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If you are going to represent us as gamers...you're going to have to accept our criticism of your performance in your position and just deal with it
Um, NO. Neither Del nor any of the Venture-Officers are employees of Paizo. This is not our job. We are VOLUNTEERS. Meaning we give of our valuable and often limited personal time to help provide YOU with an enjoyable gaming experience. Constructive criticism is certainly welcome, but what happened in this thread and what seems to be an ever-growing trend is viscous personal attacks towards individual campaign organizers/GMs/leaders. No, you are not entitled to blast another player just because they happened to be a Venture-Officer and they just have to "deal with it."
Perhaps you meant your comments to be "softer" than they appeared, but its hard not to assume the worst in a thread as escalated as this one.
Martin Kauffman 530 wrote:
Players should build whatever type of character they desire...
Not exactly. First, your character should thematically work with the Pathfinder Society. Meaning that you have to have some skills/abilities that the organization would be interested in utilizing. Otherwise, you never would have been permitted entry into the training program (or received a field commission) in the first place. Having a character that is at least moderately effective is clearly a rule as intended even if the RAW for character creation does not come straight out and say it. If, for example, your gimped character's most effective contribution is using aid another and flank, you are not PFS material and have no business going on missions (technically being a legal character notwithstanding).
Sure, players are encouraged to be creative and build unique characters. There is no requirement to min/max or "uber-"optimize your PC, but there is a reasonable limit to how much you can intentionally create an effectively "useless" character without breaking the "don't be a jerk" rule.
Personally, I do not think the intention is that you can completely ignore the module/AP as written. It gives the players the freedom to create any PC the GM will allow. A nice option for those who feel the standard PFS rules are too heavy-handed. It also allows the GM to use whatever rules s/he wants to run the material. Want to use alternate systems like spell points, disadvantages, Hero Points, etc., go ahead. Want to ban gunslingers or allow drow, fine. However, I believe it still requires you to run the module/AP that you have signed up to play. It seems to allow for the addition of encounters and/or material and the GM is certainly permitted to run encounters schematically, but you should still run what was written. Otherwise, what's the point? Why not just make up your own campaign and randomly select sanctioned chronicles to award under the guise of campaign mode?
Guide p.11 wrote:
"Campaign Mode: For sanctioned modules and Adventure Paths, GMs are allowed to use their own rules for character creation and running the presented content"
IMO, that means there are no restrictions on character creation and the GM can use whatever RULES they want, but must still "run(ning) the presented content"
I would love to hear an official clarification on this
I don't see why we couldn't add this back into the list
Technically speaking, the sihedron was never approved for re-rolls, though I can certainly understand your interest in having it added. The creation of the new approved re-roll reference list should reduce/eliminate the occurrences of people using unapproved items for re-rolls.
For the Friday special we sat directly under the screen so I had a crick in my neck Saturday morning. If there was a way to have a screen on the other side as well that be awesome
Unfortunately, the convention center does not have an option to the screens as they currently exist. Thus we do not have a workable solution for the few tables closest to the back wall that cannot see the presentations. We continue to explore options, but so far, nothing is workable.
I was hoping that we would be seeing a change toward 4 hour blocks. I would be fine with 8pm to midnight for the specials.
The five-hour blocks is largely a function of the length of scenarios. Feedback is consistent that scenario run-times average closer to five hours than to four. We are merely accommodating the standard game time. While it might be more convenient to schedule four hour blocks, it would have a negative impact on actual gameplay. Many GMs would be rushed to push through the material and many tables would run out of time. One of the "downsides" to having excellent authors, developers, and product is that they need to time to present an awesome story with interesting encounters. I hope most would agree that a little inconvenience on slot times and a slightly longer day is preferable to a poor experience at the game table.
Appropriate signage would have made that more apparent to the players. In general, better signage is a theme in our after-action notes and will be looked at closely for next year.
I'm sure they don't take "a single complaint" as a means to strike a GM forever. But if you feel that way, and I feel that way, and others feel that way, but we never make time to make our own single complaints, then the powers-that-be simply have no way of knowing if the person is unsound because no one speaks up.
