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Trinia Sabor

Ushari Velnokal's page

1,361 posts. Alias of Eric Swanson.


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About Ushari Velnokal

Tracking:

HP total: 52
HP currently: 52

Current spells: * - Already Cast
0-level 5 (DC 15): Create Water, Detect Poison, Guidance, Light, Stabilize

1st level 6+1 (DC 16): Detect Undead, Divine Favor, *Divine Strike, Protection vs. Evil, Shield of Faith, Tap Inner Beauty, Charm Person (D)

2nd level 4+1 (DC 17): *Hold Person (x2), Lesser Restoration, Spiritual Weapon, Align Weapon (D)

3rd level 3+1 (DC 18): *Magic Circle vs. Evil, *Prayer, Searing Light, *Fly (D)

4th level 2+1 (DC 19): *Spiritual Ally, *Freedom of Movement, Heroism (D)

Channel Energy (6): -

Dazing Touch (8): IIIII III

Elysium’s Call (8): IIIII III

Healer's Kit: II

Wand of CMW (35/50 charges): IIIIIIIIII IIIIIIIIII IIIIIIIIII IIIII

Shortbow Arrows: IIIII IIIII IIIII IIIII

Female Human Rogue/Cleric 7/7 (favored class Rogue +7 SP)
NG Medium humanoid (human)
Senses: Perception +15
Languages: Common, Elven, "Skitter"
Current XP: of 51,000 (8th)
Hero Points: 1 currently (4 spent)

STR 13 +1 [3]
DEX 20 +5 [17]
CON 13 +1 [3]
INT 15 +2 [7]
WIS 18/20 +4/+5 [13]
CHA 16 +3 [7] +1 CHA 4k achievement

Looks:
"Description"
17 years old, 5' 7" tall, 115 lbs. Light blonde long hair, Braided, and tied back. Sky blue eyes

Ushari is a slight, well built, pretty young girl, with sky blue eyes, very light blonde hair, braided in very short corn rows, and well tanned skin. Her voice is high pitched, but clear, however she is somewhat tone deaf, and has trouble holding notes, this shows when she talks too loudly, so she generally talks in a soft tone. Ushari is bright and cheerful to most everyone she meets, and most are charmed by her personality, not to mention her looks. Male attention, which she tends to receive a lot, confuses and frightens her, especially considering her 'recent' experience which triggered the birth of Despair' Daughter. She finds herself attracted to men who do not remind her of that person who she was in love with. Her recent relationship with Eustus Ursuul has started her thinking maybe there is a man out there for her...

COMBAT
Defense
hp 52 (7d8+7), currently 52
AC 21, touch 17, ff 16 (+5 Dex, +1 dodge, +4 armor [+4 Leather], +1 deflection); CMD 21
Fort +8 (+5 base, +1 CON, +1 trait) +1 5K bonus
Ref +10 (+5 base, +5 DEX)
Will +10 (+5 base, +5 WIS)
Concentration +11
Offense
Speed 30' (40' with boots); Init +5
Base Atk +5; CMB +6
Melee +3 Grayflame Rapier +14 (1d6+4, 18-20/x2, P) or
+3 Cunning, Keen Adamantium Dagger +13 (1d4+4, 17-20/x2, S/P) or
Dagger, punching +10 (1d4+1/x3, P) or
Touch attack +10 to hit.
Ranged 60' Shortbow +10 (1d6+1, x3, P)
SA: Sneak Attack 4d6
*Assessment check +8

