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If you are GMing at GenCon and would like to be considered for the new Seeker tables, please send me an email. Due to the complexity of the scenario and the rigid time window we have available, it is highly recommended that you run the scenario/s at least once before the convention to get a feel for the flow and become better acquainted with the material. When submitting your email, please let me know if you are planning on running the scenarios prior to GenCon. Thx
Don't forget there are other issues to consider with this specific case. At least one other player was creating conflict by [reportingly] refusing to use an available restoration. Again, I am not going to make a value statement on who was right or wrong. Not enough information for that. Not to mention there is clearly some long-standing issues between the OP and other players at this location. It is reasonable to assume that all these factors weighed in on the decisions made both at the table and those since
It is possible, but any changes to your tier level/status must go through Tonya for approval. I would encourage you to send her an email ASAP. Changes to the GM assignments after the assignment process is complete often means some of the safeguards and processes we use to give a GM the best possible schedule cannot be utilized effectively
If you already received an email in January prior to the hotel lottery, then you would not have received another email in the last week or so. You were already confirmed as a volunteer.
If you applied to be a volunteer and did not receive an email either back in January or the past week or so, you were not approved as a volunteer. That being said, I know of two people who were in fact approved and are listed in my roster who claim they did not receive an email. I suppose it is possible that with roughly 300 emails having to be send, someone may have been missed, or perhaps the email dropped into a spam folder. Regardless, if you did not receive a response to your application, please contact Tonya for clarification.
it isn't instantaneous
Technically speaking, there does not seem to be any time requirements listed in the Guide. Only that an extra 5pp be spent. In a world with magic as powerful as raise dead, its reasonable to think the society would provide teleportation magic as part of the extra +5pp cost. But, again, its left up to the GM to adjudicate.
I think the most important thing to consider is the balance between following the spirit of the rules and what is the "good of the player." Is it in the spirit of the Cooperate tenet to make a player sit idly at a table and watch five other people play for three hours? The extra prestige cost is a hefty price to pay for not being prepared. A breath of life scroll, first aid gloves, even a scroll of shield other could have made the difference. Seems, maybe, we should err on the side of the player. Who is served by doing otherwise? If the GM would have made a different ruling, would it have changed the OP's perspective? Would he not have rage-quit? Maybe, maybe not. We'll never know. While I will not chastise the GM for making a bad decision, perhaps we can take this as a learning opportunity. Sometimes, rigidly adhering to the rules and the idea of making everything a challenge can lead to some less than optimal choices. YMMV
Tonya has completed the email notifications for those accepted as volunteers. I am now in the process of assigning GM schedules. With 1800 tables to assign and upwards of 300 volunteers, it will take a little time. I am hopeful to have it complete and all GMs notified of their schedule prior to open registration on the 15th.
Markov Spiked Chain wrote:
I haven't GMed PFS at Gencon, do we just get assigned scenarios and slots? Do they try to check that we haven't run the module for credit before?
No, I/we do not look at your GMing history for that purpose. Some GMs prefer to run scenarios they have in the past because they are more knowledgeable about the details and can provide a better player experience. Others prefer to GM new scenarios so they can use the GM credit. Due to the size and complexity of GenCon, it is not a detail we are currently prepared to incorporate into the process.
Markov Spiked Chain wrote:
All our local cons use Warhorn for GM signups, so I'm not completely sure what to expect. I'm (hopefully) only signed up to run one slot, so it's probably not a big deal either way.)
Once the GM assignments are complete, we will send emails to all the volunteers so they know which scenarios to prepare and in what slots. Warhorn is a great tool and I encourage organizers to use it, but it lacks some functionality that would allow us to use it for GenCon.
Just because the scenario has an oracle without the spell on his list of spells known does not prohibit the character from utilizing the prestige option
I was merely responding to the OP's comment that there was a cleric immediately available that could have raised him. Since he was not a cleric, and having a fully detailed stat block did not possess a scroll of raise dead, the solution was not as "simple" that. Personally, I probably would have allowed the raise with the extra cost of being away from a qualifying city. I would also have allowed a restoration, again with the additional cost, but I won't second-guess the GM especially considering we have incomplete information. Based solely on the information provided, I cannot find where any specific rules were broken, so I would not be inclined to over-rule the table GM. However, I'll leave it up to the local Venture-Captain to investigate and determine if any action is warranted. There may be circumstances that we are not aware of that influenced the decisions made at the table.
