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Goblin Squad Member. FullStarFullStar Venture-Lieutenant, Netherlands—Utrecht. 139 posts. No reviews. No lists. No wishlists. 7 Pathfinder Society characters.


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Oh, also...the item is called Weapon Blanch

http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-oth er-substances#TOC-Weapon-Blanch

fun thing: you'd have to put your claws in a red hot furnace to melt the adamantine to your natural weapon for it to be able to use it ONCE on a successfull attack.....

rawr...hot stuff.


I'm still pondering the same question myself.

One item can be used to overcome hardness. I don't know it's specific name, but it's an alchemical item. I think it's a salve or something. Adamantine salve...something...

It basicly says: Pay 100 gold, apply to your natural weapon...and you can overcome hardness like your natural weapon was made out of adamantine.....

for 1 attack only....

Yeah...that's gonna be expensive. I know. But hey, in a pinch it can help.

Still looking for better solutions myself.


Dragon rider (PFS legal):

Pick a 'Small' race. (Gnome, Halfling)

Pick a class with a Familiar.

Get Improved Familiar. (Pseudodragon, Tiny size... or Faery Dragon)

Cast: Reduce Person on yourself.

Cast: Enlarge Person on your familar.

Ride that dragon!!!!

(Yeah, I am not sure if Enlarge Person works on your familiar..but hey...it's worth a shot)


- Girdle of Opposite Gender -

Is the name of the item. Sinde it's a cursed item, there is no real pricetag to it..so somehow you'd have to find it ingame.

Also, fur color change is easy enough done with the Prestidigitation cantrip. Or go to your local Petshop and have a furr-dye done:)


Shrink Item on a cursed belt that changes your sex and wear it as a collar?


One of the prereq for the prestiege class is that you have the 'Still Mind' class ability.

Now correct me if I'm wrong:

A lot of the Monk Archetypes you are mentioning in your guide require Still Mind to be swapped out.

So you can't get the prestiege class with those archetypes...so they might not be worth mentioning?

Again, correct me if I'm wrong, please.

Love the read on everything else!

** Venture-Lieutenant, Netherlands—Utrecht aka Valiant

Hey all!

I'm really excited for the new theme of next year. As such I'm in the gruesome process of thinking up a new character.

Do any of you know a nice thematic concept for the Year of the Sky Key?

A Kellid Barbarian from Numeria is the only thing I can think up now, but I'm really interested in more thematic options.

What a nice thematic character for the next year?


Thematicly, a Raven is the familiar of choise.

** Venture-Lieutenant, Netherlands—Utrecht aka Valiant

Thanks for the great help! I'll be looking out for those

** Venture-Lieutenant, Netherlands—Utrecht aka Valiant

Hey people!

Who can point me to some resources concerning Numeria? (other then the inner sea world guide)

I'm trying to come up with a very much in-theme with Numeria new character concept. Thus far I've not come further then a barbarian with an adamantine sword :)

So who has some flavor advice? Are there prestiege classes to consider? Archetypes? (Like Winter Witch for Irissen)

If you have any other flavor/in-theme character consept advices for the new year, feel free to post them here!


Hey all!

I'm looking for advice in what to pick/how to build.

Pathfinder Society:

So what do you reccomend I build?

Ultimate healer/buffer - Cleric? Oracle? Bard? Life Shaman?

How do I build this character?

My wife is going to play your straight-forward hulking Half-orc barbarian "me am smash!", who will be an invulnerable rager archetype (and maybe the unbreakable fighter). You know, simple, straight forward combatant with no brains, all brawn and hard to kill. (if you have any advice on how to build a character like that, that would be fun, but that's not really what I need right now.)

My question is: I am going to build a character that is completely in service of that character. A 'personal healbot/buffer/protector/make-sure-the-damned-raging-barbarian-stays-up-and -running'.

Thanks for your ideas!


Get the Beast Totem rage powers. At lvl 10, get a level of the prestiege class: Mammoth Lord.

This will give you a Huge animal companion. Congratulations: you now have a pouncing Mammoth! (or pick a tiger if you want)

Have some way to cast 'Animal Growth' (A druid spell) from a scroll or so, and grats: You have a Colossal Pounching Mammoth/Tiger.

Happy mounted combat :)

Mount too big to fit in the dungeon? : Spell reduce animal --> enchanted tower shield to hold your companion: go on..

