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Maybe something like "The armory can't use weapons, natural attacks or off hand attacks while using Psychokinetic Throw"? Would also prevent someone trying to mix regular weapon attacks with the armory blades. Or godsdamned armor spikes.
Edit "The concentration required to manifest the Panoply of Blades means the psychic armory can't use weapons, natural attacks or off hand attacks while using Psychokinetic Throw" Maybe add a penalty to concentration checks too, depending on how you want the class to work as a dip for a wis caster.
Psychic Platform allows for double jumping, sticling to the ceiling and skating around. I love it. Every Soulknife I ever make will have it.
Psychic Armory is beautiful. Just a few suggestions for Armory Tactics: the ability to gather the blades in a single giant blade that falls from the sky, or raises from the ground (single throw but with higher base damage, maybe can be combined with Vital Strike); the ability to make the blades pop up from the ground under the enemy, like spikes (area damage + difficult terrain for a round?)
So dimension hopping from NeoExodus, to Thunderscape, to Kaidan, to Midgard, to Cerulean Seas, to Necropunk type of stuff? Could probably be made with all NPCs and sample characters from several 3pp classes and not a single Paizo PF class too.Yes. That would be awesome. You should have started with that, everybody who supports 3pp will probably support that, it's awesome. It also shows a little from different publishers so you can get a taste of everything, show a highlight from each world and why they would be fun to play, just enough rules on the stat blocks to be playable while making you want to go and buy the class and see what else it can do, it would be great publicity for all involved.
I think I just had a nerdgasm.
Orfamay Quest wrote:
Some version of the barbarians Groundbreaker rage power. An often forgotten rage power because it's only adjacent squares, and instead of using his CMB to trip it uses a fixed DC 15 ref save. Not a 10+Str+1/2 level, a fixed 15. A better version would use his CMB and do a small amount of damage, with a Improved version giving a longer radius and the ability to make it a cone instead of a radius.
Would it be better if they got full six level casting as the base ability and the base abilities of the Avenger and Stalker were buffed to match, or would that be too powerfull?
Maybe if everytime time you chose a talent, you could also choose a talent for your social persona. So at second level and every even level you get two talents, one social, one vigilante. Then you can have social talents like:
My only concern is the warlock specialization. Will it eclipse the magus class because it has a more powerful spell list?
Not at all, because the warlock vigilante has much, much less spells per day. He starts with one more spell per day over the magus, the magus catchs up at level 2, the magus is one spell ahead at 3rd level, the vigilante catches up at level 4 and then the magus is ahead at every level after.
So your saying you want holy, unholy, axiomatic, anarchic related blasts?
I think he means more the planes of Positive and Negative energy.
A kineticist linked to the plane of Positive Energy would be a biokineticist (vita is a latin root) and have a positive energy blast that heals people and harms undead. If chosen as both primary and secondary element gains a Holy blast that deals blunt damage and does extra damage against evil targets. Other powers would include controlling plants and animals, some degree of shapeshifting, healing, and some other holy powers.
A kineticist linked to the plane of Negative Energy would be a necrokineticist and have a negative energy blast. Other powers could include causing disease, generating pure entropy, and general necromancy abilities.
A kineticist linked with the Shadow Plane would be an umbrokinetic (the greek version is skiakinetic and it just doesn't work) and have a shadow blast that is touch and can deal blunt, piercing or cutting damage but can be disbelieved and only deal half damage. Powers would revolve around controlling shadows, stealth and illusions. Fire Kineticists got would get some light using powers to balance.
Finnaly a kineticist linked to the Astral plane would be a psychokinetic and have a mind blast or the ability to make and throw psychic weapons. He would have some telekinesis but more focused on fine motion and without access to lift large weights or flying. Other powers would include telepathy and teleport, some mental attacks, and some time related powers.
That should cover the whole D&D type cosmology, unless you start making kineticists based on Heaven, Hell and other Outer Planes, but that would be too much work. Maybe a single theokineticist with varying blasts and powers depending on which outer planes he connects...
Little Red Goblin Games wrote:
Whhy is it a pain the butt? Because he gains too many of them across his career and you'd need some fifty different ones, at least? Or because they are little abilities and gaining a small thing every level is not all that satisfiyng?Maybe gain a bunch at first level and them a smaller bunch at other levels? 3+Int at first level and +3 at 4th and every 4 levels?
Hard to comment on names without knowing the names of other class abilities, but if you go with gaining multiple ablities at a time how about Household Management and individual abilities be Homemaking Tricks or Housekeeping Chores?
Epic Meepo wrote:
In that case there is no reason to use the unchained barbarian. It's a straight downgrade to a balanced class. Just houserule it and give the upgraded talents and most of of the stance talents to the regular barbarian.
