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Lord Sir wrote:
is there a way to trap a -already dead- soul?
Depends. For mindless undead, the soul has already gone to Pharasma. But sentient ones usually have their soul still with them, and so should (per the fluff) qualify as "recently dead" where trapping souls is concerned.
The desired effect is to place it into a zombie/corpses body.
You should certainly let the character work towards such an end - it's a good thing when PCs have goals and motivations (as long as these don't interfere with the adventure at hand).
GMs who say "Yes, but..." create more fun than those who just say "No."
Akihiko takashi wrote:
how can you find a lich's phylactery?
wanted to know if there are any feats that let me change super-natural abilities(SU) and extraordinary abilities(EX) from lethal to non-lethal
Not that I'm aware of.
would ability damage from SU, or EX abilities count as breaking the vow since it just says spells and weapons?
Depends on whether the PC considers the vow by its literal definition (in that case: no, it wouldn't count as breaking the vow) or by its intent (in which case: it would totally be breaking the vow).
As a rule of thumb, full casters like Wizards should not take levels in any other class (though it really only hobbles you at higher levels).
P.s. Just made account and first post. :D
The rules are silent on the matter, but this board's consensus seems to be that everything "mind related" would go with the life-force, while "body related" feats stay with the body. So if you load up your Familiar with feats that make its mind more powerful while making your Animal Companion a more potent body... you should end up with a amalgamated creature loaded with feats.
An interesting idea, I must admit.
they technically don't exist
And there's your problem. You can't apply the rules to something that violates the rules, without first creating new rules.
now assuming i'm a 10th level with with a full animal companion, (such as through animal ally) who gives all of his remaining feats to his familiar, and has an animal companion with all of its feats, how would this work out?
How would what work out, exactly?
i'm not sure where feats come into play.
Feats come "into play" whenever any creature gets them - be it a Witch, their Familiar or an Animal Companion.
An Intelligent Magical Item that creates a Simulacrum that creates an Intelligent Magical Item that creates a Simulacrum that creates an Intelligent Magical Item that creates a Simulacrum that creates...
Money's the issue though. Where's the magic item that creates magic items going to get the required components?