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Recent posts by
Urthblade:
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This is weird. Last week my players and I ran through this encounter. I've never had a fight last this long. Ten whole rounds.
Our group had some of the same problems. When we first started the Shackled City, I made a deal with my players that if I was going to stick with the same campaign for an extended period of time, they needed to devote themselves to the same characters. So, the rule was that if they died they could either get the character raised or start over at 1st level.
And so it came to pass that the group consisted of:
Torick Ironforge (2nd/2nd/2nd/2nd Dwarven Rogue/Cleric/Fighter/Shadowbane Stalker)
Darthon Starke(8th/1st/1st Human Paladin/Rogue/Shadowbane Inquisitor)
Aust of Kingfisher Hollow (2nd/2nd Half-Elf Ranger/Sorcerer)
Celestina Rethwellan (8th/2nd Elven Cleric/Morninglord of Lathander)
and
Zraela Tauladrym (4th Half-Drow Bard)
We had some friends visiting who wanted to join our group. Never again. Like an infusion of pure Chaos, they were. I'd never actually seen Munchkin players in action before.
Grapthar (1st Human Fighter) and Abi (1st/8th Human Fighter/Rogue)
Rather than actually fight Dugobras they immediately tried to grab whatever wasn't nailed down.
Now notice all these Rogues. You'd think they would flank him to get at least +4d6 damage per round. No. Perhaps the Paladin would smite him? No, he wasted all his smites on the Imp at the entrance. I kid you not. The only ones doing damage were the Dwarf (equipped with the Dwarven Thrower hammer he got from Zenith) and the Elf (Lathander bless touch attacks on giants and their ridiculously low ACs).
The Paladin kept going solo into melee. He would make a charge attack, get beaten into unconsciousness, get healed and wake up. Rinse, lather, repeat. This happened three times, each time the party told him to get out of melee, because it wasn't working and he was giving them a -4 penalty on their ranged attacks. On the fourth time, he got beaten to -22 hp with one attack.
Finally they dropped the Fire Giant below 0 hp, and the Dwarf got a nice coup-de-grace moment. Dugobras mutters "Sisters... I failed you..." To which Torick replies: "The sisters are dead a**h*le... and so are you! *WHAM!*
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When my players and I ran the Demonskar Ball as a social event, I used the Wormfood article on preparation in Dragon #340, so they could gain some Diplomacy modifiers. Then they employed magical aid like an extended Eagle's Splendor. Apparently, they felt that their gold was burning a hole in their collective pockets, so I let a couple of them make their masquerade outfits out of glamerweave (from Eberron).
With a large population of gnomes in the city, there were plenty of dancing lights for illumination, food, drinks, and a band: dwarf on drums, elf on flute, human on lute, and a pair of halflings on the piano.
The Wizard thought he would cast mage hand to open the doors for him, glitterdust to make confetti, ghost sound for a fanfare, and whispering wind for something to say "Oh my goodness, there he is!" into the ears of the ladies. Of course, he couldn't resist unseen servant to get the drinks and chill touch to cool them.
Our charismatic Elven Cleric made a big splash by showing up on Vhalantru's arm, which literally made the other three player's jaws drop. Later, she made her Dance checks (trained) to become the belle of the ball. Also, she had made herself glowing with Light of Lunia (from Spell Compendium).
The party Paladin agreed (after much discussion) to wear the glabrezu outfit. The Wizard cast an Enlarge Person so the Paladin could make an untrained Dance check against Zach Aslaxin. Just imagine: there's the Paladin dressed up like Nabthatoron, with those two great big pincer arms on strings.
After much wining, dining, and chatting it up with NPCs, the Lord-Mayor announced his new tax programs to the assembled aristocracy. For example, all adventuring parties must have a charter to operate within the city of Surabar (which the locals have nicknamed Cauldron). Also, a new import tax was coming into effect. Maavu and the Mayor of Redgorge went nuts and stormed out of the ball.
Later in the evening, an Umber Hulk burst through the dance floor and began murdering people left and right. Of course, the PCs charged into the fray regardless of the fact that none of them were armed with anything but touch spells and furniture.
This attack of course gave the government a big excuse to bring in the orc mercenaries to re-establish order and establish the Spellguard (which takes the place of the MTA in my campaign). Also, Maavu has a shadow of doubt cast on him for being absent when the Umber Hulk arrived. Now the players are totally on edge and don't know who they can trust!
Hopefully, all of you enjoy reading this as much as I enjoyed writing it for you!
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Here are my 2 cents worth:
If you're playing in the FRealms:
I suggest the Spellcasting Prodigy feat if your DM allows it. +2 to Int for purposes of determining bonus spells can make a world of difference. You're not a sorceror, after all, and you need those precious spell slots.
For your bonus human feat, try something interesting like Martial Weapon Proficiency. If you want to live dangerously, cast mage armor and shield, then use a longsword (combined with true strike) to show everyone how it's done!
Then, if that's working out for you and you survive, go for the War Wizard of Cormyr prestige class. So long as you're nonchaotic and nonevil, you're in!
