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Kobold Cleaver wrote:
You people kept feeding the regenerating giant. I, and hopefully others, did what any decent forumite should do and flagged every one of his posts for 'breaking other guidelines', i.e. beign a regenerating giant.
Let me try to help:
Weapon and Armor proficiency: Shinobi are proficient with all simple weapons, plus the kama, katana, kusarigama, nunchaku, sai, shortbow, short sword, shuriken, siangham, and wakizashi. They are proficient with light armor but not with shields.
Poison Use (Ex): At 1st level, a shinobi is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon.
This ability replaces track.
Ki Pool (Su): At 2nd level, a shinobi gains a pool of ki points, supernatural energy she can use to accomplish amazing feats. The number of points in the ninja’s ki pool is equal to 1/2 her shinobi level + her Intelligence modifier. As long as she has at least 1 point in her ki pool, she treats any Acrobatics skill check made to jump as if she had a running start. At 10th level, she also reduces the DC of Acrobatics skill checks made to jump by 1/2 (although she still cannot move farther than her speed allows).
By spending 1 point from her ki pool, a shinobi can increase her speed by 20 feet for 1 round. In addition, a shinobi can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth checks for 1 round. Each of these powers is activated as a swift action.
The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. If the shinobi possesses levels in another class that grants points to a ki pool, shinobi levels stack with the levels of that class to determine the total number of ki points in the combined pool, but only one ability score modifier is added to the total. The choice of which score to use is made when the second class ability is gained, and once made, the choice is set. The shinobi can now use ki points from this pool to power the abilities of every class she possesses that grants a ki pool.
This ability replaces the Slayer Talent gained at second level.
Slayer Talents: When a shinobi selects a slayer talent, she may choose any ninja trick whose effects are tied to her ki pool in addition to those she can normally choose.
This alters the slayer talent class feature.
Poison Immunity (Ex): At 11th level the shinobi becomes immune to all poisons.
This ability replaces the swift tracker class feature
Abundant Step (Su): At 13th level or higher, a shinobi can slip magically between spaces, as if using the spell dimension door. Using this ability is a move action that consumes 2 points from her ki pool. Her caster level for this effect is equal to her shinobi level. She cannot take other creatures with her when she uses this ability. Starting at 17th level this ability consumes only one point of ki. At 19th level the shinobi can spend 3 extra ki points to use this ability as a swift action or 2 extra ki points to take other creatures with her as normal per the dimension door spell.
This replaces slayer's advance, quarry and improved quarry.
If the intent is to completely subsume the ninja you can add these new Slayer Talents:
The best version of the feat is the original one.
Frak Qinggong Monks. If you want to be a pseudo caster you lose this single advantage of being pure martial. And frak gnomes and other SLA races.
The only thing I would change is include extract makers as having caster levels for the purpose of this feat and allow it to be retrained if you get a level in a class with caster level. Mostly because this feat was published before Alchemists existed and before there were retraining rules.
Elder Basilisk wrote:
And we could call it something cool like slayer or something.
Insain Dragoon wrote:
You guys should stop dis cussing thing. You'll get banned.
If any discipline can be used while mounted, all disciplines are mounted.[/koan]
Made an archetype.
Archetype: String Musician
Musical Manipulations: At fist level the String Musician can create barely visible ethereal strings that extend from the strings of a musical instrument. Hands used to hold or play a string instrument, such as a harp, guitar or lyre, are considered free for the purpose of starting using and concentrating on manipulations. The String Musician can still create strings and use manipulations without an instrument, but his manipulation range is diminished by half. This alters the Manipulation ability.
Sound Mastery: The String Musician adds the following Manipulation as a Universal Manipulation and he gains access to sound flairs:
String Orchestra: The String Musician attaches Strings to all objects and surfaces in his range and uses those strings to play a Bardic Performance. This Bardic Performance has an audible component and lasts as long as the String Musician concentrates on this manipulation. The String Musician can use Inspire Courage or Fascinate, as a Bard of the same level. Improved: The String Musician can use Suggestion and Dirge of Doom as a Bard of his level. He can also spend a standard action make powerful Sound Burst. This is a ranged touch attack to any enemy inside his maximum manipulation range that deal 1d4 + the String Musician Cha modifier as sonic damage (Fort for half). Greater: The String Musician can now perform Inspire Heroics and Soothing Performance as a Bard of his level. In addition his Sound Burst now deal 1d8 +half is String Musician class level.
