|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Does the group has any means to know in character they're dealing with a homebrew LG zombie?
Interjection Games wrote:
How does this compare to the Amora Game class of the same name?
Flavor:Amoras Survivor is a badass survivalist with a mission. He trvels with a party so he has help on what he wants to do and because a group helps keeping you alive.
My Survivor is an action survivor trying to survive whatever crazyness is happening now. He doesn't have any real talent for adventuring, he fights like a wizard and casts like a fighter, but maybe he is a chosen one that has to carry a macguffin for the party, or he can be trying to keep an eye on his brother/bestfriend/love interest who decided that beign a wandering adventurer was a good idea, perhaps he is some scholar or priest that hired the party, or maybe apocalipses just happen around him on a weekly basis and the party hangs aorund for the fun.
Amoras Survivor is somewhat based on a ranger. It seems to aim for a tier 4.
Another idea I have from my unfinished homebrew folder:
The Paragon: The ultimate racial class. One racial class for all races.
On the string manipulation, invisible web, the puppeteer needs to be able to fill less cubes than his maximun so he doesn't fill an entire room when he only needs to trap a door.
How about a mastery about attaching strings to enemies and messing with their movements
Edit: On the BAB usage:
Also, maybe a third pair of bloodlines at 10th level? Oh, how about am ability where he can give some of his blood for others to drink and he lends them a bloodline power he isn't using? Like, lose X HP to lend a 1st level power, 2x HP for a 3/4 level ability and lose 1 con for an 8/9/12 level ability?
A big Interjection Games book without a class? Is that even possible?
OPs idea is categorically dumb, because it actively worsens the problems it's supposed to fix.
Casts Raise Thread.
Liber Influxus Communis has the Battlelord, Conduit, Demiurge, Medium, Metamorph, Mnemonic, Momenta, Mystic, Pauper, Survivor, Syniergist, Umbra, Warloghe and Warsmith.
Alternate Paths has Adventurer, Athlete, GFladiator, Guardian, Inheritor, Tataued Warrior, Thane, Undying and Wrath. LRGG probably has other new classes but I'd have to check wath was launched since you last updated.
Interjection Games has the Onmyoji, Breakdancer, Cantor, Harmonicist, Ethermagus, Etherslinger, Scion of Discordia and Sanguine Disciple.
Insain Dragoon wrote:
"Hey guys, I feel kinda bad just taking all this stolen money. It doesn't feel right. I mean GoodFolks village probably really needs this money to make it through the winter. Should we really be taking it as our own?"
"Modified Law of Salvage. If I'm puttiing myself in mortal danger than whatever I find is mine for the taking. It stopped being their gold when the orcs stole it. With the orcs dead the gold belongs to whoever takes it."
1- Marcone is a Chicago born mobster, he isn't going anywhere. Also he considers Harry to be more useful than disruptive, since Harry doesn't actually goes after normal criminals and will throw himself against any supernatural thing that could threaten his empire.
2- Lara and the white court are actually all over America and Europe, but she has made her homebase in Chicago to keep an eye on Thomas and, like Marcone, she knows that anything that could take her down will probably have to go through Harry first.
3- Nicodemus and the nickelheads go all around the world with their schemes, the ones we see Harry foil are just a very small sample of what they do. The first time they go to Chicago is because the were after the shroud. The second time was to use Harrys connections and try to recruit Ivy. After that they keep coming back for revenge.
4- Summer and Winter are global, tough we only see european and american feys, he first meets Mab because of a coincidence, the summer knight also living in Chicago, and then faerie things kept happening in Chicago because Harry managed to get the attentions of all six queens of faerie.
5- There is a great conspiracy involving the Outsiders and trying to cause as much destruction as possible and at the same time trying to get control of the major supernatural factions. The first three books are a sample of random things they have been doing all around the world. It just happens to be that Harrys mom made sure to have his birth at the exact day and the exact hour under the right moon and the right star alignment to make him a chosen one against Outsiders. Also Harry has managed to anger to the point of irrationality every major participant of the conspiracy we've met so far. So their plots turn more and more to Chicago so they can try to kill him.
Actually the Riddler is fixated on proving himself against Batman, that is why he stays in Gotham. Same for most of his villains really, they all are fixated on Batman to a degree or another. The Penguim is an exception in that he isn't insane and is more of a gangster, but then again he doesn't even have superpowers, he is just a fat, short balding man, I'm pretty sure Gotham is the only place where thugs, criminals and gangsters will take him seriously.
Tequila Sunrise wrote:
I think you got confused. That is Zaisters idea.I think it's a pretty awful one. Martials don't need extra nerfs.
Green should be TN like most nature gods in most settings.
Keep in mind that magic weapons are supposed to be somewhat rare and only in the hands of rich people or elite units. DR 15/magic is useless against PCs but allows the creature to walk up to an army, kill thousands and not take a single scratch.
What Bradley said.
