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TwilightKnight's page

Goblin Squad Member. Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Card Game, Tales Subscriber. FullStarFullStarFullStarFullStarFullStar RPG Venture-Captain, Illinois—Decatur. 4,156 posts (4,230 including aliases). 12 reviews. 1 list. 1 wishlist. 15 Pathfinder Society characters. 2 aliases.


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Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

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As for the topic of the GM boon from GenCon...the way the boon is written, there are two options available to ALL GMs.
The first is a CHARACTER REBUILD with the listed restrictions. This is available to ALL GenCon GMs. If you select this option, cross the other off the sheet.
The second is EXOTIC HERITAGE meaning you gain access to a normally restricted race. While this option is also available to ALL GMs, your volunteer tier level determines which race(s) you gain access to. If you were less than a tier 1 volunteer, the tier options above you should be crossed out, leaving you access to the one applicable to your volunteer level plus those below it. Again, if you choose this option, cross the other off the sheet.

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

IMO, John Compton's response to consult others was not in any way permissive. Rather, the design and development teams at Paizo have a history of discussing topics, even being sounding boards, when rulings affect PFS and how we should react to them. Further, I think he recognizes that the new CC will want to have input into any campaign rulings and an announcement of who will be taking the reins could be merely days or just a few weeks away. It might be prudent to wait until that position is filled before making any rulings on how the new errata will be adjudicated. I suggest a little patience.

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

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Krell44 wrote:
Can a complete rebuild be done on a character, and can the class be retrained into one of the Occult Adventures classes even though chronicle sheets may have been assigned prior to the class being available for play?

If you mean chronicle credits for sessions you played, the answer is those don't matter. Meaning when they were applied doesn't matter. What matters is the date the rebuild chronicle is applied to the character. When that occurs you can only use materials that are legal at that time. Assuming you are applying the rebuild chronicle now, Occult Adventures is legal so yes you can rebuild into those classes.

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

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Regarding the assignment of GM tables and staying at the same one, here is a little insight for future GenCons (assuming the practice continues).
Scenarios are assigned to tables in groups to minimize the distance a marshal has to travel to collect tickets, deliver water/tokens/etc. It also assists in problem solving when they have to directly interact with the GMs. Also, (for standard, non-special slots) we grouped the sub-tiers together starting at one end of the room. This allowed is to get quick visual feedback of how certain tiers were progressing.
In order for a GM to get the same table all day, you needed to run the same scenario repeatedly. So if you take a slot off, or change what you are running, etc. more than likely you'll have to relocate to maintain the pattern. In some cases, if the GM ran two different scenarios that were in the same tier range, I was able to keep them at the same table, but that was more of a bonus than standard practice.
The specials were a bit more problematic, but even then many GMs were able to stay at the same table assuming they were scheduled for the same sub-tier as their previous game.
The biggest challenge in this process is adjusting for GM cancellations. Backfilling with new GMs and adding events to existing volunteers resulted in more GMs having to move than intended. Even with that, the vast majority of GMs were able to stay at the same table all day which hopefully allowed for more efficient use of limited time between slots.

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

Quill the Owl wrote:
My only suggestion for gencon, would be to come up with an alternative to the "red", "yellow", "green" sections for map color. I had a colorblind person at my table, and with my husband being color blind as well, the red and the green looked identical to them. Although I understand the reasoning behind the color choices, it would be nice to think about the 10% of the population that is affected by red/green color blindness and choose friendlier colors (Blue, Yellow, and Red work really well).

The color of the table coverings is out of our control. GenCon offers those colors so we have to utilize them. I am sure that if anyone expressed an issue with color to the marshal, they would have assisted in getting the player(s) to their table. And keep in mind that Blue, Yellow, and Red are all colors that were in place, in addition to Black, Green, Orange, and White.

Any player(s) with challenges that would impede their ability to be mustered to the correct table in a safe and efficient manner is encouraged to ask a marshal, the info desk, or HQ for assistance. We are more than happy to accommodate. We can't help if we don't know there is an issue and we cannot pre-plan for every possible contingency. Some just have to be addressed on a case-by-case basis.

