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I'm looking for a build which is based around the folowing concept:
Capturing everything alive, as fast as possible. Imprisoning/holding stuff instead of killing.
My aim is to subdue, restrain and capture everything instead of killing. This includes enemies that teleport.
What builds are best for this? The archetype bounty hunter? A grappling monk? What items should I use? What should I take in account?
This is for PFS and I'd like to pride myself by reaching lvl 12 without any bloodshed.
I don't see what staggered has to do with the nausiated condition. They are two unrelated conditions.
You gain the Nausiated condition.
As such, Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.
So thats it. That's what you can do, because you are Nausiated. No swifts, free, standard or full round actions, or anything that requires attention...it's in the description of the condition.
Hope to have helped.
I'm lost in rules.
What happends to a Diminutive creature (like a Drain Spider) when you cast Beast Shape 1 on it and make it a medium creature (Through the use of the share spells feature for familiars) and then cast Enlarge Person on it?
What would be it's ability modifiers/stats?
Thanks again for your great ideas! I'll be checking them all out.
The kind of scary I was going for is not defined: I wanted to see as many sorts and builds there are, so I can get a good overview of what is possible and get good inspiration and advice for my new Dhampir PFS character.
And with that I need a build around intimidate/fear, but it should not be the only thing she can do.
Optimising for fear and a backup strategy for things immune to fear. It doesn't matter if she is a combatant or a healer, a buffer, a caster or anything :)
Whoa! Very nice advice here. Thank you so very much. I'll be looking into those builds as well. I also heard something about a Thug Rogue build with some items...a mask or something? Anyone know about that?
Dear advisor people.
I am in the market of creating a new character based on fear.
It will be a Dhampir for pathfinder society. Roleplay wise she will be the 'classical' small girl who'll scare the crap you of everything.
What class / build would you advice to put all your optimising in fear?
The character would have to work in seison 6 adventures....
So, what is YOUR vision of the most scary character you can make with these criteria?!
Oh, also...the item is called Weapon Blanch
fun thing: you'd have to put your claws in a red hot furnace to melt the adamantine to your natural weapon for it to be able to use it ONCE on a successfull attack.....
I'm still pondering the same question myself.
One item can be used to overcome hardness. I don't know it's specific name, but it's an alchemical item. I think it's a salve or something. Adamantine salve...something...
It basicly says: Pay 100 gold, apply to your natural weapon...and you can overcome hardness like your natural weapon was made out of adamantine.....
for 1 attack only....
Yeah...that's gonna be expensive. I know. But hey, in a pinch it can help.
Still looking for better solutions myself.
Dragon rider (PFS legal):
Pick a 'Small' race. (Gnome, Halfling)
Pick a class with a Familiar.
Get Improved Familiar. (Pseudodragon, Tiny size... or Faery Dragon)
Cast: Reduce Person on yourself.
Cast: Enlarge Person on your familar.
Ride that dragon!!!!
(Yeah, I am not sure if Enlarge Person works on your familiar..but hey...it's worth a shot)
- Girdle of Opposite Gender -
Is the name of the item. Sinde it's a cursed item, there is no real pricetag to it..so somehow you'd have to find it ingame.
Also, fur color change is easy enough done with the Prestidigitation cantrip. Or go to your local Petshop and have a furr-dye done:)
One of the prereq for the prestiege class is that you have the 'Still Mind' class ability.
Now correct me if I'm wrong:
A lot of the Monk Archetypes you are mentioning in your guide require Still Mind to be swapped out.
So you can't get the prestiege class with those archetypes...so they might not be worth mentioning?
Again, correct me if I'm wrong, please.
Love the read on everything else!
I'm really excited for the new theme of next year. As such I'm in the gruesome process of thinking up a new character.
Do any of you know a nice thematic concept for the Year of the Sky Key?
A Kellid Barbarian from Numeria is the only thing I can think up now, but I'm really interested in more thematic options.
What a nice thematic character for the next year?
Who can point me to some resources concerning Numeria? (other then the inner sea world guide)
I'm trying to come up with a very much in-theme with Numeria new character concept. Thus far I've not come further then a barbarian with an adamantine sword :)
So who has some flavor advice? Are there prestiege classes to consider? Archetypes? (Like Winter Witch for Irissen)
If you have any other flavor/in-theme character consept advices for the new year, feel free to post them here!
I'm looking for advice in what to pick/how to build.
So what do you reccomend I build?
Ultimate healer/buffer - Cleric? Oracle? Bard? Life Shaman?
How do I build this character?
My wife is going to play your straight-forward hulking Half-orc barbarian "me am smash!", who will be an invulnerable rager archetype (and maybe the unbreakable fighter). You know, simple, straight forward combatant with no brains, all brawn and hard to kill. (if you have any advice on how to build a character like that, that would be fun, but that's not really what I need right now.)