There was a cleric NPC not 100 squares from where I had died in the scenario.
Actually it's an oracle and he does not have access to Raise Dead. Perhaps if he was a cleric, you could have requested an overnight resting period so he could prep it, but even still Valais is insistent on moving forward so even that probably wouldn't have worked. In this instance, the best to hope for is the GM allowing you to pay the extra prestige to be raised and then continue with two negative levels. However, that is left to the GM's discretion.
I have a wizard character concept for an elf with a 5 Con, but having 11 HP at level 9 is not something I'm interested in pursuing in PFS. Maybe a home-game where my GM has more flexibility to adjust challenges based on the PCs and support/develop character themes and concepts.
Personally, I don't have an issue with low-Con characters, but I've seem players who express their disapproving opinions with said players, even refusing to help get them raised or even healed because they disagree with the player's choice to build said character.
Hmmm, the rules do seem to be rather specific in this case, but I'm sure we would agree that the intent is not to ban Harrow decks from online play if they are legal for live play. OTOH, the rules are clear; no dice, cards, etc to simulate the deck, period. I'm sure the rule exists at least in part to sell more Harrow decks. Perhaps when the rule was created, Paizo just did not consider online play? A simple oversight really.
It might be a problem if we just simply ignore the rule and allow a substitution for online play. If that is the case, why not allow the same exception for live play? It certainly would not be "fair" if one player was using dice to simulate the deck online, but another player is banned from doing so without investing in the product for their live local play. Sounds just as unfair as disallowing the deck online vs live play.
I think this certainly needs a clarification from the leaders otherwise it appears that as the rules exist, you cannot play a Harrower online short of a live video feed with clear view of the deck. It would also make PbP completely impossible.
The only thing I have been able to determine for sure regarding swarms is that there is an ample amount of table variation regarding their implementation. While I can certainly understand your examination of how the contiguous aspect works, I disagree with the analysis. Many believe that those sentences are not necessarily related to the same point of thought, rather more bullet-point-like things to take into account when dealing with a swarm. I tend to believe that a single 10x10 swarm can change shape extending itself into any four squares as long as they remain continuous. It would be difficult to "move through cracks or holes large enough for its component creatures" if it absolutely had to maintain a 10x10 shape. I think it would be very odd if a swarm was denied the ability to travel down a pipe or similar passage due to an interpretation of what contiguous means.
I disagree that a swarm is simply a diminutive (or whatever) swarm. IMO, that is an incomplete description. Swarms are special and modify or outright break "normal" rules. I believe the RAI is that since the swarm is treated as a single creature and occupies a 10x10 space, it effectively IS a large creature.
I do agree that they cannot divide into four medium-sized individual swarms.
And while I agree "stacking" multiple swarms on top of each other is scary and something I don't think I would do, I think there still seems to be enough ambiguity in the text to allow such a thing.
Actually the Sapphire Sage is Amenopheus, former leader of the Osirion/Scarab Sage faction (relatively common known information at least as far as the society is concerned). Those two scenarios deal with the Amethyst Sage and its last known bearer, Sinuhotep.
I think too much is being placed on the terminology. It is clear the word "gameday" has different meanings to different people. I would bet there are even some differences in what one would call a "convention" as well. In the end, no matter what terms are used to describe the program and what names we use to define the different aspects of the program, what matters are the rewards.
Most who have posted have been fairly clear about what they would like to see the rewards program look like. And there has been just as much, if not more, banter among the VO corp regarding the details released in the Blog. IMO it doesn't matter what we name each part of the program, I'm still going to refer publicly to the events as I always have. If one of our local conventions is call a "gameday" for purposes of the program, we are still going to advertise it as a convention, nonetheless.
