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Danse Macabre

TwilightKnight's page

Goblin Squad Member. Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Card Game, Tales Subscriber. FullStarFullStarFullStarFullStarFullStar Venture-Captain, Illinois—Decatur. 3,994 posts (4,068 including aliases). 12 reviews. 1 list. 1 wishlist. 14 Pathfinder Society characters. 2 aliases.

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Grand Lodge ***** Venture-Captain, Illinois—Decatur aka TwilightKnight

4 people marked this as a favorite.

I fail to see why this is being hashed out in the forums. We see posts all the time where a player bashes a GM or a GM complains about a "broken" character or disruptive GM. I just don't understand why these issues have to be aired-out in the forums.

In nearly every case, the OP is describing the situation from their perspective, often with selective memory, or at least skewed perspective (their own) or is unaware of some aspects of the situation that caused the other party to do what they did.

When you post these types of complaints in the forums, you get the same two types of responses. (1) one that sides with the OP as if everything they say is 100% accurate and complete, and they blast the other party for their failure. (2) a passive response, where the comments are "what-ifs" that try to speculate why what happened is what happened.

Why does it seem soo many players/GMs are unable/unwilling to just talk, face-to-face, to the person in question, express their feelings, and get feedback that will proceed to a resolution, or at least an understanding?

Grand Lodge ***** Venture-Captain, Illinois—Decatur aka TwilightKnight

Join us for Pathfinder Society Events at FlatCon, Bloomington's annual gaming convention. Held at the Mclean County Faire Grounds, it is easily accessible from Interstate 55/74, just west of the Walmart.

There will be a multitude of games including board games, TCG/card games, miniature wargames, RPG's, etc. as well as an auction and local product vendors. We are offering up to 68 tables of PFS awesomeness! Proceeds from the convention go to the American Cancer Society's Relay for Life!

In addition to standard PFS games, we will be offering the Pathfinder Adventure Card Game so if you are a veteran player or always wanted to try it out, you are welcome. We will have both of the base sets (Rise of the Runelords and Skull & Shackles) available. If you are a veteran player and would like to help me organize/run the card game event, please let me know.

Also, we plan to offer the Silverhex Chronicles which is a series of five short (1 hour or less) mini-adventures. Pregen characters will be provided and an official PFS chronicle will be earned. No pre-registration is necessary, just walk up and play!

We would like to offer the Kidz Track which is an introduction to Pathfinder designed for children. There are two "levels," Basic and advanced, that utilize the Beginner Box materials. The former uses the original four 1st level mini-adventures designed for the Beginner Box, and the latter use five additional mini-adventures designed for level three. Up to four can play at a time in 1-2 hour sessions. In order to pull this off, I need some GMs who are experienced with instructing children.

Registration for standard sessions is open to everyone. If you are interested in volunteering for any/all of special offerings above, please contact me directly by email, facebook messenger, or Paizo private message.

FlatCon Website
FlatCon Facebook Page
Warhorn Registration
Event Page Listing
My email

Grand Lodge

Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Card Game, Tales Subscriber

After a brief review of the rulebooks and forums, there doesn't seem to be an "official" answer, so I'm just wondering, how many GMs in PFS allow the grease spell effects to be flammable? The deciding factor seems to be do you consider grease to be more akin to actual grease or more like oil? If the former, most greases are generally not flammable, while most oils are. IMO, grease is already a supremely effective spell without adding the potential for additional fire damage, but YMMV.
What say you?

Grand Lodge

Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Card Game, Tales Subscriber

An interesting question arose this weekend and after searching the forums, I was unable to find an official answer. What happens to the equipment for an animal companion when it grows? For example, at level seven, a large cat (medium) grows to large size. If it was wearing +1 mithril chainmail barding, does the armor "magically" grow with the animal? Or does it have to be immediately sold for half-price and repurchased at full price including the adjustment/increase to account for large size? Or maybe you only have to play the difference?

Sure, the easy and harshest answer is the former one. It makes the most sense. However, this is a fantasy world where not everything makes sense. Maybe for PFS, you only have to pay the difference. The armor magically changing size seems the least likely action.


Grand Lodge ***** Venture-Captain, Illinois—Decatur aka TwilightKnight

3 people marked this as a favorite.

