Demon

Urah Maqan's page

182 posts. Organized Play character for Gerald.


Race

Male Ifrit Slayer 2 | AC 15/12/13 | HP 20/20 | F+4,R+5,W+1 | CMD 15 |

Classes/Levels

Init.+2, Perc.+6 | Darkvision 60'

About Urah Maqan

Urah Maqan
PFS # 12445-20
XP: 5: PP: 8/8
Current PP: 4/8 (spent 2 for wand of CLW and 2 to activate clockwork spy).
Fame: 8
Male Ifrit Slayer 2
Age: 71
N
Medium Outsider
6'3" tall; 175 lbs.
Init. +2, Perception +6
Darkvision 60'

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Defense
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AC 15 (Dex +2, Armor +3), touch 12, flat footed 13
HP: 20/20 (2d10 plus 2 Con + 2 FC)
Fort: +4, Ref: +5, Will +1
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Offense
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Speed 30'

Melee: (+1 Fire damage per melee attack)

Longspear +4, 1d8+2 (20/x3) or Longspear with Power Attack +3, 1d8+5
Masterwork Cold Iron Kukri +6, 1d4+2 (19-20)
Silver Kukri +5, 1d4+1 (19-20)

Ranged: + 4 Shortbow , 1d6, 60'
w/10 arrows
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Statistics
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STR 15, DEX 14, CON 13, INT 12, WIS 12, CHA 12

BAB: +2; CMB +4; CMD 15

Feats:

Spoiler:

1. Power Attack
2. Slayer Talent (Weapon Focus Kukri)

Skills:

Spoiler:

(6 per level + 1 Int. bonus)=14 total

Acrobatics +7 (2 rank + 2 Dex + 3 Class)
Bluff +6 (2 rank + 1 Cha + 3 Class)
Diplomacy +7 (2 rank + 1 Cha + 3 Class + 1 Trait)
Intimidate +6 (2 rank + 1 Cha + 3 Class)
Know. Local +7 (2 rank + 1 Int + 3 Class + 1 Trait)
Perception +6 (2 rank+ 1 Wis + 3 Class)
Stealth +7 (2 rank + 2 Dex + 3 Class)

Traits:

Spoiler:

*Dirty Fighter: +1 to damage when flanking a foe.
*Well-Informed: You make it a point to know everyone and to be connected to everything around you. You frequent the best taverns, attend all of the right events, and graciously help anyone who needs it. Because of this, you gain a +1 trait bonus on Diplomacy checks to gather information and Knowledge (local) checks. One of these skills (Diplomacy) is always a class skill for you.

Languages:

Spoiler:

Common, Ignan, Auran

Racial Traits:

Spoiler:

*+2 Dexterity, +2 Charisma, –2 Wisdom
*Outsider.
*Speed: base speed of 30 feet.
*Darkvision 60'.
*Brazen Flame: +1 point of fire damage on melee attacks.
*Fire in the Blood: fast healing 2 for one round when takes fire damage. Heal 2 HP per level per day.
.

Slayer Class Abilities:

Spoiler:

Weapon and Armor Proficiency: Slayers are proficient with all simple weapons and martial weapons.

Studied Target: As a move action, Slayer can study an opponent. Gains +1 to Bluff, Knowledge, Perception, Sense Motive, and Survival checks against the opponent. Also, gains +1 to attack and damage. DC's of Slayer class abilities increase by one against this studied target. One opponent at a time. If deals sneak attack, can the study as a immediate action. At 5 and 10 levels, these bonuses increase by one. And may study an extra opponent at 5 and 10 levels. At 7th level, can study as a swift action.

Track: adds 1/2 level to Survival check to follow tracks.

Slayer talent: Weapon Training Kukri

Wealth: 128 gold, 1 silver, plus 1398 gold.

Gear:

Spoiler:

Clockwork spy (375 gold, 2 PP)
Wand of CLW (x50), 2 PP
Potion of CLW, 50 gold

Studded Leather armor, 25 gold

Masterwork Cold Iron Kukri, 316 gold
Silver Kukri, 28 gp
Longspear, 5 gold
20 arrows, 1 gp
Shortbow, 30 gold

Explorer's Outfit--free, no weight
Backpack 2 gp
50' silk rope, 10 gold
Waterskin 1 gold
Belt Pouch 1 gold
5 day's rations 2.5 gp,
3 oil flasks 3 sp
5 tindertwigs - 5 gp
Bedroll 1 sp
Acid (flask) (x2), 20 gold
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Scenarios and Prestige:

Spoiler:

1. The Wounded Wisp (1 xp, 2 PP, 430 gold)
2. 7-10 The Consortium Compact (1xp, 2 PP, 430 gold)
3. Murder’s Mark (Module) (3 xp, 4 PP, 1398 gold)

Boons:

Spoiler:

1. Inside Knowledge: +2 on Know. Local vs Apsis.
2. Lord Avid's Recommendation: +2 on charisma skills vs nobility on Isle of Kortos.
3. Masterful Performance: gain one of the following abilities chosen at the time of activation as a swift action, +3 bonus on Bluff to feint in combat or to create a diversion to hide, a +3 bonus on Intimidate check to demoralize an opponent; +3 bonus on any Sleight of Hand check; or a +1 to the casterlevel and DC of an enchantment or illusion spell you cast.
4. Clockwork Spy: spent 375 gold and 2 PP to be able to use the clockwork spy you recovered.