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Aldern Foxglove

Valiard Tessar's page

304 posts. Alias of ZetaGilgamesh.




Roguish Herbalist/7; Hp:45/45; AC:17/14/13; darkvision 60'; trapspotter 10'; perception +12

About Valiard Tessar


Valiard Tessar
Male Human (Taldan) Rogue 5 Shadowdancer 2
LN Medium Humanoid (human)
Init +3; Senses darkvision; Perception +12
AC 17, touch 14, flat-footed 13 (+3 armor, +3 Dex, +1 dodge)
hp 45 (7d8+7)
Fort +4, Ref +9 (+1 bonus vs. traps), Will +3
Defensive Abilities evasion, improved uncanny dodge (lv >=11), trap sense
Speed 30 ft.
Melee +1 Dagger +6 (1d4+2/19-20/x2) and
. . +1 Dagger +6 (1d4+2/19-20/x2) and
. . Dagger +5 (1d4+1/19-20/x2) and
. . Silver Dagger +5 (1d4/19-20/x2)
Ranged Masterwork Shortbow +8 (1d6/x3)
Special Attacks sneak attack +3d6
Str 12, Dex 17, Con 12, Int 14, Wis 11, Cha 14
Base Atk +4; CMB +5; CMD 19
Feats Alertness, Combat Reflexes (4 AoO/round), Dodge, Mobility, Stealthy
Traits Charming
Skills Acrobatics +13, Appraise +7, Bluff +10, Climb +11, Diplomacy +9, Disable Device +15, Disguise +6, Escape Artist +10, Heal +2, Intimidate +6, Knowledge (local) +10, Knowledge (nobility) +4, Perception +12 (+14 to locate traps), Perform (dance) +8, Profession (herbalist) +7, Sense Motive +8, Sleight of Hand +10, Stealth +15, Survival +1, Swim +6, Use Magic Device +7
Languages Common, Halfling, Shadowtongue
SQ hide in plain sight, rogue talents (fast stealth, trap spotter), trapfinding +2
Combat Gear Potion of cure moderate wounds, unknown potion, unknown potion, Caltrops; Other Gear +1 Leather armor, +1 Dagger, +1 Dagger, Arrows (20), Dagger (10), Masterwork Shortbow, Silver Dagger, Cloak of resistance +1, Ioun torch, Ring of feather falling, Disguise kit (10 uses), Grappling hook, Healer's kit, Noble's outfit, Pickpocket's outfit, Silk rope, Surgeon's tools, Tear-away clothing, Thieves' tools, Wagon, medium (6 @ 31 lbs), Silver and moonstone necklace, 13 GP, 1000 GP of Valuables
Special Gear A single silver coin, worn smooth over the years.
Special Abilities
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Hide in Plain Sight (Su) You can use Stealth even while observed, as long as there is a shadow within 10'
Improved Uncanny Dodge (Lv >=11) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 11+.
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Mobility +4 to AC against some attacks of opportunity.
Ring of feather falling Feather fall activates if you fall more than 5 ft.
Sneak Attack +3d6 +3d6 damage if you flank your target or your target is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.




Valiard is a local. The owner of a small apothecary known as "True Tonics", a tiny shop wedged between the temple of forgotten Ba-istava a tree goddess from somewhere in the south, and a temple to the decay aspect of Gozreh. A painted sign of a golden mortar and pestle, with rays of light (and some lightning bolts for good measure) surround the mortar and pestle. Valiard counts the Councilwoman Dimyian, Rupman Myre and Arlend Hyve among his clients. (the council woman for health tonics, Arlend Hyve for digestive aids and Rupman Myre to treat a case of gout. As both a respected and knowledgeable person in the arts of herbology as well as one of the last people to see poor Arlend alive, it makes sense for Valiard to be summoned. Valiard is also a good person to assist in the investigation. He has many
contacts in the local community through his work, and may more easliy make inquiries.

The majority of the stock that Valiard sells comes from a yard garden behind his house, that he weeds and tends with fastidious attention. The remainder he buys or orders from traders and recieves in dried form.

Valiard gets bored easily, so he breaks into people's houses. Wait, that didn't sound right. Let us start over from the beginning.

Valiard had the normal upbringing of any merchant's child in the city. Lots of work learning his future trade with his father, Oril Tessar, and plenty of time, running through the streets of the city with the other children. His mornings were always filled with lessons, sums, chopping, weeding, grinding, mixing, making poultices and unguents. But in the afternoon he was one of the wild children, climbing walls, running on rooftops, chasing stray dogs and generally being a nuisance. On one particular afternoon he found himself in the Crown and when a patrol of Ravens was coming down the street, he scurried over a wall into the Cobal family compound. Scared out of his mind, he hid in the eaves of the house. Curiosity overtook him while he was there and he became fascinated with the life that he heard and saw before him. The speech patterns, the mannerisms, the activities of the household, they were a fascinating window on a world that he had never known. Valiard stopped running with the other children, and started skulking the houses of the rich. He never took anything, well, he didn't take anything at that time of his life, he was observing. And he found out things about his father's clients, ways to help them, ways to make them healthier. With this information, two things happened: Valiard made his first sale in his father's shop, and the shop began to prosper as after that first upper class sale, more people came to know and trust their services.

His father let him keep the silverpiece from that first sale, as a lucky token. Valiard plays with it whenever he is nervous or thinking, and he has rubbed it smooth over the years.

Valiard inherited the business when his father passed on, and his nocturnal activities dwindled. His good looks and grace got him invited to many a party though, not as a suitable suitor, of course, but as an escort and dancing partner, he continued to exist at the margin of that world. Some might have been bitter by that, Valiard was keenly aware of the facade that the upper class placed on their lives, and in many ways found the unwritten rules they followed to be stifling.

It was at a party that he heard a curious thing. While they were dancing one of the young ladies remarked that a brooch of hers had gone missing. When she described the brooch, Valiard felt a moment of recognition, he had seen the brooch somewhere else quite recently. Later in the evening he realized that he had seen it on the chest of another, older madam when she had been leaving the party. It was at this moment, that the Taker was born. Valiard broke into the house of the older woman, removed the brooch from her possession, broke into the house of the young lady, and returned the brooch to her, placing it beside her bed. The gossip in the town went wild. Young ladies were sighing and swooning like crazy and wild speculation abounded. Valiard never stole for himself (unless you consider how much he enjoyed the challenge) but continued to work small magics, returning stolen items every so often, perhaps every other month. He broke into houses regularly though, honing his skills and learning to work with the night, blending in wherever he was.

A lithe young man with dancing brown eyes, a cheerful smile and a graceful manner. There is always a scent of herbs around him.

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