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Pathfinder Roleplaying Game Subscriber. 1,558 posts. No reviews. No lists. No wishlists.


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Disguise self lasts 30 min but can be redone during that time as a standard action.

Stealth bonus lasts for 3 min but can be redone during that time as a standard action.


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Mind Blanked rogues....

They do not detect by any divination trigger so they stealth right up to the trap and disable it.


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They got a number of things right, they got a number of things wrong.

New Flurry, rocks I love it.
Full Bab, much needed.

Now what I would say needs to be changed and if you houserule it you can of course change it are the following:

1) Good Will Save.

2) I like the idea of Diamond Body being a Ki power, more options is a good thing. BUT, if you choose it as a Ki power it should be at the same level it was before. So Ki power once selected should be an always on Immunity to Poison as it was before.

3) Slow Fall, again I like the idea of it being chooseable, more options etc. I just feel if you choose that option it should not be choosing a nerfed version. Slow Fall Ki Power "If within arms reach of a wall, you can reduce your falling damage by 10' per level. Any fall of over 200' is considered a 200' fall for purposes of this skill" (this gives a progression via level and EFFECTIVELY gives you unlimited safe fall at level 20 without calling it unlimited for abilites that let you move yoru safe fall distance.) It also does not use KI as per the old version.

4) Tounge of Sun and Moon, becomes and optional Ki Power, but does not use KI when selected.

5) Ki Metabolism.. I like it, it is flavorful even though it would be a nerf, I can see it as a prerequisite for the Diamond Body ability... at least if the Diamond Body did not use KI.


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Juda de Kerioth wrote:

make it simple, after an X encounter, he could feel some pain in his/her left arm, then a heart stroke... then natural death. Thats all you need because you cant resurrect someone who dies from natural death :3

Explanation: Its genetical illnes that her family never share with she.

You can not raise dead or ressurect someone who dies of old age, rules say nothing about a natural death.

Too paraphrase from a Destroyer novel.

Policeman: "he died a natural death".
Remo: "He had an arrow through his heart".
Policeman: "It is natural to die when an arrow goes through your heart".


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I would argue that while restricting fighters to core fighter is acceptable, both the fighter and the unchained monk should have access to items and feats from other books (including the gloves of dueling).

The unchained monk has no issue using these so it still gives an apples to apples comparison. After all you are allowing the Unchained monk to use style feats from Ultimate combat.


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It depends.

If you are say a 6th level fighter using an elven cuve blade you could attack with Elven Curve blade as your first iterative, and unarmed Kick with your second.

You could not however dual wield to get 2 attacks with Elven Curve blade and also a Kick.


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Trap Spotter gives you an active check passively.

It was made to stop people doing move 5' check for traps.

You get within 10', and yo uahve trap spotter you get "an immediate perception check to NOTICE the trap".

I capitalized NOTICE because it does not say SPOT the trap it says notice. So SIGHT is not required. You could hear the slight change in the sound of your footsteps as you get close to a pressure plate. You could smell the magic in the air of the subtle alarm spell.

You come within 10' you get an ACTIVE perception roll for free. You may not know you had that roll (if you fail) but you get an ACTIVE perception roll free.


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I am going to say no for similar reason.

Share spell allows you to ignore type.

Paragon surge requires a specific sub-type.

If a displacer beast had a special ability that allowed it to use items that worked for humanoid only, I still would not allow him to use a belt of Dwarven kind which requires (Humanoid,Dwarf).

Share spell works for (humanoid) but not for (Humanoid,Half-Elf), at least IMHO.


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Arachnofiend wrote:
Mark Seifter wrote:
Huh, I actually changed it to "If you roll a natural 1 and fail to activate an item" in D1. It must have lost that bit somewhere down the line, my guess is in copyfitting.
It doesn't really matter much; the line is you can, not you must. If you roll a 1 and succeed anyways you can just choose not to take the reroll.

The line in Use magic device says "you take" not "you can take" so it does matter.

Mark's comment means it was not an intentional nerf, but unless it is faqqqed or errata'd it is a nerf if you play RAW.


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Epic Meepo wrote:
Deadmanwalking wrote:
And Flying Kick explicitly requires the attack made after it to be a kick...
More amusingly, the head-butt style strike says it can only be made with head-butt attacks. But unarmed strike says, "A monk's attacks can be made with fists, elbows, knees, and feet." It would seem that "head-butt" is not an attack a monk can make while using unarmed strike. (Which is why this whole "must use this body part" stuff is uncalled for.)

