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Goblin Squad Member. FullStarFullStar RPG Venture-Lieutenant, Netherlands—Utrecht. 156 posts. No reviews. No lists. No wishlists. 8 Pathfinder Society characters.


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Bruno, thanks! That clarifies a lot.

A Ghost Touch Net (as per the weapon) puts the 'entangle' condition on the Ghost...and then you would be able to drag it/have it captured, right? Since ghosts/incorporeal creatures have no real STR score to burst the net or resist being dragged?

Yeah, thats why I was wondering if we could somehow get an official ruling on this. Would be nice, eh?

I am building a new character for PFS. Idea is that he is going to 'teach' the Pathfinders how -not- to be a murderhobo!

So he catches everything...and I mean -everything-.

Things I have figured out up to now:

1. He will have some animal (companion?) drag around a Huge Wagon with on that a Huge iron cage as a mobile prison. (the official 'mobile prison' is to vague in it's description to be of use)
This iron cage prison will later on be upgraded to a Huge Adamantine cage (dunno how much that'll cost me in PFS, but hey :). Wrapped around it will be a Net (as per the weapon) with the Ghost Touch ability, or more to cover the entire size.
This prison will be able to hold incorporeals like shadows and ghosts, ready for transport and will hold huge creatures too.

2. He will use a Mancatcher, Ghost Touch enchanted, to catch stuff to throw in his prison.

Now, with that: What class/build should I use?

- Nonlethal damage: He needs to do that...and do that good.

- Must be able to slap on Dimensional Shackles on a Glabrezu, or cast a very high DC/reroll Dimensional Anchor on it on higher levels, so he can capture them even! (I don't want the bugger to just teleport out of my grapple/tie up with ropes) - or otherwise capture it.

- Preferrable a 'Tanky' Baton and Shield build, since I'm emulating a Riot Police kinda guy. This is not a must.

- Spellcasting way to capture foes in that prison is fine too.

- Diplomacy (wanna convince people not to see killing as first option all the time), Sence Motive, Perception, Survival and Heal are preferrable skills to be good at.

What do you guys advice me to do? I'm soooo stuck! Thanks for helping me think about it.

1 person marked this as FAQ candidate.

Hey guys, I'm designing a character that is focused around capturing everything alive.

I can't find a solid ruling in the rules section, nor anywhere else:

1. May I use a Mancatcher weapon, ghost touch enchanted to grapple a ghost?

2. May I use Dimensional Shackles (as per the magic item) and use them in a Combat Maneuver to Tie Up a teleporting demon, giving him the 'Helpless' - condition (thus capturing him, since appearantly the buggers can just teleport out of ropes and the like) or can this Tie Up combat maneuver be only done with a rope, giving him the helpless condition, but making it possible for him to just teleport out of them? detail: I'm bound by PFS Raw rules, so no homebrew. I like the idea of a does that work? Does that work at all? Ghost can't kill themselves? Nice..ok...

First I was thinking about capturing one in a Resillient sphere spell, but that just runs out of time....

I just got told that Dimensional Shackles would hold a teleporting creature.

So about ghosts/shadows and the like? Would that be allowed/work?

1: How does one imprison/capture a ghost (or the like creatures, like shadows) and transport them?

2: If a creature is bound: when he uses a Supernatural ability to teleport: does he stay bound, or does he teleport out of his binds?

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Darn mobile phone keyboards....

Though these are good looking for a build that can capture an imprison everything. Ghosts, teleporting creatures, creatures immune to nonlethal damage. How do i do that?

Dimensional shackles....ssubdual damage...grappling...spellcasting to hold or capture and imprison monsters.

How do i transport them?

Also...goood diplomacy is wanted due to convincing peoplele that peace is good...


Dear community,

I'm looking for a build which is based around the folowing concept:

Capturing everything alive, as fast as possible. Imprisoning/holding stuff instead of killing.

My aim is to subdue, restrain and capture everything instead of killing. This includes enemies that teleport.

