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JJ Jordan wrote:
I wouldn't make a character that is focused on anti-mind control. Your GM will find a new favorite way to try and kill your characters.
Yeah. Put some effort into taking (mind-controlled) people out of the fight too. If you counter something completely, there's no telling what will be thrown at you instead...
Can two allies grant this bonus to a third?
They could, but the effects wouldn't stack: it's a bonus from the same source, even though it came from two different PCs.
Can a single ally grant this bonus to two different allies?
I doubt it, as the granting ally can only lose their own armour AC once. But there's no explicit rule against it that I'm aware of.
How do I determine when I could normally acquire a new familiar?
Ask your GM. Technically your current familiar needs to be dead or dismissed first, but many GMs and players find that ridiculous.
But first ask your GM if they'll let you qualify for the Improved Familiar: Alchemists aren't Arcane Casters.
It's possible, it's legal and it's pretty odd - which is a good thing, as far as I'm concerned.
You still can't wear metal armours though. Being metal is fine, wearing metal is a big no-no for druids. You may want to add something in the character's background about how it convinced another druid to train it though.
You could also, in theory, bluff or disguise your way into controlling it. At least my quick search didn't turn up anything saying that a mindless creature cannot be bluffed into believing, say, that you are its creator under the effects of a magical disguise. Then you simply order it to obey the orders and commands of this guy you are pointing at as if those orders were your own until further notice.
This looks like it could work. Fossil Golems have a Wisdom and Perception of +0, so you might be able to fool it with a decent disguise - if you know what the erstwhile owner looked like.
And if you do know that, you could also create a Simulacrum of him. That might work even better.
You're right; I stand corrected.
since you're treated as a Sorcerer of level -2... well, Sorcerers are arcane spellcasters right?
They are indeed, but... you're treated as one "for the purpose of using that (the bloodline's) Power". And the Bloodline Power says: "Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar or bonded object".
No mention of being treated as an Arcane Caster of any level for the purpose of selecting feats. A character's ability to pick the Improved Familiar feat does not depend on "the powers of your familiar", after all.
Much depends on the rest of the party. If there's a high-Cha character (which a Bard doesn't need to be) or one who can spare a feat or trait, let them take UMD. And if you've a well-rounded party there's no need for UMD at all.
Mark Hoover wrote:
If however the master has invested in Linguistics the familiar can use their ranks in said skill (unless it's taken an archetype that modifies/removes this ability) and would therefore understand additional languages.
I beg to differ:
Whenever you put a rank into this skill, you learn to speak and read a new language.
Familiars never put ranks in a skill, they just get to use their master's.
You mean there are people who would actually never work for free? Never help a friend move house or wash a jointly-owned car, without there being a monetary compensation?
I find the idea that "working for free" is against someone's "nature" - not against their better judgement or against their will, but against their very nature - preposterous.
Homunculi can be jointly created by several people: "it is possible for one person to give blood for the creation, another to sculpt the base material, and another to magically animate it". So who's the actual "maker"?
It's relevant, since: