Valeros

Valeros Jaloksin's page

134 posts. Alias of Jonasty1031.


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Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Valeros had been silent the last few days, his thoughts chaotic and adrift. It was nice that things were finally underway and they had a plan of action. It seemed to help focus him on the tasks at hand.

Listening to the conversation in the quarters, Valeros gives a shake of his head. There's no need to worry about Harrigan at this point. Sandara sounds in the right as far as this Rickety fellow. But even if someone gossiped, as long as we don't mention the mutiny or Harrigan specifically we'll be safe. Harrigan isn't going to be announcing his capture of the ship in great detail. So as far as folks know, we're simply another crew of pirates who've come into their own vessel, a common enough occurence in the Shackles.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Sorry for both your losses, Immortal and Flynn.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Finished leveling.
+1 went to Int, bumped my skills and ranks accordingly
+6 skill points spent
bab and saves adjusted
can cast 2nd level spells
2nd lvl spells gained: cure mod, hold person, slipstream


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

HP roll for 4th level. 1d8 ⇒ 1

BOO!!!


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Valeros nods at the departure plans of the two people. He couldn't say he wasn't entirely unhappy about Sko's departure, anyone who lived as a shark was trouble waiting to happen, but the druid had proved himself a staunch ally. You will both be missed and while I can't speak for the others, you will be welcome on any ship I am on.

Looking around the room at the others he gives a simple shrug. I have no care as to which of you wants to call yourself captain. A ship is a living thing and she'll carry on just fine regardless. As for myself, assign me as you will, it makes no difference. Although we do need to come up with a name for her. It's ill fortune indeed to live with a nameless ship any longer than we have to.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Seeing the immediate danger through and everyone healed by Sandara, Valeros simply sits on the deck and rests his legs over the side. He closed his eyes eyes and enjoyed the sea air and the sun. A ship and the sea, that was all anyone could ask for in this world.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Valeros looks to Horatio and Sandara and gives a curt nod at her words. Perhaps less time collecting prizes Flynn and more time looking to our own right now. Following his own advice, Valeros moves quickly up to where Seijiro lies draped over the balista.

Channeling some minor healings into his fingers, he rests them upon Seijiro's chest before stepping back. He'll live. I can restore him further but I need to make sure everyone else is alright.

Casting Stabilize on Seijiro. Then looking around to see who else might be down.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Sorry to hear of your loss Flynn. Thoughts are with you during this.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Valeros looks up to Plugg and calls out in a commanding voice, Drop!

Current Stats.
HP: 9/27 (12/30 normally)(1 Con and 1 Dex dmg)
AC: 14,(T11, FF13)
Effects: Shaken(5 minutes)

Move action to go to T6.
Standard action to cast Command(Drop) on Plugg, DC 15 Will save negates.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Valeros looks his companions over. Sko looked dead already but Horatio seemed to have a little life left in him. Valeros moved carefully over the rough stones until he got next to Flynn.

He reached his hand out and blue light leaked from his palm. Laying it on Horatio, he closed his eyes and focused. A sudden bright flare of light erupted from his hand as he pulled more power than he had attempted before.

Current Stats.
HP: 9/27 (12/30 normally)(1 Con and 1 Dex dmg)
AC: 14,(T11, FF13)
Effects: Shaken(5 minutes)

Move action to T3.
Standard action to cast CLW on Horatio: 1d8 + 3 ⇒ (6) + 3 = 9
Action/Hero Point to cast CLW again on Horatio: 1d8 + 3 ⇒ (6) + 3 = 9

Have all these hero points, bout time I used one.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Horatio, as a reminder with a BAB of +1 or better, you can draw a weapon as part of a move or charge action. So you can move over towards me, while drawing your short sword, and still have a Standard action left after the movement.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Valeros scans his companions and then motions for Flynn to move towards him. Carefully positioning himself away from the sailor attacking him, Valeros reaches out a glowing blue hand towards Horatio.

Current Stats.
HP: 20/27 (23/30 normally)(1 Con and 1 Dex dmg)
AC: 14,(T11, FF13)
Effects: Shaken(5 minutes

5-foot step to Q3 behind Rain to get out of melee.
Then Ready Action to cast Cure Light Wounds on Flynn once he enters my range.
Heal: 1d8 + 3 ⇒ (1) + 3 = 4

Ultimately this will let me get the spell off without provoking and because it's a readied action and I'm posting before Flynn, so long as he moves next to me at any point during his turn, he'll get the healing, even if he were to charge past me, etc.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Valeros moves away from the clumsy attack of the Rahadoumi and locks his gaze on Scourge. Forget about us. Kill that man, pointing to the Rahadoumi sailor next to Scourge.

