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Well, can't say much for the new version out; Version 8; and most of us still have version 7 army lists; so wondering what is up for my army next; Warriors of Choas.; but with the new rules and without a new army; still some big changes in building an army so I have like 9 excell pages of 1.5k and 2k army lists; trying to put together the most awesome army to lay some smack down on Skaven. now Skaven have a lot of troop types; which means you have to be pretty wealthy to play that army; requires a lot of miniatures to be purchases; painted; moved in fighting. I just cant decide what to do; big blocks of infantry; ie a horde of 55 chaos warriors as central with packs of mauraders to not get flanked; go heavy wizzy and lay down all kinds of magic mayhem using the new rules; go all fast movement with maurader horsemen and knights - granted with he new rules and point limits on a 2k army that is like 8 or 9 knights and with horde rules of units of over 50 miniatures; am wondering how effective they would be. Granted; if you give them Rage Banner and Nurgle mark; that makes them really nasty. But units of 50; sheesh; +4 bonus to combat just for rank bonus most likely and unmodified leadership tests.; with tiny units of 8 or 9 minis; loose two and you gotta make a test; still; each knight gets 3 attacks; four for the champion at strength 5; WS 5 and the nurgle mark helps a lot as well; and they are 1+ armor save; still; what to do; what to do. Hence; I have eight different 2000 pt armies; with all kinds of ideas on strengths and weaknesses; from 50 models to 120 models on the field. hehe crazy eh? and sheesh; the price of minis is going through the roof; Just for fun am thinking to add two giants to my army; that is some serious cash and wonder how stable the mini is; will it stand up and how durable is it. Also, I am thinking to take some bits and build my own Disks of Tzeeentch, they take 50mm bases though; and that is pretty big. Guess this thread could be in either thread; but is more comic news oriented. How are these comics translated to movies? Might be spoilers inside, depends on how current you are and how much you read. so; Superman rebooted new guy; old story?
Xmen; Preboot? back to Xaviers story back with Magneto and that one is just jacked up crazy in the comic timeline. I love my comics and love my supers movies; but sheesh; gettin tired of the Superman rewrites; so the last one Sups returns only made 391 million; I liked it; real subtle and I thought he played Sups great and Clark even better. At least Batman is going to continue after the Batman Begins reboot; I like them all; but like the grittier Batman Begins story over the others. I dont like Iron Man at all; but the movies where pretty good; but what story line do you take from here; you cant do the comic line of Armor Wars; as they havent introduced all those other armored characters yet and FF4 movie messed up the line for all the fights between Iron Man and Dr. Doom; and they have tangled a lot. Dr Doom in the comics actually hunted Iron Man down just to prove whose armor was better. Same as Dr. Doom hunted down DR Strange to prove he was a stronger sorcerer than the Sorcerer Supreme of Earth. Wolverine to do a solo movie about his samurii time in Japan; ok; comics had several mini series about that; him alone or with various other characters; but they killed off his lover and main protagonist in Lady Deathstrike; so that makes no sense and Wolvie loved her as Yukio before she became Lady Deathstrike; so this is jacked. So we love all these characters as their comic identities so what the heck are these substandard bozo's at the movies doing; taking away all the reasons we care about the characters; rewriting identities; is total garbage. Still, I will watch them anyway; better than nothing. orks; growing out of lower jaw at a front angle of about 60 degrees no more than four or five inches in length; half orcs; same but between 1 and 3 inches. Upper and lower jaws have two sets of cannines; or twice what a human has and are about an inch or two in size. Ork jaws are not attached like human jaws allowing them to score trees and such but nothing on the power level of a troll and their tusks. vamps; like snake fanges near the incissors; hollow and fold back; extent maybe 2 or three inches; hollow to inject venom. I dont see them as used to inflict damage and figure they use their claws for that. anyway; that is how I visualize them. am just wondering; lot of people have new years resolutions to lose weight and I guess so many fail; hurts self esteem; and gamers are usually either super skinny or excessively overweight; so I am wondering how this is going for everyone as I like our gamer community and want us all to be around for a long long time; and with all the health issues like diabetes and heart disease and back pain and so on; I was wondering how everyone is doing; made any resolutions; that sort of thing. me; am working hard to improve my circulation; seems like my leg or arm or such is always falling asleep and ahem; correct my manly issues; that is my goal; wouldnt mind loosing maybe 8 lbs; so I have been working on it and things are getting better. Maybe it is because I am a bit long in the tooth; but all this new soccer excitement is just wierd; I dont give a fig about soccer; when did this become big in the U.S? seems weird; but then; I am big into hockey and that isnt very primetime; but