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Rusalka

Ulula Sargasso's page

28 posts. Alias of Quandary.


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(Female Aquar (near-Human) Scoundrel 1)

So what's this street theater like?
If I think it's good, I'll give Cinder a cred-disk to toss in their hat or whatever.

"Soz has something for Maeris..."

(Female Aquar (near-Human) Scoundrel 1)

OK, I guess we're at the same dive as Maeris, meeting anybody she's talking with (if we find her),
I will insistently be introducing Cinder to the delights of Live Urchin Delight.

(Female Aquar (near-Human) Scoundrel 1)

argh, i've had like 2 posts eaten each time i've logged on to post. so: quick & dirty version.
learn from my mistakes, padawan: use the lazarus plug-in for firefox, it auto-saves forms so you can recover them later!

OK, I'm sortof bummed because I wanted to chat and hang out with this guy more, I couldn't really swap ancient duro poetry quotes with him, but i like his attitude somehow... but what with armed thuggery, cinder pulling on my hand (essentially), and... Soz... I'll just have to leave it up to the Force if I see him again (I don't know how long we'll be on Phloeron).

So after saying thank-you's, good bye's, we'll head out...
Checking with Maeris, I inform her she has a secret admirer and find out if the place she's at serves Live Urchin Delight, and we'll head there.

@Cinder: haha, I think you made a mix-up when I said "gotta get my Urchin fix", that's not the SHIP name...
...hm, maybe it could be a good nick-name for YOU though :-)

(Female Aquar (near-Human) Scoundrel 1)

sure thing, the internet can be a great resource, but when it displaces our real life, it can be truly harmful... i think given it's apparent 'interactivity' it can be STRONGER than television, which was the 'previous' example of simulated reality. i'm saying this from personal experience, that it's a good idea to have an objective measure of how much time/energy you want invested in 'virtual reality'

Ulula steps out from behind what appears to be a Mon Cal interior panel, re-adjusting a concealed holster.

After nodding thankfully at Soz, I bow slightly again to the shop-owner:
"Excuse me for... that. I had no idea that man was following us, nor any idea who he is or works for.
No surprise though, who ever tells the Mechanic anything?"

Thinking for a bit, I add: "Actually, are YOU familiar with that outfit he was wearing?"

If the shop-keeper's still cool, I'll have him look over the parts list I compiled from looking around (to confirm the price), and send the info over to Mayvar/Maeris to confirm the purchase/ request secure payment from their accounts. I'm also curious to talk to the shop-keeper more, he seems an interesting and intelligent sort, but I'm not sure how to segue the conversation after the 'visitor'...?

The human seemed to talk kinda funny...
Was it supposed to be a Core-r haltingly talking in Durese, or what?

(Female Aquar (near-Human) Scoundrel 1)

Hmm...
Whoever this guy is, sounds like he's definitely looking for us... Or crew of the Resolute in any case...

Making sure my comm is set to silent mode, I quickly text Soz:
[ WHERE R U? CORE THUG W/ SWORD + GUN HERE LOOKING FOR US.
CINDER HIDDEN W/ ME FOR NOW. ]

Looks like ol' Mayvar didn't explain all the details on this deal of his. Though as he never exactly claimed to, I can't hold it against him. ...I DON'T get the feeling this is your typical hold-up/kidnapping of rich off-world spacers, even if this guy's packing a V-blade... Still, that old shop-keeper seemed a nice type...

if the Core-Worlder seems set to use actual violence against the shop-keeper, I'll pull my gun (Quickdraw) and blast him: 9 to-hit (8 if > 20m) for 6 dmg (i guess i would have it set to stun by default, don't want to piss off local security over an attempted mugging). if he's alerted to our position/ seems like he's coming our way, same deal and I'll try to retreat with Cinder towards any exit I can scope out... (Perception: 18)

one thought: for a PBP like this, it might work best in combat situations (or high possibility to turn to combat situation like this one) to give distances to the parties involved, i.e. 25 meters or whatever...

(Female Aquar (near-Human) Scoundrel 1)

OK, Scum-Senses on 'high' - It sounds like this guy is headed right our way, and I get a bad feeling - You said we were in a court-yard, so could Cinder and I slip thru a door-way or something, maybe behind a curtain where I can still see whoever walks into the Citadel section?

Cool, I was going to say don't wait forever if I'm not posting and you need to bump the story along with what Ulula probably would do... BTW, for the parts purchase (if/when that happens, with menacing voice entering stage) I thought I could 'message' Maeris & Mayvar with the bill/parts list and they can transfer $ to the merchant's account electonically??? Can I carry these parts myself (w/ Cinder), or would I need to enquire about delivery options/ truck rentals?

(Female Aquar (near-Human) Scoundrel 1)

I bow slightly towards the proprieter in the Durese manner
"Uncertainty... (referencing the sign)
Would that mean you're also in the life-insurance business, as well as used starship parts?",
I say with a mischievous grin.

