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Speaking of creative solutions. In
Scenario name here:the climax comes from having to choose between two factions. One that has just appeared the other which has accompanied you all along.
Tyranny of the Winds, Part 1
My players didn't see it as a choice, but more of a "Hey, let's try and make nice with both of them". So at that point, I thought it over. What mattered for
Scenario name here:was each individual's choice, as that would be reflected on their sheet. As for the reporting condition, it was built so that you could have neither faction come out a winner. So, after instead substituting a few difficult diplomacy checks, we left the script, but ended within the parameters of Society play.
Tyranny of the Winds, Part 2
My point is that creative solutions and off the beaten track solutions can be used, but we still need to make sure that they work within the frame of the campaign. For instance, had they decided to take over the leadership of one group to continue on their primary objective, that would not have been a solution I could implement within that framework, and would have probably resulted in me pointing out that there were a lot of people in either of these groups. Enough to tilt the action economy scale in my favor so much that I would dispense with combat.
With that said, I think we might be rehashing things here. I believe you can understand our point. Now, while it certainly bothers me that you do not care so much for the constraint of Organized Play so much so that you'd rather not play, that is certainly your prerogative. However, I would like you to take another look and perhaps try again.
Yeah. Sorry I'm not answering, I need to completely reassess what character I'm playing. On the plus side I have two super solid concepts and builds I can play with now!
I'm not sure what race I'm going with but it'll be either some sort of cavalier archetype without a mount, a medium, a vigilante or a slayer. So someone to help in the front, possibly with some utility.
PJP, are you planning on grabbing some way of getting trap spotter?
Investigators are pretty damn awesome, but your instinct might be on point with a bard.
I do have some knowledge skills covered. Arcana, Planes, Local and Religion are the ones I plan on focusing on.
I've only seen one ninja in my PFS career, and the player quickly retrained out of it (I think he was going for some sort of dark tapestry oracle that sneaks around and touches you to make you see the infinite void and the despair therein. Ok, I might have embellished things but that was the concept and he eventually retrained out of ninja.
Bard's selection of illusion spells isn't half-bad.
When I was futzing around with my character I was contemplating bard, but I can't wrap my head around it. Voice of the Wild seems cool, in spite of what others might say.
Faith-Singer might be interesting, if there is a god whose domain spells would compliment your selection.
Duettist might be worthwhile, as familiars are another set of "hands". Maybe Lingering Performance might lessen the hit to your performances.
Impervious messenger might also be worthwhile. And Lotus Geisha might be interesting.
I'd suggest either Yours is Mined, Dien, DebugAMP. I'm going to go with my initial idea: Spellslinger with a secondary focus on Necromancy. The plan is to take a level in Spellslinger and then go on with levels of Sorcerer using the Wildblooded Sage bloodline. I'm going to be behind on spells, and I do not know if that would result in me being more of a damage dealer than someone who supports their party by making the other guys deal with debilitating spells. But it's been touted about on the boards, and I'm curious as to how this pans out. I'll be playing a sylph, and I have a name, but I need to flesh out who this person is.
Any suggestions for the actual build?
Batpony, are you hoping to combine Cleave and Vital strike?
Well, I'm happy to have broadened your horizons Batpony! However if that's too meta for anyone involved, I'm happy to never bring it up again.
I'm Hiding In Your Closet wrote:
I certainly can avoid using the terminology; furthermore I would like to point out that the arm/hammer/anvil methaphor isn't MMO-ish at all, being brought up by TarkXT in his thread about group balance. Having been in situations where absolutely no though was put into what characters were going into an adventure, I would prefer to at least avoid the consequences thereof. With that said, I am more than happy to move on and avoid speaking of any of those concepts.
With regards to the inquisitor; I think that if you can move past the initial joke and define the character by more than it, it should be fine. Though an Atticus Finch gunslinger/inquisitor might be a better character in the long run.
Do we want darkvision as a thing? I couldn't say. It's certainly one of the first pitfalls one comes across in a Pathfinder's career, soon followed by exotic DR (she's got DR 15/Wedge of Gouda) and flight.
Witches are always solid choices, but I am curious to see a shaman in action.
Before I get started on doors, new room SoPs and progression down a corridor, I think we should start talking characters.
By my poor math skills, 0 or 1 XP characters should be fine through and through, but 2 XP characters are going to need to look into slow progression a lot sooner or they will be out of tier come Sub-level 10.
I plan on using my 9-00 boon, a GM baby with 1 XP and create a Sylph spellslinger. I don't have a whole lot about it thought out yet, but I do think that I might be diverging into sorcerer. In short, expect a blaster/hammer (depending on the terminology/methaphor you are using). Now that is what I'm thinking of now, but I can move onto something else as group composition emerges.
Also, i have been told that the Emerald Spire isn't kind, but then again, the same was said of Thornkeep and it didn't feel that way at all.
This doesnt grant infinite money at max it gives you 1.11 times normal wealth which is not infinite.