It is my great honor to announce Seth Gipson as our newest five-star GM, earning it this past weekend at Winter War gaming convention in Champaign, IL

Seth is not only a great GM, always providing his players an awesome experience with challenging encounters and fun role-play, he is the Venture-Lieutenant for Southern Illinois in Carbondale, IL. His tireless efforts are an inspiration to all organizers. I had the pleasure of first meeting Seth a few years ago at one of his local events and despite his "newness" as an organizer and PFS GM, it was a great experience. Ever since, it has been an honor to be among his friends.

I encourage anyone traveling through the Carbondale area to attend one of his events. You will have a great time. And if you see him on the GM roster of a convention, sign up to play at his table. It will be a memorable experience.

Thank you Seth for your continuing commitment to the Pathfinder Society and congratulations on earning your 5th star!!!

Grand Lodge ***** Venture-Captain, Illinois—Decatur aka TwilightKnight

So, if your local con was to have a prize raffle just for GM's, what would you want to win? flipmats? mappacks? minis? Bestiary tokens?

Grand Lodge ***** Venture-Captain, Illinois—Decatur aka TwilightKnight

A quick review seems to indicate no, but I'm not sure that is correct. Thoughts?

Grand Lodge ***** Venture-Captain, Illinois—Decatur aka TwilightKnight

Winter War is coming and you want to attend! :-)

I am working on the event schedule and would be happy to take any special requests, suggestions, or comments. Feel free to email me at

More information regarding the convention will be posted as it becomes available.
In the meantime, you can peruse their website WINTER WAR or follow the convention on FACEBOOK event listed HERE

Grand Lodge ***** Venture-Captain, Illinois—Decatur aka TwilightKnight

2 people marked this as a favorite.

Now that the Year of the Demon is in full swing, it is clear that players will have ample opportunity to face said enemy in mortal combat. One of their most powerful abilities is spell resistance. Even lowliest fiend can have it. So for the benefit of all who cast spells, I pose this to the community in hope of saving PCs unnecessary pain and suffering.
Outside of the obvious feats, spells penetration & its greater version, what items, archetypes, feats, etc can help boost a caster's ability to breach spell resistance?

Grand Lodge ***** Venture-Captain, Illinois—Decatur aka TwilightKnight

Join us at Board Knight our FLGS on August 10th. We will be offering Crypt of the Everflame, The Veteran's Vault, The Goblinblood Dead, and perhaps your last chance to earn the "special" boons for the retirement scenarios for Lantern Lodge and Shadow Lodge.

HERE is our warhorn site so you can reserve a seat and you can check out the store's location, information, and event schedule HERE or their facebook page HERE

Grand Lodge ***** Venture-Captain, Illinois—Decatur aka TwilightKnight

It may be a bit early to begin advertising for this regional convention, but since they are open for registration and event submissions, I wanted to at least get a place-holder up and running.

FlatCon is a regional gaming convention with board games, RPG, miniatures, TCG, etc. It will be 25-27 October this year. Individual events are free! We intend to use Warhorn again for signup/pre-registration and mustering. I am currently working on the PFS schedule and willing to consider any special requests. Feel free to PM or email me @ and I'll see ya there!

An excerpt from their website...
"Three Days of Dice-Rollin', Mini-Bashin', Nacho-Eatin', Friend-Fraggin', Gaming Fun!...the dice will be rollin' and the nacho cheese will be flowin' at the Interstate Center Mini Expo building Interstate Center in Bloomington, Illinois."

Grand Lodge ***** Venture-Captain, Illinois—Decatur aka TwilightKnight

Okay so it might be crazy after four, maybe five days of gaming, but many of us remain in town after GenCon on Sunday and depart for home on Monday. If you are one of these people AND you are interested in playing any post-convention PFS, here is the place to make yourself heard. Time and location TBD of course...

Grand Lodge ***** Venture-Captain, Illinois—Decatur aka TwilightKnight

Many scenarios have social encounters that do not seem to be an appropriate place for animal companions. Things like dinner parties, the auction from Runecarved Key, or just meeting someone at a private residence. These places are probably not the best place for boars, wolves, horses, etc.

