So do I understand correctly...
-GM registration, but not player registration is currently open?
-If you volunteer for the five-hour slot option and select PFS, you will NOT be required to run other game systems?
-If you volunteer to GM, you will not be able to select which scenarios you want to GM. They will be assigned to you by the convention organizer?
If the players openly display disdain towards the VC or primary NPC, even vocalizing death threats, bodily hard, or threatening to intentionally fail a mission, feel free to end the session. Think about it for a second, would an important, even iconic, NPC tolerate such behavior? Of course not. Would a VC send them on an important mission? Doubtful.
Of course, that is an extreme reaction and should be reserved for times when the players persist despite numerous warnings.
Also, keep in mind that the trend with some of the VCs may warrant such behavior. It is no secret that the perception of Sheila Heidmarch is she cares very little, if at all, for the agents whom she sends out. That may not be how she really feels, but it is the impression everyone has gotten based on her actions.
In earlier season scenarios, it was common for the VC to make a derogatory comment towards the PCs. something like, "We have a very important mission and need the best agents available. Well, I guess you'll have to do." Say that often enough and players will begin to treat the NPC/VC as a jerk and you'll get the comments you describe.
I do not have any additional available tables, so I cannot just add another table of Echoes. However, if something that is already scheduled does not show any activity, I might be inclined to cancel it and replace it with something else. To maintain our player ratios/targets, ideally the replacement scenario/s would be in the same tier range, but that is not a must. All I can say is to stay tuned...
DO NOT register for the tables you are scheduled to GM. The convention does not track table GMs for us. If you register, you will occupy a PLAYER seat and thus restrict your table to five players.
Everyone needs to create an account on the website regardless of your status as a player/GM.
If you are playing only, you must purchase a badge, and then you will be able to register for individual events.
If you are GMing only (at least two slots), you DO NOT need to secure a badge. When I submit the master list of GMs, you will receive a complimentary badge.
If you are GMing (at least two slots) AND playing, you will need to purchase a badge in order to gain access to register for the events you plan to play. Once the master GM roster is submitted, your badge fee will be refunded by the convention. Note that the manner/timing of the refund is at the convention staff's discretion and I have no control over it.
If you are just GM'ing (not playing) and have been approved for at least two slots, you will not need to purchase a convention badge. However, you will need to register a screen name and password, so the staff has an account to assign your free badge to.
If you are GMing AND playing, you will need to purchase a convention badge so you will have access to the events. Go ahead and register for the events you intend to play. At some point (usually before the con, but no guarantee) your badge will be refunded (assuming you will be GMing two or more slots).
If this is at all unclear, or if you have any questions, feel free to email me at email@example.com
Steven Huffstutler wrote:
Have you tried beating them with a Tuna Fish? It doesn't solve the problem but it makes you feel loads better.
I have scoured all my books, but cannot find "tuna fish" in the weapons charts. I assume it is a simple weapon, but is it one-hand or light? I must know the stats so my paladin can use. It would be dual-purpose, functioning as a masterwork tool in social encounters when the NPCs are just being jerks :-P
I don't pick up a book or dice or load up HeroLab until I have at least 1-2 paragraphs of backstory, sometimes it might go on for a page or two. I try to choose skills, abilities, feats, equipment, etc. that applied to said background rather than just making the most optimized choice. I rate "role" play much higher than "roll" play, but I guess that means I'm a member of the minority. I like it when others share their PC's stories and we use them for role-playing during the game, but even if no one else at the table gives a cr@p, I'm not discouraged and glad I spend the time to create a whole character rather than just numbers of the page. But, *you* should play the game in whatever fashion is best for you.
Explore! Report! Cooperate!
the first words under the "Do Not Cheat" section in the guide are Do not falsify rolls...
This is a bit disingenuous. The Guide (page32) also says, "As a Pathfinder Society GM, you have the right and responsibility to make whatever judgements, within the rules, that you feel are necessary at your table to ensure everyone has a fair and fun experience." emphasis mine
The Core Rulebook, a 100% legal and approved document, (page 402) says, "We all know that cheating is bad. But sometimes, as a GM, you might find yourself in a situation where cheating might improve the game. We prefer to call this “fudging” rather than cheating, and while you should try to avoid it when you can, you are the law in your world, and you shouldn’t feel bound by the dice."
