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Ebon Acolyti

Urath DM's page

659 posts. Alias of Mark Greene.


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terraleon wrote:

Still, it probably ought to be in there. I think. Maybe. I'm kind of torn on it, but the fact that you're confused on them makes me think that it probably ought to be. I apologize for the mistake. You can read more on incantations here or the Zombie Sky Press document, here. (Which I prefer as updated for Pathfinder)


I just wanted to chime in, in case it helps with decisions in future.. I have loved seeing Incantations in other Kobold Press/Open Design products... and been unhappy that there were not clearer directions to help newcomers find the basic rules. *I* know they're from Unearthed Arcana and in the SRD... but a new reader isn't guaranteed to. So, I'd prefer to see an explicit statement "you can find the basic rules...", especially in a magic-focused book like Deep Magic. It is more questionable to include in a less focused book, I think.

Otherwise, very happy with my copy. Though I also agree that involving the backers in proof-reading before committing to print might be a good plan. The issue there, I suspect, is making sure that doesn't throw off the delivery schedule. There are probably as many folks who would push for early delivery regardless of errors as there are folks who would advocate later with more proof-reading.

Irnk, Dead-Eye's Prodigal wrote:
Dylos wrote:
This seems wrong to me but evangelist doesn't specify that the aligned class has to be a non prestige class heck evangelist can increase levels in exalted or sentinel!
That is because the PrC specifically lists the aligned classes for Each of the Core 20 Deities, under each deity. The GM could actually argue that if the deity didn't have specific aligned classes listed, it wasn't eligible for the PrC...

Irnk, the description of the list of 5 for each deity is just the most common. The Aligned Class class feature just says "pick a class you had before". I think this is to indicate the choice is made ONCE, not at each level as some PrCs allow.

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Illius wrote:
I'm not sure if this has been asked or not, but will this book have alternate options for summon monster for each of the main deities?

Since this books is compiling and revising the various deity articles that have appeared in the Adventure Paths over the past years, I think the summon monster options from those articles are assumed to be part of the content. Each such article added a handful of thematic choices over the various levels (typically 3 or 4 choices).

If you mean totally customized summon monster lists per deity, that I think is not going to be there.. Paizo's staff feels it is easier for developers to design consistently if the spells remain mostly unchanged. Significant new sets of options are better presented as new spells.

Generally, you can get quicker answers to questions about HeroLab on the LoneWolf forums.

That said, did you make sure that, in addition to downloading the add-on, you enabled it for that character? Ctrl-K brings up the "Configure Your Hero" screen.. in the list of sources, make sure that the book you want to use is checked for that character.

Jim Groves wrote:
Samy wrote:
Jim Groves wrote:
It is illegal (I think) to charge your credit card for a product that has not been shipped to you.
I dunno about that. My online comic book shop charges the card when I place a pre-order for a product that comes out six months later.
That might be a policy decision. If so, I think it is a wise one. There's difference between placing a holder and actually charging.

If I recall correctly what Vic Wertz had said before, it is a requirement in the contract with the credit card companies. Stores that do not abide by it are at risk of losing the ability to process credit card transactions.

d20pfsrd had to change the names of some feats, and other things, when they became a commercial site. You will find the trait under another name: Treerazer's Bane.

Edit: Ninja'd. Never post whlle making dinner. :)

At least some have started. I received my authorization email last night... late last night. It appears the Warehouse, Customer Service, and Web, teams are putting in long hours this week.

The Eldritch Weaver class

The Noble class (although that could be in the Freeport book anyway); a second product for the "Noble Houses" as Factions or Rooms/ Teams/ Organizations/ Buildings in the vein of Ultimate Campaign would be nice.

The Avatar's Handbook had a number of interesting creatures, including Bardess' Angels, that could stand an update.

While Pathfinder has its Witch, I think the Shaman class from the Shaman's Handbook would appeal to some people more than the forthcoming Shaman in Paizo's Advanced Class Guide.

James Jacobs wrote:

Is that the only flaw? There needed to be more words?

