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Pathfinder Roleplaying Game Subscriber. 1,458 posts. No reviews. No lists. No wishlists.


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dave côté 833 wrote:

Hello!

How do you deal with RD if you make a broadside attack with your ship?

Generally by quoting the rules and doing research to point out that he is misreading something to create a loophole..... Wait we are talking about RavingDork right?


Pathfinder Roleplaying Game Subscriber

This is similar to the nerf they did to Paragon Surge.

Prior to nerf you could take a feat that gave you extra spells known. Cast them, then cast paragon surge ot take the same feat with differnt spells. They ruled that whenver you cast paragon surge that day, the feat is the same (and that if you choose spells with it they are the same also).

This is just another method of doing the same thing as Paragon Surge.


Pathfinder Roleplaying Game Subscriber
YIDM wrote:
Quote:

Would not work.

Paladin Ability: A paladin can, as a move action, concentrate on
a single item or individual within 60 feet and determine
if it is evil, learning the strength of its aura as if having
studied it for 3 rounds.

As a move action concentrate on a single item or individual. The first part where you used a standard action of detect evil does not give you a single item. It only gives you wether there is the presence of evil in that 60' cone.

How so? I use a standard to cast detect evil spell-like ability, then as a move action, to "concentrate" on a single individual as if studied for 3 rounds. Or even, the following round, use a move action to "concentrate" on the individual whose evil presence I detected the round before...

(?)

What am I missing here?

YIDM

You use a single action to detect evil and see that there is evil somwhere in that 60' cone in front of you.

At this point you have not yet determined a single person or individual ot concentrate on as a move action. You know thats somewhere out there there is at least one evil creature or item, but you do not know where so you can not targe tit.

If for example there were three evil invisible creatures, which would you target? (Your detect evil would read the same after one round wether one or three targets) You would need more information and an actual TARGET to use the move action ability of a paladin.


Pathfinder Roleplaying Game Subscriber
Uwotm8 wrote:

Actually, no, it still wouldn't work.

Quote:

A toppling spell only affects spells with the force descriptor.

I glanced at it before just to make sure it mentioned "damage" but didn't see that sentence. Havoc of the society doesn't give that. Still, using magic missile you can target multiple opponents.

Thank you, you are correct I had misread it.


Pathfinder Roleplaying Game Subscriber
Uwotm8 wrote:

On your build, you could give them the Toppling Spell metamagic feat and fireball. :P

That should help make a fight versus 9 PCs a tad easier.

Toppling spell requires force damage not just damage. There is however a trait (pathfinder something or other) which adds 1 point of force damage to all your spells.


Pathfinder Roleplaying Game Subscriber

Well if you want the ambush to go off successfully I would recommend giving the casters Silent Spell.

Hmm but then it would take a full rould to cast a spell not the standard action....

4 invisible casters coordinating theire spells seems unlikley when none of them have See invisible.

Should consider giving them freedom of Movement so they can go into the black tentacles with impunity.


Pathfinder Roleplaying Game Subscriber
YIDM wrote:
Mythic Evil Lincoln wrote:


The paladin's instant detect evil is certainly more problematic.

I actually used a paladin's detect evil ability to great use to find an enemy with total concealment attacking our party. I first used detect evil as a standard action to sense the cone area (and picked the correct area for my cone). I sensed the presence of evil within the cone, then spent a move action (per the paladin ability) to locate the square the evil creature was in...then proceeded to yell out a quick location "behind you, to the left" as a free action.

My party then made short work of the enemy after doing this for a few rounds.

YIDM

Would not work.

Paladin Ability: A paladin can, as a move action, concentrate on
a single item or individual within 60 feet and determine
if it is evil, learning the strength of its aura as if having
studied it for 3 rounds.

As a move action concentrate on a single item or individual. The first part where you used a standard action of detect evil does not give you a single item. It only gives you wether there is the presence of evil in that 60' cone.


Pathfinder Roleplaying Game Subscriber

Color spray says it is a cone shaped burst.

Widen spell works on bursts.

But I THINK due to the fact the 15' is in the range it does not work RAW (though I think it should and would be balanced).


