere. Some sellers either are trying to cheat people or don't know what they are listing.

If you want to expand your budget:
I would up the graphics card to the model with 4GB of VRAM, which will run you $249.99. (this really helps with PFO)
You can also double the RAM. (you can do this whenever, you can't easily mix/match ram, make sure it's the same model, if you can't find the same model find someone that knows what they are doing)
You can also upgrade the hard drive to have a larger cache, which will cost $159.99
I'm using pretty much the same setup, with those additions, and can run two clients simultaneously and stream. You are more likely to run into bandwidth problems than graphical ones.

Goblin Squad Member

3 people marked this as a favorite.

In my experience the test is: (for electronics)

1. Turn it on
2. Is smoke coming out of it?
3. if yes, fail, if no, pass.

The smoke test is more exciting when it fails. I see a failure a few times a year.

Now the "pop" and "flash" tests are much more exciting.

Goblin Squad Member

3 people marked this as a favorite.

Some high-def super realistic looking battle using absolutely zero game mechanics or movement that is possible in-game. Don't forget to add something like an attack that kills 200 goblins at once so people feel envious of the trailer.


Goblin Squad Member

Pyronous Rath wrote:
how do ppl trade/buy accounts anyways arn't they attached to your personal email or somthing?

There are two options:

1. Trade login details, and prey that the person doesn't claim they were hacked and try and recover the account. You then change the password, email and display name.(use a paypal invoice for some legal protection)

2. Guild and Buddy packs come with invites, all you have to hope is that you actually get the email invite once you give the money. Once you get the invite the account is 100% yours forever. (use a paypal invoice for some legal protection)

Goblin Squad Member

Bluddwolf wrote:

EVE accomplishes this through having shards. As Ryan described above, the key issue is "what is viewable from one shard into the next" or a blending of the shard border (if I understand him correctly).

In EVE, you don't see what is on the other side of the gate. However, certain information is not limited by the gate (ie. market details, ship configuration, cargo in hold, etc.) From what I gather, when you pass through a gate, an exact duplicate is created when you exit a gate.

Sharding I'm guessing is just one solution.

EvE is a series of rooms. And there are some globally accessible databases. There is no looking between shards. I highly doubt that the Jita shard holds all the data on the items there, it probably has a pointer/redirect of some sort that connects the client to an external database.

PFO is a seamless world.

Huge difference from a tech perspective. Sharding is not a solution for PFO.

Goblin Squad Member

Neadenil Edam wrote:
Is anyone else finding Cleric Spells are way more common as a drop and Wizard spells relatively rare in comparison ?

Welcome to probability!

It may be what you are fighting, I'm not sure how the loot tables are structured.

Goblin Squad Member

Ryan Dancey wrote:

The client and server require 300 milliseconds to determine if the action is “valid”. During this time the server examines the request made by the client to execute the action and verifies that the client’s assumptions about the game state are valid. This step is required to avoid client-side hacks and exploits. 300 milliseconds is enough time for the information to make the transit from client to server and for the server to perform the necessary validation of the game state with some allowance for lag and server congestion. If Validation fails the server tells the client and the client responds as able. If Validation is successful there is no notification to the client – the client doesn’t...

This doesn't really impact anything, I'm just curious.

Is the time from client-server really part of the 300ms?

If Player A has a 200ms latency, and Player B has a 50ms latency, and they both send an attack action at 4:45.000, the server will execute both actions at 4:45.300. Or does Player A's action happen at 4:45.500, and player B's action happen at 4:45.350? In other words is the server subtracting the client's ping from the time until attack will execute.

Goblin Squad Member

Nihimon is a wizard.

Goblin Squad Member

They've been letting us know that the whole time.

Goblin Squad Member

MMO's are never feature complete.

Goblin Squad Member

PFO will not have a beta phase, it doesn't fall into any paradigm, so don't try to fit it to one. Games in general don't fit into what most would consider alpha/beta, it is really up to the developer to classify the stage of their game. GW has decided to name and describe their own development phases: Alpha, EE and OE.

Goblin Squad Member

Who isn't using a 64 bit OS nowadays?

Goblin Squad Member

Being wrote:
At least one early achievement pretty much requires the presence of low-level goblins near starting settlements.

Not an achievement, it's the starting quest. Which I believe is supposed to get changed to 'kill 3 enemies'.

Goblin Squad Member

Bluddwolf wrote:

How do that escalation event go the other day? 8-10 players spent four hours to reduce an escalation to 70%. I bet when the returned the next day, the escalation hex was back to 100%.

3 players in T1+2 weapons and armor should be able to clear 10-15% an hour. And from what we've seen the escalations grow somewhere between 1-3% at the top of the hour.

I think there have been some ill-fated attempts to run escalations with partially geared fresh characters, without a core of higher-'level' characters.

Nihimon(most), Myself, and a few others throughout the day cleared a hex from 100% to 0% with what I'll call 8 hours of focused play. The escilation was Ripping Chains.

And the shrines get still covered in non-escilation hexes.

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