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I don't really have any support of that level.
I have a number of times started something with great ideas but not been able to finish due to my own exhaustion and depression. I suffer from Chronic Fatigue Syndrome and Clinical Depression. It's hard.
So I am wondering, is there anyone out there suffering the same conditions that has a method of mustering the strength to write RPG content? How do you do it?
Blame! and Netsphere Engineer are mangas that take place in a world where hypertech construction robots went out of control and kept building cityscape for who knows how long. Since they developed a means to generate matter from nothing, it's speculated that the megastructure (which started on Earth) encloses the sun and extends to the orbit of Jupiter. People live in a maze of tunnels and mindlessly churning factories and try not to run into vicious 'silicon life' or the deadly descendants of the ancient security systems.
I'd probably allow thrown and projectile weapons a doubled range increment or somesuch in space. Relative velocity to the target and the target's maneuverability are still an issue.
Drahliana Moonrunner wrote:
I know how a magnetic rail accelerator works. What shape is a gravitic one? Maybe it needs to be tall rather than long for... science fantasy reasons.
In Dune, if you shoot a shield with a laser it can cause an explosion comparable to a nuke.
The slow blade penetrates the shield.
The laser, on the other hand, blows us all to hell.
Will there be bows?
If there are, I hope they are not the premier damage-dealer. Instead, I'd prefer to see them act in a role they are suited to that guns and lasers can't perform: Non-kinetic payload delivery.
Poisons (make the poison rules work this time!), technological devices, and so on, could be attached to arrows.
Breakable arrowhead, capsule full of grey goo (the science fantasy kind, since that's what we seem to be going with). Make your targets melt from the inside.
I suppose what I'm really looking for is a clear and complete list of all spells, items and abilities, sorted by level, that need to be accounted for by either side.
So I'm not caught out by that one weird trick that criminals hate.
With all the hundreds of spells, I would not be surprised if there is some level 1 spell that is worthless to adventurers so goes relatively unknown, but invalidates all possibility of concealing the truth. Or vice versa.
With the proliferation of magic, the simple act of getting away with murder gets a whole lot more complicated.
Let's split this into three parts:
1. THE CRIME
You're a criminal and you want to do a crime without being caught. Knowing you live in this magical world, what do you do to succeed at your crime? What precautions must you take to avoid leaving evidence that can be traced back to you?
2. THE INVESTIGATION
A crime has been done! Now from the angle of the detective, in a world where criminals can do magic, how do you perform a full and thorough investigation? What do you have to do to make sure you are not boggled or bedeviled by some sorcerous trick (or even mundane trick that takes advantage of the assumption that magic is used in the crime)?
3. THE TRIAL
This is something I've always wanted to do in a roleplaying game, but it is immensely hard. A courtroom scene, with the party attempting to present convincing evidence that their nefarious nemesis actually did the crime. Do we have a magical courtroom as well? In such a case, what happens in it and what behaviours must be enforced or accounted for?
I'd like good advice from peeps that know how to handle these things!
Addendum: For the most recent comprehensive source on the actions and attitudes of the Chaos gods, see the Liber Chaotica (2006). It is possibly considered the most suitable replacement for Realms of Chaos (removed from canon) since they pulled the book from their line.
The change and consolidation of GW's stance from 'Chaos gods are ambiguously aligned but still evil but we don't want to call them evil outright' to 'irredeemably crazy murderclowns' is pretty clear there. That may be what you're looking for.
You're really stuck on this point and I'm sorry, but the chaos gods have been described taking personal actions (not filtered through the biased outlets of followers) that are hideously and cartoonishly evil, time and time again.
You're desperate for something that is far more nuanced and cleverly written than is actually there. The descriptions you keep repeating do exist, but are far more contradicted than not. GW is not great at consistency.