Clearly, there is at least a small amount of approval for "fudging" (not cheating) dice-rolls. I would go as far to say it is encouraged, but that would be reading intent into what is in the text. Each of us has to decide to what extent we want to use these rules to provide the maximum amount of fun.
EDIT--sorry for the re-post Pirate Rob. Guess I should have opened your spoilers before posting. :-)
It is interesting that one person says there is no need for an official clarification because it is clear the OP CANNOT do it, while another person also says no clarification required, but that is is clear he CAN. The only thing that seems to be CLEAR that there is some ambiguity and an official clarification IS warranted.
To date, we have filled 72% of the GM needs. Thank you very much to those who have graciously volunteered their time. If you still want to GM, its not too late. We have a few tables in each slot still open, including one table of the Diamond City special that needs a GM.
You might notice that Goblin Attack! is not listed on the Winter War website. That is due to the uniqueness of how it runs and we are still working with the convention to see how they want to list it. So far, we do not have any GMs for those tables. I will be providing all the materials (scenarios, minis, maps, etc.) a GM will need to run it.
Finally, we have a table of players that would like to play Echoes of the Everwar part IV on Sunday afternoon (2-6pm). They played parts I-III, but did not get to finish the series. This table is not listed on any of the websites, but if you would be willing to help these players out, please send me an email.
My ifrit boon says "This Chronicle sheet must be the first Chronicle sheet for the given character..."
Correct, and most do. That is not the issue. Normally, you must apply your chronicles in order of receiving them. However, there is at least one exception listed in the guide/posted by Brock that allows you to apply a racial boon received after applying regular scenario boons. The topic is whether or not the exception would apply to the OP's situation.
I am sooo glad we finally have an NPC that is not a jerk, evil double-agent, or a demon-in-sheep's-clothing. I hope this is a trend. If you want to have a scenario where the plot hinges on the PC's and moreso, the players, believing that the NPC is benign, but turns out to be a baddie, it can't be the thousandth time they seen that meme. It makes it next to impossible to run the scenario as intended. We need A LOT more of these to clear away the bad feelings players have towards NPCs.
James McTeague wrote:
Michael Brock wrote:
If someone has a race boon, and 3 or less XPs, then they may use the race boon in the rebuild.
I'm not sure this is exactly what we are talking about in this case. Keep in mind this was posted prior to the release of v5.0 of the Guide and I'm not sure if the language changed. The quote I listed above, "...you do not need to build the character until you actually play it," from the Guide seems to create an exception to the general rule. The various threads that involve racial boons seems to indicate they are treated a bit differently than standard scenario boons and there is at least one occurrence where it can be applied out of chronological order. At this point, I am not 100% confident what it the "right" answer, but I typically try to rule in favor of inclusion on issues like this. I don't see a problem with applying a racial boon to a PC, assuming (1) it has never actually played a session (all GM credit), and (2) all the standard chronicles are applied in order. I honestly don't see this as a way to "cheat" and would sign-off on it for a player/GM. At least until such time it is clarified by campaign leadership.
Per the Guide...
That would seem to indicate you could not since the boon chronicle was received after the session chronicles. However...
"...you do not need to build the character until you actually play it."
Which would give you the needed exception. So, yes, go ahead.
Explore! Report! Cooperate!
The problem I have with this is that this doesn't actually mean anything, it's such a broad statement that applies to any character, whether it is a pregen or a PC-built character. The fact is, for the average player, some pregens are going to be more effective than others
That's exactly the point. With all the variables of player competence, scenario encounters, etc. a pregen is just as viable a character choice as any "real" character. You cannot predict what circumstances will occur during play so choosing a certain PC over another, pregen or not, is a cr@pshoot. Pick a skill-monkey for a combat-heavy scenario and it'll probably ineffective, pregen or not. Take your Cha-5 dwarven barbarian into a role-play heavy scenario, ditto. It doesn't matter if you're a pregen character or not. If you play enough, your data set of experiences will average out and pregens, like any character becomes less susceptible to unusual or extremely specific encounters, overall becoming a reasonable player choice.
a barbarian should have among the best saves if you are optimizing
A character cannot be the best at everything. To optimize in one area means you can't put those resources into improving something else. Every character, no matter how optimized has weaknesses, but I'm not going to argue the definition of optimization with you.
How you phrase your arguments is pretty telling about how much you have to reach in order to find positives about them.