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

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Stephen Ross wrote:
GM Stars might relate to Tiered table assignments, thus Tier 10-11 get 5 & 4 star GMs, Tier 5-9 get 4 & 3 star, etc... it might help with the level of rule knowledge. I don't know if you already do that....

This has actually been a topic in the past. It has some merit, but on the counter side, that means all the GMs running in low tier, where most of the new players are, would be the most inexperienced. It can be problematic either direction you go with this and it continues to be a challenge to resolve.

Stephen Ross wrote:
Orange shirts should be nearby and available to answer GM rule questions during play.

HQ volunteers (orange shirts) are devoted to transferring hand signs, delivering water and prize tokens to GMs, collecting tickets, preparing for the next slot's mustering, etc. They often do not have time to simply wander the room waiting for questions to be asked that may never come.

Also, keep in mind that HQ volunteers are not necessarily experienced GMs. Many are the significant other of a GM and just want to be part of the PFS experience even though they do not regularly play. We prefer to have our most knowledgeable GMs running tables or working the information desk where their abilities can be best utilized.

But glad to see you are brainstorming, keep it up.
Thx

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

Huzzah! Congratulations to you all

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

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As I sit here reading Rand's thread, it is a "quiet" moment, if such a thing exists at GenCon to peer out into the Sagamore and ponder how incredibly awesome our community is. This year we have over 300 volunteers help us with PFS from the marshals that seat the players, to the HQ staffers shuffling paperwork, reporting table results, etc to the GMs running games. It is exciting to know sooo many people are willing to give up their personal, most likely limited vacation time in order to make sure other people have a great GenCon. Thank you all for being awesome!

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

Lady Arodeth p49:

The spell list for the level 9 version includes a spell called Corrosive Shock supposedly from UM. I checked and neither the book nor the PFSRD have that spell listed. Anyone ever heard of it? I assume its a typo and probably supposed to be Corrosive Touch

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

The term "quests" is being thrown about a bit too casually. To clarify, the Beginner Box Quests are the short 3-4 page adventures written for the Beginner Box materials. The "intro 1" set is a free download and can be found HERE. It includes Relics, Ruins, Terrors, and Tomes.

The "intro 2" set is the advanced Beginner Box Demo/Quests and includes Ice, Isles, Masks, Waves, and Woods. They are also free, available HERE.

The Kids Track Quests use the same scenarios as the Beginner Box events. See above

There is a "Quest" called Goblin 3D Invasion which is a large 3D battlemap (of Sandpoint I think) that will be used for quick (30-60 minute) skirmish games in the Sagamore. AFAIK, the final materials for this are not ready for publication yet, so we will have to wait a bit longer.

Finally, there is the Phantom Phenomena Quests which are the short, 30-60 minute, adventures in support of the Occult Adventures release and uses the iconic pregens. Last year was Silverhex Chronicles. If your GM schedule lists "Quests," this is what you are running. Again, I believe that the materials are still being finalized.

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

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Hotel Confirmations are being processed and should be distributed soon

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

We have experienced some GM cancellations for GenCon for various reasons. This means there are open slots in need of a GM. If you are a lower-tier GM who wants more rewards, or someone that missed out when the original call for volunteers was posted, here is your chance to help out the PFS community! We are in need of a few GMs in the slots listed below. If you are interested, please send me an email including which slots you would like to volunteer for, what tier preference you have (1-5, 3-7, 5-9, 7-11), and if you are familiar with the Adventure Card Game. We will reply with your assignments. Additionally, let me know if you are in some form of child services, such as teacher, in case we have a Kids Track event you could help us with.

Slot 1 (Thursday 0800-1300)
Slot 2 (Thursday 1300-1800)
Slot 3 (Thursday 1900-2400)
Slot 4 (Friday 0800-1300)
Slot 5 (Friday 1300-1800)
Slot 6 (Friday 1900-2400)
Slot 7 (Saturday 0800-1300)
Slot 8 (Saturday 1300-1800)
Slot 10 (Sunday 0900-1400)

Thanks and see ya in a few days!
Robert (Bob) Jonquet
pfs.illinois@gmail.com
Venture-Captain, Central Illinois
GenCon 2015 HQ co-Lead

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

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If Paizo paid for your badge, come to the Sagamore Ballroom (PFS HQ) on Wednesday between 4-6pm and we will have your GM/volunteer packet ready and waiting for you

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

andreww wrote:
We were told we had 1 hour to undertake initial information gathering and could visit 3 locations in each 30 minute segment so it certainly seemed fairly time sensitive.

