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Ultradan's page

1,667 posts. 1 review. No lists. No wishlists.



1 person marked this as a favorite.

I love it, but tend to only use it sparingly, to augment the sensation when I finally do use it.

If you describe in every fight how your NPC barbarian decapitated the head of his adversdary, it just becomes another chopped-off head. But use it only once, and it becomes spectacular.

Ultradan


1 person marked this as a favorite.

What blows my mind:

Half the folks in the theater getting up and leaving as soon as the credits start rolling... (i.e.: not waiting for the extra-scenes)

It kills me every time. lol

Ultradan


1 person marked this as a favorite.

What a social neanderthal! That's a really strange way to treat an invited guest at your roleplaying table... Sheesh!!

Ultradan


1 person marked this as a favorite.

Contrary to what most believe, I truly think that it's AS MUCH the group's job as it it the DM's to help move the story forward. Roleplaying is a social game, based on a lot of exchange and cooperation. You don't play roleplaying games just to do YOUR thing; It's not YOUR fantasy (and this goes for the DM as well). And althought the DM acts as the narrator and knows much of what's to come, it's a collective story that everyone at the table must help build.

Ultradan


3 people marked this as a favorite.

X-Files... They should of ended that series a couple of years earlier (when Mulder went away).

Damn that Chris Carter for leaving us with NOTHING answered by the end of the series.

I liked the last X-Files movie they made though; It really felt like another weird episode.

Ultradan


2 people marked this as a favorite.

In many of my campaigns, there's often a prison cell at the very bottom of a dank and dreary dungeon that contains a dwarf prisonner nammed KOG. Poor Kog has been taken prisonner more times that he can remember. It's always hilarious when he suddenly turns up.

And everytime he's freed, he always promises the group to try and stay out of trouble.

lol

Ultradan


1 person marked this as a favorite.

Then again, there are some folks who just don't get 'roleplaying games'. D&D, Pathfinder; It's just like playing Monopoly for them. I'm sad for those people.

I don't know... Maybe his wife plays just because he plays. Which is JUST one step better (maybe) than having an NPC in the party. In the heat of an awesome battle with a blue dragon, she must be thinking about what to make for tomorrow's supper... "Pork chops, or spaghetti? Hmmm... Oh it's my turn? Sixteen... Maybe hot dogs..."

Ultradan


1 person marked this as a favorite.

At one point, my group used a Deck of Many Things, and one player got the Prison Card, so I made that player go home and we continued without him that night.

Then I did a solo mission with him, his character waking up in a prison cell in an underground dungeon somewhere. His cleric managed to escape (that was the mission, lol) and later rejoined with the group. All seemed normal, except that I gave him a 5% spell faliure to cast his cleric spells and did not disclose the reason to him, telling him that his God seemed 'distant' for some reason.

At some point down the line in an unrelated battle, he was hit with a magical effect by an enemy spellcaster. When the PC wizard cast a Dispel Magic, the spell effect dissipated, but his cleric fell to the ground in agony. He now had -2 Constitution and -2 Charisma, and his spell failiure check was now at 15%. And he now faintly radiated magic (when detected for) for some unknown reason. I described it as having his skin all dried up, flaking and itching alot.

Again a little further in the future, the group faces a dragon. Upon seeing the cleric, the dragon grinns and cast a Dispel Magic on the Cleric, again bringing him to the ground in agony (and giving him another permanent -2 COn and -2 Cha and a spell failiure check now at 25%. Now chunks of skin were actually falling off.

Now the PCs started investigating on what is actually happenning to the party Cleric.

It turns out, that when he was imprisoned with the Deck of Many Things, his body was actually taken by a powerful wizard, who had replaced the PC with a perfect clone (The player was unknowingly playing a clone for over a year of game time). So started a quest to not only defeat the evil wizard who had done this, but doing it in a way not to harm the body too much to re-transfer the cleric's soul back into his proper body, before the clone body stopped working (from all those dispel magics cast on him).

Pretty cool ay?

Ultradan


1 person marked this as a favorite.