This. All to often, players don't want to comment because it could be a one-off occurrence or a GM they don't know. Until we have a more robust feedback system, all we have are reports from the players. I can assure you no GM is gonna get "whacked" for a singular event. I am more interested in looking for trending. The more reports we have for a GM (good or bad) the better decisions we can make approving who will be volunteering for Paizo at future events.
Jeff Morse wrote:
did that many GMs have more than one time in which had to go till 1am and back in morning?
Just for clarity, for RPG we had151 GMs scheduled on Thursday night of which 91 were scheduled for Friday morning
160 GMs scheduled on Friday night of which 92 were scheduled for Saturday morning
152 GMs scheduled on Saturday night of which 102 were scheduled for Sunday morning
Additionally we had 56 GMs who were scheduled Thursday night, Friday morning, Friday night and Saturday morning.
There is a lengthy list of points to consider when assigning GM schedules and all are of different importance to different people. There is no "right" way to allocate the GM resources, but I continue to consider options. With over 1800 tables to assign I'm just not going to be able to give everyone the "perfect" schedule. In many cases, its up to the GM to review their schedule and determine how to address it. That being said, we are looking at the online application and what can be added to provide more useful information. With the number of events offered vs. the limited resources available, running the morning after an evening slot is going to continue to happen at a relatively high rate of frequency.
Keirine, Human Rogue wrote:
But I think what Torrquan is getting at, why should a new player have to look up that information up in the FAQ, when 99% of the rest of character creation is in the guide?
Very few class-specific rules rules exist in the Guide. It is a place for general rules as they apply to all characters. Specific rules such as companion HP, spellbooks, etc belong in the FAQ, IMHO. Even "simple" classes like fighters have questions regarding their builds. Again, all of that belongs in the FAQ
Maybe a big banner over the entry doors or something?
To date, Gen Con will not allow any signage outside the room. We have been able to skate that with free-standing floor signs near/in the doorways, but we moved away from that to create more open sight lines into the room and through the doors. Unless policy changes, the best we can hope for is the size and scope of "happenings" inside to draw people in as they pass the open doors.A side note, there were two of us in the hallway on Friday night directing people into the room. Although it was focused on getting ticketed players in the room (we did not close the room for the pre-event GM meeting this year) it was still bringing visibility to casual bystanders who could come in and observe.
Roy Lewis wrote:
I don't know and I highly doubt it but is there some way on the specials with the different maps could HQ provide them so maybe the GMS can spend more time prepping the other aspects of the scenarios.
I will certainly add that question to our after-action meetings and planning for next year. My initial thoughts are no, at least not with respect to flipmaps and map packs, since those are available for purchase from Paizo both in print and digitally. As far as custom maps go, I am looking into solutions to provide those to our GMs. We will be looking into the requirements needed to make it possible while still complying with Paizo's community use policy.
Some not so good notes
Constructive GM criticism can be useful to improve future player experiences, but we do not want to hash out the specifics in the public forums. The Gen Con lead organizing team (myself, Jon Cary and Todd Morgan) would like to hear feedback (good/bad) on any GM (or any other volunteer) anyone experienced at the event. Please drop us an email. It is especially useful if you know the GM's name, but if you at least know the table number and/or the GMs society ID number it is helpful.
I am home from another fantastic Gen Con and want to give a huge THANK YOU to all the GMs, HQ staff, department heads, players, and my fellow HQ leads. Everyone did a great job! The enthusiasm and selfless willingness to provide players a great experience is amazing. Also, thank you to Tonya, John, and Linda who created/provided the awesome materials we used for the show. Everyone I have spoken to so far has said Pathfinder Society was the best it has ever been. From the marshaling, to the GMs and players at the table, to the overall experience, I have received nothing but good reports. What few problems and challenges HQ faced were largely invisible to the “public” which is exactly what we try to do.
