paizo.com Favorited Posts by Unicorepaizo.com Favorited Posts by Unicore2024-03-28T14:28:51Z2024-03-28T14:28:51ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: The emGodsrain Prophecies/em Part EightUnicorehttps://paizo.com/community/blog/v5748dyo6sijh&page=2?The-Godsrain-Prophecies-Part-Eight#782024-03-28T04:55:20Z2024-03-27T22:41:22Z<p>So I will stick to my Sarenrae theory for now, even if I think “who wrote these prophecies and why?” Is starting to lead to heavy Norgerber involvement, at least in kicking off a war of gods.</p>
<p>But the main reason why I think it will be Sarenrae is because of where the setting is headed in the next few years and away from where it had been. Too much immediate Lost Omen lore goes out the window with Iomadae’s death. Same with Torag. I think Norgerber will be too good of a foil in the gods war to be the one to bite it. He’s too crafty and will slime out of getting killed. Gorum’s death could be interesting for Iobaria, but war will always have its god and it’s not really like the nations of Golarion are dependent upon their Gorum to exist like they were with Aroden, which made his death such a narrative hook.</p>
<p>In my mind this really only leaves Sarenrae and Abadar in the running if we are going to see massive societal changes in parts of Golarion, but Abadar again means going backwards far more than forwards with Lost Omen lore. Sarenrae really is the only one left going forward into places of Golarion that need to be shook up to become sites of adventuring instead of sites of large political nation building and diplomacy, which is not the game pathfinder has built itself to be. </p>
<p>Really hope we get a Lamashtu prophecy and Iori prophecy as our last 2.</p>So I will stick to my Sarenrae theory for now, even if I think “who wrote these prophecies and why?” Is starting to lead to heavy Norgerber involvement, at least in kicking off a war of gods.
But the main reason why I think it will be Sarenrae is because of where the setting is headed in the next few years and away from where it had been. Too much immediate Lost Omen lore goes out the window with Iomadae’s death. Same with Torag. I think Norgerber will be too good of a foil in the gods war...Unicore2024-03-27T22:41:22ZRe: Forums/Pathfinder Second Edition: General Discussion: Divine crackfic shipping goes hereUnicorehttps://paizo.com/threads/rzs43yjm?Divine-crackfic-shipping-goes-here#142024-03-26T23:00:22Z2024-03-26T15:48:06Z<p>I would ship Cayden and Zyphus in a story called Death Trap.</p>I would ship Cayden and Zyphus in a story called Death Trap.Unicore2024-03-26T15:48:06ZRe: Forums: Rules Discussion: Water Walking up WaterfallsUnicorehttps://paizo.com/threads/rzs43yjd?Water-Walking-up-Waterfalls#102024-03-26T14:33:54Z2024-03-25T14:27:47Z<p>Don’t go walking up waterfalls. Stick to the rivers and lakes that you are used to.</p>Don’t go walking up waterfalls. Stick to the rivers and lakes that you are used to.Unicore2024-03-25T14:27:47ZRe: Forums/Pathfinder Second Edition: General Discussion: Has the PF2e remaster improved low level play? If so how?Unicorehttps://paizo.com/threads/rzs43yj8?Has-the-PF2e-remaster-improved-low-level-play#22024-03-28T12:46:52Z2024-03-25T01:11:20Z<p>I know that they deliberately added more level -1 monsters as well as refining some of the monster stat blocks. The issue is that no adventures or adventure paths that use the new monsters are out yet, so playing remastered content on a pre-remastered AP or adventure is likely to play the same, but if you are making your own adventures it is so easy to dial in the kind of challenge you want your party to face so that it can play to their strengths or provide an extra challenge.</p>I know that they deliberately added more level -1 monsters as well as refining some of the monster stat blocks. The issue is that no adventures or adventure paths that use the new monsters are out yet, so playing remastered content on a pre-remastered AP or adventure is likely to play the same, but if you are making your own adventures it is so easy to dial in the kind of challenge you want your party to face so that it can play to their strengths or provide an extra challenge.Unicore2024-03-25T01:11:20ZRe: Forums: Rules Discussion: Why are high level staves such a letdown?Unicorehttps://paizo.com/threads/rzs43yi8?Why-are-high-level-staves-such-a-letdown#182024-03-25T22:19:55Z2024-03-24T18:03:39Z<p>I primarily play prepared casters. A staff with decent spells on it is a useful utility tool for a prepared caster, because it is a number of flexible extra spells you can cast in the day, that have multiple potential uses. </p>
<p>The staff of protection is a staff I like on a wizard, for example. The OP was looking at a staff for a level 13 caster, so let’s look at a greater staff of protection.</p>
<p>At level 13 I get 7 charges for free. I like my top slots, so I might put a rank 5 in the staff as well, so now I have 12 charges. That could be 2 extra repulsion’s in a day (a great spell against tanky brute monsters with no ranged attacks, or a rank 6 dispel magic or two, all without having to commit to either one for the day. But it also gives me options on safe passage and resist energy and even alarm if the day is ending and I haven’t needed anything else that day.</p>
<p>It will never really lift your spell casting power ceiling, but it can give you a good pocket of flexible utility with the right staff. That is why the “higher level staff as a big reward” isn’t as good of an idea as a higher tier wand, or even some massively over ranked (like 9th Rank or even a 10th ranked) scrolls.</p>I primarily play prepared casters. A staff with decent spells on it is a useful utility tool for a prepared caster, because it is a number of flexible extra spells you can cast in the day, that have multiple potential uses.
The staff of protection is a staff I like on a wizard, for example. The OP was looking at a staff for a level 13 caster, so let’s look at a greater staff of protection.
