Except they can : when their INT goes up, they gain skill points to spend (10 INT => HD skill points, 12 => HD skill points, 14 => HD skill points, ...). Nothing prevent them from investing in Linguistics.
Interesting... I can't think of any reason this wouldn't apply. There is after all no need to actually level up.
I'm very new to this, this is my first proper character really.I want a Plaguebringer Vivisectionist.
Might I suggest curbing your enthusiasm, and playing something more, shall we say: "normal"? It's quite a task to control a character with a complex set of skills and tactics, without ever having played something a bit more straightforward.
So the idea is, I want a character with high stealth, very dodgy, who scampers around to the back of the enemies for flanking and sneak attacks etc.
A Rogue could do this too. A Ranger would probably be even better at it (minus the Sneak Attack, obviously).
Cash Crow wrote:
Also it would lead me to think that "Handle Animal" would be on a wizard's skill list if they didn't have the ability to communicate with them.
Familiars aren't Animals any more, but rather they're Magical Beasts. So the skill wouldn't apply.
If a familiar can share you skills as per ranks why would linguistics be different? Pretty much all other magical beasts can speak, or at least understand a language or two.
Linguistics aren't any different when it comes to skill checks. But knowing a language isn't a skill check. It's a by-product of putting a rank into this skill, which Familiars don't do.
Aaron Scott 139 wrote:
How many levels should that be equivalent to?
None. Giving a powerful race an "adjusted character level" doesn't work as a balancing tool. If this race is an enemy, just try to figure out it's Challenge Rating. If it's meant as a PC, then give the other PCs boons of a similar value - special feats, or expensive items.
"A summoned monster cannot summon or otherwise conjure another creature".
I think they can't use shadow conjuration either, but if you take the words "summon" and "conjure" in their strictest definition it wouldn't be against the rules; shadow conjuration "creates" creatures, it doesn't summon or conjure them.
If you set off a trap do you get an automatic reflex saveIf the trap allows for a Reflex save then yes: you get one the moment you trigger the trap.
how do you work out what you need to roll
You just roll, and then your GM compares your result with the (fixed) DC of that trap.
Anyone with a Succubus' Profane Gift is dumb, damned and doomed. If he thinks he can simply decide he gets that +2 bonus, a GM can decide the Succubus withdraws her "favour", which causes 2d6 Charisma drain...
It appears he is indeed a munchkin, in the classic D&D meaning of the word. Not much of a powergamer though, to be using volatile and potentially backfiring bonuses such as Demonic favours and Intelligent items with a will of their own.
I'd almost suggest letting him keep these "boons" and face the consequences thereof.
Depending on the content of this "critical failure"-chart, it could be a viable tactic to force as many rerolls on your enemies as possible, and then just stand there. Don't fight, let the enemy fail themselves to death instead.
If that tactic could conceivably work, it's a clear indication the system is flawed.
Illusory script. It's semi-useful for relaying secret messages, but its real "kick" is in the suggestion it can impose on anyone "attempting to read the script". The spell description really doesn't do justice to this part of the spell, with suggestions such as "go away" or "forget this note".
Write an Illusory Script on a wall: "dance naked in the streets". Now that's a party! Write it on a big banner: "stop hiding!", and never be ambushed again (by people who can read, anyway).
The construct traits grant a number of immunities but the low hit points and electrical weakness should keep that in check.I doubt that. How often do PCs get hit by electricity? And how often by:
It was also suggested that the bonus granted be altered to match the later Improved familiar for flavor purposes. That would change it from a +3 to Appraise to a +2 on Sense Motive (matching the improved version).
Do clockwork Familiars grant a bonus to their master? If so, they're the only ones who do that I know of.
Overall, I think it's a bad idea; mostly because Clockwork creatures cannot be healed (and are destroyed when they hit the zero hitpoints mark). You could always reflavour the Raven as being mechanical - or partly mechanical. But an actual construct at low levels would probably be more bother than it's worth. Too many invulnerabilities, and a few very nasty weaknesses.