Personally, I'm a HUGE fan of city books and each one we do I seek to make better than the one before. I'm eager to learn more about how to improve things! What could Magnimar have done better (other than just be longer! :P)?

Well, two things I can think of that I'd like to see are:

1) Cost adjustments by district. I liked the prices of houses listed in each district in the Absolom and Katapesh books. That was probably taking up too much space to do in other products, but an addition to the city/district statblocks to adjust the cost of living helps to give each settlement and district more flavor, and to bring home the flavor of different economical regions. It would also help to indicate when certain levels are not available at all, such as Destitute not being available in the rich part of town.

2) Some representation of local politics in a form similar to the Factions from the Faction Guide, but scaled for "local" use.

That's one of the things I like about Paizo.. the attention to quality with licensees.

For the record, my case had no paint jobs that I considered problematic, a full set, and no breakages. Splendid!

I found that I had the problem of repeated logins required if I went to the main page, logged in there, and then went to the store page. If I went to the store page before logging in, and logged in from there, I did not have the repeated requests to login.

I'm not sure that helps at this point, but there it is.

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Draco Bahamut wrote:
A subscription only means that you are giving carte blanche to paizo do anything that she wants because you would buy it anyway.

No, that may be your reason, but it is not necessarily anyone else's.

I am saying "I mostly like what you did previously, and I like the discount and free PDF, so I will take the chance I will like it and buy it sight unseen."

If the value to me drops to the point where I would need to see it before I bought it, then I will drop the subscription.

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The "vote with your wallet" demand falls flat for a subscriber. As a subscriber, I have purchased the products before general availability. I don't get to see the content before I buy. I can only express my preferences after the fact... unless I cancel the subscriptions, which I think is less than desirable in Paizo's eyes. I am sure they would prefer for me to speak up and express my like or dislike well before I am alienated enough to cancel.

CR is *not* a measure of anything about the PCs, although some people do refer to it that way.

Average Party Level is the measure of the approximate power of a group of PCs. Add 1 if there are more than 5 PCs, and subtract 1 if there are less than four.

Challenge Rating (CR) is a measure of the threat/challenge a creature/ trap/ hazard/ other thing poses to a group of PCs. The numeric rating means that a creature of CR8 is a "reasonable challenge" to a group of 4 PCs of level 8. A "reasonable challenge" is one that causes the PCs to use up about 20% of resources.. a few spells, maybe a potion or two.

See here for reference.

Customer Service has been posting threads in the Customer Service forum about the monthly shipping process and status for the past few months. This months can be found here.

There's a 3.0 treatment in Green Ronin's "Trojan War" product, part of the same Mythic Vistas line as "Testament" (Biblical), "Hamunaptra" (Ancient Egypt) and "Eternal Rome".

They might all be out of print now, but look around used stores, or for the odd copy in the discount bin of your local game store.

There would be some conversion involved to use some of the setting-specific classes, but the background materials may help inspire a bit if nothing else.

Coupon codes are on the final page, when you're done.

There's a "copy" link there, but it appears to copy the description, and not the code itself.

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If both remove or modify the same Proficiency, they are both modifying the same class feature, and are not compatible. Losing Heavy Armor proficiency when you take the first archetype means that it is no longer available to lose in "payment" for the abilities of the second archetype.

There are many more investigator model characters than Sherlock Holmes, CSI, or the film-noire gumshoe.

  • Banacek (1970s, television) - tough street kid who grew up to be an investogator. Solves "impossible" thefts. Has a bookstore owner who does his research for him. Gathers information by interviewing subjects.

  • Ellery Queen (1970s, television) - brainy mystery author who uses logic to find the guilty party. Uses information gathered by the police combined with information gathered by interviewing subjects.

  • Karl Kolchak (1970s, television) - reporter who uses reluctantly accepts the evidence his pursuit of a story digs up the reality of monsters and magic in the modern world. Researches solutions and weaknesses of the enemies, and gathers information by interviewing the subjects.

  • Sam and Dean Winchester (current, television) - monster hunters, very apt for Pathfinder modeling. Use researched information and information gatherered via interviewing subjects.