Current Stats.
HP: 27/27 (30/30 normally)(1 Con and 1 Dex dmg)
AC: 14,(T11, FF13)
Effects: Shaken(5 minutes)

5-foot step back to remove me from melee.
Standard action to cast Murderous Command on Scourge, DC 15 Will save or he attacks his closest ally on his next turn.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Valeros clumped his way up on to deck from the rope. He had refused Sandara's healing that morning, knowing that if they were to assault the ship they might need her resources later. Plus he had suffered worse exhaustion from a day in the ocean. Still there was some soreness as he climbed aboard the ship.

He watched the others climb up and take positions, knowing that it was only a matter of moments before they would toss their fate to the winds of change.

Try to take up a somewhat central position on the main deck so I can be ready to move to whereever I need in the ensuing mutiny.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Valeros swims closer to the eel before thrusting his hand out at it. Ice crystals formed around his fist in the water as he leached all the heat out of the surrounding area.

Standard action Wintry Touch attack on eel.
Attack: 1d20 + 4 ⇒ (12) + 4 = 16 vs touch AC, Damage: 1d6 + 1 ⇒ (4) + 1 = 5 cold damage


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Valeros will quickly follow Variel into the water and swim down alongside the elf. He can see the wreck easy enough but he knew it was all to easy to miss the threats hidden within one.

Perception: 1d20 ⇒ 3

Also as a note from a previous post from someone, Valeros doesn't technically have Besmara as his patron. If Immortal is still cool with me being "close enough" to it to activate the hat/boat feature, that's fine with me.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Valeros lays a hand on Variel's shoulder halting him from pouring the potion. I sitll have some magic at my command, I can save our resources for a more opportune time. He then puts a hand on Sandara's shoulder and soft blue light radiates into her.

Moving after that to Ratline he lays a hand on the man's shoulder before standing up. ratline won't bleed out now at least and if needed I can help bring this man around although Sandara might be better suited than myself. As for his arm and leg, those are outside my power to fix, as you could probably tell. He waves his peg leg in the air for emphasis.

Casting CLW on Sandara. 1d8 + 3 ⇒ (2) + 3 = 5
Should be enough to get her up to conscious. Then going to Ratline and casting Stabilize. Can use a CLW on him if needed but want to see what Sandara decides to do.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Hell, 3D combat is hard enough when playing person much less via PBP.

Also, Horatio my sympathies with you and your family. It's always rough and I've been through that stuff before myself.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

My thoughts/response. In the OOC thread to avoid bogging the game down.

Horatio:
The only thing about your points that I feel should be mentioned is that a lot of your arguments or concerns are derived from trying to figure the mechanics of the creatures which you really shouldn't be doing.

You mention that one of the Hero Point uses is nerfed by not being allowed to know the monster's AC but no PC is ever given that info in a game, at least not in 99% of the games I've ever been in or seen. Maybe this is different in some of the games you've played in before but mechanics of monsters isn't something we're supposed to know usually. It's just a risk you take when deciding to spend the hero point in that fashion.

In the example you give of Rain's attack, she very well could have been close to hitting and spending the point might have helped. However Rain wouldn't have known that if she were still a PC. And that's the biggest thing to keep in mind with all of this. Rain is an NPC now. There is nothing in the rules that Rain even keeps/receives hero points anymore as an NPC, maybe Immortal has a different system.

Ultimately unless we're asked to run a character for someone else, it's on them to run it "right". When you ran Rain when she was out, there were times some might not have agreed with your choices but you were running her so that was that. At this point Immortal's running her and that's that, talking of ret-conning and questioning the way things are being chosen just delays the game.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Just to be clear that I'm on the same page with everything. Rain is no longer in the game, correct? If she's left the game and is currently being run as an NPC, then it's up to Immortal on how she is supposed to act as she is now an NPC under his control. I understand she was a PC at one point but now she isn't. That being the case, we don't really have a right to expect her to act how we want her to, any more than we can expect Plugg or Sandara or anyone else to act. I mean if Immortal has Rain randomly attack us for no good reason, that's something we could rightfully argue against but Immortal's choice of tactics is ultimately up to him, IMO. Just my 2 cents.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

I'm fine with the provoking, that's why I'm casting the spell first.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Alrighty, changing up the action given the circumstances.

Valeros struggles with the dilema. Casting a quick glance upwards he yells out an arcane phrase at the bloated figure above him. The magic of the spell carried easily enough through the water for him.

Following that he moved towards Sandara, throwing an arm around her waist and preparing to haul her away from the corpses.

