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It's just over a week before Gen Con, and I still see literally dozens of unsold tickets for Tier 1-5 scenarios still available, while most of the slots for the Faithless and Forgotten trilogy are sold out. Two and a half months have almost passed, and I haven't seen any shifts in ticket availability or slots opening up. I have the ticket changelog page open and check it daily, so I'm 99% sure I haven't missed anything being added or moved. Am I to assume that this isn't going to happen?
Been a while, so this might be a bit fuzzy...
Tsuto: Captured, put on trial, sentenced to the Hells. Released by his REAL father Ironbriar and recruited to his cult, where the party finally ended him in the sawmill.
Ironbriar: captured and released on the promise he head south and disappear forever.
Ripnugget: Captured and brought to trial in Magnimar. Executed for his crimes.
Lyrie: Captured and tried, sentenced to the Hells.
Orik: Captured and tried, sentenced to the Black Arrows, which became my hook (pardon the pun) for book 3 when the party was assigned to escort him to Fort Rannik. Became a pretty loyal member of that organization and is helping to rebuild that group.
Shelelu: Stayed with her father at Fort Rannik to help rebuild the Black Arrows for a while.
Kaven: Fled when his treachery was discovered, didn't make it past the shocker lizards.
Vale: Killed by big daddy Graul, but reincarnated by the party (tweeners couldn't do Raise Dead yet). Came back as an orc, and convinced this allowed him the chance to become an excellent infiltrator and scout.
Jakardros: Reunited with Shelelu and rebuilding the Black Arrows.
Hook Mountain Hags: I made them a mixed coven, two fled when one was killed and broke the coven's circle.
Conna: Helped convince the stone giant tribes to go home (holding Mokmurian's head helped persuade them) and is home leading her tribe.
Named Lamia under Jorgunfist: Escaped with their pet dragons. Party bypassed them completely, and they scooted when the SHTF.
Side note: Ameiko, Mayor Deverin, Scarnetti, Gavin Deverin (of Two Knight Brewery) and a handful of other NPCs of Sandpoint were captured in the giant raid and held under Jorgunfist. All were branded but all were rescued by the party and brought safely back to Sandpoint.
Jorimundus, Ordikon, Azaven: All left behind completely ignored in Runeforge.
Mogiv and the Skulks: Mostly slaughtered by Gamegin once he escaped their first encounter and made contact with Khalib. He did not survive the subsequent ambush of the party in the skulk tunnels.
The party is now ready to hit the Pinnacle of Avarice, so there may be a lot more named NPCs to add to this list (or more likely, to the morgue).
Why don't you plant your goalpost firmly in the ground and quit moving it around. Define "popularity" and "catching on" instead of hand waving away any evidence you don't like.
I didn't say "fansite". SF has dozens of those. I said "Web Magazine", which is to say over two dozen PDF issues that are available in commercial streams, not just their own site. You can get them at Drivethru RPG, for example. It's not the same as Life magazine (or Mad magazine, for that matter) but it's a whole lot more than a blog. And most of the content is reader-submitted, so it's not just one lonely fan with a computer cranking out his houserules.
Cold Iron is cheaper, yes. Initially. You do have to pay the +300gp extra for masterwork quality, and the first time you enchant it you have to pay a 2000gp "surtax" due to the "anti-magical" properties of the cold iron. So a +1 adamantine weapon is +5000gp (3k for adamantine, 2k for the +1) a +1 cold iron weapon is +4300 +x (2k for the +1, +2k surtax, +300 for masterwork, +x for double the original item's cost).
So yea, IMO, Adamantine over Cold Iron, non-magical cold iron back up weapons are cheap. Masterwork Transformation is a thing, as is Oil of Magic Weapon.
I was looking to do the exact same thing, except with acrylic floors. Then I saw how much that would cost me in terns of cash and sanity, and instead I'm thinking about doing it with our Dwarven Forge stuff. But at 5'/square, half of the combatants can't even fit where they are supposed to start the fight!
Looks awesome, I'm looking forward to a spoiler-filled recap!
