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Svetocher

Umbral Reaver's page

5,360 posts (5,669 including aliases). No reviews. No lists. No wishlists. 7 aliases.


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Aranna wrote:

I can help you with some depression advice.

Keep a close friend who can check in on you at regular intervals. Someone who will recognize your depression and can pick you up and take you out to do something they know you will enjoy. Because DOING something is the fastest route through depression, and if you have had severe moments were you couldn't even watch TV then that friend is a lifeline.

I don't really have any support of that level.


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1. Worship Desna.
2. Contact Other Plane: 'What is the name of the nearest human-habitable planet not yet visited by a member of the Starfinders?'
3. Explore!


Nicos wrote:
That's a shame, I've seen you make great posts, I surely would enjoy a book made by you. Why don't you try something small? I've seen great 3pp products of only 5-10 pages.

I dunno. I also feel like I've burned a few bridges in my intermittent bouts of misery-fueled paranoia and anger.


I want to produce enough for publishing, but I just can't. :(


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I have a number of times started something with great ideas but not been able to finish due to my own exhaustion and depression. I suffer from Chronic Fatigue Syndrome and Clinical Depression. It's hard.

So I am wondering, is there anyone out there suffering the same conditions that has a method of mustering the strength to write RPG content? How do you do it?


We already had FTL via these spells.

Have these magics ceased to function with the introduction of hyperspace? Or is hyperspace merely a low-level convenience for those without access to such magic?


Wayne Barlowe's stuff definitely gets a thumbs up from me. I recently watched 'Alien Planet', which is based on his artbook, 'Expedition'.


And hopefully more creative than 'animals standing up' as aliens.

Less Kzinti.

More Pierson's Puppeteers.


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Sorry for being unclear. I was more thinking of setting conversions when I made the post.


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Just curious. :)


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Blame! and Netsphere Engineer are mangas that take place in a world where hypertech construction robots went out of control and kept building cityscape for who knows how long. Since they developed a means to generate matter from nothing, it's speculated that the megastructure (which started on Earth) encloses the sun and extends to the orbit of Jupiter. People live in a maze of tunnels and mindlessly churning factories and try not to run into vicious 'silicon life' or the deadly descendants of the ancient security systems.


I am hoping Starfinder is suitable for running a nightmarish trek through unfathomable megastructures inhabited by vast intelligences and machines that have long-since forgotten their purpose.


I'm running an SoP game and put in the spheres that my players have.


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Nanobots are actually millions of super tiny wizards. Pointy hats and everything.


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Nanomachines, the wizardry of the future!


Why would Paizo want to include an unrelated company's IP?


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Gnoll Coward wrote:
None.

Agreed. This is a chance for originality.


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In the future, attention span has been monetized so heavily that attention itself is now currency.


Das Bier wrote:

What was that 3e PrC that let you turn into a construct eventually? Green Star something?

Gave up a lot of caster levels, tho.

It was also extraordinarily weak.


IonutRO wrote:
Drejk wrote:
SwampRatKing wrote:
A bow, in the vacuum of space, could deliver an INCREDIBLE amount of force. With zero wind resistance, and no gravity to counter act, it'd be a fairly simple to wield weapon as well. Plus, grappling hook bolts.
It might require different proficiency, though. The ballistics of aiming would be fundamentally different.
Wouldn't it be actually easier since all you have to do is aim straight without needing to adjust for distance?

I'd probably allow thrown and projectile weapons a doubled range increment or somesuch in space. Relative velocity to the target and the target's maneuverability are still an issue.


Now fire a bow in a rotating reference frame such as a space station ring.


Drahliana Moonrunner wrote:
Umbral Reaver wrote:
A gravitic rail accelerator that happens to be bow-shaped?
I take it you don't quite see the slight problem with that? You do know how rail accelerators work?

I know how a magnetic rail accelerator works. What shape is a gravitic one? Maybe it needs to be tall rather than long for... science fantasy reasons.


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IonutRO wrote:
Umbral Reaver wrote:
IonutRO wrote:

Perhaps forcefields only activate when a high speed projectile is coming at you, so as to not prevent you from passing items to others or to from interacting with your environment, and thus melee attacks ignore them?

That would give melee a pro so that it can compete with high tech ranged weapons.

The slow blade penetrates the shield.

The laser, on the other hand, blows us all to hell.

I don't get it. <.<

In Dune, if you shoot a shield with a laser it can cause an explosion comparable to a nuke.


They're like a clueless lemon dumped into Sigil! :P


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A gravitic rail accelerator that happens to be bow-shaped?


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IonutRO wrote:

Perhaps forcefields only activate when a high speed projectile is coming at you, so as to not prevent you from passing items to others or to from interacting with your environment, and thus melee attacks ignore them?