Casting Murderous Command on the "Whale", DC 15 Will save. If failed, his next action has to be to attack his nearest ally. If he saves, then nothing.
Following that he will take a move action to move next to Sandara and grab her.

His next round actions will be to pull her away and attempt to free her bindings which I know will provoke.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Alright, is it possible to catch both creatures in a Burning Hands spell?


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Seeing the undead creatures, Valeros swims up to Sandara and Ratline and grabs them by the shoulders. Giving a powerful kick with his webbed feet, he tried to pull them away from the grasping creatures.

Here's my intention, I'll leave it to you Immortal to let me know what I can pull off.

Given that the pirates are chained up, I want to grab Ratline and Sandara and pull them out of the reach of the zombies. (Note that if I'm only able to rescue one of them, my goal would have to be the still struggling and awake Sandara.) Once I have them out of the reach of the zombies, I then want to attempt to free them of their bindings.

I don't know how much I can accomplish on this turn and given my lack of posting on the weekends at times, that should give you enough to work with for a little bit. Afterwards once I've dealt with Sandara and Ratline one way or the other, at that point I will attempt Burning Hands on whatever clumps of enemies I can find, although I will make sure to save at least 1 spell slot for a CLW if needed.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Valeros squeezes around the others and quickly dives into the murky water looking for Sandara. He could feel the vibrations of the fighting in the water around him which made it even harder to focus on the struggling captives sinking below him.

My plan is to dive in and swim down to rescue Sandara. With the Swim speed I should be ok as far as that goes, don't know if I need a Perception check to locate her but based on the "murky" description, I will assume so.
Perception: 1d20 ⇒ 12
Don't know how long it will take or what actions I have left but if I do find her, I will attempt to cut her bindings.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

I don't need anyone to act or anything. Brief talk is a Free Action so someone indicating they want the spell in OOC or IC is enough for me. This is a prep action for the combat, even if you won't benefit from the spell this round. I could dive in after him instead on this turn but I'd probably bite it real quick, pardon the pun, so I want to allow some of our "tanks" to get into the mix.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Valeros watches the tentacle sink below the water where Variel was. He turns to the robust members of the group, raising a hand. He won't last long on his own down there. I can aid you somewhat in your fight against whatever evil is lurking down there.

Valeros will cast Touch of the Sea on one of the "fighter types". First to ask for it in a post is the first to get it. We have a number of melee potential characters so I don't want to arbitrarily pick someone if they're not planning on diving in to help.

It won't let you breathe water or help with the blackness but it'll give you a 30ft Swim speed for 3 minutes which will negate almost all of the combat penalties for fighting under water which will help.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Valeros follows amidst the group. The pulsing waves of water beating against his legs were almost in time with the beat of his heart. He could feel the strength of the waves pulsing through him. He watched as some of the others struggled in the water and helped Dhavaan keep his feat more than a couple of times.

Sorry for the delay, new promotion at work is really kicking my ass. Trying to keep up as I can.

Will cast Light on whatever is needed for someone to carry, or a piece of string or something to tie off.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Valeros flops to the ground once camp has been decided. He hadn't pushed himself that hard in some time and he could feel his body craving sleep. Fighting to keep his eyes open, he watched as the others prepared the camp around them.

A good night's rest will do wonders for all of us but do any of you need a little extra? It was a hard day for us all.

My plan is to burn all my spells before resting on CLW for people who need it as with the amount of non-lethal we've taken, simple sleep won't be enough. This way I can then rest and regain my spells for the next day. Could people post and let me know how much you're down by so I can determine who I'm casting on?


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

I do have Create Water, no one's bothered to ask me to use it lol.

Regarding the type of game we're looking at, my guess would be it'll be us and like 10+ NPC's. If you look at the Player's Guide for the S&S game, most of the ship types in there have a minimum requirement of crew in the double digits which we couldn't handle ourselves. Unless our future ship is a small sail boat, I'm guessing we'll be masters of a crew of some sort.

edit: ninja'ed


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Not a fan of Icy Armor, gets redundant too quick. Looking at some of the 2nd level spells I've got my eye on, spell focus enchantment actually looks pretty good. Taking it.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Hit points: 1d8 ⇒ 5
Revelation: Icy Skin
Spell: Murderous Command
Feat: TBD (I'd appreciate suggestions)


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

As far as the HP tracking, some GM's track it themselves, some like the PC's to do it. Immortal's suggestion of having a player post their current status during their round action usually works well and if that's what people would find helpful, I think we could all do it.

