|Urman Goblin Squad Member|
I think I tend to agree, Wurner. It's good to have some resources unevenly distributed. Traders/caravan can fill that niche, moving goods to places they are needed. If there's no ability to for the trader to sell in Randomtown, though, then every character in Randomtown has to become his own trader and make the trip to Marketown and back to get required goods.
I would like there to be a way for some towns to be trade hubs, with some ability greater than towns that don't specialize in trade. But I'd think having no market at all will likely cripple a town.
Having markets with limited opening hours/days might be one way to provide some trading to most towns. Another might be to have a local market (medium building) which only allows trade between town citizens or a small market (small building) which only allows trade between company members. That small market might encourage players to have some characters join a trade cooperatives with their secondary or tertiary company slots, building a network of trade connections.