  • Randall Garrett's character Lord Darcy (book) - fantasy version of Holmes. Uses inspiration to connect disparate clues and see patterns others don't (his magical talent in that universe). Gathers information by interviewing subjects, and from his companion Chief Forensic Sorcerer's efforts.

What these have in common are two aspects: Research and Interviewing subjects. In some cases, the research is done by another, but the interviewing is done by the investigator himself.

Interviewing: A type of guided/targeted "Gather Information" Diplomacy check, in which the result is one or more pieces of information about a specific subject (a person, a family, an event, etc.) of interest, rather than current rumors in the area.

Research: This probably needs a new mechanic altogether. The mechanic should be available to all classes, but the Investigator should be able to excel at it, similar to the Ranger's bonus to Track and the Alchemist's bonus on crafting Alchemical Items. Assuming Research is a new skill, each successful check turns up 1 additional piece of information; DC for more rises based on the number of "facts" already gathered (by 2? 5? each).This allows Knowledge checks to go back to being "what you already know" and Research becomes the means of adding to that.

b-vis wrote:

The brawler is just what i was looking for excpt for the Martial Maneuvers it adds to mush time to the game. As my player(s) or me, look to see what feat best fits the situation. It would be easier if you could just raze one physical ability score for one minute and though forth.

So for all the other class look good.

This is the older playtest document, not the Advanced Class Guide document.

Check out the Inner Sea World Guide (pp.33-37) for the canonical information. There's a rough timeline for a lot of these items.

The first item in the Age of Anguish is about the start of re-building, 1,000 years after Earthfall. That's when Post-Apocalyptic stuff happens; when the surveys of what was left behind begin. And both the Orcs and Dwarves have arrived on the surface by this point.

The Pathfinder Society is listed as being founded in Absolom in 4,307 AR.. about 400 years before before the current date, and 9,500 or so after Earthfall.

I would be ok with any of them. I think I lean toward #1 for all the people who don't have the templates in other forms, and who don't use the internet religiously enough to get them there.

I'm also a bit more curious on the handling of some others.. like any that have been "partially updated" by Paizo by being used in AP volumes. For those, I think I'd definitely like to see Option #1 followed (full conversions that "match" any partials used in the APs).

The letter codes were used mostly on the 3.5 modules. They were a bit of nostalgia, as the old D&D modules used similar letter coding to identify related modules (G1-3, D1-3, Q1, etc.)

In Paizo's case, the letter codes also identified broad themes:

W was for Wilderness
E was for Event
D was for Dungeon
J was for Journey

Justin Riddler wrote:

Hello Mark,

Sorry to hear that your package contained the wrong item. I've put a replacement in your sidecart for sending with your next subscription shipment. You can verify this change from your My Subscriptions page.

~Justin Riddler
Customer Service



The packing list shows the correct item, the Skinsaw Murders deck for the Pathfinder Adventure Card Game, but what was actually shipped is a copy of the Character Add-On Deck (which I already have). Everything else appears to be correct.


dfsearles wrote:
Well, I can take an AP over to Kinko's and them blow up the image, but it rarely looks nice. The artwork is done for each AP, they just need to expand and print it. Though the cost of doing such is high, you could off-set it by selling each pack at say $ 2.00 a pack and have them set up like the map packs. If I knew how much each card costs them to produce, I would have better figures. Essencially, try to make 75 to 100 percent profit. Though costly it may be to us, I imagine that they could start by printing say, 1/10 the number of books they print, and release them on opposite months of each AP.

You're not the first to suggest something like this, and the problem is... it doesn't work like that.

The art is commissioned at a particular size. Scaling it up or down, no matter who does it, results in exactly the same poor image you see when you do it at Kinko's. To do it properly, a separate version of the map would need to be ordered and paid for, one that is several times the size (and thus cost) of the map as it is published in the AP volume.

Edit: Ninja'd!

So.. does anyone else's print copy read like a Manga? All of the pages in mine are in reverse order (back cover, 93, 92, 91, 90 ... 3, 2, 1, front cover).