(in Durese) "...But don't let us interrupt your afternoon tea with your companion. I'll just browse the shelves - Major overhaul here, so no quick rush-job. And don't worry, the little one (Cinder) knows her way around stuff like this - HEY! hands off that!" (in Common)

sorry for the absense, my computer died & is in warranty purgatory, i've been busy, and the board has developed a taste for my posts. i'm definitely still interested in the game :-)

(Female Aquar (near-Human) Scoundrel 1)

I'll be holding Cinder's hand, both because of "dense crowd on poor, dangerous planet" and to keep her more "together", being outside. If she really freaks out, I guess I'd step inside whatever enclosed building is at hand or jump in a cab.
So, you've seen a blown Drive Containment like this? You know the most difficult part to look out for when fixing 'em, right? (Testing her to keep her mind in comfortable places)

I guess we'll find that Urchin Fix first. As we do this, I'll discuss our landing here with Soz, wonder where those transports full of scabs are coming from, etc...? I think we all speak Durese, though unless Cinder uses it, I may assume she doesn't.

(Female Aquar (near-Human) Scoundrel 1)

meh... it ate my post...

I will first try to find a place with my favorite Durese dish, live Urchin Delight.
If Cinder absolutely freaks out, I'll take us inside wherever we can, and/or hail a cab from that point.
Anybody else is welcome to come along with us.

BTW, do we all have a security/door code to the ship (& hangar?) or what?

Mayvar/Maeris: How would the repair bill be handled? I could probably contact you by v-comm when I find the parts I need, and have you transfer creds to the relevant account... Or...?

(Female Aquar (near-Human) Scoundrel 1)

Hey, I was taking a while writing up those background contacts, so I thought I'd post the 2 I already had:

Spoiler:
"(Aste)'Roid Rats"
"Bad Rep" Pirate Crew (w/ Mayvar)

This crew was the same one that mutineed/ turned against Mayvar, though I have no experience with that incident, we would be able to figure out it's the same crew from their names/ aliases/ looks/ personalities/ etc. (I would recognize all the crew except captain)

They actually became well known within space-pirate circles because of their complete lack of even "thieves morals", and eventually could not find anybody willing to work with them, if not actively seeking them out for revenge, as word spread of their reputation and they could no longer function within the black economy. (Sharing our bad experience with pirate/smuggler types would probably elicit grudging sympathy/mutual disgust from other pirate types almost certain to at least have heard of this gang).

I was almost screwed over/killed by them after thinking they were trust-worthy partners on some smuggling deal and having them try to turn on Ulula's crew - Ulula saved the day by quick thinking and turning the ship security system against the Bad Rep crew: one of their crew died (and one of Ulula's crew as well), though that isn't really the biggest motivator to them.

Though not particularly trying to seek out Ulula for revenge or anything, if they run into her they would automatically be antagonistic given Ulula fought against them. They're antagonistic to about anybody they figure is weaker or can be tricked, they're usually just deceptive about it - their experience with Ulula would probably just make them "fast forward" to this stage - Unless their Captain has other plans (see below).

WHAT I DON'T KNOW: Captain got cosmetic surgery & fake ID once too many cops and too many crooks were gunning for his head. Corrupt Imperial Intelligence faction paid for and arranged the whole thing, and now uses the captain/mercenary crew for projects, though has no real interest in their welfare beyond as an expendable tool.

His crew often splits up, infiltrating other ships with just enough muscle & guns to take control of the situation, which is also a pragmatic tactic since the chances of being recognized as Roid Rats increases when they're all together. Scum of the Scum.
--------------------------------------------------------------

Sobla the Hutt
Jotraxa "Freestation" Owner (in ? subsector)
(AKA the Pirate Free-Port)

I frequented this station often during my time smuggling/ salvaging/ etc with (my former salvage/smuggling crew). It was run as a 'neutral' station where the "grey" (well, dark-grey) economy could function no questions asked, off a space station in a non-habitable system.

The Hutt generally maintained her neutrality, content to make a large mark-up profit on the various services offered at the station, which everybody was content paying because there wasn't the normal planetary/Imperial police (much less taxes) to worry about. She also ran multiple side businesses of her own (usually similar to that of other residents here: smuggling, piracy, salvage) some of which benefitted from her good relations with (X noble house/faction), but unless someone was an out-and-out enemy of Sobla, other businesses and operations were free to operate on Jotraxa, and Sobla generally respected her customers' privacy.

Overt Rebel operations were seen as a danger to the station, but nosing into customers' business was bad for business, so as long as people were discreet and didn't cause a problem, Sobla didn't make a problem either. Large-scale contra-band operations also weren't allowed on the station itself (as it would draw too much attention), but the large operators still found Jotraxa convenient to use as an intermediate staging point, re-stocking their own factories and capitol ships thru multiple smaller ships which blended in more.