What builds are best for this? The archetype bounty hunter? A grappling monk? What items should I use? What should I take in account?

This is for PFS and I'd like to pride myself by reaching lvl 12 without any bloodshed.

** RPG Venture-Lieutenant, Netherlands—Utrecht aka Valiant

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Congrats Benoit!! La vie de Pathfinder est belle! ( french sucks)

1 person marked this as a favorite.

I don't see what staggered has to do with the nausiated condition. They are two unrelated conditions.

You gain the Nausiated condition.
Specific rule overrules the general rule.

As such, Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.

So thats it. That's what you can do, because you are Nausiated. No swifts, free, standard or full round actions, or anything that requires's in the description of the condition.

Hope to have helped.

Dear all...

I'm lost in rules.

What happends to a Diminutive creature (like a Drain Spider) when you cast Beast Shape 1 on it and make it a medium creature (Through the use of the share spells feature for familiars) and then cast Enlarge Person on it?

What would be it's ability modifiers/stats?
What would be it's space/reach?
What happends to it's attack bonus and AC?
What happends to it's damage dice?


Anyone know if the Drain Spider from the inner sea guide is PFS legal as a familiar?

Is the Mad Dog Barbarian archetype PFS legal at all?

Thanks again for your great ideas! I'll be checking them all out.

The kind of scary I was going for is not defined: I wanted to see as many sorts and builds there are, so I can get a good overview of what is possible and get good inspiration and advice for my new Dhampir PFS character.
Roleplay wise she'll be one of those young girls that just gives you the creeps. She'll say in one of those emotionless tones in her voice and emotionless face that she used to be a very funny clown (No way in hell! She was a 'funny'clown like IT was a funny clown!!!)in the circus, but the circus is now gone...and she really has no idea how or why...really.

And with that I need a build around intimidate/fear, but it should not be the only thing she can do.

Optimising for fear and a backup strategy for things immune to fear. It doesn't matter if she is a combatant or a healer, a buffer, a caster or anything :)

Whoa! Very nice advice here. Thank you so very much. I'll be looking into those builds as well. I also heard something about a Thug Rogue build with some items...a mask or something? Anyone know about that?

Dear advisor people.

I am in the market of creating a new character based on fear.

It will be a Dhampir for pathfinder society. Roleplay wise she will be the 'classical' small girl who'll scare the crap you of everything.

What class / build would you advice to put all your optimising in fear?

The character would have to work in seison 6 adventures....

So, what is YOUR vision of the most scary character you can make with these criteria?!

Oh, also...the item is called Weapon Blanch er-substances#TOC-Weapon-Blanch

fun thing: you'd have to put your claws in a red hot furnace to melt the adamantine to your natural weapon for it to be able to use it ONCE on a successfull attack..... stuff.

I'm still pondering the same question myself.

One item can be used to overcome hardness. I don't know it's specific name, but it's an alchemical item. I think it's a salve or something. Adamantine salve...something...

It basicly says: Pay 100 gold, apply to your natural weapon...and you can overcome hardness like your natural weapon was made out of adamantine.....

for 1 attack only....

Yeah...that's gonna be expensive. I know. But hey, in a pinch it can help.

Still looking for better solutions myself.

Dragon rider (PFS legal):

Pick a 'Small' race. (Gnome, Halfling)

Pick a class with a Familiar.

Get Improved Familiar. (Pseudodragon, Tiny size... or Faery Dragon)

Cast: Reduce Person on yourself.

Cast: Enlarge Person on your familar.

Ride that dragon!!!!

(Yeah, I am not sure if Enlarge Person works on your familiar..but's worth a shot)

- Girdle of Opposite Gender -

Is the name of the item. Sinde it's a cursed item, there is no real pricetag to somehow you'd have to find it ingame.

Also, fur color change is easy enough done with the Prestidigitation cantrip. Or go to your local Petshop and have a furr-dye done:)

Shrink Item on a cursed belt that changes your sex and wear it as a collar?

