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Caster level is not a requirement to make an item.True, but there's an exception for making Constructs:
Building and Modifying Constructs wrote:
Each missing requirement increases the Craft DC by 5. Regardless, the creator must meet all item creation feats and minimum caster level requirements.
Blue Tempest wrote:
do a little damage to a player if their character says the wrong thing
Ah, if only...
Kidding aside, I think the idea is silly. Errors in combat cause physical damage. Errors in conversation cause social damage. Have bystanders guffaw or something, and give that PC a circumstantial penalty to further social interactions for a while. But you don't suddenly get a nosebleed just 'cause you made a faux-pas.
(p.s.: combat is roleplaying too, or at least it can be.)
It's a pretty awful spell and finding uses for it is a bit of a chore. The Alchemists' version is truly useless: spending 24h creating something that'll last 8h and paying 100gp per HD for the privilege?
But with the False Focus feat granting free 1 or 2 HD Lesser Simulacra to arcane casters, there may be situations where the spell comes into play. You'll need decent Diplomacy or Bluff skills to get them to do anything for you. But creating mercenaries or craftsmen who'll melt into a puddle before you have to pay them may have its uses, once in a blue moon.
To what extent can a intelligent item grow limbs. Could it possibly grow a whole body?
It could create a Lesser Simulacrum and then attempt to take control. Or take levels in a class that allows the growing of additional limbs. Or it could already be a whole body (scarecrow? doll?) and then animate itself.
As I read it, the creature is real and the tattoo is a Su. So instead of disappearing, the opposite would happen: if "Flopsy" is currently a tattoo, it'll suddenly spring to life the moment your inked skin hits the Antimagic Field.
I keep seeing this type of stuff everywhere, saying casters need a CHA or WIS score to cast certain spells. Where is this in the CRB?Here for casting from a Scroll. Oddly enough, the rule that you need a minimum Ability Score to cast spells altogether isn't a generic magic rule, but gets repeated in the class descriptions. So for instance:
To prepare or cast a spell, a cleric must have a Wisdom score equal to at least 10 + the spell level.
Where do I find these "requisite ability scores" mentioned in the scrolls section? Is this something different than the caster level?You can't find it directly.
Someone else mentioned Haste requiring a CHA or INT score of 13. How do you know this?
Most Classes that have Haste on their Spell List, get it as a third level spell. So a Sorcerer (who casts using Charisma) needs a minimum of 3 + 10 = 13 to cast the spell from a scroll. And a Wizard needs an Intelligence that high for the same reason.
I feel like I'm missing out on a big part of spell-casting!
Possibly, but don't sweat it. Just work your way through the options, and don't hesitate to ask "stupid" questions.Potions are the simplest items to get the hang of. Then Scrolls, Wands... and then it gets really messy...
As long as they have no reason to travel somewhere, what does it matter they could travel anywhere? Let them "hop" all they like, but the action was back where they started.
Also, just scale the map down in your mind. Maybe in ye olden days the next village was a day's travel. Now the next country is. So just think of a whole nation as just another town.
Would a familiar whose master has ranks in linguistics gain new languages?
In my opinion: no. "Whenever you put a rank into this skill, you learn to speak and read a new language." That's the rule, and the Familiar didn't actually put any ranks into the skill.
In addition, does the master having ranks in a skill that is considered a class skill for the familiar (acrobatics, climb, etc) allow the familiar to gain the +3 bonus for having a rank in that skill?
Yes. After all: why else have Class Skills to begin with?
it doesn't seem like there is a good way to get a decent amount of damage in the long game out of imp. weapons. or am i missing something?
You're not missing anything. It's why weapons exist in the first place, inside the game and (alas) in the real world. "The right tool for the right job."
Wait... an Animated Object isn't a Clockwork Construct, is it? Even if you animated a clock, it still wouldn't be a Clockwork Construct.
So are you making a Clockwork Construct that happens to be in the shape of a comfy chair, or are you animating a comfy chair that happens to have a clockwork inside?
Blake's Tiger wrote:
True. I was confused with the rules for crafting Constructs:
Craft Construct wrote:
the creator must meet all item creation feats and minimum caster level requirements