** Venture-Lieutenant, Netherlands—Utrecht aka Valiant

The most legendary roleplayed Cleric of Asmodeus that stuck to my mind is the one Crispy roleplayed.

His cleric of Asmodeus is exactly what you'd not expect: A very friendly, happy and open person with a super-texas accent when he speaks. I remember quotes like:"Naaahh, don't you worry about the worshipping of Asmodeus. Nothing terrible about it! A little blood sacrifice here, a little ritual there and he's happy. If he's happy, then I'm happy. If I'm happy, you are happy. We are all happy!"

Or something like that. Crispy, the player himself, can of course describe him way better and more accurate then I just did. His roleplay just stuck to my memory even though it's been over a year that I had the priviledge to sit at the table he played his awesome Asmodean cleric.

So don't get stuck in a dogma. Play him/her the way you want to. It can be any way.


1 person marked this as a favorite.

My favorite: Scarab of Death.

http://www.d20pfsrd.com/magic-items/cursed-items#TOC-Scarab-of-Death

Muwhahahaha!


Hiya,

I recently started a winter witch archtype and will be taking the prestiege class to. It is a very flavorable charater. Having said that: what feats, hexes, and items do you recomend to optimise the idea around using touch and ray spells? What should i pick up to lvl 12 for pfs.

Thanks!


Hiya! So I've decided to play a winter witch.

Anyone any idea where I can find extensive information on Irissen and the Winter Witches of Golarion? Where can I read up on them?


Hi all. I'm to start a new character. I could use advice on which character to pick from my list to play in pfs. I need advice on why to play that character, roleplay and story wise.

The list to pick from:
1. An Irissen human Barbarian, to become a mamoth rider.
2. A winter witch.
3. A damphir inquisitor vampire slayer
4. An Aasimar life Shaman, designed to be ultimate healer.

Which one should I start playing with what rp background? Which do you find most interesting to play?

If you have a better suggestion to start a new character with a great rp background, let me know too! Im lost in what to pick.

** Venture-Lieutenant, Netherlands—Utrecht aka Valiant

The things...the horrible things...I had to do and tolerate to be branded VL...you just reminded me of them. The memory alone hurts....again....arg!


Rouge? Can't...resist.....

*blush*


Also, take the following rules with the sneak attacks:

You can not do sneak attack damage on something that has concealment, or something you can't see.

He's a halfling: A darkness spell is all that it takes. Also, any fog cloud, natural fog effect, smoke bomb, ash cloud or whatever else that gives concealment works on him not getting sneak attack damage in. (His enemy is under water! Total cover for the enemy, unless he enters the water himself as well.. Ohhh, interesting!:) )

There are 100 ways to counter a sneak attack/stealth specialist, just like there are 100 ways to counter any one character. And of course there are 100 ways to counter those as well!! Just be sure about one thing:

Balance it.

Don't take the fun completely away from a player. Give him a challenge. Give him encounters he can win because of his build....give him challenges so he has to think harder to win...

And give him impossibilities to run from. Very important to let players experience that too.

Those are my tips.

** Venture-Lieutenant, Netherlands—Utrecht aka Valiant

Thank you so much for the positive reactions. I am certainly going to continue on the order.

As for people who want to join: Of course you are very welcome :)
Take in mind that the Order of the Bleeding Heart is a Chelish Monastery and proud of it at that!

Typical monastery clothing would be in the full colors of Cheliax. Emblems of Cheliax and the holy symbol of Azmodeus are very much visible and present.

The island itself holds not only a Monastery, but a small temple/shrine to Azmodeus for the monks to have their prayers at.

Even now the (noble) people of Cheliax send their children to be raised as true Chelish Monks, to be schooled in the ways of Cheliax, Azmodeus and the unique Chelish martial art.

Some elements of the teachings at the order are: Discipline, order and dedication. There are lessons in history, art, reading/writing Chelish, mathematics and geography.

The martial arts are taught on a daily base with the one thing that makes this monastery unique: The pupils train against various summoned creatures...mostly fiendish.

Remember, when you are a pupil at the Order of the Bleeding Heart, you are proud to be Chelish and you are to act like an example to the rest of the world on Chelish martial arts and discipline. Our ways are superior!