At level 13 I get 7 charges for free. I like my top slots, so I might put a rank 5 in the staff as...Unicore2024-03-24T18:03:39ZRe: Forums: Rules Discussion: Does splash damage even have rules?Unicorehttps://paizo.com/threads/rzs43yi4?Does-splash-damage-even-have-rules#122024-03-25T07:08:06Z2024-03-23T19:37:29Z<p>Or how the acid splash spell says it only does splash damage on a hit, which contradicts the splash trait, but then, if we are sticking to the spell text as the override, the critical effect of the spell is incredibly underwhelming as you don’t double any of the damage. Like I said, there are a lot of ways to interpret the spell and I have seen these disagreements at the table, to the end result of the spell being declared unusable at most tables.</p>Or how the acid splash spell says it only does splash damage on a hit, which contradicts the splash trait, but then, if we are sticking to the spell text as the override, the critical effect of the spell is incredibly underwhelming as you don’t double any of the damage. Like I said, there are a lot of ways to interpret the spell and I have seen these disagreements at the table, to the end result of the spell being declared unusable at most tables.Unicore2024-03-23T19:37:29ZRe: Forums: Seven Dooms for Sandpoint: Kudos for Having FunUnicorehttps://paizo.com/threads/rzs43yfj?Kudos-for-Having-Fun#92024-03-25T22:59:07Z2024-03-23T15:56:31Z<p>Another thing that I am finding amazing in this book is how well game rules are seamlessly worked into parts of the game that APs have struggled to use effectively in the past. I love how in chapter 2 the research system is connected to activities like gathering information, making requests, and make an impression. This is going to make this a really easy AP for newer GMs to learn the ropes of the PF2 ruleset. Tying it all to the reputation system and having these specific factions that have concrete levels for what they will do as the party gains their support (or loses it) is so tight in this book. When I finish reading it I look forward to reviewing it more officially, and I really hope everyone involved with it wins some awards. </p>
<p>Like the lore and story is amazing (as tends to be the case with Paizo APs) but the ease of use for this Adventure feels like something that hasn't been accomplished before.</p>Another thing that I am finding amazing in this book is how well game rules are seamlessly worked into parts of the game that APs have struggled to use effectively in the past. I love how in chapter 2 the research system is connected to activities like gathering information, making requests, and make an impression. This is going to make this a really easy AP for newer GMs to learn the ropes of the PF2 ruleset. Tying it all to the reputation system and having these specific factions that have...Unicore2024-03-23T15:56:31ZRe: Forums: Rules Discussion: Does splash damage even have rules?Unicorehttps://paizo.com/threads/rzs43yi4?Does-splash-damage-even-have-rules#92024-03-25T07:07:09Z2024-03-23T14:36:00Z<p>People have interpreted acid splash in multiple different ways, and I don’t think it is fair to call the correct reading obvious. You have to jump through a lot of logical hoops to parse through what is the specific text and what is the general text it might override to come up with what happens on a miss, a hit and a critical hit. I have seen at least 4 different readings of it by GMs that were all pretty sure their reading was the intended one. A huge factor in that is that the spell doesn’t even have the splash trait and “splash damage” is not a term defined anywhere as relating back to the weapon trait, hence why the OP question of “does splash damage even have rules?” Is a fair question that doesn’t have a concrete answer.</p>People have interpreted acid splash in multiple different ways, and I don’t think it is fair to call the correct reading obvious. You have to jump through a lot of logical hoops to parse through what is the specific text and what is the general text it might override to come up with what happens on a miss, a hit and a critical hit. I have seen at least 4 different readings of it by GMs that were all pretty sure their reading was the intended one. A huge factor in that is that the spell...Unicore2024-03-23T14:36:00ZRe: Forums: Rules Discussion: Why does veil of privacy only last 8 hours?Unicorehttps://paizo.com/threads/rzs43yi5?Why-does-veil-of-privacy-only-last-8-hours#52024-03-23T16:46:12Z2024-03-22T16:55:47Z<p>Hidden Mind also counteracts as if it was one rank higher, making it a pretty powerful total counter to magical detection, revelation and scrying, as well as giving that +4 bonus, so it is still a vastly better spell, but I guess the the Veil of privacy is more like the "I am about to go attend a secret meeting" spell that you cast before you go to the meeting, and it will last until you get back. I guess it has its place, but I agree that it does feel like a collection of spells could have been grouped together with heightening effects.</p>Hidden Mind also counteracts as if it was one rank higher, making it a pretty powerful total counter to magical detection, revelation and scrying, as well as giving that +4 bonus, so it is still a vastly better spell, but I guess the the Veil of privacy is more like the "I am about to go attend a secret meeting" spell that you cast before you go to the meeting, and it will last until you get back. I guess it has its place, but I agree that it does feel like a collection of spells could have...Unicore2024-03-22T16:55:47ZRe: Forums: Rules Discussion: Making a killer with rewrite memoryUnicorehttps://paizo.com/threads/rzs43yh5?Making-a-killer-with-rewrite-memory#152024-03-26T12:41:54Z2024-03-22T13:53:30Z<div class="messageboard-quotee">Claxon wrote:</div><blockquote></p>
<p>That said, Disguise Magic does seem like it will work as long as anyone investigating isn't higher or equal level as the PCs. </blockquote><p>Disguise magic is sneaky because even if you are of high enough level to potentially see through it, you have to make a skill check to do so, and it has to be the skill related to the tradition of the spell. So if you were a wizard casting an arcane modify memory, the investigator has to be able to beat your spell DC on an arcana check. So if the investigator isn’t at least trained in your spell casting tradition skill, they may never see through it.Claxon wrote:That said, Disguise Magic does seem like it will work as long as anyone investigating isn't higher or equal level as the PCs.
Disguise magic is sneaky because even if you are of high enough level to potentially see through it, you have to make a skill check to do so, and it has to be the skill related to the tradition of the spell. So if you were a wizard casting an arcane modify memory, the investigator has to be able to beat your spell DC on an arcana check. So if the...Unicore2024-03-22T13:53:30ZRe: Forums: Rules Discussion: Does splash damage even have rules?Unicorehttps://paizo.com/threads/rzs43yi4?Does-splash-damage-even-have-rules#42024-03-25T07:05:42Z2024-03-22T12:28:59Z<p>There have been pre-remaster threads about this, and it is an area of the game where GMs are going to have the final say, so if you are a player thinking about taking these options, you will need to talk to them. Official feedback doesn’t exist and as pointed out in earlier responses, it seems like the remaster solution is to move away from using splash outside of as a trait for weapons.</p>
<p>The RAWest (and very unsatisfying answer for many players) is that splash is a damage type that some creatures have a weakness to. So it is possible (even if it feels anti-RAI) that spells doing splash damage don’t interact with the trait at all and just do a bit more damage of the splash type to the target.</p>There have been pre-remaster threads about this, and it is an area of the game where GMs are going to have the final say, so if you are a player thinking about taking these options, you will need to talk to them. Official feedback doesn’t exist and as pointed out in earlier responses, it seems like the remaster solution is to move away from using splash outside of as a trait for weapons.
The RAWest (and very unsatisfying answer for many players) is that splash is a damage type that some...Unicore2024-03-22T12:28:59ZRe: Forums: Rules Discussion: Wands and the Daily Renewal of Long Duration SpellsUnicorehttps://paizo.com/threads/rzs43yhq?Wands-and-the-Daily-Renewal-of-Long-Duration#92024-03-23T08:52:21Z2024-03-21T23:27:27Z<p>With a spell like modify memory or dominate, recasting it would allow a new save. Just expending the slot keeps it going indefinitely, even if you are nowhere near the target.</p>With a spell like modify memory or dominate, recasting it would allow a new save. Just expending the slot keeps it going indefinitely, even if you are nowhere near the target.Unicore2024-03-21T23:27:27ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: The emGodsrain Prophecies/em Part SevenUnicorehttps://paizo.com/community/blog/v5748dyo6sij8&page=3?The-Godsrain-Prophecies-Part-Seven#1372024-03-22T14:59:08Z2024-03-21T21:31:40Z<p>Urgathoa’s worshipers advocate for satiating all hungers. I am pretty sure that always included the sexual. It is just that her cults tend to go so far past the line of what Paizo wants to depict that we don’t usually get that aspect of her on the center stage. I am sure her followers would argue that she is the only true goddess of sex without limits.</p>Urgathoa’s worshipers advocate for satiating all hungers. I am pretty sure that always included the sexual. It is just that her cults tend to go so far past the line of what Paizo wants to depict that we don’t usually get that aspect of her on the center stage. I am sure her followers would argue that she is the only true goddess of sex without limits.Unicore2024-03-21T21:31:40ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: The emGodsrain Prophecies/em Part SevenUnicorehttps://paizo.com/community/blog/v5748dyo6sij8&page=3?The-Godsrain-Prophecies-Part-Seven#1122024-03-25T05:01:31Z2024-03-21T16:08:47Z<p>The death of Abadar leading to an unstoppable wave of bureaucracy across Golarion, with convoluted systems for measuring everything and even stricter predatory lending and credit systems being rolled out by Asmodeus would be terrifying, hilarious, and worthy of a prophecy.</p>The death of Abadar leading to an unstoppable wave of bureaucracy across Golarion, with convoluted systems for measuring everything and even stricter predatory lending and credit systems being rolled out by Asmodeus would be terrifying, hilarious, and worthy of a prophecy.Unicore2024-03-21T16:08:47ZRe: Forums: Rules Discussion: Bandit's Doom limitationsUnicorehttps://paizo.com/threads/rzs43ygi?Bandits-Doom-limitations#392024-03-21T15:36:24Z2024-03-21T15:34:35Z<div class="messageboard-quotee">Errenor wrote:</div><blockquote> <div class="messageboard-quotee">Unicore wrote:</div><blockquote>Even so, doomed (even on a success) is a powerful debuff to stack on decent damage so I get the desire to figure out how to exploit it. The doomed condition isn't coming off short of a remove curse, so a thief is vulnerable afterwards to nasty fortitude save targeting spells for a long time. I just think the intention is very clear that "attempts to take the target into its possession" is language that is doing a lot more than just saying "touch," or "use," or "hold." </blockquote><p>You are mixing up doomed and drained.