I did not see any language supporting that

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

Tempest_Knight wrote:
I just thing that the Pregens should have been better equipped as they are meant to be ELITE, not novices, and that the players shouldn't have to go on a shopping trip at the start of the 'Time Sensitive' mission to be prepared.

Perhaps that is why they had an unusual amount of unspent gold for a "normal" pregen. Not everyone is going to want to equip their character the same. Having the gold allowed for a modicum of customization. Also, a good agent is going to tweak his gear once he knows what the assignment is.

The mission was not as time sensitive as you portray. One of the initial expectations for the agents is to gather information before launching into the mission.

Tempest_Knight wrote:
there was no 'expressly given opportunity' to go shopping

Actually, the scenario states immediately after the intro briefing,

"The PCs have an opportunity to purchase any additional supplies before traveling into the Grand Lodge. This is primarily a chance for them to fill any perceived gaps in their starting equipment..."

Tempest_Knight wrote:
success seems to have been primarily dependent on System Mastery or the GM running 'Easy Mode'

While I cannot speak on the latter, the former is easy to assume based on the nature of the event. You are playing non-CORE pregens at level 7 that you've never seen before. That is automatically going to favor system mastery. In this particular event, I think providing interesting/unique characters both in background and game mechanics is/was a better choice than a dumbed-down CORE character. I'm not a system master, but IMO, the pregens were not all that complicated, except "The Ambitious" with martial flexibility. That one should probably not be run by a casual player, but even if you ignore that class ability, its a decent build.

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

Walter Sheppard wrote:
I was GMing...

And thanks for doing so. It was a glorious session and you sir are a fantastic GM!

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

CigarPete wrote:
Do we have an expected date for GMs receiving the new scenarios and quests released at GenCon? I'm particularly interested in the quests as I'm running four slots of them...

At this time, it looks like the quests are the most likely item/s to be released before the 24th, but there is no guarantee. You should expect the quests, season seven scenarios, and specials to drop the evening of the 24th and plan your prep time appropriately. If they drop earlier, more the better.

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

trollbill wrote:
How much stuff are we expected to bring to run Quests? I know when I played them at GenCon in the past, the maps appeared to have been printed on card stock and supplied to the GMs. Will we need our own minis? Not that I can't supply any of this. I just hate having to do a lot of prep 5 days before I have to get on the plane to GenCon.

It would be great if everyone arrived fully prepared including stat blocks, maps, minis, etc. but, we are working on having the materials available from HQ. The quests are one of the backup options for GMs to prep should their scheduled game not run, so the hope is everyone will at least be read on the content and just need the materials.

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

Obviously, I recommend buying the FlipMaps whenever possible. The MapPacks are nice too. For those, I just print the relevent pages from the pdf on cardstock and use spray adhesive and foam-core board to make portable/durable map boards ready to assemble at the gaming table.

For custom maps, I have had two approaches depending on how many times I plan to use the maps. The first step is to blow up/format the image to scale as a pdf file. Then I go to Staples and have it professionally printed. Depending on the size of the map, it is relatively inexpensive for color printing, and occasionally laminating.
Alternately, I use PosteRazor to print the full-scale map in sections that I can affix to a foam-core backer like MapPacks. The only issue with this option is if the map is very large, it will "digitize" when you blow it up using the program's zoom-to-scale function. Its best to find someone techy with PhotoShop or equivalent software to blow up the map to scale to prevent loss of image quality

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

Most of the hotels in the downtown "circle" have ample public space in the lobby, Balcones overlooking the lobby, etc. that can easily accomodated a game. Also, the convention center has tables set up in the hallways for events that won't be using then until Thursday. Those are often used Wednesday nite for pickup games.

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

Rycaut wrote:
Booked my travel to IND yesterday - anyone planning any Slot 0 games Wed night?

There are games being organized at Scotty's Brewhouse, a local microbrewer and pub a few blocks from the convention center. You can see the schedule HERE

Rycaut wrote:
Also how much longer before we get all of the scenarios we will be running so we can start preparing?