IS there any announcement for whne we should download again to see if there were any revisions/changes/added content? If I download now will the Marine archatype be there? Anyway...
Recently I started a job that is mostly answering e-mails for a company, but since I work the night shift I've got a lot of free time to read pdf. Here is a list of what I've read recently:
The Dresden Files Reread all of it. Still one of my favorite series. The first book has recently been translated and released here in Brasil and I'm going to buy it as soon as I can find a store where it hasn't sold out already.
Be an Urban Barbarian, get whatever you need for dex to attack and damage or go archery. Maybe both. Max ranks in Stealth, Acrobatics, Disable Device, and Sleight of Hand, maybe other rogueish dex skills if you're human or get bigger int. Pay a trait for Trapfinder. Use Controlled Rage to make your skill checks be better than the Rogues by 2, and later by 3. Laugh at the Rogue as much as you like.
Shapeshifting/Polimorphing on the level of the Martian Manhunter.
Bought the WIP. My first thoughts:
Use a slayer. You get the BAB of an ex-soldier trained as a knife specialist instead of the BAB of some wannabe thug poser who has a rough idea that the point bit goes in the other guy.
This is a great idea! All spirits that give you feats should have a clause saying if you have this feat the bonus increases or you get an extra thing or something.
My option allows you to halve the energy resistance of most creatures and completely defeat the energy resistance of most others in a single blat. Most ideas upthread were just turn immunity into "fire resistance you can't get over anyway", mine at least stacks. Hadn't seen the Unearthly Cold idea befor (not a witch fan).And if you would pass turning resist 20 into 10 for an entire fight for a doing it to single shot for the same cost, then it's your problem. I like having good options instead of traps.
A lot of the problems with the class could be solved with the right Wild Talents. Here is my attempt at them:
Element Air, Water, Earth or Fire; Type Su; Level 4; Burn 0
Prerequisites kineticist level 1st
You gain resistance 5 against eletricity, acid, fire or cold, matching your element. This increases to resistance 10 at tenth level, resistance 20 at 15th level and immunity to that elementat 20th. If you learn to use another element you can take this talent again to gain the associatd resistance.
Additionaly if you have fire resistance you are immune to enviromental heat effects. If ou have cold resistance you are immune to enviromental cold effects. If you have acid resistance you are immune to nonlethal damage from hustling and forcedmarch and are immune to starvation and thirst as long as you are in solid ground. If you have eletric resistance you are immune to suffocation as long as you're not completely submerged, and can hold your breath for one minute per point of constitution.
Defeating Elemental Resistance:
Element Fire; Type Su; Level 6; Burn see text
Prerequisites primary element is fire, expanded element (fire)
You can use fire so hot it disintegrates matter. When you hit with a fire blast you can, as an swift action, accept one point of burn and instead of dealing damage reduce the targets fire resistance by 10, to a minimun of zero. Alternatively you can accept 2 burn to transform fire immunity in fire resistance 40 or to give fire vulnerability to a target that doesn't have fire resitance. This effects last for a number of rounds equal to your con modifier plus the burn points you are suffering. This effects stack.
Yeah, if you're willing to spend six rounds and take 8 burn you can make a fire elemental be weak against fire. That is not a bug, it's a feature.
Air could have a sound blast and some measure of sound control.
Fire could be used to make fire with less heat and more light or different types of light, or to make flashes to dazzle or blind:
Earth could have create pit as a sp; the ability to make earthquakes or something like this:
Maybe some implements can be on multiple implement groups, but you have to decidewhich group you're using when investing mental focus. Say Mirror is both on the Conjuration and the Divination lists. If you have both schools, when you invest your focus you have to decide if you focus Conjuration on the mirror and Divination on a cristal ball, or invest Divination on the mirror and Conjuration on a compass. Or maybe have two mirrors and infuse each with a different school. Just because.
In that case having a Strenght spirit bridges the BAB easily and the right spirits can give you the extra to hit to stand at the frontlines. I don't think this class needs to be full BAB. Leave that change either to the Kineticist or the Occultist.
Logan Bonner wrote:
Just to be sure a mesmerist at 7th level with Bold Stare (Sluggishiness and Disorientation) can as a swift action hit someone with -1 to Will and Reflexes and attack an damage and reduce their movement by 5 feet? No save?I don't think it's weak. At all.
Maybe allow Will Breaker to be taken a second time at 15th level or higher, and three or four more options for Bold Stare. As is you get five choices (3, 7, 11, 15, 19) from only six options. Four more and one could build two mesmerists with entirely different stares.
Question: If I have Bold Stare (Suscebility and Allure) does the penalty stack on Sense Motive? Penalties normally do, I'm just checking to see if it's intentional or a loophole. That Mesmerist could become the bluffing Bards best bud.
I think my reading comprehension has failed me again, but I have a question:
Also: When doing a Shared Seance with my party do we get the seance bonus of all the three spirits or only of the primary?
You mentioned 3rd party allowed. Have you given any thought to the Taskshaper?
Tell this to your players: