Girallon

Ur-Kaim's page

64 posts. Alias of Ubermench.


Full Name

Ur-Kaim

Race

Hobgobblin

Classes/Levels

druid 2

Gender

Male

Size

Medium

Age

18

Alignment

CN

Deity

the Traveler

Languages

Orc, Gobblin, Druid, Draconic

Occupation

Druid

Strength 10
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 17
Charisma 10

About Ur-Kaim

Ur Kaim
Male Hobgoblin Druid 2
Chaotic Neutral
Representing James

Strength 10 (+0)
Dexterity 18 (+4)
Constitution 14 (+2)
Intelligence 1 (+0)
Wisdom 17 (+3)
Charisma 10 (+0)
Size: Medium
Height: 6' 3"
Weight: 240 lb
Skin: Brown
Eyes: Amber
Hair: Red; Wavy; Thick Beard / Hirsute

Total Hit Points: 18

Speed: 30 feet

Armor Class: 17 = 10 +2 [leather] +1 [light wooden] +4 [dexterity]

Touch AC: 14
Flat-footed: 13
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +5 = 3 [base] +2 [constitution]
Reflex save: +3 = 0 [base] +3 [dexterity]
Will save: +6 = 3 [base] +3 [wisdom]
Attack (handheld): +1 = 1 [base]
Attack (unarmed): +1 = 1 [base]
Attack (missile): +4 = 1 [base] +3 [dexterity]
Grapple check: +1 = 1 [base]

Light load: 33 lb. or less
Medium load: 34-66 lb.
Heavy load: 67-100 lb.
Lift over head: 100 lb.
Lift off ground: 200 lb.
Push or drag: 500 lb.

Languages: Common Draconic Druidic Goblin

Short sword
Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]

Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]

Light Wooden Shield [+1 AC; check penalty -1; hardness 5; hp 7; 5 lb.]

Feats:

Two-Weapon Fighting

Traits:

Skill Name
Acrobatics 4
Appraise 0
Bluff 0
Climb 5
Craft 0
Diplomacy 0
Disable Device 0
Disguise 0
Escape Artist 5
Fly 5
Handle Animal 0
Heal 7
Intimidate 0
Knowledge (geography) 5
Knowledge (nature) 6
Linguistics 0
Perception 7
Perform 0
Profession 0
Ride 5
Sense Motive 3
Slight of Hand 0
Spellcraft 0
Stealth 4
Survival 3
Swim 1
Use Magic Device 4

Zero-level Druid spells: 4 per day
Create Water
Know direction
Light
Detect poison

First-level Druid spells: 3 (2+1) per day
Goodberry
Produce Flame
Summon Natures Ally 1

Hobgoblin:

+2 dexterity / +2 constitution (already included)

+4 on move silently (already included)

Darkvision (see 60 feet in pitch-dark)

Level adjustment +1

Druid:

Spontaneous Casting (summon nature's ally)

Animal Companion

Wild Empathy

+2 on Knowledge (nature) and Survival (already included)

Woodland Stride (level 2)

Trackless Step (level 3)

Resist Nature's Lure (level 4)

Wild Shape (level 5)

Venom Immunity (level 9)

A Thousand Faces (level 13)

Timeless Body (level 15)

High wisdom gains bonus spells daily

Class HP rolled
Level 1: Druid 8
Level 2: Druid 6

Ur Kaim's Equipment:
61 lb Weapons / Armor / Shield (from above)
Sling bullets 20 2 lb
Backpack 5 lb
Bedroll 3 lb
Blanket, winter x1
Fishhook
Fishing net 5 lb
Flint and steel
Grappling hook 10 lb
Rope (50', hempen) x1 4 lb
Holly and mistletoe
Spell component pouch 2 lb

Total
61 lb Weapons / Armor / Shield (from above)

Animal Companion: Wolf

Medium-Size Animal

Hit dice 2d8+4 (13 hit points)

Initiative +2 (Dex)

Speed 50 feet

AC: 14 ( +2 Dex +2 natural)

Attacks: Bite +3 melee (Weapon Finesse);

Damage 1d6+1 (bite);

Special Qualities: Scent

Saves: Fort +5; Ref +5; Will +1

Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6

Skills: Hide +3; Listen +6; Move Silently +4; Spot +4; Survival +1;

Feats: Weapon Finesse (Bite)

Link, share spells

Bonus tricks: 1
Attack
Come
Defend
Heel
Guard
Down
Track

More about Ur Kaim:

Ur-Kaim's father and his father and their fathers have been members of the Guardian sect since the invasion by Xoriat, over a hundred generations father to son they passed down the druidic knowledge taught to them by the dragons. Ur-kaim has just recently passed the final trials the guardian sect imposed before they would call him member and druid. The last trial was to venture into the border lands until he found his animal guide. Two weeks of wandering the deep forest surviving on skills alone without spells to aid him, he was beset by a displacer. Ur-Kai was quickly overwhelmed but before the aberration could finish him a pack of wolves attacked the displacer. The wolves killed the displacer but a young male was severely injured, unable to travel the pack left him behind. Ur-Kaim broke his vow to not use magic during the trial and healed the wolf so he could follow his pack only to find the wolf would not leave him. Realizing that he passed the trial he journeyed back to his father's grove and was accepted into the circle. Over the last few months he has been wandering the swamps looking for any signs of aberrations. One day a raven flew down to him and spoke in his father's words telling him to travel to the Bloody Blade and wait for a sign.

Hunter
You're not a full fledged Gatekeeper, but your family has been trained by the Gatekeepers to hunt the horrors of Xoriat.Add knowledge(planes) as a class skill, and may be used to instead of knowledge(dungeoneering) when making skill checks to identify aberrations and their abilities. [i]Identify weaknesses in Xoriat-born aberrations with a DC20 allowing an increase threat range of weapons and spells by 1.

Foretold
*TOP SECRET*
You may use an action point re-roll a failed roll

You did not receive a scroll inviting you here as the other five did...