Regarding the healing Flynn, I knew exactly where you were but Dhaavan has it exactly right. My intended action for Round 2 was going to be trying to get to where I could heal you but then things ended and that was that. I wasn't ignoring you to focus on the combat or anything to that effect. I built Valeros as a healer and while not as perfect for the role as a full Cleric, that's what he's for.

---------

It's kind of ironic cause I was actually gonna post something about this last night but it was too late to get started. When it comes to looking up Monster stats, I gotta say I'm in full agreement with Immortal and it is one of my ultimate pet peeves. When running IRL, I don't allow my players to have access to any Monster Manuals/Bestiaries at the table unless absolutely necessary like for a summoner, etc. He's exactly right, that is what Knowledge checks are for and will be provided by the GM as appropriate. That being said, even if you don't research the monsters, at a certain point you begin to learn certain facts about monsters and for those of us who've played long enough you can even know specific numbers for certain things. It happens.

Regardless of how you have it, either from research or just a long time gaming, it still falls to you as a player to know that it is generally unacceptable to most GM's to have specific info, especially hit points, shared about monsters. I wouldn't go so far as to call it cheating, far from it. But it is the worst example of meta-gaming there is. You wouldn't know how bad off a creature is outside of flavor text in an encounter. Numbers are there so a GM can have rules to track, not so players can make decisions of what they'll do. (Coincidently, a reason why I'm not a fan of the whole Bloodied condition that was added to 4E.)


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Seeing the "women" charge his companions, Valeros rushed forward. Raising his blackened hands, flames flickered across his fingertips before a sheet of fire roared out over the ghouls.

Can't quite gauge things on the map but I think I can move and cast to get them.
Move action to get closer, then cast burning hands on the ghouls. Looked at the template and I should be able to get them without hitting the others.
Burning Hands, DC 14 Ref for half: 2d4 ⇒ (2, 3) = 5 fire damage

If I'm unable to get close enough, then I'll single move to get closer and then cast Shield of Faith on myself.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Immortal, I don't know if you just put my icon off to the side as a place holder but I'm actually fine with it there.

Valeros watched as Flynn yelled into the tent at whoever was inside. Charming as ever. The man's tact is as rough as ever but he's right to play it safe in this instance.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Valeros splashes into the surf and proceeds to help haul the boat up onto shore. Getting it settled and secure, he scans the island before them as he feels the warm sand beneath his foot. His peg sinks into the sand and he unconsciously lifts some of his weight off that side to balance it.

Looking towards the spire and its slope, he gives a nod in that direction. Certainly couldn't hurt to take a look. Anyone fancy a hike?


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

I wouldn't say cut back on the posting, your stuff does have lots of good detail. I would just suggest you make extensive use of spoiler tags.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Perception: 1d20 ⇒ 4
Survival: 1d20 ⇒ 12

Valeros looked out over the water at the island. It was small but it was something after the storm. He hoped there'd be something there to help fix the boat up.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Valeros could feel the storm brewing, both out at sea as well as on the new ship's deck. It seemed like events were lining up quicker than any might have imagined. The dream he had shared with others was coming to pass which was an interesting thing to see. Still, there was plenty that could go wrong and it was only too easy for the gillman to fall back to old habits, staying quiet around the crew and trying to keep himself out of the worst of it. But he knew this was not the way and that it would come to a head one way or another. Best to set his course now, once and for all.

At Flynn's words he moved forward, his voice calling out. I can illuminate those that might need it. You are correct, it will only last on one person at a time but with two of us, that's another that might survive the gale.

Sorry for the absence, hard crew to keep up with the postings. Valeros has Light as well.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

My two cents.

First: Hell yeah I want to be a Pirate!!! :-D

Second: The campaign is kind of designed around us being pirates but that doesn't have to railroad our actions any. The story and DM will (hopefully) be able to direct us to interesting hooks that keep us in the area but there isn't anything stopping us from sailing around and pillaging to our heart's content. I'm running this game for another group and there is a large amount of freedom given to the group once this first part is finalized. It's up to the DM to get us back on the Campaign track via hooks and plot points if we stray but soon enough we'll be free pirates of our own making. (Assuming we're not all keel-hauled and TPK'ed lol.)

Third: The campaign is designed from a pirate's perspective and everyone should want to be a pirate for one reason or another, rather than a privateer. This is the reasoning behind taking the campaign traits cause they almost all leave you with at least a neutrality towards pirates, if not a desire to be one. That being the case, Horatio looking at your traits and background you certainly have the most compelling case for non-piracy of any character in the game which makes this harder for you. A respectable ship's surgeon could very understandably want to work for a "legitimate" ship sailing under a nation's flag. The hope is that through roleplay and time, you'll come around to the skallywag way of life.