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Also, the spell doesn't curse a thief, it's a curse on an item, only it becomes cursed. And the duration is for the curse on the item. Effects on the thief are damage and completely ordinary doomed. Which decreases as normal.
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And even if it was a curse on a victim, nothing says doomed doesn't decrease, so it does. </blockquote><p>You are right that I confused doomed and drained. Any spell that deals with doomed is an NPC spell for sure.
<p>The way I read it and would play it, the curse trait on a spell applies to the effects of the spell. Otherwise the trait is meaningless on the spell.</p>Errenor wrote:Unicore wrote:Even so, doomed (even on a success) is a powerful debuff to stack on decent damage so I get the desire to figure out how to exploit it. The doomed condition isn't coming off short of a remove curse, so a thief is vulnerable afterwards to nasty fortitude save targeting spells for a long time. I just think the intention is very clear that "attempts to take the target into its possession" is language that is doing a lot more than just saying "touch," or "use," or...Unicore2024-03-21T15:34:35ZRe: Forums: Rules Discussion: Wands and the Daily Renewal of Long Duration SpellsUnicorehttps://paizo.com/threads/rzs43yhq?Wands-and-the-Daily-Renewal-of-Long-Duration#32024-03-21T23:38:07Z2024-03-21T13:49:19Z<p>I don’t think so, because the duration rule specifies spell slot which wands don’t interact with. The same reason you couldn’t shift it off to a scroll either. </p>
<p>As a GM, I’d require the spell to be coming from a spell slot.</p>I don’t think so, because the duration rule specifies spell slot which wands don’t interact with. The same reason you couldn’t shift it off to a scroll either.
As a GM, I’d require the spell to be coming from a spell slot.Unicore2024-03-21T13:49:19ZRe: Forums: Advice: Clever uses for subconscious suggestion?Unicorehttps://paizo.com/threads/rzs43yh4?Clever-uses-for-subconscious-suggestion#62024-03-20T16:33:50Z2024-03-20T13:53:42Z<div class="messageboard-quotee">Ravingdork wrote:</div><blockquote><p> Ah, so...it's basically as useless as I feared then.</p>
<p>Without an extraordinarily permissive GM, it just looks like an invitation for disappointment.</p>
<p>After all, anything that isn't "self-destructive" or "against the target's self-interest" likely wouldn't need magical reinforcement in the first place. </blockquote><p>Maybe, but the lie action has much more restrictive uses. Anything complex takes more than a round , and if you fail, the targets immediately become suspicious of you. With the spell suggestion the target has to critically succeed to be aware something is going on. That makes it quite a bit safer than assuming you can lie you way through the situation.
<p>“Oh your looking for intruders? They definitely ran off that way, you’ll have to hurry if you want to catch them.” Is a much easier and longer lasting sell will suggestion than lie, for example.</p>Ravingdork wrote:Ah, so...it's basically as useless as I feared then.
Without an extraordinarily permissive GM, it just looks like an invitation for disappointment.
After all, anything that isn't "self-destructive" or "against the target's self-interest" likely wouldn't need magical reinforcement in the first place.
Maybe, but the lie action has much more restrictive uses. Anything complex takes more than a round , and if you fail, the targets immediately become suspicious of you. With the...Unicore2024-03-20T13:53:42ZRe: Forums: Seven Dooms for Sandpoint: Kudos for Having FunUnicorehttps://paizo.com/threads/rzs43yfj?Kudos-for-Having-Fun#62024-03-20T08:30:52Z2024-03-19T21:40:39Z<p>Keeping on the theme of Kudos, the sandpoint gazette in this AP is phenomenal! It is the best I have ever seen. The whole town feels alive and like it will be easy and fun as a GM to make it responsive to the player characters’ progress through the adventure. There are so many concrete ways here make downtime rewarding and to have meters to measure growth beyond “now everyone is helpful, what does that mean?” </p>
<p>I was impressed with Otari in abomination vaults but this has really raised the bar.</p>Keeping on the theme of Kudos, the sandpoint gazette in this AP is phenomenal! It is the best I have ever seen. The whole town feels alive and like it will be easy and fun as a GM to make it responsive to the player characters’ progress through the adventure. There are so many concrete ways here make downtime rewarding and to have meters to measure growth beyond “now everyone is helpful, what does that mean?”
I was impressed with Otari in abomination vaults but this has really raised the bar.Unicore2024-03-19T21:40:39ZRe: Forums: Rules Discussion: Bandit's Doom limitationsUnicorehttps://paizo.com/threads/rzs43ygi?Bandits-Doom-limitations#232024-03-20T02:00:58Z2024-03-19T17:32:45Z<p>“To take ownership of” is the most common definition of “to possess.” I don’t really think a spell designed to punish people who steal from you is in the too bad to be true category for needing the target to be more than picked up or used. Again, “held” or “touched” would have been much clearer and more direct language to use when writing the spell if that was the intention.</p>“To take ownership of” is the most common definition of “to possess.” I don’t really think a spell designed to punish people who steal from you is in the too bad to be true category for needing the target to be more than picked up or used. Again, “held” or “touched” would have been much clearer and more direct language to use when writing the spell if that was the intention.Unicore2024-03-19T17:32:45ZRe: Forums: Rules Discussion: Bandit's Doom limitationsUnicorehttps://paizo.com/threads/rzs43ygi?Bandits-Doom-limitations#192024-03-20T02:00:13Z2024-03-19T15:00:17Z<p>I do think possession in this case implies “taking ownership of” in some capacity. I would not personally take that to mean “picking up for temporary use.” Otherwise the trigger could/ would just be touching the target. I don’t think it really matters if it was given or not though.