Thankfully, Tonya has heeded our feedback and is reconsidering the structure of the program. That is certainly promising and I still have every confidence that whatever she decides will result in a fair, rewarding program. It might not be exactly what *you* want, but I'm sure it will do what it intends to do...get more prizes in the hands of the community.
We have HQ volunteers who help with setup, tear down, logistics, and mustering players as well as GMs. All the positions are currently filled for this year, but we occasionally have cancellations. If you would like to be added to the stand-by list, you can send an email to Tonya. Might as well CC me since I am managing the grid for her and will get the email anyway. We can also always use help setting up on Thursday morning/afternoon if you'll be around. It would be in an unofficial capacity, but a lot of people join in just for fun and to start interacting with folks they haven't seen in months or more. You are welcome to join us for that.
EDIT -- and what Jon said! :-)
The best chance for volunteering is to be watchful starting at the 1st of the year. Information about the convention starts to leak out around then, and the call for volunteers is usually in the Monday PFS blog later in January or February. The sooner you express interest, the better chance you'll get in. Most volunteer slots are generally first come, first serve. The same process can be said of GenCon as well.
Thanks for expressing interest in help out!
Joanna Gore wrote:
If I can only support two of them, I don't know if the others are going to survive.
I know everyone like prizes and rewards. There is no arguing that fact, but have some faith in your players. The vast majority of people don't play PFS because of some piece of paper. Its the game they love and the people they enjoy playing with that brings them back. Boons and other prizes are just the icing on an otherwise very tasty and satisfying cake. While it might require an adjustment in how we approach events and how we view the rewards, once the process is in place and moving, I am confident it will have little to no impact on a player's decision to play Pathfinder or to continue supporting their local events.
I do NOT want to participate in a Hunger Games contest of last man standing. There are coordinators with far more time on their hands than I, and they are far more likely to get in ahead of me with just as many good reasons to get a Game Day as I. That, and they haven't spent half a day b!+%!ing at everyone on the internet about this
I can only speak for my region, but I will try to treat this program as clinical as possible. The squeaky wheel will not automatically get the grease. The details will be important. There is no way I can know all the events in the region without help. I will expect a thorough and complete list of all events in a VC's area to be reported so all can receive an equal opportunity for support. Using the delegation system, that should trickle down to the VL to the VA to the non-titled organizer. Each should report their events up through the next layer of leadership until it reaches me. Only them can I make an informed and reasoned decision. The required information is not daunting or time consuming. Most of it is data the organizer should already know otherwise how could they schedule events appropriately?
Paul Jackson wrote:
Try not to read between the lines. I'm not unreasonable. Of course if an area does not currently have a VC in place, that does not mean they are exempt from rewards. As I said in my previous post, "the application of common sense."
I want no part of a system that doesn't recognize what I do for it. Very few people who donate their time to it, free of charge, do. I don't want to "win" because of what I do for it. But I certainly do want the occasional pat on the back. And it shouldn't be that hard to provide it, nor cause you any undue strain to recognize my COOPERATION in this endeavor.
So do you feel you deserve rewards every single quarter and/or somehow your efforts are more valuable than those of countless other organizers? No one is saying you won't get prize support—you just are not likely to get it every time its rewarded. That does not mean your efforts are any less appreciated.
Personally, I don't see anything in that comment that would assuage any of the same fears you are expressing with the new PFS program. In fact, it lacks any level of explanation of how it is or will be implemented. Tonya could have just as easily said, "Paizo is committed to working with retailers around the world to be sure stores that grow and strengthen gaming communities are appropriately rewarded for doing so. Together, we’ve had a good run with year after year of record business levels."No, I am not trying to impune WotC's program. I am sure it is effective and adequately rewards their community. But, I fail to see the difference here.
At the risk of having every word picked apart and every decision scrutinized to the nth-degree, here is some insight into my understanding and intended application of this program for the Great Lakes region. My comments are not without emotion...