Skills 56+14(int)+7(race)+7(favored)=84 total

- +15/*+17 Acrobatics = 7+5(dex)+3(class)+2(acro)+5(boots) (+5 for Jump checks)
- +2 Appraise = 0+2(int)
- +10 Bluff = 4+3(cha)+3(class) (+11 vs oppo sex)
- +9 Climb = 5+1(str)+3(class)
- +12 Diplomacy = 7+3(cha)+3(class)+1(trait) (+13 vs oppo sex)
- +11 Disable Device = 3+5(dex)+3(class)
- +3 Disguise = 0+3(cha)
- +12 Escape Artist = 3+5(dex)+3(class) +1 2k Rank Bonus Skill
- +8/+10 Fly (0+5(dex)+3(class)
- +15 Heal = 7+5(wis)+3(class)
- +3 Intimidate = 0+3(cha)
- +6 Knowledge (History) = 1+2(int)+3(class)
- +6 Knowledge (Local) = 1+2(int)+3(class)
- +10 Knowledge (Planes) = 5+2(int)+3(class)
- +12 Knowledge (Religion) = 7+2(int)+3(class)
- +15 Perception = 7+5(wis)+3(class)
- +7 Perform (Dance) = 1+3(cha)+3(class)
- +9 Perform (Singer) = 3+3(cha)+3(class)
- +3 Perform (Untrained) = 0+3(cha)
- +10 Profession (Sailor) = 2+5(wis)+3(class)
- +5 Ride 0+5(dex)
- +13 Sense Motive = 5+5(wis)+3(class)
- +10 Sleight of Hand = 2+5(dex)+3(class)
- +9 Spellcraft = 4+2(int)+3(class)
- +15 Stealth = 7+5(dex)+3(class)
- +5 Survival = 0+5(wis)
- +7 Swim = 3+1(str)+3(class)
*if wearing NO armor

Feats

Class Abilities

Cleric:

Deity: Bebhinn, The Lady of Pleasure, the Songstress. {Pray at Dawn}

  • Aura: Strong Good
  • Channel Energy 4d6: (Will save DC 16 for half; 6/day - 0 used)
  • Domains: Charm; Azata (Good)
  • Spells: 0-level 5 (DC 15)
    1st level 6+1 (DC 16)
    2nd level 4+1 (DC 17)
    3rd level 3+1 (DC 18)
    4th level 2+1 (DC 19)

EQUIPMENT

Worn, 18 lbs.:

  • Entertainer's outfit (dress and heels)
  • +2 Headband of Inspired Wisdom
  • +3 Grayflame Rapier
  • +3 Cunning, Keen Adamantium Dagger
  • +1 Ring of Protection
  • Ring of Feather Falling

Pouch, 6 lbs.:

  • Thunderstone
  • Thieves Tools
  • Acid Flask
  • Healer's Kit (2 uses left)
  • Divine Scroll (5th caster): Animate Dead
  • Divine Scroll: Cure Diseasex2; Neutralize Poisonx2
  • Wand of CMW, 35 charges
  • "Skitter"Music Box (Divine Focus)
  • Coin of Finding
  • Makeup Kit
  • 121 gp, 5 sp

Banked:

  • Extra Clothing (Traveler's outfit, Explorer's outfit
  • 1750 GP (in Orfallen)
  • 2,250 GP
  • MW Rapier
  • Punching Dagger
  • +2 Leather Armor
  • Boots of Striding and Springing
  • Shortbow w/arrows (5lbs)
  • Backpack (21 lbs)
  • Bedroll
  • 1 Weeks Rations
  • Waterskin
  • Entertainer's Outfit (blue silk dress)
  • 50' Silk Rope
  • Scribed Box

Party Loot

Total Weight: 24 lbs; currently Light load;
Carrying Capacity 50 lbs. (light), 100 lbs. (medium) 150 lbs. (heavy)

'Skitter' DESTINY ITEM:

Skitter

AC/T/FF: 23/17/21
HD:2
HP: 15
Hardness: 10
Move: 25' Run or Climb
ATT (2 claws): +9/+4 (He now has multiple attacks)
DAM: 1d6+3

Saves:
Fort: +0
Reflex: +2
Will: -2

General: Darkvision 60', Low-light Vision, Stealth +14
Special: Indestructible, Self-Repairing