Most everyone aboard was armed and looked out for their own - Bars with more effective (lethal) security charge higher prices.
For "crimes" large enough to attract the Hutt's attention (destruction of super-structure or vital systems of the station itself, crossing the line from one-off business disagreement/murder to random killing sprees or all-out warfare - anything which might impinge business at large OR interfering with Sobla's personal business), the only "penalty" was death: Anything below that threshold didn't concern Sobla. Most of the inhabitants relied on affiliation with a gang/ family/ guild/ armed faction of some sort to provide a semblance of security, which was the easier (and cheaper) solution from Sobla's perspective.

Sobla happens to be personally familiar with Ulula (if superficially) because of the 'Roid Rats, who had been targetting ships to hijack (like Ulula's) out of Jotraxa itself: Sobla is one of the many parties who would kill the Roid Rats on sight (or smell). Since she views the Roid Rat incident involving Ulula as an affront to Jotraxa's reputation as a "safe" place of business, she's probably inclined to a small gesture of good will to make up for her "failure" of tolerating the Roid Rats previously - Not much of substance (i.e. effecting the bottom line), but she's sensitive of any rumors about Xabul's reliability getting around.

WHAT I DON'T KNOW: allied with X noble faction in X business?

(Female Aquar (near-Human) Scoundrel 1)

"Ahem... Scumbucket Wade. 'Scuse me, Maeris."
:-)

(Female Aquar (near-Human) Scoundrel 1)

I grimace at the deteriorating situation, and clearing my throat add:
"I don't knows much about this situation besides that I was hoping to get paid for helping this ship make it to Phloeron in one piece... Hm, what do you'all kind folks suppose this Doctor would say if Captain Wade here gave him a buzz on his comm to hear what he thought of this change of plans?"

It's rather the Doctor's own fault if he can't keep the time & place of his deliveries secret on a planet like this, much less arrange for some gun slingers of his own to be securing the cargo. I don't see why these guys would even mind if you give the Doc a buzz, he'll know his cargo is missing soon anyhow, it's not OUR fault if we got held up at the arranged landing point. If they already killed/captured him, what exactly would we we be planning to do if they DO just holster their blasters and skee-daddle?

If I can interface with a turret, I'd probably be going for Autofire: (assuming bringing a turret to bear doesn't work by itself)
-2 to hit, but 1/2 dmg to anybody I fail to hit in the area... (which should be more than enough :-))
BTW - I'd PREFER a non-violent outcome to this - They're upping the price for one!
This is for if the situation escalates further somehow...

Oh, I also try to nudge Cinder back up into the ship, or if she's uncooperative, at least get her into better cover behind me.

(Female Aquar (near-Human) Scoundrel 1)

I fiddle around with the ship diagnostics on my data pad,
giving off the vibe that I'm just here to do my job and don't have much else of a say.
Darth:

Spoiler:
I don't know if I can actually target and fire the ships weaponry by using my datapad to interface with the weaponry system, but could I at least get the weapon turrets to swivel and face the direction of the two "outsiders" (in 'diagnostics' mode)? If either is possible, I'm not swivelling the turrets ASAP, but might be navigating the computer so I can do so immediately if the heat gets turned up. Use Computer: 25. If necessary to alay suspicion... Deception: 17

(Female Aquar (near-Human) Scoundrel 1)

Hey, I just got back from Paizo Con!
@Cinder:

Spoiler:
Ulula is impressed enough with your ability to invite you to work alongside me on the drive system. Anyways, working alongside someone else seems alot more enticing than slaving away in the drive bay all by myself while everybody else in on "shore leave", so I look forward to it. We'll probably have to look around town to find a good deal on what we need, so you can come along for that too.

Though affecting disinterest at "just another slag-heap planet" up until we arrive, touching down actually sparks me to go investigate, at least to get a change of scenery for a bit. The floating accents of Durese and beckoning smells spur me on... Perhaps I'll delay getting to work on the drive systems for just a bit, after all...

As I step out the ramp, the sight of the three armed men (that we didn't expect) slows me down. I don't make a move to ready myself (I'll say I'm holding my datapad with the drive info in my off-hand, looking engineer-like), but keep my eyes peeled and stay partly behind the ramp machinery. I'm not saying anything because it's Maeris' deal and I'm not familiar with all the details anyways, but I can't help but wonder if this group really are agents of this Doctor...
Perception: 10, Deception (to look unworried/not suspicious): 8 (hmm)

(Female Aquar (near-Human) Scoundrel 1)

Capt. Mayvar Rolston wrote:
"OK, let's play 'pretend the captain knows nothing about hyperdrive operation and/or maintenance' again. What are you telling me?"

"Yoopza, I'm sayin' this ship's gonna need a double heart regen surgery before it's hittin' hyperspace again... Basically you're looking at a couple days minimum, maybe a galactic week, who knows? Just don't be pressing me to hurry, 'cause if you had listened about this back on Troophon, it would have been twice as easy. ...Same mechanic's rate applies for planetside work, y'know...