I feel your pain Fromper, we've been playing this AP since Sept 2009! We started with the 3.5 versions and got through about half of the AP before the AE came out. I had already been converting everything to Pathfinder, but still, it was a lot.
We only play maybe 4-6 times per year, so a lot of things get fuzzy between sessions. I have the luxury of having plenty of time to bone up on a section, and often tweak NPCs via HeroLab, so I get a little more involved in the tactics than just rereading, but yeah, definitely reread the next book before you finish this one. My group has no idea HOW Big K survived Earthfall, so when they got to Xin Shalast they had no idea where to go or what to look for. They have 2 of the rings, but have no idea that they need them or why they need them. They are about to find out the hard way, I think...
My group figured out where they needed to go before they ever set foot in Runeforge, and so they only hit Lust, Pride, and Wrath (in that order). They never bothered with the other wings and thus never encountered Ordikon and his wing. They are in Xin Shalast now and having trouble figuring out what's going on and what they need to do.
(I also ditched XP for this AP and level them up at certain milestones, so they had no reason to go XP hunting in the other wings. They also didn't get a lot of the shiny toys to be found in the other wings either.)
Sure would have been nice if the Jingasa was changed to "once/day when subjected to a critical hit/sneak attack, the attacker must reroll the attack and abide by the results of the second roll" instead of "LoL once ever for 5kgp ROTFL sucker!!"
PFS players have multiple ways to get a 1/session reroll for their characters, not so much when it comes for ways to force the GM to reroll attacks against their characters.
The convention center food is overpriced, but it beats starving. There is also a little kiosk for drinks and snacks set up right outside the Sagamore, so there's that. One year, some capitalistic genius put a few Monster Energy Drink vending machines right outside the PFS room (before they got the Sagamore) and probably walked away a multi-thousandaire!
My #1 piece of advice? Don't try to fill every slot. Spend a huge chunk of your time just wandering around taking pictures. There are amazing things tucked into every nook and cranny of the ICC AND the adjacent hotels. Many of the interesting things will take generic tickets, so bring a fist full of those and jump into anything that seems interesting.
The dealer hall is.. its own thing. Open from what, 11-6? Spend a few hours in there. Bring a map. Many of the bigger companies will be using that space to demo games, so you can get a ton of quality fun out of just this room, and it's BIG! You can get lost in there and miss over half of what it has to offer.
The costume contest is Saturday afternoon/night, and they do a walk through the ICC before/after. Really awesome stuff to see there too.
Wear comfortable clothing, even more comfortable shoes, and have a snack and water on you at all times and you'll have a blast!
It seems like the Faithless and Forgotten series is very popular, while several other Tier 1-5 scenarios are somewhat less so. Could it be possible to add more tables of the former and reduce some of the latter? I have that one friend that didn't get his wish list in on time and has no tickets to join the rest of our gaming group in playing this series, and I was hoping he could get something more solid than generics and a positive attitude.
Ogren Runeaxe wrote:
Mostly incidental, but scrolls of Breath of Life suck. They're practically unusable if the caster doesn't start within 5' of the dead player.
That's why my cleric has a Glove of Storing, for when spring loaded wrist sheaths are disallowed.
I guess a burly type could pick a cleric up and move him over to the target, but that's probably asking too much...
I think half of the people against the idea only read the subject line and none of the OP's suggestions. Bonekeep was massively popular for this very reason.
I'm in favor of a hard mode option, have been for years, and myself suggested several of the options you listed. I would add "maximize the Hit Points of every foe encountered" to the list as well. It doesn't have to be complicated to implement, nor take very much time to do so by campaign HQ.
The ONLY reward for doing so I feel is appropriate is a "bragging rights" gold star (flaming skull?) collection for your message board avatar.
My -2 and -4 are identical twin ulfen brothers, built with the exact same stat array. -2 is a Fighter 1/Bard 7 Huscarl and former Ulfen Guard, while -4 is a Barbarian 1/Metal Oracle 1 who joined the society to try and track down his brother.
I made the -4 as a thought experiment to see how I could use the same stat array for a very different mechanical character. I've also kicked around making their younger sister a shieldmaiden (myrmidon) Magus...
