Total Cost: 101g 2cp
Remaining: 13g 9sp 8cp
Weight: 63 lbs (medium encumb at 114lbs)
You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.
Honor Bound (Su): With a touch, you can remind a creature of its duties and responsibilities, granting it a new saving throw against each enchantment (charm) or enchantment (compulsion) effect that currently affects it. If the saving throw is successful, the enchantment effect is ended. This power only affects effects that allow a save. If you fail a save against such an effect, you can use this ability as an immediate action to grant yourself an additional save. Once the target (either you or a touched creature) has made one additional save per effect, this ability has no further effect on that particular enchantment effect. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Replacement
Domain Spells: 1st—shield of faith, 2nd—zone of truth, 3rd—searing light, 4th—holy smite, 5th—righteous might, 6th—geas/quest, 7th—holy sword, 8th—holy aura, 9th—gate.
Fast Talker (PFSRD). Some of Westcrown's lawyers thought Little 'Val was going to make them proud someday.
* +1 Bluff
Conspiracy Hunter (Council of Thieves Players Guide). Dad and bro were always suspicious, guess its in the blood.
* +1 Sense Motive
* Took +1 skill for first 4 Cleric Levels
HP By Level:
Red. It's the color that the diabolists and thaumaturgists of Asmodeus are most often seem wearing in the streets of Westcrown. That's not why Valeron chooses to wear red, he wears it because it's the color of valor and courage. And he wears it because it's the color his brother wore, and his father before him.
Valeron was seven years younger than his older brother, who practically raised him when their father was killed in the service of a noble of the Imperial Court based out of Rego Corna. You see, his father was a special breed of warrior that the Asmodeans used to hunt heretical worshippers of gods or demons of chaos. Valeron isn't sure how his father died, he knows the men who came home with his father's cloak said something about a rampaging vrock kept as a guardian by a merchant from Rego Pena. His brother wore the cloak next, sworn to follow in their father's footsteps. That was until he was killed when the boys were on their way home on Valeron's sixteenth birthday. Valeron saw the shadow beast rend his brother in two and carry his body down the dark alleyway, the tattered remains of their's fathers cloak adrift in the dank water of a backlogged stormdrain.
Valeron didn't intend to follow in their footsteps. It took over a year to recover from his second loss as he buried himself in his work as an apprentice to a Westcrown lawyer working for House Julistarc. He passed a few years in the infernal courts, sometimes given the chance to argue a point as his diplomatic skills to describe sensitive matters and create compromise came in handy. Youthful exuberance and tolerance gave way to disappointment and dismay as Valeris watched a different brand of justice than he cared often be administered. Too many nobles were let loose after committiing obviously unjust acts, that were somehow within the boundaries set by the Cheliax legal system. Soon, he came to realize what drove his brother and father before him to try to make a change.
Call it the Legis Curse, but Valeron has begun to follow in the footsteps of his kin. Disillusioned by the legal system, he next set to pursue the only other profession with which he had a passing awareness - rooting out demons and heretics for the Asmodeans. He has swallowed his distaste for the work, knowing it puts food on the table. Yet for all the food, his stomach still feels empty.
The Wiscrani may look at him and see nothing but an obedient dog trained to hunt out their undesirables. He has begun to mull over the hidden details in his father's dinnertime tales. Some of the stories bore a striking resemblance to those in the Acts of Iomedae. Valeron had been following the practice for an edge in hunting demons, but what if the same tools could be used for another purpose?
With each day, Valeron battles routine complacency with something that stirs in his blood.
Height: 6'2" Weight: 214 lbs.
Hair: Dark Eyes: Brown Age: 23
Valeron's dark, shiny hair sweeps down across his forehead, where his chiseled features have evoked Westcrown's women to claim he has the dashing looks of a cambion. To this, Valeron bites his lip, knowing he has no blood of wretched devils to "thank" for his good looks. He is merely his father's son and his brother's brother. His scale armor is simple and functional, bearing the marks of a decade of repairs. His steel shield bears no specific markings, and his longsword can always been viewed at his hip. When armored, he is always seen wearing a particular red cape, slightly faded with age.
"Blessed Iomedae, tonight we fight
For this fair city we shall mend
In darkness grant us courage; Light
Our resolve unwavered shall not bend"
VALERON LEVEL 6 CR 5
Male Human (Chelaxian) Cleric (Crusader) 5 Inheritor's Crusader 1
LG Medium Humanoid (Human)
Init +0; Senses Perception +3
AC 21, touch 11, flat-footed 21. . (+6 armor, +4 shield, +1 deflection)
hp 48 (1d10+5d8+6)
Fort +6, Ref +1, Will +10
Spd 30 ft.
Melee Heavy Shield Bash +2 (1d4+2/20/x2) and
. . +1 Keen Longsword +8 (1d8+3/17-20/x2) and
. . Unarmed Strike +6 (1d3+2/20/x2)
Special Attacks Smite Evil (1/day)
Cleric (Crusader) Spells Prepared (CL 6, 6 melee touch, 4 ranged touch):
3 (2/day) Magic Vestment (DC 16), Prayer, Searing Light
2 (3/day) Silence (DC 15), Bull's Strength (DC 15), Inheritor's Smite, Zone of Truth (DC 15)
1 (3/day) Shield of Faith (DC 14), Divine Favor (DC 14), Divine Favor (DC 14), Protection from Evil (DC 14)
0 (at will) Light, Detect Magic, Guidance
Str 14, Dex 11, Con 12, Int 10, Wis 16, Cha 16
Base Atk +4; CMB +6; CMD 17
Feats Alignment Channel: Evil, Iron Will, Scribe Scroll, Shield Focus, Skill Focus: Diplomacy, Weapon Focus: Longsword
Traits Conspiracy Hunter: Sense Motive, Fast-Talker
Skills Acrobatics -2, Bluff +8, Climb +0, Diplomacy +14, Escape Artist -2, Fly -2, Heal +8, Knowledge (Planes) +4, Knowledge (Religion) +9, Linguistics +4, Ride -2, Sense Motive +12, Spellcraft +4, Stealth -2, Swim +0
Languages Common, Infernal
SQ Aura (Ex), Aura of Courage +4 (10' radius) (Su), Cleric (Crusader) Domain: Honor, Cleric Channel Positive Energy 3d6 (6/day) (DC 17) (Su), Honor Bound (6/day) (Su), Spontaneous Casting
Combat Gear +1 Keen Longsword, +1 Shield, Heavy Steel, Mithral Breastplate; Other Gear Ring of Protection, +1
Alignment Channel: Evil Channel Energy heals or harms outsiders of the chosen alignment.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Cleric (Crusader) Domain: Honor Associated Domain: Glory
Cleric Channel Positive Energy 3d6 (6/day) (DC 17) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Honor Bound (6/day) (Su) Allow target to re-attempt a save vs. Compulsion or Charm.
Shield Focus +1 Shield AC
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.