(Female Aquar (near-Human) Scoundrel 1)

"Good eyes kiddo", I comment at Cinder's diligent work on the sensor board, then grimmacing slightly at my bad choice of words. I punch up several sensor view-points on my computer console, hoping to get a clearer picture of what this shuttle's doing.

"Actually..." I'll also see what communications signals I can pick up off the Imperial ships as well as anything else in the area. It's not often Rim Scum like us encounter Imperials of this class and are let off the hook, so it should be a learning experience at the least.
Use Computers: 26 + Ship Bonus (Sensor Operation/ Comm Signal Analysis... AKA who are they talking with?)

Mayvar, switching my comms switch on as I spin my chair around,
You certainly don't have low expectations, asking for good news after an Imperial Cruiser decided to leave you be with a courtesy safety warning. ...I'll be up to the cockpit in a sec with a system read-out from after our last jump... OH... GOOD news... Well... The Force is with us...?

Like I warned of before we left Troophon, the warp unit just blew out it's containment field, which is usually what happens when you drive these things past their expiration date, meaning we'll need to replace the warp ion transducement coils before we can leave this system. AND, since we didn't manage to take care of that back in Troophon, the incidental warp ionic variance when we dropped out of hyperspace partially overcame the containment field, meaning the control unit interface to the coils is itself quite ionized, so besides replacing any processors that blew out, I'll have to re-calibrate the whole thing.


Slush Puppy just has a nice ring in my ears...

EDIT: I KNEW that had to mean something, so I just had to go ahead and look it up on urbandictionary...
oh, for lost innocence...


Hey, sorry not to have posted in a while, I've been working up Ulula's background more, but it was hard to keep it short & sweet. Here it is (nothing set in stone, of course):

Spoiler:
Parents left their homeworld Velusia when Ulula was very young due to 'problems' with the Velusia Mining Corporation. Ulula doesn't necessarily know all the details, for her protection and because she didn't need to.

Her parents worked here and there across the galaxy, applying their science and engineering background from working for the Corporation towards a series of jobs ranging from terraforming to maintaining environmenal systems for orbital stations. On occasion they had to relocate at a moments notice because the Corporation had apparently discovered them (a bad thing).

They had settled into a small aquatic colony, a 'beach head' composed of many Mon Cal as well as Humans and other species, where her parents' skills were appreciated setting up aquaculture/life support and researching the planet's ecology to learn how a larger population might best be integrated. When mineral finds in near-by systems draw hordes of independent miners, their planet suddenly becomes "strategic territory" for factions aiming to control the mineral trade. Tax evasion and allegations of terrorist (Rebel) activity in the area shortly drew in the Sector Authority, who federalized the colonists' planet under the Emperor's new edicts.

The newly appointed Sector Authority was largely composed of (Sagma? or not?) Planetary officials, who unbeknownst to Ulula's parents were well-esconsced with Plaxtem Holdings (?), the controlling investor in Velusian Mining Corporation. Her parents were lured in with a request by the SecAuth Political Liason to discuss operational matters related to the colony, but once they realized the situation, they were able to activate an encrypted beacon alerting Ulula to hide and activate 'the emergency plan'.

Ulula hasn't heard anything of her parents since, though the checks she's done have indicated they were never officially arrested by any Sector Authority or Empire agency. She was left with a data-crystal of large capacity, containing masses of statistical data and timelines of exploration probes and the like, with instruction that such information should only be revealed to a geologist whose independence and morality is assured. (Open plot hook based on Velusia b/g - Of course the Empire doesn't give a s%~&, so the course of action that DOESN'T lead to an Empire genocidal suppression of an Aquar revolt would probably involve sullying the standing of the Plaxtem/Velusia Mining Corp vis-a-vis the Empire - doesn't have to be main focus of course, and my character isn't dead set on this mission, she just has the data-crystal.)

With her parents disappeared and the colony under martial law, she decides to leave along with some friends ready to ditch the SecAuth-occupied planet, alongside a Mon Cal freighter they had helped re-stock against SecAuth orders - Which turns out to be part of the just-developing Mon Cal Rebel navy, though currently only involved in guarding convoys of factory machinery and contraband goods. From her background fixing repulsor lifts and knowledge picked up from her technically minded parents, she quickly learns the ropes of starship operation, from warp drive maintenance to shield operation and comms, but though she sympathisizes and loves the MC as friends, eventually she parts ways: She just doesn't feel like she fits in their close-knit military organization, enmeshed with their entire species history which she just doesn't share.

She continues to try and keep a low-profile as far as the authorities are concerned, crewing various tramp freighters, often moving certain goods that the Squib find too hot to handle themselves (like salvaged ship weaponry), and even getting into salvage operations herself, where she learns the ins-and-outs of bypassing starship security mechanisms. Unfortunately, this business seems to attract others whose proclivities to violence is too far from Ulula's morals and sense of self-preservation, so when the opportunity to get out appears, she takes it.

