Yes! Insert reality check here.
Because, contrary to popular belief, some of us don’t think it’s all about the numbers. I pick out a concept for my character, and then I stick to it. Do I try and maximize my productivity within my concept? Hell yes, but I don’t compromise my idea to get a paltry extra few points of damage here or there.
Daniel Simons wrote:
This is what happens when you trust your accountant friend, they tell you lies!
Sean K Reynolds wrote:
I agree with this 100%. Also, this is probably the best way I've ever heard this explained. The next time my players are haranguing me about this topic, I can now refer them to this explanation so that I don't get a headache trying to come up with words they can understand.
Um, no it's not 3.5 material, but it can be a little powerful if you let it.
James Sutter wrote:
Awesome James! You just made my week! Just because I can, I'll start with your novel first!
Thanks, I'll have to experiment.
Of all the monsters in the Pathfinder Universe, there are only 5 creatures with the lifesense ability, and not all of those are undead.Each and every one of those creatures has a way of "seeing" without using lifesense.
I feel the same for the most part. A friend of mine always used to comment on Harry Potter, wondering why in the world a parent would let their kids go to a school where the chance of death is an every year possibility. Don't get me wrong, I believe that these rules will have benefit to the game, but I probably won't use them all that much. Options are a good thing after all, even if you don't use them.
I had a guy that did similar things in our 3.5 days. He always used to ask questions about how certain rules worked, then when he didn't like the answer he would say one of two things. Either that isn't the way it used to work in 2nd ed, or that isn't the way it works in real life. It was frustrating and annoying beyond belief.
It turns out the guy was jealous of how much the other players looked up to me because of my 30 years of playing the game, so he was trying to proove something. Unfortunately, all of his passive agressive behavior got him was not being invited to games anymore.
Sorry dude, but I don't think there is anything wrong with the way the system works now. As with anything in Pathfinder, you have to invest in it for it to become effective. Your example of a rogue above is pathetic to say the least. That character didn't invest in anything to become a better tumbler. First off he could have taken skill focus in acrobatic, which would have given him another +6 to the skill. Secondly he could have also taken the feat acrobatic to increase it by another 4. Thirdly he could have boots of elvenkind to give him another 5 bonus. Finally his dex mod is only a +3 at tenth level? Wow that is the worst rogue stats ever! It should be at the very minimum +5...
So that gives our new and improved rogue a +33 to acrobatics (10 skill, +3 class skill bonus, +5 dex, +6 skill focus, +4 acrobatic, +5 boots)
Wow! Suddenly the system doesn't seem all that bad. Frankly, I didn't even try to make the acrobatics skill as high as I know I could. Remember, everything isn't supposed to be able to be tumbled around. That leads down a path that doesn't require much creative thinking in the way combats work out.
It's your game, do what you will with it, but I have never had a problem with the way it works now. Enjoy!
Hi guys. First off, I just want to say that I love your products. Everything I have purchased and read I have loved. Your work is consistently the best out of all the third party publishers out there.
I have one little problem though. This product as well as the first Gothic Grimoire will not open as a PDF for me. The third one works fine, and I've tried redownloading them both, but they still won't open. Another bit of information would probably be helpful, and that is that I'm blind and use assistive software to view the PDF's, but like I said, I don't have problems with any of the other ones I've bought. I just thought you should know, because I don't even know if you can do anything for me anyways. Thanks either way, and keep up the fantastic work!
The Fox wrote:
Thanks for the tidbits!
Lol Doug! Every time you post, I think should I be worried for our next gaming session?
I think they are exactly where they should be. That weapon property from the book of 9 swords was not priced right at all, and was overpowered as a result.
For example, choose these feats with the starknife and it applies to the light weapon group and the thrown weapon group. Basically it frees up feat slots to use for other more flavorful choices.
Either way, we can discuss it when we play next.
Does anyone remember that feat from 3.5 that let you add sneak attack on a crit? That was fun, ridiculous, but fun
I believe the feat was called Telling blow.
As for the question at hand... I really don't care about the direct benefits of a weapon if they don't fit my concept. However if the weapons are very similar and fit my character concept equally, I tend to go with the wider crit range.
I guess it depends on if you rather have a bunch of little laughs, or one big hearty chuckle.
Douglas Mawhinney wrote:
I don't ask... I was there!
He failed to mention that we were in the process of confronting Graz't in his throne room. At the time we were working for a demon prince of our DM's own fancy that fed us all kinds of info on him.
Our half-fiend bard talked our way into the throne room and then proceeded to bluff him into letting down his guard a bit and then with a pre-arrange signal we opened up a can of whoop-ass on him.
Our party was maximized to the nines, and surprising enough none of our PCs took one point of damage in the whole battle. That was probably more luck than management. It was truly epic though.
Frankly, it depends upon how good the players are at stratagy and tactics. I've run this AP 3 times with 3.5 rules and once in Pathfinder.
Teleporting back to Sasserine was not near as easy as you make it out to be, considering it's, if I remember correctly, over 3,000 miles from the Isle of Dread to Sasserine. At the point at which you can obtain teleport, that means at least 3 castings of the spell to reach the city. This in itself would require good knowledge of those destinations, otherwise you have an off target arrival. So I don't think it's all that easy to use teleport to travel back to Sasserine.
The barbarian warlord would never have left the dungeon as soon as you had him do it. Under the artifact description, it states that it is physically transforming him into the swords previous owner, which should take a bit of time to accomplish. "it’s the wait for this subtle transformation to be complete that’s kept Armag in “meditation” in this chamber for so long."
That in my opinion would have solved much of your problem. He is totally dominated by the artifact, and would not make decisions on his own. This would have forced your party to, at the very least, revisit the last 3 rooms of the dungeon and it's encounters all over again.
Just my 2 cents.
I would say that any character, fighter or otherwise, that you plan out in its entirety at character creation, would wind up boring. I've tried it before. I've pre-planned fighters, sorcerers, monks, druids, and one bard (that I ended up never playing) from creation all the way to 20. I end up hating myself because I've now pigeon-holed myself into a very linear and specific progression. What you are describing, is completely self-inflicted and not the fault of the class itself.
That being said, I'm not saying you are doing it wrong or anything like that. Some people prefer to set their progression up in advance. Maybe they like to know what's coming. Maybe they are planning things out based on a theme. Maybe they're just OCD. Doesn't matter, that's the way they play, and there's nothing wrong with that. I am absolutely...
Sean K Reynolds wrote:
Thanks Sean, I'll look into it. Frankly, until you mentioned it, the idea never even occured to me.
It's nice to know why you guys do this sort of thing the way you do, but I'm telling you from a blind guy's perspective that it's very annoying in certain circumstances. For instance the En-Dash that is used before a number to indicate a penalty is quite tiresome. The reason for this is because the software I use to read my PDFs says it exactly the way you format it. So instead of saying minus4 it says En-Dash 4. I've actually copied whole documents into MS Word and reformatted just so I don't have to hear that. I don't want you to change the way you do things, I just wanted you to be aware of it. As always guys, keep up the good work.
Hmm... does this also mean that PDF versions of the previously mentioned products will also go up in price? I don't really care about a price increase. Quality is my first priority when purchasing RPG products, but I am blind and I'm curious about the medium in which I choose to obtain those products. Thanks, and keep up the excellent work!