About Uncle Igby Ironpate
Uncle Igby "Ironpate" Sagbottom
Male Dwarf Monk (Hungry Ghost Monk, Master of Many Styles, Monk of the Sacred Mountain) 1
LN Medium Humanoid (Dwarf)
Init +1; Senses Darkvision (60 feet); Perception +7
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AC 14 (15), touch 14 (15), flat-footed 13 (snapping turtle)
hp 11 (1d8+2)
Str 16
Dex 12
Con 14
Int 10
Wis 16
Cha 9
BAB +0
CMB +3 CMD 17 (21 vs. bull rush + trip) (18/22)
Fort+4 Ref +3 Will +5
Spd 20 ft.
Melee
Cold Iron Heavy Pick +3 (1d6+3/20/x4)
Imp. Unarmed Strike +3 (1d6+3/20/x2)
(+1 to hit vs Elves)
Feats
Improved Unarmed Strike
Monk Weapon Proficiencies: Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, and spear.
Punishing Kick (Push 5') (1/day) (DC 14): You can push or knock down an opponent with an unarmed attack. +
Snapping Turtle Clutch: Your shield bonus applies to your CMD and touch AC .. free grapple attempt when foe misses in melee (with -2 penalty to grapple).
Snapping Turtle Style +1: Gain +1 shield bonus to AC when at least one hand is free
Traits
Bullied: +1 to hit with unarmed AoOs.
Heebie Jeebies Addict: +2 save vs. fear, +1 to all skills and attack rolls if you make a save vs. fear. (reskinned Nightstall Urchin)
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Skills
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Acrobatics +5 (1 rank/+1/+3)
Climb +7 (1 rank/+3/+3)
Perception +7 (1 rank/+3/+3)
Sense Motive +7 (1 rank/+3/+3)
Languages Common, Dwarven
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Racial Abilities
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Ancient Enmity +1 to hit Elves.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant type.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 racial bonus to Poison, Spells and Spell-Like effects.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 to avoid being bull rushed or tripped while standing.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
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Class Abilities
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AC Bonus +3 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but when the master of many styles switches to another style feat, he can choose one style whose stance is already active to persist. He may only have two style feat stances active at a time.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.