One of the prereq for the prestiege class is that you have the 'Still Mind' class ability.

Now correct me if I'm wrong:

A lot of the Monk Archetypes you are mentioning in your guide require Still Mind to be swapped out.

So you can't get the prestiege class with those they might not be worth mentioning?

Again, correct me if I'm wrong, please.

Love the read on everything else!

** RPG Venture-Lieutenant, Netherlands—Utrecht aka Valiant

Hey all!

I'm really excited for the new theme of next year. As such I'm in the gruesome process of thinking up a new character.

Do any of you know a nice thematic concept for the Year of the Sky Key?

A Kellid Barbarian from Numeria is the only thing I can think up now, but I'm really interested in more thematic options.

What a nice thematic character for the next year?

Thematicly, a Raven is the familiar of choise.

** RPG Venture-Lieutenant, Netherlands—Utrecht aka Valiant

Thanks for the great help! I'll be looking out for those

** RPG Venture-Lieutenant, Netherlands—Utrecht aka Valiant

Hey people!

Who can point me to some resources concerning Numeria? (other then the inner sea world guide)

I'm trying to come up with a very much in-theme with Numeria new character concept. Thus far I've not come further then a barbarian with an adamantine sword :)

So who has some flavor advice? Are there prestiege classes to consider? Archetypes? (Like Winter Witch for Irissen)

If you have any other flavor/in-theme character consept advices for the new year, feel free to post them here!

Hey all!

I'm looking for advice in what to pick/how to build.

Pathfinder Society:

So what do you reccomend I build?

Ultimate healer/buffer - Cleric? Oracle? Bard? Life Shaman?

How do I build this character?

My wife is going to play your straight-forward hulking Half-orc barbarian "me am smash!", who will be an invulnerable rager archetype (and maybe the unbreakable fighter). You know, simple, straight forward combatant with no brains, all brawn and hard to kill. (if you have any advice on how to build a character like that, that would be fun, but that's not really what I need right now.)

My question is: I am going to build a character that is completely in service of that character. A 'personal healbot/buffer/protector/make-sure-the-damned-raging-barbarian-stays-up-and -running'.

Thanks for your ideas!

Get the Beast Totem rage powers. At lvl 10, get a level of the prestiege class: Mammoth Lord.

This will give you a Huge animal companion. Congratulations: you now have a pouncing Mammoth! (or pick a tiger if you want)

Have some way to cast 'Animal Growth' (A druid spell) from a scroll or so, and grats: You have a Colossal Pounching Mammoth/Tiger.

Happy mounted combat :)

Mount too big to fit in the dungeon? : Spell reduce animal --> enchanted tower shield to hold your companion: go on..

** RPG Venture-Lieutenant, Netherlands—Utrecht aka Valiant

The most legendary roleplayed Cleric of Asmodeus that stuck to my mind is the one Crispy roleplayed.

His cleric of Asmodeus is exactly what you'd not expect: A very friendly, happy and open person with a super-texas accent when he speaks. I remember quotes like:"Naaahh, don't you worry about the worshipping of Asmodeus. Nothing terrible about it! A little blood sacrifice here, a little ritual there and he's happy. If he's happy, then I'm happy. If I'm happy, you are happy. We are all happy!"

Or something like that. Crispy, the player himself, can of course describe him way better and more accurate then I just did. His roleplay just stuck to my memory even though it's been over a year that I had the priviledge to sit at the table he played his awesome Asmodean cleric.

So don't get stuck in a dogma. Play him/her the way you want to. It can be any way.

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My favorite: Scarab of Death.



I recently started a winter witch archtype and will be taking the prestiege class to. It is a very flavorable charater. Having said that: what feats, hexes, and items do you recomend to optimise the idea around using touch and ray spells? What should i pick up to lvl 12 for pfs.


Hiya! So I've decided to play a winter witch.

Anyone any idea where I can find extensive information on Irissen and the Winter Witches of Golarion? Where can I read up on them?

