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Cleric of Brigh

Tyros's page

94 posts. Alias of Max Hellspont.

Full Name

Tyros Brighson




Inquisitor 1














Apprentice Smith/Engineer

Strength 14
Dexterity 18
Constitution 10
Intelligence 14
Wisdom 15
Charisma 9

About Tyros

Skill Ranks Per Inquisitor Level: 6 + 2 (Int) + 1 human
• Acrobatics +6 (2 ranks + 3 class + 2 Dex - 1 ACP)
• Appraise +0 (0 ranks + 0 Int)
• Bluff +1 (0 ranks + 1 Cha)
• Climb +6 (1 rank + 3 class + 3 Str - 1 ACP)
• Craft +0 (0 ranks + 0 Int)
• Diplomacy +7 (1 rank + 3 class + 1 Cha + 2 trait)
• Escape Artist +5 (1 rank + 3 class + 2 Dex - 1 ACP)
• Heal +1 (0 ranks + 1 Wis)
• Intimidate +1 (0 ranks + 1 Cha)
• Knowledge (dungeoneering) +4 (1 rank + 3 class + 0 Int)
• Knowledge (local) +4 (1 rank + 3 class + 0 Int)
• Knowledge (history) +5 (2 bg ranks + 3 class + 0 Int)
• Knowledge (nobility) +5 (2 bg ranks + 3 class + 0 Int)
• Linguistics T (0 ranks + 0 Int)
• Perception +5 (1 rank + 3 class + 1 Wis)
• Ride +1 (0 ranks + 2 Dex - 1 ACP)
• Sense Motive +5 (1 rank + 3 class + 1 Wis)
• Stealth +1 (0 ranks + 2 Dex - 1 ACP)
• Survival +1 (0 ranks + 1 Wis)
• Swim +6 (1 rank + 3 class + 3 Str - 1 ACP)
T: Skill can only be used if Trained.
Languages: Common

Catch Off-Guard: You do not suffer any penalties for using an improvised melee weapon. Unarmed opponents are flat-footed against any attacks you make with an improvised melee weapon. NOTE: A monk, a character with the Improved Unarmed Strike feat, a spellcaster delivering a touch attack spell, and a creature with natural physical weapons all count as being armed. (human 1st level bonus feat)
Weapon Focus (Katana): You gain a +1 bonus on all attack rolls you make using the selected weapon. (1st level feat)
Improved Unarmed Strike: You are considered to be armed even when unarmed – you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice. (Brawler 1st level bonus feat)

Best Friend (Ameiko): You are best friends with one of the NPCs; you’ve grown up together, and while your friend has had a much more exciting life than you so far, you hope one day to follow in your friend’s footsteps and see the world - or perhaps even become an adventurer yourself. You’ve picked up a lot from your friend, but particularly his or her skill in interacting with others. If Ameiko is your best friend, you gain a +2 trait bonus on Diplomacy checks. If Sandru is your best friend, you gain a +2 trait bonus on Bluff checks. Whichever skill you gain a trait bonus on, that skill is always considered a class skill for you. In addition, in situations where your best friend is in danger, you gain a +1 trait bonus on all attack rolls against foes that threaten your friend. [Campaign Trait]
Surprise Weapon: As part of the training received from his ninja mother, Hiro became skilled at fighting with objects not traditionally considered weapons. Benefit: You gain a +2 trait bonus on attack rolls with improvised weapons. [Basic (Combat) Trait]

+2 to one ability score: Human characters get a +2 bonus on one ability score of their choice at creation, to represent their varied nature. Tyros bonus is to Wisdom.
Medium: Humans are Medium creatures, and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level. Tyros' bonus feat is Additional Traits.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common.
Favored Class: Humans can choose any one class as their favored class at 1st level. Once made, this choice cannot be changed. Tyros' favored class is Inquisitor. Whenever he takes a level in his favored class, he receives either +1 hit point or +1 skill point. (Tyros has chosen the bonus hit point at level 1).

Terquem's Beyond Fort Horizon House Rule #1:

Perception is now an Intelligence based Skill.

Sense Motive as a skill is replaced by (and becomes a use of) a new Skill called Intuition which is a Wisdom based Skill.

You can use both these skills untrained.

Intuition is a Class Skill for all Divine Magic using classes, Fighters, Monks, Cavaliers, Samurai, and Barbarians.

Perception is a Class Skill for all Arcane Magic using classes, Rogues, Inquisitors, Alchemists, Gunslingers, and Ninjas.

Both Skills can be used to collect information about what the Characters are experiencing, and for the most part will reveal the same kinds of information, but you might get to that information in a different way depending on which skill you rely on. You can always choose to use both skills in any situation when you think you need to, but HERE IS the catch: You have to call out one Skill before the other.
So either you rely on Perception first, followed by Intuition, or Intuition first followed by Perception (if you want to use both skills). A failure or success on the first can affect the second. So be careful of your choices.

Perception tells your character what he/she can deduce based upon the “smarts” you have and what you see, hear, smell, touch, or taste. It tells your character that what he/she perceives IS what it appears to be. It can even clue you in as to how “hurt” a monster is in a combat situation.

Intuition tells your character what he/she feels is “up with” any particular situation based on your characters past experiences and a gut feeling that something IS NOT what it appears to be.

Remember, Sense Motive is now what you do with the Intuition Skill, so if you want to be able to Sense Motives, put a rank into Intuition.

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