soccer; sheesh; to me seems slow and boring. I know some of you love it; no prob; love it all you want, to each his own; was just wondering if anyone else out there doesnt care for soccer either; going to the games are bit insane; lot of rude people; but not as bad as at a softball game in this country; overseas peeps get killing crazy about soccer; just plain wierd. Sometimes the only times Americans overseas are thought of in a good light is at a soccer game; because we just root for our team and dont try to kill the opposing team or fans; wierdness. we dont have a category for it; so thought I would start one. I love several of the miniture games out now; but one problem is how long they take; like hours and hours for some games. So, I play Warhammer Fantasy; 40k; Bloodbowl, and looking to do my first game of Battlefleet Gothic; as I have a fleet now; am looking to play some Chariot races; lol; which you can play with any warhammer chariot and a copy of the variant rules; looks like crazy, bedlam fun and gives you a nice alternative game to play with your mini's that doesnt take all day though I have yet to play a game. currently I dont have alot of time to game; so am liking shorter versions of miniture games as less of a time-sink. So; what are you guys playing on your tabletops with minitures? I thought it would be nice to have a venue where we could discuss games; likes; dislikes; tactics and stragegies and like that. Hehe I have started reading the New Avengers title; man has that got me laughing out loud; I love the interplay between the characters; great dialogue between Luke Cage and Spidey; and the scene in the jungle when they are all captured and loose there close is priceless and I am growing to like Spiderwoman who never really caught my eye; her conversation with Wrecker after he more or less trashed the party was intelligent and timely and then the pheremone explaination hehe; great stuff. Woot! I just did my pre order; am considering the Lifetime membership; as Cryptic cheated me out of getting Champions Lifetime membership; thought this game might be successful and new and be around a while. I like the sci fi genre; have been reading about the game; so do you guys think the game will rock or is it just the same old game with differnent skins. I am reading it will use the same cryptic engine as COH, and seems to be quest based with the idea that each quest you do is like a tv episode from your favorite series. I really like seeing a new game and exporing; seems geared right to me to do mapping and exploration quests, meet new races; get new tech hehe. Looks like the Nuetral Zone is going to be the PVP area; you can be a Klingon or Federation. If you want to change your look; I suggest you pre order; as various stores give differing bonus tweaks; like you can have tribbles for pets if you like; hehe have classic colored costumes; I went for the Borg bridge crew member from Amazon. the figures of people in the game look pretty cartoony with very hard edges; am not liking that very much; but I like the ship design; the look of the ships; and that you can build your own ship with quite a bit of variation. The three classes, if you will, seem to be one milatant good at fighting, fly somethign like a Reliant class ship; one science that seems the healer and primary support, like Dr. Crushers Science Vessel <which can still kick some A>; and one more or less in the middle with decent fighting and good cargo area, the typical Constitution or Galaxy class vessel. So what is important to you? I have played more game systems than I can easily count; way more than the number of GM's I have played with so I have been wondering; is it the game system and the "world" that is so fun; or do you just play whatever the GM is running and have a good time with that? I would have to say the second for me; a creative gm who runs a good game can do so in any system, but I have read on these boards various things about "yeah, this game" that bring people out of their closets (MMO's) to play. There are so many worlds and systems to choose from out there; and i guess we all have our favorites; so I am wondering; is it just the link to something familiar and some givin world development; like say Waterdeep or the City of Greyhawk, that get you excited to play a character that fits into that world; or do you come up with a character concept you want to try and find a world that fits. This is sort of a GM's personal Homebrew vs some other GM's marketted Homebrew they sell to everyone question. Is it genre? seems to me every system has its advantages and drawbacks; some have a lot of support from lots of published material; some just handle the rules in creative ways. I think most people I know; including myself; bought marketed worlds because of the maps; kinda gives a plug and play feel. But everyone I know has created their own world and mostly runs that as all that other stuff was too available to the masses; it got to be you could play in four different guys Forgotten Realms world or Greyhawk world or whatever. Though GM's differ; still lacked creativity as compared to a homebrew. So; if a gm says he wants to run his own game and system; are you afraid or intrigued? how many of you have the playtest bug and how many does that take you out of your comfort zone. Hmm, maybe this is a rules lawyer vs pure player question; maybe not. anyway, if you have a comment I would be interested if your opinion I have been kicking it around some