Special Abilities:
Counts as a +3 Weapon, Ghost Touched
Button 1: Song Blast - 10' radius - Fort Save DC:16 for 1/2 - 2d8 Sonic Damage
Button 2: Sonic Weapon - Set up resonance in weapon - 1d6 Sonic Damage - Lasts for 2 Minutes
Button 3: Screech 3/day - 30' radius blast - Fort Save DC:18 - If failed, enemies draw AoOs from threatening allies

--Your music-box is still magical. :) The mystical patterns now flow across it and there is a glint of purple to them. It can be damaged and temporarily disabled (you'll understand why soon enough) but it cannot be destroyed - save by a deity. Since you have ignored DM hints to examine the box, you are just going to have to figure out some of the purposes of it on your own! :p That'll teach you not to listen to the DM. However some knowledge of the box is imparted to you when you become conscious and I will tell you ONE function. The box is an intelligent construct. When you press the top button, the legs pop out. If you drop it on the ground, it will skitter behind your current opponent (move 15') and become a 'flanking' buddy for you, attack your opponent, and generally amuse the DM. It is also Ghost-Touched so it can effectively attack incorporeal creatures. Because it is a tiny creature and likely to be overlooked - it must make a successful attack before an opponent will consider it a threat and give you the flanking bonus.

Every button but the top button plays a different tune - from lullabies to waltzes. Pressing the top button pops the legs and animates it. Once animated, each of the other buttons changes function. So far, the only one that seems to do more than make a pleasant tune is the one you triggered before which does an area of effect sonic blast. Pressing the top button again turns it back into a music box.

--Ushari examines the finely crafted box. It is heavy as if filled with something and yet there appears to be no entry point. It seems more like a stylized solid metal cube. It doesn't take Straehan's help to determine it is worth a lot of coin. It is composed primarily of a strong gold alloy with fine and complicated patterns inlaid in silver, mithril, and platinum. It looks like nothing so much as a puzzle box. Experimenting with the box, Ushari manages to uncover 4 concealed buttons, one per face (not on the top or bottom). Unsure whether to press any of the buttons, Ushari shows the box to Straehan for a second opinion.

Straehan puts on his glasses and carefully examines the box from all angles. The one physical incongruity he notes is on the face Ushari thinks of as 'the bottom'. He finds three razor thin not quite parallel lines. He mutters a spell and stares at the box for quite some time.

He hands the box back to her, removes his glasses and pinches the bridge of his nose, clearly tired. "Well, it's very valuable as you know, made more so by the fact that it is magical. Some of this scrollwork, interwoven with the regular patterns, are magical formulae and symbols. But I don't think those are the active source of magic. Why they are on the box and not utilized... well, I can't even speculate on that. But my best guess is that whoever crafted it put some illusory magic on it. What it is, I don't know. I think you will have to push the buttons to find out or find a Sage who can tell you more than I can. Sorry."

--Isolde mutters a spell to herself and holds the box. She frowns slightly and then starts playing with the box, quickly figuring out how to expose the buttons. She uncovers five of them - the four on each of the side faces and one on top, you hadn't found.

She puts the box down on the table and taps the top button. From the bottom, four legs spring out to support the box and a soft complex lullaby begins to play. The music emanating from the box is surprisingly rich. Something about the tune is familiar, somewhat comforting, and slightly sad for Ushari. The box begins to move in time to the song, bouncing on its legs.

Isolde smiles and says, "It is a music-box. I think it was a gift from he who sired you." She presses another button and a sprightly dance song begins playing. It carries no particular feeling for Ushari.

Background Notes:

Snippet #1:
You don't know what has brought this to mind, maybe the shocking effect of the sea spray in your face, but you clearly recollect a feeling of exhilaration as you danced along rooftops and narrow beams among a sea of high, multi-level buildings. You realise, with sharp clarity that you were an exceptional acrobat and a common thief in a vast city. Looking at yourself through these fresh eyes though, divorced from the person you were, you find the idea of being a burglar vaguely repellent. You wonder if maybe you should change your career or at least put your thievery skills to better use. This is the crisis that drives you towards your gestalt choice.

