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Graypelt

TwoWolves's page

664 posts. Alias of Twowlves.




Sorry if this is covered elsewhere, I tried a search first I swear.

Which of the Season 5 scenarios being offered at this year's Gen Con give the best storyline for this season's metaplot/story arc? I essentially only get to play PFS at Gen Con, and I have not played my 8th level Cleric of Iomedae in any scenarios from this season. I can only fit so many slots in before the big season 5 conclusion special on Friday night, so I want to know which ones to play in before Friday night.

Thanks!


So I have been able to find tobacco for sale in a PFS legal source, but no means of smoking it. Is there a legal way to own a pipe, or better yet, a cigar?


1 person marked this as a favorite.

Howdy folks! I just got around to posting some pics of our first session of Fortress of the Stone Giants:

Raid on Sandpoint

Hope you all like it!


This was supposed to ship out on Jan 20th, with 4-8 business days delivery time. I've since ordered other things from you guys and had them ship and be delivered already. The tracking number given in my email doesn't seem valid (said it's going to another state).

help?

Thanks,
JB


3 people marked this as a favorite.

Here's a link to my flickr photostream:

TwoWolves' Fort Rannik Photos

In it you will see Calous Jack's paper minis, some official Reaper minis, some Fat Dragon Games cardstock buildings, some Dave Graffam's buildings, some Armorcast stuff, some homemade stuff, some painted minis, some unpainted minis, and some prepainted minis, including a river by Pegasus Hobbies. Whew!

What do you think?


HA! Busted! Me and my entire gaming group are all at least partially in this pic. Photographic evidence indeed!


How much damage would a 4th level wizard do with an Intensified Burning Hands spell, provided he took Spell Specialization: Burning Hands? 5d4 or 6d4?


Greetings, fellow Pathfinders! I tried posting this in the Advice forum, but I thought I'd try it here as well, since it is for one of my PFS characters.

I need some help picking some future feats for my PFS character. First I'll summarize his stats, then explain the dilemma.

Human (ulfen) male Fighter 1/Bard 2 (no archetypes)
S:17
D:10
C:16
I:8
W:10
Chr:14

Feats: Weapon Focus: Battleaxe, Power Attack, Cleave, Arcane Strike

Spells:
1st: Expeditious Retreat, Cause Fear, Comprehend Languages

As you can probably tell, he was meant to be a skirmisher/skald northman. His 4th level ability bump will be in Str, and his 2nd level spells will include Heroism (perpetual self-buff, along with Expeditious Retreat and Feather Step) and eventually Versatile Weapon, Gallant Inspiration and Alter Self.

I had originally designed him to be an Intimidation machine, stacking the Shaken effect with Cause Fear/Scare/Fear/Dirge of Doom (yes, I know DoD isn't supposed to stack, it was worded oddly). Now that Intimidate/Demoralize doesn't stack with anything, not just itself, my plan is derailed somewhat. I was going to pick up Dazzling Display at 5th level, but now I'm not sure it's worth it. He does have the Taldan trait that lets him instill a non-Intimidate Shaken effect for 1 round, but that takes a full round action, lasts only 1 round, and is usable only 1/day.

Right now, the short list of feats include Hamatula Strike (free Intimidate/Demoralize when Power Attacking), Vital Strike, Bloody Assault, and ?? I don't qualify for those until 7th/9th level, and those with a BAB requirement of +6 will have to be my last two options, so what do I take at 5th level? Should I just wait on Ultimate Magic/Ultimate Combat and then reevaluate my options? He's going to hit 4th level next month, but I won't play him again until GenCon in August, so waiting is a viable option.

What say you all?


Hello all! I need some help picking some future feats for my PFS character. First I'll summarize his stats, then explain the dilemma.