** Venture-Lieutenant, Netherlands—Utrecht aka Valiant

I agree with all you mentioned. It is all a roleplaying arc. Not something to get any mechanical or crazy rp claims out of. I was just wanting to know if i was allowed to make a roleplay claim that she started her own order. Now that i see the possibilities i fully agree with your ideas and will work to make the order a fun and enjoyable part of play for everybody who wants to. Thanks:) great rp suggestions too. Ill take them. Any more advice?

** Venture-Lieutenant, Netherlands—Utrecht aka Valiant

Bouya! Expanding is what we do! Welcome and congratulations :)

** Venture-Lieutenant, Netherlands—Utrecht aka Valiant

Hi! With my character having reached lvl 12, having the prestiege award of owning an island, being a monk and always having the roleplay arc to one day wanting to found her own monk order....

Would it be allowed to say that my character founded a Chelish monk order (The order of the Bleeding Heart), since from what I know about Cheliax is that the country acually doesn't have a lot of monk orders anyway?

It's just roleplay fluff, I know, but I would really like to work out this monk order and give it a place in the legend that is pathfinder to me.

** Venture-Lieutenant, Netherlands—Utrecht aka Valiant

1 person marked this as a favorite.

I had a great time!
My only suggestion is to make PaizoConUK 365 days a year. I met great people and was honored to be a GM on sunday on such a great event! Love you all.

** Venture-Lieutenant, Netherlands—Utrecht aka Valiant

Yeah, at the moment the only way to play a Dhamphir is if you have GMmed at the beginners box bash...2011...It's a boon from back then.


Or...

My cleric thinks she was a god and is now stripped of her powers, being sent back as a mortal on the world and is trying to regain her godhood.

Put in a healthy dose of amnesia on the 'how the hell did that happen?'-part and you got yourself a starting story for a character that a GM and/or player can use to roleplay with and explain where she got her domains from.

edit: yes I know! It's a classic story arc used in many videogames..but hey...it works! Regaining power once had...starting at lvl 1, going up to adventure to godhood...


Ask the fairy godmother to make him human? Hell, it worked for pinoccio?
Other then that: no clue man :)


2 people marked this as a favorite.

On topic:

Do not discourage or limit your players at anything...
Meaning: let them keep the option to be munchkins.
Forbidding/limiting is not the way.

Encourage them!
Encourage them to play an interesting character, story wise and personality wise.

The best player I ever had at my table was a girl who acted her character so incredibly cool that it didn't even matter what class it was. It didn't matter if she hit a target or not: whatever happened before, after to during combat, she just made the whole experience a story itself.

Encourage that. You do this first by teaching them how to do it, by graphicly describing what their actions look like when they do it....and send in NPC's who interfere with their characters, making the players think about they why and whats their character are doing things.

You will see that the players will enjoy the game more because of that and the rolling of the dice will become less and less the main focus, out of a natural way of playing the game.

Goblin Squad Member

Yeah, I know what you mean. As for now, everybody is pointing me in the direction of EVE to learn that system and use it for comparison/educational purposes on what PFO could contain.

Should I now start playing EVE online for a year untill PFO comes out...or...?

Goblin Squad Member

Banditry can be very viable if your bandit robs a caravan transport which can hold more then just the characters guarding it can hold?

Goblin Squad Member

1 person marked this as a favorite.

What I find the most appealing of all these ideas is as follows: I can be or become anything I want to be in the game.
So the only thing the game has to do is give the players the tools to facilitate their 'being who they wanna be'.

So what would be a good list of what people would like to become in the game?

If you have an extensive list of that..or even devide them in catagories...then you can build the world around it to facilitate that.

So yeah, what are goals for people?

My ideas for my character are:

Becomming a trader. Not just a simple one, but a grand one! I would like to be the owner of a vast trading network, providing people what they need.
Why is this interesting? Because a character like that can make it fun for other characters in the game. I could be a quest-giver, so to speak.
I could hire people to get me ingredients, organise trading caravans, organise protection for them. Build/buy storagehouses and organise protection for it. Deal with the trading competition. Build a network of crafters and other traders, bringing people together. Hire assassins to take out that rogue who had the nerve to steal from me. Hire adventuring groups to get me that artifact my customer wants. Hire smugglers to get my goods to the people who need them while evading the customs/law in a city. Trade with criminal organisations in black market goods. Trade with empires to supply their armies with weapons and food, lumber exct.
If naval play comes to the game: organise transports over water and protecting them. Building ships and trading in them...in their construction and weapons...moving cargo over water, because it might be safer from regular robbers (and yet, piracy happens too!)

