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Got the game for Christmas. Played it once, and love it but am a little put off on how many cards need errata (as well as how unclear I found rules in the rulebook - and a lot I still find unclear at this point even with the FAQ). Making card replacements available makes me way more likely to continue with the game, and I'm the sort that usually buys one of every expansion and promo of a game if I continue playing it!
I just was looking into this a bit more. When you grapple someone, you get the grappled condition as well. And the grappled condition makes it so you can't move. Except grab lets you grapple without also getting the grappled condition... but at -20 to the CMB check. :(
What are some classes (up to 4 levels worth), feats, traits, magic items, or anything else that can boost my CMB for grappling?
I've only really thought of Improved Grapple and eventually Greater Grapple. :(
The GM is worried about me taking up too many actions in a round. I may even go the domain route instead of having a companion. But I'm liking that "Crazy Bird Man" build, for that kind of thing.
Since I'm wanting to focus on being wild shaped in combat, I came across Planar Wild Shape since originally posting, and it's looking pretty good to me.
So, I've purposefully made some sub-optimal choices for a character I want to play, but I'd like some advice on how to optimally build within these confines.
The character will be a level 7 Elf Eagle Shaman, or 6 levels of Eagle Shaman and splash a level of something (probably monk). The character's main shtick would be wildshape into a Young Roc (see errata for Eagle Shaman), grappling and then dropping enemies from the sky. The majority of encounters will be outdoors (Kingmaker campaign), but in tight spots would rely on summoning one of the Eagle options (again, see errata).
I haven't really played a monk before, so I was wondering if there were any good guides out there. Specifically:
1) Basics of how they work (up-to-date, so it includes the major clarification that happened a while ago)
3) Multi-classing (things to keep in mind/specific classes and archetypes that go well with them)
Or short of that, feel free to give your own advice here. Specifically, the character I'm looking at would be a Weapon Adept (Quarterstaff). No point in suggesting other archetypes (unless they also would work in addition to Weapon Adept) or pointing out how sub-optimal the archetype and weapon choice is.
I'd say don't treat women any different than men treat men, and for men not to treat each other like crap.
Treat everyone equally... and humanely. No need to single out players by sex or sexual preference or religious beliefs or race or anything. Just don't be a dick to the person sitting next to you, period.
I'm not sure if this is the best old thread to post this in, but I'm trying to figure out my alignment. I'm definitely good (just go with it) but I'm not sure about the other axis. I follow laws the majority of the time, even waiting for the light to change to cross the street with no cars in sight. However, I think I'm just not morally opposed to most of the laws where I live (Canada). I definitely am the sort to fight for what I believe in, even if the law wasn't on my side. Ultimately, I think I'm either Chaotic Good because of that, or Neutral Good because I try and respect the law whenever possible.
TL;DR: Does breaking the law when you feel it's morally justified, but following it whenever otherwise possible make you Neutral or Chaotic?
I haven't played this version. i'm sure it's a quality product, coming from FFG.
Speaking of quality products, I really enjoyed the d20 version and had a blast with multiple home campaigns and with The Living Force organized play.
Thanks Lisa and anyone else responsible for that game who could be reading this!
Funky Badger wrote:
I would say straightforward would be including all they types of bonuses to show that it all stacks up, and not having any abbreviations.
I'd take a one-level-dip in [this class] because... and the only drawback is... Ideal for [other classes].
Bandavaar the Brave wrote:
I think someone was pulling your leg. Did they tell you that the things you wear on your feet in winter are called trunks?
I think they would milk us, in a good way, if they had the resources.
A Kickstarter for a leather cover addition could probably do really well, but that would tie up time from personnel that they would feel are better off being applied to something else.
They go for the best bang for their buck.
They want to make the most money possible making the most fans/customers happy.
So a leather bound book would make some people happy and make some money, whereas they'd rather have people working on something that would make more money and make more people happy.
That's the way I see things from my armchair. ;)