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Svetocher

Umbral Reaver's page

5,561 posts (5,870 including aliases). No reviews. No lists. No wishlists. 7 aliases.


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Don't worry about the flames. I'm not actually on fire until my HP get really low.


I just let them have it, if it's the sort of thing that would be on their bloodline list if not for the spells already there.


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Gilfalas wrote:

There was once an article in Dragon Magazine in the late 80's (during AD&D) that answered why the Elves were so resistant to sleep magic and ghoul paralysis.

The logic from that article went something like this:

Elves did not sleep per se, they used waking dreaming to refresh themselves since they were part fey so the sleep spell could not force them to do something they were technically incapable of doing.

As well since elves did not have souls but had spirit's and were so long lived, they were immune to ghoul paralysis as it was a form of terror, the terror of death washing over someone so intensely their souls would freeze in fear. Elves had nearly no fear of death in that fashion since their life span was almost 800+ years and their tie's to the fey made their view of death 'different'.

I also think that originally Gygax and Arnison linked their elves more to the Tolkein and English fey ideals and as such these immunities/resistances worked into the feel they wanted for the racecs they wanted to represent.

A lot of the original racial makeups were more about making the race 'feel' right to them than anything about game balance. Game balance was an afterthought, which is why all the non human races had such severe level advancement restrictions in AD&D.

That explanation for ghoul immunity came well after Chainmail. Elves were an elite unit and Ghouls were a basic unit, so it was inappropriate for Ghouls to beat Elves. However, Ghasts were also elites so it was fine for Ghasts to affect Elves.


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I like to let sorcerers learn spells that are thematically close to their bloodline.


Which raises a question:

How viable is mundane healing? I say mundane to exclude class-exclusive options (such as mystic/technomancer spells and the mechanic's bio-repair ray or whatever if there is such a thing.)


I'm going to recommend the visual novel 'Va11-Hall-A' AKA Valhalla. It's gay as heck without being a dating game and I love it. In fact, the strictly straight characters might be outnumbered in this one. Romance is a topic in the game but it's not a game about romance.

It's about mixing drinks and changing lives.


If the invaders have Shadows, there is nothing you can do. The Shadow Apocalypse has begun.


I have trouble with Alpha Centauri. The trouble is that crawler spam is too effective AND too tedious.

It's a great game outside of its enormous balance flaws. I wonder if there's a fan patch that fixes those.


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So you can hear someone say in character:

"The Swarm has a clue to the Gap in the Far so we'll have to use the Drift from the Near."

Destiny gets hilariously like that in the dialogue with all the generic terms for everything.


I just finished Va11-Hall-A AKA Valhalla AKA Waifu Bartending. It was cheap in the recent Humble Bundle.

It's a visual novel about a bartender in a dystopian cyberpunk future and all the people she meets and the way they affect each others lives. It deals with a lot of heavy issues and can be quite tragic.

It is beautiful and touched me in a way very few things can these days. I loved it.


Under what conditions do you believe Pathfinder 2 would become necessary?


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Do we need to start a 'Who in Golarion is Best Girl?' thread?


Maybe all light coming from Golarion disappeared along with it.


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Calistria is still top of my list of worst deities without having a deeper think about them all. Too much of a callous, spiteful 'mean girl' exaggerated into godhood.

One of her key features is 'Vengeance against perceived slights'.

It makes the whole of her all the more problematic.


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Can I choose myself?


The really important questions are:

Do you have Improved Trip?

What's the fat guy's CMD?


When pushing people in front of trolleys, take care to gauge the necessity of that action. Otherwise, you may eventually forget why you're doing it and just push people in front of trolleys 'because it's right'.


Maybe Shadow Golarion is a few drifting ruins in a vast and empty space, shredded remnants of the world that was.

Some of its inhabitants have connected together these 'islands' of shadow reality together with long ropes and chains to keep them from drifting too far.


Matthew Shelton wrote:

What does magical digital writing look like? Can a uPad be booby-trapped by Explosive Runes programmed into the lock screen?

Explosive runes are so medieval!

Modern wizards use Langford Basilisks. :3


Never played Megatraveller. I should take a look.


We could even add a 'society' PL.

Something like:

Pre-Sapient Society (PL 0)
Instinctual communication and organisation.

Stone Age Society (PL 1)
Language, conveyance of meaning, and tribal structure.

Ancient Society (PL 2)
Writing, concepts of ownership and nations.

Classical Society (PL 3)
Beginnings of democracy, citizen rights, and so on...

It's a gross simplification, but hey, we're trying to classify perhaps thousands of alien civilisations with a quick string of numbers. And of course PLs are inclusive; a civilisation may have a government based on principles at any point lower than their current society PL (such as an advanced civilisation being ruled by a totalitarian government). Even then, a society PL 7 dictatorship may use far more sophisticated means of controlling and placating the populace than a medieval king could ever conceive of.


Though it is more work, I like progress levels to be divided up amongst different fields.