Kobold Cleaver wrote:
You people kept feeding the regenerating giant. I, and hopefully others, did what any decent forumite should do and flagged every one of his posts for 'breaking other guidelines', i.e. beign a regenerating giant.
Elder Basilisk wrote:
And we could call it something cool like slayer or something.
Does the group has any means to know in character they're dealing with a homebrew LG zombie?
On the string manipulation, invisible web, the puppeteer needs to be able to fill less cubes than his maximun so he doesn't fill an entire room when he only needs to trap a door.
How about a mastery about attaching strings to enemies and messing with their movements
Edit: On the BAB usage:
Casts Raise Thread.
Liber Influxus Communis has the Battlelord, Conduit, Demiurge, Medium, Metamorph, Mnemonic, Momenta, Mystic, Pauper, Survivor, Syniergist, Umbra, Warloghe and Warsmith.
Alternate Paths has Adventurer, Athlete, GFladiator, Guardian, Inheritor, Tataued Warrior, Thane, Undying and Wrath. LRGG probably has other new classes but I'd have to check wath was launched since you last updated.
Interjection Games has the Onmyoji, Breakdancer, Cantor, Harmonicist, Ethermagus, Etherslinger, Scion of Discordia and Sanguine Disciple.
Insain Dragoon wrote:
"Hey guys, I feel kinda bad just taking all this stolen money. It doesn't feel right. I mean GoodFolks village probably really needs this money to make it through the winter. Should we really be taking it as our own?"
"Modified Law of Salvage. If I'm puttiing myself in mortal danger than whatever I find is mine for the taking. It stopped being their gold when the orcs stole it. With the orcs dead the gold belongs to whoever takes it."
Keep in mind that magic weapons are supposed to be somewhat rare and only in the hands of rich people or elite units. DR 15/magic is useless against PCs but allows the creature to walk up to an army, kill thousands and not take a single scratch.
IS there any announcement for whne we should download again to see if there were any revisions/changes/added content? If I download now will the Marine archatype be there? Anyway...
Bought the WIP. My first thoughts:
A lot of the problems with the class could be solved with the right Wild Talents. Here is my attempt at them:
Element Air, Water, Earth or Fire; Type Su; Level 4; Burn 0
Prerequisites kineticist level 1st
You gain resistance 5 against eletricity, acid, fire or cold, matching your element. This increases to resistance 10 at tenth level, resistance 20 at 15th level and immunity to that elementat 20th. If you learn to use another element you can take this talent again to gain the associatd resistance.
Additionaly if you have fire resistance you are immune to enviromental heat effects. If ou have cold resistance you are immune to enviromental cold effects. If you have acid resistance you are immune to nonlethal damage from hustling and forcedmarch and are immune to starvation and thirst as long as you are in solid ground. If you have eletric resistance you are immune to suffocation as long as you're not completely submerged, and can hold your breath for one minute per point of constitution.
Defeating Elemental Resistance:
Element Fire; Type Su; Level 6; Burn see text
Prerequisites primary element is fire, expanded element (fire)
You can use fire so hot it disintegrates matter. When you hit with a fire blast you can, as an swift action, accept one point of burn and instead of dealing damage reduce the targets fire resistance by 10, to a minimun of zero. Alternatively you can accept 2 burn to transform fire immunity in fire resistance 40 or to give fire vulnerability to a target that doesn't have fire resitance. This effects last for a number of rounds equal to your con modifier plus the burn points you are suffering. This effects stack.
Yeah, if you're willing to spend six rounds and take 8 burn you can make a fire elemental be weak against fire. That is not a bug, it's a feature.
Air could have a sound blast and some measure of sound control.
Fire could be used to make fire with less heat and more light or different types of light, or to make flashes to dazzle or blind:
Earth could have create pit as a sp; the ability to make earthquakes or something like this:
Tell this to your players:
Authorities in fantasy universes need adventurers. Because, as a rule, they are straight up better than regular soldiers.
When an orc band attacks a village, if the king doesn't send the army the village dies, because an orc band will destroy a villages police/militia. So if adventurers appear and say "You seem to have a orc/drow/hobgoblin problem. We are adventurers that will take care of it for you for X amount of cash!" the mayor is likely to sing allellujah and pay extra. Better than being killed together with his village.
When a dragon shows on the country side, armies die. Ten thousand arrows from ten thousand soldiers tickle Smaug. The very few people with enough power to take on a dragon usually have better stuff to do, are to afraid of trying to do it alone, or just don't care about your kingdom. So when a roaming bunch of adventurers shows up wanting to fght your dragon or, better yet, already famous for killing dragons, you promise them as much money as they want. If they die you don't lose anything. If they win, you would have to be a special kind of stupid to refuse paying or send assassins against people that can kill dragons.