I don't have to reach at all. The pregens are effective, albeit not optimized characters. I've seen a lot more "real" characters die or been ineffective at tables I've been at, relatively speaking, than pregens due to optimization or specialization, or whatever you want to call it.
I've made my point, agree with it or not. If *you* don't like the pregens, don't play them. Pregens are legal and are going to continue to be available options. They are not going to be rebuilt to make them more optimized (who gets to decide what that means?). It would be more productive to advise players, on a case-by-case, which pregen would be best for them and how they can maximize their enjoyment than bashing a integral part of organized play. That or organize your games better to mitigate the need for pregen play in the first place.
FWIW, Damiel is available (and legal to play) from the 1st level module "Master of the Fallen Fortress".
True, and technically, he could be used in any circumstance since you can build a 1st level PC that looks exactly like him and/or rebuild at will up to 2nd level. Using the 4/7th level versions, if you still have them, would be different of course since they are no longer listed as "legal" and therefore would not qualify for the standard rules of applying a chronicle from a pregen to a real character.
Well you have rogue levels, so how optimized can it be.
With 200+ hit points, DR5/-, a Str/Con belt, rage, power attack, and all the typical combat enhancing feats/rage powers I would say he's nearly as optimized as you can get. And it was a combat-heavy scenario. His problem was will saves, which could have been mitigated with less optimization and a more utility approach. But I digress...
This is not about anecdotes about "one time at bandcamp." My original objection was to the blanket idea that some pregens are worthless and others are less than worthless, which is not much of an endorsement to their playability. In the hands of a competent player, ALL the pregens function just fine, and given the right set of circumstances have been known to outshine real characters. While the "right" circumstances are by their nature, circumstantial, the same can be said of real characters as well. The point, there is more to this game than DpR and the pregens are fully-functional, adequately capable characters with a lot to offer. Don't like them? Fine, don't play them, but please stop telling other players they are worthless.
The scenario can have a lot do to with a character's effectiveness, pregen or not. My barbarian-9/rogue-2 with over 200 HP, an earthbreaker with power attack, etc. played in a scenario where he never attempted an attack roll and the only meaningful damage he took was self-inflicted. Sometimes, being optimized can bite you in the a$$. I would have been better off playing a pregen in that one.
I shy away from evaluations like "most" or "least" useful in regards to the pregens. In the hands of a competent player any pregen can be just as effective as the "real" PCs at the table. Saying they are less effective than a fully optimized healer is true. I wouldn't consider that a downplay, just a statement of fact. Still doesn't take away from Kyra's overall effectiveness and anyone interested in playing a healer pregen should not have any worries about her.
I think Kyra gets a lotta love because healers seem to be less than desirable by players. Sure, there are some out there that love playing healers, but compared to damage dealers, blasters, glass-cannons, etc. they seem to be more rare. Which results in "play Kyra" being the standard response when you ask the rest at the table which pregen you should play.
The first step in becoming a VC is to complete the application process which requires the candidate express their interest in WANTING to be one. I'm sure Jeff is an awesome organizer which is the primary reason why you all think he should be in the position, but in the end, as Todd said, its a volunteer position that has some time investment requirements. Jeff may just not be in a position to commit to those requirements and the other expectations that go with the position. Feel free to encourage him to pursue it, but please be respectful if he declines the "nomination."
Level 7 Kyra is super useful
I would be careful not to oversell her. An optimized "real" healer PC can do a lot more healing, but I understand the sentiment. Seems most players don't want to be a healer because then they don't get to deliver the killing blow to the BBEG that seems to be soo sought after. But, sometimes, being the support/utility/healer PC is the "best" place to be. YMMV :-)
Oh, so nothing is strong or not strong in pathfinder, all things are equal because maybe it has a niche use
I never said something was strong or not, I said the pregens work just fine. Anyone can list specific circumstances where a pregen will be lacking, but I could say the same for nearly every PC that ever sat at my table.
You miss the point. The pregens are not optimized, giving up a high level of specialization for more utility (in most cases). That means they are going to be less effective at pure activities like damage output, maximizing attack modifiers, etc., but that is just a portion of the game. If that is the only (or primary) way you evaluate PC "worthiness" than I shudder to think how many real characters have been subjected to "you suck." And under some circumstances, the pregens can outshine the real characters that may be over-specialized.