Pathfinder Roleplaying Game Subscriber

Cone spells have certain unique qualities about them.

1) they alway orginate at the hand of the caster so while it may have a 15' range, it does not start at that range but instead at teh caster and extends out in a cone shape to that max range.

2) While they cover an area, it is based off the template rather then a radius or square.

So could a Cone spell ,lets use color spray as an example, be modified my the metamagic Reach allowing it to start at Short distance and go out as a cone from a point 25' from the caster?

Could the metamagic Widen be used to change color spray from a 15' cone to a 30' cone despite the fact area is stated as "cone shaped burst" rather then 20' radius spread.

If neihter of these work (and I supsect they do not) SHOULD there be a way of modifying a cone spell?


Pathfinder Roleplaying Game Subscriber

Oread monk.. Rocky Balboulder
Halfling Monk... Grasshobbit also known as Bilbo "Hairfoot" Wallace


Pathfinder Roleplaying Game Subscriber

Multiple knowledge checks is fine in a round.

With that said you were verbally giving the infomration to other party members. While it is a free action to speak, it is well within the GM's rights to limit how much you can say in a round.

Even if you have War and Peace memorized... I am not letting you quote it all in one round.

In your case you said he gave you detailed infomration about the elementals, which you passed on to the rest of the party. There is only so much you can pass on verbally in one round.


Pathfinder Roleplaying Game Subscriber

IMHO it oversteps.

A peson can not just purposefully forget something, suggestion makes them do something they can do.


Pathfinder Roleplaying Game Subscriber

OK grease has an area of a 10' square. Below is an example of an 8 square by 8 square are with a grease spell in it.

XXXXXXXX
XXXXXXXX
XXXGGXXX
XXXGGXXX
XXXXXXXX
XXXXXXXX

You can not take a 5' step if the area you are moving INTO is difficult terrain or slows you down. In fact I belive for all movement it is based on the square you are moving into.

Since everywhere in a standard grease spell (assuming no walls or other obstacles or rough terrain or snare spells) there is a Normal square next to it can someone just 5' step out of grease?

Can they MOVE Action or Charge out of grease (assumign straight line and the only grease hex is the one they start in) not even worrying about half speed since the squares they are using for their entire move are not greased?


Pathfinder Roleplaying Game Subscriber
Silver Surfer wrote:
Both!!.... Take a 1 lvl monk dip and watch your AC go skywards as your Wis improves and with acrobatics as a class skill and some skill point investment have excellent mobility too.... Travel domain with +10 speed combined with expeditious retreat (+30 speed) and you will be able to escape just about any tricky situation!.....a 70ft base speed = +16 modifier on acrobatics checks!!! You should easily be able to achieve with some skill points +25 on Acrobatics checks....

Monk increased move is Enhancement bonus as is Expeditious Retreat so they do not stack. The Acrobatic check is ONLY for jumping, not for tumbling into position or balance.


Pathfinder Roleplaying Game Subscriber
Nessus_9th wrote:
Well the question was per RAW, but I believe that a 200,000 gp limit is very reasonable. The reason I asked originally is because I am currently playing a "scarred witch doctor" archetype so I can fashion my fetish mask as a wondrous item I am already like 75,000 gp into it and wanted to know just how far I could push it. My GM is not the most experienced so I have to set my own limits because he probably wouldn't do so himself.

Remeber that each ability beyond hte most expensive (some say first) costs 1.5 normal cost. I find that is enough of a limiting factor to stop things going to far (assuming close to stadard wealth by level).


Pathfinder Roleplaying Game Subscriber

As was said, the 200k limit was in 3.5 and was cut when bringing over the rules to pathfinder.

So by the rules there is nothing wrong with having a quarterstaff with +10 worth of enchantments on each side valued at 400k.


Pathfinder Roleplaying Game Subscriber

OK I am about to do something EVIL here....

Lets look at the physics of it.....

I am going to make a COUPLE assumptions but will go back later.

First we need to determine how fast the fireball moves. Lets look at a SLOW version it oculd arguably go faster. Lets assume the 6 seconds of a round is 2 seconds for a move action and 4 for a standard. This makes the fireball slower then 3 and 3. Lets also assume that the standard action is broken down into 3 seconds of casting, and 2 seconds for the fireball to reach its destination at maximum range.