My question is: I am going to build a character that is completely in service of that character. A 'personal healbot/buffer/protector/make-sure-the-damned-raging-barbarian-stays-up-and -running'.
Thanks for your ideas!
Get the Beast Totem rage powers. At lvl 10, get a level of the prestiege class: Mammoth Lord.
This will give you a Huge animal companion. Congratulations: you now have a pouncing Mammoth! (or pick a tiger if you want)
Have some way to cast 'Animal Growth' (A druid spell) from a scroll or so, and grats: You have a Colossal Pounching Mammoth/Tiger.
Happy mounted combat :)
Mount too big to fit in the dungeon? : Spell reduce animal --> enchanted tower shield to hold your companion: go on..
The most legendary roleplayed Cleric of Asmodeus that stuck to my mind is the one Crispy roleplayed.
His cleric of Asmodeus is exactly what you'd not expect: A very friendly, happy and open person with a super-texas accent when he speaks. I remember quotes like:"Naaahh, don't you worry about the worshipping of Asmodeus. Nothing terrible about it! A little blood sacrifice here, a little ritual there and he's happy. If he's happy, then I'm happy. If I'm happy, you are happy. We are all happy!"
Or something like that. Crispy, the player himself, can of course describe him way better and more accurate then I just did. His roleplay just stuck to my memory even though it's been over a year that I had the priviledge to sit at the table he played his awesome Asmodean cleric.
So don't get stuck in a dogma. Play him/her the way you want to. It can be any way.
I recently started a winter witch archtype and will be taking the prestiege class to. It is a very flavorable charater. Having said that: what feats, hexes, and items do you recomend to optimise the idea around using touch and ray spells? What should i pick up to lvl 12 for pfs.
Hi all. I'm to start a new character. I could use advice on which character to pick from my list to play in pfs. I need advice on why to play that character, roleplay and story wise.
The list to pick from:
Which one should I start playing with what rp background? Which do you find most interesting to play?
If you have a better suggestion to start a new character with a great rp background, let me know too! Im lost in what to pick.
The things...the horrible things...I had to do and tolerate to be branded VL...you just reminded me of them. The memory alone hurts....again....arg!
Also, take the following rules with the sneak attacks:
You can not do sneak attack damage on something that has concealment, or something you can't see.
He's a halfling: A darkness spell is all that it takes. Also, any fog cloud, natural fog effect, smoke bomb, ash cloud or whatever else that gives concealment works on him not getting sneak attack damage in. (His enemy is under water! Total cover for the enemy, unless he enters the water himself as well.. Ohhh, interesting!:) )
There are 100 ways to counter a sneak attack/stealth specialist, just like there are 100 ways to counter any one character. And of course there are 100 ways to counter those as well!! Just be sure about one thing:
Don't take the fun completely away from a player. Give him a challenge. Give him encounters he can win because of his build....give him challenges so he has to think harder to win...
And give him impossibilities to run from. Very important to let players experience that too.
Those are my tips.
Thank you so much for the positive reactions. I am certainly going to continue on the order.
As for people who want to join: Of course you are very welcome :)
Typical monastery clothing would be in the full colors of Cheliax. Emblems of Cheliax and the holy symbol of Azmodeus are very much visible and present.
The island itself holds not only a Monastery, but a small temple/shrine to Azmodeus for the monks to have their prayers at.
Even now the (noble) people of Cheliax send their children to be raised as true Chelish Monks, to be schooled in the ways of Cheliax, Azmodeus and the unique Chelish martial art.
Some elements of the teachings at the order are: Discipline, order and dedication. There are lessons in history, art, reading/writing Chelish, mathematics and geography.
The martial arts are taught on a daily base with the one thing that makes this monastery unique: The pupils train against various summoned creatures...mostly fiendish.
Remember, when you are a pupil at the Order of the Bleeding Heart, you are proud to be Chelish and you are to act like an example to the rest of the world on Chelish martial arts and discipline. Our ways are superior!
I agree with all you mentioned. It is all a roleplaying arc. Not something to get any mechanical or crazy rp claims out of. I was just wanting to know if i was allowed to make a roleplay claim that she started her own order. Now that i see the possibilities i fully agree with your ideas and will work to make the order a fun and enjoyable part of play for everybody who wants to. Thanks:) great rp suggestions too. Ill take them. Any more advice?
Hi! With my character having reached lvl 12, having the prestiege award of owning an island, being a monk and always having the roleplay arc to one day wanting to found her own monk order....
Would it be allowed to say that my character founded a Chelish monk order (The order of the Bleeding Heart), since from what I know about Cheliax is that the country acually doesn't have a lot of monk orders anyway?