I am treating the rules as laid out as a guideline on how to qualify a location for support, but not a restrictive, black-and-white rule-set with no room for the application of common sense. Sort of like table-variation. We are not dealing with the tax code or a life-threatening condition here. This is a game. Let's try to remember that. If you don't get an 8-1/2x11 piece of paper with a minor, circumstantial in-game benefit this quarter, its not a catastrophic life-changing event. It doesn't mean I/we appreciate your efforts any less. We have thousands of gamedays to try and recognize. It will take some time to get around to most/all of them. And remember, if you don't get a GameDay reward this quarter, nothing changed for you compared to last quarter. Nothing is being taken away.
If the rules are too rigidly applied, the same events can/will receive the reward every quarter and that is not the intent. Some level of flexibility is being built into the system to allow the RVC to make the best decision for their region. We are a world-wide organization. One rule or set thereof is not gonna meet the needs of everyone, everywhere.
I currently have 14 VC and a couple of areas looking for one. It will be impossible for each to receive a support package every quarter. This means it could be 4-6 months before a VC sees a GameDay in their area get the rewards. Some type of rotation is "fair" even if one particular GameDay for one particular VC is consistently the biggest, brightest in the region. Most locations with lots of players, especially in a more urban location have more opportunities for convention support than a small community. One of the complaints those small communities have had is they have fewer chances to "win" rewards than larger communities. This program will allow us an opportunity to funnel some rewards their way independent of the convention system. Being the biggest is not the end-all be-all of PFS.
Let me be clear about one point. I am not going to publicized a list in the forums or anywhere else with a bullet list of why each location received support for that quarter. I will, however, work with the VCs to determine appropriate locations and provide a detailed account to Tonya for review. If she has any issues with the distribution, she can address it directly.
If I have learned anything in my years in the forum, its that telling people the "why" while being nice in theory ALWAYS spurns hateful dissection of the methodology and often results in attacks on the person's ability to function in their role. I watched it happen to Josh, Hyrum, Mike, and now Tonya. It happens to the VOs all the time. As much as we'd like to say the forums are a pleasant place of community discourse, too often it is a place of cries and gnashing of teeth.
Does this program carry the risk of some favoritism? Sure, but in a community this large and diverse I don't know that we can avoid it entirely without having an overly oppressive and inflexible rules-set that cannot possibly be applied fairly across the entire community.
There are a lot of upset feelings about this new program. I'm getting a ton of emails, texts, and messages that range from "hey this is great" to "OMG the sky is falling." All I ask is that the regions trust in their RVC to make fair decisions before we string 'em up as elitist fascists (an accusation actually stated to me). Remember, this program will increase the amount of rewards we issue each year and that should be a good thing. Where we once had no chance of rewards, there is now the possibility.
I apologize if my comments are harsh or hurt anyone's feelings. That is not my intent. I am just a little worn-out and a bit frustrated with having to field all the "hate mail" regarding this change to prize support over the past few days. I know its new and new things can be scary. Please relax and see how it works. There is no reason to get upset over the prospect of BadWrongFun in the light of what could (and probably will) be GoodRightFun.
Explore! Report! Cooperate!
Ezdorell Ex-Elven wrote:
I just play at a gaming store weekly, and the region's Venture Captain said that, as a GM, I have to have all of them, but this was after I'd been to a GM101 (in the region where I used to live) and read the GM201 guide, so I wasn't sure if "you must have ALL pregens available at all times when acting as GM" was the official interpretation of the suggestion to have pregens available or not.
There is nothing in the rules that says you must have all the pregens available whether you are a GM, organizer, or even a VO. However, if makes things a lot more difficult to accommodate new players if you have none of them. It is strongly recommended that at least some of them are available at your event. That being said, local/regional differences/expectations can impact that a great deal. Some area leaders might "require" all events offer all the pregens.
My main issue with any requirement is the cost of meeting the expectation. While I am perfectly comfortable providing most/all the pregens to attendees at an event I am organizing, I stop short of requiring that of all organizers in my region and I certainly do not expect the table GMs to have/provide pregens to the players at their table. IMO, that is the responsibility of the organizer. If you want to be in charge, you need to be in charge. Now, if they feel it is better to just provide the CORE pregens, I will support them. If they want all of them to be available, I support that too. I trust my community leaders to know what is in the best interests of their local area as they know it better than I do. If a VO or an organizer passes the responsibility of providing pregens to their table GMs or even the players themselves, I will address that with them directly.