Thru a friend's connections, she takes a maintenance engineer position on the newly relocated orbital pleasure station of AquaEden Plus. Built from a mined-out asteroid, and combining a galactic cruise ship/ vacation condo development/ tropical aquatic paradise, AquaEden was noticeably popular with Aquatic species due to the prominence "wet" environs played within it. Making almost as good of money, but without violent criminals one bad deal away from slitting her throat, it seems like her life has turned the corner: She even gets a promotion once her technical skills are recognized, and she soon finds herself involved with a very charming Human also working on the station.

Unfortunately, her new-found security is quickly turned upside down: Ulula discovers the true extent of the drug and slave trade going on just beneath the surface of AquaEden when her lover loses a horrendous amount of credits in some deal gone bad, and frantically must find some way to re-pay his employers, the crime syndicate who is the true interest behind AquaEden, before they decide to kill him. Ulula pulls every favor she's owed, and blows her savings to save him, but after his deception their relationship is no more. She decides to clear out of AquaEden, both because she doesn't want to chance dealing with the crime syndicate she now knows is running the show, and because it reminds her of her failed relationship.

Back to square one, she is now at large amongst the stars...
(Open plot hook - Fixing the situation for her former-lover could have involved blowing her savings and taking out a substantial Hutt loan, but leaving her with the title to a smuggling vessel. In other words, a situation she didn't even want, but now has to make the best of.)

Her trained skills would probably look like:
Deception, Know: Tech, Know: Galactic/Social (their results seem to overlap alot...?), Mechanics(+Skill Focus), Perception, Persuasion, Use Computers (maybe Gather Info instead of Know: Tech?)
and my Languages are: Basic, Duro, Mon Cal and Squib (dropped the Huttese with lower INT... though often living/working in the "grey zone", she prefers not to associate with out-and-out mafia types)

Just to comment on everybody's characters so far:

Spoiler:

Mayvar: Sounds good, Epic Loser cum Survivor :-) It would be interesting if he isn't AWARE he is Force Sensitive per se, he has just rationalized these abilities another way, and maybe even sees them as a curse of sorts, like reading peoples minds but this info not helping him in reality, catch-22 style, or failing just when it would do the most good (mind-reading just being an example).

Cinder: I think your character can definitely work with Ulula... Being especially young sets up a certain type of relationship right there. I think having some Skill over-lap is fine, we can differentiate with our Feats & Talents, like you taking Jury-Rig and me not (if I have another 'job' during ship combat like manning a turret or shields or sensors/etc, you specializing in 'keeping things up' with Jury-Rig would work great I think.) Me having Skill Focus: Mechanics (racial) so you maybe not doing that but perhaps taking Skill Focus: Use Computer (and/or Acrobatics for squeezing thru tight spots) would easily keep us well distinct... I'm not planning on speaking Binary (Droid), so taking that as one of your languages would be another differentiator. With your high INT you obviously get alot of Skills, but having so many Knowledge Skills seems slightly off to me for such a young character with a background like yours without access to academic sources - it might be better to have stuff like Climb/Jump/Swim/Acrobatics/Stealth/Initiative (survivally stuff) which would let her deal with all sorts of terrain & wierd interior spaces. Also, between you and Mayvar, I think it might be best for there to only be one Force Sensitive character... ???

Cato/Wade: Interesting. I had been thinking some kind of "former dirty space cop who left because of bigger corruption" character would have been an interesting addition to the group, but your concept has similar attributes, though more of a "goody good" feel. If the rest of us figure out your background, I'd expect plenty of paranoia that you're still working for the Empire :-)

Soz: Good flavor, at first I thought he was going to be more of a gladiator-bouncer-muscle-bodyguard type, but he seems more like "artillery" from glancing at his profile (which probably has a longer life expectancy than muscle types). ...Probably a great pilot too with the duros racial and fairly good DEX - if you end up being "2nd Pilot" probably don't want to take Skill Focus: Pilot or else you'd outshine the main pilot.

Maris: Your character makes me think about how all our relationships will work. For one, if someone else owns the ship, Ulula would be wanting to have a decently-compensated position as engineer, and would not be wanting to put herself into combat positions regularly in any case. If you want to be the "main" entrepeneur running some smuggling business that could work, or perhaps your character would see that level of business as below her but for the moment is happy to trade your skills/contacts as a service to someone else "owning" the business, leaving you with less liabilities while you eye your next move...???

Anyhow, it looks like we're finally getting a group together now...

BTW, I like how SAGA seems to de-emphasize "Classes", or that same class-characters could be TOTALLY different, and different-class characters could still have similar roles. If we're thinking of starting above 1st level, like at 2nd or something, it might be nice to allow people who are 'multiclassing' to allocate their INT bonus skills using their COMBINED class-skill list, not just based on their "1st level Class" (though that still defines base HPs, Starting Feats, etc) (though I was originally considering it, Cinder seems more apt to cover a Scout-Scoundrel multi-class niche than Ulula... I just thought it would be a nice option for people who ARE multi-classing, as it helps alleve the rules SAGA has about trained-class skills)

About the ship, I'm not at all attached to being the ship owner, but if the plot hook under my background spoiler (at the end) interests everybody, I don't mind being the one up to her neck in debt to the Hutts :-). I don't plan on training the Pilot skill, so having a Pilot or 2 would obviously be necessary. And if others want to involve themselves in setting up smuggling deals, etc, it seems like it could set up a viable 'partnership' between everyone.