Hi all. I'm to start a new character. I could use advice on which character to pick from my list to play in pfs. I need advice on why to play that character, roleplay and story wise.

The list to pick from:
1. An Irissen human Barbarian, to become a mamoth rider.
2. A winter witch.
3. A damphir inquisitor vampire slayer
4. An Aasimar life Shaman, designed to be ultimate healer.

Which one should I start playing with what rp background? Which do you find most interesting to play?

If you have a better suggestion to start a new character with a great rp background, let me know too! Im lost in what to pick.

** RPG Venture-Lieutenant, Netherlands—Utrecht aka Valiant

The things...the horrible things...I had to do and tolerate to be branded just reminded me of them. The memory alone hurts....again....arg!

Rouge? Can't...resist.....


Also, take the following rules with the sneak attacks:

You can not do sneak attack damage on something that has concealment, or something you can't see.

He's a halfling: A darkness spell is all that it takes. Also, any fog cloud, natural fog effect, smoke bomb, ash cloud or whatever else that gives concealment works on him not getting sneak attack damage in. (His enemy is under water! Total cover for the enemy, unless he enters the water himself as well.. Ohhh, interesting!:) )

There are 100 ways to counter a sneak attack/stealth specialist, just like there are 100 ways to counter any one character. And of course there are 100 ways to counter those as well!! Just be sure about one thing:

Balance it.

Don't take the fun completely away from a player. Give him a challenge. Give him encounters he can win because of his build....give him challenges so he has to think harder to win...

And give him impossibilities to run from. Very important to let players experience that too.

Those are my tips.

** RPG Venture-Lieutenant, Netherlands—Utrecht aka Valiant

Thank you so much for the positive reactions. I am certainly going to continue on the order.

As for people who want to join: Of course you are very welcome :)
Take in mind that the Order of the Bleeding Heart is a Chelish Monastery and proud of it at that!

Typical monastery clothing would be in the full colors of Cheliax. Emblems of Cheliax and the holy symbol of Azmodeus are very much visible and present.

The island itself holds not only a Monastery, but a small temple/shrine to Azmodeus for the monks to have their prayers at.

Even now the (noble) people of Cheliax send their children to be raised as true Chelish Monks, to be schooled in the ways of Cheliax, Azmodeus and the unique Chelish martial art.

Some elements of the teachings at the order are: Discipline, order and dedication. There are lessons in history, art, reading/writing Chelish, mathematics and geography.

The martial arts are taught on a daily base with the one thing that makes this monastery unique: The pupils train against various summoned creatures...mostly fiendish.

Remember, when you are a pupil at the Order of the Bleeding Heart, you are proud to be Chelish and you are to act like an example to the rest of the world on Chelish martial arts and discipline. Our ways are superior!

** RPG Venture-Lieutenant, Netherlands—Utrecht aka Valiant

I agree with all you mentioned. It is all a roleplaying arc. Not something to get any mechanical or crazy rp claims out of. I was just wanting to know if i was allowed to make a roleplay claim that she started her own order. Now that i see the possibilities i fully agree with your ideas and will work to make the order a fun and enjoyable part of play for everybody who wants to. Thanks:) great rp suggestions too. Ill take them. Any more advice?

** RPG Venture-Lieutenant, Netherlands—Utrecht aka Valiant

Bouya! Expanding is what we do! Welcome and congratulations :)

** RPG Venture-Lieutenant, Netherlands—Utrecht aka Valiant

Hi! With my character having reached lvl 12, having the prestiege award of owning an island, being a monk and always having the roleplay arc to one day wanting to found her own monk order....

Would it be allowed to say that my character founded a Chelish monk order (The order of the Bleeding Heart), since from what I know about Cheliax is that the country acually doesn't have a lot of monk orders anyway?

It's just roleplay fluff, I know, but I would really like to work out this monk order and give it a place in the legend that is pathfinder to me.