The bottom line is this, if *you* don't like the pregens and they don't fit *your* play-style, then don't play them. But, let's stop telling players they suck or are worthless. They don't/aren't.
And if the game is only played like WoW or if they are the ONLY damage output in your party, I would be concerned. If your only (or primary) way of evaluating a character is their DpR, then the pregens are a failure. I would say most real characters are as well. But since we are playing a cooperative role-playing game with infinite party mix and out-of-combat encounters, my statement that all pregens function just fine stands. Even the most optimized PC has weaknesses. Is 1d8+5 or 1d10+3 bad? Not if its a readied action vs. a caster. Everything is circumstantial.
Don't buy into the hate!
And here we go again with the pregen hate. STOP IT!It has been said ad nauseum, the pregens are not optimized and players need to stop evaluating them as such. Be grateful that there is even the option to play at higher levels with a pregen. The pregens are not worthless. They function just fine.
Derek, I would encourage you to pick whichever pregen sounds interesting or is a class you have yet to experience. If the party you will be joining is an uber-optmized one, none of the pregens are going to measure up statistically so don't try. Alternately, you can select the pregen based on any missing aspects of the party.
Don't give up the chance to have fun just to play a sheet of paper with numbers written on it. I also encourage you to give the pregen some "character." When I play Kyra, she is patterned off Paula Deen. When I've played Damiel (alchemist) he was like Spicolli from Fast Times at Ridgemont High. I've played Ezren like Chrisopher Lloyd from Back to the Future or like an old curmudgeon like Walther Mattheau. The point is, have fun and don't get caught up with the pregen bashing or overly focused on the specific numbers on the page.
The "should" doesn't come from simply using the alignment system; it comes from picking your alignment first instead of letting your character determine what your alignment is.
This...In my last home-game, the characters started with an "undefined" alignment, even the paladin. I, as the GM, determined their alignment based on their actions as the game progressed with occasional shifts. It was a bit cumbersome for me, but the players liked it because they could just act as they envisioned the character rather than trying to fit the specifics of what was written in the CRB. Of course, in a shared campaign that's not possible, but that fact results in alignment being an uncertain thing with table variation. Unless you are pushing the bounds of acceptability, you should incur no issues with alignment or GMs with differing opinions.
IMO, alignment does not determine actions, actions determine alignment.
Because in a professional setting, no two people ever argue.
Of course they do, but that is real life and not everyone wants that experience in their fantasy game.
**chuckle**Is it bad that my paladin has done that? ;-)
Baron Ulfhamr wrote:
I find it interesting how some opponents of necromancy use roleplay as their reasoning for not being able to cooperate. The thing I enjoy is when there can be dramatic tension, intra-party trust issues perhaps, ruffled feathers- YET a chance to RESOLVE issues through roleplay.
Because not all players are capable of that level of role-play or some just don't want the mental exercise required for it. Some players just want a casual game where everyone, oh I don't know, COOPERATES, towards the primary (and secondary) goals. Afterall isn't this one of the (many) reasons faction missions as they existed in the first four seasons were changed?
From simply a mechanical view, and at the risk of sounding like a defiant Venture-Captain, if we were to create some intensive tracking method for good/evil/law/chaos points to monitor and enforce alignment shifts, I would not do it. I honestly have plenty to track already from various GM responsibilities, to organizing events, to administering to the expectations of a V-C, not to mention maintaining my own characters and their alignment challenges.
As has been said, this is an issue that has plagued RPGers since the beginning. We should/could easily add this to politics and religion as a topic that should never be discussed. There is never gonna be a consensus, which is exactly why it HAS to be table variation, at least in some form. The existing system, while not ideal, works just fine. There is no system that is not going to require the GM to adjudicate the "what ifs." I think in the VAST majority of cases, things as they are allow the widest possible creativity and fun at the table. It is only the very limited minority of times where it truly becomes a problem at the table and even then it is usually due a player (or players) being uncompromising. "That's just what my character would do" is not an excuse for being a jerk.
That may be true, but we're not just talking pure mechanics. Most evil spells are labeled as such because of the source of the affects. If, thematically, the healing provided by infernal healing comes from an infernal source, then it is evil. We have mitigated that by deciding to allow it in PFS regardless of the normal rules.
I don't think it helps the discussion to use PFS exceptions to the normal PFRPG rules as a support for how things are supposed to be