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Nickold Starweather

Valdrim Archedrast's page

68 posts. Pathfinder Society character for Helaman.

Full Name

Valdrim Archedrast


Male Human (Chelish)


Wizard 4 (Conjurer)


AC16/Touch12/Flatfoot14/CMD 15 | HP 28/[28] | Fort:+2 ;Ref:+3 ;Wil+5|Percept +5 Sense Motive +2








Common, Infernal,Osiriani,Kelish, Celestial



Strength 13
Dexterity 14
Constitution 12
Intelligence 19
Wisdom 12
Charisma 8

About Valdrim Archedrast

Pathfinder # 38110-10

Lawyer - Wolf, Ram and Heart. Legal aid for contracts both Mundane and Diabolical.

Wizard School Conjuration. Opposition Enchantment and Necromancy.
Arcane Focus: Ring

School Abilities


Summoner's Charm (Su)

Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). This increase is not doubled by Extend Spell. At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.

Acid Dart (Sp)

As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores spell resistance.



Heirloom Weapon (Longsword Proficiency with specific Longsword)
Reactionary (+2 Initiative)



Bonus: Spell Focus (Conjuration)
Feat: Toughness
1st: Light Armour Proficiency
3rd: Arcane Armour Training



Appraise 2 (+9)
Diplomacy 3 (+2) / +4 with MW tool
Knowledge: Arcane 1 (+8)
Knowledge: Dungeoneering 1 (+8)
Knowledge: Engineering 1 (+8)
Knowledge: Local 2 (+9)
Knowledge: Nobility 1 (+8)
Knowledge: Planes 4 (+11)
Intimidate 1 (+0)
Perception 4 (+5)
Profession (Lawyer) 1 (+5)
Linguistics 1 (+8)
Sense Motive 1 (+2)
Spellcraft 3 (+10)

Spells Known:


1st - Gravity Bow, Protection from Evil, Protection from Chaos, Pyrotechnics, Burning Hands, Unseen Servant, Magic Weapon, Shield, Colour Spray, Grease, Infernal Healing, Summon Monster 1, Charm Person, Ant Haul, Antimate Rope, True Strike, Magic Missile
2nd - Web, Acid Arrow, Knock, Flaming Sphere, Summon Monster 2, Eagle Splendor

Spells Memorised
0: Prestidigitation, Detect Magic, Detect Poison, Mage Hand
1: Grease*, Burning Hands, Charm Person (2 slots), Protection from Evil
2: Summon Monster II* (cast), Flaming Sphere, Summon Monster II, Web
* Bonus School Spells



Gold Remaining 1107
Longsword (Heirloom with MW Transformation on it)
Mithril Chainshirt (worn under robes)
2 daggers
Pathfinder Kit
Crossbow and 10 cold iron bolts
3 Holy Waters
3 Potions Cure Light Wounds
1 Antiplague
1 Book on Diplomacy (MW tool)
4 Alchemist fires (now 3)
Courtiers Outfit
Cold Weather Outfit

Wand Infernal Healing 43 Charges
Wand Cure Light 10 Charges
Wand Magic Missile (CL3) 22 Charges (-4 charges)
Wand of Produce Fire 10 Charges

Magic Weapon X 2
Comprehend Languages X 2
Read Magic X 2
Protection from Evil
Disguise Self
Spider Climb
Mage Hand

Risen Rune Chronicle: Translator
My translator fluently reads, writes and speaks the following Languages: Varisian, Thassilionian, Azlanti,
The dutifully translates anything I say effectively allowing me to speak the languages and use my own bonuses when making skill checks.

Chronicles Played
First Steps—Part I: In Service to Lore
First Steps—Part II: To Delve the Dungeon Deep
Part III: A Vision of Betrayal
Rise of the Goblin Guild
Pathfinder Module: Crypt of the Everflame
The Beggar's Pearl
In Wrath’s Shadow

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