About VaakVaakashaam (Vaak)
Description:
Vaak is lithe and purely average height. Standing at 5'11" and a slight 150 lbs. His skin is very pale. At a distance, he appears nearly human. When you get close, you see the whorls and swirls that look like so many hurricanes dancing across his skin. His hair is inky black and his eyes are deep blue. Backstory:
Vaak was born to a comfortable life, his parents being merchants in Niswan. As a young child, he spent his time in equal measure reading as much as he could in the Grand Chronicler's Circle and tormenting the religious students gathered there. He found special interest in the workings of alchemy. Delighted at the explosive nature of chemical combinations, he threw himself fully into those studies, learning what he could of the magic behind the science. His parents knew he was different, as did he, because of the swirled markings along his skin. It became further obvious when his aging seemed to slow. He entered one of the universities there to study alchemical mathematics. While many of his original classmates at the university entered their gray-haired ages and began passing from age, Vaak found himself just hitting his stride. It was only a decade ago when Professor Lorrimor stopped in as an adjunct professor. While there, he recognized the potential in Vaak's work, not to mention his unusual skin. They worked together for weeks, honing Vaak's knowledge. The professor took great care to ensure that Vaak learned about the multitude of planes in existence, as Vaak's blood flowed from one of those otherworldly places. As a parting suggestion, Professor Lorrimor suggested to Vaak that he turn some of his alchemical talents to the healing arts. He recognized something about Vaak that led him to believe he could be a pre-eminent chirurgeon, given the right training. Vaak took the advice. That fall, he applied to become an apprentice chirurgeon at the university. During his time there, he uncovered the mysteries of life, and the solace of death. He worked like a fanatic, often not sleeping to chase down a wisp of legend or myth that could improve his art. But still he healed. The weak and infirm were brought to the university for treatment. It was one such case, of a young fisherman from the cliff dwellings. His wife had taken ill and he had finally saved what little money he could to pay for her treatment. Vaak was assigned the case. He took her back for inspection, and found that there was very little wrong with her. A simple herbal remedy would fix her issue. While they talked amicably, he began mixing the remedy for her. Distracted by their conversation, he didn't pay enough attention. Grabbing the wrong ingredients, the remedy turned very quickly from one of healing to a nasty poison. Handing her the vial, he smiled as she pulled the cork stopper out and quaffed the liquid in a single go. The shriek that came next was awful. She clawed at her throat as the poison burned at her. Horror raced through his mind as he went back to the alchemist table to determine what he had done. When he realized his mistake, other healers were coming in to find what happened, but they were too late. She had died in his care, face a mask of terror. While the healers were distracted, he gathered up the offending vial and destroyed it. When the boards investigated the situation, he considered telling the truth. Instead, he hid reality and swore that it must have been a reaction to one of the healing herbs they used in the concoction. Without any hard evidence that he had committed a wrong, they officially absolved him of any wrong doing. In the dark of the night, however, the knowledge that his inattention to detail caused the death of that young woman eats at his psyche. When he received the letter about Professor Lorrimor's will, he saw it as an opportunity to escape Niswan and the memories that haunted him there. He decided that his trip would not involve a return. Taking his things with him he set out to pay his respects, and start a new life away from the soaring pagodas of his birth. He is terrified that someone will discover the truth about the woman's death.
Character Sheet:
Init +4; Senses darkvision 60 ft., Perception +5 DEFENSE AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex) hp 10 (1d8+2) Fort +4, Ref +6, Will +1 Resist electricity 5 OFFENSE Speed 30 ft. Ranged bomb +5 (1d6+4) STATISTICS
Gear
Spell Like Abilities
Formula Book (CL 1st, concentration +6)
SPECIAL ABILITIES
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