Urza Sha’rahad
Male, Half Orc, Sorcerer (Draconic) 4
NG Medium Humanoid (Orc)
XP 10492
Init +7 (dex +2, other +5); Senses Perception +6, Darkvision
-=DEFENSE=- AC 14/22*, touch 12-16*, flat-footed 12/20* (dex +2, natural armor +2, armor +4*,shield +4*)
HP 32 (HD 4d6, Con +8, Other +4); Current = 32 (0 non lethal) Fort +4 (class +1, con +2, other +1)
Ref +4 (class +1, dex +2, other +1)
Will +6 (class +4, wis +0, other +2)
Resist Fire 5; +1 v compulsion
-=OFFENSE=- Speed 30ft
Melee Claws: AB +3/+3 (1d4+1, x2) Type: Slashing; natural weapon2
Breakdown: BAB +2, Str +1 Melee Lt Mace: AB +3 (1d6+1, x2) Type: Bludgeoning; Size: Small; Wgt:
Breakdown: BAB +2, Str +1 Range Lt Crossbow: AB +4 (1d8, 19-20x2) Type: Piercing; Size: Medium; Range Incr: 80ft; Ammo 10
Breakdown: BAB +2, Dex +2
-=Statistics=- Str 13 , Dex 14, Con 14, Int 12, Wis 10, Cha 17
BAB +2; CMB +3; CMD 15
Feats
B- Eschew Materials
1- Toughness: +3hp and +1hp/lv over 3
3- Improved Initiative: +4 initiative
Skills13 = class +8, int +4, fav class +1
+5 Appraise (ranks +1, int +1, class +3)
+6 Climb (ranks +1, str +1, class +3, other +1)
+10 Intimidate (ranks +2, cha +3, class +3, +other +2)
+0 Knowledge: Arcana (ranks +0, int +1, class +3)
+6 Perception (ranks +3, wis +0, class +3)
+4 Profession: Sailor (ranks +1,wis +0, class +3)
+7 Spellcraft (ranks +3, int +1, class +3)
+1 Swim (ranks +0, str +1)
+8 Use Magic Device (ranks +2, cha +3, class +3)
Languages: Common, Orc, Draconic
Diety: Pharasma
Traits, Racial, Class abilities:
-=Traits=-
- Legacy of Sand: +1 Trait bonus on Will rolls
- Jenivere Crew: Climb is class skill; +1 Trait bonus to skill
- Sasha's Training: Initiative +1
- Jask's Training: +2 to concentration
- Gelik's Training: +1 to the save DCs of any charm or language-dependent spells he casts
-=Racial Abilities=-
- Darkvision: 60'
- Orc Blood: Counts as both human and orc for effects related to race
- Orc Weapons: proficient with Greataxe and Falchion; 'Orc' weapons are martial weapons
- Sacred Tattoo: +1 luck on saves
- Intimidating: +2 Racial bonus to Intimidate
- Flame Affinity: Add +1.5 to fire spell damage.
-=Class Abilities=-
- Bloodline Arcana: fire spells do +1 dmg/die
- Bloodline Power: Claws for 6rd/day Used: 0
- Cast spells: Cantrips
- Bonus Spells
- Dragon Resistance: resist fire and natural armor
Spells:
Spoiler:
Cantrips: at will
DC 13: (6) Acid Splash, Detect Magic, Disrupt Undead, Mage Hand, Prestidigitation, Read Magic
2nd Level: 4/Day (3 class + 1 cha)/ cast: 2
DC15: (1): Scorching Ray
BONUS SPELL
Equipment:
Spoiler:
Wealth
- GP 607
Hot Weather Clothing
Lt. Mace
Lt. Crossbow
Quiver w/10 Bolts
Rope, hemp 50'
Wand of Mirror Image 3ch
Wand of Vampiric Touch 8ch
Amulet of Natural Armor +1
Wayfinder
-Adventurer's Sash-
- ration x4
- potion of cure light wounds x9
- potion of lesser restoration
- Scroll of Comprehend Languages x4
- Scroll of Enlarge Person x2
- Protection From Evil x4
- Scroll of Stonecall x2
==Party==
GP 750
Satchel
- potion of water breathing
- potion of lesser restoration x2
- potion of cure light wounds
==From Pathfinders==
Credit for the discovery
Naming rights to the expedition
GP 750 gp each (Douena GP 700 + tiara)
Wayfinder
Food, supplies & hirelings
Anything found before Saventh-Yhi
Once we reach Saventh Yhi we also get:
20% of the treasure in Saventh-Yhi
GP 1500
Pathfinder Membership or GP 500 or equivalent
Description:
Spoiler:
well groomed; slitted eyes.
5’,9”, 227 lb; 17 years old
Background:
Spoiler:
Urza was raised by his mother. She educated him and told him stories of her time as an adventurer. Even though she loved him very much, she could not help but to look upon Urza with some sorrow. He could no longer take her looks of pity and sorrow, so at the age of 13 he left her to find his way in the world.
At first he tried to join a band of orcs, but quickly realized that that wasn’t for him. From there, he joined with a group of bandits, but, again, it wasn't for him. Unfortunately this realization came as he was on the run from the law.
To escape them, he signed on with a ship's crew. At first he thought it was the biggest mistake he had made yet, but eventually, Urza was able to learn the ropes and is now a skilled hand. He thoroughly enjoys the life of a sailor.
This is Urza's first voyage as a crewman on the Jenivere and he couldn't be more excited. He sees adventure on all headings.
Dice:
Spoiler:
[ooc]AC 14, FF 12 T 12; HP 32/32[/ooc ]
Initiative: [dice]1d20+7[/dice]
Perception: [dice]1d20+7[/dice]
Concentration: Jask Training
[dice]1d20+7+2[/dice]
Claw:
to hit [dice]1d20+3[/dice] damage [dice]1d4+1[/dice]
Lt Mace:
to hit [dice]1d20+3[/dice] damage [dice]1d6+1[/dice]
Lt Crossbow:
to hit [dice]1d20+4[/dice] damage [dice]1d8[/dice]
Scorching Ray: RTouch
to hit [dice]1d20+4[/dice] damage [dice]4d6+5[/dice]
Burning Hands [dice]4d4+5[/dice] dc 14 for half
Disrupt Undead: RTouch
to hit [dice]1d20+4[/dice] damage [dice]1d6[/dice]
Acid Splash: RTouch
to hit [dice]1d20+4[/dice] damage [dice]1d3[/dice]