and am thinking to run a science fiction type game set in the near future before first contact with any alien race. I have been kicking this around a few years and have a scenario and long term campaign set up. The main theme will be that the solar system has been colonized and many planets and moon have been terraformed; there are mining operations throughout the solar system for various minerals and gasses; no FTL exists yet and all attempts to leave the solar system for nearby stars has failed; all unmanned probes have had failures presumably from assummed espionage. There are pirates that operate throughout the solar sytem and generally hide among the asteroid belts where a lot of independant, but necessary mining operations go on. The Space Navy is fairly strong; but few in number; various corporations have merchant and miner vessels that are armed enough to give them a chance against pirates; many pirates are thought to be funded by various corporations fighting rivals and competators. The population of the solar sytem is fairly high; thus food and raw materials are always lacking somewhere and inflation is fairly high. As the Navy does not have the personnel and equipment to track down numerous leads and smaller pirate incidents whereas the corporations and governments have a vested interest in protecting their claims; restoring law or at least vengence of one degree or another; there is under the law rules for Privateers and Armed Militia and a section of the Navy that enforces and directs such efforts. These Privateers are detectives and militia and various combat and engineering experts who do what any pc's would do; hunt down bad guys; explore ruins; so a bit of combat; who done it; and exporation. There is also a need for scout ships to scout areas and collect mineral and gas data; merchants who desire and pay for protection on valuable shipping lines; that sort of thing. now; I have not decided what system to use for the game; I have Space Master; which I originally wrote all my scenarios for; but that seems a bit overly complex for PBP; so; I am thinking about hero game systems with a toned down version as that would be easiest to build anything. What kind of characters available race or species wise; well, there are no aliens; at least yet so that is long way down the road; but there are meta humans enhanced by drugs and training; cyborgs; low level mutants; and all the gifts and problems a sci fi society would have with such things; add corruptions of lots of various religions and sprinkle in some new liberals and old conservatives and we would have a fairly potent pot to play in. There are of course normal humans and all kinds of gear available tech wise from corporate upgrades; military hardware; and even experimental stuff; and there is practically a drug for anything; hehe can you say juicer? anyway; does this sound fun? Well, I have played this for a few hours now and pretty much think it really has massive suckage; a great dissappointment. The support material and character information is just plain missing. The sorry peeps at Cryptic seem to have the belief that I want to spend hours and hours on their forums like so many of the players obviously have to <by the number of players on the forum asking questions that should have been answered in the support material> just figure out how to play the game. So far:
Another thing: Targetting really sucks for melee players, game is seriously bent toward blasters and other range guys in two ways: 1) they kill things before a melee guy can get over their; 2) with mobs jumping around; distance relationships and targetting is a real problem and the targetter picks some randomly closest guy and with many mobs I have found it hard to manually pick the tuffer mob as the targetter is defaulted to your pinky finger key. This should all really be in a gui like so many other games but i clicked every box I could find and could not discover it if it exists. so change keybinds you say: haha; love to; you just have to go again to their forums and read through lots of posts to find the archaic keybind DOS like scripts to type in and change your keybinds; better download the entire keybind list if you can; oh; keybind list you say; hmm; game doesnt even bother to tell you what the keys are for other than movement; lame tutorial; took me a while to type every key on the keypad to figure out how to throw something I picked up. This is basic information that should be in the manual; a description of the game screen and some information about all the, and there are a lot, diffent buttons and bars and boxes that are on the game screen. I am not saying they didnt do some things well; I just want anyone to understand that Cryptic doesnt care about you or they would have hired a decent technical writer and editor and given you more information than that of 7 or 8 extremely basic keys and a couple of the many bars on your character sheet. If you going to play this game; and it looks great; expect to spend a whole lot of time reading there forums trying get information from old timers to find out how to play. I give this game a 5 out of 10; but intend to keep plugging away at is as my friends are playing it. ok gang; its time for our annual discussion on costumes, parties and what theme we are gonna do for our jack o lanterns; hehe Last two years have been great; we started off with doing beholder pumpkins for the first one; hehe thanks to Lilith for posting the pics for everyone