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Lord Villastir

Tylos Vielent's page

123 posts. Alias of imimrtl.


(Male Wizard(Spellbinder) 4, Hp: 20/20, AC 12(16w/MA), T:12, FF:10, F+1, R+3, W+4)

About Tylos Vielent

Tylos Vielent
Male Elf Wizard (Spellbinder) 4
NN Medium Humanoid (elf)
Init +2; Senses Low-Light Vision; Perception +3
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 20 (4d6)
Fort +1, Ref +3, Will +4
Immune sleep; Resist fire 5
Speed 30 ft., Shift (10') (8/day)
Melee Trident +1 (1d8-1/x2)
Wizard (Spellbinder) Spells Prepared (CL 4, 1 melee touch, 4 ranged touch):
2 (3/day) Summon Monster II, Invisibility, Mirror Image, Web (DC 18)
1 (5/day) Touch of the Sea (DC 16), Alter Winds (DC 16), Silent Image (DC 16), Color Spray (DC 16), Mage Armor (DC 17), Grease (DC 17)
0 (at will) Mage Hand, Prestidigitation (DC 15), Read Magic, Detect Magic

Level Spell Casting Time Range Save DC Spell Resist Duration
0 Detect Magic 1 action 60 ft. 15 No Concentration, up to 1 min./level (D)
0 Mage Hand 1 action Close (25 + 5 ft./2 levels) 15 No Concentration
0 Prestidigitation 1 action 10 ft. 15 No 1 hour
0 Read Magic 1 action Personal 15 10 min./level
1 Alter Winds 1 minute Touch 16 Yes 1 hour/level
1 Color Spray 1 action 15 ft. 16 Yes Instantaneous; see text
1 Grease 1 action Close (25 + 5 ft./2 levels) 17 No 1 min./level (D)
1 Silent Image 1 action Long (400 + 40 ft./level) 16 No Concentration
1 Touch of the Sea 1 action Touch 16 Yes (harmless) 1 minute/level
1* Mage Armor 1 action Touch 17 No 1 hour/level (D)
2 Invisibility 1 action Personal or touch 17 Yes (harmless) or yes (harmless, object) 1 min./level (D)
2 Mirror Image 1 action Personal 17 1 min./level
2 Web 1 action Medium (100 + 10 ft./level) 18 No 10 min./level (D)
2* Summon Monster II 1 round Close (25 + 5 ft./2 levels) 18 No 1 round/level (D)

Str 8, Dex 14, Con 10, Int 21, Wis 11, Cha 10
Base Atk +2; CMB +1; CMD 13
Feats Augment Summoning, Elven Weapon Proficiencies, Scribe Scroll, Spell Focus (Conjuration), Wizard Weapon Proficiencies
Traits Besmara's Blessing (1/week)
Skills Appraise +9, Craft (alchemy) +9, Craft (carpentry) +9, Craft (ships) +9, Craft (siege engines) +9, Knowledge (arcana) +12, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +10, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +10, Perception +3, Profession (sailor) +8, Spellcraft +12, Swim +5 Modifiers Spirit of the Waters
Languages Aquan, Auran, Celestial, Common, Draconic, Elven, Ignan, Infernal, Polyglot
SQ Enchantment, Necromancy, Spell Bond (Infernal Healing), Summoner's Charm (+2 rds), Teleportation
Combat Gear Trident; Wand of Mirror Image (12 charges)Other Gear Alchemy crafting kit, Ink, black, Inkpen, Parchment (10), Scroll case (empty), Spell component pouch, Spellbook, Vial, Waterskin, Potion of Cure Light Wounds, 715 gp 4 cp
Special Abilities
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Besmara's Blessing (1/week) Reroll a Profession (sailor) check and take the higher result.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Elven Immunities - Sleep You are immune to magic sleep effects.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Shift (10') (8/day) (Sp) Short-range teleport
Spell Bond (Infernal Healing) Can spontaneously cast bonded spell by sacrificing a prepared spell.
Spell Bond (Summon Monster II) Can spontaneously cast bonded spell by sacrificing a prepared spell.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spirit of the Waters +4 Swim, may always take 10 on Swim checks
Summoner's Charm (+2 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Teleportation Associated School: Conjuration

Where was your character born?
Eleder, Capital of Sargava

Who raised him?
He was raised by his mother and father. His mother was a weaver and his father ran a fishing boat.