As we all reminisce about Gen Con 2016, the HQ lead team has to start looking towards the future. Despite everything we got right this year, we know we can always improve. So, we would love to hear what you liked/disliked about your experience with Pathfinder Society and suggestions for improvement. Over the next few weeks, I will be accumulating all the commentary to be presented to the HQ Lead team (including Tonya/John/Linda) for evaluation and possible implementation. Gen Con is a huge event that takes many months to plan efficiently which means the process will be starting fresh in just a few months. I am already excited about the possibilities for 2017 and Gen Con's 50th anniversary!
EDIT--if you discover any errors in the reporting of events, like last year, Todd Morgan (Regional Venture-Coordinator, Midwest) is our point of contact. He is in possession of all the reporting sheets and has a direct line to Paizo if necessary. Please forward all errors to him.
Due to some last minute cancellations, we have a few available tier 1 GM volunteer schedules. Get a free hotel room, free convention badge, free Horror Adventures, GM boon, even free volunteer t-shirts. If you know someone interested, please have them email me ASAP.
Is the new version of Serpent's Ire going to be replayable for those of us who missed out on most of the story at PaizoCon? I know the majority of the tables were unable to finish, and most of those didn't even make it halfway through. We were having fun up until they kicked us out of the room, and it would be nice to be able to experience the whole thing!
While it is true many tables did not finish at PaizoCon, saying "most didn't even make it halfway through" is quite the exaggeration.
Mine all mine...don't touch wrote:
Any chance of seeing those kid friendly adventure here at some point? I for one know I could use them.
If you are referring to the Kid's Track adventures, the first two sets of quests are available as free downloadsBasic
The third series called "Transitions" will be debuting at Gen Con and are not yet available.
Due to some recent cancellations, we have a few opportunities for tier 1&2 volunteers. If you are interested in attending Gen Con 2016 and helping us provide an excellent gaming experience to the players, please click HERE to link to the original Call for Volunteers blog and scroll down to the bottom. Click on the Gen Con Questionnaire link, complete the information, and follow it up with an email to me so I can set your status send you a schedule. Tier 1&2 rewards include a free convention badge and (1/4) hotel room plus many other awesome rewards.
John, Linda, & Tonya are working diligently to get all new materials to the GMs ASAP. The hope is everything will be done by the 22nd. Of course, sometimes sh*t happens and its possible something could be later than that, but so far, they have been releasing scenarios a little at a time and a head of schedule so just keep your eyes on your email for that Paizo notice.
Lau Bannenberg wrote:
Keep in mind that Year of the Shadow Lodge was the first ever multi-table Special, so it's a bit experimental.
Actually it was the third. Betrayal in Absalom was at the launch of season 1, and another who's name eludes me was at the start of season zero. We called them interactives back then. Not that it really matters in regards to this conversation. Just sayin'
John Compton wrote:
Maps Appearing in #8–00: The Cosmic Captive:
13 different maps for the multi-tier special? Do all tiers need all the maps or are the encounter sites different depending on tier? If the former, is there time to visit all those maps? If the latter, can we get the map list broken out by tier so the GMs know which ones they'll need? Otherwise it could be quite expensive to obtain all the necessary maps.
Bob Jonquet wrote:
One last update. I will be cancelling the schedule for these volunteers on Saturday 7/9 if no contact with me is completed by then.
Bob Jonquet wrote:
Upating the list again. The following are still pending confirmation. If you know any of these people, please encourage them to reach out to me ASAP. If I do not receive a confirmation from these volunteers soon, they are at risk of having their status cancelled which could cause a cancellation of hotel space and/or convention badge. The latter would likely also cause all event tickets to be cancelled. Thanks
I perceive some sarcasm there, or at least I hope so. Yes, it would be great if a GM always had an answer for every question asked by a player or action taken by a character, but sometime y'all (like kids) ask the darnedest questions and we just don't have a believable, cognizant answer in the moment. It's in those situations the GMs gotta just shrug and say it's beyond the scope of the scenario
I certainly do not want to steer anyone away from Scotty's as it is an excellent atmosphere with tasty food and beverages (I'll be there Wednesday morning myself), but there are other places you can go to get a pre-con game in. The convention center often has some tables set up in the outer hallway that are unused until Thursday. Also, the attached hotels have casual seating areas in their lobbies and in the 2nd floor balcony areas where a group could easily set up and play. If you can handle the noise, there is also the food court at the mall. The dinning area is huge and it would be a simple thing to set up a game in there.