Fortuantely it does not say "a monk's attacks can ONLY be made with ..."

It is like saying you can eat using a fork in your left hand. That does not mean you are not capable of eating with a fork in your right hand.

The fact that there is even a head-butt style strike seems to further imply the list it gave is not exhaustive and was merely there for the line further down saying a monk could full attack with his hands full. Shoulder strikes are a definite real world attack as our kicks with the shin.


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Deadmanwalking wrote:

Uh...that's not what that ability says.

What it says is that you take a penalty (and I quote) instead of being unable to activate it.

Again the quote

Quote:
If you roll a natural 1 when activating an item, you take a –10 penalty on Use Magic Device checks with that item for 24 hours instead of being unable to activate it. This penalty stacks with itself.

It does not say if you roll a natural 1 and fail to activate. Only that you roll a natural 1.

The part you linked and bolded does say instead of being unable to activate it, but it appears to assume that any 1 makes you unable to activagte rather than a 1 combined with a failure.

Quote:
Nobody sane is gonna have that apply in circumstances where you could've continued being able to activate it...that's simply not how English works.

The problem is not everyone is familiar with the wording of the actual skill and that it requires BOTH a 1 and for that 1 not to succeed for the item not to be operable via UMD for 24 hours. I suspect the person who wrote the skill missed it also. Someone looking at the ability might apply it not realizing the way it works in the original write up and thus apply the penalty, not out of any lack of sanity but lack of knowledge.

Which is why I wish (and hope in future editions) that it says "If you roll a natural 1 and fail to activate an item, you take a –10 penalty on Use Magic Device checks with that item for 24 hours instead of being unable to activate it. This penalty stacks with itself."


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Use magic device arguably gets NERFED by this...

The bonus from use Magic Device at 10 ranks is you take a -10 with that itme for 24 hours.

At level 20 you can reroll if you roll a 1 at -10.

Use magic CAN work on a 1 normally. The rules say if you roll a 1 AND fail the roll you can not use it for 24 hours. A lot of builds will by level 10 not fail on a 1. Using wands is probably one of the things it is used for most (DC20).

Sorceror/Oracle/Bard level 10, 18 charisma (low for level 10) 10 ranks of UMD to qualify for the 10 rank effect with a Circlet of persuasion has a skill of 10 (ranks) +3 (class skill) + 3 (circlet) +4 (stat) 20. Even on a 1 he successfully activates any wand.

With this ability if he rolled a 1 he would take a -10 on all rolls with that wand for the next 24 hours.


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From a DPS standpoint it is an upgrade.

But compare a 20th level fighter specializing in unarmed to a 20th level monk specializing in unarmed, and I suspect unless size shenanigans are used, the fighter will out DPS the monk despite hamstringing himself using a 1d3 base 20 to crit weapon.


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The same thing with communism everywhere... Human Nature.

Do these 5 agree on everything? Then perhaps there is conflict between them.

Poverty has been abolished... How? Do these 5 live at the same level as everyone else? or are they "1 percenters".

What about people who do not want to work or contribute to the society? Are they magically charmed? given a free ride? It will fall apart for the same reason it falls apart in the real world, Human Nature.

A Prophet (actually a plant from one of the 5) rails against the unelected leaders who force people to make choices against what their better nature is. He points out their excesses and the brutality with which they take away free choice leaving all the proletariat as slaves. People revolt, new people take over. Proletariat is in worse shape then before but it gets blamed on Recovery from the old regime/Religion/Foreign influences.

Lenin, Stalin, Mao those people knew how to rack up a body count, made Hitler look like an amatuer.


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Matthew Downie wrote:

I think the Bard in my game had his Charisma reduced to 14 in a Reincarnation accident...

So how does that happen?

Mental stats stay the same with reincarnation (unless you are using house rules).


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ElterAgo wrote:


Is a pistol as good as an assault rifle in a firefight? Of course not.

Depends on the range and other variables... For Home defense absolutley would much rather use a pistol than an assault rifle.


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Be a life oracle rather than a cleric?

Flavor the worship of Norgorber.


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Zedth wrote:

a nice choice because its versatility (1h / 2h combat styles)

-Dude, Conan used a bastard sword! (Ok, weak reason there... but I love Conan)

Conan used a "broadsword" which is probably closer to a long sword then a Bastard Sword.


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+24 is likely the con bonus x 8 (number of hit dice).