For Eberron:
The Research feat is vastly underused. Get inside Bluecrater Academy and find out everything you can about anything and everything. Bardic Knowledge be darned!
"What's that you say? A dwarven stronghold? Let me go to the library and see if they left any structural blueprints laying about..."
Man... now I almost want to stop DMing and start playing a wizard myself!
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farewell2kings wrote:
There is a centaur and a hound archon in the party, however, so the bad guys do use more ruthless tactics than they might otherwise. So far, no problems, even though the erinyes in Zenith Trajectory killed half the party...(that was one mean-ass encounter, I loved it!)
Urthblade, my party had the same problem with Gottrod. They eventually drove him off with spells and missile fire, but at one point the centaur threw the halfling barbarian at the dragon because the little halfling was so frustrated. The fall from 60' changed his priorities a little....he he
In the fight with Gottrod, the mage managed to distract him with a well-placed ice storm which greatly helped the elven cleric and her blessed comp longbow.
Aushanna the erinyes performed a re-enactment of the Valentine's Day Massacre with my party. She just machine-gunned the mage. If the player had said he died after the first shot, she probably wouldn't have wasted her next three shots liquifying him.
"I'm down to -30 hp! I have a frickin d4 for hit points, come on man!" *shrug* She was spiteful.
And the poor rogue. She never figured out that a shortbow, which does 1d6 dmg is pretty much wasted on something with DR 5/ good. Man it feels good to be a DM sometimes.
PS: By the way, are outsiders susceptible to a death attack?
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Frank Steven Gimenez wrote:
Okay, I'm running my game tonight. Just tell me the cool zingers that you have had the Stormblades say when they ripped on your PCs.
I like sideways compliments. They make you look witty.
"Oh, that must be the most beautiful dress that you could afford!"
"It's nice to see that the spoils from your so-called adventures haven't been entirely wasted..."
"It is so refreshing to see a dwarf who isn't filthy from digging in the dirt all day!"
"I must admit, I am frightfully curious as to something. Why are your people, elves, that is, always climbing about in the trees as though they were monkeys?"
"Adventurers, eh? Well, clunking around in armor and swinging swords about does not make one a hero. Nor does it make one *sniff* civilized."
And then there're the guards who keep people from bringing weapons. I had great fun with the rude maitre d (sp) at the Cusp of Sunrise. For melee weapons: "We're not at war here sir..." Or for ranged weapons "There are no stags in the ballroom, madam..."
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Sean Brown wrote:
Wow - didn't realize that disagreeing the this isn't the best thing since the wheel was such a crime - We appreciate James' comments, but vitriole like this just isn't necessary.
Vitriole? Who started the entire thing? Why on earth would you start a negative thread on a messageboard dedicated to the positive discussion of the SCAP hardcover, if you didn't want to hear what people had to say about it?
I particularly enjoy these gems: "In all honesty I don't need to provide reasons..." or "I prepare 1 chapter at a time, I don't have time to read through the whole book. I shouldn't have too either it's not like I'm an in-experienced DM, it's just with the way the book was layed out there should be no problems going chapter to chapter."
When people respond to these well-thought out responses this is what we get: "I was unaware that your opinion on why we should or shouldn't be enjoying the game is necessary - whether you feel the reasons are weak or not is irrelavent."
And then you whine that you are being attacked? That's a little like the pot calling the kettle black, isn't it? Present us with a specific problem and we'll do our best to fix it. To employ another oft-used phrase; If you can't stand the heat, get out of the kitchen, boys.
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When I ran this part of the adventure, the PCs had just put down Kazmojen and his puppy, when two hobgoblin guards ran through the door with fearful looks plastered on their ugly mugs. One of them fell to his knees and was disintegrated, the other looked back and was turned to stone. This saved me the trouble of any stupid "I attempt to disbelieve" notions.
Then, he demanded the boy and showed this party of upstarts what was up. Fortunately for them, none of them were foolish enough to draw down on Orbius. The Paladin did stand right between him and and boy, however, so Orbius simply put him to sleep, charmed Terrem to come with him, and floated on out.
And since he's rich as Croesus and enjoys corrupting the good guys, he telekinetically tossed them a bag of coins to show them he thought as little of them as servants.
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aaron wrote:
I must say I am incredibly dissapointed with the hardcover edition of SCAP. After running it for about 5 weeks the large flaws in it have become more and more apparent. The biggest being encounters that just plain suck to DM, and parts of the book aren't converted to 3.5. I'm just plain dissapointed with it now and I'm not going to continue running it.
As a DM of over 10 years experience, I must say that I am getting my money's worth out of the SCAP hardcover. I've tailored the campaign to make it exactly what we want to play, and my players have never been happier. Each and every week my players and I are excited to play, and find another facet of Cauldron to explore.
Regardless of whether or not you play the adventures 'by the book' there remains a wealth of information a DM can use.
The book contains maps, ideas, NPCs, new monsters, new feats, new spells, new prestige classes, the stat blocks for villains, and 12 adventures.
If you can't scavenge anything in this book to spark your imagination or use something for your own campaign, you're either illiterate or lazy.
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