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Edit: It never a says touch the target, just take it into possession, so I do think taking a back pack with the intention of taking possession of everything inside the back pack would trigger the spell. But not picking up the back pack to see if you could find out who to return it to.</p>I do think possession in this case implies “taking ownership of” in some capacity. I would not personally take that to mean “picking up for temporary use.” Otherwise the trigger could/ would just be touching the target. I don’t think it really matters if it was given or not though.
Edit: It never a says touch the target, just take it into possession, so I do think taking a back pack with the intention of taking possession of everything inside the back pack would trigger the spell. But not...Unicore2024-03-19T15:00:17ZRe: Forums: Rules Discussion: Sure Footing VS GrappleUnicorehttps://paizo.com/threads/rzs43yf8?Sure-Footing-VS-Grapple#182024-03-18T14:49:53Z2024-03-18T14:03:57Z<p>The reason I think the suppression effect was added and left in even for non-magical causes, is because it allows this spell to be effective in lower level slots for much longer than it would be otherwise. I think this is a good thing because the conditions it removes are common, but not often life threatening enough to waste a high rank spell slot and 2 actions on in an encounter situation. Giving the spell a pretty nice boost of “this is not likely to fail uselessly” feels like a kind way to keep it pretty relevant in a top rank -2 to -4 spell slot, where it’s not taking up a ton of character resources, but can be useful enough in a couple of encounter situations where I can see a lot of level 7 to 11 prepared support casters taking the time to memorize one in a lower tier slot.</p>The reason I think the suppression effect was added and left in even for non-magical causes, is because it allows this spell to be effective in lower level slots for much longer than it would be otherwise. I think this is a good thing because the conditions it removes are common, but not often life threatening enough to waste a high rank spell slot and 2 actions on in an encounter situation. Giving the spell a pretty nice boost of “this is not likely to fail uselessly” feels like a kind way...Unicore2024-03-18T14:03:57ZRe: Forums: Rules Discussion: Sure Footing VS GrappleUnicorehttps://paizo.com/threads/rzs43yf8?Sure-Footing-VS-Grapple#112024-03-18T09:15:34Z2024-03-18T02:24:09Z<p>For conditions like grabbed, things that let you give it to someone else tend to specify that the grab ends if the creature moves away from source. I would personally then just rule that if the cause of the effect is no longer in position to maintain or give the condition, the condition just ends.</p>For conditions like grabbed, things that let you give it to someone else tend to specify that the grab ends if the creature moves away from source. I would personally then just rule that if the cause of the effect is no longer in position to maintain or give the condition, the condition just ends.Unicore2024-03-18T02:24:09ZRe: Forums: Rules Discussion: Sure Footing VS GrappleUnicorehttps://paizo.com/threads/rzs43yf8?Sure-Footing-VS-Grapple#22024-03-17T19:09:32Z2024-03-17T17:07:17Z<p>Any effect that does damage or has DCs or makes rolls probably should have a level given to it. Even if you are using Simple DCs for something that could be giving conditions like grabbed or Clumsy, a trained DC 15 is also a level 1 DC. An expert 20 DC is also a level 5 DC, a Master 30 DC is also a level 12 DC, and a Legendary 40 DC is also a level 20 DC.</p>Any effect that does damage or has DCs or makes rolls probably should have a level given to it. Even if you are using Simple DCs for something that could be giving conditions like grabbed or Clumsy, a trained DC 15 is also a level 1 DC. An expert 20 DC is also a level 5 DC, a Master 30 DC is also a level 12 DC, and a Legendary 40 DC is also a level 20 DC.Unicore2024-03-17T17:07:17ZRe: Forums/Pathfinder Second Edition: General Discussion: In-game explanation for the Remaster?Gromiel the "Archeologist" (alias of Unicore)https://paizo.com/threads/rzs43yf7?Ingame-explanation-for-the-Remaster#42024-03-19T00:24:05Z2024-03-17T17:00:27Z<div class="messageboard-quotee">Ravingdork wrote:</div><blockquote><p> They have and they haven't, and where they have, it's pretty scattered about in various official blogs, Twitch streams, book publications, and other sources.</p>
<p>Drow have been retconned to have never existed. They were either subterranean lizard people, false reports made by surface dwellers, or evil cabals of cavern elves.</p>
<p>Dragons and many other creatures don't need such changes; as they're still very much a part of the setting. Even though you won't see them printed anymore owlbears still populate the forests of the Inner Sea. </blockquote><p>I said it was underground lizard people all along and everyone just laughed at me.Ravingdork wrote:They have and they haven't, and where they have, it's pretty scattered about in various official blogs, Twitch streams, book publications, and other sources.
Drow have been retconned to have never existed. They were either subterranean lizard people, false reports made by surface dwellers, or evil cabals of cavern elves.
Dragons and many other creatures don't need such changes; as they're still very much a part of the setting. Even though you won't see them printed anymore...Gromiel the "Archeologist" (alias of Unicore)2024-03-17T17:00:27ZRe: Forums/Pathfinder Second Edition: General Discussion: Will other content be remaster?Unicorehttps://paizo.com/threads/rzs43ycv?Will-other-content-be-remaster#432024-03-17T14:14:41Z2024-03-17T12:47:07Z<p>Wouldn’t someone looking at “core only” in either the remastered content or the original PF2 rules be ignoring all supplemental books? Like, even if you are playing core only in a preremasted game you aren’t going to be seeing any Kineticists, psychics, magi or inventors.</p>Wouldn’t someone looking at “core only” in either the remastered content or the original PF2 rules be ignoring all supplemental books? Like, even if you are playing core only in a preremasted game you aren’t going to be seeing any Kineticists, psychics, magi or inventors.Unicore2024-03-17T12:47:07ZRe: Forums/Pathfinder Second Edition: General Discussion: Monster Core revealsUnicorehttps://paizo.com/threads/rzs43yd7&page=3?Monster-Core-reveals#1042024-03-16T18:42:59Z2024-03-16T13:59:45Z<p>The thing about Kobolds is that you can absolutely still play a kobold character that is a smol dragon, and as a GM you can have entire groups of them that fan girl a dragon around, so nothing about the kobold loses the old flavor of existing kobold groups, you just probably aren’t likely to see more draconic kobold material in adventures and AP material for a little while until they can get enough other kinds of representation that players can get used to seeing other kinds of kobolds too.</p>The thing about Kobolds is that you can absolutely still play a kobold character that is a smol dragon, and as a GM you can have entire groups of them that fan girl a dragon around, so nothing about the kobold loses the old flavor of existing kobold groups, you just probably aren’t likely to see more draconic kobold material in adventures and AP material for a little while until they can get enough other kinds of representation that players can get used to seeing other kinds of kobolds too.Unicore2024-03-16T13:59:45ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Be Not Afraid (of These Dragons)!Unicorehttps://paizo.com/community/blog/v5748dyo6sij4?Be-Not-Afraid#172024-03-15T22:45:55Z2024-03-15T20:53:21Z<p>I guess a question I have about these tradition-based dragons is:</p>
<p>Do they inherently have spells that relate to their various traditions? or is the tradition less about the magical essence of the dragon and more about their role in the world? Will we get lots of caster dragons that study different traditions of magic than is their core essence?</p>I guess a question I have about these tradition-based dragons is:
