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And Kobold Press managed it too.
The feat broke him so hard, it broke his blue screen. That there is some weapons grade brain breaker.
Or if you're a ranger, fighter or slayer, you can get the Shield Master feat, and just have a +5 shield , or klar in this case, and have that apply to both your AC and your attack/damage. If you're going for Thunder and Fang it's better with Ranger and Slayer, since you can skip the prereqs for Shield Master since Improved Shield Bash is redundant once you have Thunder and Fang.
Funny enough I already have one of each in my character fold (and a shaman, bloodrager, brawler and swashbuckler), This sunday when I finally get back to the group, can I use one of them instead of the paladin?
K177Y C47 wrote:
I think the slayer caught him mid sentence.That's what you get for divulging his secr
Mark Seifter wrote:
See there is the problem: You are confusing what the player can do, the players narrative power, with what the class can do, with the narrative power of the class. The player can decide to be an insufferable git and murderhobo the important NPCs or ignore the quests. But the casting classes have an ability to affect the story that the martial ones just don't have. The sorcerer is better at making the party arrive somewhere, but the fighter is not in any way better at killing a NPC they should work with. In fact if the player wants to kill a NPC the caster is probably better, because the martial can only hit it with weapons or maybe poison him, while the caster can teleport him to a volcano, call lighting on his head, turn him into a statue shatter the statue and use the pieces as a work of modern art, dominate him into picking a fight with a martial, make him drown on land, or a dozen other things. The martial can only kill someone, the caster can do it in ways people won't even know what happened to him for years.
Book of Collective Influence 2: New archetypes for all classes, new specialties, enlightenments and other options for every class and maybe even more new classes?
Ignore the combobreakers!
Start with Grollubs suggestion, then use this:
I wish that you will transfom my body to it's dwarven form, exactlry as it was before I was mortally wounded in the day XX of YY month and year ZZZZ, while keeping my mind, memories, knowledge and experience as they are right now, without altering them.
Both. Regular mosquitoes don't have levels, and you would need a solid cloud of mosquitoes to even make a swarm. Also, if the mosquitoes were intelligent enough to make sneak attacks, they wouldn't want to kill you, they can harvest way more blood by keeping you alive. They would protect you as long as you allowed them to drink from you.
So you are saying a mantis shrimp with sneak attack would be worse?
Imagine that on your eye, your genitalia, or dead center on a superficial artery.
Ecaterina Ducaird wrote:
What consolation? The rat just covered his wounded vulnerables with stomach acid and half digested food. He'll probably get some new disease in his vulnerables from that. At this point I'm just feeling sorry for the poor ogre :)
Some favorite quotes:
Harry: Because I'm too stubborn to die. And Thomas is too pretty to die. And you aren't going to die, Butters, because tomorrow is Oktoberfest and polka will never die!
Murphy: You're enjoying this. You just love to dance around questions and spring surprises when you know something the rest of us don't.
Mysterious Stranger/Bard goes really well for a gunslinger card sharp/ conman, like Bret Maverick or Ezra Standish.
It's a dude.Mainstream comics, movies and television hold the same principle: The females of a humanoid species have human secondary characteristics. At the very least breasts. It serves both as source of fanservice and because all mainstream companies believe the audience to be stupid. Things like you said would never happen in Marvel.
Well, Demonreach was built by Merlin... Maybe part of it was bringing Avalon from England. But I don't think Arthur would believe he deserves being imprisoned and awake there. I would guess Merlin or if a knight, Lancelot, either of which could feel they deserve it for not protecting/bringing ruin to Camelot.
Then again it could be a complete curveball, Butcher is good at those.
I mean all of the fans I know, especially the fic writers, thought that the parasite was Lash reborn somehow. It beign their daughter was really surprising.
Chris Mortika wrote:
I'm not saying that Uriel should have assisted Harry. I'm saying he could have done so, and telling Harry that there was nothing he could do was not true.
With Harry, he had the ability to do it, sure, but the rules did not allow him to do it. He literally couldn't, by Gods own Law, do it. Never mind what Harry could do with his help and the consequences of that. Breaking the Laws not only allows the Enemy to reply in kind, it risks him falling. So when he said he couldn't do anything he wasn't lying.With Michael
he only could give his power because of a loophole in the system on the same level of "the rules don't say a character with the dead condition can't take actions". He's just lucky the DM was on his side on that one.
Also if you can't trust your own paladin to not fall for a couple of hours why even choose him? Michael was chosen by an omniscient God for being a good man, Uriel can trust him to be a good man, or at the very least trust that God is good at choosing people.
Wow! You got everything so wrong, I'm not sure you even read the Core rulebook.
Ok, Wizard and Sorcerer can suck at early levels if you completely suck at selecting spells, but that is not fault of the class or GM it's yours for being dumb. Sleep and Color Spray and whatever you want for flavor. Done.