I did this for my game. The Warriors of Wrath were all 7 or 8 Magi, and the HighLady was too. I also used some spells from "1001 Spells" and other sources, mainly a lot of swift action/quickened force spells. The called buddy was there to spam Dispels and point out invisible foes, never attacking directly. I think she managed to drop the cleric and scare the crap out of the rest of the party, but in the end, the final blow was struck by.... the party wizard. He also Dominated a warrior of wrath, and so has instantly become a warlord with over a half dozen fanatical followers.
The players aren't supposed to cover every area in town. The attack on the gates is meant to divert them away from the main attack. The encounter is supposed to force tough decisions on the party, and/or force them to split up.
When I ran it, many giants escaped with important NPCs and got them all the way back to Jorgunfist. The rest of the adventure went from "seek and destroy" to "hostage extraction". It totally changed the nature of the narrative, and put a real feeling of pressure on the group to act quickly and decicively.
Bestiary lists bat as CR 1 / 8 in the 'Monsters by CR' list, but there is no such stat block in the book
Big M can see through their fog.
But honestly, I ditched the whole "I'm a stone giant and I love fluffy clouds!" theme. I had him drop a Wall of Force diagonally between the pillars and leave a 5' gap at the bottom. He could then target a Fireball at the base of the gap and still get a nice spread, or use column spells like Stone Call or Ice Storm over the top, all the while anything directly targeting him has no line of effect, so arrows and rays and such can't get to him. Made the fight last a lot longer.
I also have him a ton of stone-themed spells. Because.
I had forgotten about this thread already. I'm glad you quoted this Kinevon because this is exactly the kind of precedent that I needed to see to bring my way of thinking around to how they intended it to work. It removes the last bit of doubt I had over it.
Thanks to all who took the time to reply.
What exactly is the opportunity cost of a developer glancing at the email, mentally thinking "nope. Next!" and moving on?
Declaring yourself as willing to be a target is outside the realm of the caster's choice, it's the target's choice. Once a spell is created an unleashed, "ally" vs "not ally" is out of the caster's control. The caster made a chunk of positive energy and lets loose. The target chooses to be an ally, but in this case, by that time the energy is loosed and the dice need to be rolled bacause it's at range, not adjacent.
Core Rules wrote:
Charm Person never requires an attack roll, no matter what metamagic feats you apply. It has an entry under the "Ranged" entry that is not "Touch". They are not exactly the same, as the Range for Cure Light Wounds is clearly listed as "Touch". Conversely, do you not require a roll to throw a flask to an ally 30' away just because it's a healing potion and not alchemist's fire?
Obvously, I disagree. The rule is very clear that Touch spells become Ranged Touch Spells, which always require a roll to hit. Would it REALLY hurt to hit the FAQ button?
How I see it:
The caster makes all relevant decisions about a spell, including targets, and then let's it fly and what happens next is completely out of his control. The spell is created, it flies off, and what happens then is dictated by the circumstances. IMO, there is no way the spell can determine if the target at range is friend or foe once the caster has cast it. In other words, you have no idea when you cast the Reach Cure X Wounds if your target is really an ally or undead, so why would it automatically behave differently based on knowledge you don't have when you make all the decisions about the spell?
The stipulation that Touch spells auto-hit allies is to me less to do with "casting a spell on a buddy" and more to do with "buddy lets down his guard for his caster pal and accepts the spell". Hell, you have to roll to hit to drop a flask of alchemist's fire at your own feet!
I can see both sides of the debate, but there is enough ambiguity that I'd like the FAQ to answer it definatively and have an errata to either the feat description or to the section on touch/ranged touch spells.
So, it doesn't matter if your ally is blurred, invisible (but you know what square he's in), if you are blinded, he's in melee, nothing?
The specific (Ranged Touch Spells in Combat) doesn't supercede the general (Touch Spells in Combat)?
I've never seen a circumstance where a ranged touch roll is EVER considered automatic, and that's specifically what a Touch ranged spell becomes when modified by Reach Spell.