Well Versed: At second level the String Musician becomes resistant to the bardic performance of others, and to sonic effects in general. The String Musician gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects. This replaces Dominant.
Versatile Performance: At second level the String Musician can use his bonus on the Perform (String Instrument) instead of his bonus on Bluff and Diplomacy. When substituting in this way, the String Musician uses his total Perform skill bonus, including class skill bonus, in place of its associated skill's bonus, whether or not he has ranks in that skill or if it is a class skill.
Vibration*(Su) (sound): When using string Orchestra you can attach strings to a single ally or enemy. If used that way the performance functions only on that person instead of in an area. When used like that the performance loses its audible and mind affecting components as the strings vibrations carry the performance directly to the creatures brain. If used on an enemy increase the DC of Fascinate Suggestion and Sound Burst +2. If used on an ally the String Musician can use Inspire Courage and Inspire Heroics at the same time. Prereq: String Musician level 13, Greater String Orchestra.
String Telephony(Ex) (sound): The String Musician can attach a string to any object he touches. As long as the object is within his maximum manipulation range he can hear anything said around the object as if he were there in person. He can also send his voice to appear as if coming from the object. He can also send whispers that can only be heard by anyone touching the object.
Arcanic Drake wrote:
The Witcher throws bombs, makes and drinks potions, poisons his weapons, makes traps and uses the witcher signs.The Alchemist throws bombs, makes and drinks extracts and mutagens, and poisons his weapons. He is only missing the traps and signs, but that is balanced with the effect bombs and with the more magical types of extracts.
First thing I thought after seeing the alchemist class was thinking I could use to build Geralt.
1-For another Dex or Str skill. So Climb to Swim or Stealth. To change to any skill you need the Shaped Capacity Improved Skill Imprint. If you have that you can exchange any skill to any other skill. Climb to Perception or Perception to Spellcraft or whatever.
2-Both count as spellcasting, I think. Check with your DM. Best thing to do with Imprint Class ability is actually to combo combat boosters, you can't get Favored Enemy, Weapon Training or Sneak Attack, but you can get Smite, Challenge, Judgement, Bane, Bardic Performance, Rage, Studied Target and Studied Enemy.
3-...Good question, I don't know either. I guess infinite and you can spend moments of change to change what you get. I would also allow spending a moment of change to dismiss the natural attacks so you don't have to always walk around with fangs and claws.
5-Choose masks that can easily be intimidated or are allied to the party. It's more useful for misteries and intrigue. And remember just because you turn into the BBEG doesn't mean you have his powers.
Does the group has any means to know in character they're dealing with a homebrew LG zombie?
Interjection Games wrote:
How does this compare to the Amora Game class of the same name?
Flavor:Amoras Survivor is a badass survivalist with a mission. He trvels with a party so he has help on what he wants to do and because a group helps keeping you alive.
My Survivor is an action survivor trying to survive whatever crazyness is happening now. He doesn't have any real talent for adventuring, he fights like a wizard and casts like a fighter, but maybe he is a chosen one that has to carry a macguffin for the party, or he can be trying to keep an eye on his brother/bestfriend/love interest who decided that beign a wandering adventurer was a good idea, perhaps he is some scholar or priest that hired the party, or maybe apocalipses just happen around him on a weekly basis and the party hangs aorund for the fun.
Amoras Survivor is somewhat based on a ranger. It seems to aim for a tier 4.
Another idea I have from my unfinished homebrew folder:
The Paragon: The ultimate racial class. One racial class for all races.
On the string manipulation, invisible web, the puppeteer needs to be able to fill less cubes than his maximun so he doesn't fill an entire room when he only needs to trap a door.
How about a mastery about attaching strings to enemies and messing with their movements
Edit: On the BAB usage:
Also, maybe a third pair of bloodlines at 10th level? Oh, how about am ability where he can give some of his blood for others to drink and he lends them a bloodline power he isn't using? Like, lose X HP to lend a 1st level power, 2x HP for a 3/4 level ability and lose 1 con for an 8/9/12 level ability?
A big Interjection Games book without a class? Is that even possible?
OPs idea is categorically dumb, because it actively worsens the problems it's supposed to fix.
Casts Raise Thread.