to see of all the pumpkins: We did goblins last year, hehe that was really fun as well. lets get a good theme this year and chat it up, let the recipes be traded and spread them tidbits to make this a great holiday. Did you guys read about this in Wired Magazine; was facinating; silly scientologists broke the one rule to never break: Don't Feed The Trolls! The exploits of the trolls are facinating; sheesh; really wild stuff all as payback from various presumed attacks and tyrany from the Church of Scientology. We are talking serious stuff here; its an amazing read about social activism from anonymous poster to either affect change or get Lulz; very interesting read. Ok; post your views; pilot is out; I liked it; as most shows it is a bit shaky as people learn their parts and figure out how to make the story work; but I think it has a lot to build on and good characters and I like the archtypes; I am gonna watch it; of course, that probably means it will be well written decent so to cerebral for the common man and get cancelled. It is a overcast and cool, rainy day in the Celtic area, the Gnome village, and pretty much everywhere the pc's are located. The ground though grasses is much like a swamp as the water logged earth seems to suck at your feet; dry areas of travel are muddly and water pools everywhere; it has been raining hard for three days; flooding is everywhere across the region. Lakes and rivers are swollen; trees and building collapse as the foundations are two wet to hold them against the push of the wind; and sometimes what a wind it is; gusts up to 30 mph. heck sometimes it seems it is raining sideways. It is cold, wet and miserable; unless you like that sort of thing and it does keep down the bugs. So this is sometime in Spring, late spring. Whether you a sea elf traveling north or a Celt traveling south or leaving the Gnome village; you pass no farms; just abandoned and burned out places. No planting; no crops in the ground; looks like it will be a hard winter for some. The two Bards set out from the Elven ship and move north; for a week and 3 more days do you travel. The pace is fast and the weather no impediment to elves and their strike eats of miles neither forest nor watery plane seems to slow their light yet quick steps. The Master bard leading his student on seems to know right where he is going and direct do they travel avoiding all. Till one night they stop at a burn out village; the building demolished and wretched; evidence of much past burning; Ignoring the rain; the elves find a couple chairs and a table and set down to await something; the student knows not.; yet wait they do. The Master Bard seems to be laying out a feast; far more food for the mid day meal than the two of them would fast upon. At the Gnome village; Hava takes charge; "as fortold; the Goliath has come down from the mountain peaks; thus my fine young friends we must travel a bit to one place then another. No better companion could be had; a honorable strong goliath; a industrious gnome who wields magic and a crafty, dextrous halfling; as fortold; well; say your goodbyes and gather your things as we leave right after breakfast. So a feast is laid out at night and again in the morning; gifts are exchanged; food is packed and each meet late in the 9th hour to set out for travel; though raining; superior gnomish engineering drains the water from the walkways and it is pleasant until you leave the village; at the edge; Hava calls everyone to stop and says; boys; now we ride; you look around a bit; and there is nothing TO ride; not on the ground or up in the air. But, Hava says some mystical words and gestures powerfully with staff and hand; and a fully bridled and saddles warhorse of smoke and darkness appears. And for the Goliath; a massive heavy charger. "mount up boys; and follow me" The creatures are easy to mount; you step into the saddle stirrup and instantly your on board; you cannot fall off so no ride rolls are needed; the creatures practically fly over the terrain; much much much faster than an ordianary horse; the ride is quite thrilling as they leap large bushes and go across stream or lake with equal ease and forests are no impediment though many squeeze their eyes shut now and again; the rain does sting at this speed; so by by lunchtime; this hellride has become quite unpleasant though tens of mile have been covered. the horses slow and walk into a burned out village as described above. Hava pulls reign in front of a husk of a destroyed inn or tavern.
Hava: "this gnome be Gloisil, that is Merrick of the Mountain peoples; and this is Bob; whose train has been staying and helping out in our village. the Master Bard "I am called Astledier, and this is my student Sunset of the Sea People, I am please to meet you each" he says is a melodic voice, "let us break our mid past fast and get aquainted them move to the stone; It is some miles that way"; he points toward some higher hilly and forested area. "ah; sad about his village; I always kind of liked it; the innkeeper made a fine, very fine roast lamb dinner and among the best pastries I have tasted. sigh; nothing lasts, but you my ancient friend; would know more of that than I." says Hava. "yes, all things change; as the seasons and verily the centries go by; but some things never change; evil still creepith from the ugly places under the earth. Evils with a face of old that has not changed but to become more wicked." you guys can all describe yourselves now if you wish.