Darth_Gamemaster wrote:

Sounds like she'd fit in here just fine. The ship would need someone to work on it, and she certainly could accomplish that as purely a "group role" issue. She may also have "non-human" issues when dealing with Imperials and Imperial-leaning worlds, but it's less of an issue for a more technical character.

I have Coruscant and the Core Worlds in my pile of books, so I'll check that out for some ideas... although this is certainly not a core world type of environment. If everything sorts out & she is part of the crew for this game, then I'd probably ask for some story idea/plot hook regarding why your character specifically has come to make a living in this fringe sector.

Great.

re: anti-Alien prejudice, she's more of a 'modified' Human (C&CW mentioned 'evolution', but other sources I saw mentioned 'gene splicing', which would be more my interpretation for how humans got gills). So while I expect the biggest Human supremacists would certainly give me some attitude, Imperials would realistically be alot more comfortable around me than say, Wookies or Duros. (BTW, from what you've said, and one person already mentioned a Duro character, I think all the rest of the characters should be Human, maybe one more Alien max. Star Wars can too easily turn into the Cosmic Menagerie, and especially in this era it just doesn't make sense.)

In the game I had thought I was starting, we were starting on Coruscant for some reason, but she had essentially just arrived there FROM outer/mid rim doing "grey" technical work... So the only thing I should need to change would be switching out Yuzhan Vong references to ones more appropriate to Rebellion era events.

BTW, are you familiar with the Squib? They're mentioned in her b/g and she speaks their language. They seem to fit right in to this sort of campaign, but I wanted to make sure you're familiar with them, otherwise it's a waste of character b/g. (Otherwise, I think my c-sheet is very clear, but let me know when you have time to check it out)

(Female Aquar (near-Human) Scoundrel 1)

Appearance & Background updated now...

Is everybody still up for this game?

(Female Aquar (near-Human) Scoundrel 1)

Boys, boys,
If you both insist on your right as Engineer's Mate to prepare my Bimmsari Stim-tea, I suppose we'll have to organize a little competition, to see whose Repulsor Spanner skills are most worthy...

@WW: This is my character for the game. Peek away...
But I agree, I'd prefer to have 2 or 3 more skills, just for Knowledge ones which will have little in-game effect. I wanted to take Life Sciences mostly for flavor, but couldn't fit it in... There's a Tech Specialist talent that requires Know:Tech, but I figure by the time we can afford lots of gear modifications I can bump my INT up enough for an extra Trained Skill. I think 2 Mechanics is plenty enough though...
(if we cover all the Knowledge skills between us, I think that's pretty good.
Actually, I don't think anybody has Social Sciences... Xarra?)

(Female Aquar (near-Human) Scoundrel 1)

Kobold Cleaver wrote:

If you mean, how's your character look, then she looks good.

Could use some fluff text though. Backstory, personality, etc...

...Working on it. I put up a better physical description for now.

With everyone getting their skills all finessed, I decided I'd replace Acrobatics with Galactic Lore. I really only took the Acrobatics for the "squeezing thru tight spots" aspect rather than ninja-combat-tumbling, so it's not that big a deal to drop, and Galactic Lore just seems like the sort of knowledge you get from travelling around and talking with spacers of every species.

(Female Aquar (near-Human) Scoundrel 1)

@Hunter: Aquar synopsis on SW Wiki
(gene-splicing vs. evolution is unclear in different sources. I assume some of both)

Don't worry Cordal... There's gotta be some nice Bothan girls here, it's CORUSCANT, right?
Does anybody want to go see that whole mountain-top thing that's so famous...? Come on...

(Female Aquar (near-Human) Scoundrel 1)

OK, well if anybody wanted to buy a ship, I could be available to "suss it out" and figure out what really needs replacement (thus saving some creds on your freighter mortage), and I could even do the repair work, too... Guild Mechanic's rates, right?

We *are* on the Big C though!, and there's all the wierd leftover Yuzhan Vong stuff to see...

If a certain Mandalorian would have probably let slip uncouth (and pathetic) cheese-ball lines like how he loves aquatic "positions", I'd certainly be much more inclined to go exploring with our other companions, Cordal or Xarra. I *do* only have 300-odd creds to my name, so I will be soliciting any ideas for "cheap/free fun in Coruscant"...

@KC:

Spoiler:
I updated the Bolas so they work normally as stun dmg, only Entangle has -2 penalty. bueno?
(I just thought it was necessary to be at least marginally useful as a weapon.)

