Also, take the following rules with the sneak attacks:
You can not do sneak attack damage on something that has concealment, or something you can't see.
He's a halfling: A darkness spell is all that it takes. Also, any fog cloud, natural fog effect, smoke bomb, ash cloud or whatever else that gives concealment works on him not getting sneak attack damage in. (His enemy is under water! Total cover for the enemy, unless he enters the water himself as well.. Ohhh, interesting!:) )
There are 100 ways to counter a sneak attack/stealth specialist, just like there are 100 ways to counter any one character. And of course there are 100 ways to counter those as well!! Just be sure about one thing:
Don't take the fun completely away from a player. Give him a challenge. Give him encounters he can win because of his build....give him challenges so he has to think harder to win...
And give him impossibilities to run from. Very important to let players experience that too.
Those are my tips.
Thank you so much for the positive reactions. I am certainly going to continue on the order.
As for people who want to join: Of course you are very welcome :)
Typical monastery clothing would be in the full colors of Cheliax. Emblems of Cheliax and the holy symbol of Azmodeus are very much visible and present.
The island itself holds not only a Monastery, but a small temple/shrine to Azmodeus for the monks to have their prayers at.
Even now the (noble) people of Cheliax send their children to be raised as true Chelish Monks, to be schooled in the ways of Cheliax, Azmodeus and the unique Chelish martial art.
Some elements of the teachings at the order are: Discipline, order and dedication. There are lessons in history, art, reading/writing Chelish, mathematics and geography.
The martial arts are taught on a daily base with the one thing that makes this monastery unique: The pupils train against various summoned creatures...mostly fiendish.
Remember, when you are a pupil at the Order of the Bleeding Heart, you are proud to be Chelish and you are to act like an example to the rest of the world on Chelish martial arts and discipline. Our ways are superior!
I agree with all you mentioned. It is all a roleplaying arc. Not something to get any mechanical or crazy rp claims out of. I was just wanting to know if i was allowed to make a roleplay claim that she started her own order. Now that i see the possibilities i fully agree with your ideas and will work to make the order a fun and enjoyable part of play for everybody who wants to. Thanks:) great rp suggestions too. Ill take them. Any more advice?
Hi! With my character having reached lvl 12, having the prestiege award of owning an island, being a monk and always having the roleplay arc to one day wanting to found her own monk order....
Would it be allowed to say that my character founded a Chelish monk order (The order of the Bleeding Heart), since from what I know about Cheliax is that the country acually doesn't have a lot of monk orders anyway?
It's just roleplay fluff, I know, but I would really like to work out this monk order and give it a place in the legend that is pathfinder to me.
My cleric thinks she was a god and is now stripped of her powers, being sent back as a mortal on the world and is trying to regain her godhood.
Put in a healthy dose of amnesia on the 'how the hell did that happen?'-part and you got yourself a starting story for a character that a GM and/or player can use to roleplay with and explain where she got her domains from.
edit: yes I know! It's a classic story arc used in many videogames..but hey...it works! Regaining power once had...starting at lvl 1, going up to adventure to godhood...
Do not discourage or limit your players at anything...
The best player I ever had at my table was a girl who acted her character so incredibly cool that it didn't even matter what class it was. It didn't matter if she hit a target or not: whatever happened before, after to during combat, she just made the whole experience a story itself.
Encourage that. You do this first by teaching them how to do it, by graphicly describing what their actions look like when they do it....and send in NPC's who interfere with their characters, making the players think about they why and whats their character are doing things.
You will see that the players will enjoy the game more because of that and the rolling of the dice will become less and less the main focus, out of a natural way of playing the game.
Yeah, I know what you mean. As for now, everybody is pointing me in the direction of EVE to learn that system and use it for comparison/educational purposes on what PFO could contain.
Should I now start playing EVE online for a year untill PFO comes out...or...?
What I find the most appealing of all these ideas is as follows: I can be or become anything I want to be in the game.
So what would be a good list of what people would like to become in the game?
If you have an extensive list of that..or even devide them in catagories...then you can build the world around it to facilitate that.
So yeah, what are goals for people?
My ideas for my character are:
Becomming a trader. Not just a simple one, but a grand one! I would like to be the owner of a vast trading network, providing people what they need.
All this is a very social character design...and its awesomely diverse, while it also allows for other people to become what they want...
Will this be possible?
