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The archtypes I've liked the most so far are the Crossblooded/Untouchable Rager archtypes. Gain two bloodlines with a small penalty to Will saves (which gets canceled out with Greater Rage and Mighty Rage), and lose the very VERY limited spell casting for spell resistance that becomes permanent at level 14?
Please, sir, can I has some more?
Actually, I find the Untouchable Rager a very weak archetype. Spell resistance is very much double-edged sword, since it blocks buffing and healing spells from your allies. I would argue that getting it on permanently at level 14 is actually a net loss for the bloodrager; since since you go from being able to raise/lower your spell resistance as a free action (entering/exiting bloodrage) to needing to burn your standard action to lower SR, and then it stays down until your next turn.
Not to mention that the price of the SR is losing your spellcasting, which is a huge cost. Bloodrager has some very nice self-buffing spells.
Also, worth noting that you can't combine Untouchable and Crossblooded, since they both modify bloodline bonus spells.
Here's a nifty "spells are for the weak" blodrager build: Untouchable Primalist Bloodrager with the Arcane bloodline, trade Arcane Bloodage at fourth for Superstition and Witch Hunter, Trade Caster Scourge at twelve for Spellsunder and Eater of Magic. Use your bonus feat for Disruptive, Improved Initiatie, Iron Will, Spellbreaker and Combat Reflexes, in whichever order you want. Watch as anything with casting cries as your stupid high saves and spell resistance and ability to reroll failed saves make you as close as immune to magic as the game allows, while breaking enemy spells and having extra damage against casters and being always hasted. Might change Eater of Magic for Ghost Rager if you consider the bonus to touch AC is better than rerolling saves or if you can get rerolls from somewhere else.