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2,803 posts. No reviews. No lists. No wishlists.


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A Beastmorph Alchemists loses his appearance every time he takes his mutagen - work towards the Master Chymist PrC and you'd even lose your whole personality while using the chemicals you need to save your people.

It's not particularly "otherworldly" though.

I think it's Disguise.

Just reanimate only Evil creatures, and call it "preserving the balance".

5 people marked this as a favorite.

And try not to invade Russia.

It's probably not the RAW that's prohibiting this, but common sense. After all: how is the Eidolon going to attack with the very hooves it's standing on?

464. Bedtime Stories
This book is an exceedingly dull treatise on the behaviour of hibernating Arctic snakes, but just to make sure: every third page has a Sepia Snake Sigil cast on it.

1 person marked this as a favorite.
Zwordsman wrote:
We were all solidly good so actual torture was out.
I put a mark on him and told him next time he lied to me he would burn his body and soul and would be my toy for 10 years before burning out.

I am confused...

I think Blood Money is barred too. So maybe a Dirge Bard? Same necromancy flavour, less evil.

Also, the Mutation Warrior does something similar, albeit with mutagens rather than evolutions.

For: it launches projectiles, which is pretty much what (cross-)bows and slings do too.

I doubt it's a weapon - it doesn't do any damage, doesn't have any range increments (of its own) nor a critical range.

Kilroy was here.

Monkeygod wrote:
any wacky combo that lets you do something much better than anything like this is generally incorrect.

Hear hear.

It should grant Smite Chaos to the allies. You can interpret the RAW almost any way you wish, but that's the only "sensible" outcome in my opinion.

As a rule of thumb, full casters like Wizards should not take levels in any other class (though it really only hobbles you at higher levels).
Assuming mr. Poe is not meant to be played sitting at home, hunched over a writing desk... what do you want the character to be able to do?

manOsteel wrote:
P.s. Just made account and first post. :D

Welcome aboard!

A Dirge Bard who UMDs a wand to create a bunch of permanent Zombies and Skeletons should fit the bill already - why create a whole new archetype?

The RAW do no prohibit this, though it seems an oversight.

Creepy is probably more interesting than downright Evil. The Sotto Voce and Haunted Fey Aspect spells might both be mere cantrips for instance, but can be quite flavourful.

The rules are silent on the matter, but this board's consensus seems to be that everything "mind related" would go with the life-force, while "body related" feats stay with the body. So if you load up your Familiar with feats that make its mind more powerful while making your Animal Companion a more potent body... you should end up with a amalgamated creature loaded with feats.

An interesting idea, I must admit.

Isn't the host effectively dead already?

Did anyone see my win? I'm sure I left it here somewhere...

1 person marked this as a favorite.
Alzrius wrote:
I'd prefer succubi with cake; optimally, with her inside of one.

Nonono, we mustn't make this a cake-walk for the Succubus. Make her work for those levels she wants to drain. We want to see some serious grappling going on!

Dustyboy wrote:
they technically don't exist

And there's your problem. You can't apply the rules to something that violates the rules, without first creating new rules.

now assuming i'm a 10th level with with a full animal companion, (such as through animal ally) who gives all of his remaining feats to his familiar, and has an animal companion with all of its feats, how would this work out?

How would what work out, exactly?

i'm not sure where feats come into play.

Feats come "into play" whenever any creature gets them - be it a Witch, their Familiar or an Animal Companion.

An Intelligent Magical Item that creates a Simulacrum that creates an Intelligent Magical Item that creates a Simulacrum that creates an Intelligent Magical Item that creates a Simulacrum that creates...

Money's the issue though. Where's the magic item that creates magic items going to get the required components?

This system seems made to be automated - manually it would take too long to "populate" hexes the party might never visit.

Whatever you do, do it quick. You want that thing out of you while it's still inside an egg...

Camila Marina Garrido Espinosa wrote:
How does it look? Is it too much information for a player new to the setting? Too little? Is there anything you want to know that isn't provided? Could you comfortably write up a character in this setting? Other comments?

Looks good, but might be awfully overwhelming to a reader. Might I suggest creating a document with pictures, maps and different letter-sizes for headlines?

Interzone wrote:
if I get that penalty to 0 there is no penalty for not being proficent, yes?


he could use one Tekko-Kagi as a weapon, and the other as a buckler with no penalty, yes?


Can he enchant the 'shield' one as if it was a shield?