Ok Galen; your party travels as they have for weeks; perservering through rain and sludge; at a quick and meaningful pace; and the days of travel pass; you pick up the feeling of needing to hurry that increases as the miles go by; each day you are filled with renewed vigor and each night your dreams are guided by Frey "Seek yea a man of the mountain peaks; see yea the song of sea when sun sets; seek yea the gnome of inward lore and the halfling who opens doors" You keep seeing ancient set of stones in your dreams; like Menhirs; great stone columns carved from rock in a great circle with a large stone table or altar in the center. you dream of stars patterns; as if the stars are watching you; waiting; eager; yet look as you will; your eyes do not peirce the overcast, dark and stormy skies. Until one night; Lord Anton comes to you: "Two nights more perhaps, yes, I deem it so; we travel tomorrow; and tomorrow night we make camp; it is likely we will meet others; some destine to be your coming companions; could be anyone; but one should be a giant of man, from the mountain peaks between here and my home; his kind live up very high; higher than those like us would like; not much air there to breath; and very cold; not much grows; leaping from cliff to cliff like the giant goats of the region. It is likely he or she will come or all is not as it should be; the others; could be nine other companions; each with various special abilities. It should be an interesting start for you Sir Galen.; rest well for we start early." Heyas all; anyone out there play Blood Bowl; Balfic and I and some others here in ABQ are getting a league together; but I have never played so would be nice to hear some stories or tactics; he is gonna do dark elfs and I am going to play the Wood Elves. I have only seen one game; and read the rule book a few times and am jazzed to play. But seriously; that Dwarf team looks totally unfair; way way way to cheap for all the skills and armor; I think they should just add 20k cost to everything dwarf. Am not looking forward to loosing players to Nurgles Rot, yikes! and that goblin team looks like it is gonna really cause some damage with all their special players. I am wondering about agility and dodge vs good old armor. Most of these teams look very evenly matched and looks like we are going to have a lot of fun. If anyone out there has played and has some good advice or whatnot; well; post em here. my pbp could use two or three players; we are doing 3.5 rules and make a level five character; could use some heavy fighter types or a cleric or mage; or whatever. We are pretty heavy on roleplaying; flavor if this adventure is Ancient Greek and the foe of choice for this adventure is the dreaded undead. most posting updates happen Sun-Wed; with a few posts on other days; check out our thread and make up a character. Place a post on the thread if your interested and we can talk here or on my pbp discussion thread about any new characters; this is a perfect time to join as the characters are all at the Oracle of Delphi and just about anyone from anywhere can be there to ask the Oracle a question; so if you want to be summarian or bablyonian or egyptian or american indian or heck; chinese it is all workable; am using most of the modern world mythos in various parts of the world and a few fantasy ones as well. Join in; have some fun; save the world; it needs it or some save the world type might come along and decide to recycle '} Hey all; i could use 2 or 3 players; level 5; 3.5 rules; next scenario is up against the cold dead fingers of death hehe ;ok; well the undead anyway. I use real world mythology; we are in the Greek area; could use an Eygyptian; that would be cool; but anything is good; even American Indian mythos; I use the old Dieties and Demigods or what some of you might call Legends and Lore. check out my discussion page or read any of my pbp homebrew; currently the party is at the Oracle at Delphi and about to go on a quest into the dark depths of hmm Hades? hehe on a rescue mission; save the world; win the day; get the girl; ehhe that sort of thing. Heya all,
lets see; last year we had Beholder's as the topic; that was great fun
So; what are we gonna do this year; I love cutting up some squash for a nice themed Paizo post. lets get some suggestions Warhammer Online releases September 18 built on the setting of Warhammer Fantasy and is being run by Mythic Entertainment; they have stated they learned a whole lot about fun and playability from there other MMO's and this looks to be a great game; I am gonna play it. you can check it out here and watch the trailer: http://www.warhammeronline.com/?gclid=CIO-8u2y5ZQCFQVfFQodx1ywQg or http://www.warhammeronline.com/ Two mages ; one a pc; one your npc; using control weather to give ships and advantage in ship to ship combat; by robbing the other ship of wind and giving good wind to themselves; seems the spells are equal in power; same local that they both can affect; how would you handle whose spell works and whose doesnt; do they cancel; do they contest somehow; how would you handle it? It is a hot and steamy day in the jungles of the Southern Continent; the ambient temperature is bout 105 degrees; the smell of plant life and growth of vast numbers of flora is mixed with the the smell of unwashed bodies and that of cooking fires. To the north is the ocean; the smells