|Bob Jonquet RPG Venture-Captain, Illinois—Decatur aka TwilightKnight|
I'm a big fan of scenarios that have a lot of roleplaying, such as The Immortal Conundrum and Merchant's Wake. However, it seems like the scenarios always start with the roleplaying and devolve into combat at the end.
This is often a problem, as when I'm running the scenarios I don't know how much time to allocate to the roleplay section and still have enough time for combat. Particularly if there is no "warm up" encounter early on to get a feel for the group's playstyle and how quickly they will get through fights. I do enjoy the combat aspect of the game, but I sometimes wish that scenarios with less combat would spread it out better throughout the scenario.
Do any of you know of some good scenarios that have strong roleplay sections at the *end* of the session?
Just role-play all the combat encounters :-D