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For the rulebooks I prefer to OWN the physical copy and to use an online database that is not sorted by book but by topic, like d20pfsrd.
For GMing I like it best when I have both availiable, the pdf and some important parts as printout. But the actual book works, too.
Not an official ruling butOwen Stephens stating that he would assume the same limit the skirmisher has but using the ACs HD and wis mod instead.
"Owen K. C. Stephens wrote:
The whole post includes that there are two ways of reading it but he would use the one I quoted.
I wonder how (or if at all) the math will change now, that wis has become important for hunter animal companions to determine the times/day they can use hunter tricks.
And apart from that I'm asking myself why the boar is rated so low. It has a very good survivability (AC + HP) after all. With +6 natural armor and a positive dex modifier as well as a con of 15.
P.S. I know this is necromancy.
That's not the only great thing about the feat. Normally it is impossible to use both, outflank and paired opportunists. With this you can have both. That means that if either of you scores a crit, both you and your AC get a AOO at +4. And this is in addition to the +4 for outflanking.
But despite that I'm not sure the sacred huntsman isn't better than the hunter. Don't just look at what is traded away but look at what both PCs have. The power of the inquisition (or domain) depends strongly on what you choose. But sometimes the balancing is strange. You can see this when comparing inquisitions and domains. Even without the spells most domains are just superior to the inquisitions.
DarkOne the Drow wrote:
Does the nature training really do anything at all? For the base hunter that is? Are there any feats that rely on ranger or druid level and modify the animal companion?
On the feral hunter: I don't see any reason why I would ever play it. Wildshape is too complex to make work well and if one wants to summon stuff there is the summoner. Instead of playing a feral hunter I'd rather play a base hunter without an AC or a druid (if I want wildshape).
As we will most likely be encountering a lot of giants I want to be a dwarf (for defensive training and potentially earthchild style). But apart from that it looks good.
We will be starting at level 1 so it will take some time to get to where you are with this build. Have to take a look and plan how to start it. But it definitely looks like an option. The non Halfling helpful trait is a little weaker than the Halfling one but it should work, never the less.
Besides dwarf, gnome is an option, too.
While on one hand you are right, on the other hand the build is already MAD and short on feats. And adding cha and diplomacy to the equation makes things worse.
the secret fire wrote:
Neither. Tell her it's a stupid question and move on.
It was just an example, and maybe not even a good one.
@Trekkie90909: That was the separation I had in mind, too. But I wanted to see if others see it the same way.
Normally the community keeps saying that tanking is not possible in PF and most of the time people are correct in saying so.
But now I thought about the following:
The archon style allows you to give an AC bonus to your adjacent allies vs one foe and to take hits meant for them.
The question is: How to build it? I'd like to make him a dwarf but then the high diplomacy is hard. MMS monk would give early access to archon style and following, wis to AC and allow me to add in earth child style, as well. But multiclassing would be no problem when it comes in handy (for example for more survivability.
I think there will be others around using teamwork feats so paired opportunists would be nice to have at some point. That way I could retaliate for every attack I take for an ally who has the feat.
Sometimes you are asked questions you would rather not answer but have to. This happens in real life every day:
Q(from girlfriend): Do you think this woman is more attractive than I am?
I don't have a better example right now. But you know that kind of thing. You do not want to tell the truth but you don't want to tell a lie either. So you take the truth and wrap it up in niceties until it is barely recognizable. But if looking closely the truth is still there.
Bob Bob Bob wrote:
Yes, now that you say it.
Bleeding arrows: Normal damage + 1 bleed damage
On a related note, how exactly would one resolve a Trip Arrow attack?
It is in the arrow's description:
Archives of nethys wrote:
This squat arrow has a large, bulbous metal tip that expands and flattens in flight. If you hit a creature with a trip arrow, the arrow deals no damage but performs a trip combat maneuver against the target with a Combat Maneuver Bonus of +5. For the purpose of determining Combat Maneuver Bonuses or penalties based on size, the arrow is treated as if it were the size of the creature it was designed for.