of salt and fish is heavy in the air in that region; many birds fly overhead; some like kingfishers or pelicans diving into the water after prey; if you watch long enough; some ocean predator will occassionally be seen snapping one up in its jaws. The sounds of other birds like seagull also abound. Along the ocean are the thousand Tiremes of the colorful fleet of the Etyptians; each with the holy symbols of thier gods and images of Pharoah as well as other sacred symbols. On the beach in the sandy dunes in front of the ships are row upon row of chariots made for war; but now only sitting idle under the care of retainers and guards; this beach ocean region is filled with Egyptians going about various tasks; many fishing boats can be seen during the mornings and evenings out on the ocean; some labors are working on building large docks; but any seaworth salt knows that the ships cannot stay here long as the winds and tides will wreck havock on the ships unless they are well grounded and a story could sink the entire fleet as it is bashed into the shoreline. In front of the chariots leaving the beach is the landing proper of the Egyptian military might; many thousands of soldiers of various types go bout their training and excersizes as well as guard the encampment; the encampment itself is vast and orderly; a veritable city of tents in long rows of Egyptian color and flavor give the illusion of streets; wooden structures are being build which seem to be governing centers and temples. The entire area has many new saplings and much grass and bushes as if the jungle does not wish go surrender this region to imposed civilization. Most in this region are Egyptian; but it is not uncommon to see a dwarven work party or elves looking at wares or Greeks gone native or even an aboriginee now and again. The Egyptian area, which is about 15 miles wide and about 1/2 mile deep, is on the side of a gentle sloping hill of rocks and grass as most trees where cut for lumber of cooking fires. The region south of the Egyptian encampment is a more built up area of various peoples of the world gone native; mostly Greeks; but some Chinese, native aboriginee; halflings, Japanese, and even fearsome Vikings abound; almost none wear armor; this area has many large communal huts which are on stilts and have built up floors and flooring of grass mats; most with no wall or doors; and large gazeboes are common; the grass here is about three feet high; and the trees much thicker yet twisted and gnarled; it is a bit darker as the trees begin to build upper level canopies; only two levels high in this area, but still most trees are almost two hundred feet high and thick enough to cause the area to be darker and subdued. This area has many foottrails going to various huts and it is not uncommon to hear the sounds of lovemaking in a huts or in a secludes grassy area. Lots of kids of various ages run and play here and there is little stress and care for the problems of the world; people smile and are welcoming; they wear soft silk clothes and things woven from plants; gourds are used for water and cooking fires are small and intimate; there are many communal gardens; and everyone is offered a share of what exists; food; drink; sharing of bodies; these peoples are happy and healthy; but you see many with missing limbs and other scars of war and harsh life for whereever they come from; this area is typically refered to as the Refuge and they revere no communal gods; but will stop whatever they are doing to listen to Word for the Guardian of the Well. On trees and on many huts you can see posted signs if various languages of some military colonel seeking stout hearted adventurous peoples; pay and service time negotiable and directions the the IDD HQ or International Defense Force Headquarters; other than that most people here are working on crafts or agriculture; many sing and there is always music of flutes, lutes and drums; there is a lot of art and beauty mixed of various human cultures. or ; more to come. Is there any interest in another pbp game; I could run a group or two in my homebrew; that would probably be easiest for me, but if there is interest after I get the hang of gming online; I can do lot of other type games; sci fi; supers; whatever. I have been running my homebrew for nearly 30 years; I have two current group in real life running through the game; some have been playing since about 1980; If we do this thing; several of my players will pop in and encounter the group and you will meet thier characters unless your on opposing sides. Bit about my game to follow; will write it and post it soon; basically I run the old dieties and demigods book in 3.5; meaning my world is set up in regions; each region has a pantheon that controls that region; so if your in the Roman/Greek area and you move to the Viking/Finish area; and your a cleric of Posidon; well; Atto and Uko are his allies and you may use your powers at their fullest there but these dieties might intervene as they desire; also; on that note; Only one Greek cleric can ride a horse; ie Posidon's; also; there clerics tend to be Pantheonistic; will explain more as needed; you who play a cleric can choose a Diety or a Pantheon as appropriate. Ok; a bit about the rules; we have a few home rules; will get into those before we play; I am much more into fun and story then the rules dont allow or say this; there are some things that just dont work well and we handle them our own way and have a few conventions. I do individual initiative
