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Svetocher

Umbral Reaver's page

5,407 posts (5,716 including aliases). No reviews. No lists. No wishlists. 7 aliases.


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Are we sure it's going to be backwards compatible? I had the impression it would not be directly compatible, but would take a reasonably small amount of conversion one way or the other. That conversion may also include combat maths changing.


Malwing wrote:

Adding technology to melee can be devastating in Pathfinder.

With the amount of energy damage and firearms defending against them is vital but also a gamble. getting energy resistance doesn't defend from ballistic firearms and protecting against all firearms leaves you open to melee weapon damage.

Meanwhile just the gravity clip can be brutal. A chainsaw deals 3d6. A gravity clip turns that to 4d6. Vital Strike has you throwing that at 8d6, 12d6 and 16d6. That's the suboptimal way to do it and god forbid you start crit fishing with it.

Also this is before throwing in third party stuff like my NPC monk with Atomic Gravity knuckles and flurrying with 2d8 punches that deal Con damage and radiation poisoning at level 3.

Have a buddy two-weapon fighting with keen kukri phaseblades and butterfly's sting.


2 people marked this as a favorite.

Affix a tractor beam to your hammer so that when you swing it, distant enemies are dragged into it.


Equip your melee characters with personal teleporters and power armour and deep strike the enemy to shreds.


1 person marked this as a favorite.

248. The bean, after being planted, simply emerges from the ground and slowly ascends into the air. It keeps going up forever.


If Abadar is still around, maybe gold is still valued as currency because a god says it is.


You don't need a common language to trade in...

FIREPOWER


Playable Flumphs?


1 person marked this as a favorite.

Minimum strength requirement to use heavy guns without penalty?

Strength bonuses negate cumulative penalties from recoil when using weapons with high rate of fire?

Example Gun:

Heavy Autoblaster
This weapon requires two hands to use and includes a battery pack worn on the back.
Heavy Weapon: -2 to hit. This penalty is decreased by your Strength bonus to a minimum of 0.
Rate of Fire: 3; Recoil: -4. This weapon can make up to three attacks per round. Each attack after the first in the round suffers a cumulative -4 penalty to hit. The recoil penalty is decreased by your Strength bonus to a minimum of 0.


1 person marked this as a favorite.

Tired of seeing them on the boards or tired of seeing them in your own games?


Oh, damn. I forgot about that.


I suppose having Holy Smite as an evil cleric does let you pull some surprise blasting on your enemies that are also evil.


Glory as written: Holy destroyer of undead.

Glory as writers think it is: Self-aggrandising heroics.


4 people marked this as a favorite.

Rovagug got out and is now a planet-killing spaceship. Its cultists build high-tech temples on its body and live there. They also man the systems that power and control all the turrets they have installed all over its body.

The hangar bay is full of Tarrasques with jetpacks.


General Susumu is Lawful Evil. His clerics can only channel negative energy.

He grants the glory domain. Its powers rely on channeling positive energy and includes good-aligned spells.

Wut?

Rubicante, Quindiovatos, Osolmyr and Uruskreil, all evil, have the same problem.


3 people marked this as a favorite.

Introduce a race of aliens whose alignment chart includes 'Blue' and 'Orange'. The normal concepts of alignment just don't work with their mindset.


1 person marked this as a favorite.
Distant Scholar wrote:
Umbral Reaver wrote:
It was a joke.
I know. I mean, where's my Techfightspellman?

Gotta save some for the Starfinder APG.


It was a joke.


2 people marked this as a favorite.

The classes:

Fightman
Techman
Skillman
Spellman
Fightspellman
Techfightman
Fightskillman
Techskillman
Techspellman
Skillspellman


I would absolutely love to write for Starfinder, but as always, I am held down by depression and fatigue. Fun times.


3 people marked this as a favorite.

Do people really believe Starfinder is going to have licensed aliens?


2 people marked this as a favorite.

206. The bean exchanges places with the GM.


1 person marked this as a favorite.

FTL fuel as currency?


Is the statue made of babies?


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In the grim darkness of the future, the only recognised currency is genuine acts of kindness.


Wayne Barlowe does a pretty good job for incredibly alien stuff.


I want some truly non-Terran life for aliens. Not just 'weird Earth stuff like insects/molluscs made humanoid' for aliens.


Aren't the Thri-Kreen owned by WotC?


1 person marked this as a favorite.

An abandoned mining colony that dug too deep and woke an ancient and terrible evil. Because that's guaranteed to happen when you get into mining in a fantasy game, even if it's space fantasy.


1 person marked this as a favorite.

From now on player characters must move directly forward until they hit an obstacle, then may turn 90° left or right.


UnArcaneElection wrote:

^And this reminds me: What happens to Earth in Starfinder time??

Maybe it's missing for the same reason!


Is Golarion's moon still there?


