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I've been compiling a list of Dungeon and Paizo adventures that I can use for Skull and Shackles. Here is my (by no means complete, but still worth mentioning, I think) list:
Dungeon Magazine:
002 - Keep at Koralgesh, The
003 - Deadly Sea, The
006 - After the Storm
009 - Ghostship Gambit, The
011 - Wards of Witching Ways
012 - Light of Lost Souls
012 - Intrigue in the Depths
015 - Wreck of the Shining Star, The
016 - Vesicant
019 - Serpent’s Tooth, The
021 - Incident at Strathern Point
023 - Old Sea-Dog
033 - That Island Charm
034 – Isle of the Abbey
034 – Lady Rose, The
035 - The Whale
039 - Last of the Iron House
040 - Draven Deeps' Menace, The
047 – When the Light Goes Out
048 – Oracle at Sumbar, The
049 – Dark Place, The
049 – North of Narborel
050 – Back to the Beach
050 – Vaka's Curse, The
051 – Nbod's Room
058 - Caveat Emptor
063 – Huzza’s Goblin O’War
063 - Beauty Corrupt
064 – Grotto of the Queen
065 – Flotsam
066 – Operation Manta Ray
066 – Sunken Shadow, The
070 - Maze of the Morkoth, The
071 - Wildspawn
074 – Scourge of Scalabar, The
077 - To Walk Beneath the Waves
079 - Akriloth, The
096 – Hollow Threats
099 - Fish Story
106 – Tammeraut’s Fate
111 – Strike on the Rabid Dawn
113 - Practical Magic
114 - Torrents of Dread
118 - Box of Flumph
120 - The Forsaken Arch
123 – Salvage Operation
137 - Siege of the Spider Eaters
Plus many of the adventures from the Savage Tide AP.
Pathfinder Modules/Society Scenarios:
From Shore to Sea
Treasure of Chimera Cove
Silent Tide
The Hydra's Fang Incident
Perils of the Pirate Pact
The Devil We Know—Part I: Shipyard Rats
No Plunder, No Pay
Murder on the Throaty Mermaid
AD&D 2nd Edition Modules:
TSR 9542 - Evil Tide
TSR 9550 - Night of the Shark
TSR 9560 - Sea of Blood
TSR 9422 - The Murky Deep
TSR 9478 - Thief’s Challenge II Beacon Point