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Item creation requires feats, so don't go for any specific "build" for your caster. It also requires downtime, a place to work and base materials. These are largely dependant on your GM, so check if the campaign will have them available.
why not just equip a mundane dog with a magic item, and have the "command word" be a particular type of bark?
Most dogs have trouble understanding the concept of "aiming", so you may need to give the creature an Intelligence boost. And dogs do tend to bark anyway. A lot. At inopportune times...
Nice one! But...
It's possible that the Construct subtype is not subject to negative levels
I'd be more concerned with the sex issue: I'm not so sure that giving a Homunculus a penis makes it "male"...
All of this can be done by a 4th level adept.
...with a sugar daddy or fairy godmother - the costs are staggering. But hey, that was the basic premise anyway.
It implies that stone is more brittle than wood - which it definitely is. The flexibility of wood makes it really hard to break while the hardness of stone is precisely what makes it easier to damage.
Putting the thread on a tangent:
Magical Crafting feats require specific Caster Levels. And the crafter of Constructs then has to meet a minimum Caster Level on top of that. Most of the suggestions in this thread pertain to the casting of spells, or rely on short-lived bonuses. But what if you want to create a Golem at the lowest possible level?
Did I miss any? I'd love to have a 4th level Adept follower cranking out Wax Golems if I keep him funded (and high on aether).
JJ Jordan wrote:
I wouldn't make a character that is focused on anti-mind control. Your GM will find a new favorite way to try and kill your characters.
Yeah. Put some effort into taking (mind-controlled) people out of the fight too. If you counter something completely, there's no telling what will be thrown at you instead...
Can two allies grant this bonus to a third?
They could, but the effects wouldn't stack: it's a bonus from the same source, even though it came from two different PCs.
Can a single ally grant this bonus to two different allies?
I doubt it, as the granting ally can only lose their own armour AC once. But there's no explicit rule against it that I'm aware of.
How do I determine when I could normally acquire a new familiar?
Ask your GM. Technically your current familiar needs to be dead or dismissed first, but many GMs and players find that ridiculous.
But first ask your GM if they'll let you qualify for the Improved Familiar: Alchemists aren't Arcane Casters.
It's possible, it's legal and it's pretty odd - which is a good thing, as far as I'm concerned.
You still can't wear metal armours though. Being metal is fine, wearing metal is a big no-no for druids. You may want to add something in the character's background about how it convinced another druid to train it though.
You could also, in theory, bluff or disguise your way into controlling it. At least my quick search didn't turn up anything saying that a mindless creature cannot be bluffed into believing, say, that you are its creator under the effects of a magical disguise. Then you simply order it to obey the orders and commands of this guy you are pointing at as if those orders were your own until further notice.
This looks like it could work. Fossil Golems have a Wisdom and Perception of +0, so you might be able to fool it with a decent disguise - if you know what the erstwhile owner looked like.
And if you do know that, you could also create a Simulacrum of him. That might work even better.