All this is a very social character design...and its awesomely diverse, while it also allows for other people to become what they want...

Will this be possible?

** Venture-Lieutenant, Netherlands—Utrecht aka Valiant

Auke Teeninga wrote:
Sebastian Schirrmeister wrote:
Anyone up for a special session on Friday maybe? My flight arrives in Birmingham at 9am and there's plenty of time until the Balti...just saying.
Mark L. and myself also arrive quite early Friday morning and als have to leave before the final slot, so that's three players for Rivalry's End. We just need someone to GM... :-)

I agree! I know my ego counts as a full party....but somehow paizo won't recognise that....so hey, players and GM wanted!

** Venture-Lieutenant, Netherlands—Utrecht aka Valiant

On the topic of GM's not needed:

I'm still offering to GM a game if a GM drops out due to whatever reason. Dunno who's supposed to know about this...and maybe I already told the person who's supposed to know this that I am willing to do this...but hey, I'm doing it again! I wanna GM if you need a GM! Yes! Very much even.

(No, this has nothing to do with my insatiable bloodlust for killing characters on an international scale and as such make them phearz teh Dutch GM'z! Really, it doesn't! Oh, and I'm not a vampire either...)

-Mark

Goblin Squad Member

Also think about this: If you can lose what you are carrying by bandits/robbers....

Then the need for a caravan protector has risen! Or smugglers!
So this creates the 'job' for player characters to become caravan-owners or become caravan protectors, or become a crafty smuggler who can move items in and out of places unseen...

With that comes a question: will there be any 'illegal' goods...like black market goods to use/trade like poisons/drugs (which are part of the pathfinder game) where the NPC world will actively look out for?

Meaning: will this be a ingame mechanic where there is such a black market that smugglers will have a place in the world for PC's who wish to deal in those items?

edit: A bit like Skyrim's stolen items. Items can be stolen and then sold to a fence...these items can be bought by a player to be used as raw materials to build himself some other item, or house... (Yo, rogues! Go 'aquire' me some lumber for my house! I'm not rich enough to pay for it in normal ways, but get me the stuff and we'll talk price!) And scenario's like that.

Goblin Squad Member

Thank you for answering my questions. Awesome ideas and productions everywhere! Thanks thanks:))

I for one will be a dedicated player of the game, striving to make the world richer and more fun to play in! :) Yay! Thanks again!

Goblin Squad Member

Thanks!
As I am reading all this, I am getting a very positive impression on the creative process of the game. Lots of things are being adressed and thought out.
Especially the idea of 'be anything/anyone you wanna become' is very appealing. Handing the players the tools to acualy become 'whatever' they want is so hard, so I applaud you in doing so.
Hmn...with my quick readthrough the information: Will nautical play be available? Creating ships/building ships/buying/selling ships/outfitting ships/staffing ships with sailors, pirates, wizards for defense/transporting goods/pirating?

Goblin Squad Member

Thank you so much for clarifying and advising/pointing me to some research!!

Goblin Squad Member

Allright, I will!

Goblin Squad Member

I am very excited about the pathfinder online idea.
Also, I've played quite some MMO's...most of them fail eventually because of numerous things.

My general questions would be: will there be content? And with that, I mean...CONTENT!!! as in...huge amounts of interesting stories and quests to play though...and will it keep growing and growing?
Also: gameplay. Please make the game flowing. No walking into 'invisible walls' and stuff like that...urg... No 'making it impossible to jump off the edge of a 1 ft high rock because the programmed pathing doesn't exist and you have to walk all the way down the path where the rock slate connects with the floor....'

Also, when it claims to be open world/sandbox type: What about people who want to play a Pirate? Will they be able to get ships, build ships, commandeer ships, have a whole gameplay around sailing, pirating, smuggling, transporting goods, nautical warfare exct?

If you want to build your own house/town/city/kingdom (over time) can you do that?

Will there be a political system between countries where you can be part of?

Will you be able to join, or create an Assassins guild/thieves guild...stuff like that?

How will -my- character be able to be totally different from every other character in the world? What will be my tools to get that?

Or if you wanna be a trader: will you be able to become an economical power player who people go to to buy items and who can send out caravans/hire guards to transport items/goods?

Stuff like that. Will there be 'true' freedom of becomming who you want to be...or will you eventually be an adventurer who'll never grow out of that role alone?