And if they are calling adventurers for something, like in published material, it is usually something where normal resources have already failed, so they are calling in the specialists. And it doesn't matter what sort of problem you think you have, you pay the specialist rates. If you call the best law firm available for a shut case, you still pay the price for the best law firm. If you hire a five star chef for a night and ask him to make a grilled cheese, you still pay the cost of five star chef. If you hire a team of high risk mercenaries to kill dire rats, you still pay the cost of a team of high risk mercenaries.
And any politician that tries to make disappear the group of well trained, well equiped and well prepared adventurers that just did something his usual teams of assassins and soldiers couldn't, well... He deserves what happens when said group of well trained, well equiped and well prepared adventurers comes after his head.
Treating adventurers as vigilantes or outlaws only gets you outlaws that can break castle walls, kill armies, control the elements, summon the forces of hell, turn nobles into tadpoles, raise armies of the dead and other really unpleasant things. Better pay them to do 'adventuring' where the good and neutral ones can kill the more evil ones, than turn them all against you. Some long forgotten king must have realized that it's best to divide and conquer, than to unite and lose.
You destroy him. Chunky salsa flies everywhere. For a moment you see a translucent form of him and then it too is hit by the afterimage of your strike. An observing cleric or wizard can tell you that not only you killed him but somehow managed to kill his soul. For a quick moment you see Pharasma standing by your side looking flabbergasted, her mouth hanging open and her arms waving in a 'what the hell' motion. The she turns at you with a scowl and a glare and dissappears. Alternatively you see Zon-Khuton looking impressed. He turns and offers two thumbs up and what passes for a smile and then dissapears. If you are quick enough to raise an empty hand before he dissapears, he gives you a high five and then dissapears.
Le Petite Mort wrote:
Okay, maybe the example I gave was more distracting than clarifying. To rephrase my question more explicitly, are characters railroaded into believing everything said to them at face value if they fail a given Sense Motive check?
Le Petite Mort wrote:
Gullible people are not aware that they're gullible. Gullible people in fact believe themselves to be really good at detecting lies. It's what makes them gullible.In your example Thoggs response could be "Ha knew you wren't half devil, that ain't even a thing. Who would have sex with devils anyway?"
You can use command words to turn brilliant energy (or any other weapon ability) on and off. So your hands work normally when you want but when combat begins you can say "This hand of mine glows with an awesome power! Its burning grip tells me to defeat you! SHINING FINGER!"
Benchak the Nightstalker wrote:
Bah, his story is boring, cliche, and full of plot holes. What isn't purple prose is succint to the point of confusion. His characters are flat and uninteresting, his descriptions are meandering and lifeless and his action scenes are laughable and his attempt at moralization is forced, simplistic and confusing. His story is not cool.
Kobold Cleaver wrote:
I might have come out wrong. I just wanted to point out that he can do it with normal human abilities, imagine what someone who had PC stats could do with it. Not arguing with him,more using him as an example.Heck, if you can consider a hard rubber ball filled with water as a water ballon, a barbarian with more arms strenght than the best baseball players could probably throw it with enough strenght to cave a persons skull or rib cage. A hard rubber ball, likea dodge ball, filled with water, would probably hit like it was mde of steel and weight way less. Throwing water ballons could be a viable style.
Off the top of my head, there was a character in Negima that fought with his hands in his pockets, 'unsheating' his hand, punching, and 'sheating' it again so quick the enemy doesn't even how he got hit. Another idea would be long kimono style sleeves. Or maybe a fighting style where you hold yourself at military rest or at ease stance, with your hands behind your back.
Chengar Qordath wrote:
Here's a nifty "spells are for the weak" blodrager build: Untouchable Primalist Bloodrager with the Arcane bloodline, trade Arcane Bloodage at fourth for Superstition and Witch Hunter, Trade Caster Scourge at twelve for Spellsunder and Eater of Magic. Use your bonus feat for Disruptive, Improved Initiatie, Iron Will, Spellbreaker and Combat Reflexes, in whichever order you want. Watch as anything with casting cries as your stupid high saves and spell resistance and ability to reroll failed saves make you as close as immune to magic as the game allows, while breaking enemy spells and having extra damage against casters and being always hasted. Might change Eater of Magic for Ghost Rager if you consider the bonus to touch AC is better than rerolling saves or if you can get rerolls from somewhere else.
Like PFS has any semblance with RAW, RAI or balanced...
My knee jerk reaction is why would anyone play a barbarian instead of an untouchable primalist bloodrager, except maybe for the Invulnerable Rager archetype. You lose Trap Sense for Spell Resistance, and trade ten rage powers for ten rage powers +the first level bloodline power +five feats. They've Rogued the Barbarian. Seriously.
The feat broke him so hard, it broke his blue screen. That there is some weapons grade brain breaker.
K177Y C47 wrote:
I think the slayer caught him mid sentence.That's what you get for divulging his secr
Ignore the combobreakers!