That being said, some classes have animal companions as a core component of their array. As GM's, we should try to avoid nerfing a player's character, but sometimes it just doesn't seem to make sense to allow the AC into some locales. Unfortunately, too often, those encounters turn into combat and the companion character is left significantly hampered. So what do you do? Do you ignore the AC? Since in most cases, other classes are not penalized to remove their armor and leave weapons behind, items that can be just as offensive to a social engagement, are we doing the player a disservice by blocking their animal companion?

Grand Lodge

Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Card Game, Tales Subscriber

Okay, let me be clear, I have already decided on this course of action, now just looking for feedback on how best to make it work. Telling me I am being stupid or the concept is bad is not productive so please move on to another thread. For those who are willing to help...

Let me premise this by saying it is a PFS character so those rules/guidelines will be in play. Since the PFS forum doesn't technically have an advice board, I turn to y'all smart people. :-)

I have a concept for a sorcerer/oracle/mystic theurge. First, I'm not sure which bloodline would be better, boreal or elemental. Both have merits. The oracle would be taking the new winter mystery. As a human, he would be an ethnic Jadwiga (decedents of Baba Yaga's daughters) and take the Ice Mage feat at 1st level. BTW, no, I don't care for the hex mechanics, so a winter witch is not something I am interested in.

So, my first problem is of course delayed access of higher level spells. Taking four levels of each means I cannot drop into MT until character level nine. That also means no 3rd level spells until character level 10, when most straight-classed casters are casting 5th level spells. I figure to use scrolls to supplement his capacity for spells that are less level-dependent like haste, etc. And the use of meta-magic rods to improve the strength of the spells he casts; focused, intensified, selective, empowered, etc. He would probably acquire Runestones of Power for effectively more spell slots.

The next issue to address is what kind of feats/abilities/equipment would best support his abilities. He is a blaster moreso than a buff/battlefield control guy so keep that in mind.

His stat array will obviously need a high Cha for maximum save DC's and bonus spells. Int for skills and Con for HP will also be important. He will focus more on AoE than targeted so Dex is not important from an offensive perspective. Strength is clearly his dump stat and since he is getting good saves from both base classes, Wis is not of huge importance.

I am sure that there are plenty of rules-lawyers/gurus out there that can help me optimize this build, or at least mitigate his inherent weaknesses so as to not be a burden on his companions. Thanks in advance for your advice.

Grand Lodge ***** Venture-Captain, Illinois—Decatur aka TwilightKnight

I recall this topic being discussed quite a while ago, but I am interested in the level of table variation that exists. So here is my question...

Would you allow a player to change their character at the beginning of the scenario after character introductions? If so, how far is too far?

With wide variety of PCs available now, it is inevitable that you will eventually encounter a character that your PC just would not travel with. It could be a zealot paladin, an undead master necro-voking death priest, or whatever. If you sat at a table with your polar-opposite, you have a few choices; be a jerk and embrace the conflict, suppress your character's morals/ethics/etc., leave the table, play a different character. IMO, the first three (especially the first choice) do not sound like they are encouraging GoodRightFun. None may be the "best" choice, but the last seems at least a plausible compromise.

Now, in my experience, often the character intros don't occur until after the intro boxed-text. Would you allow a player to switch characters that far into the scenario?

Grand Lodge ***** Venture-Captain, Illinois—Decatur aka TwilightKnight

A quick review of this scenario and I am concerned. At sub-tier 4-5, the Ebon Acolytus seems like a "be a jerk" creature. With a CMB of +16, a CMD of 25, and a combat tactic of grapple in round one and then a free coup de grace in round two is harsh enough, but the dead character only able to be raised through a wish or miracle and I think it's over the top. The creature is more than likely going to succeed at the grapple attempt and the average PC is not likely to break free. The average damage from the crit is 25, making the fort save vs DC 35. I doubt there are many, if any, level 4-5 PC's that can make that short of a nat 20.

This just feels like a d**k move done intentionally to kill as many characters as possible and would be more suitable for a higher tier. My initial thought is that I will not recommend this for casual players and certainly will not run it for n00bs. That being said, maybe my evaluation is a bit premature and I will try to run it a couple of times with an open mind and hopefully, I will be proven wrong.

