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My -2 and -4 are identical twin ulfen brothers, built with the exact same stat array. -2 is a Fighter 1/Bard 7 Huscarl and former Ulfen Guard, while -4 is a Barbarian 1/Metal Oracle 1 who joined the society to try and track down his brother.
I made the -4 as a thought experiment to see how I could use the same stat array for a very different mechanical character. I've also kicked around making their younger sister a shieldmaiden (myrmidon) Magus...
I did this for my game. The Warriors of Wrath were all 7 or 8 Magi, and the HighLady was too. I also used some spells from "1001 Spells" and other sources, mainly a lot of swift action/quickened force spells. The called buddy was there to spam Dispels and point out invisible foes, never attacking directly. I think she managed to drop the cleric and scare the crap out of the rest of the party, but in the end, the final blow was struck by.... the party wizard. He also Dominated a warrior of wrath, and so has instantly become a warlord with over a half dozen fanatical followers.
The players aren't supposed to cover every area in town. The attack on the gates is meant to divert them away from the main attack. The encounter is supposed to force tough decisions on the party, and/or force them to split up.
When I ran it, many giants escaped with important NPCs and got them all the way back to Jorgunfist. The rest of the adventure went from "seek and destroy" to "hostage extraction". It totally changed the nature of the narrative, and put a real feeling of pressure on the group to act quickly and decicively.
Bestiary lists bat as CR 1 / 8 in the 'Monsters by CR' list, but there is no such stat block in the book
Big M can see through their fog.
But honestly, I ditched the whole "I'm a stone giant and I love fluffy clouds!" theme. I had him drop a Wall of Force diagonally between the pillars and leave a 5' gap at the bottom. He could then target a Fireball at the base of the gap and still get a nice spread, or use column spells like Stone Call or Ice Storm over the top, all the while anything directly targeting him has no line of effect, so arrows and rays and such can't get to him. Made the fight last a lot longer.
I also have him a ton of stone-themed spells. Because.
I had forgotten about this thread already. I'm glad you quoted this Kinevon because this is exactly the kind of precedent that I needed to see to bring my way of thinking around to how they intended it to work. It removes the last bit of doubt I had over it.
Thanks to all who took the time to reply.
What exactly is the opportunity cost of a developer glancing at the email, mentally thinking "nope. Next!" and moving on?
Declaring yourself as willing to be a target is outside the realm of the caster's choice, it's the target's choice. Once a spell is created an unleashed, "ally" vs "not ally" is out of the caster's control. The caster made a chunk of positive energy and lets loose. The target chooses to be an ally, but in this case, by that time the energy is loosed and the dice need to be rolled bacause it's at range, not adjacent.
Core Rules wrote:
Charm Person never requires an attack roll, no matter what metamagic feats you apply. It has an entry under the "Ranged" entry that is not "Touch". They are not exactly the same, as the Range for Cure Light Wounds is clearly listed as "Touch". Conversely, do you not require a roll to throw a flask to an ally 30' away just because it's a healing potion and not alchemist's fire?
Obvously, I disagree. The rule is very clear that Touch spells become Ranged Touch Spells, which always require a roll to hit. Would it REALLY hurt to hit the FAQ button?
How I see it:
The caster makes all relevant decisions about a spell, including targets, and then let's it fly and what happens next is completely out of his control. The spell is created, it flies off, and what happens then is dictated by the circumstances. IMO, there is no way the spell can determine if the target at range is friend or foe once the caster has cast it. In other words, you have no idea when you cast the Reach Cure X Wounds if your target is really an ally or undead, so why would it automatically behave differently based on knowledge you don't have when you make all the decisions about the spell?
The stipulation that Touch spells auto-hit allies is to me less to do with "casting a spell on a buddy" and more to do with "buddy lets down his guard for his caster pal and accepts the spell". Hell, you have to roll to hit to drop a flask of alchemist's fire at your own feet!
I can see both sides of the debate, but there is enough ambiguity that I'd like the FAQ to answer it definatively and have an errata to either the feat description or to the section on touch/ranged touch spells.
So, it doesn't matter if your ally is blurred, invisible (but you know what square he's in), if you are blinded, he's in melee, nothing?
The specific (Ranged Touch Spells in Combat) doesn't supercede the general (Touch Spells in Combat)?
I've never seen a circumstance where a ranged touch roll is EVER considered automatic, and that's specifically what a Touch ranged spell becomes when modified by Reach Spell.
Simply put, when a curative spell (such as Cure Light Wounds or Breath of Life) is modified by the Reach Spell metamagic feat (increasing the range from "Touch" to "Close (25' + 5'per 2 levels)", becoming a ranged touch spell in the process), and used in such a way as to target an ally (not offensively vs creatures harmed by positive energy), is a roll to hit required?
Reach Spell wrote:
Core Rulebook wrote:
I don't know I missed this, as this is exactly the sort of thing I would have submitted for. I have had a mini for my Ulfen Guard/Taldor faction fighter/bard character for years, and had to paint not one but two versions of my cleric of Iomedae. Hopefully this will be an annual thing, because by then I can submit my newest character/mini combo, the ulfen barbarian/oracle twin brother of the fighter/bard!
My group hit Lust first, and failed to clear the area. The leader of that wing went looking for them after teleporting away according to her tactics. I played it as everyone in Runeforge is super-paranoid and automatically assumes the party is recent recruits/allies of their already established enemies, so that's where she started looking for them.
Meanwhile, they went back down the (now dead end) entrance tunnel, and stone shaped it mostly shut in the last 10'. Anyone looking down that way wouldn't be able to tell the tunnel was 190' and not 200', and they disintegrated another 10' cube to one side for extra room.
I use HeroLab on a Surface Pro. I also have PDFs of all of my sources used for my character on the Surface. I take notes with the stylus and OneNote during play. I have a hand-painted mini for my character and I roll dice hand picked to represent said character. I also print out a copy ONCE per character level and leave it in my folder along with my chronicle sheets.
If asked to provide a paper copy, which is the current rule, I can and will. But under no circumstances am I going to use scratch paper and pen to track my spells, buffs (I run a cleric and a bard), hit points, temp mods, or my character as a whole. I use HeroLab because it's a good product and does what it claims to do, and is licensed by Paizo. I don't try to use it in place of a rules referrence (I have those separately, in PDFs) and I'm not using it as a "crutch". It's a time saving convenience. Refusing to seat me because of a program on a device smaller than my core rulebook is a dealbreaker. THAT most assuredly falls under the "don't be a jerk" clause.
Glen Cook apparantly took this tack when naming characters and cities in The Black Company. At least for the original trilogy. All the members of the company had nicknames ("Raven", "Croaker", "Goblin", "Silent") and the bad guys had titles ("Soulcatcher", "Shifter", "The Hanged Man"). Even the cities were named after gems ("Beryl", "Jasper", etc). He really kept the exotic names to a minimum.
Yeah, taking THAT much time off to craft (presumably ignoring your warnings about being on a timetable) sounds like they should just lose. Almost. Leng Device worked, so no:
massive armies from the Xin-Shalast of 10,000 years ago
and most likely the first sign they've screwed the pooch is
Mhar Massif running around flattening the countryside with a swarm of Leng Denizens dancing up a storm
My party captured him, so I had him stand trial. Ironbriar presided, of course, and sentenced him to life in The Hells. What no one else knew was that Tsuto was Ironbriar's son, and he was sprung to help his old man with his crazy death cult thing. Tsuto was leveled up and encountered in the sawmill with his old man.