I'm not sure where you're looking, but there are stat-blocks for many of the cities and towns in various places. Many are in adventure sources, where the stats will come into more use.

Note that pre-GameMastery Guide, the stat-blocks followed the 3.5 format (mostly), and some of the cities were statted out in 3.5-era products (before the Pathfinder rules set was finalized).

Some recent ones, from memory:
The Varisia player companion has Korvosa, Riddleport, Magnimar, Kaer Maga, and Sandpoint with full stat-blocks.

The Magnimar sourcebook has stat-blocks per district, a nice example of how to do a larger city with distinct neighborhoods.

Generally, any AP that spends time in a city or town has a stat-block for it in the first book that reaches that settlement. For that matter, any adventure module that spends time in a city or town usually has an appendix for that, as well. Crypt of the Everflame had the town of Kassen in the appendix, for example; although Masks of the Living God did not have much, as I recall, for Tamran.

@Darkholme, some of the organizations are provided in the Faction Guide, and there are some similar "schools"-like organizations in Inner Sea Magic. Presumably, there should be more martial-oriented ones in Inner Sea Combat when then comes out, but it remains to be seen.

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Cylyria wrote:
PDF is available Oct 30th. The hardcopy is out. Or did that book also fall into the "issues with shipping"?

The PDF releases on the same date that the hardcopy is expected to be released. If you're seeing the hardcopy on sale somewhere, then someone has broken the "street date".

Asgetrion wrote:
fleshwarps (?)

The fleshwarps are from the Bestiaries of the Second Darkness AP.

I started doing this previously. The Gold Goblin is an immense building, with lots of rooms. Total "spaces" is 747, as I counted them. Even ignoring some of the rooms, it seems like at least:

Game room x9, Storefront x2, Guard Post x1, Vault x1, Office x4, Kitchen x10, Bar x4, Lavatory x1, Bedroom x4, Lodging x1, Bunks x1, Sitting Room x5, Storage x2, Infirmary x1, Animal Pen x1, Battle Ring x1

Authorizations began on Friday, as expected. At least, I got my "in the next week or so" email on Friday.

First, remember this is an abstraction.

It is intended to be a simple system for PCs to run businesses. If the PCs don't want to run the Team as a business, they are not a Team in the Ultimate Campaign sense, and you can use the regular rules for Hirelings to handle that.

As to the upgrading.. as an abstraction, it is perfectly justifiable to say you have replaced with L1 guards with L3 guards. Upgrading can mean replacing the people, not just training up the ones you have.

An Inn is a Building, not an Organization. An Organization is made up of Teams, a Building is made up of Rooms. Rooms come with basic staff, so you don't need to hire anyone else to "work" the Rooms. If your players want to be 5 different Inns, they can be.. but since that's well outside the normal use, you could say that they are each in competition with the others. At that point, you're in house rules territory, and how you handle it is up to you. In a small settlement, giving them each a roll, but applying a penalty for each competitor (like -2 per, for -8 total with 4 competitors) might make sense.

Re: The Shaman
Have you looked at The Shaman's Handbook from Green Ronin? It's a 3.0 sourcebook, but the author (Steve Kenson) had some notes on the messageboard about updates to 3.5. I really like, and it sounds very much like what Odraude has described, especially an incorporeal spirit animal companion.

One element I really liked was that the Shaman's versions of Dispel Magic, Remove Curse, and Remove Disease involved the Shaman entering the spirit world and battling a creature of CR appropriate to the effect being removed.

Something with that kind of flavor would be great.

Jesper, do you get the weekly Paizo newsletter? Every week, at the end, it lists the top 10 Paizo and non-Paizo downloads.

And that shows how much attention *I* was paying. :)

This appears to have the text from the NEXT deck, Fortress of the Stone Giants, instead of Hook Mountain Massacre.

Personally, I'd like to see Stoneheart Valley available here for purchase. :)

Actually, Psyren, you are incorrect. A temporary bonus to any statistic only increases the mofifier for that statistic. Other effects, such as additional skill points and carrying capacity are not affected. This is described in the Core Rulebook.