Level 10 caster fireball (10d6) range 800ft so traveling 400 ft per second or about 270 miles per hour.

Level 5 caster fireball 440 ft so traveling 220 ft per second or about 150 MPH.

These are WAY too fast to run over and get in front of after it is cast (possible exception of hero points). It is liek runnig 15' and jumping in the way of a bullet AFTER the shooter has fired. Simply not going to happen.

To use a baseball analogy it would be like a runner on third starting to steal home AFTER the pitcher released the ball, and getting there before it made it to the catcher.


Pathfinder Roleplaying Game Subscriber

Kobolds... Tuckers Kobolds.


Pathfinder Roleplaying Game Subscriber
CalethosVB wrote:

The standard Drow race has no level adjustment, despite that itstill gets some awesome SLAs. A Drow Noble has a level adjustment of +2. In theory, the Drow Noble should level at the same time her party levels, just that while her friends are level 4, she will be turning level 2.

Slight correction. Drow Noble is CR1 so if playing with monsters you woudl start one level behind.


Pathfinder Roleplaying Game Subscriber

More Undead Anti-paladins *halo*


Pathfinder Roleplaying Game Subscriber
Matthew Downie wrote:


Are you under the impression that adamantine weapons automatically overcome DR 15/Bludgeoning, DR 10/Cold Iron, DR 15/Good, etc? They don't.

No, but a +5 weapon overcomes Cold Iron, Silver, Adamantine, Good, Law, Chaos and Evil.


Pathfinder Roleplaying Game Subscriber
Skylancer4 wrote:

Well look at that, it is a stated exception for casting a spell. There is specific wording indicating you don't provoke. Clearly wording is there so it doesn't provoke. Clearly we have a FAQ indicating unless otherwise stated, an action performed as a differing action cost DOES provoke of it would normally.

If you can point to this FAQ I will agree. If not I believe the action type DOES make a difference.


Pathfinder Roleplaying Game Subscriber

Thakns Burko... guess I should have looked at the actualy feat instead of the quick write up in the table.

My bad.


Pathfinder Roleplaying Game Subscriber
Onyxlion wrote:


Well for one you can't downgrade into swifts, you get one per round.

Second he's probably reloading as a free action, though hands my be a problem.

Expensive but gloves of storing get around the free hands issue.


Pathfinder Roleplaying Game Subscriber

Seems like a simple question....

Lets assuem a monk hits for 1d10 and has no other bonuses.

He does a Janni Rush which does doulbe damage, and crits.

USUALLY 2 doublings is equal to a trippling in Pathifnder math.

So is it 3d10? or is it 2d10 x2? or is it 1d10 x2 + 1d10?

LEANING towards 1d10 X2 + 1d10 but not quite sure.


Pathfinder Roleplaying Game Subscriber
Chillsabre wrote:
Ughbash wrote:
Chillsabre wrote:

If anything, it is just badly written with the passing of 3.5 to Pathfinder.

I think they should provide a set list of the languages and what can be added as intelligence and what can be added with linguistics.

This should help make it clearer because the existence of the feat makes everything so unclear.

IMHO, it IS very clear. Each race has a list of languages that can be added via Inteligence, and EVERY language can be added via Linguistics.
If that is the case, why include a feat to learn the druidic language?

It is a FEAT that lets you learn it as a BONUS language which means by raising INT not by putting a point into Linguistics.


Pathfinder Roleplaying Game Subscriber
Chillsabre wrote:

If anything, it is just badly written with the passing of 3.5 to Pathfinder.

I think they should provide a set list of the languages and what can be added as intelligence and what can be added with linguistics.

This should help make it clearer because the existence of the feat makes everything so unclear.

IMHO, it IS very clear. Each race has a list of languages that can be added via Inteligence, and EVERY language can be added via Linguistics.


Pathfinder Roleplaying Game Subscriber

To those who say Driudic Decoder is the only way to learn Druidic, and that you can not put apoint in it via linguistics...

So what happens if you take a level in Druid, for the free druidic language. Then later retrain out of druid... do you still know druidic?