Ezdorell Ex-Elven wrote:
printing them all is not cost effective for me.
I might recommend one of two solutions that seems to work well.
(1) If the store is okay with storing pregens in a box, like a standard comic storage/display box, print out as many as you can handle/afford, but stick to just a few versions, say the CORE pregens. Print a good stack of each, say a few dozen or more. Whatever you can handle. Then, the next week/month, do it again with the next group, maybe the "Ultimate" pregens or the ACG. Over time, you'll build a nice stock of pregens and when one runs low, it'll be cheap and easy to replace them.
(2) print 1-2 of each pregen and have them laminated. Again, this can be done relatively cheap by Staples, or some other print facility. If you cannot afford all of them at once, do them in groups. I recommend starting with the CORE pregens. Whenever someone wants to use one, they can write on it with wet/dry erase marker and return it at the end of the session. If they like the pregen and want a more permanent copy, they can download them from the Paizo website for free. Again, if one comes up missing or is damaged, it will be cheap and easy to replace it.
Before anyone gets too bent out of shape, conventions can occur at virtually any public venue, retail space included. In fact there are many conventions that take place at a game store or book store and that's okay. If more than fifteen tables of RPG/ACG events are scheduled, you may qualify for convention support.
IF the event is reoccurring or smaller than 15 tables, GameDay rewards may be more applicable to the event.
In either case, if you don't know if your event qualifies for support or for what type, contact your Venture-Officer directly. All convention support requests require the sanctioning of the local VC/RVC to ensure it meets the requirements so might as well talk to them about your event anyway. Plus, they may have resources to help you draw more attendees, find GMs to run tables, or assistance in making HQ run more smoothly. You can find information about your local Venture-Officer team HERE
Boons specifically designed for GameDays and for ACG OP are being developed and should be available soon, if not already.
John Compton wrote:
Also, if one of your PCs accepted such a boon, I'm interested in hearing why. Has the character always skirted the border between neutrality and evil, and this was a way to express it? Does your character worship an evil deity? Was the boon just mechanically too good to pass up? Was it an accident—whether you didn't intend to earn the reward or miscalculated the ramifications? Something else?
I can only respond with a character anecote. MY barbarian was expose to Darkest Vengeance at a very low level and as a result developed an extreme fear of the dark. So much so, I often huddled with the caster like a small child whenever we were dependent on their magical light source. This went on for nearly all of his career.
When the Lissala series came out, there was an event where he was in complete darkness that was broken suddenly by a fire spell created by a Lissalan cultist. He took this as a sign that Lissala was showing him a way out of his fears. Thereafter he partook of all the "taints" from all the Lissala scenarios. In his mind, the general opinion of Lissala being an evil maniacal deity is misunderstood and he focuses on her role as a knowledge and rune goddess. Now being 12th level, I dunno if its worth it, but I have considered using a rebuild-boon from GenCon to change him to an inquisitor of Lissala to reflect his religious epiphany.
Not sure if this helps answer your question, but it was my role-play justification for taking the evil boons.
One person's BadWrongFun is another person's GoodRightFun. This applies to nearly any question not specifically covered by rules that starts with, "Is it wrong to..." Table/Regional variation will determine how accepted said practice is. There is no hard n' fast rule. Persoanlly, I think character design should start with a concept and a theme. The game mechanics should be selected after to create said character with deference to form over function. Thus, I would not do what you are describing. However, that doesn't make it wrong. In most cases, no one is going to know you did it anyway. It could just as easily be another character you created. 1st level is 1st level. You could be doing what is described above—testing a few different builds to see what you like best. Intention is a lot in cases like this. If you advertise that you are intentionally building an opto/uber build at 1st level, like a min/max barbarian, just to get to 2nd level and then change it to your "real" character, some will object and disrespect you. We all know opinions are like...well, you know the saying. Best thing to do is check with your local gaming community and see what things they are comfortable with accepting. It certainly helps the feeling of community if you play in a style that is accepted and encouraged by those you will be playing with.
