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Ungorralin's page

97 posts. Alias of Eric Swanson.


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About Ungorralin

Ungorralin
Male Copper Dragon Rogue 8
Description: Very Young Age
XP:45,100

CR 8
AL CG Size Small type Dragon (earth)
Init +10; Senses Darkvision 120 ft. and blindsense 60 ft. They see four times as well as a human in dim light and twice as well in normal light; Perception +20
Aura None

===== Defense =====
AC 27, touch 18, flat-footed 20; (+7 Dex, +7 natural, +2 Amulet, +1 size), CMD 25
hp 68 (8d12+24), currently 68
Fort +9, Ref +12, Will +8
Defensive Abilities Immune acid

===== Offense =====
Spd 40 ft., Fly 150’ Average
Melee Bite +16 (1d6+1), 2 claws +16 (1d4+1),
Space 5 ft.; Reach 5 ft.
Special Attacks Breath Weapon Acid 40’ line (4d6 acid); Sneak attack +4d6; Vital Strike
Spell-Like Abilities None

===== Statistics =====
Str 13 (+1), Dex 26 (+7), Con 17 (+3), Int 18 (+4), Wis 15 (+2), Cha14 (+2)
Base Atk +8; CMB +13
Feats Agile Maneuvers, Flyby Attack, Improved Initiative, Vital Strike
Skills Acrobatics 8+7(Dex)= +15, Appraise 8+4(Int)= +12, Disable Device 8+7(Dex)+4(item)= +19, Escape Artist 8+7(Dex)+6(item)= +21, Perception 8+2(Wis)= +10, Sense Motive 8+2(Wis)= +10, Sleight of Hand 8+7(Dex)= +15, Stealth 8+7(Dex)+4 (size)= +19.
Languages Common, Draconic;
SQ Evasion, Improved Uncanny Dodge, Rogue Talents; Trapfinding. Trap Sense +2,
Combat Gear 4 potions of Cure Moderate Wounds, 1 potion of Cure Serious Wounds
Other Gear Amulet of Natural Armor +2, Backpack of Holding, Vest of Escape, Grey Bag of Tricks, *Copper ring w/name engraved on it
Treasure None

===== Special Abilities =====
Climb Stone (Ex) A copper dragon can climb on stone surfaces as though using the spider climb spell.

Slow Breath (Su) Instead of a line of acid, a copper dragon can breathe a cone of slowing gas. Those in the cone must make a Fortitude save DC 17 or be slowed (as per the spell slow) for 1d6 rounds plus 1 round per age category of the dragon.

Rogue Talents: Bleeding Attack, Finesse Rogue, Slow Reactions, Surprise Attack

Vest of Escape:

Aura faint conjuration and transmutation; CL 4th
Slot chest; Price 5,200 gp; Weight —
Description
Hidden within secret pockets of this simple silk vest are magic
lockpicks that provide a +4 competence bonus on Disable Device
checks. The vest also grants its wearer a +6 competence bonus on
Escape Artist checks.

Gray Bag of Tricks:

Aura faint (gray) conjuration; CL 3rd
(gray), Slot —; Price 3,400 gp (gray)
Description
This small sack appears empty. Anyone reaching into the bag
feels a small, fuzzy ball. If the ball is removed and tossed up
to 20 feet away, it turns into an animal. The animal serves the
character who drew it from the bag for 10 minutes (or until slain
or ordered back into the bag), at which point it disappears. It
can follow any of the commands described in the Handle Animal
skill. Each of the three kinds of bags of tricks produces a different
set of animals. Use the following tables to determine what
animals can be drawn out of each.

d% Animal
01–30 Bat
31–60 Rat
61–75 Cat
76–90 Weasel
91–100 Riding dog

Animals produced are always random, and only one may exist at
a time. Up to 10 animals can be drawn from the bag each week, but
no more than two per day. Statistics for these animals can be found
in the Pathfinder RPG Bestiary.

Twin-soul:

The dragon’s souls have been magically joined with humanoid ones (this happens while they are still eggs).Basically all the dragons will have two true shapes, their normal dragon shape and their medium size (or small) humanoid shape (standard races only), PCs can freely (a standard action) change between the two shapes. In humanoid form they keep their abilities and senses, stats only change due to size modifiers, they do lose their natural armor bonus though. When in their humanoid shape they count as a member of that race for purposes of magic. They do not get any extra abilities that the humanoid race has.

Alternate Form:
Halfling Male
2'11" tall, 45 lbs., Coppery skin, Black eyes,
Speed 20'
AC 17, touch 17, flat-footed 11; (+6 Dex, +1 size)
Wearing Explorers outfit, and Vest
Carrying a sling (+15 to hit, 1d3+1 damage), and a club (+9 to hit, 1d4+1 dam)

*Ring:

- radiates abjuration magic
- several function which you are not sure of but the rings also act as a ring of featherfall.
- it allows one sending per day(this sending takes one round to cast but still takes 10 minutes to be sent)
- you are protected from all divinations (like a mind blank)
- teleport into stromhaven directly otherwise you cannot come directly in, they also allow you to use the magical gate and they allow you entrance into your own private quarters



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