Valfen wrote:Will you ever make a post about the particulars of this rewrite in the LoF subforum (even as a rough outline) ?** spoiler omitted **...
Sounds like an awesome climax build-up. Thanks for the details !
For the the Utopian "no money", Eclipse Phase, being set in a post-human future, embraces that concept completely as well : "purchases" are made through the use of influence (skill checks) with different factions. The Core Rulebook is Creative Commons, if you want to take a look. (excellent production value, to boot)
I see what you mean regarding the selection of rules to fit the theme. Do you find the combination of Enhancement by Level (core firepower) and Abstract Wealth (interesting or more situationally useful items) to skew the power balance notably ? Do your players use their Wealth for cool toys or more tactical flexibility/better problem solving capabilities ?
Ah, and this ?
The rules I'm most proud of, though, address issues that are just annoying in all campaigns: Strain Injury HP and Abstract Durations.
You should be. Strain/Injury is definitely the best thing I've seen for 3.x/PF. I wish it would become a core alternate system for HP (like the Wounds/Vitality back in the days of Unearthed Arcana). Or even better, the core system (wishful thinking, I know). At any rate, it was love at first sight, and it's now one of my core houserule for PF.
I need to try to include Abstract Time, but since I already loosely track buff time longer than "rounds" (for the same reasons, mostly), it's less needed.