|Urman Goblin Squad Member|
Next, a few things a lot of people are debating whether is MVP or not: Player Looting, do you know what happens without player looting? A group of people can constantly attack your settlement, and when their gear is finished they can just use the extra gear they have on them, because their dead bodies aren't dropping husks. This is a major exploit I am sure they don't want in the live game. Besides that, Looting is a major risk vs reward situation for a lot of people, and something a lot expect as part of MVP. MVP needs to be able to cater, at least a little, to most play styles, including killing for loot.
So exactly what does such an attacker gain from constantly attacking a settlement, if they can't do anything to the settlement and they can't loot the crafters? Sounds like the definition of meaningless PvP.
doesn't need toshouldn't be in before companies, Influence, and the feud mechanic.