Fantastic movie overall... One of the best movies I've seen in quite a while. No gore, no foul language, no nudity; Just good clean fun (like a Star Wars!). You can bring your kids and the whole family will have a blast with this film.

The ONLY part I would change:

Movie plot spoiler:
All the bad guys dropping like sacks of potatoes after destroying the mother ship... Ugh!! How many times have we seen this in the past few years?!?

I've seen it in 3-D and think that it wasn't necessary. It's like Thor 3-D, not Avatar 3-D, so...

I can't wait for more films in this series.

(Now if DC can wake up and start thinking of a Justice League)

Ultradan


3 people marked this as a favorite.

I'm a DM.

The kind of player that annots me is one who constantly does things "out of the box". As if there aren't enough rules and classes and races and weapons and spells already; No.

-"Oh, can I use this two-handed weapon one-handed?"

-"Oh, can I play a half-dragon-half-treant?"

-"Oh, can I invent a Feat that gives me the ability to Yeoddle?"

_"Oh, Can I buy a lazer gun? A popcorn machine? A PLINKO stick?..."

GOD that's annoying!! NO, YOUR NOT SPECIAL!! lol

If you can't make a neat character with everything that's already in the books, then you're hopeless!!!

Ultradan


3 people marked this as a favorite.

... you begin as a dust farmer living with your aunt and uncle and get caught up in an unreal story to rescue a young princess who's actually your sister that was captured by a BBEG who, get this, turns out to be your very own father. Now the pets you found at the beginning of the story were once owned by your real parents but somehow forgot about them, BUT, the medling old man that lives not far from your farm that knew your parents very well (and their pets) has no recollection of them either, even though they saved his life countless time in the past. Anyway, that pesky hermit (who is totally responsible for you ending up living on some poor farm) lies to you about your father, and becomes a figment of your imagination when he finally croaks for nothing after supposedly being an ancient knight with mysterious powers.

I know, who would buy a story like that, right?

Ultradan


1 person marked this as a favorite.

Knock 200 experience points every time he asks you. :D

The min/maxer in him will eventually kick in and he'll stop asking...

Ultradan


1 person marked this as a favorite.

A lot of players will have an image of what their PCs will look like at level 20. They build it (take feats, skills, add stats) towards that goal. I have nothing against that. Some of my player do it and that's fine with me. Usually though, those who build characters with the future in mind are also the ones who will be bummed if they don't get high enough stats.

I'm not like that though. I'm the other way around. I don't mind having average and low stats. I like to roll and deal with what I have to work with. My PC will slowly evolve from that ordinary joe, to a hero (hopefully). I have no clue what I'll pick (feat wise, stat wise, and even class wise) at my next level... And I'll haven't the faintest idea what my character will look like if I reach level 20. I sometimes pick feats/skills that might help in the future (specially if I encounter a situation that would of been helpful to have during the last level). I might even pick certain feats just cause they look cool at the time that I'm picking. In the end though, I believe my characters have truly an organic feel to them. I'll have strengths and weaknesses.

Maybe I like the idea that the ordinary man can accomplish great things, and not start with the idea that my PC was 'destined' for greatness.

I'm for rolling stats all the way. The averager, the better! LOL!!

Ultradan


1 person marked this as a favorite.

I'd truly love a mega-dungeon... With each level of the dungeon being a chapter in a book; With each book having a different flavor of dungeon. (i.e.: Book one would be a classic dungeon, book two could be natural caves and/or underground tunnels, book three could be a dwarven city, etc...).

Or,

A "DaVinci Code" type of adventure path, with mind-blowing puzzles.

Ultradan


1 person marked this as a favorite.

Hi Paizo,

Nothing unusual to report except for the great service that your staff provides us with! Seriously, all of you; Your hard work does not go unnoticed. I think I can speak for all of us by saying that we appreciate every effort you guys put in everything you do.

10 outta 10.

(Big round of applause!)

Thanks.

Ultradan


6 people marked this as a favorite.

Don't get me wrong. Half my players have wives and kids, and sometimes the wives call to ask for something (like grab some milk when on your way home, that kind of stuff). I have absolutely NOTHING against that.

