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I just found it ironic to call it "happy gaming" right after we made it harder to game by not participating.
Is it really a problem finding enough players where you are from? Here it is more often to find enough GMs for the number of players. Or to keep your games from becoming too big. In one game we're now 6 players and that's after one quit, for example.
But I'm derailing the thread...
Swashbuckler may take combat trick twice.
If you want more healing potential you could look at the life necromancy wizard school. If you have that you can heal anyone targeted by one of your spells or included in the AOE.
Kobold Cleaver wrote:
It's not really rude, just sort of childish. I get that some people prefer one or the other, but ditching a whole game because of it?
I often roll bad when rolling for stats. Having bad stats and not being able to contribute in a meaningful way is not fun for me. Would it be less childish to play along but constantly whine about my stats, ruining other player's and the GM's fun?Or trying to get killed so I can try again?
I think not playing at all is the most grown up way to handle this.
If you have a problem with the wording: I'm not a native speaker in English, nor are the people I game with. I just guessed that happy gaming comes close to what I'd tell them. What I meant was to sincerely wish them fun with their game even if I do not take part in it.
Not sarcastic or snidely in any way.
I have not done that yet (pass a game because of rolling stats. We always use point buy now) but I did for other reasons. And I tried to do it in a way that left me the option to join again for another game.
I'd have no problem with that.
I played Dark Heresy both ways. And I think I'd rather roll randomly so see which class I get to play and then use point buy to make it happen than the other way round.
And I would not mind using a system in which every one got the same amount of stat points but where you get to roll how many you put into each stat.
I think my aversion to randomely deciding the amount of anything a pc gets is so big because:
a little anecdote:
I once was in a game where we played ravenloft using the 3.0 rules. I knew the gm for some time but had never played under him so far. And I guessed it would be a game heavy on role-playing. So my flat-mate and I decided to build flavorful characters. We ended up playing two guys from a barbarian tribe both starting out as barbarians even if she wanted to play a sorceress and I a bard. I rolled not good but not too bad either.
During the game we noticed that the game was most about roll-playing not roleplaying and every level we gained I rolled bad for hp. About half the rolls were 1s with all being below the average (no d12 higher than 5 no d6 higher than 3).
As my pc got worse and worse at being in the front line and taking the hits I focussed on being a bard. When at around level 6 or so a singer competition came up I was happy and roleplayed how I prepared for it. I practised, I bought special drinks to soothe my throat and so on.
Then the "big day" came up, I had my first match. Taking 10 was disallowed, I rolled a 2 and the contest was over. Non of the NPCs rolled, it was assumed that they were better.
After that I didn't want to play that pc any more. I asked to be allowed to reroll which was declined. I tried to get him killed by returning to the front line reasoning "If I suck at being a bard I have to be a fighting man" ingame. The GM didn't let me die, giving me autostabilize and more or less infinite negative hp. So I had the choice of:
It is a matter of personal preference, and of course no one way is the right way. The goal is to just have fun, but some gamers apparently find certain methods so abhorrent and un-fun that they will walk away from a table using them. Depending on the circumstances, this can be a bit rude and insulting. It's hard getting enough people together to play this game, and people walking away just makes it harder.
Sure there can be rude ways to do this. But imagine the following and tell me if it is rude and what about it is.
GM: I'm going to make a game of pathfinder, care to join in?
I never played 4th edition. And I think it is the other way round. Because an increasing number of players prefers to use point buy some rpgs now use it.
I often times get bored with only taking levels in one class and start looking for MC options to get in some fresh wind.
A fighting fan user I built (but never played for lack of gaming group) where I was looking for possibilities to get more static bonuses to damage to offset having a low damage die and low strength. I ended up combining the archaeologist bard with the brawler fighter into a fan fighting high diplomacy guy. His flavour was that of a L5R/Rokugan style crane diplomat who could more than hold his own in a fight.
Dwarf favoured class bonus wrote:
Reduce the non-proficient penalty for one weapon by 1. When the non-proficient penalty for a weapon becomes 0 because of this ability, the oracle is treated as having the appropriate Martial or Exotic Weapon Proficiency feat with that weapon.
If you want to have it faster combine with the trait that reduces non-prof penalty by 2. Heirloom weapon has the drawback that it only works with this, non-masterwork, weapon.
Kirth Gersen wrote:
Do you mean all players agree on one version or each player can use whatever he likes best? Because mixing sounds strange.
@Whining: I can only talk for my self but I would try to get every game to either use point buy or a set array and if that doesn't work leave without hard feelings. No whining from my side, I just don't play d20 games with rolled stats.
Ahm, it seems that some of you have misunderstood the point of my post - I didn't ask what characters folks are playing, the question was: would goblin gunsliner be acceptable in this campaign? And if anyone has any tips of playing int-based character who is not battlefield controller wizard.
I don't see a problem with a goblin gunslinger. And such a pc would even fit in with the martial campaign trait. The one that disallows you to play a hero but forces you to be a tainted guy no-one would want to have around with demons involved.
As to int based: There could be a lot of int based PCs working out. Thanks to one PrC (I think student of war) that gives int to AC instead of dex even int based (int + strength actually) would work. Or Magus or alchemist.
Slamy Mcbiteo wrote:
An Adventure Path where Small characters do not get screwed?