If you are a volunteer GM for GenCon, you should have already received all the necessary scenarios that are published at this time. The three new season 7 scenarios, including the 6-99 and 7-00 specials, as well as the Quests are still being finalized. They are typically made available the Friday prior to GenCon, although we always hold out hope that it'll be sooner.

Rycaut wrote:
In the past when I've prepped for specials I've been asked to prep the tiers near the tier I was initially assigned in case of changes in what level players are at the time of the event - do we need to do that for specials we are running at GenCon (if the special has many tiers)?

We will do everything possible to seat players at your table of the tiers you were assigned, but no guarantee. The tickets for the specials are not sold by tier so we have to make an educated guess how many tables of each tier to assign. It is likely that the actual table will vary slightly from the intended breakdown. In those cases, the GMs need to be prepared to run outside their official tier assignments. I would recommend that you at least be familiar with the sub-tiers on either side of the range you were assigned. It is also helpful if you are prepared to run any tier, but 1-5 is probably the most important. It is the largest single tier represented each year and includes a lot of new/casual players. Its great when GMs step up and run those extra tables so that we don't have to turn any players away, even those with generic tickets.

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

Congratulations Pirate Rob...er um, I mean Pirate-Captain Rob!

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

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Mike, I shall hold my personal farewells for GenCon, but I join the community in expressing my appreciation for your hard work, long hours, and time away from family to expand the framework upon which PFS is designed. We don't always agree on the "right" solution to challenges, but you are an open listener and accept feedback, both supportive and constructive with the utmost professionalism. Both the Pathfinder Society game system and the gaming community are better off having had you at the helm. Someone will surely come along who can pick up PFS where you leave us and guide us to even greater success, but they will never fill your shoes. It has been both an honor and a privilege to work with you. My happiest wishes go with you and your family.

*pew* *pew*

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

Welcome Brother! Oooooooommmmmmmmm

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

Dave Setty wrote:
Core was intended to be less complex, not harder. (It merely fails at the former; the latter was never claimed.)

I'm sorry, but as far as the first claim, this is patently false. By its very nature CORE is significantly less complex. Being restricted to [essentially] the CRB as opposed to the hundreds of NORM legal books reduces the amount of material the players (and the GM) need to be concerned with. Significantly reducing the options available to the character makes the game system and therefore the choices a player has to make less complex. This is one of the primary themes of the marketing of 5E.

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

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Join me in welcoming Alison Ooms as the new co-VC of Central Illinois. Alison as been diligently working with me organizing conventions and running GameDays for quite some time. She recently earned her second GM star and worked tirelessly to promote PFS in Central Illinois as well as lending her talents to both PaizoCon and GenCon. We are certainly glad to have her leadership. Congratulations Ali and welcome to the team!

Bob Jonquet
Venture-Captain, Central Illinois

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

Jeff Merola wrote:
Bob, I would like to remind you of a discussion you were involved in where it was ruled you can change your character's gender for free if you feel like it.

Umm, okay. Are you agreeing with me or misunderstanding me? That thread died soon after my inquiry which went unanswered, but AFAIK, gender = sex for the purposes of this discussion and is NOT a condition that requires fixing. So the recipient of the "curse" from a Girdle of Opposite Gender is not compelled to change back or become invalid.

It is also interesting to note that based on Compton's post, at the end of the scenario you can just choose to switch your gender anyway so the cursed item just becomes a scenario specific "condition" to deal with.

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

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I have been saying this since the days of v3.5, as long as we continue to use both analog (feet) and digital (squares) distance interchangeably to describe the game mechanics, there will always be times when one or the other (or both) fail to adequately resolve the issue at hand. The only solution to eliminate the conflict is to either switch to strictly analog, like a miniatures wargame using tape measures to determine distances, or we go digital, eliminating all traditional references to distance and use the "square" as the base unit of measure. YMMV

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

BigNorseWolf wrote:

They mean a different item than the belt

** spoiler omitted **

I believe that item has specific language on it allowing you to keep the effect unless certain things happen, which would trump the more general PFS rules.