So a highly robotic civilisation might have a high PL in mechanical and computer sciences (as well as probably energy and transportation), while a biological hive species that can alter itself for various tasks might be significantly poorer in those areas but have a staggeringly high bioscience PL.


knightnday wrote:
Umbral Reaver wrote:
Remember: If you say 'It's fine because you can houserule it away.' then it's not fine.
I would say that it is fine because it is fine. If you choose to house rule it away, that is between you and your table. As it stands, the restrictions work fine for some people. Some people enjoy restrictions and think it adds depth. Others may not.

That is absolutely a valid perspective.


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Remember: If you say 'It's fine because you can houserule it away.' then it's not fine.


I once played a sci-fi game where my character was a window-washing robot.

Having four arms and flight made a pretty handy gunslinger.


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_Ozy_ wrote:


But with only a +3 to stealth? What does that even mean mechanically speaking?

+2 to hit, deny Dex, can stealth in plain sight.

I see it as a kind of incomplete invisibility. Like the Predator's camouflage.


Cuenta wrote:
_Ozy_ wrote:
Umbral Reaver wrote:
I may sound like a stuck record by now, but I am okay with how Spheres of Power does it: When you are invisible you gain a bonus to stealth equal to Caster Level.
So, at minimum level, you're as easy to detect as someone 30' further away? Do you even have any concealment at that point?
The primary benefit of being invisible is you would be able to make stealth checks in what would normally be plain sight, no?

Oh yeah. It still includes the whole 'you are invisible' package.


Dance Dance Transhuman Revolution!


I may sound like a stuck record by now, but I am okay with how Spheres of Power does it: When you are invisible you gain a bonus to stealth equal to Caster Level.


Where's my SHODAN expy? :P


It turns out that the painting is just some illusionist's joke. There's no real person involved at all! :P


I don't want to see player character power out-scale vehicles.


Does this mean the iPhone 10 has reached the maximum effective enhancement bonus?


One way stealth might matter is in faster than light terms. If there are FTL sensors, they may depend on emissions other than heat (which propagates through space at the miserable crawl of light speed). Such superluminal emissions may be able to be suppressed using a 'stealth hyperdrive' or somesuch.


362: As soon as the bean touches the earth, it poofs into a life-sized replica of the last person to touch the bean, naked and with a ridiculous grin on its face. The body is entirely inert and despite its realistic appearance, is made of plastic.


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Mirror of opposition. Put a helm of opposite alignment on your duplicate. You probably need some friends to pull this off. Once it's done, you have a buddy to help you with all your immortality plans (providing you reciprocate).


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I had a winter witch who was utterly consumed with vanity and the GM happened to have her find a tome including a ritual to become a vampire in a pile of an enemy's loot...

Flawed characters make 'fun' decisions. :)


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You need a feat for that.


Robots can make more robots.

Golems can't make more golems.


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Commoner is a 20 level class. Where are our level 20 commoners?


The purpose of this game is to eventually reach a level of simulationism such that the game world functions by a more detailed set of laws than reality itself.


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359: The planter begins bleeding profusely from the eyes. Aside from the mess, this is not debilitating in any way. The effect lasts indefinitely, and upon death passes to the nearest living humanoid with eyes.

The afflicted may spend a feat to learn how to squirt blood at creatures' eyes, as a touch attack with a range of 30 ft. A creature hit is blinded until it takes a move action to wipe off the blood.


Werespacewhales are the worst.


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Undead horses never waver.


What about a fey-minded druid whose stance toward nature is 'nature is my favourite toy; I look after my toys very well' rather than being respectful and subservient to nature?


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Almost everything druids do is unnatural (supernaturally altering/enhancing natural entities and forces). Is this any different?


JonathonWilder wrote:
Any chance you might link or PM me what you have put together for this? The idea does sound interesting.

I don't know how useful it would be. It's all very setting-specific.


Destruction can make a show of being other spheres. Rebuff is a good 'protection' ability, and Energy Leap gives you a 'warp' ability.


In my SoP game, I required casters to take a tradition. There were 35 (I think) traditions to choose from, and each of them was banned from three to five spheres. That's not a normal restriction by the book, but I liked the idea of various orders of spellcasters not having access to everything. Players were also allowed to add drawbacks to their tradition to reflect their personal variation on what they were taught, but were not allowed to remove any existing drawbacks.

The traditions were tied to various philosophies and ideals as well, although no alignments. I didn't use alignments at all. Instead, I used 'aspects', Holy, Arcane, Death, Chaos, Nature (Yes, they are the Master of Magic schools). The list of banned spheres was largely influenced by the primary and secondary (if any) aspects of their tradition.

Oh, and in that the spheres of warp and time were only theorised. There was going to be a plot involving the source of those spheres to be an otherworldly 'sixth aspect'. Probably with some hideous, Lovecraftian price.


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All forms of fiction, including roleplaying games, are obligations to the beings that live within them. Our constant thoughts are the fabric of their existence. To stop playing would be to snuff them out, an act of a cruel and careless god.

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