You are arguing semantics. It is more wealth per level than what PFS is built around.
Also, Hestram's mom's wig is a trade good? How much is it worth? Can't find it in UE, must be in Guide to Pathfinder Society: Murderhobo and you.
I offered to run book 6 of Iron gods in PFS mode for a yet-to-tbe determined group of people. But as I'm reading up on it, I have questions not about the content and its transition ot PFS, but with teh setup.
To me, if you have not played the preceding 5 books in either mode with the character you are bringing in, you shouldn't be getting the benefits of items found in those books. However, one doubles as a plot item and should come along with a number of sub-items that define the last area.
Cassandalee's AI Core is an item that is not just plot-related, it also brings some very tangible benefits. I applaud that in these sorts of adventures, but I struggle to deal with it and the associated cores the PCs should have found on a very basic level. In my view,
if they didn't play it, they don't have it. But i'm afraid of it being too overly harsh.
Furthermore, through their progression they should have come across an item to make their lives a lot easier. [spoiler=Doors are awesome!] If they do not have a prismatic casrd, I can already see the series of wrenched portals left in the player's wake. Should that be given to them? Or should they just hope to find one within the ruin? (which they do find about 1/2-way through, if they look around.)
What are everybody's thoughts?
Not to take away from the jist of your argument, but some things mentioned here do not originate with the campaign or the coordinators. The early access into prestige classes for example was something that originated with the design team. In the spirit of displaying a better argument for folks out there like myself could you go through those issues and separate those originating with the design team and those originating with the organised play team? Also, if I may make a petty request: could you not make video game comparisons? I feel like the tabletop industry is a very different beast from the video game industry, and when you use examples mixing the two I take your argument less seriously. And I feel like there's a point you are making there that deserves to be understood.
If it is in good faith, sure.
But it strains (my) credulity that you would believe that ten planetouched PCs at 1 xp would be reasonable. Up until that point, it was barely manageable to get 15 characters to 33 xp (don't quote me on that, I did the calculation at the time for reasons unrelated).
So when I hear talk of 20 total planetouched characters, I do not believe that there was any good faith.
Since you wanted those people who haven't spoken up to do so, I will go ahead and raise my voice. I was there for the entire Aasimar/Tiefling debacle and I do not remember things being ANYTHING like you are describing. There was abuse, clear and simple, and now we are reaping the consequences of said abuse.
Back to the argument at hand: As implemented, with previous sourcebooks guaranteeing access to whatever item has recently been modified for good or ill, I do not have a problem with changes being made to items or classes. And by and large, the folks in my little corner of the world do not have an issue with it either.
How you are presenting yourself in this argument does not endear me to you or your position. I can understand your position, but I certainly do not agree with it.
That reminds me of waay too many games. *shudder*
-- You're the front-melee character and there's a gunslinger behind you. I have been hit by so many misfires and other nonsense that if there's a gunslinger or swashbuckler in the group, I stay WAAY in the back.
I'm gonna hope that this isn't PFS because when you misfire, you don't go shooting other people by accident. However, that is incredibly funny.
Alrighty then, here we go!
Hello everyone, hello GM Khaoz, I'm super excited to be here, but I am also super unprepared as I'm trying to rush through the Starfinder book to understand what it is that I can do and should do. And I haven't been able to look at the SFS guide as of yet.
As a brand new guy, I would ask, do you have a format for the stat block that you want displayed?
Also, I know that this will go on my -701 but I have no clue what his name will be, or what class, etc... Do all those fields need to be filled out?
I think I would like to play the Soldier based on the local feedback I'm getting from people who have payed more attention to the blogposts than me. Is that OK with everyone? I'm likely to be the guy dragging you down.
I'm liking the idea of a food run. I may not need much when I get there, but I'm certain that I will forget things.
I'm thinking a "plan" should be drawn up if we are to go with some food delivery. Or, perhaps there are some other GMs willing to brave the crowds (or more likely follow Bob's advice) if we are all to have cash on hand?
Gary Bush wrote:
As Hmm sad, Amazon has a grocery service that is available.
I do not think it is wise to just bank on Amazon being able to deliver. Or on the ability of those present to just pile on in and use whoever's Prime accounts.
Call me paranoid, but I like having a plan B. :D
Gary is this your first time there? Or have you been there before? If you have, we'd love to hear your experiences.
Anyone want to bring a coffee maker? I'll bring some coffee.
BNW, you've been there often right? How do you deal with the food situation? How much does the hotel charge for their nouvelle cuisine sized sips of coffee?
Mike, how much food are you planning on getting? Depending on how much we are planning on getting perhaps we can either get a taxi or a Lyft (if someone has the app; I won't as I am leery of security on my phone).
To throw some ideas out in the open without any idea if they will actually work:
-There's a Krogers/ Walmart on the way in from the East (Greensfield on Route 70). Does anyone know how well provisioned they are?
If you have been a regular and have problems like ours, could you share your strategies to deal with that problem?
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