Ahhh, yes there are rules for dealing with the item and seem to indicate you can keep the effect. However, it also includes language the effect only lasts for one year

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

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Technical writing aside, many people were brought up using gender and sex interchangeably. A quick search seem to reveal as many references to them being interchangeable in many context as there are specifying a difference. But IMHO, that argument is not germane to the topic of the belt. We know what it does, and I would hate this to turn into a cultural/linguistics argument. No once is making disparaging arguments, lets try to keep it that way.
EDIT--Its also important to note that Paizo is very sensitive to social issues such as this and treat them great respect. The table on p538 of the CRB lists "character's gender changes" which can only refer to their biology since changing your social identity should not be considered a curse, something that needs to be "fixed," nor would it require a item, cursed or otherwise

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

Curio, I think what some are saying is that the problems you had with the scenario are largely not an issue with the text, but more with the GM. I don't want to come across as saying, "too bad, so sad, suck it up," as that is not my intention, but unfortunately it is the nature of the beast we deal with for large special events like this. Perhaps more manageable at PaizoCon (35'ish table), but we have a need for as many as 180 GMs for these events at GenCon which makes it a challenge to provide the very best GMs. The best option we have available is for you to relay your experience to your regional Venture-Officer team and perhaps CC Mike Brock. Include as much detail as possible such as GMs name, event location, session/slot, etc. This helps the leadership to investigate and locate GMs that either need additional help to improve the quality of their game or in extreme cases, get banned from GMing future tables.

Believe me when I say PFS leadership, organizers, and the Venture Corps wants to provide the very best gaming experience. We don't like to hear players not having a good time. There might be some tweaks that can be made with the product/s to reduce problems and improve clarity, but in the vast majority of cases like this the efforts of the GM are usually the cause.

Also, as has been stated in various locations, specials are usually released with very limited prep time before the convention. Add to that the unique nature of the story and it made an already challenging scenario even more problematic.

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

Jessex wrote:
The curse in question does certainly cause a mechanical effect.

Assuming we are talking about the Gender changing belt, are you saying that there is a mechanical difference between male and female PCs? There are a few mechanics, such as the charming trait that refer to "opposite gender," but it would effect male/female the same so it would be comparable and not a mechanical effect. There is no game mechanic that I am aware of that favors characters based on gender.

Its also important to note that the Guide specifies "conditions." I'm not sure a permanent gender change qualifies as a condition, at least not in the same way as shaken, nauseated, diseased, etc.

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

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I think the technical answer may be that "curse" is not a condition itself, but carries a related effect that could be considered a condition. If you have an ongoing condition you must, by rule, get it fixed immediately upon the completion of the scenario.

However, something like a permanent gender change may not be classified as a condition and thus would not be required to be "fixed."

Grand Lodge

Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Card Game, Tales Subscriber
KestlerGunner wrote:
Post Paizocon, this scenario is now only runnable by 5 Star GMs or Venture Officers, is that correct?

As I recall a conversation I had with John at the convention, this scenario is not available to run (outside of PaizoCon) until after GenCon.

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

We have done an excellent job of seating generic tickets in the past, but with very high profile events like specials, its a cr@p-shoot. Its always the best idea to buy a "real" ticket if you can. At least then you can be assured of a seat at the event.

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

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We have done an excellent job (IMHO) of seating generic ticket holders at GenCon over the past few years. The key is to be flexible on what you can play. High-level tables are usually looking for players so if you have applicable characters, that is your best bet. Alternately, pregens (while not the "best" choice) can get you in on a game you otherwise would not be eligible for. There are also quite a few replayable events offered from things like We Be Goblins! to Quests, to Confirmation/Wounded Wisp. All-in-all, there is a very high probability you will get to play even if your "preferred" event fills up too fast.

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

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Congratulations Hillis! Now that you have a title, maybe your character names will be shorter ;-)

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

HeroiCon is only a few weeks away and we're still looking for GM and players to join us. Check the Warhorn site to see what tables are still in need of GMs and shoot me an email. If you want to play, go to the convention website and get signed up. Hope to see you there.

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

To help make it easier for GMs to volunteer, we are using a WARHORN event to show the schedule and display GM assignments. If you want to volunteer head over to our WARHORN site. You'll need to register to attend, but will not be cleared to signup. Send me an email with your request and I will manually assign your selections. DO NOT FORGET to register on the HEROICON website for your convention badge and any events you wish to play. The WARHORN site is only for tracking GMs.

