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Valegrim's page

9,883 posts (12,091 including aliases). No reviews. No lists. No wishlists. 26 aliases.

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Male Greek/Roman Demigod

my take on the imagery that would be gleaned from the soulgaze by the woman.


It is either dusk or dawn; the area not well illuminated; the sun is missing, has it set or not yet come. Aximeus stands on high ground in a defensable position as if the earth it self has lifted him up and cradles him in clutched fingers of bones. Around him are the dead and dying, faceless men and woman in the garb of the last hundred years, (WWI, WWII, Korea, Vietnam, Somalia, Haiti,South Afrika, Palastine,Bosnia, Afganistan) their soft moans fill the silence. Lightening splits the sky and thunder shakes the earth; Aximeus cringes slightly, in the distance the angry, wine dark sea pounds the surf and a muscles on Axe's face twitches. From the rocks below the sounds of the unrestful dead and demons crawl from the underworld. He knows not why he is here; who the enemy is; only that his friends need him, he draws his sword, his eyes colder than steel, with this motion the warrior heart in those around him beats harder; they become more in fccus; even the most wounded rise to fight. Aximeus moves to the front; the skeletal bone fingers of the earth open "You do not stand alone my brothers and sisters" with the lightening a glimps of the battlefield can be seen; thousand dead and thousands more coming, a battle with no end, Aximeus fights on, but doesnt know why; only that he has to, born to.

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Lion beat Buc's; but wish the Lions weren't so whoosi in the fourth quarter; on first down on that last drive; just one; and they would have been in feild goal range and sealed the finish on this game. They gave the Buc's two chances to score, man that is not long term winning approach. Looked like they were sitting back on their laurels and just protecting the ball trying to run the clock out; that has bitten them in the butt more than once and almost did again. Other than that; they played so much better than other years.; woot go Lions.

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male Winathian Co legion founder

"Ok; team; let us get in the ship and meet up with the others and get underway to stop this villian in the 13th Century or minimally to gather what information we can to help the others defeat him.

I think once there we should work in shifts with Invisible Kid and Dream Girl on days; Shadow Lass and Timber Wolf on nights; and myself in swing shift to work with both."

Once onboard; I will move our craft at maximum speed to our rendevous and meet the others; on the trip I will familiarize myself with Earth of this period and the terrain we will be encountering and various local customs and period dress if available; if not; we will figure these things out in our primary recon after I bring the cruiser into orbit over 13th century earth.

sorry about lack of posts; been in the hospital and recovering.

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Do we really care what Heavon or Hell is like? No matter what religion if professed in whatever time period it really seems to come down to only a few basic themes like:

overindulgence will shorten your life and kill you

if you are selfish, self centered and the center of your universe, you will live a painful life without joy

if you kill people; you teach others to kill people and so on and it is like a landslide and is really really hard to stop.

if you do not walk or move about much; your body doesnt work right and your life will be shorter.

there is no gift better than helping other and giving of yourself especially to strangers or those in need.

if you carry a lot of anger, hate and other dark emotions around with you constantly; your body will have problems and nobody will want to be around you other than like minded people; so you will be friendless.

be the person you want to fill the world with; be the good neighbor, friend; companion; lover, citizen and the world will improve.

and, we are all really small on a small spec of dust in a very large universe in only one tiny spec of time, so why worry; everything is very local and doesnt amount to much on the cosmic scale. dont sweat the small stuff, and, its all small stuff.

I could go on with more of these; but you get the point; all this stuff is jazzed up, painted over, argued with and blah blah; but really; from all my world travels; contemplation and study of ancient writings, religions and all that; it pretty much boils down to just this few things; sure there are a few safety things like bury the dead and dont eat rotten or poisonous food and so on, but basically you have a choice of how you decide things; how you feel about things; and who you associate with; with these choices you will create either a good or evil identity and you can choose to change that at anytime.

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male Human - changling; ie raised as a dark elf

I could; does he have any other forms other than what we see; how well do you know him; I did not hear him speak and gave him a cursory look and saw no magic.

<cast a glamour, dark magic illusion; take appearance of bane; green result>

how does this look? We still need to determine which direction to go; if we can find one of his guys alone; I can ensure his mind believes I am speaking correctly though it is not infallable; also; contact with any iron; even a metal filing cabinet will cause the image to distort so we must take care. let us hope they are not into giving familiar type pats with metal gauntlets.

can you see through your own eyelids or are they lead? as for behaving myself; well, I must play the character; would he behave himself? Believe me, without your consent I would take no lewd advantage other than to play the character; touch without consent is immoral and unfulfilling.

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Ok; once again full of hope; GO LIONS!!!
yeah, I know...pipe dream.

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hehe, after reading Lady Auroras (nods in her direction) comments; gm, please insert rust monster groupies; you know they are hungry and all that iron would be uhm; delicious. of course; haveing the pc wagon train that stuff back over the next several months to a smelter, then to various ports for sale would provide some nice bandit adventure as they get raided cause weath like spilled milk draws flies.

Lol Ultradan; I too read this tread thinking it was going to be asking how to put some vim and vinager into a lackluster party.