It's not even a question of slowing down the game... If, when we're playing, I see someone constantly texting or taking ordinary cell calls, then that tells me that you'd rather be somewhere else doing something else, than being here playing with us. It just kills the mood.

Texting and/or talking on the cell phone while your doing stuff with people (be it playing RPGs or dinning at a restaurant) is rude and impolite. If you can't see that, well, you're rude and impolite.

Ultradan


2 people marked this as a favorite.

You, as a DM, con't possibly know everything. Have players learn and know their spells/special attacks, specially at high levels...

- "Wizard, it's your turn."
- "I cast Disintegrate at the demon."
- "Ok, roll to bypass the Spell Resistance; It'll be tough, lol."
- "I rolled 16... What do I add to that?"
- "Your caster level."
- "Ok, plus 13. 29!"
- "Cool. Your spell might have a chance to work. Does it allow a saving throw?"
- "Uh... Just a moment..." (Wizard player flips through the pages of the core rulebook for two minutes.) "... Yeah, it does"
The DM rolls the die - "Wow. Natural 20! Do I still recieve damage even if I save?"
- "Uh... Just a moment..." (Wizard picks up the core rulebook again) "yeah... But only 5d6! 17."
- "Ok, the demon lets out a short scream, but still looks mighty threatning. Barbarian, it's your turn."
- "Ok, I rage and try to grapple it!"
- "Sure."
- "What do I have to roll again?"
- "Sigh..."

I think THIS is the #1 reason melee takes forever at high levels. The unreadiness of players.

Ultradan


1 person marked this as a favorite.

Just seen it now...

Ugh... Where do I start?

Note to Michael Bay and the whole writting staff: Guys, you're all complete morons. After the second movie, we'd think you'd get the hint... No more funny stuff (or a lot less of it)! Remove the two dumb robots!! Stop trying to make us laugh!!!

Lol, they removed the two dumb robots and replaced them by two other dumb robots! I'm just floored. And WHY, OH DEAR LORD WHY, must they feel the need to INVENT new, totally boring, plain vanilla autobots and decepticons when you have THIRTY YEARS of Transformers history filled with totally awesome heroes/villains to choose from. It would be like making a world war two movie but dressing all the soldiers in clown suits, just to make it different. I wanna cry.

Visually though, stunning. Great action. The movie just flies by, as it is still very fun to watch. But man, the makers of these films just have no clue!

A 5.5 outta 10...

Ultradan


1 person marked this as a favorite.

I usually make my players roll three sets with 4d6 (drop the lowest die). Then they use the best of the three arrays and place the stats where they want as to accomodate the class they choose afterwards.

Yes, I make them choose their classes AFTER rolling. lol... If they don't have what it takes to be a Paladin, then play a cleric, or a fighter.

This method really creates all kinds of heroes... Yeah, your fighter only has a 15 strength score; But he'll persevere, get through those tough fights, kill the overlord at the end, and THAT's what'll make him a hero in the story.

In my games, I don't have a bunch of Conans and Gandalfs running around. They're simply average joes doing what's right.

Ultradan


1 person marked this as a favorite.

In the openning credits to the old Buck Rogers television show, the narrator says...

"...The year is 1987, and Nasa launches the last of America's DEEP SPACE PROBES..."

..On which Captain William Buck Rogers was the LONE astronaut!! LOL!!

Ultradan


1 person marked this as a favorite.

Mine will be 'VACATION' for the next month or so...

Ultradan


1 person marked this as a favorite.
Aubrey the Malformed wrote:
...where do baby medusas come from?

Well Aubrey, when a papa medusa and a mama medusa get together and love each other very much, the papa medusa inserts one of his snakes into the mama medusa's "snake pit" and tells the mama medusa's eggs that it's ok for them to come out. Now, some of the papa medusas have "quiet snakes" so the mama medusa's eggs don't know when it's time to come out, so they have to adopt other baby medusas that don't have any mama medusas or papa medusas.

Dr. Ultradan


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