The spell Ant Haul in the Advanced Players Guide exists to specifically enhance carrying capacity without affecting the attack and damage modifiers gained from Strength, the complement to Bull's Strength in the Core.

Pathfinder Reference Document wrote:

Some spells and abilities increase your ability scores. Ability score increases with a duration of 1 day or less give only temporary bonuses. For every two points of increase to a single ability, apply a +1 bonus to the skills and statistics listed with the relevant ability.

Strength: Temporary increases to your Strength score give you a bonus on Strength-based skill checks, melee attack rolls, and weapon damage rolls (if they rely on Strength). The bonus also applies to your Combat Maneuver Bonus (if you are Small or larger) and to your Combat Maneuver Defense.

I think it is more intuitive to increase the modifier, but unfortunately, it does not say "apply a +1 bonus to the modifier", it says "apply a +1 bonus to the skills and statistics listed", and then specifically lists melee attack and damage rolls for Strength.

Re: Compendia
Compendia are generally books you put out to "close" the edition. They wrap up what's there, adding little new material and serving somewhat as filler while the developers polish the new edition.

Any similar books published before the end of an edition's life-cycle are generally obsolete before they finish being printed.

The strategy guide sounds like a good book; I am hopeful it will have advice useful even for veteran gamers who are somewhat rules-challenged.

Shalafi2412 wrote:
James Jacobs wrote:
Evil Midnight Lurker wrote:
James Jacobs wrote:
Quandary wrote:

Are the Mythic Rules the necessary element to write up more of Casmaron/Kelesh Empire?

Or is that also hinging on Psionics like Vudra is?
We can't do Casmaron without Vudra, and thus can't do Casmaron without psionics.

Have you considered, or at least taken a look at, Dreamscarred Press's books?

They've taken 3.5 psionics and put them through the wringer until they're actually good and reasonably balanced, and with a lot more variety than the original. You could do a lot worse than integrate their stuff.

I've looked at Dreamscarred's books, yeah. They're the logical starting place for what we want to do with psychic magic, but they won't work as-is, since we're not going to do a point-based system for this type of magic. Which is why we're calling it psychic magic and not psionics–it's based on the same concept (magic/supernatural powers from the mind) but it's not the same rules. The actual rules will likely work just like magic... but will be a new category that exists alongside the categories of "arcane" and "divine" magic.
Will this type of magic be in the Advanced Classes Guide?

So far, the general tone of comments has been "We haven't really put any work into it yet", so I would not expect it to be so.

There are no automatic benefits, if that's what you mean.

The PC can expect a more sympathetic ear from the NPC follower of the same deity.. usually.

Generally, some NPCs might offer a "Boon" that might be easier to get from someone of the same faith. See the Gamemastery Guide NPCs here on the PRD for examples of Boons.

Otherwise, you can use that to reward good role-playing. If the PC has played true to the tenets of his/her faith, for example, the NPC priest might offer a small discount on the costs of potions or religious supplies (such as holy water).

Depending on the degree to which you want to get involved, you may want to be cautious with this. If you want to make membership in the congregation a bigger element, you could look for the Faction Guide, which talks about gaining benefits from membership in organizations. In that, there are specific benefits for earning favor within the organization.

mdt wrote:

Sword & Sorcery put out a supplement called Cityscape that had an Acrobat in it.

I always really loved the flavor of that class, but it was underpowered. :( I'd love to be able to redo it as a monk archetype. Basically it was a quarterstaff monk with some dancing dervish and bard flavor mixed in.

I think you're referring to the Fantasy Flight Games 3.0 sourcebook "City Works", written by Mike Mearls.

"Cityscape" was a Wizards of the Coast 3.5 product, and did not have such a class.

amir90 wrote:

A little :)
At what level range is it recommend to use it? Right from the beginning of a new campaign (level 1 usually) or is it more balanced at higher levels?