(Female Aquar (near-Human) Scoundrel 1)

so everybody's OK with the background I suggested? It's best to have a solid story IMHO.
if anybody's socially inclined, i'd have been happy to make sight-seeing plans for Coruscant.
would any of us have had more background together? I was working with a salvage/smuggler crew that was anti-Empire but the captain retired and everybody dispersed...
does anybody have any specific goals their character is working on? mine has a side-angle with her home-planet Velusia, but it's up to KC if the story goes there...

Good ideas space-monkeys, we can't stay on Coruscant forever!
Actually, a suitable set of fur would be a GREAT way to discharge over-polarized warp drives,
I'll be sure Cordal is in sight if we meet a prospective employer :-)

@KC:

Spoiler:
OK, speaking Squib & Duro then.
Feat: Quickdraw, Talent: Spacehound (NOBODY else has proficiency in Starship Weapons)
(I realized I don't need to cover everything: others have Beaurocracy for getting licences, so I skipped the Friends in Low Places thing)
-2 sounds reasonable enough for the Bolas (since that's the only way you can use them at all)

About Licences, should I just pay the base amount for Licences up to Restricted, or what?
Also, presuming I bribe my way to get Military/Illegal Licences (since I'm not legitimately Military, like Hunter), how exactly does it work in-game? I mean, I presume hauling a missile launcher around Coruscant will draw some attention, and even if you have "the licence", they would ask you to leave (they just might not arrest you if you comply)...??? What's your take on it?

Anyhow, I should have my equipment posted by the time you read this. (no missile launchers)

(Female Aquar (near-Human) Scoundrel 1)

OK, here's what our group looks like so far:
Cordal, Bothan Jedi & Ka'Nath, Gen'dai Mercenary & Xarra, Human F-Sensitive Gunslinger
Hunter, Human Military Medic/Pilot & Ulula, Aquar Outlaw Tech
Looks like a good mix of Combat & Skill Abilities...

We're apparently in a cantina on Coruscant.
What are we all doing here, and how did we want to know each other? (we don't all need to)
I could have been working as mechanic/sensor operator on a freighter, but stopped off to check out "The Big C" for my 1st time... Perhaps Hunter was piloting that ship to make some cash & get to Coruscant? If that freighter had any sort of "grey" business going on, both Xarra and Ka'Nath might have had reason to be along for the ride...? Cordal seems more "pious", but could have just been a passenger...? Or anybody could have been living/working on Coruscant itself recently...?(I'm just throwing ideas out here, if you have a better idea, go for it!)

@KC:

Spoiler:
What book are those talents from?
All the Talents I was thinking about were from Core, the only non-Core Feat I was thinking of was "Friends in Low Places" from Scum & Villainy (letting you use Get Info instead of Know:Beaurocracy to gain Licences, and reducing the Black Market multiplier by 1).

I'll say that blackmarket prices apply if you have a license, and that haggling/diplomacy is only in-game.
??? Do you mean blackmarket prices apply if you DON'T have a licence?
Otherwise... when DOESN'T the black-market price apply?
...In-game skill checks make sense (should I just pay standard licence costs then?)

We're in Coruscant.
For languages, feats and talents, try to use the ones in the Core Rulebook (Saga Edition) so that I can keep some tenuous grasp on sanity.

Cool. I'm really inclined to keep Squib (skim their Star Wars Wiki write-up if you want), but I'll either pick another "Core" language (Duro / Ithorese?) or (if you allow) train another Class Skill - +4 languages is alot!

Anyhow, if you can confirm:
A) How licences & black market prices work (that Friends in Low Places Feat depends on this aspect)
B) If Squib is tolerable :-) and if I can use a language slot for an extra Trained Skill or not

I will get Feats/Talents/Skills tidied up and my equipment put together.
Sorry if this is overly particular, I just haven't played SAGA before, so I'm not super-familiar...

On that Magna-Bolas thing,
I posted the stats to the GC thread but mentioned being unsure how "entangled" worked.
Looking at Scum & Villainy, I found something that put it all together for me:
Snare Rifle (weapon in S&V, but it seems like it works identically to Magna-Bolas)
The snare rifle... allows a target to be stopped (or at least slowed down) at longer range by shooting a weighted cord that wraps around the target. A snare rifle allows you to initiate a grab or a grapple against a character at range. If the grab attack succeeds, the target takes the listed stun damage from the force of the snare. A character that is grabbed or grappled can attempt to escape the snare (DC15 Acrobatics check) or break out of it (DC20 Strength check). You can use the Pin and Trip feats with a snare rifle.

and Grab (from Core Combat Rules)
As a standard action, you can make a grab attack. A grab attack is treated as an unarmed attack roll except that it doesn't deal damage and you take a -5 penalty on the attack roll. You can only grab and opponent up to one size category larger than yourself, and only one opponent at a time.
Until it breaks the grab, a grabbed creature takes a -2 penalty on attack rolls unless it uses a natural weapon or a light weapon. Additionally, it cannot move until it breaks the grab. Breaking the grab is a Standard Action and automatically clears oen grabber per character level.

