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Well, I'm starting my Kingmaker adventure path this Saturday... This will be quite a change of pace for us. See, we usually play something like once a month so what I did with previous adventure paths is I'd narrate most of the outdoor/random encouter/ traveling parts to quickly get to where the story evolves.
And with Kingmaker, all of what I used to "bypass" IS the adventure... lol
So, I've prepared my random encouter sheets, printed up my random weather, my handouts, my timeline, and we'll see where the Day-to-Day adventuring will lead us...
Yeah, I made one little change to the big secret the PCs learn at the end of book 5...
That, in fact, it was THE ELVES using aboleth magic that caused the first earthfall all those years ago, trying to bring an end to the humans who were becomming way too powerful back then (Thassilon and their Runelords in particular).
THIS is the secret that the winter coucil wants to protect at all cost (along with the other reveal about the DROW origins, of course).
Now one of them has found the old recepee for disaster, and it's all going to happen again. And the elves are just planning to leave again and return in a few hundred years. No big deal.
Ahhhh... Those scheeming elves!
Golarion's lucky to have a few HEROES though!!
Predator 2, with Dany Glover, was pretty good. And I also liked Predators, which came out just a few years ago.
Aliens 2 must be one of the best sequels out there... :D
The Dark Knight is also up there, at the top of the list...
Die Hard 3 has to be my favorite in the series...
Superman 2, at that time, was pretty awesome (although now it's almost un-watchable... lol)
I made Ol'Scratch a two-headed imp, and gave him the voices of the two old hagglers on the Muppet Show... lol
I'm having him yell obsanities at the clients and PCs in quick one-tow punchline jokes:
To the long-haired barbarian: "Hey Rapunzle! The Thassilonians called; They said they want their hairstyle back!! Har-har-har!!"
To Saul, after he tells them to stop haggling the clients: "Hey, watch where you point that thing!! Yeah, what are YOU going to do?... UNLOCK us to death?!? Har-har-har!!"
To the human rogue (varisian): "If your family tree doesn't branch; You KNOW you're a Varisian!! Har-har-har!!"
Pointing to the PC Elf: "Aaaaahhh!! Gay-er than TWILIGHT!! Har-har-har!!"
Heard yelling at themselves in the middle of the night: "Shut up!! No, YOU shut up!! No, YOU SHUT UP!! Hey, don't make me go over there!!"... Followed by the cage rattling loudly...
Hi folks, we're comming up on this most possibly in the next session (this weekend), and just wanted your input on how the fight went... And I'm trying to be vague on the details as not to ruin it for those who have not yet played through this and are reading the question.
But I am talking about the very last fight of the sixth book... :)
Was it complicated for you? (Lots of high level combattants with LOTS of special abilities each, looks like a handfull to me...)
Was there enough room to maneuver? (With all those participants in the fight, the fight area seems a little small to me...)
Any neat stuff that happened in your campaign?
Any tips? lol
Contrary to what most believe, I truly think that it's AS MUCH the group's job as it it the DM's to help move the story forward. Roleplaying is a social game, based on a lot of exchange and cooperation. You don't play roleplaying games just to do YOUR thing; It's not YOUR fantasy (and this goes for the DM as well). And althought the DM acts as the narrator and knows much of what's to come, it's a collective story that everyone at the table must help build.
In many of my campaigns, there's often a prison cell at the very bottom of a dank and dreary dungeon that contains a dwarf prisonner nammed KOG. Poor Kog has been taken prisonner more times that he can remember. It's always hilarious when he suddenly turns up.
And everytime he's freed, he always promises the group to try and stay out of trouble.
Then again, there are some folks who just don't get 'roleplaying games'. D&D, Pathfinder; It's just like playing Monopoly for them. I'm sad for those people.
I don't know... Maybe his wife plays just because he plays. Which is JUST one step better (maybe) than having an NPC in the party. In the heat of an awesome battle with a blue dragon, she must be thinking about what to make for tomorrow's supper... "Pork chops, or spaghetti? Hmmm... Oh it's my turn? Sixteen... Maybe hot dogs..."