Pathfinder Roleplaying Game Subscriber
The Archive wrote:

True. I can definitely still see a problem regardless. If you can just put a skill rank in linguistics to learn whatever language, you could potentially learn something like drow sign language or druidic (both secret languages) without knowing even what drow or druids are, without a teacher and without any -apparent- effort (more due to how Linguistics works).

Perhaps possible RAW, but can definitely seem silly.

Slightly more problematic is that there is now a feat that apparently says otherwise and is more recent than the JJ quote.

1) I am not sure that Drow Sign Language is considered a secret language anywhere.

2) The feat is badly written. It adds it to the languages you can get as BONUS languages. But Bonus Languages are only applicable on character creation and when raising your IQ to an even number.

This means by RAW if you have Druidic Decoder and 10 ranks in linguistics, get a Tome of Clear Thought +2 you can take Druidic as a Bonus Language. I don't know if that was the intent, it seems silly to say that you jump though all those hoops for a very corner case.

Linguisitcs does NOT restrict you to only your BONUS languages, otherwise for example a Dwarf could never learn elven.


Pathfinder Roleplaying Game Subscriber

With Immunity to Poison you can poison yourself it just has no effect.

With "Poison Use" you can train others how not to poison themselves.

I am in agreement with the people here who say Immunity to Poison does not count as "Poison Use".


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Pathfinder Roleplaying Game Subscriber

Defelct arrow never states they TOUCH the missle. There was a "Kung Fu episode" where David caradine put out a candle at a distance by moving his hand towards it and causing a gust of air to put it out. So one could argue that he decoudl deflect an arrow in the same way.

There is also a very good book called "Initiate Brother" in which the hero of the book a young monk once deflects a strike by pure Ki.

So there are ways to flavor it so he did not actually touch it.


Pathfinder Roleplaying Game Subscriber

So lets assume just for the sake of argument that instead of a drake, it was a horse he jumped onto the back of.

Would it then be a grapple or a ride check?
Would the lack of a saddle change this other then to impose a -5 penalty?

Lets assume the Drake had a saddle on it, and the rogue got into the saddle.
Would this change it to ride?


Pathfinder Roleplaying Game Subscriber

I don't think it was the intent to allow you to be invis for your first attack of the round, but the way it is written if you used yoru swift action before a full attack then yes you would be invis for the first attack of the full attack and should get the bonus.

I am not sure if the cost in action economy (using your swift action) is balanced or not, but by my reading of the quoted text it would work.


Pathfinder Roleplaying Game Subscriber
Pizza Lord wrote:
Tarantula wrote:
Theoretically it would also work if you had some kind of natural attack instead. Such as a toothy half-orc.

Even I don't have the fortitude to try and bring that kind of discussion up. I'd accept a disarm being 'barehanded' for purposes of 'picking up the dropped weapon automatically' in regards to cestii or gauntlets or improved unarmed strike... maybe a tentacle attack... maybe. I'd draw the line at even letting a claw or slam attack count and definitely not a mouth.

Okay, maybe a prehensile tail strike too.

Edit: Rereading your reply, maybe you weren't implying a 'barehanded' disarm with toothy half-orc. In which case, yes, you could tusk a weapon from someone's hand.

Here is a differnt way of looking at it.

Why does a person take a -4 for trying to disarm when unarmed? I would say that since he is unarmed and not poseing a threat to the person the armed person can focus on keeping his weapon. Perhaps moving to block in ways he could not do if the peson was armed for fear of getting a dagger in his back. The threat of having ones throat bit out by a toothy person forces them to defend against that attack and thus not fully focus on keeping the weapon.

He is not using his tusks to disarm the person, he is using the threat of a bite to keep the opponent honest. Sort of like in football, the threat of a running game keeps the coverage of your recievers honest and lets you make yardage through the air.


Pathfinder Roleplaying Game Subscriber
Skylancer4 wrote:

If the rules said you gained possession or pretty much anything besides "pick up" the weapon I'd see argument against the AoO. Picking up an item provokes if you are threatened.

Just because the act is part of another action doesn't remove the AoO for such an action unless specified. There is no exemption listed, it is an option. You don't have to do it, you can do it.

