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Millions, perhaps even billions of people must have been doing incredibly dangerous or life-saving work when their memory got blanked.
Also, what happened to culture and science? Since recorded information was erased as well, do people have to invent new cultures from scratch, pieced together by influence of what relics of their now-unknown civilisation surround them?
Presumably everybody, since the core book will only have up to 6th.
I feel like this Dragon discussion whether they developed their own tech should be a grey area for the GM to decide in their campaign. Great Wyrm dragons aren't just giant monsters with a breath weapon that happen to be intelligent. Many of them are ninth level spellcasters, and something like a Great Wyrm Gold Dragon could easily have powers like Miracle and Wish. The GM could easily have it use Wish to create a gigantic space ship out of nothing and it'll be well with in RAW, if the Gold Dragon needed it (which it probably doesn't).
Remember that spells only go up to 6th level in Starfinder.
Some years ago I ran a game with an alien race that were born as conjoined twins and gradually merged into a single functional individual at adulthood. The two minds had to learn to cooperate and were expected to achieve 'oneness' as they aged. It helped that they were well-evolved for mental harmony already.
They had an extremely hard time recognising anything that was born with nobody else in their head as sapient.
Not just the Bone Sages. I'm wondering if Eox will be a 'non-player' pact world in most games.
With vehicles becoming a more integral part of the game, what are we to do with spaceships (and creatures) that are above Colossal in size?
Both the Millennium Falcon and a Star Destroyer are bigger than Colossal, but one is clearly magnitudes larger than the other.
Do we need an extension of the size categories? Or something else?
An alien race where an individual that consists of three to four separate creatures that are linked. Each creature gets to move as normal, but the wee collective still only gets a single standard or full action between them.
If one 'dies', the collective takes penalties until it can generate a replacement, which may take a while.
I guess I'm just describing the Tines at this point.
I absolutely hope the ships are in their own product separate from the standard scale figures. I would like to acquire a large number of random spacecraft that aren't obviously attached to a popular setting.
GM: "A battleship-sized craft appears on your sensors." GM puts down a Star Destroyer mini from Armada.
Player: "The Empire is after us! Oh no!"
GM: "No, I just used it to represent its size. It actually looks like this:" Player shows a picture of a completely different ship.
Players promptly forget the image and refer to it as a Star Destroyer for the remainder of the session.
Drahliana Moonrunner wrote:
Spells stop at 6th level in Starfinder.
Here's a way to make tech healing just as 'free' as magical healing:
Tech characters have a portable fabricator that can pump out a finite amount of specialised nanomachines per day, but are otherwise unlimited. The nanomachines are volatile and have limited lifespan, so you can only hang onto a few batches at a time. You spend a batch of medical nanomachines to heal someone instantly. You can run out, just like a spellcaster, and have to wait until tomorrow for your fabricator to finish working on the next lot. (spellbook, spell slots)
Some nanomachines may require rarer elements, limiting their use! (material components)
Sure, but more unique culturally to reflect that, rather than being a bunch of Cockney hooligans.
Or a species that is only sapient for one period of its life or in one temporary state it can take under certain conditions.
And imagine a species that reproduces by exploding, scattering its remains over an area that then roots itself and grows into new individuals. Once mature, they uproot and become 'people'.
Weird but plausible stuff.
There could be aliens whose way of life is absolutely abhorrent to standard humanoid conventions and vice versa. Such as one that is required to kill and eat their mate in order to reproduce. It's not seen as evil because it's necessary, and their culture is shaped by that biological necessity.
But I don't know if we'll get that kind of depth, at least not initially. Creature entries only get a short description.
In a shocking twist, the Swarm are not a ravenous hive mind of insectoid bioweapons devoted to consuming all life...
They are a ravenous hive mind of sexy space ladies devoted to consuming all life.
It's the insectoid bioweapons that are the pleasant, diplomatic and somewhat condescending race instead.
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