Human (ulfen) male Fighter 1/Bard 2 (no archetypes)
S:17
D:10
C:16
I:8
W:10
Chr:14

Feats: Weapon Focus: Battleaxe, Power Attack, Cleave, Arcane Strike

Spells:
1st: Expeditious Retreat, Cause Fear, Comprehend Languages

As you can probably tell, he was meant to be a skirmisher/skald northman. His 4th level ability bump will be in Str, and his 2nd level spells will include Heroism (perpetual self-buff, along with Expeditious Retreat and Feather Step) and eventually Versatile Weapon, Gallant Inspiration and Alter Self.

I had originally designed him to be an Intimidation machine, stacking the Shaken effect with Cause Fear/Scare/Fear/Dirge of Doom (yes, I know DoD isn't supposed to stack, it was worded oddly). Now that Intimidate/Demoralize doesn't stack with anything, not just itself, my plan is derailed somewhat. I was going to pick up Dazzling Display at 5th level, but now I'm not sure it's worth it. He does have the Taldan trait that lets him instill a non-Intimidate Shaken effect for 1 round, but that takes a full round action, lasts only 1 round, and is usable only 1/day.

Right now, the short list of feats include Hamatula Strike (free Intimidate/Demoralize when Power Attacking), Vital Strike, Bloody Assault, and ?? I don't qualify for those until 7th/9th level, and those with a BAB requirement of +6 will have to be my last two options, so what do I take at 5th level? Should I just wait on Ultimate Magic/Ultimate Combat and then reevaluate my options? He's going to hit 4th level next month, but I won't play him again until GenCon in August, so waiting is a viable option.

What say you all?


Since they hit Intimidate to Demoralize with the big nerf bat, is there any real use in spending a feat slot on either of these feats? Is there a way to reliably stack fear effects outside of spells anymore?


Is it possible to get an existing weapon "upgraded" to Consecrated Weapon status, or must it be purchased as a consecrated weapon from the start. Ditto for the Sanctified Shield.


Not a druid or ranger animal companion, not a paladin or cavalier mount, just a plain old cleric of Iomedae wanting a trained heavy warhorse.

So now what? I find it hard to believe that something as simple as "heavy warhorse" is SO borked in Pathfinder! The Guide says if you buy a Core Rulebook "combat trained heavy horse", all it does is "come trained to bear a rider into combat", which itself is vague. Does my 300gp buy all 6 tricks listed under "combat trained" in the Handle Animal entry or not? How many attacks does it get, and at what to hit and damage (I'm assuming bite/hoof/hoof are all primary attacks for +5 to hit and 1d4+5/1d6+5/1d6+5 damage)? Does my combat trained heavy horse have Armor Proficiencies or not? How can it gain any if not? I assume that if I armor the horse up without the feat, it'll just take the armor check penalty to hit as well as skill checks, so who cares?

Since it's only got 2HD (and 19hp) and is not any kind of special critter, it'll never gain HD and therefore feats, so I can't see any way the clasical "heavy warhorse in plate barding" can be possible without it belonging to a cavalier, ranger, druid or paladin. The Mounted Combat feat seems pretty useless for people with bog-standard mounts.

Taldor

Pathfinder Adventure Path, Roleplaying Game Subscriber

So Hero Lab is now an "official" partner of Paizo. Does this mean that someone with a laptop or tablet running HeroLab is table-legal even without a hardcopy of a book that their character is drawing upon? Say, someone has a trait from the "Races of" series for their character, but doesn't own the book, just the HL dataset. Is that legal, or do they need both?

Likewise, do players need hardcopies of their character, or can they use an electronic HL copy in play, on a tablet or laptop?

Taldor

Pathfinder Adventure Path, Roleplaying Game Subscriber

So what's on the back?

Taldor

Pathfinder Adventure Path, Roleplaying Game Subscriber

This mini looks awesome! I intend to add this one to the collection needed to properly run RotRL #4.