Do they inherently have spells that relate to their various traditions? or is the tradition less about the magical essence of the dragon and more about their role in the world? Will we get lots of caster dragons that study different traditions of magic than is their core essence?Unicore2024-03-15T20:53:21ZRe: Forums: Advice: Achieves of Nethys & RoguesUnicorehttps://paizo.com/threads/rzs43ycy?Achieves-of-Nethys-Rogues#162024-03-15T20:30:47Z2024-03-15T20:26:03Z<p>I think the Expert but with the juggernaut type effect makes a lot of sense of the Rogue as a "Luck" type character. A lot of traps and hazards do target fortitude and I think it is very on brand that Rogues tend to either be fine from such effects, or they are in big trouble.</p>I think the Expert but with the juggernaut type effect makes a lot of sense of the Rogue as a "Luck" type character. A lot of traps and hazards do target fortitude and I think it is very on brand that Rogues tend to either be fine from such effects, or they are in big trouble.Unicore2024-03-15T20:26:03ZRe: Forums/Pathfinder Second Edition: General Discussion: What Is Paizo's Most Frequently Played Pathfinder Adventure?Unicorehttps://paizo.com/threads/rzs43ydw?What-Is-Paizos-Most-Frequently-Played#42024-03-17T23:17:18Z2024-03-15T14:32:55Z<p>I think Kingmaker, having the video game and crossing over from PF1 to both PF2 and 5e has to be pretty high up there. The very first PFS2 scenario might be up there too, just from convention play and online play by post.</p>I think Kingmaker, having the video game and crossing over from PF1 to both PF2 and 5e has to be pretty high up there. The very first PFS2 scenario might be up there too, just from convention play and online play by post.Unicore2024-03-15T14:32:55ZRe: Forums/Pathfinder Second Edition: General Discussion: Will other content be remaster?Unicorehttps://paizo.com/threads/rzs43ycv?Will-other-content-be-remaster#312024-03-15T21:29:31Z2024-03-15T08:17:32Z<div class="messageboard-quotee">The Raven Black wrote:</div><blockquote> <div class="messageboard-quotee">Finoan wrote:</div><blockquote><p> There will certainly be new books of monsters. I don't expect that the developers are going to say, "enough is enough and we will just continue using the same stagnant monsters that we already have".</p>
<p>I think people are getting confused about what a book being Remastered means.</p>
<p>The Remaster was never intended or advertised as causing old content to become unavailable - other than some things removed for licensing problems.</p>
<p>The idea that 'Oh, that was from an old book, so we can't use it since we switched over to the Remaster rules' is something that is coming from people on the internet - not from the game developers.</p>
<p>For example, the <a href="https://2e.aonprd.com/Monsters.aspx?ID=795" target="_blank" rel="nofollow">Cave Scorpion</a> is from Bestiary 2. Which hasn't been Remastered. But that doesn't mean that the next AP book that comes out isn't going to include a Cave Scorpion or reference Bestiary 2 to get the stats for it rather than reprinting the stat block for the creature in the AP page count.</p>
<p>The only thing I don't know is what the name of the new book of monsters will be: "Bestiary 4" or "Monster Core 2". </blockquote><p>AFAICT ORC and OGL must be completely divorced. Paizo could not mention an OGL book or a monster that comes from an OGL book in any of their future products since all those will be ORC.
<p>For home games, everything is still available though.
<br />
</blockquote><p>I believe this is why we haven't had any ORC APs yet, because the content was there to publish an AP under the ORC license. Going forward after 7 dooms though, I am pretty sure any AP that wants to use a monster that is not in ORC published content is going to have to put the creature in the AP bestiary or have the stat block in the book as a "new" creature.The Raven Black wrote:Finoan wrote:There will certainly be new books of monsters. I don't expect that the developers are going to say, "enough is enough and we will just continue using the same stagnant monsters that we already have".
I think people are getting confused about what a book being Remastered means.
The Remaster was never intended or advertised as causing old content to become unavailable - other than some things removed for licensing problems.
The idea that 'Oh, that was from...Unicore2024-03-15T08:17:32ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: The emGodsrain Prophecies/em Part SixUnicorehttps://paizo.com/community/blog/v5748dyo6siix&page=2?The-Godsrain-Prophecies-Part-Six#782024-03-14T23:00:47Z2024-03-14T22:51:27Z<div class="messageboard-quotee">Bluemagetim wrote:</div><blockquote> <div class="messageboard-quotee">keftiu wrote:</div><blockquote> You don't have to be the inventor of the engine to blow it up when you try to modify one while it's running. </blockquote><p>This is kind of what im trying to parse out.
</p>
Is it a single engine? is it many engines?
<br />
Are the engines of the gods fundamentally different from the ones mortals tap into.</p>
<p>So when Nethys breaks the engine what engine actually broke? who draws from it. are there others and so on. </blockquote><p>Anyone who has an answer for you is trying to sell you their version of how magic works. After all, we already have Halcyon casting in PF2 which is a combination of arcane and primal magic.Bluemagetim wrote:keftiu wrote: You don't have to be the inventor of the engine to blow it up when you try to modify one while it's running.
This is kind of what im trying to parse out.
Is it a single engine? is it many engines?
Are the engines of the gods fundamentally different from the ones mortals tap into.So when Nethys breaks the engine what engine actually broke? who draws from it. are there others and so on. Anyone who has an answer for you is trying to sell you their version of how...Unicore2024-03-14T22:51:27ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Golarion's LGBTQ Terminologies!Unicorehttps://paizo.com/threads/rzs43y73?Golarions-LGBTQ-Terminologies#382024-03-13T21:38:17Z2024-03-12T02:15:11Z<div class="messageboard-quotee">Zoken44 wrote:</div><blockquote><p> A fair point has been made that with the lack of wide spread taboos and hang ups regarding LGBTQ relationships, terminology regarding them would not be as colorful and euphamistic as it is for us.</p>
<p>However, what about inter-ancestral relationships. I'm not talking about simiply humans/elves, or Elves/Orcs, y'know, basicaly the same thing with a few cosmetic changes, but seriously varied creatures.</p>
<p>like is there a term for a person from a medium ancestry in a relationship with a small ancestr? Or what about being an animal ancestry (including the more common humanoids) in a relationship with a plant ancestry?</p>
<p>Do Gebbites have terms for their undead who have relationships with the Quick (living)? </blockquote><p>I guess a quickie in Golarion is a very different thing than on Earth.Zoken44 wrote:A fair point has been made that with the lack of wide spread taboos and hang ups regarding LGBTQ relationships, terminology regarding them would not be as colorful and euphamistic as it is for us.
However, what about inter-ancestral relationships. I'm not talking about simiply humans/elves, or Elves/Orcs, y'know, basicaly the same thing with a few cosmetic changes, but seriously varied creatures.
like is there a term for a person from a medium ancestry in a relationship with a...Unicore2024-03-12T02:15:11ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: The emGodsrain Prophecies/em Part FiveUnicorehttps://paizo.com/community/blog/v5748dyo6siis&page=3?The-Godsrain-Prophecies-Part-Five#1472024-03-12T01:19:52Z2024-03-11T22:37:04Z<div class="messageboard-quotee">keftiu wrote:</div><blockquote> Our hint for this week from Luis: the deity has a two-syllable name. </blockquote><p>This is a hint about which god will be featured this week, right?keftiu wrote:Our hint for this week from Luis: the deity has a two-syllable name.
