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I've had a few failed attempts at starting some (usually due to my own depression), but my current PbP (Divinity Forge) is going strong. It's more strategy game than RPG, though.
I have never played in a PbP where the GM saw it to completion, and I have played in a lot. Most don't even make it through the first quest. Maybe I'm just unlucky.
Dr. Who: getting time travel done the right way. I think Dr. Who looked to always have the right audience and have this little bit of "scare" in each show.
Doctor Who has possibly the least consistent 'science' of any science-fiction. The time-travel and everything else runs solely on the laws of 'plot'. For example, the consequences of meeting your past self are totally different every time it happens.
Yes, I'm a bit jaded.
I'd played a little bit of Diablo 2, and decided to give it a decent go this time.
I got up to the end of act 1... and died in the depths of the monastery to a huge mob of elites. I respawned... with no money and gear? Uh. Okay. I tried to sneak back to my corpse and got rushed and died.
Now what? :(
Female Infernal Conscriptus Outsider 11
The cost is affected by ranks in all advancements, not just the one you are advancing.
Edit: I double-checked. You are right! I'll adjust your details in the information tab accordingly.
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Female, late 20s, lesbian.
Let's see how many I can remember.
Xenarchy Malzash, Queen of the Fey
The one I played the most, Xenarchy Malzash. Unfeasibly sexy, unreasonably stacked, and never once used sex to get her way. Nonetheless, she was habitually capricious and manipultive, playing the puppetmaster over whatever she could attach her strings to. Co-orchestrated the ascenscion of a god (without the god's knowledge) while pursuing rulership over all of the fey. Ended up married to Lolth after taking her divinity and replacing it with equivalent fey lordship. Not evil, despite her look in those pictures! She just... occasionally lapsed into fey styles of thinking and treated the mortal realm as a playground full of toys. She was frighteningly effective in that mode and had to work very hard while 'lucid' to maintain a good reputation.
Xenarchy did have something of an aversion to men, having had bad experiences in her past. An evil priest had captured her, stripped her naked and carved blasphemous arcane sigils across her skin in attempt to claim her potential divinity (or fey equivalent). She got better.
Appearance: Dangerously sexy and curvy.
Appearance: Lithe and cute and perfectly angelic.
Yldrienne Lianodel (currently being played)
Appearance: Kinda okay-looking elven greasemonkey.
Appearance: The grubbiest. Kinda Norse-looking. Buff and limber.
Appearance: Well-maintained, muscular, dark.
And lots more, but that'll do for now. Maybe I'll post others soon.
Matt Thomason wrote:
I spend a lot of time trying to make myself do stuff. More than I actually spend doing stuff, by a significant margin.
I've never heard it used. If I did, I'd probably go 'Huh? Oh, you mean character', and carry on. 'Toon' does of course bring to mind 'cartoon', and since I was born in '85, that means a lot of cheesy old shows.
Speaking out of character, my group does use terms like tank, kite and DPS (yes, DPS). We don't care if it's MMO talk or whatever. It's fine.
I started writing a conversation between Malevi calling Lyriasha out right after the creation of the Myrdanar, but it's not working out well. Ugh.
It goes something like this:
Lyriasha: "I finished making the Myrdanar the most perfect people in the world."
I remember my very first roleplaying experiences.
Most of it amounted to:
Player: "I want to do this thing."
GM: "Uh...? Roll a d20?"
GM looks at the die and uses it as a factor in the player's persuasion of the GM to whether a thing works or fails.
Things were less concrete. In fact, they were utterly fluid. The rolls were rarely against DCs. They were just a way to persuade the GM that their described action should succeed. Sometimes, a description would require only a low roll. Sometimes, if more implausible (by GM's reckoning), it would require a higher roll.
Stats? What stats?
I could not go back to those days. They might have worked for a twelve year old, but not for me now.
I just remembered something important. We did have rules, of growing complexity. Basically, every time a described action succeeded, that set precedent. The player would try it again later, citing that they only needed a 4 to succeed on the same thing last time, so clearly it should be the same.
Years of accumulated precedent built a ruleset, a very awkward one.
Bwuh. My Wiz 70 is only about 200k DPS. I think it might be near 250k? I have no idea how I'd reach 400k. I am at only 69 Paragon, but that wouldn't make that much difference.
I guess I've got a long way to go in terms of gear.
My current build vs elites (currently competent at master, not so great on torment):
Spectral Blades (Siphoning Blades) - For getting stuck in and generating shields and arcane power.
Illusionist - Free teleport all the time!
The plan: Jump right into the middle of everything and explode everything. 5k life on hit helps a lot.
I'd really like to find a moonlight ward.
Edit: Also, you guys should sign up to <PFS>. We can do some bounties or rift runs together!
I've played in a game where we were modern human characters ending up in a fantasy world. It was pretty good. We discovered the universe was kind of like the 'Long Earth' (excellent book) where there were many parallel earths 'up' and 'down' from baseline earth. 'Down' led to more and more magical worlds, until things got incomprehensible and Lovecraftian. 'Up' led to less magical worlds, which modern day earth was already far into. We never got to check it out, but I think further in that direction led to worlds where even chemical interactions could not occur and life could not exist.