Taldor

1 person marked this as FAQ candidate.
Pathfinder Adventure Path, Roleplaying Game Subscriber
PRPG Core Rulebook wrote:


Caster ’s Shield
Aura moderate abjuration; CL 6th
Slot shield; Price 3,153 gp (plus the value of the scroll spell if one is currently scribed); Weight 5 lbs.
Description
This +1 light wooden shield has a leather strip on the back on which a
spellcaster can scribe a single spell as on a scroll. A spell so scribed requires half the normal cost in raw materials. The strip cannot accommodate spells of higher than 3rd level. The strip is reusable.
A random caster’s shield has a 50% chance of having a single
medium scroll spell on it. The spell is divine (01–80 on d%) or arcane
(81–100). A caster’s shield has a 5% arcane spell failure chance.
Construction
Requirements Craft Magic Arms and Armor, Scribe Scroll, creator
must be at least 6th level; Cost 1,653 gp

Since Scribe Scroll isn't available to PFS characters, does that mean any Caster's Shields found are one-use only (for the scroll part, obviously)? Or should it be treated like a Spell Storing weapon, somewhat?

Taldor

Pathfinder Adventure Path, Roleplaying Game Subscriber

Does anyone else want to run a human "archery"-style ranger with Exotic WP: Firearms and a coon-skin cap for this AP?

They even have a mini for those of us who feel this way...

My Kingmaker PC

Taldor

Pathfinder Adventure Path, Roleplaying Game Subscriber

Is there any way this can be held to ship with my monthly AP subscription instalment (#1360872)?

Taldor

Pathfinder Adventure Path, Roleplaying Game Subscriber

This order from January was bumped to ship with my AP subscription (Order #1331442). Unfortunately, one item didn't arrive, namely, the Ghost King miniature from Reaper Miniatures. The packing slip listed it as shipped, but no mini in the box. Help?

Taldor

Pathfinder Adventure Path, Roleplaying Game Subscriber

Cardstock character sheets, that is. Does anyone else out there print their character sheets on cardstock? Our group stumbled upon this little gem accidently, when friends printed out a character on my home printer while I was in the middle of a combat mapping experiment, and they love it! They comment on how much they love it nearly every session we play now. This combined with HeroLab (and the ability to add a character portrait) has been a major upgrade to how we handle our characters.

Anyone else?

Taldor

Pathfinder Adventure Path, Roleplaying Game Subscriber

I have a question regarding the Weapon Master ability of the War Domain. Does this ability require an action to activate? The wording under the section describing how Domains work seems to indicate it requires a standard action to initiate, but that would make several of the potential feats next to worthless.

Taldor

Pathfinder Adventure Path, Roleplaying Game Subscriber

I tried doing a forum search before posting, but didn't find this question addressed.

Does the Evocation Specialist ability Intense Spells also add to scrolls read/wands activated that contain Evocation spells? Going by the ruling regarding Augment Summoning and such magic items, I'd say "yes" but more explicit guidance is welcome.

Taldor

Pathfinder Adventure Path, Roleplaying Game Subscriber

What, nuthin'??

Taldor

Pathfinder Adventure Path, Roleplaying Game Subscriber

The thread title says it all. I've purchased and read all 6 installments, have the Map Folio (what? no Catacombs of Wrath? And they go in there at least twice?), have read nearly every thread in this forum over the past year. Now it's gametime (or wil be in about 28 hours), so if any of you veterans of this AP have any friendly advice to throw my way, I'll gladly take it and give credit where it's due.

So, fire away! We (and by we, I mean "I") are on the clock!

Taldor

Pathfinder Adventure Path, Roleplaying Game Subscriber

The 3.5 book "Gods and Magic" has a lot of minor changes, mainly to spell lists, for each deity listed. Most of which involve adding a wiz/sor/bard spell to a cleric list, or lowering the level of a given cleric spell for clerics of a given deity.

My question is, how should this work with the new PRPG rules, specifically? I know backwards compatability was paramount in forming the new rules, so I suppose the default answer would be "use it as-is", but has anyone tried this and found it to be a problem? Without digging through every single entry, are there any changes in G&M that are made moot by the PRPG Core Rulebook? What about Pathfinder Society Organized Play, are these changes legal there too?