In another system, the mechanic for 'evasion' was this:

When an AoE went off, you could sacrifice your next turn to dive a distance based on your move rate and end up prone. This would move you further from the epicentre (the game used damage dropoff over distance) and possibly put you behind some blocking cover.

There were some special abilities that allowed you to dive without losing your next turn, dive and remiain on your feet or dive and roll for extra distance.


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I misread the title as 'turning coins into bears'. Now that is a way to protect your money!


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Todd Stewart wrote:
I am intrigued. And by intrigued, I mean obsessively wanting to know how this all goes down. :D

Sounds like you're rather hyped for space. :3


In the future, the only recognised currency is sadness. :(


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It's already been stated that the main method of FTL is via hyperspace, a plane that is inaccessible to magical means. Only technology can enable you to enter and exit hyperspace, and perhaps you need it for traversal as well. We don't know if it's possible to sit on a hyperdrive, pop yourself into hyperspace, teleport to your destination's corresponding point, then pop out.

Despite being a wholly unmagical and empty plane, all these people popping in and out all the time have made other places 'leak' into hyperspace. This provides a kind of random encounter effect, where your ship encounters strange phenomena.

Event Horizon was mentioned.


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In the future, the only recognised currency is VIOLENCE.


Note that planetary surface gravity is as much influenced by the planet's density as its mass.


Even perfectly mindless undead and golems have Charisma.


I've long been thinking of doing a Battletech-like game, where players build their characters as normal (for whatever system I end up using, probably not d20), then pick a 'mech training package' that adds their vehicular skills on top of that and progresses independently.

The packages would be something like:

Tactical Pilot
Electronic Warfare Pilot
Guerilla Pilot
Assault Pilot

And so on. You can pilot any mech, and the packages add special abilities. Of course, some might synergise particularly well or poorly with different mechs and mech systems. Such as an Electronic Warfare ability having a bonus based on the mech's electronics suite, or an Assault's 'bulldoze' ability having a bonus based on your mech's strength or armour or somesuch.

In a pinch, your assault pilot might end up grabbing a nearby light utility mech while your party makes an exit from infiltrating a base, then uses that bulldoze ability (with poorer stats) to clear a path.

Or an ECM pilot could coopt the sensor systems of a dedicated tank to instead act as makeshift countermeasures.


Umbral Reaver wrote:
Did you ever play the ancient space game, 'Stellar Winds'?

Whoops. It's Solar Winds.


Torbyne wrote:
lets not forget that the Borg could adapt to phasers but never figured out how to deal with Worf hacking them to pieces. Physical damage is where its at yo.

Did you ever play the ancient space game, 'Stellar Winds'?

You upgraded your shields and weapons with different waveforms. If you scanned an enemy you could discover their shield waveform, then set your weapon waveform(if you had the right one) to match it to do significantly more damage. Setting your shields to counter their weapons was just as important for survival.

In a Pathfinderised mechanic, it would be something like this:

Energy weapons have one of three waveforms: sine, sawtooth or square. (Energy weapon equivalent to piercing/bludgeoning/slashing)

Shields have DR X bypassed by a specific waveform.

Modifications and class abilities might let you switch your weapon/shield's waveform to optimise it against your enemy.


Matthew Shelton wrote:
There are several basic categories of space travel in fiction. Which one(s) will Starfinder probably favor? or something else?

It has already been said that Starfinder uses a newly-discovered plane called Hyperspace that can only be entered by technological means and is used to traverse vast distances. Hyperspace is naturally empty, but tends to collect planar debris and fragments, so there may be some parts that are 'flavoured' by one of the more magical planes or another. I vaguely recall hearing it compared to random encounters, but I don't remember where that was said.


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Maybe I should finish my 'Armiger' class: A 1-20 progression about wearing and improving an ancient Numerian battlesuit. I think it goes up to large size as it is currently written.

It's built for standard Pathfinder and not Starfinder, for obvious reasons.


What I don't want to happen is this:

GM: Engineer, it's your turn.
Engineer: Oh, I guess I boost power to weapons for *rolls* plus two. *Player goes back to browsing internet*


I'm curious how Starfinder will go about tackling this challenge.

Does each party member have a role to play? Is the engineer more fun than just rolling knowledge (engineering) to repair/boost a system each round?


Aranna wrote:

I can help you with some depression advice.

Keep a close friend who can check in on you at regular intervals. Someone who will recognize your depression and can pick you up and take you out to do something they know you will enjoy. Because DOING something is the fastest route through depression, and if you have had severe moments were you couldn't even watch TV then that friend is a lifeline.

I don't really have any support of that level.


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1. Worship Desna.
2. Contact Other Plane: 'What is the name of the nearest human-habitable planet not yet visited by a member of the Starfinders?'
3. Explore!


Nicos wrote:
That's a shame, I've seen you make great posts, I surely would enjoy a book made by you. Why don't you try something small? I've seen great 3pp products of only 5-10 pages.

I dunno. I also feel like I've burned a few bridges in my intermittent bouts of misery-fueled paranoia and anger.

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