This is a hint about which god will be featured this week, right?Unicore2024-03-11T22:37:04ZRe: Forums: Rules Discussion: Why is Spontaneous Heightening a thing???Unicorehttps://paizo.com/threads/rzs43ya3&page=2?Why-is-Spontaneous-Heightening-a-thing#722024-03-11T22:38:35Z2024-03-11T20:21:29Z<div class="messageboard-quotee">Xenocrat wrote:</div><blockquote> If a creature has multiple spell effects on it and you're not specifying which one you're trying to dispel then how do you handle it? One at random? </blockquote><p>If the caster was casting the spell without any further direction than "I think there is a spell effect there" than I would probably randomly roll to decide which effect. That is also how I would handle a character deciding to attack a square adjacent to them that contained more than one potential target (like a couple of tiny creatures).Xenocrat wrote:If a creature has multiple spell effects on it and you're not specifying which one you're trying to dispel then how do you handle it? One at random?
If the caster was casting the spell without any further direction than "I think there is a spell effect there" than I would probably randomly roll to decide which effect. That is also how I would handle a character deciding to attack a square adjacent to them that contained more than one potential target (like a couple of tiny...Unicore2024-03-11T20:21:29ZRe: Forums: Rules Discussion: Why is Spontaneous Heightening a thing???Unicorehttps://paizo.com/threads/rzs43ya3&page=2?Why-is-Spontaneous-Heightening-a-thing#692024-03-11T19:18:10Z2024-03-11T18:55:09Z<p>Strike can only target a creature. But if I have a player character that believes a creature is in the square next to her, I have always allowed that player’s character to make a strike where they believe a creature is, then resolve the action and tell them they don’t hit anything, the same as if a creature was there and they missed on a concealment check, or just didn’t roll high enough to hit. The player doesn’t need to know what the creature is, or if it is actually a creature or statue or an illusion. I play dispel magic and spell effects the same way.</p>Strike can only target a creature. But if I have a player character that believes a creature is in the square next to her, I have always allowed that player’s character to make a strike where they believe a creature is, then resolve the action and tell them they don’t hit anything, the same as if a creature was there and they missed on a concealment check, or just didn’t roll high enough to hit. The player doesn’t need to know what the creature is, or if it is actually a creature or statue or...Unicore2024-03-11T18:55:09ZRe: Forums/Pathfinder Second Edition: General Discussion: Why does Gods pay attention to Golarion?Unicorehttps://paizo.com/threads/rzs43yaf?Why-does-Gods-pay-attention-to-Golarion#92024-03-10T15:40:32Z2024-03-09T23:27:11Z<p>Remember that our knowledge of divinity in Golarion and its powers are mostly tied to myth, not certainty. Also different regions in Golarion have different gods for different domains. Sarenrae’s death would not necessarily mean the sun disappears, we are not even certain she made it/there is not worldwide agreement on that.</p>
<p>The same is true for every PF2 deity. Even Phrasma’s death would not necessarily end the cycle of birth/death and the movement of souls through the boneyard. People, maybe even the gods themselves might believe such things, but the story only ends that way if you, or the GM, decides that to be the case…or if the writers end up writing it that way in a future book, and even then, you don’t have to go along with it if you don’t want to.</p>Remember that our knowledge of divinity in Golarion and its powers are mostly tied to myth, not certainty. Also different regions in Golarion have different gods for different domains. Sarenrae’s death would not necessarily mean the sun disappears, we are not even certain she made it/there is not worldwide agreement on that.
The same is true for every PF2 deity. Even Phrasma’s death would not necessarily end the cycle of birth/death and the movement of souls through the boneyard. People,...Unicore2024-03-09T23:27:11ZRe: Forums/Pathfinder Second Edition: General Discussion: GMs who have built solo dungeons…Unicorehttps://paizo.com/threads/rzs43y2r?GMs-who-have-built-solo-dungeons#52024-03-12T15:16:59Z2024-03-09T11:49:00Z<p>Simple NPCs are your friend for running small parties through dungeons. Just creatures like level-1 goblins or other creatures that have 1 attack and minimal complexity can provide the “Hero” (or in my case 2 Heroes) enough support to handle how dice dependent PF2 is. That is the real threat to small parties. If the whole PC team is only rolling 1 or 2 attack dice a turn a string of bad luck is death. Those super basic NPC allies can be an easy way to help mitigate bad luck and spread out damage without adding a lot of complexity or show stealing potential. Especially if they have 1 handed weapons and shields that they raise every round.</p>
<p>The key to making it all fun though is to make sure encounters are built around the 1 or 2 player characters. They won’t cover every skill or be good against every type of combat encounter, but if the player wants to be a Ranger with a bow, add shootouts/enemies with ranged weapons. If they want to play a trap finding rogue, add traps. If they want to play a caster, add level -4 minions and watch spells like burning hands/fire breath or acid burst shine in ways that will never happen against a party of 4.</p>Simple NPCs are your friend for running small parties through dungeons. Just creatures like level-1 goblins or other creatures that have 1 attack and minimal complexity can provide the “Hero” (or in my case 2 Heroes) enough support to handle how dice dependent PF2 is. That is the real threat to small parties. If the whole PC team is only rolling 1 or 2 attack dice a turn a string of bad luck is death. Those super basic NPC allies can be an easy way to help mitigate bad luck and spread out...Unicore2024-03-09T11:49:00ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: The emGodsrain Prophecies/em Part FiveUnicorehttps://paizo.com/community/blog/v5748dyo6siis&page=3?The-Godsrain-Prophecies-Part-Five#1072024-03-09T10:07:28Z2024-03-07T15:22:47Z<div class="messageboard-quotee">Leliel the 12th wrote:</div><blockquote> <div class="messageboard-quotee">The Raven Black wrote:</div><blockquote> <div class="messageboard-quotee">Squiggit wrote:</div><blockquote> <div class="messageboard-quotee">The Raven Black wrote:</div><blockquote><br />
<br />
The death of the hunter at the claws of a primeval beast that then becomes a pure hunter of deities. And how both mortals and deities struggle to adapt. </blockquote><p>My only real gripe is that instead of being a prophecy about the death of Erastil it's more like the prophecy of a monster that happens to kill Erastil along with a bunch of other deities.
<p>It's supposed to be his story but you could take him out of it and wouldn't have to even change much. The story is very interesting but I feel like it doesn't do quite enough with the brief for me. </blockquote>It is more the story of his legacy IMO. But I think Old Deadeye would approve. </blockquote>And that's kind of why I'm going back to the "this is a series of stories about what the gods fear or being unable to be their natures" theory; Erastil, the ultimate hunter and community protector, is overcome by a predator that goes on to slaughter a significant portion of his community, the other gods. Quite simply, in this story, he failed his nature and task, and in Golarion's actual continuity, it's a warning for him to not get overconfident. </blockquote><p>Also, Erastil is not just a god of the hunt, but of community and family. A predator that doesn’t just come to kill him, but goes on to kill everything he was trying to protect is a very Erastil centered story.Leliel the 12th wrote:The Raven Black wrote: Squiggit wrote: The Raven Black wrote:
The death of the hunter at the claws of a primeval beast that then becomes a pure hunter of deities. And how both mortals and deities struggle to adapt.