It's just roleplay fluff, I know, but I would really like to work out this monk order and give it a place in the legend that is pathfinder to me.
I had a great time!
Yeah, at the moment the only way to play a Dhamphir is if you have GMmed at the beginners box bash...2011...It's a boon from back then.
My cleric thinks she was a god and is now stripped of her powers, being sent back as a mortal on the world and is trying to regain her godhood.
Put in a healthy dose of amnesia on the 'how the hell did that happen?'-part and you got yourself a starting story for a character that a GM and/or player can use to roleplay with and explain where she got her domains from.
edit: yes I know! It's a classic story arc used in many videogames..but hey...it works! Regaining power once had...starting at lvl 1, going up to adventure to godhood...
Do not discourage or limit your players at anything...
The best player I ever had at my table was a girl who acted her character so incredibly cool that it didn't even matter what class it was. It didn't matter if she hit a target or not: whatever happened before, after to during combat, she just made the whole experience a story itself.
Encourage that. You do this first by teaching them how to do it, by graphicly describing what their actions look like when they do it....and send in NPC's who interfere with their characters, making the players think about they why and whats their character are doing things.
You will see that the players will enjoy the game more because of that and the rolling of the dice will become less and less the main focus, out of a natural way of playing the game.
Yeah, I know what you mean. As for now, everybody is pointing me in the direction of EVE to learn that system and use it for comparison/educational purposes on what PFO could contain.
Should I now start playing EVE online for a year untill PFO comes out...or...?
What I find the most appealing of all these ideas is as follows: I can be or become anything I want to be in the game.
So what would be a good list of what people would like to become in the game?
If you have an extensive list of that..or even devide them in catagories...then you can build the world around it to facilitate that.
So yeah, what are goals for people?
My ideas for my character are:
Becomming a trader. Not just a simple one, but a grand one! I would like to be the owner of a vast trading network, providing people what they need.
All this is a very social character design...and its awesomely diverse, while it also allows for other people to become what they want...
Will this be possible?
Auke Teeninga wrote:
I agree! I know my ego counts as a full party....but somehow paizo won't recognise that....so hey, players and GM wanted!
On the topic of GM's not needed:
I'm still offering to GM a game if a GM drops out due to whatever reason. Dunno who's supposed to know about this...and maybe I already told the person who's supposed to know this that I am willing to do this...but hey, I'm doing it again! I wanna GM if you need a GM! Yes! Very much even.
(No, this has nothing to do with my insatiable bloodlust for killing characters on an international scale and as such make them phearz teh Dutch GM'z! Really, it doesn't! Oh, and I'm not a vampire either...)
Also think about this: If you can lose what you are carrying by bandits/robbers....
Then the need for a caravan protector has risen! Or smugglers!
With that comes a question: will there be any 'illegal' goods...like black market goods to use/trade like poisons/drugs (which are part of the pathfinder game) where the NPC world will actively look out for?
Meaning: will this be a ingame mechanic where there is such a black market that smugglers will have a place in the world for PC's who wish to deal in those items?
edit: A bit like Skyrim's stolen items. Items can be stolen and then sold to a fence...these items can be bought by a player to be used as raw materials to build himself some other item, or house... (Yo, rogues! Go 'aquire' me some lumber for my house! I'm not rich enough to pay for it in normal ways, but get me the stuff and we'll talk price!) And scenario's like that.
Thank you for answering my questions. Awesome ideas and productions everywhere! Thanks thanks:))
I for one will be a dedicated player of the game, striving to make the world richer and more fun to play in! :) Yay! Thanks again!
I am very excited about the pathfinder online idea.
My general questions would be: will there be content? And with that, I mean...CONTENT!!! as in...huge amounts of interesting stories and quests to play though...and will it keep growing and growing?
Also, when it claims to be open world/sandbox type: What about people who want to play a Pirate? Will they be able to get ships, build ships, commandeer ships, have a whole gameplay around sailing, pirating, smuggling, transporting goods, nautical warfare exct?
If you want to build your own house/town/city/kingdom (over time) can you do that?
Will there be a political system between countries where you can be part of?
Will you be able to join, or create an Assassins guild/thieves guild...stuff like that?
How will -my- character be able to be totally different from every other character in the world? What will be my tools to get that?
Or if you wanna be a trader: will you be able to become an economical power player who people go to to buy items and who can send out caravans/hire guards to transport items/goods?
Stuff like that. Will there be 'true' freedom of becomming who you want to be...or will you eventually be an adventurer who'll never grow out of that role alone?
I have so many more questions...and I'm so hoping goblinworks won't screw it up:)
Medium sized: You can not ride an animal companion of your choice (it has to be a horse or something) at lower levels. A huge game mechanic there.
Darkvision: Stealth classes suffer GREATLY when not having darkvision...