Liber Influxus Communis has the Battlelord, Conduit, Demiurge, Medium, Metamorph, Mnemonic, Momenta, Mystic, Pauper, Survivor, Syniergist, Umbra, Warloghe and Warsmith.
Alternate Paths has Adventurer, Athlete, GFladiator, Guardian, Inheritor, Tataued Warrior, Thane, Undying and Wrath. LRGG probably has other new classes but I'd have to check wath was launched since you last updated.
Interjection Games has the Onmyoji, Breakdancer, Cantor, Harmonicist, Ethermagus, Etherslinger, Scion of Discordia and Sanguine Disciple.
Insain Dragoon wrote:
"Hey guys, I feel kinda bad just taking all this stolen money. It doesn't feel right. I mean GoodFolks village probably really needs this money to make it through the winter. Should we really be taking it as our own?"
"Modified Law of Salvage. If I'm puttiing myself in mortal danger than whatever I find is mine for the taking. It stopped being their gold when the orcs stole it. With the orcs dead the gold belongs to whoever takes it."
1- Marcone is a Chicago born mobster, he isn't going anywhere. Also he considers Harry to be more useful than disruptive, since Harry doesn't actually goes after normal criminals and will throw himself against any supernatural thing that could threaten his empire.
2- Lara and the white court are actually all over America and Europe, but she has made her homebase in Chicago to keep an eye on Thomas and, like Marcone, she knows that anything that could take her down will probably have to go through Harry first.
3- Nicodemus and the nickelheads go all around the world with their schemes, the ones we see Harry foil are just a very small sample of what they do. The first time they go to Chicago is because the were after the shroud. The second time was to use Harrys connections and try to recruit Ivy. After that they keep coming back for revenge.
4- Summer and Winter are global, tough we only see european and american feys, he first meets Mab because of a coincidence, the summer knight also living in Chicago, and then faerie things kept happening in Chicago because Harry managed to get the attentions of all six queens of faerie.
5- There is a great conspiracy involving the Outsiders and trying to cause as much destruction as possible and at the same time trying to get control of the major supernatural factions. The first three books are a sample of random things they have been doing all around the world. It just happens to be that Harrys mom made sure to have his birth at the exact day and the exact hour under the right moon and the right star alignment to make him a chosen one against Outsiders. Also Harry has managed to anger to the point of irrationality every major participant of the conspiracy we've met so far. So their plots turn more and more to Chicago so they can try to kill him.
Actually the Riddler is fixated on proving himself against Batman, that is why he stays in Gotham. Same for most of his villains really, they all are fixated on Batman to a degree or another. The Penguim is an exception in that he isn't insane and is more of a gangster, but then again he doesn't even have superpowers, he is just a fat, short balding man, I'm pretty sure Gotham is the only place where thugs, criminals and gangsters will take him seriously.
Tequila Sunrise wrote:
I think you got confused. That is Zaisters idea.I think it's a pretty awful one. Martials don't need extra nerfs.
Green should be TN like most nature gods in most settings.
Keep in mind that magic weapons are supposed to be somewhat rare and only in the hands of rich people or elite units. DR 15/magic is useless against PCs but allows the creature to walk up to an army, kill thousands and not take a single scratch.
What Bradley said.
IS there any announcement for whne we should download again to see if there were any revisions/changes/added content? If I download now will the Marine archatype be there? Anyway...
Recently I started a job that is mostly answering e-mails for a company, but since I work the night shift I've got a lot of free time to read pdf. Here is a list of what I've read recently:
The Dresden Files Reread all of it. Still one of my favorite series. The first book has recently been translated and released here in Brasil and I'm going to buy it as soon as I can find a store where it hasn't sold out already.
Be an Urban Barbarian, get whatever you need for dex to attack and damage or go archery. Maybe both. Max ranks in Stealth, Acrobatics, Disable Device, and Sleight of Hand, maybe other rogueish dex skills if you're human or get bigger int. Pay a trait for Trapfinder. Use Controlled Rage to make your skill checks be better than the Rogues by 2, and later by 3. Laugh at the Rogue as much as you like.
Shapeshifting/Polimorphing on the level of the Martian Manhunter.
Bought the WIP. My first thoughts:
Use a slayer. You get the BAB of an ex-soldier trained as a knife specialist instead of the BAB of some wannabe thug poser who has a rough idea that the point bit goes in the other guy.