It's not avoiding R-rated movies because you're offended by any of nudity, extreme violence, or foul language. You're suggesting avoiding R-Rated movies because you have panic attacks to depictions of suicide - despite the vast majority of R-rated movies not having any suicide, so you'd be fine with them.
That is certainly true, but the person with the "disability" does not at that point demand that the theater stop showing the movie because it depicted the suicide. Nor should they expect the producers to scrub that scene from the movie for their own comfort level. We're not talking about a matter of bigotry or racism, etc., we're talking about a very personal objection. In that case it might be the best course of action for the viewer to get up and leave. No fault, no foul. If no one else in the theater is objecting to the depiction, the individual should not expect them all to conform their perspective. As some have said, tolerance is a two-way street.
Now, of course this is only a semi-analogous story and could be argued from either perceptive. As some have suggested, issues like this cannot be decided in a forum based on hypothetical circumstances. We have to trust our organizers and GMs to apply common sense to each issue on a case-by-case basis. Sometimes, we are going to make the wrong resolution. That's life.
Paul Jackson wrote:
Within reason. Which is very subjective and ill defined.
This is the thing
Jared Thaler wrote:
This really has been hashed out in the rules forum many, many times. It really is kosher and legal.
I'm really not all that interested in this conversation since I find it ridiculous, but I've seen comments similar to this recently and I will ask if Paizo actually commented on the legality of said conversations? Just because something has been "hashed out in the rules forum" does not make it cannon. The opinions of players, even the most insistent and prolific in the forums does not necessarily mean what they "decide" is official anything. Perhaps you could link some sources for those who's search-fu is not that great.
Bob Jonquet wrote:
Upating my previous list for those who have replied (thank you), the following are still pending confirmation. If you know any of these people, please encourage them to reach out to me ASAP. Thanks
Before we start dropping sensitive words like "cheating" directed at some one we just met and who gave us a mere couple of sentences regarding what is certainly an extremely unusual character, let's take a moment. The venue and players involved in this issue have immediate supervision from a Venture-Offericer and the RVC is aware of the reported incident. I think it in everyone's best interest to let them do their job and evaluate the claims and perform any necessary character audits. It's almost never helpful for us to speculate on things like possible cheating based on the incomplete information we see in a forum thread.
For my craziest character, a goblin magus who thinks he's the reincarnation of Durvin Gest, I start out in character and set the stage for who and what he is and his antics. Then I try to watch reactions and decide if the other players are enjoying it or it's getting to be too much. It's usually not too hard figure out. Then I adjust from there. Once they can imagine what he sounds and acts like based on my depiction I don't HAVE to keep doing it, but since I enjoy it so, I will unless it's not being enthusiastically received. More often than not it continues through most of the scenario. I've receive a lot of requests to play with him.
I'm not going to make a value judgement, but I personally don't think there is an OP problem with the extra DR power stacking with invulnerable like it does for the DR class ability. Like anything else, it's subject to misuse by an over-eager player. There are many other class features much more "broken" than this one so not sure why a stand needed to be taken in this particular case. It is what it is. I'm just wondering what I need to do with my now illegal PC. The simplest thing to do is a free retrain on the rage power, but I'm sure some will argue that their entire character concept is based on stacking DR and want a full rebuild.
There's also something to be said for letting people have fun the way they want to. Just because YOU don't role-play doesn't mean you can/should impose your style of play on them. If the barbarian wants to yell "Leeeroy Jenkins" every time he charges is not hurting you in the least. Let them have their fun. If their role-playing is getting too lengthy or inappropriate the GM should take action, but I don't see either of the two examples being that level of distraction.