Likewise, the new spells in G&M: are they good to go as written? Any hidden snares waiting for the unprepared in that aspect either?

Taldor

Pathfinder Adventure Path, Roleplaying Game Subscriber

Long time, no read!

Taldor

Pathfinder Adventure Path, Roleplaying Game Subscriber

Hello all!

I am the DM of our group of players, and have never ran nor played in Pathfinder Organized Play scenarios. I have read the guide and have a couple of the adventures, just never gotten everyone else on board. This year, I and most of my regular group will be attending our first Gen Con (their first con of any kind, my first Gen Con) and I have several questions.

First of all, are scenario numbers 23, 24, 29 and 30 using the D&D 3.5ed or Pathfinder RPG rules? I've signed up for the Thursday morning PRPG Conversion and Creation seminar, will I be able to make my Society character there that morning and then use him in the 1PM slot immediately after? Or should I make and register the character online before then Con and try to "update" him to Pathfinder?

Since I've signed up for 4 events, would a new character be updated fast enough to level up between my morning session (3rd xp point gained) and an afternoon game?

Thirdly, can one play a neutral cleric of an evil deity, so long as they are only one spot away in alignment? For example, could you play a Lawful Neutral cleric of Asmodeus? What about channel energy? Can neutral clerics of evil deities (if they are allowed) channel negative energy?

I had more questions as I drifted off to sleep last night, if my morning coffee returns them to my waking mind, I'll be sure to come back to this thread and ask them anew. Thanks!

Twowolves

Taldor

Pathfinder Adventure Path, Roleplaying Game Subscriber

Is there any reason why Color Spray no longer has a limit on the number of targets it can affect now? I am running the CotCT AP and half a dozen mooks were taken out on Eel's End by this spell, making a Big Fight (tm) a joke. Is this intentional?

Taldor

Pathfinder Adventure Path, Roleplaying Game Subscriber

Is there a reason why the Negotiator feat (+2 Diplomacy and Sense Motive) isn't in Beta? Other +2/+2 feats made it, and this isn't a game breaking combo IMO. What gives?

Taldor

Pathfinder Adventure Path, Roleplaying Game Subscriber

I had hoped they would take this opportunity to put the carrying capacity of bags, sacks, pouches and backpacks into the equipment rules.

Any hope of this making next year's final cut?

Taldor

Pathfinder Adventure Path, Roleplaying Game Subscriber

Am I missing something here? Where does the genuine meat come from? AM I to assume House Arkona, since they have a rep for helping out the commoner? If so, is this a publicized pact, or a secret?

Taldor

Pathfinder Adventure Path, Roleplaying Game Subscriber

I already posted to the Think Tank on spells, so I'll throw this out here instead.

Please please please revert Speak With Dead to it's previous seance-like version and ditch the "chatty-skull" version it is now.

Pretty please?

Taldor

Pathfinder Adventure Path, Roleplaying Game Subscriber

While I don't think this feat has been expressly addressed in any of the alpha releases to date, I'd like to suggest a change. Instead of a flat 2x duration, a better alternative would be to bump the duration up a sliding scale os durations. Ranges for spells already do this (Touch-Close-Medium-Long-Sight). Perhaps go from rounds to minutes, minutes to tens of minutes (or hours), tens of minutes to hours, hours to days, days to weeks, etc etc. So instead of a spell lasting 1 round per level going to 2 rounds per level when extended, it would be 1 minute per level. Perhaps the Extend feat could stack with itself once or twice, pushing the duration further up the scale.

What say you all?

Taldor

Pathfinder Adventure Path, Roleplaying Game Subscriber

So, I see the new version of Mind Blank no longer gives flat immunity to mind affecting effects, but indtead a flat +8 to saves. I can see why some felt the need to make this change, but as it stands now, this spell is just a beefed up Nondetection spell. If the designers absolutely must remove total immunity, at least please add in a line to the effect that Mind Blank allows a save against mind affecting and illusion spells (with +8 to save) even if the spell doesn't normally allow one. What do you think?


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