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

The only time I've seen attacking an unconscious character has been the following:

The downed character (barbarian) had been healed twice prior and kept immediately attacking the BBEG again for a lot of damage. Since he was the only character doing any appreciable damage and the BBEG could not reach the healer, the next best thing was to full attack the barbarian, unconscious, on the ground. The player was upset, but I think most would agree that in this circumstance, the action was warranted.
Getting healed just enough to act is not usually the best time to provoke attacks from your enemy.

The more common occurrence is with enemies that make minions when they kill, such as shadows. Not particularly intelligent, but smart enough to know that their victims become companions. Thus it is perfectly reasonable to expect them to continue attacking the same character until s/he dies, coming back in d4 rounds as another, fully functional shadow.

As a GM remember, players rarely continue attacking an enemy once their down. They move on to more immediate threats. So, its only fair to do the same with enemies of the players. Unless there are special circumstances like I listed above. CdG on a downed PC is usually seen as vindictive and may even border on breaking the "don't be a jerk" rule so use it sparingly or not at all.

Explore! Report! Cooperate!

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

Join us for three days of exciting gaming in Central Illinois at HeroiCon 2015!

HEROICON is Decatur, Illinois first and only tabletop gaming convention! With almost 15,000 square feet of gaming space, there is ample room for board games, miniatures, RPGs, card games, open gaming and of course PATHFINDER SOCIETY ORGANIZED PLAY!

WHERE: Decatur Conference Center & Hotel, Decatur IL
4191 US 36 West (Wyckles Rd.) Decatur, IL 62522 217-­422-­8800
Call the hotel directly to secure a room at the discounted convention rate. Don't delay, I don't know how long these rooms will remain available

WHEN: May 15-17, 2015

WHY: Proceeds raised from this convention will be used for Games For Troops, an Illinois non-profit corporation whose mission is to deliver board, card, and other games to the men and women of the US Armed Forces.

To register, go to the convention website and obtain a badge. Event tickets go on sale April 1st, but ViP members can already secure a seat at their favorite event.

I am accepting offers from volunteers to help PFS be a success. GM's who run at least three events will have their badge reimbursed and will receive their scenarios for free if they confirm with me no later than midnight on April 11th. Thereafter, you will have to acquire the scenario through Paizo's sale system. The schedule is listed on the convention website and copied below.

If you would like to help out PFS and support a great charity, please contact me at pfs.illinois@gmail.com

Friday 1-5pm
Pathfinder Adventure Card Guild (PACG)
6-15 The Overflow Archives
6-19 Test of the Tar Kuata
Master of the Fallen Fortress
We Be Goblins!
The Silverhex Chronicles

Friday 6-10pm
PACG
5-08 The Confirmation
6-17 Fires of Karamos
6-18 From Under Ice
We Be Goblins Too!
The Silverhex Chronicles

Saturday 8-12pm
PACG
6-10 The Wounded Wisp
6-12 Scions of the Sky Key part I: On Sharrowsmith's Trail
6-15 The Overflow Archives
6-19 Test of the Tar Kuata
The Silverhex Chronicles

Saturday 1-5pm
PACG
6-13 Of Kirin and Kraken
6-14 Scions of the Sky Key part II: Kaava Quarry
6-17 Fires of Karamos
Risen from the Sands
The Silverhex Chronicles

Saturday 7-11pm
PACG
6-16 Scions of the Sky Key part III: The Golden Guardian
6-18 From Under Ice
Dawn of the Scarlet Sun
Master of the Fallen Fortress
The Silverhex Chronicles

Sunday 9-1pm
PACG
5-08 The Confirmation
6-15 The Overflow Archives
6-19 Test of the Tar Kuata
We Be Goblins!
The Silverhex Chronicles

Sunday 1-5pm
PACG
6-10 The Wounded Wisp
6-17 Fires of Karamos
6-18 From Under Ice
We Be Goblins Too!
The Silverhex Chronicles

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

I think what Howie23 was trying to say is similar to what I've heard some other say. That even though the SLA exception was legal, some feel it was clearly an exploitative way to use the rules to your benefit and that something that glaringly obvious would most likely be reversed or at least changed in the future. By taking advantage of said "loophole" you knowingly set yourself up for a future "screwing" and that demanding an accommodation is disingenuous.