At one point, my group used a Deck of Many Things, and one player got the Prison Card, so I made that player go home and we continued without him that night.
Then I did a solo mission with him, his character waking up in a prison cell in an underground dungeon somewhere. His cleric managed to escape (that was the mission, lol) and later rejoined with the group. All seemed normal, except that I gave him a 5% spell faliure to cast his cleric spells and did not disclose the reason to him, telling him that his God seemed 'distant' for some reason.
At some point down the line in an unrelated battle, he was hit with a magical effect by an enemy spellcaster. When the PC wizard cast a Dispel Magic, the spell effect dissipated, but his cleric fell to the ground in agony. He now had -2 Constitution and -2 Charisma, and his spell failiure check was now at 15%. And he now faintly radiated magic (when detected for) for some unknown reason. I described it as having his skin all dried up, flaking and itching alot.
Again a little further in the future, the group faces a dragon. Upon seeing the cleric, the dragon grinns and cast a Dispel Magic on the Cleric, again bringing him to the ground in agony (and giving him another permanent -2 COn and -2 Cha and a spell failiure check now at 25%. Now chunks of skin were actually falling off.
Now the PCs started investigating on what is actually happenning to the party Cleric.
It turns out, that when he was imprisoned with the Deck of Many Things, his body was actually taken by a powerful wizard, who had replaced the PC with a perfect clone (The player was unknowingly playing a clone for over a year of game time). So started a quest to not only defeat the evil wizard who had done this, but doing it in a way not to harm the body too much to re-transfer the cleric's soul back into his proper body, before the clone body stopped working (from all those dispel magics cast on him).
Pretty cool ay?
Fantastic movie overall... One of the best movies I've seen in quite a while. No gore, no foul language, no nudity; Just good clean fun (like a Star Wars!). You can bring your kids and the whole family will have a blast with this film.
The ONLY part I would change:
Movie plot spoiler:
All the bad guys dropping like sacks of potatoes after destroying the mother ship... Ugh!! How many times have we seen this in the past few years?!?
I've seen it in 3-D and think that it wasn't necessary. It's like Thor 3-D, not Avatar 3-D, so...
I can't wait for more films in this series.
(Now if DC can wake up and start thinking of a Justice League)
I'm a DM.
The kind of player that annots me is one who constantly does things "out of the box". As if there aren't enough rules and classes and races and weapons and spells already; No.
-"Oh, can I use this two-handed weapon one-handed?"
-"Oh, can I play a half-dragon-half-treant?"
-"Oh, can I invent a Feat that gives me the ability to Yeoddle?"
_"Oh, Can I buy a lazer gun? A popcorn machine? A PLINKO stick?..."
GOD that's annoying!! NO, YOUR NOT SPECIAL!! lol
If you can't make a neat character with everything that's already in the books, then you're hopeless!!!
... you begin as a dust farmer living with your aunt and uncle and get caught up in an unreal story to rescue a young princess who's actually your sister that was captured by a BBEG who, get this, turns out to be your very own father. Now the pets you found at the beginning of the story were once owned by your real parents but somehow forgot about them, BUT, the medling old man that lives not far from your farm that knew your parents very well (and their pets) has no recollection of them either, even though they saved his life countless time in the past. Anyway, that pesky hermit (who is totally responsible for you ending up living on some poor farm) lies to you about your father, and becomes a figment of your imagination when he finally croaks for nothing after supposedly being an ancient knight with mysterious powers.
I know, who would buy a story like that, right?
A lot of players will have an image of what their PCs will look like at level 20. They build it (take feats, skills, add stats) towards that goal. I have nothing against that. Some of my player do it and that's fine with me. Usually though, those who build characters with the future in mind are also the ones who will be bummed if they don't get high enough stats.
