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Female Merchant

Urza Sha'rahad's page

1,084 posts. Alias of Dax Thura.


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

About Urza Sha'rahad

Urza Sha’rahad
Urza Sha'rahad
Male half-orc dragon disciple 1/sorcerer 6
NG Medium humanoid (human, orc)
Init +7; Senses darkvision 60 ft.; Perception +6
AC 19, touch 12, flat-footed 17 (+4 armor, +2 Dex, +3 natural)
hp 62 (7 HD; 6d6+1d12+21)
Fort +6, Ref +5, Will +8
Resist fire 5
Speed 30 ft.
Melee light mace +4 (1d6+1) or
. . 2 claws +4 (1d6+1)
Ranged light crossbow +5 (1d8/19-20)
Special Attacks claws (2, 1d6, treated as magic weapons, 6 rounds/day)
Sorcerer Spells Known (CL 6th; concentration +11)
. . 3rd (4/day)—fireball (DC 16), fly, haste
. . 2nd (6/day)—resist energy, rope trick, scorching ray
. . 1st (7/day)—burning hands (DC 14), comprehend languages, enlarge person (DC 14), mage armor, magic missile, protection from evil, shield
. . 0 (at will)—acid splash, detect magic, disrupt undead, mage hand, prestidigitation, read magic, spark[APG] (DC 13)
. . Bloodline Draconic
Str 13, Dex 14, Con 14, Int 12, Wis 10, Cha 17
Base Atk +3; CMB +4; CMD 16
Feats Eschew Materials, Expanded Arcana[APG], Expanded Arcana[APG], Improved Initiative, Toughness
Traits jenivere crew, legacy of sand
Skills Appraise +5, Climb +6, Fly +6, Intimidate +12, Knowledge (arcana) +9, Perception +6, Profession (sailor) +4, Spellcraft +9, Survival +0 (+2 to avoid becoming lost), Use Magic Device +8; Racial Modifiers +2 Intimidate
Languages Common, Draconic, Orc
SQ awakened spirit animal: canine, bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), half-orc sorcerer, orc blood
Combat Gear potion of cure light wounds (10), potion of lesser restoration (3), potion of water breathing, scroll of comprehend languages (4), scroll of enlarge person (2), scroll of protection from evil (4), scroll of stone call (2), wand of mirror image (3 charges), wand of vampiric touch (8 charges); Other Gear crossbow bolts (10), light crossbow, light mace, amulet of natural armor +1, wayfinder[ISWG], adventurer's sash, hemp rope (50 ft.), 1,357 gp, 1 sp
Tracked Resources
Awakened Spirit Animal: Canine (1/adventure) - 0/1
Crossbow bolts - 0/10
Light (At will) - 0/0
Magic Claws (6 rounds/day) (Ex) - 0/6
Potion of cure light wounds - 0/10
Potion of lesser restoration - 0/3
Potion of water breathing - 0/1
Wand of mirror image (3 charges) - 0/3
Wand of vampiric touch (8 charges) - 0/8
Special Abilities
+2 Fire Spell Damage Add +1/2 point of fire damage to spells that deal fire damage cast by the sorcerer.
Awakened Spirit Animal: Canine (1/adventure) Associated Skills: Bluff, Perception, Sleight of Hand

Once an individual’s totem spirit is awakened, that animal becomes her totem for life. A PC’s totem animal should be the same animal spirit she took the form of in Nkechi’s dream t
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Fire] spells.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Magic Claws (6 rounds/day) (Ex) As a free action, gain 2 claw attacks that bypass DR as magic weapons.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
well groomed; slitted eyes.

Urza was raised by his mother. She educated him and told him stories of her time as an adventurer. Even though she loved him very much, she could not help but to look upon Urza with some sorrow. He could no longer take her looks of pity and sorrow, so at the age of 13 he left her to find his way in the world.
At first he tried to join a band of orcs, but quickly realized that that wasn’t for him. From there, he joined with a group of bandits, but, again, it wasn't for him. Unfortunately this realization came as he was on the run from the law.
To escape them, he signed on with a ship's crew. At first he thought it was the biggest mistake he had made yet, but eventually, Urza was able to learn the ropes and is now a skilled hand. He thoroughly enjoys the life of a sailor.
This is Urza's first voyage as a crewman on the Jenivere and he couldn't be more excited. He sees adventure on all headings.

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AC 19, FF 17 T 12; HP 62/62
Lvl 3: 4/4; Lvl 2: 6/6; Lvl 1: 7/7; Cantrip: at will

Initiative: [dice]1d20+7[/dice]

Perception: [dice]1d20+6[/dice]

Concentration: Jask Training

to hit [dice]1d20+4[/dice] damage [dice]1d6+1[/dice]

Lt Mace:
to hit [dice]1d20+4[/dice] damage [dice]1d6+1[/dice]

Lt Crossbow:
to hit [dice]1d20+5[/dice] damage [dice]1d8[/dice]

Fireball [dice]6d6+8[/dice] DC 16 for half

Scorching Ray: RTouch
to hit [dice]1d20+5[/dice] damage [dice]4d6+6[/dice]

Burning Hands [dice]5d4+7[/dice] DC 14 for half

Magic Missile [dice]3d4+3[/dice]

Disrupt Undead: RTouch
to hit [dice]1d20+5[/dice] damage [dice]1d6[/dice]

Acid Splash: RTouch
to hit [dice]1d20+5[/dice] damage [dice]1d3[/dice]

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