So you roll your CMB + 5 and compare it to the enemy's CMD.
But they can take a racial trait to get it. For me getting it through a racial trait is racial enough.
Blood of Dragons:
Source Ultimate Campaign pg. 62 (Amazon)
Long ago, your ancestors’ blood mixed with that of dragons. Choose one of the following: gain a +1 trait bonus on Perception checks, gain low-light vision, or gain a +2 trait bonus on saving throws against effects that cause sleep or paralysis.
So please don't turn this into yet another "Paizo hates martials" thread. It's certainly not the reason level-draining monsters were invented back in the day.
Not my intention, at all. But most monsters attack what attacks them instead of moving to another target and eating AoOs for it.
That's the one.
And there is not trait like magical knack but a feat called boon companion that does more or less the same for pets but for four levels.
You can have an animal companion as single class gunslinger but it costs 2 feats for a companion, that is 4 levels lower or three feats for a full level one.
Edit: Found them: Nature soul and animal ally.
Bestmaster, survival and marksmanship are the three kinds of hunters you can play in wow. The specializations. They are different enough that they should be build in different ways.
That you are fixed on a kind of animal you want as a companion was either not mentioned before or I missed it. Which is it that you want? Seems its not a dog.
The huntmaster cavalier instead of the druid might be a good way, too. You can learn ranger traps via the learned ranger trap. That way you have no spellcasting you do not want and can share your teamwork feat with your pet. You could the challenge as hunter's mark.
With the order of the beast (the one from the ACG because there are two) he would make a quite fitting wow hunter.
But in the end I would build a marksmanship hunter with different classes than a survival hunter or a beastmaster hunter.
Taku Ooka Nin wrote:
Not only that. Most of the time rust monsters and level drainers mainly hit the martials. Rust monsters because martials are the ones with metal gear and level drainers because the martial's job is it to stand between the monsters and the squishies.And yet, depending on the group, it is the martial who has to pay the bill.
So yes, they are fantastic monsters. Just there to pick on the weak.
Last time I've seen a rust monster it was in an AP where the party was below half WBL and it destroyed the only magic armor in the whole party (level 6). That is not gamemastering, that is showing your players the finger. And most occurances of level drainers or rustmonsters and the like is just that.
Just now that giantslayer moves more into the focus (yea, I know its still a long time away) I notices the earthchild style.
At once I started contemplating how to best build a pc using that feat.
My first ideas:
When using a guided AoMF would I get twice wis on damage vs giants?
I'm not sure I want to use the second and third feat in the earthchild chain because they are about tripping giants, who tend to have good CMDs.
Taku Ooka Nin wrote:
Negative level bestowing creatures exist to make future creatures harder.
Viewing it short term you are right. Long term they are like rust monsters. They make the party poorer and are annoying like hell. Unless you want to annoy your players I can't see any reason (even after reading this thread and thinking about it) to use either instead of other appropriate enemies.
Seems that elf children are very dumb, being hardly able to do other things than listen to beautiful music, smell flowers and watch butterflies. Only when they get close to maturity their brain starts functioning normally.
Vincent Takeda wrote:
It is easy to build a caster that shines in the low levels. That caster players mostly aim for maximum high level power is their problem.
How does forcing casters to take feat taxes to cast affect martials more? Did you read gingerbreadman's posting?
If you ask for advice on some houserules you should list them as they are, not pick some tiny bits.With summoners treated as 9th casters and synths banned the worst exceptions are gone but remain more than enough.
One thing I have noticed is that some people who think reducing point buy for casters is the holy grail is that they do not like/accept the powerful martial variants like barbarians or some good feats.
In one game where this idea is being used (reduced point buy) I hear comments like:
- The GM thinks the barbarian is too strong, I'd stay away from it.
Perhaps casters are not the only problem.