The Magna-Bolas seem like a shorter-range/ thrown version of the Snare Rifle, so it should probably work the same way... Since they're designed to function this way, I think they shouldn't take the -5 penalty described in Grab, but it's your call. Magna-Bolas' write-up (d20 rules) also mentioned choosing Stunning OR Entanglement, but I think how the Snare Rifle works (both effects) makes the most sense - how can you wrap the cord around someone to Stun them WITHOUT Entangling them?

Or like I said before, if it's too much trouble, feel free to suggest an alternative, I don't care that much to think about it too much more (though now that I know how it works, it seems nice & flavorful)

(Female Aquar (near-Human) Scoundrel 1)

I'm here!

I've put my basic stats in my profile, though I'm unsure of all my languages (+ my Feat & Talent).
(I put options I'm thinking of in italics + discussed this more in the Gamer Connection thread)

So exactly what part of the galaxy are we in, anyways? (it could affect what gear i get, for one...)

About gear, I had two questions actually (I haven't played SW SAGA before, so bear with me):

  • Do Blackmarket prices apply if you DON'T have a licence, or what?
  • Can I roll for Haggling for these initial items, or is that only in-game?

    Also, how exactly do "Re-Roll X" Talents (e.g. "Barter": Reroll Haggling)
    and "Knack" (Re-Roll "a skill check" 1/ day) interact with each other?

    ... Anyhow, once I figure out a couple of those things, I'll finalize my Feat & Talent and get my gear finished...

    (watching bemusedly at overly worried Sullustans nervously glancing at fresh blaster crater in the cieling)


  • This is the closest avatar I could find to how I imagined my character to look like
    (hair should be more curly black w/ green hi-lights, but you get the idea).
    Do you think her name is "Star Wars"-y enough? :-)

    Anyhow, here is what I have on the Magna Bolas:

    Spoiler:
    Magna Bolas
    Cost: 500 credits
    Damage 1d3 + special (see text)
    Stun Fort DC: 15
    Critical: 20
    Range Increment: 5 m
    Weight: 1 kg
    Type: Bludgeoning
    Size: Medium
    Group: Exotic

    This weapon is a trio of metallic, magnetic balls attached by a thin metallic cord. Although it deals little damage, the weapon is useful for entangling or stunning targets. The wielder decides whether to use the bolas to stun or entangle and opponent before the attack roll takes place. On a successful hit, the target takes 1d3 points of damage and must make either a Fortitude Save (DC15) to resist the Stun or a Reflex Save (DC15) to avoid Entanglement; If the Check fails, the victim is stunned or entangled.

    First off, I'm not exactly choosing this species because of the weapon, so if you want to say I just have Weapon Proficiency (vibrotoothbrush) instead, I'm find by that. Anyways, let me know what you think: This is from Coruscant & Core Worlds, which is d20, but I think weapon stats didn't actually change very much between d20/SAGA. Actually, just so *I* understand the weapon completely, the Stun effect basically lowers the target's Condition by 1 Tier on a failed Check, right? (I couln't even find anything about an "Entangled" Condition in the SAGA book, but it sounds like that would be more useful than dropping someone 1 Condition)

    For everyone else, here's a synopsis of my background:
    An Aquar (gene-spliced amphibian near-human), growing up mostly on idyllic unspoiled aquatic planet with scientist parents amongst largely Aquar/MonCal/Tynnan research & support crew. Enter war, disruption, refugee status, and she finally parlayed her decent education and intuition into various "grey" technical occupations revolving around space "salvage" / general "Outlaw Tech" type work on space stations and Outer Rim trade hubs, managing to steer clear of the worst/most violent pirate gangs, but not exactly naieve anymore.

    She'll start out as Scoundrel, but probably multi-class w/ Scout to some degree. Fairly strong skill-monkey focus more than combat... I thought being able to finagle good deals on gear AND fix/customize it all (AND hack thru it) would be a useful role... With Scout I'd probably pick up WP:Rifles, so I could take up a Sniper role eventually... (and I can get Starship Weapon Proficiency thru a Talent) Perhaps I could have met some/all of you as co-crew on a vessel, or doing a 'land' job together, or we could have just met socially...?

    @KC:

    Spoiler:
    I wasn't sure which all languages to know (I have 4 extra).
    Besides Mon Cal, Hutt seemed common enough in "grey space"... Squib (the cute fox-like scavengers) seemed fun & useful, I mentioned knowing Tynnans from growing up (they're the smart, cultured anarcho-socialist neutrias, though their planet was enslaved/terraformed by the Vong) though I don't know if I need to bother actually knowing their language since they seem very Basic-fluent. Bocce or Duro seem very "spacer" languages but seem to be spoken in about the same areas as Basic itself, so not really that useful... If you didn't mind, I could use an extra language or two on another Trained Skill (Swim, Gather Info, Pilot?), or I'd be happy if you have any other language ideas to share.

    ...Otherwise, I should have my Skill/Feat/Talents figured out 100% soon :-)



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