As you bob in the water, your brain starts to rapidly assess the materials you have at hand and how best to create a usable raft.
It strikes you all of a sudden, that you are very familiar with boats and sailing for these ideas come unbidden into your mind. But the tumult of the waves and the sound of the sea is unfamiliar; you are fairly certain you've never seen an ocean before. Adding to your confusion about how you could be a sailor but unfamiliar with the ocean is a general sense of sadness at the thought of boats... as if some memory of a traumatic incident around a boat is resting just below the surface of your mind.

Among the debris swirling around you, the sound of splintering timbers triggers a memory for you - the sound of wood breaking and a sensation of falling. You ponder this only briefly as the tall Elven woman draws your attention. For some reason, for which you see no logical justification, you feel a sense of suspicion about Elves. Since you see no justification for it, you don't have to act on it... you just realise that something from your past said "Elves are suspicious".

Scribed Box She pushes the scribed box towards the heroes. "Take this. It will allow us to speak from time to time. Just open the box and talk. You will need this for a task I have for you. When you leave this island, call on me whenever you find a large oak tree. OK?" It can only be used once per week.

Coin of Finding In this case, you thought about treasure and it went towards the nearest largest source - the stack of coins Fin is carrying. It could be used to find other objects (as a Locate Objects spell) or to detect hidden or secret doors (Detect Secret Doors spell).

Unconscious, though she is, Ushari dreams...

She sits up on the hillside, below the skulls, the arrow and other wounds gone from her body. The hillside is faded though as is the entire forest. All that she sees with any clarity is the Hill Tower in the distance, looming like a spike of night. Even now, its shadow rests on her. In a moment she is drawn to it at a startling pace, soaring up the cliffs and through the wall of the Tower itself. Inside the Tower, she enters a circular room. It has the smell of age and she realises it is a scene from a time long past. Men and women in luxurious dark robes talk amongst themselves. They are tall, sharp featured, and pale. They don't exactly look human or elven but somewhere in between. They laugh and joke though she cannot hear what they say. Their eyes glitter in the light of a thousand stars that glow from the walls and ceiling of the vast room. It is a stellar observatory created by magic. With simple gestures they open black gateways and step through, while other gateways open and people step through into the observatory. She is about to look at the ornate armor of the guards when she is pulled to another spot somewhere distant. It is a hall with many pillars and against one wall a portal has been hewn from stone. It is a crude work. Across the doorway a black film stretches, like smoking hot tar. Something is trying to force its way through the tar. It is large and clawed. Through the film, Ushari feels its eyes on her. It wants to eat her soul.

Ushari retreats from the portal, the pillar room, and the dream, dropping fully into unconsciousness.

Isolde's response:
Isolde c0cks her head as a bird might and examines the girl before saying, "Some place no value on things without a high price. We will see if you are this sort. I can answer part of your question with ease, another part, not at all. As for price... I will ask a question in return."

"To sleep or fall unconscious beneath the Tower's shadow is to invite it into your dreams. Most do not remember these dreams. Some few do. The Tower showed you its past. We speak now of the Mainland. LONG before the Elves came to rule, the Shaudran ruled. Skilled in magic and arts, like and unlike humans in looks. Some cataclysm they brought about... what kind I do not know. I could search for this knowledge, but it is another question. Overnight, the Shaudran were gone, leaving only some of their buildings. Most decayed as works of man do. A few, like the Tower, stay as they were, untouched by time. After the Shaudran, the Elves rose to control. They stole, hid, or destroyed the knowledge of the Shaudran, especially their magic. They wiped all knowledge of the Shaudran away. As former servants of the Shaudran, they did not wish the lesser races they were subjugating to realise their 'masters' were once as lowly as they were."