Auke Teeninga wrote:
I agree! I know my ego counts as a full party....but somehow paizo won't recognise that....so hey, players and GM wanted!
On the topic of GM's not needed:
I'm still offering to GM a game if a GM drops out due to whatever reason. Dunno who's supposed to know about this...and maybe I already told the person who's supposed to know this that I am willing to do this...but hey, I'm doing it again! I wanna GM if you need a GM! Yes! Very much even.
(No, this has nothing to do with my insatiable bloodlust for killing characters on an international scale and as such make them phearz teh Dutch GM'z! Really, it doesn't! Oh, and I'm not a vampire either...)
Also think about this: If you can lose what you are carrying by bandits/robbers....
Then the need for a caravan protector has risen! Or smugglers!
With that comes a question: will there be any 'illegal' goods...like black market goods to use/trade like poisons/drugs (which are part of the pathfinder game) where the NPC world will actively look out for?
Meaning: will this be a ingame mechanic where there is such a black market that smugglers will have a place in the world for PC's who wish to deal in those items?
edit: A bit like Skyrim's stolen items. Items can be stolen and then sold to a fence...these items can be bought by a player to be used as raw materials to build himself some other item, or house... (Yo, rogues! Go 'aquire' me some lumber for my house! I'm not rich enough to pay for it in normal ways, but get me the stuff and we'll talk price!) And scenario's like that.
I am very excited about the pathfinder online idea.
My general questions would be: will there be content? And with that, I mean...CONTENT!!! as in...huge amounts of interesting stories and quests to play though...and will it keep growing and growing?
Also, when it claims to be open world/sandbox type: What about people who want to play a Pirate? Will they be able to get ships, build ships, commandeer ships, have a whole gameplay around sailing, pirating, smuggling, transporting goods, nautical warfare exct?
If you want to build your own house/town/city/kingdom (over time) can you do that?
Will there be a political system between countries where you can be part of?
Will you be able to join, or create an Assassins guild/thieves guild...stuff like that?
How will -my- character be able to be totally different from every other character in the world? What will be my tools to get that?
Or if you wanna be a trader: will you be able to become an economical power player who people go to to buy items and who can send out caravans/hire guards to transport items/goods?
Stuff like that. Will there be 'true' freedom of becomming who you want to be...or will you eventually be an adventurer who'll never grow out of that role alone?
I have so many more questions...and I'm so hoping goblinworks won't screw it up:)
Medium sized: You can not ride an animal companion of your choice (it has to be a horse or something) at lower levels. A huge game mechanic there.
Darkvision: Stealth classes suffer GREATLY when not having darkvision...
Petty Alchemy wrote:
I still say my advice is the more awesome-like
I'm about to start a new lvl 1 character and I'm at a loss what to build.
The idea is to create a character (mechanics wise) that is 'optimised' to make other characters better!
Also, I'm looking for a fun character personality concept. Since there are so many things to consider, what do you guys think is a good way to build this?
What do you think is best? Help!:)
An archer paladin works wonders at stealth.
Hell..any class that you build around dex and don't give big armor works like crazy. Slap a trait on them that gives them stealth as a class skill...done!
P.S. Make sure they have darkvision....stealthing in the dark without being able to see anything yourself sucks...
My players had a blast that scenario with Riddlywhipple, but they had 1 issue with him being a 'named' familar.
They would like the familiar, but then thought of the following scenario: "Hey Bob! I see you have a faery dragon familiar, just like I have! How much a coincidence. What is it's name? Riddlywhipple? Well, what a coincidence again! So is the name of mine!...wait...Bill...your faery dragon familiar is named the same too? Hmn..."
I would say not. If so, nobody could ever create a magic item which requires a 'personal' spell as an ingredient to create it.
Remember, the act of putting it into an item does not make you acually cast the spell itself...
Otherwise I'd be feeling very sorry for all those people trying to create a necklace of fireballs or trying to put it in a ring of spell storing.....and fireball isn't even a personal spell :)
You can cast a shield spell into the ioun stone.
....no need to put anything in any build or stuff like that.
Buy the following item:
Cracked Vibrant Purple Ioun stone (or..check for spelling errors)
Get a wand of enlarge person.
Put a charge in the Ioun stone...or let it be put in there (having use magic device or not)
And then use the spell whenever you want.