In our kingmaker game it was a running joke that one had wanted to play a small race and didn't because he thought he'd never get loot. And then we kept selling lots of small sized weapons and some pieces of armor. We sadly didn't finish this AP so I can't tell if it stays that way 'till the end.
In the beginning there are mites and kobolds, some of which you can get loot from. Later there is a quickling with a magical dagger good enough that our medium sized rogue used it (the GM allowed it despite it becoming smaller than light = unusable). Somewhere I don't remember we found some small silver weapons and a small flaming crossbow. And around level 8 we fought some creatures that started small but got large during the fight. They reverted to small when dead and their leader hat magic loot including a mithral armor. All told there was a lot of small loot and the only small pc was a summoner.
Same with arrows.You could allow him to create tanglefoot shuriken that work like tanglefoot arrows and let him use those with abundant ammo.
Edit: Or, as an alchemist should have throw anything you could just allow him to throw tanglefoot arrows.
If I was to take part in such a duel I might take chances that my opponent relies on color spray and start the duel with closed eyes, delaying my action to be first on the second turn.
I was wondering if anyone had any insight as to why the class is so universally reviled.
I played alongside a master summoner for some time and it was annoying to have one player get so many actions each turn vs your single one. And some fihghts got trivialized by being swarmed with summons.
A friend of mine asked me how to build an unarmed fighting guy dealing elemental damage with his hands.
What I found/remembered so far is the following:
- Suli with elemental assault
Right now I think for a level 1 pc I think human oracle of flame is the best way because he already gets everything he needs and can use this power several times per day, unlike the suli or the monk.
First I thought about combining some of the options but barbarian takes rather long to get going, longer if multiclassed. The suli power and revelation strike are both swift actions and by that mutual exclusive (ok, from level 3 on you could start elemental assault and after that add revelation strike). But what about starting with monk of the four winds, then dip oracle of flame, go on with monk. You would not get revelation strike until third level but then you'd have both.
Any advice? Did I forgot any way to do this? This will be for a new game and we do not know how far we ever get (which level) so builds that do not come together until the mid levels are not what I'm looking for.
Me too. But don't get your hopes high. The question has been asked many times. Would be good to know for the stone lords, too.
I would suggest mad dog barbarian. That way after level 5 your goat can rage when you do (there is a rage power for that). Add in some teamwork feats and even a goat can become scary.
Edit: I didn't notice that the goat is not on the list of animal companions. But unless it is for PFS I could see either the Antelope or the Ram animal companions refluffed as goat.
David Bowles wrote:
Other full casters can get an AC as a class feature, too. They need a feat to raise it to full but they get it.
Yes, druids are strong but not that much, if at all, stronger than the other full casters.
You could take the coherent rage trait and choose handle animal. Problem fixed.
Your determination allows you to hold onto a shred of your rational mind at all times.
Benefit: Select one of the following skills: Bluff, Escape Artist, Handle Animal, or Stealth.
You may use this skill normally while raging.
If a Paladin Casts a Touch-Range Spell and then uses Lay on Hands, does he hold the charge or discharge the spell on himself?
If the paladin touches anyone or anything the spell discharges. The paladin laying hands on himself (this is not better than saying touches himself I guess) to use LoH would discharge the spell. Except if the reason for LoH being a swift action on self would be because he need not actually touch. But I don't think that is the case.
Angels are immune to petrification. Idk, I kinda like the idea of a mobster fallen angel...
Not only angels. Many of the other celestial guys are. What I found are: Agathion, Azata, Angels, Archons and Kami.
A Kami with its ward destroyed could well become malicious and begin to plot for the downfall of the guilty one. That is someone with great political influence this might lead to the kami becoming a mobster.
The way I see it you could try it for the wall but not for the slope. My reason would be that the slope has no climb DC given (or has it?). By doing that the victim could prevent taking falling damage and reduce the way it has to climb to get out of the pit.
I often notice it if some GM uses rules different to how they are written.
no. it means you can wield a Large sized 2 handed weapon with both hands without penalty. if you want to go with something like that, wield a large sized longsword (which deals the same damage as a medium sized great sword) in one hand without penalty.
Nothing in the official paizo pathfinder stuff allows you to wield two-handed oversized weapons.
As BBT stated, having no penalties doesn't mean that you can wield stuff larger than normal.
You should have a backup plan for cases in which you come across enemies immune to evil eye/slumber. Examples are plants, vermin and undead. One reason I liked having some buff spells.
Shadow: Sure nice, can't say much about it.Time: Are you the only arcane caster? If that's the case haste is good. But teleport should already be on the witch list.
Insanity: As you say.
Healing: Do not burden yourself too much with stuff like that or you will always have to use your spell for this sort of things.
I played a witch with the ancestors patron and I liked it. You get some nice buffs in addition to your debuffs and blessing of fervor is better for you, as a caster, than haste. And it is still good for the melees.
You are right, my fault.
It really is neither. It is not a splash attack but it isn't a ray either. Rays are special in that they count as weapons and thus benefit from bonuses to damage like from inspire courage, something not true about acid splash which only get the bonus to hit.
When you do this with the scarred rager you would only be fatigued for one turn but still retain your bonuses for two rounds.