Fourth: For Rain or others devoted to Besmara, she is the goddess of pirates and worshipped as such. If you look at her entry, she is a CN deity so there's no implicit need to be Evil to be a pirate whereas in my mind a privateer is of a more Lawful bent, being a representative of a formal government which is the opposite of what pirates stand for. But the key here is, as Immortal said, you don't need to be an Evil pirate to be a pirate. I think our current situation has soured folks on what a pirate is but we're dealing with one example of an evil man who has pressganged sailors into his crew and shown no mercy to those he's pillaged. I'm sure there are plenty of pirates in the Shackles that aren't this blood thirsty and if we survive long enough to get out on our own, we might actually get to see that.

So I guess my point is, we all "need" to be pirates from a campaign perspective but that doesn't necessarily dictate how we play our characters or what we're allowed to do with them. But as I said, this is just my two cents.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

To everyone: Immortal is aware of this as he's in other games I'm running but just to let you know. I recently applied for and accepted a promotion at my job which is awesome. However the flip side is during the transition I'm really getting hammered trying to finish up my current projects before moving over to the other area. So my posting is taking the hit because of it, especially as I do a lot of my posting at work. That plus being sick last week is really just dogging me. Sorry for my absence and hopefully things will smooth down soon enough. In the meantime, a big thanks to Immortal for DMPCing as necessary and also to the rest of you for trying to include me as much as you're able given my sporadic postings.

Also to note, Valeros was built to be a healer by default. So he has no compunction about blowing all his spells on CLW for the group, as necessary. I'll still leave it to Immortal to deal with this as necessary but wanted to make you guys aware of how I plan on him playing. So outside of IC roleplaying getting in the way, feel free to ask for healing.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Boo!


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Perception: 1d20 ⇒ 10

Valeros sees the sneaking sailor approaching Harrigan and points a finger. His voice booms out of the combat, the power in it attempting to freeze the sailor in his tracks. HALT!

Wow, get busy at work and deal with a cold and you come back to madness.

Standard action to cast Command on the sneaking sailor, using the Halt version so he can't attack or do anything. DC 14 Will save.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

I'll continue it here, I've no problem with that. Was only doing the PM thing to avoid clutter but as that is what this thread is for, no more need for it. I'll read what you responded with and continue the convo here once I get the chance.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Posting for the dot. We'll see how much use I make of this.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Valeros nods to the quiet man as he continues to eat, his frame relaxed. It is of no concern Seijiro. I know full well that I am not the most approachable person on this ship, so I thank you for your efforts. I should attempt the same of the rest of you but you are a stronger man than I it appears as I've still found it difficult to make myself known amongst you.

He chuckles a bit at talk of the task today. Truth be told, one of my slips was intentional as I simply wanted to enjoy the sea again. But I thank you for your concern. He lifts the new peg leg attached to his thigh and lowers it with a thunk but not before it's easily noticable how blackened his hands are, as if they've been burned in a smith's forge. I have many limitations that I've learned to overcome although there will always be tasks I'm simply not up for. So I appreciate the knowledge that we might be able to look after each other on this voyage.

I guess you could call me of two worlds; I never put it into such eloquent terms before. How is it that you would consider yourself such? I'm not even sure where it is you hail from but it must be strange indeed if it as alien to the surface as the sea is.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Yeah, it seems appropriate lol.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

So given my abyssmal attack modifier with the grapple hook and lack of ranks in Climb, I'm going to just assume an Auto-fail on the boarding check and takes my rope bashes. Plus it'll avoid dragging things down.

Valeros tried to shrug some of the pain out of his shoulders from the knotted rope. It was almost laughable trying to climb aboard the ship and he only hoped he wouldn't have to deal with that again.

He settled in to eat and watched as the others continued on with their discussions.

Just a heads up that work is getting crazy for me now so my posting is gonna be a little crazy, apologizing in advance for any delays.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Valeros will spend the next few days working and trying to keep his head down with regards to Plugg. He'll also attempt to Influence memebers of the crew that are still non-Helpful to the group. Otherwise nothing special.

Horatio, saw your proposed dealings with Valeros and I agree that it might prove difficult with me out of town. I'm open to retcon stuff or even handling via PM if it works out, so we'll handle it however. That being the case, obviously there's no guarantee that the conersations we have will make things better or worse lol. So we'll see what happens but I'm not opposed to working with you as far as making sure the conversations at least happen.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Just a heads up that I'll be out of town Fri, Sat and most of Sunday for a wedding this weekend with no computer access. Please DMPC me as appropriate.

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