I have so many more questions...and I'm so hoping goblinworks won't screw it up:)
Quality!!!! Content!!! Good stories!


Gametechnics wise?

Medium sized: You can not ride an animal companion of your choice (it has to be a horse or something) at lower levels. A huge game mechanic there.

Darkvision: Stealth classes suffer GREATLY when not having darkvision...
It's kinda hard to stab something in the dark while you can't see the one you're supposed to stab all sneakylike....and you can't hide in the dark while holding a torch or wielding a light spell....No sneak attack bonus for you!

Flavor wise?
Ask any Half-orc why he wouldn't want to be full human....he'll just grin at you and tell you to ask your questions to the ladies, not him.


They are the crossbow people...oh yeah...


Petty Alchemy wrote:

Tripping is good against humanoids, but quickly becomes increasingly difficult against monsters as they get bigger, stronger, multi-legged, and fly.

So it looks like he's fighting the right opponents for trip tactics to work on. I wouldn't make it harder.

I still say my advice is the more awesome-like


If you hate tripping monks, then trip wizards!
Or stop giving monks bad bad drugs.
Or teach the monks to look where they are walking.
Or learn to love, not hate!

Yes, I am mentally drunk while typing this :)

wheeeeeee


Ah, so you roleplayed a gnome then ?:) Thanks for the great suggestions:)


Hey people,

I'm about to start a new lvl 1 character and I'm at a loss what to build.

The idea is to create a character (mechanics wise) that is 'optimised' to make other characters better!

Also, I'm looking for a fun character personality concept. Since there are so many things to consider, what do you guys think is a good way to build this?
The character starts at lvl 1, is ment for pathfinder society play and has 2 requirements: Fun personality/quirk, built to help others.

What do you think is best? Help!:)


An archer paladin works wonders at stealth.
A trickery Cleric...
Ninja
Rogue
Monk
Bard

Hell..any class that you build around dex and don't give big armor works like crazy. Slap a trait on them that gives them stealth as a class skill...done!

P.S. Make sure they have darkvision....stealthing in the dark without being able to see anything yourself sucks...
Having to light up a torch so you can see your target...kinda makes you not stealthy.
Also, get a wand of 'Negate Aroma'....vs those nasty scent monsters.
Later, be able to fly so tremorsense doesn't bother you....
Dunno what you can do against blindsense/sight, but hey...fix that problem too!

** Venture-Lieutenant, Netherlands—Utrecht aka Valiant

My players had a blast that scenario with Riddlywhipple, but they had 1 issue with him being a 'named' familar.

They would like the familiar, but then thought of the following scenario: "Hey Bob! I see you have a faery dragon familiar, just like I have! How much a coincidence. What is it's name? Riddlywhipple? Well, what a coincidence again! So is the name of mine!...wait...Bill...your faery dragon familiar is named the same too? Hmn..."

Ah well...

** Venture-Lieutenant, Netherlands—Utrecht aka Valiant

I would say not. If so, nobody could ever create a magic item which requires a 'personal' spell as an ingredient to create it.
The shield badge (brooch of shielding?)comes to mind, for example.
Just like a Wand of Shield, or a Scroll of Shield.

Remember, the act of putting it into an item does not make you acually cast the spell itself...
The acual casting of the spell is done when -completing- the casting of the spell with the last trigger word.
It's like wizards who prepare a spell for the day: They study in their spellbook, learning the spell they want to cast that day, but they don't acually finish it. The moment they finish the spell learned for that day is the acual 'release/casting' of the spell. The last trigger word...

Otherwise I'd be feeling very sorry for all those people trying to create a necklace of fireballs or trying to put it in a ring of spell storing.....and fireball isn't even a personal spell :)

You can cast a shield spell into the ioun stone.


1 person marked this as a favorite.

....no need to put anything in any build or stuff like that.

Buy the following item:

Cracked Vibrant Purple Ioun stone (or..check for spelling errors)

Get a wand of enlarge person.

Put a charge in the Ioun stone...or let it be put in there (having use magic device or not)

And then use the spell whenever you want.

I think the Ioun stone costs 2500 gp or something? It's basicly a 1st lvl spell storing item which activates the spell. Can even use it to store a shield spell in it or other personal spells like that.

Most simple way to do it.

Great thing is: you can keep putting spells in there. No downtime:)

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