My only real gripe is that instead of being a prophecy about the death of Erastil it's more like the prophecy of a monster that happens to kill Erastil along with a bunch of other deities. It's supposed to be his story but you could take him out of it and...Unicore2024-03-07T15:22:47ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: The emGodsrain Prophecies/em Part FiveUnicorehttps://paizo.com/community/blog/v5748dyo6siis&page=2?The-Godsrain-Prophecies-Part-Five#872024-03-07T15:17:03Z2024-03-07T05:18:14Z<div class="messageboard-quotee">Stormlord506 wrote:</div><blockquote> <div class="messageboard-quotee">keftiu wrote:</div><blockquote> As a fan who came in with 2e, I still feel like I barely know daemons and the Horsemen... but I know some 1e fans really love them. I'd welcome this being their big apocalypse push! </blockquote><p>Honestly, same. I've been reading Chainsaw Man for a while now, and I'd like to see more classic apocalypse stories.
</p>
Also, is Daemon pronounced Day-mon or Dee-mon? </blockquote><p>The opposite of a Daemon is a Nightmon.Stormlord506 wrote:keftiu wrote: As a fan who came in with 2e, I still feel like I barely know daemons and the Horsemen... but I know some 1e fans really love them. I'd welcome this being their big apocalypse push!
Honestly, same. I've been reading Chainsaw Man for a while now, and I'd like to see more classic apocalypse stories.
Also, is Daemon pronounced Day-mon or Dee-mon? The opposite of a Daemon is a Nightmon.Unicore2024-03-07T05:18:14ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Which core deity will we lose?Unicorehttps://paizo.com/threads/rzs43ur8&page=11?Which-core-deity-will-we-lose#5082024-03-06T07:14:18Z2024-03-06T03:14:46Z<div class="messageboard-quotee">Jonathan Morgantini wrote:</div><blockquote> <div class="messageboard-quotee">Noven wrote:</div><blockquote> I really wanted Pharasma to be the one to go. </blockquote>She can be in your games if you want! I know at least one Infinite author has come up with something for that scenario. Side note, if someone DOES do this in their home game (Pharasma or whomever) let me know how it goes because I'm insanely curious. </blockquote><p>One of the really cool things about the way y'all are handling this with the promotional blogs and everything is that any GM can very easily run with any one of these stories and make it into the seed for a whole campaign very easily.Jonathan Morgantini wrote:Noven wrote: I really wanted Pharasma to be the one to go.
She can be in your games if you want! I know at least one Infinite author has come up with something for that scenario. Side note, if someone DOES do this in their home game (Pharasma or whomever) let me know how it goes because I'm insanely curious. One of the really cool things about the way y'all are handling this with the promotional blogs and everything is that any GM can very easily run with any one of...Unicore2024-03-06T03:14:46ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Golarion's LGBTQ Terminologies!Unicorehttps://paizo.com/threads/rzs43y73?Golarions-LGBTQ-Terminologies#212024-03-17T21:35:06Z2024-03-04T18:21:09Z<p>See I feel like with Cayden Cailean as your diety, it is also fine not to be too specific about what kind of adventuring party you are about to join. I mean, either way you wake up the next morning sore, hungry, and in need of a stiff drink.</p>See I feel like with Cayden Cailean as your diety, it is also fine not to be too specific about what kind of adventuring party you are about to join. I mean, either way you wake up the next morning sore, hungry, and in need of a stiff drink.Unicore2024-03-04T18:21:09ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Golarion's LGBTQ Terminologies!Unicorehttps://paizo.com/threads/rzs43y73?Golarions-LGBTQ-Terminologies#192024-03-04T17:41:00Z2024-03-04T17:24:10Z<p>For sure, and even if it isn’t center stage (which I don’t want it to be) it could be caused by any number of malignant forces in world beyond gods enough for it to affect cultures and languages. </p>
<p>I guess, I would just personally want it to be localized enough that in many areas those two married guys that run the local book store are just married, and they could even have kids without requiring any special terminology or backstory because there are spells that turn humans into rabbits forever, and there could be bountiful domestic rituals that are as cheap and accessible as any GM wants them to be in their setting.</p>
<p>But I would also love it if, for example, holy Calistrian texts detail methods of giving pleasure with clinical, economic inspired terminology that would clearly indicate that understanding what a person wants is the best way to keep them coming back for more with bigger and bigger stacks of coins, which I think would probably generate a plethora of metaphors and coded language that could be rich and secretive.</p>For sure, and even if it isn’t center stage (which I don’t want it to be) it could be caused by any number of malignant forces in world beyond gods enough for it to affect cultures and languages.
I guess, I would just personally want it to be localized enough that in many areas those two married guys that run the local book store are just married, and they could even have kids without requiring any special terminology or backstory because there are spells that turn humans into rabbits...Unicore2024-03-04T17:24:10ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Golarion's LGBTQ Terminologies!Unicorehttps://paizo.com/threads/rzs43y73?Golarions-LGBTQ-Terminologies#172024-03-13T04:41:57Z2024-03-04T15:36:01Z<p>I mean part of the trick to thinking about language, especially coded/euphemistic language is understanding the need for it. If there is no one on the planet insisting that relationships must be between one man and one woman, and no religions who’s gods are putting forth such ideas as edicts or anathemas, then there are probably places where there is no such thing as a gay or queer or lesbian relationship, because those are just relationships. People don’t tend to develop language to talk about differences that are largely invisible or not the subject of public scrutiny or discussion. It does seem like sexuality in much of Golarion is just not a subject of political discourse, probably because writing adventures about it falls outside of Paizo company baseline topics, even if the adventures and setting material does do a good job with representation generally. Removing alignment might make it easier to have antagonists so focused on the control of other people that controlling bodily autonomy and sexuality could a plot line without overt politicization, but I doubt these would be aspects of villainy pushed to the center stage in a game module.</p>
<p>So negative language around gender and sexuality in Golarion feels like something that wouldn’t have much cause for getting invented in the first place to lead to reclaiming words like queer, but I could see places where relationships like those of highly revered gods would be celebrated and “noticed” socially in a positive context enough for language to evolve around it. I think the churches of Shelyn and Calistra would be two of the most long standing sources of creative expression around sex and sexuality, with Nocticula being a new player in the creative language game. Maybe Cayden, and maybe Zon Kuthon would be sources of creative inspiration for language too.</p>
<p>(Sorry, I am a language scholar, I can’t help but dive deep into how words take on meaning. This is intended to be a fun thread and I am trying to positively contribute to that, but if I am off base, I apologize).</p>I mean part of the trick to thinking about language, especially coded/euphemistic language is understanding the need for it. If there is no one on the planet insisting that relationships must be between one man and one woman, and no religions who’s gods are putting forth such ideas as edicts or anathemas, then there are probably places where there is no such thing as a gay or queer or lesbian relationship, because those are just relationships. People don’t tend to develop language to talk...Unicore2024-03-04T15:36:01ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Golarion's LGBTQ Terminologies!Unicorehttps://paizo.com/threads/rzs43y73?Golarions-LGBTQ-Terminologies#132024-03-13T04:40:39Z2024-03-04T03:04:39Z<p>This is just my head canon, but I always read Nex as a place where people used magic so often, especially polymorphic magics, that the idea that a person hasn’t spent some amount of time living in different identity categories (including gender) would be kind of strange. Like maybe some folks struggle to afford such opportunities, but that generally, exploring different ways of being would be a social value.</p>This is just my head canon, but I always read Nex as a place where people used magic so often, especially polymorphic magics, that the idea that a person hasn’t spent some amount of time living in different identity categories (including gender) would be kind of strange. Like maybe some folks struggle to afford such opportunities, but that generally, exploring different ways of being would be a social value.Unicore2024-03-04T03:04:39ZRe: Forums: Advice: A Gentleman's GM Guide to Remastering GolemsUnicorehttps://paizo.com/threads/rzs43y3s&page=2?A-Gentlemans-GM-Guide-to-Remastering-Golems#782024-03-03T13:31:01Z2024-03-03T01:15:48Z<p>I think the point about scrolls for casters is having lots of different types of spells. A kineticist isn’t going to be covering missing element types with scrolls.</p>I think the point about scrolls for casters is having lots of different types of spells. A kineticist isn’t going to be covering missing element types with scrolls.Unicore2024-03-03T01:15:48ZRe: Forums/Pathfinder Second Edition: General Discussion: Rise of the Runelords 2e Official Release?Unicorehttps://paizo.com/threads/rzs43y2z?Rise-of-the-Runelords-2e-Official-Release#342024-03-01T13:30:46Z2024-03-01T05:02:04Z<div class="messageboard-quotee">James Jacobs wrote:</div><blockquote> <div class="messageboard-quotee">Ed Reppert wrote:</div><blockquote> I suspect that if you met the five goals you specify in your spoiler, the revised Second Darkness would be much more popular than the original. </blockquote><p>Perhaps. But that's the goal with any compilation product.