I think the Ioun stone costs 2500 gp or something? It's basicly a 1st lvl spell storing item which activates the spell. Can even use it to store a shield spell in it or other personal spells like that.
Most simple way to do it.
Great thing is: you can keep putting spells in there. No downtime:)
Just to inform you rabble lot of....rabble...
I...myself...me...and Auke will be attending! Yaaay! Last year was terrible for me, but I promise I'll make it up and liven up your PaizoCon UK this year with my ever insane personality!
Guard your alcohol!
IR will be there!
I am running the Harrowing at the moment and I've done the 'Sonnorae' encounter where she acually turns out to be a Mute Hag.
Now the adventure states that she (if under some conditions) will bargain with the players for her token and does not immediately attack straight off the bat...
Now...how am I supposed to have her 'talk' if she's a mute hag...
I had her talk anyway and did some bargaining...only to realise this iffy thing later.
Any thoughts on this?
About the lying:
This is the question my players asked:
"Will you become angry if we would break your teacups?"
He answered with a 'no'.
Then, they slowly commenced in shattering the teacups one by one....eventually bringing him to a howl of: "Allright! Stop that! Fine, you win!"
Allright, sounds fair. So how are you going to handle the rehabilitating of the prisoner while petrified? :)
Shar Tahl wrote:
What is inhumane about being turned to stone? They don't die, they don't age, they don't harm anyone else. No prison overpopulation, just big rooms of passive, stone people. Zero maintenance. The happy happy view of everyone being able to be rehabed to be productive members of society is overly optimistic.
Hmn, let me put it this way:
In real life, you will participate in a test for me, ok?
Stand that way for 5 minutes. You are not allowed to speak or make any other sound.
Now...if you manage that without going nuts, you imagine having to do that for..what...10 years?
When the punishment is over, you will have created a monster and have set it loose on the world. Quite insane.
And if you are of the opinion that it's a 'happy happy' idead about rehab, then hey..why do we have prisons at all? Lets just execute everybody...right? Cheaper then prisons and hell, it has no use anyway!
I still say my option is the most humane, cheap, and practical to do it:)
The most effective, cheap and executable by any prison guard is:
Keep them exausted and don't give them enough sleep. Simple as.
Keep them at work all the time and make sure the guards never allow them 8 hours of rest per day.
They never regain their spells and all that, plus you don't need to find yourself fancy, expensive magic....
Sweet, simple, effective, cheap, realistic.
The build up to Mastyer Chymist will be less effective in my eyes. Less survivability and damage and all that.
Something like this...but you can adapt it always :)
2 levels of Rage Alchemist, and 2 levels of Barbarian (any barbarian that fits your idea of the incredible hulk.)
Rage powers also to be decided for flavor: Do you want to throw improved weapons (like that huge rock, or that piece of wall you just ripped apart?) then go for Smasher to sunder stuff, or Hurler (or whatever it's called)
In my opinion, only 2 levels of ragechemist will suffice to get the mutagen. The Master Chymist prestiegeclass is a perfect 'hulk/banner' build, but it's only fluff... If you want to be effective, just take 2 ragechemist and then stack on barbarian.
Hey guys...I've been trying to read up on this, but I just can't get it clear. Hope you can shed some light on the matter.
Dhamphir's can chose to opt for the alternate racial trait Fangs, which gives them a bite attack of 1d3.
But then again, does that grant a regular bite attack, or just a bite attack when you are grappling/biting someone helpless?
And how does this translate to the feat: Blood Drinker.
And how does this combine with the Sanguine bloodline of Sorcerers?
I know the issue has been debated, but I just need to know if you can acually use the bite attack the Dhamphir gets, or that he needs to get a regular bite attack from some other source to do his stuff without having to grapple/bite helpless people?
thanks for your help in advance
I like the way pathfinder society works: After every adventure you get 1 xp. Each 3xp points you level up.
so, lvl 2 = 3 xp, lvl 3 = 6 xp....exc.
It works really well for me. Maybe you can get inspiration from that?
edit: Superfast xp like every adventure = lvl up...doesn't work for me. Your character will feel disposable and the levels you gain won't feel an accomplishment. I'll never get a real attachment to my characters that way. No time and no real events to get a bond with them.
I play a monk of the four winds in pathfinder society. I've not had the need to get these bonus feats. In my opinion if someone wanted those feats, he could easily get them through the normal ways. But hey, thats just me.