Skum Sentry

Tweettus's page

3 posts. Organized Play character for bartgroks.



Scarab Sages

I played a 1st level investigator in Pathfinder Society Scenario #43: The Pallid Plague last night. He rocked the skill checks needed but was pretty lackluster in combat. Part of that was party makeup though. I went with a heavy str/int build so the build could be effective at Studied Combat at later levels. The plan for early levels was to focus on melee and aid other combatants when I could not melee effectively. We had an entangle focused druid and wound up doing a lot of ranged to attack entangled foes and I really could not hit at all. The times melee broke out the Warpriest was wiping out the bad guys easily and really did not need my aids to hit. I landed a lucky crit with a sling but otherwise made no contribution to combat. I also got hit a lot, I would have went down without my Tribal Scars feat.

The knowledge boosts were helpful. I stole the show when it came time to cure the plague. I also burnt two points of inspiration to make a critical fort save so that worked out great. The concept for the toon was he was an investigator from the realm of the mammoth lords who was from his perspective a “Shaman”. It was fun to RP, good when I had the spotlight but struggled to contribute when I was sharing the spotlight with the other players. A more balanced build probably would have done a lot better last night but I was aiming at a build that would be good at studied combat later and failed to come up with effective 1st level toon.

Scarab Sages

PFS legal but with 3 traits:

str 16
dx 14
cn 13
iq 10
ws 14
ch 14

Race: angelkin {angel blooded Aasimir}
Alternate Racial Traits
Scion of Humanity
Truespeaker
Traits
Mizuki Hikari Rebel
Dangerously Curious
adopted by tiefling prolong magic

1st level
1 Divine Hunter paladin
Feat Toughness
Class Precise Shot

2nd level
1 monk
Class: Dodge

3rd level
2 monk
Power Attack
Class: Improved Grapple

4th level
2 Divine Hunter paladin

5th level
3 monk
Deadly Aim

6th level
1 Champion Of Irori

7th level
2 Champion Of Irori
Extra KI

8th level
3 Champion Of Irori

9th level
4 Champion Of Irori
Extra KI

10th level
5 Champion Of Irori

11th level
6 Champion Of Irori
Extra KI

I kind of went overboard on the extra ki because i think i can afford a ring of Ki Storing and have each one pay off in the form of 2 smites. For the 5th level feat I had hard time picking between Quick Draw and the Deadly Aim. Can anyone suggest any changes?

Edit: just added alternate racial traits.