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That explanation for ghoul immunity came well after Chainmail. Elves were an elite unit and Ghouls were a basic unit, so it was inappropriate for Ghouls to beat Elves. However, Ghasts were also elites so it was fine for Ghasts to affect Elves.
I'm going to recommend the visual novel 'Va11-Hall-A' AKA Valhalla. It's gay as heck without being a dating game and I love it. In fact, the strictly straight characters might be outnumbered in this one. Romance is a topic in the game but it's not a game about romance.
It's about mixing drinks and changing lives.
I just finished Va11-Hall-A AKA Valhalla AKA Waifu Bartending. It was cheap in the recent Humble Bundle.
It's a visual novel about a bartender in a dystopian cyberpunk future and all the people she meets and the way they affect each others lives. It deals with a lot of heavy issues and can be quite tragic.
It is beautiful and touched me in a way very few things can these days. I loved it.
We could even add a 'society' PL.
Pre-Sapient Society (PL 0)
Stone Age Society (PL 1)
Ancient Society (PL 2)
Classical Society (PL 3)
It's a gross simplification, but hey, we're trying to classify perhaps thousands of alien civilisations with a quick string of numbers. And of course PLs are inclusive; a civilisation may have a government based on principles at any point lower than their current society PL (such as an advanced civilisation being ruled by a totalitarian government). Even then, a society PL 7 dictatorship may use far more sophisticated means of controlling and placating the populace than a medieval king could ever conceive of.
Though it is more work, I like progress levels to be divided up amongst different fields.
So a highly robotic civilisation might have a high PL in mechanical and computer sciences (as well as probably energy and transportation), while a biological hive species that can alter itself for various tasks might be significantly poorer in those areas but have a staggeringly high bioscience PL.
That is absolutely a valid perspective.
Oh yeah. It still includes the whole 'you are invisible' package.
One way stealth might matter is in faster than light terms. If there are FTL sensors, they may depend on emissions other than heat (which propagates through space at the miserable crawl of light speed). Such superluminal emissions may be able to be suppressed using a 'stealth hyperdrive' or somesuch.
359: The planter begins bleeding profusely from the eyes. Aside from the mess, this is not debilitating in any way. The effect lasts indefinitely, and upon death passes to the nearest living humanoid with eyes.
The afflicted may spend a feat to learn how to squirt blood at creatures' eyes, as a touch attack with a range of 30 ft. A creature hit is blinded until it takes a move action to wipe off the blood.
In my SoP game, I required casters to take a tradition. There were 35 (I think) traditions to choose from, and each of them was banned from three to five spheres. That's not a normal restriction by the book, but I liked the idea of various orders of spellcasters not having access to everything. Players were also allowed to add drawbacks to their tradition to reflect their personal variation on what they were taught, but were not allowed to remove any existing drawbacks.
The traditions were tied to various philosophies and ideals as well, although no alignments. I didn't use alignments at all. Instead, I used 'aspects', Holy, Arcane, Death, Chaos, Nature (Yes, they are the Master of Magic schools). The list of banned spheres was largely influenced by the primary and secondary (if any) aspects of their tradition.
Oh, and in that the spheres of warp and time were only theorised. There was going to be a plot involving the source of those spheres to be an otherworldly 'sixth aspect'. Probably with some hideous, Lovecraftian price.