** RPG Venture-Lieutenant, Netherlands—Utrecht aka Valiant

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I had a great time!
My only suggestion is to make PaizoConUK 365 days a year. I met great people and was honored to be a GM on sunday on such a great event! Love you all.

** RPG Venture-Lieutenant, Netherlands—Utrecht aka Valiant

Yeah, at the moment the only way to play a Dhamphir is if you have GMmed at the beginners box bash...2011...It's a boon from back then.


My cleric thinks she was a god and is now stripped of her powers, being sent back as a mortal on the world and is trying to regain her godhood.

Put in a healthy dose of amnesia on the 'how the hell did that happen?'-part and you got yourself a starting story for a character that a GM and/or player can use to roleplay with and explain where she got her domains from.

edit: yes I know! It's a classic story arc used in many videogames..but works! Regaining power once had...starting at lvl 1, going up to adventure to godhood...

Ask the fairy godmother to make him human? Hell, it worked for pinoccio?
Other then that: no clue man :)

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On topic:

Do not discourage or limit your players at anything...
Meaning: let them keep the option to be munchkins.
Forbidding/limiting is not the way.

Encourage them!
Encourage them to play an interesting character, story wise and personality wise.

The best player I ever had at my table was a girl who acted her character so incredibly cool that it didn't even matter what class it was. It didn't matter if she hit a target or not: whatever happened before, after to during combat, she just made the whole experience a story itself.

Encourage that. You do this first by teaching them how to do it, by graphicly describing what their actions look like when they do it....and send in NPC's who interfere with their characters, making the players think about they why and whats their character are doing things.

You will see that the players will enjoy the game more because of that and the rolling of the dice will become less and less the main focus, out of a natural way of playing the game.

Goblin Squad Member

Yeah, I know what you mean. As for now, everybody is pointing me in the direction of EVE to learn that system and use it for comparison/educational purposes on what PFO could contain.

Should I now start playing EVE online for a year untill PFO comes out...or...?

Goblin Squad Member

Banditry can be very viable if your bandit robs a caravan transport which can hold more then just the characters guarding it can hold?

Goblin Squad Member

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What I find the most appealing of all these ideas is as follows: I can be or become anything I want to be in the game.
So the only thing the game has to do is give the players the tools to facilitate their 'being who they wanna be'.

So what would be a good list of what people would like to become in the game?

If you have an extensive list of that..or even devide them in catagories...then you can build the world around it to facilitate that.

So yeah, what are goals for people?

My ideas for my character are:

Becomming a trader. Not just a simple one, but a grand one! I would like to be the owner of a vast trading network, providing people what they need.
Why is this interesting? Because a character like that can make it fun for other characters in the game. I could be a quest-giver, so to speak.
I could hire people to get me ingredients, organise trading caravans, organise protection for them. Build/buy storagehouses and organise protection for it. Deal with the trading competition. Build a network of crafters and other traders, bringing people together. Hire assassins to take out that rogue who had the nerve to steal from me. Hire adventuring groups to get me that artifact my customer wants. Hire smugglers to get my goods to the people who need them while evading the customs/law in a city. Trade with criminal organisations in black market goods. Trade with empires to supply their armies with weapons and food, lumber exct.
If naval play comes to the game: organise transports over water and protecting them. Building ships and trading in their construction and weapons...moving cargo over water, because it might be safer from regular robbers (and yet, piracy happens too!)

All this is a very social character design...and its awesomely diverse, while it also allows for other people to become what they want...

Will this be possible?

** RPG Venture-Lieutenant, Netherlands—Utrecht aka Valiant

Auke Teeninga wrote:
Sebastian Schirrmeister wrote:
Anyone up for a special session on Friday maybe? My flight arrives in Birmingham at 9am and there's plenty of time until the Balti...just saying.
Mark L. and myself also arrive quite early Friday morning and als have to leave before the final slot, so that's three players for Rivalry's End. We just need someone to GM... :-)

I agree! I know my ego counts as a full party....but somehow paizo won't recognise hey, players and GM wanted!

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