So if a Young Black dragon has a 16 con it would for each hit dice be 1d12 +3 so 8d12 +24. (If it has less then 16 con it may have toughness).


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How do flurries interact?

I would ASSUME that an Unchained Monk 1/Sacred Fist 1 would have 3 attacks at +0?


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Snowblind wrote:
LazarX wrote:
Cap. Darling wrote:

Considering how hex vulnerability Will affect action Economy on the witch i dont see it being used for in combat buffs.

But i assume it is standart practice to force the wizard or magus to run away if he cast Expeditious retreat since the RAI here is "just as clear"?
The RAI as well as the RAW also makes it very clear that the caster retains full control on how he uses his enhanced mobility, so no, it's not the same thing. And it's also clearly a self buff spell as opposed to an enemy debuff.

The flavor text (the name) of expeditious retreat clearly indicates that by RAI you are supposed to retreat with expeditious retreat. You should be retreating, you cheese monkey rules lawyering munchkin you.

Unless the potential usage of spells isn't limited to just what is in their name and flavor text. That would be a novel concept, wouldn't it.

Well for clarification lets see if the old PHB had any more information on Expeditious Retreat.....

"3.5 PHB" wrote:
This spell need not be used as part of a retreat; the name of the spell merely hints at the typical wizard’s attitude towards combat.

So Obvioulsy Paizo cut this out specifically to disallow it for situations other then running away!!!!!! Any other way is bad wrong fun!!!!

So Obvioulsy Paizo cut this out for space considerations and the original intent allows it for any movement!!!!! Any other way is bad wrong fun!!!!

Now for my thoughts, even in the real world things often get used for things other that what they were expected to be used on. So if a player wanted to use a caster level 2 wand (1500 gold 30 gold a charge) and two actions to use this I would let them.... I don't think it would be efficent due to action economy but hey knock yourself out.


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LazarX wrote:

A preview of next week's question...

"Can you trip someone sitting on a big comfy armchair? Or lying on a couch?"

And the advanced follow up IF you can be tripped while on a big comfy armchair, is a double amputee (no legs) able to be tripped while sitting on said armchair?


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stealthymonkeyman wrote:
Precise strike, you can loremaster to get spell perfection earlier then 15th but sacrifice capstone.

Unless I am missing something I do not see how the loremaster lets you get Spell perfection early. Even with the instant skill secret which gives you 4 ranks you are still limited to your level in ranks.

What am I missing?


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So he gimped his archer by making it a ranger and you are complaing...

You further gimped his ranger by halving favored enemy bonuses and you are complaining....

I seem to be in a b!tchy mood today so I will just say be glad he did not build the character as a fighter.


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All the PC's make rolls out on the table.. let the rolls land how they land.

One DM we have several makes all his saves and hits behind a screen.... Funny thing is they almost always make their save. Gets kind of annoying. A save or suck mage is useless every major NPC will save so the rest of the party won't be bored. You boost your AC to 1000.. doesn't matter you will still get hit because otherwise there woud be no excitement in the fight.

Our wizard has about stopped using slow... in the last 5 levels I think it has only landed once on some mooks, and 3 of the 4 mooks made the save. Tougher monsters always save.

Basically 2 builds work in his game. Blaster wizards who flat ut kill everything even if they make the save (which makes him whine). Martial DPS who kill everything with raw HP overkill, preferably from a distance (archer).


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Enurp wrote:
On the sidebar for Aasimar it states that a "small" aasimar, such as a Halfling, can be Small but purely for cosmetic purposes. This sounds like a contradiction. If it's purely for cosmetic purposes then why even mention it. If instead it gets Small properties, bonus size AC, chance to hit, 20ft speed, etc. then it's not "purely for cosmetic purposes". Can someone clarify please what the intent is?

Speed is not based on size.

See Kobold and Goblin.

Halflings and Gnomes get a racial ability of slow which lowers their movement speed.

To the best of my knowledge, playing a small race Assimar would give you the bonuses and penalties for being small.

+1 AC
+1 to hit
-1 CMB
Lower carrying capacity.

It would not effect your speed, and if you were a race which had either Natural armor or Natural attack you would not get those.


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Don't think it works.

Slashing grace does not apply to a SPECIFIC weapon it applies to a group of weapons.

Martial versaitlity says take a feat that applies to a SPECIFIC weapon.


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StabbittyDoom wrote:
Ughbash wrote:

How long does it take you to write out a page of notebook paper?

30 seconds? a minute?