Not making a value statement nor agreeing/disagreeing with that position, just relaying what I understand the position to be. Make you own decision if it has merit or not. YMMV

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

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PLAYER: "My character has black skin, long white hair, and pupil-less eyes"
GM: "So you're playing a drow elf?"
PLAYER: "No, the rules say I can't so I just LOOK like a drow"
GM: "Okay, so you're an elf. Got it. Elves are extremely common in Golarion so I'll set the DC to identify them at DC 5, easy for any commoner with a take 10. You will be treated like any other elf (or human or whatever) with skin/hair color variations"

So, as a GM, I really don't care if you SAY your character looks like a drow, or an orc, or a carrot. You are what you are, and I get to decide what it takes to identify you as what you really are. I do this not to diminish your character concept, but to lessen the disruption an unusually exotic and typically evil creature will have on a campaign where I do not have complete control over the environment to react in a way I feel would be more appropriate. In a home-game, go for it. Just know that there will be times when it will certainly bite your character in the arse. However, in PFS, I do not have the time, nor the creative freedom to deal with your character's uniqueness.

It would be easy to call an elf that looks like a drow, a drow, and as a truly evil creature (commonfolk perspective) have the townsfolk rally the pitchforks. However, we also have nagaji, goblin, half-orcs, etc. that could, depending on circumstances, garner similar response. Those are explicitly acceptable for PFS so it would be poor form to punish a player for building a perfectly legal character.

OTOH, the intent of the no reskinning rule is fairly clear. You should not be attempting to play something that is banned by describing yourself as that item/race/etc. Sure, it does not specifically reference race in the rekinning rule, but we should know better. It borders on jerkish behavior because you are intentionally creating something that skirts the rules and more importantly will create a burden on the GM to adjudicate. Your intent may not be to disrupt the game, hell it would be an awesome character concept, but that is how it will often be perceived. You should work WITH the GM and the other players, not against them, to enhance the game. IMO, intentionally trying to play something that is essentially banned is working against that.

Explore! Report! Cooperate!

Grand Lodge

Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Card Game, Tales Subscriber
Lord Vukodlak wrote:
Except for ONE LINE about armor proficiency it's copied and pasted out of the 3.5 SRD. So how it worked in 3.5 "armor proficiency" aside is very relevant because paizo didn't change anything else.

Perhaps the minor change was by design because Paizo didn't like that aspect of the rule, but wanted to maintain the rest. It could be significant that the example is now missing.

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

The problem with Intelligence is that we only have one scale applied to all creatures and the low-end of average Intelligence in sentient beings is uncomfortably close to that of non-sentient beings. Is a dog that is three times as smart as the average dog virtually as smart as a human with an Intelligence of 7? In game terms, yes, but that is probably not the best way to equate the two "types" of intelligence. I tend to think of animal Intelligence as a vastly different thing than [human] Intelligence. But in a world where fireballs, wishes, and dragons exist 21st century common sense, logic, or physics may not be the best way to parse the game mechanics.

The charging thing always amuses me. We have taken an analog world and tried to superimpose a digital (5ft squares) system to it, yet try to use both system of measure to simultaneously describe distances. Its kind of idiotic, but I understand how and why it developed this way. IMO, the best solution is to either completely eliminate the "squares" concept and simply use traditional measures of distance (feet or meters), something akin to most miniatures games like Warhammer 40K. This might make mapping more problematic for battle maps, but with the aid of a inset scale, it would certainly give much more freedom to artists and cartographers and might simplify the game mechanics a bit.

Alternately, we could just create our own system of measure called "squares" and eliminate all references to distance by foot in the game. In this version, no extra movement would need to be accounted for with respect to diagonals because three squares diagonally vs. three squares in a "straight" direction would effectively be the exact same thing. Course if you go with this system, it is probably even [more] better to change from squares to hexes or even octagonally shaped "squares" so mapping direction would be a bit more intuitive.

But, I digress and return you to your regularly scheduled forum thread ;-)

Grand Lodge

Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Card Game, Tales Subscriber
TriOmegaZero wrote:
Beware the clicking of FAQs, lest you be locked into an interpretation you disagree with.