I don't like that approach. It furthers gaming the system. And the first consequence that comes to mind is to play a summoner. It already is one of the most powerful classes and by this gets even stronger because his 9th level casting which masks as 6th level casting is punished less than true 9th level casting.That way you have more point buy than you deserve and still are two for the price of one.
As far as I know there is no max limit. But there are few combinations that that as high as your example. Most likely because most people start with medium creatures and try two-handed weapons to begin with.
On the other hand for this to function you have to own an oversized club which is rare enough.
You have some points there. And if you don't want to wait until you can cast second level spells (spiritual weapon) you can get it by taking two world magic and selecting the scoop cantrip which is the lowest level force spell.
In the end I guess I have to ask my GM. But I like it better if I have something to base my request on.
@Kaboogy: I'll take a look at the subdomains you listed.
From another thread.
This now sounds as if it works.
While you would have to go through the 'War Blessing' feat to get from having an Oracle mystery to having Energy Channel, it may well be worth it since you get to treat your Charisma as your Dexterity for AC purposes with those Mysteries.
If war blessings work as prereqisites, yes. But that is by far not clear.
@Kaboogy: I've seen and contemplated that. But half bonus damage is something. But often that might be offset by resistances.
How Do you think a Paladin build with a 1 level dip into cleric would work for this?
I'd go Paladin 1, cleric 1, paladin x. That way I can get power attack at 1st level and get more hp to start with. Then 2nd level the dip into cleric. I get some useful spells + slots and two domains, one of which has to be an elemental domain. Possibly both for more options.
Going Paladin most of the time makes choosing the deitie for the favored weapon unnessesary. And I get more use out of having a high charisma.
Human paladin warrior of the holy light of Torag
Alternate race traits:
Seperatist cleric of Torag
Do you think that might work out?
Edit: This way I do not get energy channel until 3rd level. But without this dip I would get it another level later and would have to take an archetype that gives me a domain.
Not sure about that. Would be nice if it did qualify. But from another thread I got that this doesn't work:
would having the feat that gives you access to a minor blessing or a 1st level domain power fulfill the prereq?
- War blessing gives you access to minor blessings
The (...) two do not qualify you.
And believer's boon has no note that it works for prereqisites while a follow up feat of believer's, that allows you to lay on hands once per day boon has it.
There has been another thread about this feat but that was not seen as such. So I thought I'd add this one.
Prerequisites: Channel energy class feature; Air, Earth, Fire, or Water domain or blessing.
Benefit: A swift action, you can expend one use of channel energy to grant your weapon attacks a bonus on damage rolls equal to twice the number of dice rolled for your channel energy. This additional damage is of an energy type determined by your domain or blessing: acid (Earth), cold (Water), electricity (Air), or fire (Fire). If you have more than one of those domains or blessings, you must choose one of those damage types when you use this ability. This effect lasts for your next three weapon attacks or until the end of combat, whichever comes first.
So you need channel energy and an elemental domain or blessing. Because of that there are not a lot of classes who qualify without multiclassing.
- Cleric: Streight forward. Take the right domain and you are good to go. But for a lot of channels you are MAD, needing Wis, Cha, either dex or Str and a little con. The only stat you do not need is int and that with only 2+int skillpoints.
- Warpriest: Takes longer to get because channel doesn't come online before 4th level. And it works through fervor, which is an important ressource for the warpriest. That means later and fewer uses of energy channel.
- Paladin: The sacred servant and the temple champion archetype gets a domain. Apart from that similar to the warpriest when it comes to starting level and uses/day. But extra channel fixes that.
Did I miss another option?
Via multiclassing other ways open up. The life oracle, for example. That way one could build more for cha. But does it offer other goodies for a melee guy?
Which way would you go?
Another thing I've been thinking about is taking a badger or wolverine pet and learning sympathetic rage myself. That way my pet and I could rage together for some rounds per day.
That's instead of taking the maneuver route.
Or alternatively multiclass hunter and barbarian for ferocious companion and amplified rage. But this one would take at least 'till 5th level to come together.