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Female Merchant

Urza Sha'rahad's page

1,056 posts. Alias of Dax Thura.


Sorcerer (Draconic) 6; AC 14 (20), FF 12 (18) T 12 (14); HP 45/47;Perception +6; Spells Lvl 3: 2/4; Lvl 2: 5/6; Lvl 1: 3/7; Cantrip: at will

About Urza Sha'rahad

Urza Sha’rahad
Urza Sha'rahad
Male Half-Orc Sorcerer 6
NG Medium humanoid (human, orc)
Init +7; Senses darkvision 60 ft.; Perception +6
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 47 (6d6+18)
Fort +5, Ref +5, Will +7
Resist fire 5
Speed 30 ft.
Melee 2 claws +4 (1d4+1/×2) and
. . light mace +4 (1d6+1/×2)
Ranged light crossbow +5 (1d8/19-20/×2)
Special Attacks bloodline arcana: draconic, claws
Sorcerer Spells Known (CL 6th; concentration +11):
3rd (4/day)—fireball (DC 16)
2nd (6/day)—rope trick, resist energy, scorching ray
1st (7/day)—comprehend languages, enlarge person (DC 14), mage armor, shield, protection from evil, magic missile, burning hands (DC 14)
0 (at will)—spark (DC 13), disrupt undead, acid splash, read magic, mage hand, detect magic, prestidigitation (DC 13)
Str 13, Dex 14, Con 14, Int 12, Wis 10, Cha 17
Base Atk +3; CMB +4; CMD 16
Feats Eschew Materials, Expanded Arcana, Improved Initiative, Toughness
Traits jenivere crew, legacy of sand
Skills Appraise +5, Climb +6, Intimidate +11, Knowledge (arcana) +9, Perception +6, Profession (sailor) +4, Spellcraft +8, Use Magic Device +8; Racial Modifiers +2 Intimidate
Languages Common, Draconic, Orc
SQ half-orc sorcerer, awakened spirit animal: canine, bloodlines (draconic [red dragon [fire]])
Combat Gear Potion of Cure Light Wounds (10), Potion of Restoration, Lesser (3), Potion of Water Breathing, Scroll of Comprehend Languages (3), Scroll of Enlarge Person (2), Scroll of Protection from Evil (3), Scroll of Stone Call (2), Wand of Mirror Image, Wand of Vampiric Touch; Other Gear Crossbow bolts (10), Light crossbow, Light mace, Amulet of natural armor +1, Wayfinder (empty), Adventurer's sash (29 @ 1 lbs), Rope, 1357 GP, 1 SP
Awakened Spirit Animal: Canine (1/adventure) - 0/1
Crossbow bolts - 0/10
Light (At will) - 0/0
Magic Claws (6 rounds/day) (Ex) - 0/6
Potion of Cure Light Wounds - 0/10
Potion of Restoration, Lesser - 0/3
Potion of Water Breathing - 0/1
Wand of Mirror Image - 0/3
Wand of Vampiric Touch - 0/8
Special Abilities
+2 Fire Spell Damage Add +1/2 point of fire damage to spells that deal fire damage cast by the sorcerer.
Awakened Spirit Animal: Canine (1/adventure) Associated Skills: Bluff, Perception, Sleight of Hand

Once an individual’s totem spirit is awakened, that animal becomes her totem for life. A PC’s totem animal should be the same animal spirit she took the form of in Nkechi’s dream trance
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Fire] spells.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Magic Claws (6 rounds/day) (Ex) 2 Magic Claw attacks deal 1d4 damage.
Potion of Cure Light Wounds Add this item to create a potion of a chosen spell.
Potion of Restoration, Lesser Add this item to create a potion of a chosen spell.
Potion of Water Breathing Add this item to create a potion of a chosen spell.
Scroll of Comprehend Languages Add this item to create a scroll with spells on it.
Scroll of Enlarge Person Add this item to create a scroll with spells on it.
Scroll of Protection from Evil Add this item to create a scroll with spells on it.
Scroll of Stone Call Add this item to create a scroll with spells on it.
Wand of Mirror Image Add this item to create a wand of a chosen spell.
Wand of Vampiric Touch Add this item to create a wand of a chosen spell.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250gp for members of the Pathfinder Society

Requirements Craft Wondrous Item, light; Cost 250 gp
well groomed; slitted eyes.

Urza was raised by his mother. She educated him and told him stories of her time as an adventurer. Even though she loved him very much, she could not help but to look upon Urza with some sorrow. He could no longer take her looks of pity and sorrow, so at the age of 13 he left her to find his way in the world.
At first he tried to join a band of orcs, but quickly realized that that wasn’t for him. From there, he joined with a group of bandits, but, again, it wasn't for him. Unfortunately this realization came as he was on the run from the law.
To escape them, he signed on with a ship's crew. At first he thought it was the biggest mistake he had made yet, but eventually, Urza was able to learn the ropes and is now a skilled hand. He thoroughly enjoys the life of a sailor.
This is Urza's first voyage as a crewman on the Jenivere and he couldn't be more excited. He sees adventure on all headings.

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AC 14, FF 12 T 12; HP 47/47
Lvl 3: 4/4; Lvl 2: 6/6; Lvl 1: 7/7; Cantrip: at will

Initiative: [dice]1d20+7[/dice]

Perception: [dice]1d20+6[/dice]

Concentration: Jask Training

to hit [dice]1d20+4[/dice] damage [dice]1d4+1[/dice]

Lt Mace:
to hit [dice]1d20+4[/dice] damage [dice]1d6+1[/dice]

Lt Crossbow:
to hit [dice]1d20+5[/dice] damage [dice]1d8[/dice]

Fireball [dice]6d6+8[/dice] DC 16 for half

Scorching Ray: RTouch
to hit [dice]1d20+5[/dice] damage [dice]4d6+6[/dice]

Burning Hands [dice]5d4+7[/dice] DC 14 for half

Magic Missile [dice]3d4+3[/dice]

Disrupt Undead: RTouch
to hit [dice]1d20+5[/dice] damage [dice]1d6[/dice]

Acid Splash: RTouch
to hit [dice]1d20+5[/dice] damage [dice]1d3[/dice]

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