This lets you do it in 6 seconds.

If time is not important, then this spell is not either (except for a lazy sorceror I play).

Longer, but so is the spell. It takes 1 minute to copy a page with the spell.

My apologies somehow when I read it I mentally said 1 page a round not 1 page a minute. I can STILL see my sorceror buying a runestone for this, he is just that lazy, but nowhere near as quick as I thought it was.


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VampByDay wrote:
The weapon came down to a quarterstaff, or a sansetsukon. The bonus of the sansetsukan is that it does a d10 damage and has bloking and disarm. The bonus of the quarterstaff is that they are super easy to find should mine get sundered, and they can be made with holy ice weapon (a GREAT spell btw). Plus, it is more thematically appropriate.

Just one other option for a wepaon and it costs a feat for Exotic Weapon. Tetsubo. Considering among other things the weight of the staff and many of its depictions it was not just a quarterstaff and a Tetsubo might be more appropriate.

So while this would be VERY feat intensive consider either Exotic Weapon Tetsubo, WEapon Focus TEtsubo, Improved Unarmed Combat, Weapon Focus Unarmed combat.

Alternatly if you are willing to DIP monk.
Level 1 Monk MOMS Weapon Focus Unarmed Strke Bonus Feat Monkey Style
Level 2 Monk MOMS Bonus feat Monkey Moves
Level 3 War Priest Feat Exotic Weapon Proficiency Tetsubo and pick up Weapon Focus Tetsubo.

Stay War priest from then on out and you can do your bonus damage with either Tetsubo or Unarmed strike.

For stat spread I would suggest a slight modification

Str 14 (5 points)
Dex 16 (5 points vanaran)
Con 14 (5 points)
Int 12 (2 points)
Wis 16 (5 points Vanaran)
Cha 6 (-2 points Vanaran)

Oh and also convince all the other players that for tactical reasons the group should have a language they can talk in and most others can not and that do to its rarity Vanaran is the perfect language :)

While Whoflung Poo is a perfectly acceptable name, I am partial to Bananna.


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How long does it take you to write out a page of notebook paper?
30 seconds? a minute?

This lets you do it in 6 seconds.

If time is not important, then this spell is not either (except for a lazy sorceror I play).


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If you have a decent charisma and LG allignment dip 2 levels of paladin :) After all what is even more dipping if you are dipping this much.


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By the rules no only bloodline spells.

Not only would you have to KNOW the spell it has to be on your list, so even if you KNEW Slay Living it would not be on your list so you could not cast it. This was FAQ'd due to the reverse situation, Oracles using Eldritch Heritage Arcane to learn arcane spells.


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The obvious ones are animal companion (nature or lunar) and Channel Energy (life).


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LazarX wrote:

If you undertake a move action that puts you in a different square than what you started it in, than that's a move.

Going with what you have here and still the horse example.

If you make the DC 20 ride check to dismount as a free action, could you then take a 5' step and attack?

You have moved 5' but you have not used a move action.


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My advice....

Skip toughness and only take the feat Power Attack at level 1.

Take the Human alternate race ability Dula talent.

By giving up your bonus feat and skilled you get +2 to two stats.

Now add them to Con and to Str and have a 20 str and an 18 con.


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Mythic Evil Lincoln wrote:
Eltacolibre wrote:

Drow noble is the only race that I would even bother to call OP in Pathfinder, but to be fair with some clarifications from the authors, it was supposed to be a race that you can only play at APL 2+. All races are rather tame and many of their benefits (RP) don't do much compared to the core races.

Android are okay.

Since when was Drow Noble a player race?

Having a "Characters" block in the monster manual entry DOES NOT imply a player race. Non-player Characters are characters too. All this denotes is that the race typically advances with class levels rather than monster hit dice.

The original debate was when using Monsters as Player Characters section in the Bestiary. People were not correctly caclulating the CR of the Drow Noble leaving some people to think it was base CR 0 which has no mod as compared to a CR 1 which would (using those rules) only be available at level 2+ and cost you a class level.

IMHO, which along with $1 will let you buy a cup of coffee, a drow noble is fine in a mixed party as long it is one level behind others players. It MAY be stronger at level 1-3... but will probably be a little weaker at mid to high levels (especially if a pure caster on levels where it has to wait the extra level for new spell levels).

