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3 posts. Organized Play character for Kevin Culli.


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The Exchange 1/5

Joseph Caubo wrote:
I say put a PA cost associated with it for your faction to help re-train abilities (whether you want to get rid of a feat for a new feat or have a character get a different archetype, etc.). This is a common enough occurrence that it might be useful to add this to the list of things you can drop you PA on.

That would be a fantastic idea! I would do that also.

The Exchange 1/5

Bob Jonquet wrote:

And if you are referring to a re-build in order to drop something existing and add from the new book, that is typically not approved.

Usually the only time you can "rebuild" is if the existing ability is re-written in a more recent publication, changing the way it works. In those case, you would probably granted the ability to drop the changed ability and replace it. But this is a relatively rare occurrence.

Sigh...that's a shame. I was referring to the "archetypes", yes...(I had forgotten the term for it.) If the Chirurgeon archetype had existed when I had created my PC in the first place, I would have chosen it. I don't use the poison capabilities of the Alchemist anyway.

It's a shame that there's not a way to make this work. I guess this doesn't fit into the category of "if the existing class is altered..." It seems to me from a game-mechanic perspective, there would be no unfair advantage gained or adverse impact to the game caused by this small change to meet the new archetype (especially since new alchemists are already allowed to use the archetype.) And from a role-playing perspective, if the Alchemist suddenly discovers that there is another way to conduct the business of alchemy, then he could immediately foreswear the creation of poisons and create only healing elixirs instead. Still, I realize that most organized play games sadly do not allow any rebuilding, even when the rules are updated or material is added.

It's an odd situation. Mark's post seems to lean toward giving the ability to re-build, if things are significantly changed. And Pathfinder Society has consistently stuck to an excellent philosophy of "play, play, play." The game and the fun are the focus. That's what I love about this particular organized play system. Oddly enough, if my Alchemist were to multiclass into another class, he could take one of that class' archetypes. If some other PC were to multiclass into Alchemist, they could take one of the archetypes. But my PC, who has studied alchemy all his life, cannot change his method of conducting alchemy.

I have a suggestion, though. Perhaps the rules could allow a PC to spend a feat or Alchemist Discovery on the ability to switch to an archetype? That way there would be a vector and cost for the change. I would do this if I could, because for role-playing purposes, it would be worth it.

- Kevin

The Exchange 1/5

Mark Moreland wrote:

Because of changes to existing rules between the Pathfinder Chronicles Campaign Setting and the Pathfinder Campaign Setting: Inner Sea World Guide, and anticipating possible changes in future playtest material or other edition conversions, we are implementing the following guidelines for making such conversions.

If a class, prestige class changes, or a class-feature-dependent Ability score is altered:

You may rebuild your character to its current XP, maintaining the same equipment.

When rebuilding your character in any way, you must describe all changes on your next Chronicle in the "Conditions Gained" section, and your GM must initial that section.

Mark - I've been searching for an answer to a particular question on the boards, but cannot find it. Yours is the closest answer I've seen.

My question is: Do the Pathfinder Society rules as written allow an existing PC to adopt an alternate class feature that was not in existence when the PC was created? I have an Alchemist whose creation concept is perfect for one of the new Alchemist alternate class features introduced in the new Ultimate Magic guide, but I can see no way under the rules that I can alter my PC to meet the new class feature. Perhaps it's covered by your explanation above, but I can see nothing in the latest Pathfinder Society Guide that says that.

Thanks for the help!

- Kevin