That would give melee a pro so that it can compete with high tech ranged weapons.

The slow blade penetrates the shield.

The laser, on the other hand, blows us all to hell.


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Mechs with bows?


Snorb wrote:
Your bow, made from the latest composite materials, launches an arrow with flexible foam fletching, a graphite shaft... and an explosive-tipped arrowhead.

And does the same damage as a medieval archer of your level because of balance reasons? D:


Will there be bows?

If there are, I hope they are not the premier damage-dealer. Instead, I'd prefer to see them act in a role they are suited to that guns and lasers can't perform: Non-kinetic payload delivery.

Poisons (make the poison rules work this time!), technological devices, and so on, could be attached to arrows.

Breakable arrowhead, capsule full of grey goo (the science fantasy kind, since that's what we seem to be going with). Make your targets melt from the inside.


What are bloodline mutations and what book are they in?


I suppose what I'm really looking for is a clear and complete list of all spells, items and abilities, sorted by level, that need to be accounted for by either side.

So I'm not caught out by that one weird trick that criminals hate.

With all the hundreds of spells, I would not be surprised if there is some level 1 spell that is worthless to adventurers so goes relatively unknown, but invalidates all possibility of concealing the truth. Or vice versa.


No way. A dhampir would be justified in being a goth. You need something that really has to stretch to be dark and broody... like a gnome. In fact, gnomes are great kineticists!


I propose 'succubus grapples' as an element.


With the proliferation of magic, the simple act of getting away with murder gets a whole lot more complicated.

Let's split this into three parts:

1. THE CRIME

You're a criminal and you want to do a crime without being caught. Knowing you live in this magical world, what do you do to succeed at your crime? What precautions must you take to avoid leaving evidence that can be traced back to you?

2. THE INVESTIGATION

A crime has been done! Now from the angle of the detective, in a world where criminals can do magic, how do you perform a full and thorough investigation? What do you have to do to make sure you are not boggled or bedeviled by some sorcerous trick (or even mundane trick that takes advantage of the assumption that magic is used in the crime)?

3. THE TRIAL

This is something I've always wanted to do in a roleplaying game, but it is immensely hard. A courtroom scene, with the party attempting to present convincing evidence that their nefarious nemesis actually did the crime. Do we have a magical courtroom as well? In such a case, what happens in it and what behaviours must be enforced or accounted for?

I'd like good advice from peeps that know how to handle these things!


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This gets posted once every month or so, and does not cease to be a laugh.


Addendum: For the most recent comprehensive source on the actions and attitudes of the Chaos gods, see the Liber Chaotica (2006). It is possibly considered the most suitable replacement for Realms of Chaos (removed from canon) since they pulled the book from their line.

The change and consolidation of GW's stance from 'Chaos gods are ambiguously aligned but still evil but we don't want to call them evil outright' to 'irredeemably crazy murderclowns' is pretty clear there. That may be what you're looking for.


Harleequin wrote:

How the followers of chaos gods choose to interpret their gods beliefs is NOT THE SAME as the canon of the gods themselves.

Deity domains and subdomains are those put forward by the deity according to their beliefs NOT their followers interpretation.

You're really stuck on this point and I'm sorry, but the chaos gods have been described taking personal actions (not filtered through the biased outlets of followers) that are hideously and cartoonishly evil, time and time again.

You're desperate for something that is far more nuanced and cleverly written than is actually there. The descriptions you keep repeating do exist, but are far more contradicted than not. GW is not great at consistency.


It is truly unknowable.


Lady of the Shard

By Gigi D.G.

(This comic contains some body horror imagery and sexualized situations involving a manipulative, domineering character. )

It is a truly beautiful comic and is the first thing in over a decade that was able to make me cry.


It's also debatable whether the chaos gods are responsible for those traits... or are merely feeding on them.


That's what I mean. There is a lot of talk of them being primal forces, but what they are actually described as actively doing is pretty damn evil.

No matter how much people want them to be transcendent beings beyond morality, the poor writing does not hold that up.


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Now I'm not sure what the capsize ability actually does.


Despite the occasional attempts to describe the chaos gods as non-evil, it never actually works in the vast majority of the canon. They are as evil as it gets.


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Isn't Hulk best modeled using alchemist -> master chymist? That's not full BAB.


Steal is just disarm for nonweapons.


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All fighter party. Make it work.


Don't forget Malal, Chaos God of Anti-Chaos!


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Aelryinth wrote:
They didn't take the Item creation feats to have fun making magic items...they did it to double their wealth

Has there ever been any other reason?


For Xenarchy: http://psuedofolio.tumblr.com/

For Valerie: http://yoccu.tumblr.com/

I don't think either of them are taking commissions right now, sorry.


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D&D and its derivatives are weird about highly-skilled non-combat characters.

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