She makes a curt dismissive gesture as if she realised she was wandering from your question, "There are many powers in the world - some new, some old, some older than old, and some older still. You were touched by one that is older than old but not oldest by far. As for why you could remember this vision when others might not?" She answers to unasked question, "Maybe because humans are the watered-down progeny, the step-step-step-children of the vanished Shaudran. Perhaps their blood runs stronger in you than others. Or perhaps, as the Tower's shadows has recently grown in power and length... perhaps it finds reaching minds easier than once it did. There are more threats than just goblins and Reavers - tell Thrane that."

"As for the thing you saw, I can say little. Somehow it bears a connection to the Shaudran or their Tower, but how is not clear. What it is, since you did not see it nor hear its name, I cannot say. Many things have claws and appetites. Your vision tells that it comes here from another plane though it arrives not in any Shaudran structure. Still they are connected somehow."

Previous Campaign Notes:

STR 9
DEX 16
CON 11
INT 13
WIS 10
CHA 16

Ushari grew up near the docks of {Name TBD} as an only child. her mother Harlonia Eroptol , working long hours as a waitress in one of the sleazier dives. She took care of her as best she could, but her father, Vectir Velnokal , was rarely there to support the family. Her mother would only say he is sailing all over Miir, and didn't know when he would come back. She loved her only daughter, and tried to get her enrolled on one of the bardic colleges. They did not accept her, but she did discover a fine singing voice. But for some reason she could not sing very well, her voice kept slipping out of tune.

After she turned 15, her mother "encouraged" her to move out on her own. Ushari never found out why, as her mother never expalined why. Maybe it has something to do with her father...she resolved to see what happened to him. She left {Name TBD} on one of the merchant vessels, and learned the rudiments of sailing. She was not treated well initially, but once the crew found out about her singing voice, she was treated much better. She ended up staying with a ship's first mate, Gerold Felpert who was smitten with her, and professed his love for her. Being young and alone, frightened her, especially when she heard tales of what sailors would to to Calistrae 'ladies'. When her friend issued an ultimatum, marry him or else. She refused the offer, as she did not love him, she didn't even know what love is, and physical intimacy frightened her. She was beaten for her troubles. Soon afterwards, she fled from him, and found passage on another ship. So now, she has arrived at {Name TBD}, ready to start over, hoping to make more friends, and earn some money, and experience, before continuing her search.

Ushari was dropped off at the docks after being kicked off the ship she was working on about two weeks ago. She found a job at a local bar known as The Lizard's Boat, popular among the middle class locals and travelers alike, and has been acting as a barmaid there ever since. The proprietor of the Lizard’s Boat is Kailee Restinan, a one-time elven ranger who lost her left hand to an angry wyvern in the nearby Dreadwood several years ago, Her animal companion, a monitor lizard named Sticktongue, serves as a mascot and bouncer for the tavern. Keeping things quiet and the men in line. Ushari has run into Godelina and Edan a number of times at the in and because they are close to each others age a friendship is beginning to blossom between them.

Progression:

Lvl 1 Gestalt: Rogue/Cleric (Cayden Cailean) Domains: Charm, Azata (Good)
Lvl 2 Gestalt: Rogue/Cleric
Lvl 3 Gestalt: Rogue/Cleric
Lvl 4 Gestalt: Rogue/Cleric
Lvl 5 Gestalt: Rogue/Cleric
Lvl 6 Gestalt: Rogue/Cleric
Lvl 7 Gestalt: Rogue/Cleric

Feat Wishlist:

Level UP: Rogue7/Cleric7 (Favored Class bonus: +1 SP)
HP 45 + [dice]1d8[/dice]+1
+1 BAB
Feat: Channel Smite
+1 to Acrobatics (7), Heal (5), Perception (7), Sense Motive (5); +2 Stealth (7), Diplomacy (6), +2 Knowledge Planes (5), Knowledge (Religion) (7) .
Class Abilities:
+1 1st level spells
+2 4th level spells (+1 Domain)
Sneak Attack +4d6



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