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Female Merchant

Urza Sha'rahad's page

860 posts. Alias of Dax Thura.


About Urza Sha'rahad

Urza Sha’rahad Urza Sha'rahad
Male Half-Orc Sorcerer 5
NG Medium Humanoid (orc)
Init +7; Senses Darkvision; Perception +6
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 40 (5d6+15)
Fort +4, Ref +4, Will +6
Resist fire 5, Dragon Resistances
--------------------
Offense
--------------------
Speed 20 ft.
Melee Claw x2 (Magic Claws) +3 x2 (1d4+1/x2) and
. . Mace, Light +3 (1d6+1/x2)
Ranged Crossbow, Light +4 (1d8/19-20/x2)
Special Attacks Magic Claws (6 rounds/day)
Spell-Like Abilities Light (At will)
Sorcerer Spells Known (CL 5, +3 melee touch, +4 ranged touch):
2 (5/day) Rope Trick, Resist Energy (DC 15), Scorching Ray
1 (7/day) Magic Missile, Shield, Mage Armor (DC 14), Enlarge Person (DC 14), Burning Hands (DC 14), Comprehend Languages, Protection from Evil (DC 14)
0 (at will) Disrupt Undead, Acid Splash, Read Magic, Mage Hand, Detect Magic, Prestidigitation (DC 13)
--------------------
Statistics
--------------------
Str 13, Dex 14, Con 14, Int 12, Wis 10, Cha 17
Base Atk +2; CMB +3; CMD 15
Feats Eschew Materials, Expanded Arcana (Sorcerer), Improved Initiative, Toughness +5
Traits Jenivere Crew (Climb), Legacy of Sand
Skills Acrobatics -1, Appraise +5, Climb +3, Escape Artist -1, Fly -1, Intimidate +12, Perception +6, Profession (sailor) +4, Ride -1, Spellcraft +8, Stealth -1, Swim -2, Use Magic Device +8
Languages Common, Draconic, Orc
SQ +2 Fire Spell Damage, Draconic (Red Dragon [Fire]), Wayfinder, Standard (empty)
Combat Gear Bolts, Crossbow (10), Crossbow, Light, Mace, Light; Other Gear Adventurer's Sash (29 @ 1 lbs), Amulet of Natural Armor +1, Potion of Cure Light Wounds (10), Potion of Restoration, Lesser (3), Potion of Water Breathing, Rope, hempen (50 ft.), Scroll of Comprehend Languages (4), Scroll of Enlarge Person (2), Scroll of Protection from Evil (4), Scroll of Stone Call (2), Wand of Mirror Image, Wand of Vampiric Touch, Wayfinder, Standard (empty)
--------------------
TRACKED RESOURCES
--------------------
Bolts, Crossbow - 0/10
Light (At will) (Sp) - 0/0
Magic Claws (6 rounds/day) (Ex) - 0/6
Potion of Cure Light Wounds - 0/10
Potion of Restoration, Lesser - 0/3
Potion of Water Breathing - 0/1
Wand of Mirror Image - 0/3
Wand of Vampiric Touch - 0/8
--------------------
Special Abilities
--------------------
+2 Fire Spell Damage Add +1/2 point of fire damage to spells that deal fire damage cast by the sorcerer.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Draconic (Red Dragon [Fire]) +1 damage per die for [Fire] spells.
Dragon Resistances (Ex) You gain Fire resistance 5 and +2 natural armor
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Magic Claws (6 rounds/day) (Ex) 2 Magic Claw attacks deal 1d4 damage.
Wayfinder, Standard (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

==Promised by Pathfinders==:

Credit for the discovery
Naming rights to the expedition
GP 750 gp each (Douena GP 700 + tiara)
Wayfinder
Food, supplies & hirelings
Anything found before Saventh-Yhi

Once we reach Saventh Yhi we also get:
20% of the treasure in Saventh-Yhi
GP 1500
Pathfinder Membership or GP 500 or equivalent

Description:

Spoiler:
well groomed; slitted eyes.
5’,9”, 227 lb; 17 years old

Background:

Spoiler:
Urza was raised by his mother. She educated him and told him stories of her time as an adventurer. Even though she loved him very much, she could not help but to look upon Urza with some sorrow. He could no longer take her looks of pity and sorrow, so at the age of 13 he left her to find his way in the world.
At first he tried to join a band of orcs, but quickly realized that that wasn’t for him. From there, he joined with a group of bandits, but, again, it wasn't for him. Unfortunately this realization came as he was on the run from the law.
To escape them, he signed on with a ship's crew. At first he thought it was the biggest mistake he had made yet, but eventually, Urza was able to learn the ropes and is now a skilled hand. He thoroughly enjoys the life of a sailor.
This is Urza's first voyage as a crewman on the Jenivere and he couldn't be more excited. He sees adventure on all headings.

Dice:

Spoiler:

[ooc]AC 14, FF 12 T 12; HP 32/32
Lvl 2: 4/4; Lvl 1: 7/7; Cantrip: at will [/ooc ]

Initiative: [dice]1d20+7[/dice]

Perception: [dice]1d20+7[/dice]

Concentration: Jask Training
[dice]1d20+7+2[/dice]

Claw:
to hit [dice]1d20+3[/dice] damage [dice]1d4+1[/dice]

Lt Mace:
to hit [dice]1d20+3[/dice] damage [dice]1d6+1[/dice]

Lt Crossbow:
to hit [dice]1d20+4[/dice] damage [dice]1d8[/dice]

Scorching Ray: RTouch
to hit [dice]1d20+4[/dice] damage [dice]4d6+6[/dice]

Burning Hands [dice]5d4+8[/dice] dc 14 for half

Disrupt Undead: RTouch
to hit [dice]1d20+4[/dice] damage [dice]1d6[/dice]

Acid Splash: RTouch
to hit [dice]1d20+4[/dice] damage [dice]1d3[/dice]



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