Rogue can't kill anything in a sinlge attack after level 3, maybe 4, except some very optimized builds.
You know who can be just as good as the rogue at freeing the group from a jail cell? The Ranger. Forget favored enemy, favored terain: urban makes you better at being stealthy than the rogue could ever hope to be. And even without favored enemy they still have a wolf to do some extra damage, get some feats earlier than the fighter, and has some really nice spells (lead blades, longstrider, etc.)
Hardly anyithng can kill a paladin. Fullstop. Not just evil, neutral, lawful, chaotic and even good would have a hard time killing this guy. Also even when not fighting evil he has divine bnd to make his weapon better than what the fighter could buy, and he has spells. Anyone that thinks a fighter is the best in that door scenrio of yours has never seem a pally with Deadly Juggernaut, Weapon of Awe and Righteous Vigor going.
Wizards are going to fear charging quivering palms as soon as monks learn to fly. Quivering Palm and Stunning Fist are worthless against melee enemies because the save is just too low. Thta SR is actually a bad class feature since it stops the monk from receiving beneficial buffs. The monk also has abilities like slow fall (worse than a first level spell) and Tongue of the Sun and Moon (worse than a second level spell). He does have some good archetypes tough.
Fighters are very good at DPR noone against that. But they're not so good that a paladin, barbarian or ranger, even with all their resources spent, couldn't do the exact same thing. And if there is a single goblin shaman in that endless horde, the fighter would be the worst to have in that place, since he has the worst chance of resisting mindcontrol.
Druids are not as good at spells as a wizard but that is still better than not being a level 9 spellcaster. Also don't forget the animal companion. You know who else can stand in a doorway and kill thousands of goblins? A buffed up tiger.
Bard sucks at everything except singing? In 3.5 maybe, but not in PF anymore. PF bard outrogues the rogue. He is as good at skills and he has spells to back it up. The rogue has a little more damage but not enough to kill enemies before they sound an alarm, unless the enemies are very low level, in which case even the wizard could probably kill then in a single round.
Barbarians only run out of rage in the early levels. At high levels he has more rage rounds than he knows what to do with. And even without rage the barbarian is only a little worse at DPR than the fighter. Not a significant enough difference to really make the fighter shine.
Notice that the prophecy says "his home". Not the mountains, not the kingdom, not the city, not the neighborhood. It could mean any of those things just as easily as it could mean his actual house. Prophecies can be like that. For all the high priest knew, Durkon stepping a foot inside his house might trigger an earthquake or open a portal to hell or something. His options were throw him onto jail, kill him or exile him. And the first two are unpalatable to a Good character. Demolishing his house would only make sure the prophecy meant the entire city and/or kingdom as his "home".
Ross Byers wrote:
Yes, because being mechanicaly better makes you incapable of making a character interesting and fun to roleplay. You can't just pick an arcanist and use the same fluff you would have for the sorceror.I mean, I could, but I'm just better like that.
Purple Dragon Knight wrote:
Hear that woosh sound? That was just a bird. The joke went so far over your head it didn't even make a sound.
I believe the super serum gave him the ability to telekinetically control round mettalic objects. I've noticed how in some comics/cartoons he can do shield stunts with trashcan lids and hubcaps when someone takes his shield away.
Alexandros Satorum wrote:
Don't have the book, but so far the three talents spoilered in this thread include: Not doing sneak attack damage when you could effectively making an enemy live longer; Dropping prone between two flanking enemies so they can hit you better; And adding Dex to damage IF you beat a monsters CMD, itself a losing preposition, using a skill you can't even put points into until late game. So far apparently rogue talents have reached a new low.
You guys are being decidedly un-awesome and will be black-balled from the fighters guild.
That is not even a punishment. Fighter guilds are all lame-o. Now the barbarian guild, those guys Those guys know how to party. Pure heavy metal.
And barbarians are just better than fighters. At everything.
I would increase their power. High level skills hould be magic like. A character higly focused on a skill should do things that amze even the magic users. Monks should be able to run on the ceiling and on top of water, rangers should be able to track a flying enemy by how the air was displaced in it's wake, rogues should be able to steal the clothes someone is wearing without being noticed. No epic rules, no mythic rules. Those are just things you should be able to do when you have a +40 on your skill.
That is way too overcomplicated, on top of a system that is, itself, already complicated. Whenever possible use KISS, Keep It Simple Son.
I vote for gaining 7 stances. Doesn't really increase power, just versatility
Number one. Obviously. A long and frustanting fight is loads better than a TPK. Always.
Crane Riposte used to diminish the penalty by another one. Not sure what it does now,never downloaded the errata.