My idea of game balance is probably different from yours; I have no problem with people in a party being different levels. I give individual exps based on my judgement; I have a formula and I use it; I am not sure how this will translate online; so it might need adjustment. Alignment is a fairly large part of this and I graph alignemnts; I will explain this more if there is game interest; is pretty simple and straightforward and it has worked well for years. you as players need to figure out when to fight; when to talk; when to run; My game is very alignment based; CE are the bad guys and basically any C in an alignment can be deadly in some areas; the world is becoming aligned very law verses chaos; probably a bit more than good vs evil. Basic premise; the Old Ones are returning; their allies have rallied; choas abounds; they are still asleep; but for how long; can you stop their return; can you save the world and keep them asleep; the elders of all races warn that it is the dreams and desires of mortal races that feed their awakening...there are prophesies; there are heroes both dead and living and some living dead :) Walk the planes; walk the Underdark; walk the realms of creatures strange and magical; live, learn and make a difference; cut out your own kingdom or join a powerful alliance; play a good; play evil; choose the side of law or chaos or try to stand in the middle and twart both sides :) Play; Valgrymr's Homebrew; coming soon hehe Ok; over the years I have run both good and evil groups in campaigns; am currently running two games with mostly the same players and damned if the night we play the evil campaign is the most whiney, gripey, fill in the blanks, night of every gaming complaint you can think of, well they dont call me names or anything, but:
hehe; these are just some examples this I hear all the time. In good campaigns the tone is more like:
has anyone else experienced this or is it just me? Well, I love Illuminatii and am interested in this game, but am dissappointed that a key factor has been left out of this and other product item descriptions: how many people can play this game and what is the minimum number of players; sure would be cool if some of the games hit the pc market so I could play against computer opponents is nobody was around to play and I wanted to take over the world or the mob at 3am :) Ok all; we are getting down to the wire so we need to seriously start discussing the day before All Saints Day. We need a nice D&D theme for our Jack O' Lanterns this year; last year was Beholder O' Lanterns and we had some fun with it; see the pics if you need to. ok; so we need a Jack theme with postable pics time to put out the Hallow'd recipes again...the good ones. Sigh, I think I am being roped into being a superhero this year costumewise, what are you guys doing? Anyone want to relate a ghost story; this is the thread. how about good theme music other than canned tracks you buy at the store; anyone gonna mix up a nice brew of music tracks to play while handing out grub? only 37 days to plan; remember that your paper mache stuff is gonna take some time to dry and paint so time to get started and your themed D&D adventures dont just write themselves. In my game it seems that defensive casting never fails and the attack of oppurtunity never happens due to characters with concentration rolls that never fail. I am curious what other gms have considered and what other gms have done to address this issue. Please comment on what you do or how it is handled in the game your in or if it is a non issue. Seems if spellcasting in melee provokes an attack of oppurtunity you shouldnt need a whole series of feats just to get a chance to actually take the attack agaisnt a guy who never fails a skill check. Well, am about to send my player into a swamp that has a lot of geothermic activity; so hot gysers and boiling mud; that kind of stuff all set to an Eygyptian theme; pcs are seeking a lost temple of Anubis but do not yet know it it guarded by a tribe of Sobek worshiping men, crocs and werecrocs; I would really like to have the wetlands come alive so could use any hazards or boons that the place might grant; I already have the important mobs down, but any insects or terrain hazard like sucking pools of tar and whatnot would be nice; am thinking to put a lost kingdom of apemen at the other end of the wetlands; maybe the two tribe have constant warfare; but I cannot find any monkey gods so might have to make them up Well, am about to send my player into a swamp that has a lot of geothermic activity; so hot gysers and boiling mud; that kind of stuff all set to an Eygyptian theme; pcs are seeking a lost temple of Anubis but do not yet know it it guarded by a tribe of Sobek worshiping men, crocs and werecrocs; I would really like to have the wetlands come alive so could use any hazards or boons that the place might grant; I already have the important mobs down, but any insects or terrain hazard like sucking pools of tar and whatnot would be nice; am thinking to put a lost kingdom of apemen at the other end of the wetlands; maybe the two tribe have constant warfare; but I cannot find any monkey gods so might have to make them up
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