Within the context of Pathfinder as a whole, I disagree. I can rule anyway I want at my table regardless of what the rules or the designers say. It would not be the first time I housed-ruled something almost a complete opposite to what the "official" rules stated. If this was the only option to play, then most rules arguments, IMO are just exercises in gaming banter, for personal enlightenment, or for additional perspectives.

However, my focus is with regards to PFS specifically. IMO, table variation regarding the implementation of vague rules that govern actions is different than those that directly govern character building. In the former, one can just perform other actions rather than the one the GM will adjudicate differently than the way you want. However, the latter can actually invalidate an entire character making it [virtually] impossible to play. That is why, IMO, this matter needs some FAQ assistance even if that is not the ruling you want. At least then, you can be assured of consistency from table to table.

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

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thejeff wrote:
Grandfathering any PC that can't freely rebuild as of the date of the change (essentially 1 played session at 2nd level), is not a "grace period".

You can call it whatever you want, grandfathering, grace period, whatever, (I'm not going to argue the definition of catch phrases) the fact remains, they considered the options and extending the time to enter the PrC is not currently being reconsidered. The suggested alternate course of action might sound great to you and its other supporters, but it is clearly not enough to make Mike/John reconsider their current position, and after all the recent activity, they do not seem interested in commenting further, otherwise I expect they would have by now. This is clearly a "hot" topic after all.

Look, we can banter back and forth, but in the end, at least for the foreseeable future, the decision has been made. I encourage people to contribute other solutions/ideas that they feel would be an improvement on the current ruling, but there really is no point in continuing to yammer on about the same solution over and over.

And I just don't understand the apparent and incessant need some people [generally speaking] have to be addressed personally by Paizo staff.

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

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Akari Sayuri "Tiger Lily" wrote:
After the first couple of days of nerdrage about the general FAQ change, the vast majority of the requests for comments have been asking about one thing, extended grandfathering. As we got into above, that is one thing that they have not said a single word about. All it would take to stop all this is a single direct comment about why or why not for that specific proposal.

Except it won't stop there and we all know that. Give a reason, you get a counter reason. Give another reason get another counter reason and so on and so on, ad nauseam. The bottom line is you cannot please all the people all the time.

It is clear that Mike/John have not seen an argument compelling enough to make them reconsider the current plan else they would have responded by now. They have said more than once, this is the ruling as it stands.
The current plan includes a grandfather exception allowing those who already have the PrC through early access to maintain it. What is being asked now is to create/extend a grace period such that those intending to enter the PrC early, but have not yet done so, to be able to do it despite the rules change. That is not a grandfather clause. They provided a contributing reason why a grace period was not created. Some just don't like the reasoning and continue to argue the point.
As I said, there is nothing wrong with continuing to debate the topic and develop additional possible solutions. They may even reconsider in the future. But, at this point, the thread progressively feels more about "we disagree with your ruling, have formulated a better (in our opinion) plan, and demand that you respond." That aspect of the thread is very childish IMHO and not likely to garner a response.

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

thejeff wrote:
Did Mike chime in on this thread?

He did not specifically post in this thread, but since it is at least the third thread concerning this topic, and he did comment in at least one other one, I don't think its fair to say that since he (or John) have not commented, means they are not listening. They do have the greater job of administering to the campaign after all and new content, books, rules, other threads, need to be addressed in addition to this one.

Grand Lodge ***** RPG Venture-Captain, Illinois—Decatur aka TwilightKnight

trik wrote:
People think it's a bad decision. They have every right to voice that. Are you suggesting that people shouldn't talk about things they disagree with?

I hope that is not the intention or people's understanding. There is nothing wrong with discussing the rules and making suggestions you think would be better. However, this thread like the others seems to have moved from that to some level of demand for a response from Mike/John. Their track record has been, for quite some time, that they listen to the comments provided by the community and consider them when making decisions. They discussed this issue at length and decided on the course of action. It also appears they were continuing to follow the various threads on this topic for some time, but it appears they have not read anything that convinced them to change the initial ruling. The seemingly incessant demand for them to comment further is unnecessary and might border on the insulting. Dunno. Surely you/we can continue to discuss the merits of alternative rules without the demand that Mike/John acknowledge every new suggestion, can't we?

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