What was happening in the region when your character was growing up?
Not much other than the normal day to day business of Sargavan politics.

Does your character have any relatives?
His father was killed in a squall on the outskirts of the Eye of Abendego. His mother continues to work as a weaver in Eleder.

What are your character’s immediate goals? What would he like to do in the coming
Tylos went to The Shackles after being kicked out by his mother for summoning a fiendish creature which she viewed as a horrible blasphemy. He is looking to continue his studies and is a little bitter due to what he views as his mothers betrayal. He views fiendish creatures as a means to an end, no different than any other tool.

What are his long-term goals?
Become a world renowned mage and expert in the arcane arts.

What type of person would be his ideal mate?
One who could keep up with his intellect and also reign him in if he delves too far.

Who is his patron deity? Is he a devout worshiper?
He does not worship devoutly but he definitely pays homage to Besmara in honor of his father.

Is he a devout member of any nonreligious cause?
Not especially.

Is there any race, creed, alignment, religion or the like against which he is strongly
Prejudice is illogical. Each individual is unique.

What is his greatest fear?
Being forgettable.

What is the one task he absolutely refuses to do?

What is your character’s motto or favorite saying?
Knowledge is power.

What is his favorite color?
Black, the color of ink.

Describe what he would wear if money were no object?
Arcane robes of the finest velvet.

What is his favorite food? Drink?
Gilded fish with red wine.

What is his favorite animal?
Monkey because it uses its superior intellect to solve the problems of its environment.

What habits of his friends annoy him most?
Emotional instability

What would be his theme song?
Tchaikovsky's 1812 Overture

If his friends were to write his epitaph, what would it be?
All bowed before the exalted one
He whos intelligence was without equal

What would be his job in modern society?
Nobel Prize Winner

Introduction Questions

Do you have any nicknames, street names, titles, or aliases?
Cervello (The Brain)

What is your full birth name?
Tylos Eveshien Vielent

Physical Traits

What is your general body type, frame, bone structure, and poise?
Very thin and lean

What is your skin colour?

What is your hair colour?

What is your hair style?
Straight but held back by a leather cord.

What is your eye colour?
Seafoam Green

Does it change?

How attractive are you?
I'm not ugly but I do not spend a great deal of time on my appearance.

What is your most distinguishing feature?
My keen eyes.

Do you have any scars, tattoos, or birthmarks?

What is your handedness (left/right)?

Do you resemble some currently known person?
Not that I am aware

Do you wear a uniform?

What kind of clothing do you wear?
Scholarly clothes, robes and when traveling sturdy exploring clothes

Did you have any childhood friends?
A few casual friends

What conflicts might arise from your past?
Problems might arise with my mother for my summoning a devil.

Do you have any sort of criminal record?
Not currently.


Do you, or did you, have any role models?
My father, he worked hard but not very smart. He gave me my work ethic.

What are your attitudes regarding material wealth?
An excellent means to an end but not an end in itself

Do you have any unusual or nervous mannerisms, such as when talking, thinking,
afraid, under stress, or when embarrassed?
Can be a bit flighty when an idea strikes him.

What is your most treasured possession?
A carved fish that his father gave him on his first birthday.

Do you have a good luck charm?
The carved fish.

Describe your worst nightmares.
I attain some great accomplishment and it is forgotten in the annals of history.

Knowledge Gauntlet:
Knowledge (arcana) [dice]1d20+12[/dice]
Knowledge (dungeoneering) [dice]1d20+9[/dice]
Knowledge (engineering) [dice]1d20+9[/dice]
Knowledge (geography) [dice]1d20+10[/dice]
Knowledge (history) [dice]1d20+9[/dice]
Knowledge (local) [dice]1d20+9[/dice]
Knowledge (nature) [dice]1d20+9[/dice]
Knowledge (nobility) [dice]1d20+9[/dice]
Knowledge (planes) [dice]1d20+9[/dice]
Knowledge (religion) [dice]1d20+9[/dice]

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