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I once played in a game with an obnoxiously-pacifist healer that refused to fight, complained whenever we were fighting (regardless who started it and even if we were fighting mindless things) and would not heal us until after the fight (insisting that healing during a fight was a kind of violence).
I'm being allowed to use a custom archetype for Elementalist that's focused on darkness as an 'element'. No nature stuff, though.
Here's the stuff:
++ Shadow Weaver
+++ Shadow Focus (Su)
At 9th level, This bonus damage increases to become equal to their elementalist level, and the elementalist may use their class level as their caster level when using the Dark sphere. This stacks normally with caster levels gained from other sources.
At 15th level, the bonus damage increases to 1.5 times their elementalist level, and they gain a +2 bonus to their caster level with the Dark sphere.
This replaces Favored Element.
+++ Shadow Defense (Ex)
This replaces Elemental Defense.
+++ Shadow Movement (Su)
This replaces Elemental Movement.
+++ Shadow Body
This replaces Energy Body.
I'm making a Soulfire Master/Devourer Thaumaturge and I'm being given the option of gestalting with a few restrictions:
If I gain another casting progression, I only gain the better of the two, not both. This progression can benefit from spell-modifying class abilities of both classes where appropriate.
Spherecasting is the only available type of spellcasting, although spell-likes work as normal.
The character is a creepy destruction/dark cultist weirdo that wants to wield the hideous powers of the enemy (not that we know exactly what the enemy is yet) against its own forces.
At the moment I'm thinking of taking Incanter as my other half, gaining an eventual +20 talents over what Thaumaturge would normally have. It does, however, leave two bad saves. :I
If your vehicle's gravitational influence over you is greater than that of the planet, I'd let your extradimensional entrance move with it.
But then you've got other problems.
Millions, perhaps even billions of people must have been doing incredibly dangerous or life-saving work when their memory got blanked.
Also, what happened to culture and science? Since recorded information was erased as well, do people have to invent new cultures from scratch, pieced together by influence of what relics of their now-unknown civilisation surround them?
Presumably everybody, since the core book will only have up to 6th.
I feel like this Dragon discussion whether they developed their own tech should be a grey area for the GM to decide in their campaign. Great Wyrm dragons aren't just giant monsters with a breath weapon that happen to be intelligent. Many of them are ninth level spellcasters, and something like a Great Wyrm Gold Dragon could easily have powers like Miracle and Wish. The GM could easily have it use Wish to create a gigantic space ship out of nothing and it'll be well with in RAW, if the Gold Dragon needed it (which it probably doesn't).
Remember that spells only go up to 6th level in Starfinder.
Some years ago I ran a game with an alien race that were born as conjoined twins and gradually merged into a single functional individual at adulthood. The two minds had to learn to cooperate and were expected to achieve 'oneness' as they aged. It helped that they were well-evolved for mental harmony already.
They had an extremely hard time recognising anything that was born with nobody else in their head as sapient.
Not just the Bone Sages. I'm wondering if Eox will be a 'non-player' pact world in most games.
With vehicles becoming a more integral part of the game, what are we to do with spaceships (and creatures) that are above Colossal in size?
Both the Millennium Falcon and a Star Destroyer are bigger than Colossal, but one is clearly magnitudes larger than the other.
Do we need an extension of the size categories? Or something else?
An alien race where an individual that consists of three to four separate creatures that are linked. Each creature gets to move as normal, but the wee collective still only gets a single standard or full action between them.
If one 'dies', the collective takes penalties until it can generate a replacement, which may take a while.
I guess I'm just describing the Tines at this point.
I absolutely hope the ships are in their own product separate from the standard scale figures. I would like to acquire a large number of random spacecraft that aren't obviously attached to a popular setting.
GM: "A battleship-sized craft appears on your sensors." GM puts down a Star Destroyer mini from Armada.
Player: "The Empire is after us! Oh no!"
GM: "No, I just used it to represent its size. It actually looks like this:" Player shows a picture of a completely different ship.
Players promptly forget the image and refer to it as a Star Destroyer for the remainder of the session.
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