Crane Wing does none of those things. Literary, none.Crane Style is the feat that gives the bonus and most of the reduction on the penalty, and it wasn't errataed and noone ever complained about it or decided to make a build around it. Combat Expertise was never claimed to be OP because it's usually described as crap. Being loads better than Combat Expertise is not being OP, is being decent and not-crap. And even IF it was too good, it is no excuse for nerfbombing Crane Wing.
In the movies? Spiderman, the X-men and Fantastic Four are not with the Marvel studios, so there is no way for them to cameo on Avengers. Also, until Marvel makes a movie/tv series with a character they don't exist in the movie-verse. Ghost Rider, the Punisher and Daredevil have gone back to Marvel studios but until they get their own new movies they don't exist.
In the comic books they often do interact when there is an alien invasion or something like that. Events that affect all superteams have become nearly annual things and frankly kind of annoying, since people that only read Spiderman or only the Xmen have to buy an extra load of comics to know what is going on. In story the reason why they don't keep bumping into each other all the time is because theyre all dealing with something moe or less at the same time. While Electro robs a bank and Spiderman has to beat him up, Ironman is in China facing an alien dragon, Captain America is fighting a new Hydra secret weapon, Thor and Doctor Strange are stopping two different demonic invasions, the Fantastic Four are shutting down another of Doctor Dooms plans and the Xmen are fighting off the third wave of Sentinel robots of the week. Keep in mind that in the comic verse there is around 5 to 10 supervilains for every hero, not counting common criminals, there is enough work for everybody.
Kirth Gersen wrote:
Except that in your analogy rolling stats would mean that there's is a chance, small as it may be, that Bob is earning a 100,000 a year while I'm earning 10,000 a year and that chance is based on pure luck. There is no way at all, that that is fair. There is a chance that I'm getting the 100,000 and he is getting 10,000? Sure. There is also a chance that we're both getting 70,000 or 50,000 or 100,000. In any way it's the fault of the job(class) and not of the base salary(point buy). Having a random salary chosen when I enter the job just exarcebates he chance that Bob is going to become even richr than me.And if we both have the same base salary and Bob gets all the benefits, but Bob spends money like water (is a pooor optiizer) and I'm smart with my savings and investments (better optimizer) I might end up richer than him. But no matter what financial genius I might be if he has those bonus and a base salary two times higher than me there is nothing I can do to bridge the gap.
Or in game terms:
With point buy you always know exactly what you're getting into. You know how much further behind you're going to be next to that caster and you know what you need to do to not get completely overshadowed. There's no compensating for rolling modest/low stats and then having your Wizard roll an effective buy of 30.
Any crit that can do that to a raging barbarian would have done worse to a fighter. Remember that the barbarian has more HP than the fighter, something between 4 (1st level) to at least 120 (at 20 th level). A fighter in the same position would've died before the healer could even launch his spell.The barbarians weakness is that he lasts a round more than the fighter would before dying. I'm okay with that.
They always said I had an explosive temperament. Toss a bomb
Telessar Talimah wrote:
Paladin. Bottom damage dealer. Against demons.Flagged for trolling.
Already did this a couple of pages ago, but okay.Classes that can do that kind of campaign beter than the rogue (and monk):
Ranger with urban favored terrain.
Note that I man they can do it better. Not just as well. Straight up, laugh at the poor rogue, better.
Except being 'consistent' and 'able to go all day long' is worth crap in a team game. After the casters have spent their spells and the barbarian and bard spend their rounds, and the monk spent their ki, and the pally is out of lay on hands/smites, the fighter and the rogue have three options:1- Keep going alone and die against any level appropriate encounter.
2- Drag the party with them so they can all die while the fighter uses the enemy distraction to kill the enemies and feel good about his bad carrer choice at the cost of everybody else.
3- Rest with the team.
Well there is a fourth... Go alone and face ridiculously weak opponents and be coddled by the DM so the player can feel special.
Bard. All of the skills of the rogue plus invisibility, plus detect magic to find any magic traps. Better at disguising himself and conning his way in.Monk focused in dex and wis. Zen archer especially. Better at detecting traps (high wis) capable o jumping from the ground to the top of the wall and rom there to the second or third floor window.
Ranger. Can tame the dogs, sneak just as well as he rogue (better if he takes urban as his terrain) better at finding traps (higher wis and fav terrain urban)
Wizard that planned for the assault and thus came with the right prepared spells. Fly, detect magic, detect secret doors, invisibility, disguise self, pilfering hand. Also has a lot of skill points.
Alchemist. Not as high on skills but has extracts. Lower Stealth by 3 for not being class, increase by twenty with invisibility. Perception, umd, sleight of hand and disable device skills are the same as the rogue, but he can get extracts to increase perception bt +2 and gain low light vision, negate the dogs scent, gain a +2 competence bonus on Disable Device, Sleight of Hand, and Stealth checks, +5 perception.
So, two can do it better (Ranger and Alchemist) and three just as well, and the Alchemist is the only one that can sneak past the dogs instead of having to find another way in.