I agree clarification could be useful for what would happen if you were flying and this occurred. I don't see an argument on the AoO for picking up an item when threatened.

FAQ wrote:
The rules are a little hazy here, but to put it simply, you can affect objects and creatures within your reach. When picking up or manipulating objects, you generally provoke an attack of opportunity, but only against foes that can reach your space.

The rule specificlaly says there is an Attack of Opportunity for a Move Action of picking up an item. You are not using a move action to pick up the item.

Now I CAN see how you would interpret it that any picking up of an item provokes an attack of opportunity regardless of the type of action, I just read the rules differently and do not agree with that interpretation.

Perhaps it is a candidate for a FAQ?


Pathfinder Roleplaying Game Subscriber

IF you take the trait which allows you to add 2 to your caster level for one class not to exceed yoru level you could take the feat.

Assuming you took Sorceror as the class it effected you would have a sorceror caster level of 3 and qualify (even though the spells slots you have and spells known are based on second level sorceror).


Pathfinder Roleplaying Game Subscriber
Tarantula wrote:


Disarming already provokes.

Not if you have improved Disarm (which MOST disarmers will)... On that note I did have a character die trying to disarm Nalia of her bastard sword in the Runelords adventure path. My weapon got shattered, so I tried for hers and she critted the attack of opportunity. I was a 2 handed fighter with improved unarmed combat so figured what the heck lets give it a shot, I need a weapon and hers will work.

CRIT DEAD....

Tarantula wrote:


Disarming empty handed takes a penalty.

If you have improved unarmed strike you are not considered unarmed. It says "attempting to disarm a foe while unarmed imposes a -4 penalty." If it was worded empty handed then a monk would take the -4, but by my reading at least if you have the feat "Improved Unarmed Combat" you are considered armed and do not that that -4.

Tarantula wrote:


If you already succeed at both of those, you now want to still tag on an additional AoO provocation due to successfully disarming? You are picking up the item as part of the disarm action, not as its own separate action.

I agree.


Pathfinder Roleplaying Game Subscriber
Snorter wrote:


If more than one person has a readied action to catch the ownerless object, what happens? (I think there should be a possibility of everyone lunging forward and clonking their heads together, Three Stooges-style.)

Nyuk Nyuk Nyuk!

(Though by the rules if multiple people are on a delay action the person with the highest initiative goes first.)


Pathfinder Roleplaying Game Subscriber

Why would there be an attack of opportunity?

What type of action is picking up the item following a successive disarm?

By my reading it is either no action or a free action. If it is no action then there is not an action for them to make the attack of opportunity on. If it is a free action then I can not think of any free actions other hten possibly ranged combat that provides an attack of opportunity and that is specifically called out on ranged combat.

Now if you did not immediately get the item as part of your disarm, and then the next round spent a move action to pick it up, then obvioulsy that would provoke as per the table on page 183 of the core rule book.

However I will point out on that same table NONE of the Free, Swift, Immediate or No Action items provoke.


Pathfinder Roleplaying Game Subscriber

No, there is not a bonus ot stealth. That is why if you want to avoid being heard you should cast invisibility not silence.


Pathfinder Roleplaying Game Subscriber

By the RAI (at least in Golarion) and RAW you cna spend 1 point in lingiustics to learn Druidic.

James Jacobs on Linguistics and Druidic

And quoted for those who do not want to click the link.

Quote:
That's a choice each GM can make on his own. There's nothing in the Druidic language that prevents anyone from learning it, and I'd certainly let a non-druid spend a rank of Linguistics to learn the language, but if he ever spoke it to a druid and he wasn't a druid, that'd cause awkward antagonism.

So a GM can obvioulsy disallow it just as they can disallow anything, but it is perfectly fine to buy druidic with just a point in linguistics.


Pathfinder Roleplaying Game Subscriber

You know in a cretive field diversity is a good thing. Now there have been complaints in the past that Paizo tends to be progressive, so lets go out of the way to add some diversity of thought to the company. My suggestion is that the next hire should be a member of the Tea party.

After all Diversity of thought is just as important as any other diversity, perhaps more so if we want to avoid an echo chamber effect.