Explore! Report! Cooperate!
Typically for GameDays we organize, we have [nearly]all the pregens printed and laminated. It can be problematic for a few in the Occult series because they take three pages, so we tend to ignore those. The player uses a wet erase pen on the laminate and then returns the copy when the session is over. Sure this is a bit expensive initially, but pays for itself in the long run assuming you organize regular games.
for conventions, we bring a printer for HQ, use the laminated ones like a "menu" and print the selected pregen on demand. That way we don't need to guess which one/s the player wants and don't run out of something. Certainly saves on ink/toner.
Since this is specifically the thread for the scenario, I'm not gonna bother with spoilers.
There are seven secret doors in total as I understand it. The first two are at eaither end of the short corridor between B5 and the hallway outside of B7. Another pair of secret doors flank the short corridor linking B5 to B8. There is a secret door concealing each of the narrow tunnels in B9. And finally, there is a secret door under the raised stage in B9.
One of the things that players have been clamoring for a number of years is more opportunities to use their skills, especially to avoid combat. All too often the combat encounters are a must-do situation because you're dealing with real monsters, or just unrelenting bad guys. Players have said they would at least like the chance to talk their way out. So, a concerted effort has been made over the past year plus to provide more opportunities to skill check you way out of grinding combat. Maybe the pendulum has swung to far, maybe not. If you want to experience all the combats, I would encourage you to tell your GM not to let you skill-check your way past an encounter. There is nothing that says you have to socialize with the "bad guys". If you're not interested in talking, then just get on to the combat. Everyone enjoys the game a different way. The authors/developers are not going to be able to please all the players all the time. Take what they give us and make it work for you and your style.
I think there is always a danger when you let a spell do something it is not designed or intended to do. So would/have I allowed prestidigitation light a fire? Probably not, especially after spark being published. And I may/not let a ray of fire or a fire bolt light a mundane piece of wood on fire, but let's face it, a torch is a specific item designed to catch fire. The description is a bit lacking as it does not describe it being wrapped in a flammable cloth or soaked in oil, but it is clearly highly flammable. I think it is a bit too rules-lawyery to say a fire spell (or other fire effect) that is hot enough to do physical damage, but not enough to start a torch is a bit ridiculous.
Of course, all too often in PFS, players use a harmless GM adjudication be the foundation for exploitation on a much grander scale so I can understand why GMs in PFS tend to be cautious when it comes to allowing something for which the rules are a bit unclear.
Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Card Game, Pawns, Tales Subscriber
I love this set. It certainly brings back memories of past games played/GMd. It will continue to grow my collection of pawns. However, Paizo will you PLEASE create some gargantuan and colossal pawns with bases? Rocs, T-Rex, Purple Worms, Dragons, are all iconic monsters used in both the RPG and PFS. Traveling GMs who use pawns to lighten the load are desperate for some big-monster love.
No, the official answer is that if you arrive at the event with a ticket for a sub-tier that you no longer can or want to play, then you will not "fit" the intended, general process and will need more individual attention. We may need to shift you to the generic ticket area where we have the resources to manage your particular needs. We will do everything in our power to seat every player with a real ticket, just as we do in every slot of the convention, special event or otherwise.
The point of this change to shift away from having GMs run sub-tier they are not prepared for and therefore providing a poor performance for the players. The intention is that everyone will buy a ticket for the sub-tier they want to play and we will have a GM waiting to run it for you. It is a win-win-win for the players, GMs, and marshals.
I think the HQ/marshal team has an excellent track record for doing everything in our power to seat every player possible and we do not expect this year to be any different. We continue to take feedback on the process and tweak adjustments to improve the process.
...given that tickets will go on sale (and probably sell out) months in advance, the most active players may not know what PCs will be what level when they're buying tickets. So it could cause some minor issues in that regard, with people having tickets that don't match their PC levels by the time the convention happens.