<p>ALSO Please don't take my posts here as any sort of indication about upcoming plans for any product lines. I kind of got swept up in the "what if" of the topic, since Adventure Path compilations are near and dear to my heart. Sometimes I lose sight of the fact that as a creative director at Paizo that it's not responsible for me to give the impression of something like this being in the works when it's not. </blockquote><p>We love that you get to be a human being and fan of the setting you have worked so hard to develop here. These insights are wonderful and fun for us to think about too! Thank youJames Jacobs wrote:Ed Reppert wrote: I suspect that if you met the five goals you specify in your spoiler, the revised Second Darkness would be much more popular than the original.
Perhaps. But that's the goal with any compilation product. ALSO Please don't take my posts here as any sort of indication about upcoming plans for any product lines. I kind of got swept up in the "what if" of the topic, since Adventure Path compilations are near and dear to my heart. Sometimes I lose sight of the...Unicore2024-03-01T05:02:04ZRe: Forums: Rules Discussion: Is a spacious pouch strictly worse than a bag of holding?Unicorehttps://paizo.com/threads/rzs43y2x&page=2?Is-a-spacious-pouch-strictly-worse-than-a-bag#562024-03-03T06:30:34Z2024-03-01T03:59:00Z<p>So how about those spacious bags?</p>So how about those spacious bags?Unicore2024-03-01T03:59:00ZRe: Forums/Pathfinder Second Edition: General Discussion: Friendly Clerics, Problematic GodsUnicorehttps://paizo.com/threads/rzs43y2n?Friendly-Clerics-Problematic-Gods#482024-03-01T14:42:55Z2024-03-01T00:26:29Z<div class="messageboard-quotee">Reza la Canaille wrote:</div><blockquote><p> [dice=And the god roll is...]1d100</p>
<p>Asmodeus.</p>
<div class="messageboard-quotee">Asmodeus wrote:</div><blockquote><p>Edicts: negotiate contracts to your best advantage, rule tyrannically and torture weaker beings, show subservience to your betters
</p>
Anathema break a contract, free a slave, insult Asmodeus by showing mercy to your enemies</blockquote></blockquote><p>Those edicts and anathema are pre-remaster. The new ones for Asmodeus are:
<div class="messageboard-quotee">asmodeus wrote:</div><blockquote><br />
<br />
Edicts negotiate contracts to your best advantage, rule tyrannically
<br />
and torture weaker beings, show subservience to your betters
<br />
Anathema break a contract, share power with the weak, insult
<br />
Asmodeus by showing mercy to your enemies.
<br />
</blockquote><p>Reza la Canaille wrote:[dice=And the god roll is...]1d100
Asmodeus.
Asmodeus wrote:Edicts: negotiate contracts to your best advantage, rule tyrannically and torture weaker beings, show subservience to your betters
Anathema break a contract, free a slave, insult Asmodeus by showing mercy to your enemies
Those edicts and anathema are pre-remaster. The new ones for Asmodeus are: asmodeus wrote:Edicts negotiate contracts to your best advantage, rule tyrannically
and torture weaker[/dice]...Unicore2024-03-01T00:26:29ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: The emGodsrain Prophecies/em Part FourUnicorehttps://paizo.com/community/blog/v5748dyo6siik&page=2?The-Godsrain-Prophecies-Part-Four#782024-03-04T09:08:21Z2024-02-28T23:56:43Z<p>It really seems to me like the link of all these prophecies is that they would be disruptive to the faithful if they were to get out into the public. Like it is not necessarily what the deity is afraid of, but it would be a prophecy that, if even based on a kernel of truth would cause a lot of worshipers to question their faith, or potentially undermine the authority of that god over their domains. </p>
<p>For this one, I don't think it would spook living worshipers, but if there were undead worshipers who's faith was predicated on assuming that Urgathoa is promoting the cause of undeath across Golarion, I could see them getting pretty mad/considering how they might contribute to her final death to bring about such an apocalypse. Minimally, they might at least start questioning her commitment to the cause and think a better champion of the cause might be worth finding and taking her place. I think that link could potentially connect all of this to the upcoming godswar. Undermining the faith of your enemies worshipers would be a powerful weapon.</p>It really seems to me like the link of all these prophecies is that they would be disruptive to the faithful if they were to get out into the public. Like it is not necessarily what the deity is afraid of, but it would be a prophecy that, if even based on a kernel of truth would cause a lot of worshipers to question their faith, or potentially undermine the authority of that god over their domains.
For this one, I don't think it would spook living worshipers, but if there were undead...Unicore2024-02-28T23:56:43ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: The emGodsrain Prophecies/em Part FourUnicorehttps://paizo.com/community/blog/v5748dyo6siik&page=2?The-Godsrain-Prophecies-Part-Four#602024-03-01T17:40:01Z2024-02-28T21:18:53Z<p>i love how all of these "prophecies" contain elements of complete impossibility, but in such a way that they would cause heresy and apostasy if the were widely shared. </p>
<p>I don't want it to be, but these all read like lies that Norgerberg would really love to sitting on top of, to share at exactly the wrong time.</p>i love how all of these "prophecies" contain elements of complete impossibility, but in such a way that they would cause heresy and apostasy if the were widely shared.
I don't want it to be, but these all read like lies that Norgerberg would really love to sitting on top of, to share at exactly the wrong time.Unicore2024-02-28T21:18:53Z