Pathfinder Roleplaying Game Subscriber

One feat is too much, 8 feats are too little.

I would say this is fairly similar to what you can get out of spending 4 feats on Eldritch Heritage.

So I would recommend each feat gives 2 tails but let all tails be level locked.


Pathfinder Roleplaying Game Subscriber

There was an Ecology of the Doppleganger in an old dragon magazine YEARS ago. I believe they said a Dopplegnager could not get another Doppleganger pregnant, instead they got pregnant when having relations with creatures of other races when they impersonated that race.


Pathfinder Roleplaying Game Subscriber
Harrison wrote:
Malachi Silverclaw wrote:

It's better to get someone else to touch you.

In terms of action economy, of course!

Just make sure they have your permission to touch you. No means No.

But what if I am really drunk and I say yes thinking they had an 18 charisma, and when I wake up they have a 5 charisma.

Did I really give them permission? Or did that dwarven hussy take advantage of me.


Pathfinder Roleplaying Game Subscriber
David knott 242 wrote:

Of course, you do have issues if (1) The prestige class in question has fewer than 10 levels or (2) You have already taken more than one level of that prestige class.

Depends on if the prestige class has a uniform progression....

You can not take more the 10 levels of a prestige class before level 20.

It is debateable by the rules if the "virtual" levels you get from Evangelist would apply to that. As a result I think Evangelist would have been clearer if it had restricted the alighned class to base classes.

However an argumetn can be made following the rules that a Cleric 3/Wizard 3/mystic thurge 10/ evangelist 4 (aligned clas MT) would have 16 levels of casting in both wizard and cleric.

He has NOT taken a prestige class beyond what it can be taken prior to 20. MT does have a casting progression that follows a standard progression(Debateable)*.

Valid arguments can be made for either side so IMHO it really depends on what sort of game your GM wants to run. I would suggest asking your GM what he would like and then go from there.

*In 3.5 Epic a MT did NOT get 1 casting level in each class after 10 levels so it is defintely open to debate.


Pathfinder Roleplaying Game Subscriber

Nothing states base class so there is no reason why not.

I like it for Mystic Theurge.


Pathfinder Roleplaying Game Subscriber
Tarantula wrote:
Ughbash wrote:


Also pretty sure dead people get no actions and it takes an action to start to play the oboe, and an action (even if a free one) to continue playing. Ergo dead people can not play the oboe.

Oddly enough, that is not spelled out in the dead condition. That is why it is a frequent example of assumed things in a condition.

Quote:
Dead: The character's hit points are reduced to a negative amount equal to his Constitution score, his Constitution drops to 0, or he is killed outright by a spell or effect. The character's soul leaves his body. Dead characters cannot benefit from normal or magical healing, but they can be restored to life via magic. A dead body decays normally unless magically preserved, but magic that restores a dead character to life also restores the body either to full health or to its condition at the time of death (depending on the spell or device). Either way, resurrected characters need not worry about rigor mortis, decomposition, and other conditions that affect dead bodies.

Dead is a more drastic version of dying which specifically calls out the lack of actions.


Pathfinder Roleplaying Game Subscriber
LazarX wrote:


"BY RAW" means nothing as an argument. BY RAW, there is nothing that says that dead people can't play the oboe either.

When it comes to Linguistics, I will restrict the languages available if the character has absolutely no contact with them, or ways of researching them.. Androffan being a good example in most cases. Drow Sign Language being another if the character has never been underground.

Would you prefer the use of by the rules?

Also pretty sure dead people get no actions and it takes an action to start to play the oboe, and an action (even if a free one) to continue playing. Ergo dead people can not play the oboe.


Pathfinder Roleplaying Game Subscriber
Paladin of Baha-who? wrote:
Only druids can learn druidic unless taught by a druid, who subsequently ceases to be a druid.

By RAW anyone can learn Druidic by specning 1 point in Linguistics.

Now a GM can overrule this, but powers at Paizo have said it can be done.

Whether it was by secrelty observing druids in their natural habitat, or laboriously interpreting some text written in the druidic language, anyone can learn Druidic in Golarion by spending 1 point in linguistics.

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