Grand Lodge ***** Venture-Captain, Illinois—Decatur aka TwilightKnight

With FlatCon in the books, it is time to turn our attention to the next central Illinois convention, Winter War. We are really excited as it is the convention's 40th anniversary. We are actively working on the schedule of events and should have something posted very soon. With as many as 80 tables of PFS during the con, we will have A LOT of options for players/GM's to choose from. If you have any requests, please let me know.

I hope to see everyone there!

Grand Lodge ***** Venture-Captain, Illinois—Decatur aka TwilightKnight

5 people marked this as a favorite.

I posted this in another thread and afterwards thought I did the original poster a disservice with my derail. So, I post it here (with a few edits) and encourage *you* to learn it, live it, love it. :-)

WARNING: I am not pulling punches...

"because that's what a 7 Int character would do"


I absolutely detest this player comment and any player that uses it to justify poor gameplay is, IMO, an absolute douche. Period. Over 30+ years of gaming, I have seen, time and time again, players create characters that are at odds with their companions and/or the majority of NPC's. Personality conflicts, opposing alignments, low-Int PC's routinely screwing the party with bad tactical decisions or jumping to combat and ruining role-playing, low-Cha characters that seem to go out of their way to sabotage any attempts at role-playing, over-zealous Duddly-Do-Rights forcing their morals on the other characters, the list goes on. I love balance in my RPG, and the VAST majority of players I have encountered are the same. If you only enjoy combat and don't like role-playing, then play something else. MMORPG and console games may be more your style. If you hate combat and only enjoy the role-playing, then read a book or play Diplomacy. PFS is a game of balance with player cooperation to overcome challenges at its heart. If you are not embracing that premise, then GO AWAY! Both you and the PFS community will be better for it.

It has been said before, but demands repeating, characters are not the problem, players are. *We* are in charge of the character, from creation to the grave. I am not saying you cannot create unique and memorable characters with flaws that can define their personality, but if it looks like a duck, walks like a duck, and quacks like a duck, well you know the rest. If you create a character who's actions routinely seem to be in conflict with your companions, NPC's, the environment, etc. and said "conflict" is distracting or straight out reducing the fun of the other players at the table, STOP FRIGGIN' BUILDING THOSE CHARACTERS!!!!

Explore! Report! Cooperate!

Grand Lodge ***** Venture-Captain, Illinois—Decatur aka TwilightKnight

...that I announce my retirement from my position as Venture-Captain, effective 31 October. Real life is taking an ever-increasing amount of my time and I can no longer devote the time to justify the honor of the position. I have had a great time serving the society and meeting so many awesome gamers. I leave the leadership of PFS in central/southern Illinois to my Venture-Lieutenants in whom I have complete confidence.

But never fear, I'm not totally going away. I will still be around just on a smaller scale. I look forward to continued opportunities to support the society as a player, GM, and occasional organizer. I hope to attend some conventions and reconnect with distant friends from time to time.

So, in the words of my all-time favorite fantasy character...
"I don't know half of you half as well as I should like, and I like less than half of you half as well as you deserve.
I regret to inform you, this is the end. I'm going now..."

Explore! Report! Cooperate!

Grand Lodge ***** Venture-Captain, Illinois—Decatur aka TwilightKnight

1 person marked this as a favorite.

Join us for three great days of gaming at FlatCon 2012 in Bloomington, IL 26-28 October! We are offering more than 50 tables of Pathfinder Society OP including all tiers of play, Pathfinder modules, brand new season four scenarios, the 12th level retirement arc "Eyes of the Ten" GM'd by none other than the legendary Dick Gilbert from Chicago, as well as prizes and special chronicle boons. And if that isn't awesome enough, profits from the convention go to help the American Cancer Society.

The schedule of Pathfinder Society events for FlatCon has been posted. Check it out HERE on Warhorn. You can currently register to attend, but not for individual events. That feature will be activated on Saturday, August 4th, at noon (cst). You will still need to register with the convention FLATCON, and acquire your badge, but since they do not offer pre-registration on their website, we will manage signups on Warhorn. There will be onsite signups at the convention for any remaining seating, but online pre-registration will receive preferred status.

Note, the schedule is subject to change should we have any events that do not attract enough players and/or if we have a huge response for something that fills up quickly.

If you wish to volunteer to GM any events or help out with mustering or HQ, please send ME an email Hope to see you there!

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