Only if it is listed in the list of Shields, which I don't think it is. It isn't a shield, it just can be used as one.

it is just much cooler looking having them on both hands.

Then take a buckler that looks like a Tekko-Kagi. Which should be possible, since they can be used as such. It would still be a shield though.

  • Implanting Bombs into little orphans.
  • Starting an Orphanage, and then use Hypnotism on the little tykes while they're still below 4HD. Use it a lot, implanting all sorts of triggers.
  • Creating Lesser Simulacra who have enough Spellcraft ranks to realise exactly what they are, and what's going to happen to them.

Sorry, haven't read up on Qlippoths recently

1. You added half your tier to the Caster Level, so that is now the new Caster Level. "Your" CL is the CL you cast the spell with methinks, though the wording is vague.

2. I don't think so, as you're not "under the effects of a spell or extract".

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Craft = making a great sausage
Profession = earning money making sausages (great or otherwise)

Brokenbane wrote:
1D4 points of slashing damage

Shouldn't that be piercing? And how would this function when the victim has DR/piercing or DR/whatever-base-damage-the-weapon-does?

Yup. She'll now have a kitty as well as a wolf. Hilarity will ensue. :D

By the way: the Familiar will be able to deliver Ranger spells as well, which might prove useful.

AtlasDM wrote:
Should we just load up the witch with wands and I play a melee character?

Yes. Melee, or something that brings a melee presence with them (Summoner, or Necromancer for instance).

yazo wrote:
in our homebrew game the only Paizo races that are worth playing are Strix and Human.

If that is the case, then we'd need more info on this setting before commenting on the value of the Drow Noble.

A snazzy uniform. Chicks dig a guy in uniform. (Vice versa too.)

1 person marked this as a favorite.
Raltus wrote:
now I want to turn the second succubus in WoTR into a grappler and have her room set up for BDSM.

Might I suggest using the Greater Whip Mastery to grapple with a whip, and keeping a hand free while doing so? You never know what she might want to do with that other hand...

You want the win? You can't handle the win!

Scythia wrote:
I don't think I've ever run or participated in a battle where anyone stopped to talk for a full minute.

Then how about making that check as a Swift Action?

Hey, that's my win!

Sure you can add to the undead's Constitution score. It's just that (does-not-exist)+2=(does-not-exist).
But if that critter ever gets destroyed and then brought back to life (non-unlife) they'd be a very healthy specimen.

Chess Pwn wrote:
I'm wanting something where the water will be able to be stored for a long time.

It seems you need a cistern.

Do you have any plans to add an Alchemist build? They're weak compared to their spellcasting counterparts, but Boneshard bomb-implanted Zombies are just too funny not to mention.

As far as I know you may use/stack/apply your abilities in whichever order is most beneficent to yourself, unless there's a specific rule saying otherwise.
Although I can't recall where that rule came from...

There are a lot of different ways Feats (and magical items) refer to the requirement of having a Familiar:

  • Levels in a class that grants a Familiar
  • Familiar class feature
  • Spellcaster with Familiar class feature
  • Familiar
  • Ability to acquire a Familiar
  • get the idea.
Are any of these meant not to work on Familiars acquired in a specific way (Arcane Bond class ability, Witch's Familiar class ability, Arcane Bond bloodline power, Familiar class ability, Summon Familiar class ability, Tumor Familiar discovery, Tattoo Familiar class ability, et cetera), or is it all just sloppy terminology?

Oddly enough, undoing death seems to require fewer (and lower-level) resources than preventing it. But as for immortality: my favourite scheme remains Binding: Minimus Containment. Stack up on items to cast Magic Jar from, and you can even remain part of society.

This could be done on a level 1 Commoner if need be, provided someone forks over the dough...

dragonhunterq wrote:
Whether you save or not, you are still subject to the spell.

You've been a target, but I disagree about having been a subject. The target has, after all, not been "subjected" to the spell's effect.

JuanAdriel wrote:
Paladin with Oath of Chastity.

Paladins are required to actively fight Evil though, which might get in the way.

Westphalian_Musketeer wrote:
Eh, I want the pair to be entail a real unicorn, which means using the leadership feat.

Why? It's an NPC, isn't it? So why can't the pair be two NPCs?

j b 200 wrote:
Removed Silent Spell

Speaking of which... what kind of defence does a Bard have against magical silence? Their spellcasting gets shut down and most of their Performances won't work either.

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