That is certainly a possibility but not one HQ can be concerned with. We cannot manange individual play. Players will have to be responsible for their own characters and leveling. At the event, you will have a reserved seat for the level of your ticket. If you no longer want to play that tier or have an appropriate character, we can treat you ticket as a generic and you can wait in the generic ticket holder line. We will take those players first come-first serve for the table levels we have available. It is extremely unlikely that GMs will be retasked for sub-tiers they did not prepare. Although there might be a chance for a few "swing" tables which the GM has prepped an additional sub-tier for flexibility, players should not expect that opportunity. The best bet is always to buy a real ticket for the appropriate sub-tier to both guarantee your seat and to minimize any inconvenience you may have to endure during mustering.
One huge piece of good news is, for the first time, we will be listing the interactive special by sub-tier in the event catalog. This means players will be able to buy a ticket for the specific level of their character (1-2, 3-4, 5-6, 7-8, 10-11). That coupled with some minor changes to the marshaling process, learned over the past few years, the seating process should be the smoothest ever.
It also means that since we will know precisely how many players are registered in each sub-tier, GMs will know what specific sub-tier to prepare. One of the struggles in past years has been we did not know the distribution of characters by level before the event. Typically we would see a small demand for Sub-tier 10-11. However, last year we experienced a spike in demand and were not prepared for it. Many GMs had to judge sub-tiers they had not prepared which led to some less than ideal conditions and poor experiences. By eliminating this uncertainty, the GMs will be better prepared to run their tables and can provide a better experience for the players.
I cannot properly express my excitement towards this development!
I agree with Tim that stars are not the only way to determine a GMs "quality." I know GMs who have zero PFS stars who are much better GMs than most, but just choose not to judge OP. However, when planning on something so comprehensive as GenCon, unless we have first-hand experience with a specific GM, the stars are one of the few ways for us to gauge where a GM "best" fits the schedule, especially for special events like pregen exclusives, interactive specials, seeker-level play, etc. The online application form has provided us with a little more information than previous years which will help in the assigning of events.
James Risner wrote:
Have the gm/hq lists been made? If you applied, should you have a response by now?
PaizoCon has been the focus over the past few weeks. All the volunteers have been notified, so we will be turning our attention towards GenCon. Tonya should be back from vacation on Tuesday and we can discuss the next steps in convention prep. I expect (hope) that the remainder of the volunteer notifications will go out soon after. They may not include GM schedules as that has not been completed and is one of the most labor intensive parts of the prep process.
Keep watch on this thread for more information.
I generally rule that taking 20 on perception takes at least 1 minute per five foot square, more if there are things occupying the square that would complicate perception. Tend not to see it happen much unless nobody at table has minute per level buffs to worry about.
Generally speaking a single perception check gets you everything within line of sight. Of course penalties for distance, light levels, etc can affect the results. Restricting the players to making repetitive checks per 5ft or 10ft squares is not supported by the Core Rules.
With the current rules, the only time an impasse should occur is if a digital device is being used, the GM refuses to handle it or to even get up out of their chair and walk over to look at it, or the player being equally stubborn refuses to get up and walk over to show it. Otherwise, there is zero reason why there should ever be an issue with a character sheet.
At this time, all volunteer confirmations have been sent out. We had a large surplus of volunteer candidates (many more than we need) so if you did not receive a notice, your volunteer services were not required. We still hope you plan to attend.
There are always some cancellations each year as real life forces volunteers to change their plans. We keep a list of potential volunteers on a standby list so there is still a chance you could be asked to volunteer. There is also the possibility that if you volunteered but want to upgrade your tier status, cancellations might make that possible.
PaizoCon is sure to be an exciting and fun-tastic event. So, whether you are a volunteer or just a player, we hope to see you there!
Who are any of us to deny a group of friends the ability to play in a public place where they may see other friends?