I won't buy the book untill a couple of months (because of school), but this book seems to change enough of Pathfinder that I need to plan it out a bit, especially since I will combine it with Ultimate Campaign :P

It isn't really about a level range. Mythic is about a tone or style of the campaign. It makes the PCs, and the enemies, more fantastical in nature -- inspired by legends from various traditions and mythic cycles. PCs (and opponents) run faster, jump higher, survive dangers that would kill normal characters, and so on.

The challenge in describing all of this is that Pathfinder is already about playing characters inspired by myths and legends. Mythic rules "amp up" the over-the-top effects and turn the campaign more toward that aspect. One design goal, for example, was for Mythic PCs to be able to take on an AP with just 2 of them (instead of the assumed 4).

The GM controls when, or if, the PCs gain Mythic power, and when or if they gain more during the campaign.

Wrath of the Righteous is an entire AP with the Mythic rules "baked in". Because Mythic PCs can handle more normal encounters and face tougher ones than "regular" PCs, the AP is likely to go all the way to 20th level where most end at about 16th level.

So it is really about the style of game you want to run, and it *can* (though it does not have to) be about the entire campaign, not just a level range. There is no specific level range, because that would depend entirely on the adventures you want to write/run.

@zergitan: There's a full-body image of Aroden in Inner Sea Magic (and on the rear cover).

Kain Darkwind wrote:

Let me begin by reiterating, needlessly, the first rule of the boards, which is don't be a jerk. Let's keep this thread on topic, without resorting to bitter jabs or oneupmanship.

Kain Darkwind wrote:
4. Timely communication is important. The mythic playtest was updated exactly once that I'm aware of. Then, six weeks after the fact, we were informed that the playtest had concluded. I'm not going to lie, that felt borked. I felt like I'd been wasting my time, when even a simple 'hey, playtest closed' note would have let me know to stop. I don't expect pay or accolades from playtesting, but I hate feeling like I was so insignificant that even the barest of common courtesies was too much hassle to extend. And when it was brought up, those of us who brought it up were treated as though we were entitled pricks. That's not right or fair. A couple days late is understandable, but a month and a half isn't.

As explained elsewhere, this wasn't Paizo dissing people. This was a confluence of setbacks, including medical issues, affecting the person responsible for managing the playtest.

Taking a page from software development, having a single person as the only one who can do something is a problem waiting to happen. So, perhaps lesson learned in this case would be that a backup person charged with at least managing communications should be assigned to the project. Paizo is a small company, and can't put two people on some of these projects full-time; that's understood. But someone to manage damage control when there's an issue is probably a good idea.

There's also a current Kickstarter for d20 Pro where the Stoneheart Valley content (Pathfinder version) is a stretch goal.

So there's a kickstarter for d20 Pro to fund the creation of maps and other content for Frog God Games materials. The main goal has been reached, and now they're working on stretch goals. Currently, "The Wizards' Amulet" has been funded, "Crucible of Freya" is up now, and "Tomb of Abysthor" is next. All updated for Pathfinder.

Hobbun wrote:
Urath DM wrote:

Hmm, ok. So it appears I need to do a better job in opening those add-on boxes (without ripping them) if you are supposed to keep them to store the cards. Hard to do so, though, as the tab is a tight fit.


I don't think you need to worry about the boxes too much. Even elastic bands around the card decks would be fine. The boxes would be a little easier to use, perhaps, but not absolutely necessary, when separating out cards for adventures not in play yet.

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Hobbun, as I understand it, you would put the adventure path part decks back in their boxes between "campaigns", so that only the basic cards would be in the type-based slots. As you play, when you reach each adventure you add its cards to the mix.

So, initially, you have only the basic cards in play, plus the character add-on if you have that.

Then you add Burnt Offerings when you're ready to start that adventure.

Next, you add Skinsaw Murders after you've finished Burnt Offerings.

Hook Mountain Massacre is added when you finish Skinsaw Murders, and it has some instructions to remove some of the lower-level cards.

Proceed in this way until you have played through the Spires of Xin-Shalast.

To re-set for a new game, you would put all of the cards from the Adventure decks back into their adventure deck boxes, leaving only the basic and character add-on decks in the type-based slots in the tray.

At least, that's how it appears to me to be intended.

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