If your group uses the "Using monsters as Player Characters" optional rule great have fun, if it does not great have fun. There is no wrong way :)


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LazarX wrote:
Charon's Little Helper wrote:
I have a bard with perform: oratory (he tells stories about the greatest of all pathfinders - himself) and I was wondering if there was masterwork 'instrument' or some such that would work for oratory. Thanks much.
Not every skill has a plausible masterwork instrument. Megaphones for instance only make your speech loud, not more convincing.

BUT THE LOUDER YOU SPEAK THE MORE CONVINCING YOU ARE!!!!!!


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David Neilson wrote:
That is a bit of a weird mental image though. Knight taking off his full plate, and then slipping into a chainshirt to sleep in.

We refer to it as Mithril Pajamas.....


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HOw many points are they built on? or did the roll for stats?

How much wealth is their gear equal to?


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Correct.

There is a limitation so you always get 1 per level so a barbarian gets (4-2) 2 skill points and a fighter or cleric gets (2-2) 1 skill point.

Humans then add one more to this total assuming they did not trade away skilled.


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DM_Blake wrote:
My wife is my companion and she's a friend too, but she's my only companion;

Too many jokes come to mind.....


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Covert Operator wrote:

Sorry if this question has already been asked, but I am a bit confused about whether Mystic Theurge counts as having a "spellcasting progression" or not.

Specifically, I wanted to know if a prestige class that advances spellcasting progression for one class you had before taking the prestige class would allow you to advance your Mystic Theurge spellcasting progression, which by extension would advance both classes' spellcasting progression.

Mytic theurge does not have progression it progresses other classes so, no you can not take for example Loremaster and progress your MT.

Evangelist now is more up for debate since it advances a CLASS and does not specify it to non-prestige classes.


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JiCi wrote:

1)A feat similar to Superior Unarmed Strike

because you're NOT gonna get far with ONLY 1d3 points of base damage if you're not a monk or brawler.

Funny thing is I SUSPECT that unless size modifications are used the class that does the most damage with an unarmed strike is a fighter.


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Sebastian Hirsch wrote:
Move: Obviously I have a pretty high BAB, since have quite often retrieved my phone from my jacket or pants pocket without stopping moving. While you walk somewhere and have re required number of hands, why not, unless you have to interact with a container like a scroll case (with more than one scroll in it).

Not that hard considering you were walking (which is a move action). That means you still had a standard action to do that during those 6 seconds.

If you double moved call it a hustle or a jog, it might have been more dificult and thus would have required a Bab of 1+.


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The rules say "The eidolon does not heal naturally."

Our group was unsure what this meant.

Option 1) The eidolon does not gain HD over night as a character or animal companion would equal to their HD.

Option 2) The Eidolon can only be healed by the spell "Rejuvinate Eidolon" and Clerical magic or bursts would not heal it.

This was not mentioned in the APG FAQ so I was wondering if there was an offical answer? or failing that what the general consensus is?


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Dicefreaks stating the unstatable.... Not sure if there site still exists (web filter blocks me at work) but should be able to find the stats somewhere.

Think they had Asmodeous at CR 81.

I'd start there.


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I would like a geat so that when using a reach weapon against a target which has an ally between you and it the target did not get cover.

Call it Precise Strike.

I would also like an Improved Precise Strike that let you ignore all cover that is not full cover from a melee attack.

Mildly annoying that if you have this set up EAY (Enemy Ally You) if you are a properly feated archer you can attack at no penalty, but if you are using a Reach weapon you can not pick up feats to attack without penalty.


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Just one thought... Should not the Title of this post been "Fluffer Question" as compared to "Fluff Question"?


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Why I just realized that even without this feat you can pick a skill point and a hp and a favored class.

They key word is OR.

If yo have done truth tables you know that if you say "the apple is a fruit OR the apple is a plant" it is true even if both are right.....

If Paizo had wanted to make it so it was "one or the other bot not both" they should have used XOR...

Now I will go rebuild all my characters.

[/sarcasm]


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SoonerTed wrote:

Comparing large weapon + large weapon and saying that doesn't make you able to wield a huge weapon is in no way comparable to saying "treat these levels in Cavalier as levels in Monk when determining unarmed damage".

The reason Unarmed Combat Mastery needs a specific stacking clause is because Ninja & Monk are two different classes.

Levels in the same class stack, no?

Cavalier and Monk are not the same class. So unless it says the effective levels stack they would not stack.

Note Ninjas says it acts as a monk level -4 and that they stack with monk levels for damage.

Cavalier says it counts as monk level for non lethal but does not say anything about stacking with monk levels.

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