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I am totally immersed in Black Sabbath - Symptom of the Universe

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Does anyone else out there think heavy armor is useless? if you have any kind of dex at all; it is sure better to wear just about anything else; i looked at the entire list of armor on crystal keep .com and what you see is that even with a little dex or wisdom bonus to dex; you can achieve a much better ac than with heavy armor; especially if you start adding magic buffs like cats grace or whatever dex type buff. anyone else have a veiw on this? also, the penalties for heavy armors are just rediculous; sheesh; some as high as -9; obviously; whoever made this junk up never wore any armor or fought in any like so many of us have and we aren't anywhere near as capable as any fantasy character. It seems to me that the game is very much leaning to light armors for high dex peeps and medium armors for those with lower dex values and heavy armor for that unlucky clod who doesnt want to move and has no dex that can even be buffed to a bonus anyhow. Without really powerful magic to change heavy armor to light armor; it is pretty much useless; any view on this?

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Can you imagine Sam Kinison (sp?) as gm yelling that the party is going straight to hell because of the cold hearted Biot## elf mistress in the party that broke some guys heart; that would be fun; short; but fun.

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ok, am not quite sure if your thread title is correct. I am guessing that you are running a large group and looking for ways to manage it. i have written a lengthy thread on this topic in another discussion a few months ago about this, but would be glad to give some things that have worked for me when running 11 or 12 people. 8 is about the max I can feel comfortable with at my current game level; I think 6 is about perfect. The question of number for me is directly in proportion to what what kind of players we are talking about and how much time in the game is going be about them; some people are only in the game for power; glory, items; killing things; this is brainless and they take very little maintenance; but some people; the best imho, are in it for the story and the development of plot lines and the complex threads I weave in my game. These guys take a lot of work, fun and enjoyable work, but it takes a lot of time both outside the game and during play. If you have more than 3 or 4 of these type players, then you will be doing a conderable amount of preparation work and notewriting to keep it all straight; I can help here also. I have been doing this for so many years it is second nature by now, but then my world is very, very developed. If I were to create or get a new world and run it; the workload to gm would probably double or more and your pcs would be laying the foundation for development of the areas that they exist in.

So, 8 for my current world; 5 or 6 if I ran a new one, any more would be to many which equates only to takes to much other time.

1) I haven't had the "it was to easy or simple" for neary two decades; this is probably just an experience for the feel of the game thing learned over decades of play.

2) Combat complexity is easily handled and my technique also cuts down on distractions. In large, complex battles, I run the bosses and have my players somewhat run the thugs. This means they roll for the thugs initiative and make sure they do their thing on their initiative, and make rolls for their attacks against the party and hit points. I roll the damage, and decide what the thugs are trying to do. Try giving one of the more talkative or disrupting guys an assistant gm job of keeping track of attack rolls or tracking hps; for instance; I have 7 things with 30 hps each; this guys does the administrative tracking for these thugs; when a player does hps to them; he tracks it, makes sure they go on their init; and rolls attacks for them; not special attacks; just the swing the sword; club; ect. The larger your battle the more players you may need to help. Might sound cumbersome; but you only have a few climatic battles like this a year, and it goes much faster; cleaner; and keeps everyone involved. As a gm; it is very easy to look at the sheet of hits the player is keeping to determine if your monsters need to change tactics.

3) keeping interested; lol, I have the opposite problem; several of my players are too interested and call me all week long at all odd times to talk about their character and plotlines, they are obsessed and I like it that way. If you have problems keeping interest up or people attuned to the game; you may have players that want something else from your game; ie more fighting; less fighting; more puzzles; whatever, you just have to find it. I find that the least interested and therefore, most distracted players dont know or care or have not developed their characters. Everybody like a good joke and the like; dont get me wrong; this is not what I am talking about, I dont know your gm style or how you gm or how you develop a storyline or side plots in your game so i cant really comment; I can tell you some of my techniques if your interested; but they are in another post.

4) distractions; here I am talking about the kind you dont like; side talk about the football game or shopping or whatnot that distracts from the game environment. these only come from people you really dont want in your game anyway, like the significant other of the guy playing, who is there because he is and doesnt really want to play anyhow; or they guy made at some other player who cant keep it out of the game room; or; well, you know them; we all have these from time to time creep into our games. I found that having whatever the players says is what the characters says without giving the OOC hand signal; cuts down upon this tremendously. We have several hand signals in our game for OOC, thieves cant, druid cant, telepathy, etc, we also use whisper paper.

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Fake Healer wrote:
Dave The Viking wrote:

Heres a play by play.

Rouge,dave, and gabriel stand outside a door, rouge say, "lets check for traps" Dave say no, gabriel say yes, gabriel use suggestion to make dave hit his head on the ground, dave recover and open door, dave resemble pincushion.

Rouge is make-up or a color. Rouge cannot say anything. ROGUE is a sneaky dude who checks for traps. R-O-G-U-E not R-O-U-G-E.

I am on a mission to eliminate the mangling of the Rogue's class name. It happens way more often than any other misspelling I have seen. BTW anyone with a Rouge character needs to reduce its speed to 0' and all stats to 0 also to reflect the inanimate object class that it took.


hehe I make the rouge mistake all the time, lol; add +4 to any charisma skill check; heck; you gotta be brave to wear it unless your a girl; then subtract 4 from charisma checks unless you have disquise cause your probably wearing to much. give +4 spot checks due to the ability of using the mirror to see behind you. hehe I love that your on a quest to erradicate this wrong word error; kinda reminds me of the old days when you couldn't say or write ain't, which is a great word that through schoolmarms into near apolexy. Ah, feel the need to play my rouged rogue right now :)

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