I'm not like that though. I'm the other way around. I don't mind having average and low stats. I like to roll and deal with what I have to work with. My PC will slowly evolve from that ordinary joe, to a hero (hopefully). I have no clue what I'll pick (feat wise, stat wise, and even class wise) at my next level... And I'll haven't the faintest idea what my character will look like if I reach level 20. I sometimes pick feats/skills that might help in the future (specially if I encounter a situation that would of been helpful to have during the last level). I might even pick certain feats just cause they look cool at the time that I'm picking. In the end though, I believe my characters have truly an organic feel to them. I'll have strengths and weaknesses.
Maybe I like the idea that the ordinary man can accomplish great things, and not start with the idea that my PC was 'destined' for greatness.
I'm for rolling stats all the way. The averager, the better! LOL!!
I'd truly love a mega-dungeon... With each level of the dungeon being a chapter in a book; With each book having a different flavor of dungeon. (i.e.: Book one would be a classic dungeon, book two could be natural caves and/or underground tunnels, book three could be a dwarven city, etc...).
A "DaVinci Code" type of adventure path, with mind-blowing puzzles.
Nothing unusual to report except for the great service that your staff provides us with! Seriously, all of you; Your hard work does not go unnoticed. I think I can speak for all of us by saying that we appreciate every effort you guys put in everything you do.
10 outta 10.
(Big round of applause!)
Don't get me wrong. Half my players have wives and kids, and sometimes the wives call to ask for something (like grab some milk when on your way home, that kind of stuff). I have absolutely NOTHING against that.
It's not even a question of slowing down the game... If, when we're playing, I see someone constantly texting or taking ordinary cell calls, then that tells me that you'd rather be somewhere else doing something else, than being here playing with us. It just kills the mood.
Texting and/or talking on the cell phone while your doing stuff with people (be it playing RPGs or dinning at a restaurant) is rude and impolite. If you can't see that, well, you're rude and impolite.
You, as a DM, con't possibly know everything. Have players learn and know their spells/special attacks, specially at high levels...
- "Wizard, it's your turn."
I think THIS is the #1 reason melee takes forever at high levels. The unreadiness of players.
Just seen it now...
Ugh... Where do I start?
Note to Michael Bay and the whole writting staff: Guys, you're all complete morons. After the second movie, we'd think you'd get the hint... No more funny stuff (or a lot less of it)! Remove the two dumb robots!! Stop trying to make us laugh!!!
Lol, they removed the two dumb robots and replaced them by two other dumb robots! I'm just floored. And WHY, OH DEAR LORD WHY, must they feel the need to INVENT new, totally boring, plain vanilla autobots and decepticons when you have THIRTY YEARS of Transformers history filled with totally awesome heroes/villains to choose from. It would be like making a world war two movie but dressing all the soldiers in clown suits, just to make it different. I wanna cry.
Visually though, stunning. Great action. The movie just flies by, as it is still very fun to watch. But man, the makers of these films just have no clue!
A 5.5 outta 10...
I usually make my players roll three sets with 4d6 (drop the lowest die). Then they use the best of the three arrays and place the stats where they want as to accomodate the class they choose afterwards.
Yes, I make them choose their classes AFTER rolling. lol... If they don't have what it takes to be a Paladin, then play a cleric, or a fighter.
This method really creates all kinds of heroes... Yeah, your fighter only has a 15 strength score; But he'll persevere, get through those tough fights, kill the overlord at the end, and THAT's what'll make him a hero in the story.
In my games, I don't have a bunch of Conans and Gandalfs running around. They're simply average joes doing what's right.
You know you're playing in a redneck game when...
... Your character's name is BUBBA.
Aubrey the Malformed wrote:
...where do baby medusas come from?
Well Aubrey, when a papa medusa and a mama medusa get together and love each other very much, the papa medusa inserts one of his snakes into the mama medusa's "snake pit" and tells the mama medusa's eggs that it's ok for them to come out. Now, some of the papa medusas have "quiet snakes" so the mama medusa's eggs don't know when it's time to come out, so they have to adopt other baby medusas that don't have any mama medusas or papa medusas.