Generally speaking its not a problem, but this thread is regards specifically to Venture-Officers who's primary function is to organize events, expand the player-base, and GM. In that capacity, rather than just organize a private event in a public venue, it would be better to organize a GameDay type event. Take the take of "private" play and re-arrange the players/GMs. Then offer some more play for others in the community who might be interested in playing. Not only does the private event get what they want, but the community as a whole gets a chance to play, and the FLGS get more opportunity to sell product. You are after all using their space for free (presumably) for your private game. Be responsible and give back to the store.
That is not to say having a strictly private event at a game store is wrong or illegal or anything, just that there may be a "better" way to utilize that time, space, and effort. YMMV
It might sound innocent enough to say, "this is a private game..." but it can sound very elitist and unwelcoming to some players. As VO, we should err on the side of caution and inclusion when dealing with potentially new players
Daniel Yeatman wrote:
I'm not quite sure how the ruling would go for Despair, since its presence is via the Shadowdancer's class feature...
Actually protection from evil will not work in this case because the shadow is not actually evil. The stat block shows an alignment of CE, but according to the summon shadow ability, its alignment matches that of the 'dancer, in this case, N.Now, it could be that Tseka is supposed to be CE, but without clarification, I would err on the side of the shadow's alignment being the same as the 'dancer rather than vice versa. Of course you could always site the RAW rules and play the shadow as the stat block says.
Another small error is with "Doctor" Yekai. His stat block shows SLA, presumable based on his Shadow Magic racial ability. However, that requires a Charisma of at least 11 and he only has a 10 at both tiers. Personally, I strike them from the stat block to be rules compliant, but in reality, I doubt he'll use them. Either way, its a minor issue.
Before the APL rules changed to restrict playing up/down Heresy of Man III was fairly deadly. It came out when most scenarios were significantly less challenging so the routine for most players was to play up whenever possible, some even planning their party around the option of playing up. Playing up In Heresy III (tier 5-9) with a 5th level PC is an extremely bad idea
Heresy of Man III:
a single failed save vs. the initial action by the BBEG will result in you PC taking a dirt nap and not eligible for breath of life
Heresy of Man II:
This one has a mechanic where if you fail to remain aware or happen to have the right equipment with you, it can be a TPK during the conclusion. Although with the 5PP for a recovery, some GM rule you could get rescued before you all die. (expect table variation) Again, this one was much more challenging when it was released.
As mentioned before, this one is set in a remote location and has a challenging disease to deal with. If you fail your save and do not have a remove disease spell/item with you, the travel back to civilization can kill you during what is essentially the conclusion text.
Sniper in the Deep:
This one combines underwater with paralyzing undead (low-tier) or incorporeal undead with level drain (high-tier) with advanced shark/eels (the latter with essentially grab/constrict) and a negative channeling cleric with a ghost fighter in close quarters. Overall, I think I've seen more PCs die in this scenario than any other. In its day, it was perhaps the first "killer" scenario as it incorporated environment and some monster abilities rarely seen before, at least not as well choreographed.
Ferious Thune wrote:
How should the knowledge check to identify the door work?
Regarding skill DCs: I usually make two separate checks for stuff like fiendish template/half-fiend, one for the base creature and one for the template/whatever extra.
The rules for knowledge checks and creature identification are bit ambiguous and can be challenging to adjudicate. Technically speaking, a human with 20 class levels (CR20), would probably require a DC25 knowledge check to identify. The question is why? Their humanity has not changed due to adding class levels. It makes more sense thematically to say its still a DC5 (common monster) to identify them, worst case DC10.
The mimic is a bit different since it is actually, physically changed by the fiendish template. It is reasonable to think it could be mistaken for another creature entirely perhaps some type of demon. It is also reasonable to think that it still retains enough of its original form to allow, as you said, two different checks. One to ID the mimic and another to ID the template. IMO, the later makes both more sense and probably better rewards a player who has invested limited resources into the requisite knowledge skills to utilize them. After all, the game is about PCs DOING THINGS, not failing.
An additional issue to remember is that until the PCs see through the disguise (unlikely due to the extremely high skill modifier) or interact with it, as far as you're concerned, its a door. No different than any other door, except for the "puzzle" it contains. So, identifying it would have to wait until it is "revealed." Not a great prospect for the one doing the revealing.